US20120209413A1 - Background Audio on Mobile Devices - Google Patents

Background Audio on Mobile Devices Download PDF

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Publication number
US20120209413A1
US20120209413A1 US13/162,459 US201113162459A US2012209413A1 US 20120209413 A1 US20120209413 A1 US 20120209413A1 US 201113162459 A US201113162459 A US 201113162459A US 2012209413 A1 US2012209413 A1 US 2012209413A1
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United States
Prior art keywords
audio
application
media service
track
agent
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US13/162,459
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English (en)
Inventor
Lejie Xu
Peter John Torr
Mei L. Wilson
Rachel Jiang
Bryan Welbourne Nealer
Eric H. Bie
Christopher James Pearson
William G. Patton, III
Yensheng Wang
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Microsoft Technology Licensing LLC
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Microsoft Corp
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Priority to US13/162,459 priority Critical patent/US20120209413A1/en
Assigned to MICROSOFT CORPORATION reassignment MICROSOFT CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: JIANG, Rachel, BIE, ERIC H., TORR, Peter John, WANG, YENSHENG, PEARSON, CHRISTOPHER JAMES, WILSON, MEI L., NEALER, BRYAN WELBOURNE, PATTON, WILLIAM G., III, XU, LEJIE
Assigned to MICROSOFT CORPORATION reassignment MICROSOFT CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: JIANG, Rachel, BIE, ERIC H., TORR, Peter John, WANG, YENSHENG, PEARSON, CHRISTOPHER JAMES, WILSON, MEI L., NEALER, BRYAN WELBOURNE, PATTON, WILLIAM G., III, XU, LEJIE
Priority to CN2012100316306A priority patent/CN102779070A/zh
Publication of US20120209413A1 publication Critical patent/US20120209413A1/en
Assigned to MICROSOFT TECHNOLOGY LICENSING, LLC reassignment MICROSOFT TECHNOLOGY LICENSING, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MICROSOFT CORPORATION
Abandoned legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W52/00Power management, e.g. TPC [Transmission Power Control], power saving or power classes
    • H04W52/02Power saving arrangements
    • H04W52/0209Power saving arrangements in terminal devices
    • H04W52/0261Power saving arrangements in terminal devices managing power supply demand, e.g. depending on battery level
    • H04W52/0264Power saving arrangements in terminal devices managing power supply demand, e.g. depending on battery level by selectively disabling software applications
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • G06F9/5005Allocation of resources, e.g. of the central processing unit [CPU] to service a request
    • G06F9/5011Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resources being hardware resources other than CPUs, Servers and Terminals
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/546Message passing systems or structures, e.g. queues
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L41/00Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
    • H04L41/08Configuration management of networks or network elements
    • H04L41/0893Assignment of logical groups to network elements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/233Processing of audio elementary streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4126The peripheral being portable, e.g. PDAs or mobile phones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/439Processing of audio elementary streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/61Network physical structure; Signal processing
    • H04N21/6156Network physical structure; Signal processing specially adapted to the upstream path of the transmission network
    • H04N21/6175Network physical structure; Signal processing specially adapted to the upstream path of the transmission network involving transmission via Internet
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/50Service provisioning or reconfiguring
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/60Subscription-based services using application servers or record carriers, e.g. SIM application toolkits
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Definitions

  • Contemporary mobile devices are used for many types of user applications, including running interactive applications and listening to music or other audio (e.g., broadcasts).
  • Audio output is generally something a user often wants to have performed in the background, e.g., after setting up a playlist or other audio content, the user wants to be able to listen to the audio while still being able to use the device features and/or perform other foreground tasks.
  • first party application as the background audio program
  • first party generally refers to trusted code such as provided by the operating system vendor
  • third party refers to applications from vendors, regardless of their source or trustworthiness
  • various aspects of the subject matter described herein are directed towards a technology by which a media service plays audio in a background process on a mobile device, as initially directed by a foreground (e.g., third party) application.
  • the application when in the foreground, communicates via an interface with the media service, including to provide information to the media service that corresponds to audio data (e.g., an audio track) to play.
  • the media service plays the audio, and acts upon requests directed towards the audio playback as the media service plays the background audio.
  • the requests directed towards the audio playback may correspond to user actions, such as play, pause, skip, stop, skip next, skip previous, seek, fast forward, rewind, rating-related actions, shuffle and/or repeat requests.
  • the requests directed towards the audio playback may be to provide state information, such as playing, paused, stopped, fast forwarding, rewinding, buffering started, buffering stopped, track ready and/or track ended state.
  • the media service operates to launch an agent that provides the requests directed towards the audio playback.
  • the foreground application may be deactivated, with the media service continuing the audio playback in the background.
  • the media service may cause the agent to be re-launched as needed to obtain additional audio information, e.g., more tracks to play.
  • a universal volume control (e.g., system) component provides requests directed towards the audio playback.
  • the application when in the foreground
  • the media service provides information that may be presented on a user interface of the universal volume control component, e.g., text (title, artist), images and so forth, such as obtained from the application and/or agent.
  • a source agent may be configured to output audio data that the media service processes into the audio playback.
  • the source agent may use a (e.g., custom) codec, decryption mechanism, decompression mechanism, and/or a proprietary protocol to provide the audio data.
  • the source agent may output the audio data to a shared memory for processing by the media service.
  • the information that corresponds to the audio data to play may be associated with a control flag that indicates via attribute settings whether the media service is allowed to take a particular action with respect to the audio playback.
  • the flag may include attributes that allow/deny skip next, skip previous, fast forward, pause, and/or rewind actions for any media item that is playing or queued to be played.
  • FIG. 1 is a block diagram representing example components for playing background audio, including when an audio playback application is deactivated from the foreground.
  • FIG. 2 is a block/control flow diagram representing example components for playing background audio, including when the audio is originally in a non-native audio format.
  • FIG. 3 is a block/control flow diagram representing example operations to prepare for and play background audio.
  • FIG. 4 is a block/data flow diagram representing example data that may be communicated to prepare for and play background audio.
  • FIG. 5 is a block diagram representing an exemplary non-limiting computing system or operating environment, e.g., in the example of a mobile phone device, in which one or more aspects of various embodiments described herein can be implemented.
  • a mobile device or the like includes a background audio service.
  • an application e.g., third party application
  • a media service which performs the playback.
  • any of the examples herein are non-limiting. As such, the present invention is not limited to any particular embodiments, aspects, concepts, structures, functionalities or examples described herein. Rather, any of the embodiments, aspects, concepts, structures, functionalities or examples described herein are non-limiting, and the present invention may be used various ways that provide benefits and advantages in computing and mobile devices in general.
  • FIG. 1 is a block diagram showing various components in one example implementation.
  • a media service 102 plays back audio tracks as directed by a third party application 104 in conjunction with a player agent 106 (e.g., a “headless host” having no user interface) as described below.
  • a player agent 106 e.g., a “headless host” having no user interface
  • Communication between the application 104 and/or player agent 106 and the media service 102 is via a background audio service 108 (BackgroundAudioPlayer) that includes an API set.
  • BackgroundAudioPlayer BackgroundAudioPlayer
  • the background audio service 108 supports basic playback and a custom codec mode.
  • the playback mode can help the device save battery, and makes coding of the application relatively simple.
  • an application can perform more powerful operations, such as support proprietary DRM (digital rights management) or proprietary codecs.
  • the application 104 calls into the background audio service 108 with a request to play audio.
  • the media service 102 is notified, which in turn communicates with an application instance manager 110 (a system service) to launch the player agent 106 .
  • the communication between the media service 102 and the application instance manager 110 requests that resources be reserved for the agent 106 , and notifies the application instance manager 110 that the player agent 106 is a time-critical resource (so that in typical operating circumstances, the resource is not subject to interruptions that if present provide a poor user experience).
  • the player agent 106 is independent of the application 104 , as either one may remain operational while the other is not, both may operate at the same time, or neither may be operational at a given time.
  • the player agent 106 makes the actual playback requests and other playback-related requests (e.g., skip, rewind and so forth) on behalf of the application 104 .
  • This allows the application 104 to be removed from the foreground and so forth.
  • the requests may be shared between the agent and application, with the application choosing which requests it keeps for itself, and which are delegated to the agent, for example. Note that having a player agent be responsible for handling requests provides an advantage in the requests may originate via the application or other system services, and thus there are no conflicts, and the user may use the system even after the application has been terminated or otherwise deactivated.
  • the media service 102 via a media service proxy/translator 112 notifies the application instance manager 110 on various events, such as on a user action and any play state change; (note that the media service proxy/translator 112 alternatively may be incorporated into the media service 102 ).
  • Example user actions include play, pause, skip, stop, skip next, skip previous, seek, fast forward, rewind, rating-related actions, shuffle and/or repeat.
  • Example play states include playing, paused, stopped, fast forwarding, rewinding, buffering started, buffering stopped, track ready and/or track ended.
  • the media service 102 instructs the application instance manager 110 to re-launch the player agent 106 if needed; note that this allows the application instance manager 110 to leave the player agent 106 in memory if desired, to put the player agent 106 into a dormant state (retained in memory but unable to run code until activated), or fully terminate the player agent 106 and re-launch an instance as needed.
  • the media service and the player agent 106 may communicate (via the background audio service 108 ) to perform further actions, such as to request a next track, notify the agent that the user has performed some action related to audio, e.g., by interfacing with the application 104 or a system-provided UVC (universal volume control) 114 , and so forth.
  • UVC universal volume control
  • FIG. 1 Also shown in FIG. 1 is background audio support/integration with existing and future operating system user experiences, including UVC (universal volume control) 114 integration, a native first party player 116 (Zune®) experience, and integration with a program 118 via an XNA/SilverlightTM environment 120 .
  • UVC universal volume control
  • Zune® native first party player
  • XNA and Silverlight® may use a native playback API to perform audio playback, and media service playback coordinates the request from Silverlight® and XNA.
  • This design enables application to use both XNA and Silverlight® code in one process.
  • Other aspects include a “Nowplaying” token, phone call interruption, and others.
  • the mobile device may output the audio in any suitable form.
  • the mobile device may output the audio via internal speakers, via a headphone jack to a headset, via wireless or wired communication to another device (e.g., over Wi-Fi to an external sound system), and the like.
  • the media service 102 may be considered as providing input source information to a sink.
  • FIG. 2 is a block diagram showing an alternative configuration, including a control agent 206 and a source agent 222 .
  • the control agent is similar to the player agent and is not described again.
  • the source agent comprises a code/logic that is configured to support a non-natively supported media format, such as streamed or progressively downloaded from an associated source.
  • the source agent 222 may be provided by an internet audio service, music service or the like, and in general is configured to handle decryption of encrypted content, decompression of compressed content, decoding of custom encoding formats, custom protocols, and so forth.
  • a source agent may handle one or more such custom formats and the like.
  • the source agent 222 is needed to remain operational to provide the properly formatted content, and thus is not deactivated by the application instance manager (except possibly under extraordinary circumstances).
  • an application 204 makes a request via the background audio service API to the media service 102 to play content, as represented by the arrows labeled ( 1 a ) and ( 1 b ) in FIG. 2 .
  • the media service 102 communicates with the application instance manager (the arrow labeled ( 2 )), including to reserve resources and launch a control agent 206 , similar to as described in FIG. 1 (but without a proxy/translator shown).
  • the control agent 206 is launched as represented by the arrow labeled ( 3 ).
  • the control agent 206 When launched, the control agent 206 makes requests to the media service 102 (arrow ( 4 )), including a request for a particular source agent 222 .
  • the source agent may have been previous loaded into the device and maintained thereon, or downloaded on demand.
  • the application instance manager launches the source agent 222 .
  • the source agent 222 requests that the media service play a track (arrows ( 7 a ) and ( 7 b )), informing the media service 102 that the source agent 222 will provide (e.g., stream) the properly formatted content.
  • the source agent responds to the control agent 206 that the track is ready (arrows ( 8 a ) and ( 8 b ).
  • the source agent 222 provides the properly formatted audio content (arrows ( 9 a ) and ( 9 b ) to a playing component of the media service 102 , (DShow 226 , incorporated into or coupled to the media service 102 ).
  • the audio content is buffered via a shared memory 228 , which is efficient as further data transfer/copying is avoided.
  • the application 104 may implement a playback experience by sending a track (e.g., a uniform resource identifier/URI or such as an HTTP URL) to the service 102 and asking the service 102 to play it.
  • a track e.g., a uniform resource identifier/URI or such as an HTTP URL
  • the service 102 is responsible for parts of playback (reading/downloading/streaming content, parsing container formats, content decryption, audio stream decoding, and so forth).
  • the application 204 in conjunction with the source agent 222 acquires the content via any arbitrary mechanism (such as downloading, streaming, reading from a local store, or dynamic generation such as for text-to-speech) and performs arbitrary processing as needed, such as decryption or decoding, before passing it to the native service.
  • any arbitrary mechanism such as downloading, streaming, reading from a local store, or dynamic generation such as for text-to-speech
  • arbitrary processing such as decryption or decoding
  • the device system provides a UVC 114 control/user interface by which the user is able to control audio playback independent of the application 104 or 204 .
  • the user presses a hardware button to bring up the UVC 114 control/user interface.
  • the application may disable, limit or otherwise integrate with the UVC, such as to show its controls instead of or in addition to the UVC's controls, add text or images (e.g., album art) to the UVC user interface, and so forth.
  • the background audio service API 108 enables an application to implement its own logic when it receives user interaction. User interactions with the UVC system user experience (such as skipping a track) are handled by the application. Applications have the opportunity to disable/enable the UVC playback control button, and/or change song metadata such as title, artist, and album art.
  • the media service 102 sends notifications to application foreground code, first party background code 116 and the UVC 114 when the playback state changes or other pertinent events occur to ensure the components have the correct metadata and playback status.
  • the application is able to query the background service.
  • This notification design enables applications, the UVC 114 , and the first party player 116 to obtain correct playback status and metadata, without introducing significant, unnecessary cross-process traffic.
  • the user may interface with the audio via the UVC 114 .
  • the user may increase or decrease the volume, pause the track, skip the track and so forth.
  • the media service 102 is instructed by the agent (or application) via a “Nowplaying” token or the like as to what may be displayed on the UVC user interface, e.g., text (title, artist, album name and/or the like), an image, a logo, and so forth.
  • the UVC 114 communicates (e.g., directly) with the media service 102 , including to subscribe to status changes (e.g., playback changes, such as play/pause/stopped play states as well as item changed (track switching) notifications, whereby UVC pulls the relevant data, such as title/artist/album from media services for display) and the like.
  • status changes e.g., playback changes, such as play/pause/stopped play states as well as item changed (track switching) notifications
  • UVC pulls the relevant data, such as title/artist/album from media services for display
  • the application/agent the media service has information on what is playing now, and when the track changes, will instruct the UVC 114 to update the title (new track name). If the media service queues multiple tracks, the application/agent need not be involved until the queue needs to be updated/changed.
  • the application/agent may send a playlist of multiple tracks. This may be more efficient, to avoid communicating with (including possibly launching) the agent for each new track.
  • each media item (e.g., audio track) is associated with attributes in a media control flag that the application/agent may set, and which control what the UVC 114 is able to do with respect to a track.
  • the application may specify that a track (such as an advertisement, for example) cannot be skipped.
  • Another application may let a user skip some limited number of tracks before having to listen to one fully, before again allowing skipping.
  • the media control flag includes attributes to allow/deny skip next, skip previous, fast forward, pause, and rewind.
  • the media service when there is incoming call, the media service is notified.
  • the background music volume is decreased, and a ringtone sound is audibly mixed with the background music.
  • a user may configure the relative volume levels. If user presses ‘ignore’, the ringtone stops and the background audio will continue playing, e.g., at its previous volume level. If a user answers, the audio is paused (if allowed by the media control flag, or silenced if not, for example). Thus, the mixed audio output signal and ringtone continues until the call attempt ends in some way, e.g., is ignored (by explicit user action or until the call attempt terminates) or is answered (by the user or automatically). When a user-answered call ends, the audio resumes playing.
  • FIGS. 3 and 4 along with the following brief scenarios illustrate how third party applications can use the managed background audio playback API.
  • HTTP URLs are the URI of choice in the following examples.
  • FIGS. 3 and 4 show basic building blocks and a data/control flow of a scenario for media playback.
  • the application 304 and agent 306 have their own isolated storage 330
  • the media service has its own data store 332 , which may include a queue.
  • the following labeled steps correspond to the circled numerals in FIG. 3 :
  • Application creates service request (“play this track and call me back when you need the next one”)
  • Service asks system to call the agent to get the next track
  • Agent performs logic and provides the next track information
  • the application 304 operates to contact its servers on the web 334 . This typically includes authenticating the user and retrieving any user data. For this example, assume the content to be played is represented by an HTTP URL that points to some server. When the application 304 decides that it is time to begin playing music, the application may perform the following example steps:
  • the background service 108 calls the media service 102 to create a queue for the application 304 . This call creates the queue if one does not already exist for this application.
  • the application 304 checks to see if the background audio service 108 has a current track. (For this example, assume there is not already a queue)
  • the application 304 performs its operations to get a track from the server (which may include authenticating the user, and so forth).
  • the application 304 creates an AudioTrack object (or other suitable data structure), passing in the URL, track name, and any other metadata as desired.
  • the application 304 passes the new AudioTrack object to the background audio service 108 via an appropriate function call.
  • the background audio service 108 creates a new media item via an appropriate function call.
  • the background audio service 108 queries the given AudioTrack for the URI which it sets on the item.
  • the background audio service 108 adds the track to the media service/queue.
  • the application calls the play function of the background audio service 108 .
  • the background audio service 108 initiates playback by calling the media service.
  • the application receives events it is interested in.
  • the application destroys its background audio service 108 object, and the media service continues to play the track.
  • Resuming playback is another scenario.
  • a user may tap on the power button to turn the screen on. Without unlocking the phone the user may push the volume up key to bring up the UVC, and taps the play button and the station corresponding to the application starts playing again, e.g., the same song where it was stopped earlier.
  • the following is an example:
  • the agent receives an “OnUserAction callback.” This callback's parameters provide a reference to the current track, with the action being “Play”. Assume that there is no current track because the queue was destroyed at some point.
  • the agent notices that there is no current track, whereby the agent goes to its persistent store to read in the title, source, and position of the last track it played.
  • the agent creates a new AudioTrack and sets the metadata accordingly.
  • the agent sets where the audio is to resume by calling a “progress” function of the background audio service 108 , e.g., “BackgroundAudioPlayer.Progress.”
  • the agent passes the new AudioTrack object to the BackgroundAudioPlayer.
  • the agent calls background audio service 108 .
  • Resuming applications (get queue state) is another example, where a user decides to double-check a song title that he or she cannot remember via the application.
  • the user unlocks the device, navigates to the application list, and taps on the application icon.
  • the application launches and displays the currently playing artist and the current song playback time counter.
  • An “Events” label may be selected, which for example shows that a concert with the artist is upcoming. The following is an example:
  • the application creates an instance of the background audio service 108 .
  • the background audio service 108 checks with the media service to see if there is already an application queue.
  • the media service reports that there is a background queue for this application.
  • the background audio service 108 retrieves the media item value for the currently playing track and creates a new AudioTrack object that contains the media item value.
  • the application checks to see if there is a current track, which in this example there is.
  • the application gets the current track and queries for the title.
  • the AudioTrack object reaches the media service and obtains the available metadata. Then it returns the title.
  • the application calls a function (BackgroundAudioPlayer.PlayState) to get the current play state (Playing).
  • the application calls a function (AudioTrack.Duration) to get the track's duration.
  • the application calls a function (BackgroundAudioPlayer.Progress) to get the current position.
  • the application updates its UI with this information.
  • Switching playback between applications also may be performed. While a song/station is still playing via the previous application, the user may navigate into the first party media player (e.g., Zune®) application, for example, and taps on podcasts. The user taps the play button next to a new episode, causing the previous station to automatically stop playing and the new podcast playback to start. The podcast plays for a while, until the user decides to tune into other radio content. While the previous podcast is still playing, the user navigates to the application list and launches a different application, where the user finds a desired radio station and taps the play icon. The podcast automatically stops playing and the user now hears the desired radio station.
  • the original background audio agent receives the save-related (On PlayStateChanged/Shutdown) callback.
  • the original background audio agent grabs the current track from the given background audio service instance and saves off the title, source, current position, and so forth. It saves these values in its isolated storage 330 .
  • the original background audio agent calls a function of the background audio service (BackgroundAudioPlayer.Close) which instructs the media service to delete the application's queue. Note that in the event that the original background audio playback was stopped due to the user playing a different media, the media service frees up the resource for the original application/agents as part of the Shutdown.
  • BackgroundAudioPlayer.Close a function of the background audio service
  • Playlist control is yet another desirable feature.
  • a user begins streaming music, and then goes into a Games hub to select a game, for example. After a few minutes of playing the game, an undesirable song is played; while in the gaming application, the user taps the volume up button making the UVC controls appear. The user may then tap the skip icon to move onto another song.
  • the audio background agent's OnUserAction callback is fired.
  • the UserAction enumeration is set to SkipNext.
  • the audio background agent calls an internal method or the like that determines that the user is allowed to skip the current track (e.g., based on the company's business model/rules).
  • the audio background agent queries the web servers for the URL of the next track to play.
  • the audio background agent creates a new AudioTrack object and sets the URL and other pertinent metadata.
  • the audio background agent uses the background audio service's object that was also passed in as one of OnUserAction's parameters to set the new AudioTrack as the new current track. This action causes the currently playing track to stop.
  • the audio background agent calls Play to begin playing the new track.
  • FIG. 5 illustrates an example of a suitable mobile device 500 on which aspects of the subject matter described herein may be implemented.
  • the mobile device 500 is only one example of a device and is not intended to suggest any limitation as to the scope of use or functionality of aspects of the subject matter described herein. Neither should the mobile device 500 be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary mobile device 500 .
  • an exemplary device for implementing aspects of the subject matter described herein includes a mobile device 500 .
  • the mobile device 500 comprises a cell phone, a handheld device that allows voice communications with others, some other voice communications device, or the like.
  • the mobile device 500 may be equipped with a camera for taking pictures, although this may not be required in other embodiments.
  • the mobile device 500 may comprise a personal digital assistant (PDA), hand-held gaming device, notebook computer, printer, appliance including a set-top, media center, or other appliance, other mobile devices, or the like.
  • PDA personal digital assistant
  • the mobile device 500 may comprise devices that are generally considered non-mobile such as personal computers, servers, or the like.
  • Components of the mobile device 500 may include, but are not limited to, a processing unit 505 , system memory 510 , and a bus 515 that couples various system components including the system memory 510 to the processing unit 505 .
  • the bus 515 may include any of several types of bus structures including a memory bus, memory controller, a peripheral bus, and a local bus using any of a variety of bus architectures, and the like.
  • the bus 515 allows data to be transmitted between various components of the mobile device 500 .
  • the mobile device 500 may include a variety of computer-readable media.
  • Computer-readable media can be any available media that can be accessed by the mobile device 500 and includes both volatile and nonvolatile media, and removable and non-removable media.
  • Computer-readable media may comprise computer storage media and communication media.
  • Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data.
  • Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by the mobile device 500 .
  • Communication media typically embodies computer-readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media.
  • modulated data signal means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal.
  • communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, Bluetooth®, Wireless USB, infrared, WiFi, WiMAX, and other wireless media. Combinations of any of the above should also be included within the scope of computer-readable media.
  • the system memory 510 includes computer storage media in the form of volatile and/or nonvolatile memory and may include read only memory (ROM) and random access memory (RAM).
  • ROM read only memory
  • RAM random access memory
  • operating system code 520 is sometimes included in ROM although, in other embodiments, this is not required.
  • application programs 525 are often placed in RAM although again, in other embodiments, application programs may be placed in ROM or in other computer-readable memory.
  • the heap 530 provides memory for state associated with the operating system 520 and the application programs 525 .
  • the operating system 520 and application programs 525 may store variables and data structures in the heap 530 during their operations.
  • the mobile device 500 may also include other removable/non-removable, volatile/nonvolatile memory.
  • FIG. 5 illustrates a flash card 535 , a hard disk drive 536 , and a memory stick 537 .
  • the hard disk drive 536 may be miniaturized to fit in a memory slot, for example.
  • the mobile device 500 may interface with these types of non-volatile removable memory via a removable memory interface 531 , or may be connected via a universal serial bus (USB), IEEE 5394, one or more of the wired port(s) 540 , or antenna(s) 565 .
  • the removable memory devices 535 - 537 may interface with the mobile device via the communications module(s) 532 .
  • not all of these types of memory may be included on a single mobile device.
  • one or more of these and other types of removable memory may be included on a single mobile device.
  • the hard disk drive 536 may be connected in such a way as to be more permanently attached to the mobile device 500 .
  • the hard disk drive 536 may be connected to an interface such as parallel advanced technology attachment (PATA), serial advanced technology attachment (SATA) or otherwise, which may be connected to the bus 515 .
  • PATA parallel advanced technology attachment
  • SATA serial advanced technology attachment
  • removing the hard drive may involve removing a cover of the mobile device 500 and removing screws or other fasteners that connect the hard drive 536 to support structures within the mobile device 500 .
  • the removable memory devices 535 - 537 and their associated computer storage media provide storage of computer-readable instructions, program modules, data structures, and other data for the mobile device 500 .
  • the removable memory device or devices 535 - 537 may store images taken by the mobile device 500 , voice recordings, contact information, programs, data for the programs and so forth.
  • a user may enter commands and information into the mobile device 500 through input devices such as a key pad 541 and the microphone 542 .
  • the display 543 may be touch-sensitive screen and may allow a user to enter commands and information thereon.
  • the key pad 541 and display 543 may be connected to the processing unit 505 through a user input interface 550 that is coupled to the bus 515 , but may also be connected by other interface and bus structures, such as the communications module(s) 532 and wired port(s) 540 .
  • Motion detection 552 can be used to determine gestures made with the device 500 .
  • a user may communicate with other users via speaking into the microphone 542 and via text messages that are entered on the key pad 541 or a touch sensitive display 543 , for example.
  • the audio unit 555 may provide electrical signals to drive the speaker 544 as well as receive and digitize audio signals received from the microphone 542 .
  • the mobile device 500 may include a video unit 560 that provides signals to drive a camera 561 .
  • the video unit 560 may also receive images obtained by the camera 561 and provide these images to the processing unit 505 and/or memory included on the mobile device 500 .
  • the images obtained by the camera 561 may comprise video, one or more images that do not form a video, or some combination thereof.
  • the communication module(s) 532 may provide signals to and receive signals from one or more antenna(s) 565 .
  • One of the antenna(s) 565 may transmit and receive messages for a cell phone network.
  • Another antenna may transmit and receive Bluetooth® messages.
  • Yet another antenna (or a shared antenna) may transmit and receive network messages via a wireless Ethernet network standard.
  • an antenna provides location-based information, e.g., GPS signals to a GPS interface and mechanism 572 .
  • the GPS mechanism 572 makes available the corresponding GPS data (e.g., time and coordinates) for processing.
  • a single antenna may be used to transmit and/or receive messages for more than one type of network.
  • a single antenna may transmit and receive voice and packet messages.
  • the mobile device 500 may connect to one or more remote devices.
  • the remote devices may include a personal computer, a server, a router, a network PC, a cell phone, a media playback device, a peer device or other common network node, and typically includes many or all of the elements described above relative to the mobile device 500 .
  • aspects of the subject matter described herein are operational with numerous other general purpose or special purpose computing system environments or configurations.
  • Examples of well known computing systems, environments, and/or configurations that may be suitable for use with aspects of the subject matter described herein include, but are not limited to, personal computers, server computers, hand-held or laptop devices, multiprocessor systems, microcontroller-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
  • aspects of the subject matter described herein may be described in the general context of computer-executable instructions, such as program modules, being executed by a mobile device.
  • program modules include routines, programs, objects, components, data structures, and so forth, which perform particular tasks or implement particular abstract data types.
  • aspects of the subject matter described herein may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network.
  • program modules may be located in both local and remote computer storage media including memory storage devices.
  • server may be used herein, it will be recognized that this term may also encompass a client, a set of one or more processes distributed on one or more computers, one or more stand-alone storage devices, a set of one or more other devices, a combination of one or more of the above, and the like.

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  • Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)
  • Telephone Function (AREA)
  • User Interface Of Digital Computer (AREA)
  • Stored Programmes (AREA)
  • Mobile Radio Communication Systems (AREA)
US13/162,459 2011-02-14 2011-06-16 Background Audio on Mobile Devices Abandoned US20120209413A1 (en)

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US13/162,459 US20120209413A1 (en) 2011-02-14 2011-06-16 Background Audio on Mobile Devices
CN2012100316306A CN102779070A (zh) 2011-02-14 2012-02-13 移动设备上的后台音频

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US201161442701P 2011-02-14 2011-02-14
US201161442753P 2011-02-14 2011-02-14
US201161442740P 2011-02-14 2011-02-14
US201161442713P 2011-02-14 2011-02-14
US201161442735P 2011-02-14 2011-02-14
US13/162,459 US20120209413A1 (en) 2011-02-14 2011-06-16 Background Audio on Mobile Devices

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US13/162,096 Active US10631246B2 (en) 2011-02-14 2011-06-16 Task switching on mobile devices
US13/162,459 Abandoned US20120209413A1 (en) 2011-02-14 2011-06-16 Background Audio on Mobile Devices
US13/162,936 Active US9060196B2 (en) 2011-02-14 2011-06-17 Constrained execution of background application code on mobile devices
US13/164,678 Active 2032-09-14 US9560405B2 (en) 2011-02-14 2011-06-20 Background transfer service for applications on mobile devices
US13/164,497 Abandoned US20120210321A1 (en) 2011-02-14 2011-06-20 Dormant Background Applications on Mobile Devices
US15/384,303 Active US10009850B2 (en) 2011-02-14 2016-12-19 Background transfer service for applications on mobile devices
US16/001,799 Active US10542496B2 (en) 2011-02-14 2018-06-06 Background transfer service for applications on mobile devices
US16/747,394 Active US11006369B2 (en) 2011-02-14 2020-01-20 Background transfer service for applications on mobile devices

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US13/164,678 Active 2032-09-14 US9560405B2 (en) 2011-02-14 2011-06-20 Background transfer service for applications on mobile devices
US13/164,497 Abandoned US20120210321A1 (en) 2011-02-14 2011-06-20 Dormant Background Applications on Mobile Devices
US15/384,303 Active US10009850B2 (en) 2011-02-14 2016-12-19 Background transfer service for applications on mobile devices
US16/001,799 Active US10542496B2 (en) 2011-02-14 2018-06-06 Background transfer service for applications on mobile devices
US16/747,394 Active US11006369B2 (en) 2011-02-14 2020-01-20 Background transfer service for applications on mobile devices

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