US20060172800A1 - Gaming machine and gaming system - Google Patents

Gaming machine and gaming system Download PDF

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Publication number
US20060172800A1
US20060172800A1 US11/338,757 US33875706A US2006172800A1 US 20060172800 A1 US20060172800 A1 US 20060172800A1 US 33875706 A US33875706 A US 33875706A US 2006172800 A1 US2006172800 A1 US 2006172800A1
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United States
Prior art keywords
game
bet
gaming machine
display
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/338,757
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English (en)
Inventor
Junichi Kogo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
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Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: KOGO, JUNICHI
Publication of US20060172800A1 publication Critical patent/US20060172800A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F16ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
    • F16LPIPES; JOINTS OR FITTINGS FOR PIPES; SUPPORTS FOR PIPES, CABLES OR PROTECTIVE TUBING; MEANS FOR THERMAL INSULATION IN GENERAL
    • F16L21/00Joints with sleeve or socket
    • F16L21/06Joints with sleeve or socket with a divided sleeve or ring clamping around the pipe-ends
    • F16L21/065Joints with sleeve or socket with a divided sleeve or ring clamping around the pipe-ends tightened by tangentially-arranged threaded pins
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F16ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
    • F16BDEVICES FOR FASTENING OR SECURING CONSTRUCTIONAL ELEMENTS OR MACHINE PARTS TOGETHER, e.g. NAILS, BOLTS, CIRCLIPS, CLAMPS, CLIPS OR WEDGES; JOINTS OR JOINTING
    • F16B2/00Friction-grip releasable fastenings
    • F16B2/02Clamps, i.e. with gripping action effected by positive means other than the inherent resistance to deformation of the material of the fastening
    • F16B2/06Clamps, i.e. with gripping action effected by positive means other than the inherent resistance to deformation of the material of the fastening external, i.e. with contracting action
    • F16B2/065Clamps, i.e. with gripping action effected by positive means other than the inherent resistance to deformation of the material of the fastening external, i.e. with contracting action using screw-thread elements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3281Games involving multiple players wherein game attributes are transferred between players, e.g. points, weapons, avatars

Definitions

  • the present invention relates to a gaming machine communicably connected to a multi-players joining gaming machine in which a game that a plurality of players can participate is executed, the gaming machine being able to execute not only a game different from a multi-players joining game conducted in the multi-players joining gaming machine but also being able to participate in the multi-players joining game, and to a gaming system including the gaming machine.
  • various gaming machines including slot machines are installed.
  • the gaming machine installed in the game arcade there exist not only a gaming machine for one player such as a slot machine in which one player conducts a game but also a gaming machine for multi-players such as a roulette game machine in which a plurality of players can participate in a roulette game.
  • the multi-players joining game such as a horse race game or roulette game
  • the other players can conduct no operations till the participation acceptance time elapses.
  • the player cannot participate in the multi-players joining game if the player does not move to the other place where the gaming machine for the multi-players joining game such as the roulette game is installed. Further, based on that a number of players who can participate in the game done in the other gaming machine is limited, there may be a case that the player cannot participate in the game in spite that the player moves to the other place to participate in the game conducted in the other gaming machine.
  • a gaming system in which the slot machine being a gaming machine that the game for one player is conducted is constructed as a terminal to play the multi-players joining game.
  • a display portion to display game contents inherent in the slot machine and a display device to display game contents concerning with the multi-players joining game.
  • This display device is arranged at an upper position of the display portion and is constructed from a touch panel. That is, by pressing the display device, operation concerning with the multi-players joining game can be done.
  • the player can participate in the multi-players joining game conducted in the gaming machine installed in the place distant from the place where the slot machine is installed, without separating the place of the slot machine. Therefore, the player can participate in both the game in the slot machine and the multi-players joining game through one gaming machine.
  • the player can play both the multi-players joining game and the game for one player while staying at the gaming machine of the multi-players joining game.
  • advantage/disadvantage in the multi-players joining game is changed (for example, payout is changed) according to a game result in the game for one player
  • a time that the player can conduct the game for one player is limited to the participation acceptance time. That is, the game for one player is set to an additional game of the multi-players joining game and is a game to spend a tedious time during the participation acceptance time.
  • the player cannot sufficiently enjoy the game for one player. Namely, in the gaming machine of the multi-players joining game, although the player can enjoy both the multi-players joining game and the game for one player, the player cannot sufficiently enjoy the game for one player.
  • the player in a case that the player conducts operation of the slot machine while sitting on a seat, the player cannot participate in the multi-players joining game if the player does not conduct operation of the multi-players joining game while standing.
  • the player cannot acknowledge the state of the multi-players joining game.
  • the multi-players joining game is conducted, the player cannot acknowledge the state of the slot machine.
  • the player cannot sufficiently enjoy both the game for one player and the multi-players joining game.
  • the present invention has been done and has an object to provide a gaming machine communicably connected to a multi-players joining gaming machine in which a game that a plurality of players can participate is executed, the gaming machine being able to execute not only a game different from a multi-players joining game conducted in the multi-players joining gaming machine but also being able to participate in the multi-players joining game, and a gaming system including the gaming machine.
  • a gaming machine comprising:
  • a communication device for communicating with another gaming machine providing a second game in which a plurality of players participate;
  • a first game control device for controlling the first game
  • a first display device for displaying first image data concerning with the first game
  • the gaming machine further comprising:
  • a display control device for controlling the first display device so as to switch a first display mode according to which the first image data are displayed and a second display mode according to which both the first image data and an acceptance portion to conduct an operation of the second game are displayed;
  • a game operation control portion for accepting the operation of the second game through the acceptance portion when the first display device is switched to the second display mode by the display control device.
  • a gaming system including a first gaming machine for providing a first game and a second gaming machine for providing a second game, the first gaming machine and the second gaming machine being connected so as to communicate with each other,
  • the first gaming machine comprising:
  • a first game control device for controlling the first game
  • a first display device for displaying first image data concerning with the first game
  • a display control device for controlling the first display device so as to switch a first display mode according to which the first image data are displayed and a second display mode according to which both the first image data and an acceptance portion to conduct an operation of the second game are displayed;
  • a game operation control portion for accepting the operation of the second game through the acceptance portion when the first display device is switched to the second display mode by the display control device;
  • a first communication device for transmitting an operation result through the acceptance portion to the second gaming machine and for receiving data concerning with the second game transmitted from the second gaming machine;
  • the second gaming machine comprising:
  • a second game control device for controlling the second game
  • a second communication device for transmitting the data concerning with the second game to the first gaming machine and for receiving the operation result through the acceptance portion transmitted from the first gaming machine.
  • the gaming machine and the gaming system when the first display device is switched to the second display mode in the first gaming machine, information concerning with the first game can be obtained from the first image data displayed on the first display device and the operation of the second game in which a plurality of players participate can be conducted through the acceptance portion displayed on the first display device. Therefore, when the player loses interest for the first game, the player can participate in the second game. At that time, even if the operation of the second game is done, the image data concerning with the first game is displayed on the first display device, thereby the player can grasp the state of both the first game and the second game. Thus, the player can sufficiently enjoy both the first game and the second game.
  • Fig. is an explanatory view showing a gaming system according to the embodiment
  • FIG. 2A is an outline perspective view of a slot machine constructing the gaming system according to the embodiment
  • FIG. 2B is a plan view of a control panel arranged in the slot machine of the embodiment
  • FIG. 3 is an explanatory view of symbol columns used in the slot machine of the embodiment
  • FIG. 4 is a block diagram showing a control system of the slot machine of the embodiment
  • FIG. 5 is a block diagram showing a liquid crystal drive circuit in the slot machine of the embodiment
  • FIG. 6 is a flowchart of a main control program in the slot machine of the embodiment
  • FIG. 7 is an outline perspective view showing a roulette game machine constructing the gaming system of the embodiment.
  • FIG. 8 is an explanatory view showing a roulette wheel provided in the roulette game machine of the embodiment.
  • FIG. 9 is an explanatory view showing a BET screen displayed in a satellite of the roulette game machine of the embodiment.
  • FIG. 10 is a block diagram showing a control system of the roulette game machine of the embodiment.
  • FIG. 11 is a block diagram showing a control system of the satellite constructing the roulette game machine of the embodiment.
  • FIG. 12 is a schematic view schematically showing a memory area of a RAM provided in the satellite of the embodiment
  • FIG. 13 is a flowchart of a main control program in the roulette game machine of the embodiment.
  • FIG. 14 is a flowchart of a main control program in the satellite of the embodiment.
  • FIG. 15 is a flowchart of a bet process program in the satellite of the embodiment.
  • FIG. 16 is a flowchart of a communication process program conducted between the slot machine and the roulette game machine in the embodiment
  • FIG. 17 is an explanatory view showing a display example of an upper liquid crystal display in the slot machine of the embodiment.
  • FIG. 18 is a flowchart of a condition observation process program conducted in the slot machine of the embodiment.
  • FIG. 19 is an explanatory view showing a display example 1 of a lower liquid crystal display in the slot machine of the embodiment.
  • FIG. 20 is an explanatory view showing a display example 2 of a lower liquid crystal display in the slot machine of the embodiment
  • FIG. 21 is a flowchart of a roulette participation process program conducted between the slot machine and the roulette game machine in the embodiment.
  • FIG. 22 is a flowchart of a bet process program conducted in the slot machine of the embodiment.
  • FIG. 1 is an explanatory view showing a construction example of the gaming system according to the embodiment.
  • a gaming system 200 of the present invention is constructed from plural slot machines 1 and a roulette game machine 100 .
  • the slot machines 1 and the roulette game machine 100 are connected through a network N, thereby such construction functions as the gaming system 200 of the embodiment.
  • a slot communication device 25 mentioned later is provided and various data can be mutually transmitted and received through the wireless manner among the slot machines 1 .
  • connection and transmission and reception of the data among the slot machines 1 and between the roulette game machine 100 and each of the slot machines 1 through the network N are conducted through the wireless manner, it is not limited to the wireless manner. Such connection to the network N may be done through the wire.
  • FIG. 2A is an outline perspective view of the slot machine 1 .
  • the slot machine 1 has a cabinet 2 which forms whole construction of the slot machine 1 .
  • a cabinet 2 which forms whole construction of the slot machine 1 .
  • an upper liquid crystal display 3 is arranged and a lower liquid crystal display 4 is arranged on a device front panel 6 which is arranged at a center position of the front plane of the cabinet 2 .
  • the upper liquid crystal display 3 is constructed from a liquid crystal display generally used, and on the upper liquid crystal display 3 , game contents of a roulette game machine 100 mentioned later are displayed.
  • the lower liquid crystal display 4 is a liquid crystal display with a so-called transparent touch panel 20 arranged on the front plane thereof, and icons and the like displayed on the lower liquid crystal display 4 can be selected by pressing them through the transparent touch panel 20 with a finger. Based on that a predetermined operation is conducted by the transparent touch panel 20 , a BET screen of credits for the roulette game machine 100 can be displayed. At that time, a BET operation for the roulette game conducted in the roulette game machine 100 can be done by conducting an input operation through the transparent touch panel 20 . This point will be described in detail hereinafter.
  • variable display portions 21 , 22 and 23 are basically displayed as shown in FIG. 1 .
  • various symbols are variably displayed while being scrolled (hereinafter, called as “scroll display”) from an upper direction toward a lower direction, thereafter stopped and displayed.
  • swipe display As mentioned, a slot game as a basic game in the slot machine 1 is executed.
  • the slot game (there exist a base game and a bonus game) is conducted through video reels which are realized by displaying variable display portions 21 to 23 , in which symbol columns 31 ⁇ 33 (see FIG. 3 ) mentioned later are scrolled from the upper direction toward the lower direction, on the lower liquid crystal display 4 .
  • the symbol columns 31 ⁇ 33 displayed while being scrolled are stopped and displayed with a predetermined symbol combination after a predetermined time has elapsed.
  • a control panel 5 projected forward is provided.
  • a C/P (credit/payout) button 12 On an upper step of the control panel 5 , as shown in FIG. 2B , a C/P (credit/payout) button 12 , a help button 13 are arranged, and at the right side of the help button 13 , a coin insertion slot 9 is arranged.
  • a BET button 14 On a lower step of the control panel 5 , a BET button 14 , a MAX BET button 15 , a REPEAT BET button 16 and a start button 17 are arranged from the left side in order. At the right side of the start button 17 , a bill insertion portion 10 is arranged.
  • the C/P button 12 is a button which is generally pressed when the game is terminated and coins corresponding to credits retained by the player at present are paid out. Therefore, when the C/P button 12 is pressed, coins are paid out to the player from a hopper 69 (see FIG. 4 ) through a coin payout opening 7 . Here, if the C/P button 12 is not pressed, coins given as an award on the basis of a game result are automatically carried over as credits and accumulated in a coin accumulation portion 70 (see FIG. 4 ).
  • a C/P switch 62 (see FIG. 4 ) is attached, and when the C/P button 12 is pressed, a switch signal is output to a CPU 50 (see FIG. 4 ) from the C/P switch 62 .
  • help button 13 is a button which is pressed when an operation method of the slot machine 1 cannot be understood. Therefore, when the help button 13 is pressed, various kinds of help information are displayed on the lower liquid crystal display 4 .
  • a help switch 63 (see FIG. 4 ) is attached, and when the help button 13 is pressed, a switch signal is output to the CPU 50 (see FIG. 4 ) from the help switch 63 .
  • the BET button 14 is a button which is operated when coins credited are betted. Here, every the BET button 14 is pressed one time a bet number is added by one against the activated pay line L. In the slot machine 1 of the embodiment, one of the bet numbers of “1” ⁇ “10” can be set against the activated pay line L and the game can be conducted with the bet number set.
  • a BET switch 64 (see FIG. 4 ) is attached, and when the BET button 14 is pressed, a switch signal is output to the CPU (see FIG. 4 ) from the BET switch 64 .
  • the MAX BET button 15 is button which is operated when coins credited are betted with the maximum bet number (“10” in the embodiment) against the activated pay line L.
  • the bet number is set to “10” against the activated pay line L.
  • a MAX BET switch 65 (See FIG. 4 ) is attached, and when the MAX BET button 15 is pressed, a switch signal is output to the CPU 50 (See FIG. 4 ) from the MAX BET switch 65 .
  • the REPEAT BET button 16 is a button which is operated when the game is started in the slot machine 1 based on the bet number at present or previously set. Therefore, when the REPEAT BET button 16 is pressed, variable display of the symbols is started in each of the variable display portions 21 ⁇ 23 of the lower liquid crystal display 4 .
  • a REPEAT BET switch 66 (see FIG. 4 ) is attached, and when the REPEAT BET button 16 is pressed, a switch signal is output to the CPU 50 (see FIG. 4 ) form the REPEAT BET switch 66 .
  • the start button 17 is a button which is operated when the game is started in the slot machine 1 based on the bet number betted through the BET button 14 or the MAX BET button 15 . Therefore, when the start button 17 is pressed, variable display of the symbols is started in each of the variable display portions 21 ⁇ 23 of the lower liquid crystal display 4 .
  • a start switch 67 (see FIG. 4 ) is attached, and when the start button 17 is pressed, a switch signal is output to the CPU 50 (see FIG. 4 ) from the start switch 67 .
  • the coin payout opening 7 is formed and a coin tray 8 for receiving coins paid out from the coin payout opening 7 is provided.
  • a coin detection portion 71 which is mentioned later (see FIG. 4 ), constructed from a coin sensor is arranged. The coin detection portion 71 counts a number of coins paid out from the coin payout opening 7 .
  • FIG. 3 is a schematic view showing the symbol columns displayed in the variable display portions 21 ⁇ 23 .
  • the symbol columns which are projected on the lower liquid crystal display 4 and stopped and displayed after the scroll display, are set to three columns.
  • the symbol column 31 is a symbol column which is variably displayed in the variable display portion 21
  • the symbol column 32 is a symbol column which is variably displayed in the variable display portion 22
  • the symbol column 33 is a symbol column which is variably displayed in the variable display portion 23 .
  • the base game and the bonus game are conducted.
  • each of the symbol column 31 and 33 has the same symbol arrangement.
  • Each of the symbol columns is constructed from eleven ( 11 ) symbols obtained by voluntarily combining a triple BAR 34 , a cherry 35 , a double BAR 36 , a seven 37 , a single BAR 38 and a blank 39 (area where no symbol exists).
  • the symbol column 32 is as same as each of the symbol columns 31 and 33 at the point that the symbol column 32 is constructed by combining the triple BAR 34 , the cherry 35 , the double BAR 36 , the seven 37 , the single BAR 38 and the blank 39 , the symbol column 32 is different at the point that one trigger symbol 40 is further arranged.
  • the trigger symbol 40 is a symbol to shift to the bonus game, and if the trigger symbol 40 is stopped and displayed on the activated pay line L in the variable display portion 22 , the game state can be shifted to the bonus game mentioned later.
  • the bonus game is a game which is conducted after the base game is terminated, and in many cases the bonus game is generally more beneficial for the player. If the game state shifts to the bonus game, it is executed a game (so-called free game) in which 15 ⁇ 25 games can be continuously and automatically executed without betting any credits corresponding to a result of the lottery conducted when the game state shifts to the bonus game.
  • various winning symbol combinations are set beforehand based on plural kinds of symbol combinations, and when the symbol combination corresponding to the winning symbol combination is stopped on the activated pay line L (see FIG. 2A ), credits corresponding to the winning symbol combination are added.
  • FIG. 4 is a block diagram schematically showing a control system of the slot machine 1 according to the embodiment.
  • the control system of the slot machine 1 is basically constructed from a CPU 50 , and a ROM 51 and a RAM 52 are connected to the CPU 50 .
  • ROM 51 a main process program mentioned later, a base game process program, a bonus game process program, a lottery table used when it is conducted a lottery to determine the symbols which are stopped and displayed in the base game, a lottery table used when it is conducted a lottery to determine the symbols which are stopped and displayed in the bonus game, and the other various programs necessary for control of the slot machine 1 and data tables.
  • the RAM 52 is a memory to temporarily store various data calculated by the CPU 50 .
  • a clock pulse generator 83 for generating standard clock pulses and a frequency divider 84 are connected, and a random number generator 85 for generating random numbers and a random number sampling circuit 86 are also connected.
  • the random number sampled through the random number sampling circuit 86 is utilized in various lotteries of the winning symbol combinations and the like.
  • the C/P switch 62 attached to the C/P button 12 the help switch 62 attached o the help button 13 , the BET switch 64 attached to the BET button 14 , the MAX BET switch 65 attached to the MAX BET button 15 and the REPEAT BET switch 66 attached to the REPEAT BET button 16 are respectively connected to the CPU 50 .
  • the CPU 50 conducts control to execute various operations each of which corresponds to each button, based on the switch signal output from each switch by press thereof.
  • the coin sensor 68 arranged in the coin insertion slot 9 is connected to the CPU 50 .
  • the coin sensor 68 detects coins inserted from the coin insertion slot 9 and the CPU 50 calculates the number of inserted coins based on the coin detection signal output from the coin sensor 68 .
  • the transparent touch panel 20 arranged on the front plane of the lower liquid crystal display 4 is connected.
  • the operation through the transparent touch panel 20 is conducted on the basis of press by the finger of the player.
  • the operation information of the transparent touch panel 20 is transmitted to the CPU 50 .
  • the display operation to display the BET screen and the BET operation on the BET screen for the roulette game machine 100 can be also executed, by conducting the predetermined operations.
  • BET information is transmitted to the CPU 50 .
  • BET information of the player at present is stored in the RAM 52 every the BET operation is done.
  • BET information is transmitted to the roulette game machine 100 mentioned later.
  • a hopper 69 is connected through a hopper drive circuit 72 .
  • the hopper 69 pays out a predetermined number of coins from the coin payout opening 7 .
  • a coin accumulation portion 70 and a coin detection portion 72 are connected through a payout completion signal circuit 73 .
  • the coin accumulation portion 70 constructed from a circuit to store coins inserted through the coin insertion slot 9 and coins given for the award as credits, and the coin accumulation portion 70 can store coins as credits till the number of coins reaches to the predetermined maximum permission number.
  • the coin detection portion 71 is constructed from a circuit to count coins paid out from the hopper 69 .
  • the payout completion signal circuit 73 outputs a payout completion signal to the CPU 50 . Further, when coins stored as credits are paid out, and the coin accumulation portion 70 or the coin detection portion 71 detects that payout of coins stored as credits from the hopper 69 is completed, the payout completion signal circuit 73 outputs the payout completion signal to the CPU 50 .
  • the upper liquid crystal display 3 and the lower liquid crystal display 4 are connected through a liquid crystal drive circuit 75 , and the upper liquid crystal display 3 and the lower liquid crystal display 4 are controlled by the CPU 50 .
  • the liquid crystal drive circuit 75 is constructed from a program ROM 76 , an image ROM 77 , an image control CPU 78 , a work RAM 79 , a VDP (video display processor) 80 and a video RAM 81 .
  • the program ROM 76 there are stored an image control program for controlling display of the upper liquid crystal display 3 and the lower liquid crystal display 4 and various -selection tables.
  • the image ROM 77 for example, there are stored dot data for forming images of the symbol columns 31 33 (see FIG. 3 ) and the image used when it is displayed a state that a ball is rolling on a roulette wheel on the upper liquid crystal display 3 .
  • the image control CPU 78 determines the images displayed on the upper liquid crystal display 3 and the lower liquid crystal display 4 among the dot data stored beforehand in the image ROM 77 , according to the image control program stored beforehand in the program ROM 76 based on parameters set by the CPU 50 . Further, the work RAM 79 functions as a temporary memory when the image control program is executed by the image control CPU 78 . And the VDP 80 forms images corresponding to display contents determined by the image control CPU 78 and outputs such images to the upper liquid crystal display 3 and the lower liquid crystal display 4 . Thereby, for example, the symbol columns 31 33 displayed on the lower liquid crystal display 4 are scrolled.
  • the video RAM 81 functions as a temporary memory when images are formed by the VDP 80 .
  • a speaker 11 is connected through a speaker drive circuit 82 and the speaker 11 produces various effect sounds when various effects are conducted based on the output signal from the speaker drive circuit 82 .
  • a slot communication device 25 is connected to the CPU 50 .
  • the slot communication device 25 converts signals transmitted through the slot machine 1 into signals so as to become a transmittable format, corresponding to a transmission format through a telephone line or a LAN cable, and transmits such signals to the outside. And the slot communication device 25 receives the signals transmitted from the outside and inverts the signals so as to become a readable format through the slot machine 1 . Further, the slot communication device 25 is connected to the network N through the wireless manner and is also connected to a roulette communication device 125 of the roulette game machine 100 through the network N.
  • FIG. 6 is a flowchart of the main process program of the slot machine 1 according to the embodiment.
  • the main process program is stored in the ROM 51 provided in the slot machine 1 and executed by the CPU 50 .
  • the start acceptance process (S 1 ) is a process to accept an execution start of the slot game. Therefore, in the start acceptance process, it is determined whether or not the credit exists.
  • the credit increases on the basis of insertion of coins through the coin insertion slot 9 and winning in the slot game and the roulette game, and decreases on the basis of betting in the slot gam and roulette game. That is to say, if the credit is zero (0), the start acceptance process (s1) is waited, namely, such process is waited till the credit increases by insertion of coins.
  • the CPU 50 accepts the switch signal output from the BET switch 64 , the MAX BET switch 65 , the REPEAT BET switch 66 or the start switch 67 , based on operation of the BET button 14 , the MAX BET button 15 , the REPEAT BET button 16 or the start button 17 . And at the time that the switch signal output from the REPEAT BET switch 66 or the start switch 67 is accepted, the game is started with the bet number set or the bet number as same as that in the previous time.
  • variable display of the symbol columns 31 ⁇ 33 is started in the variable display portions 21 ⁇ 23 , and the symbols are stopped and displayed based on the lottery result of the lottery process done in S 2 after a predetermined time elapses. Further, based on the symbol combination stopped and displayed on the activated pay line L, credits corresponding to the payout preset for the winning symbol combination are paid out.
  • S 3 it is determined whether or not the trigger of the bonus game is won based on the lottery result in the lottery process (S 2 ).
  • the lottery process in S 2 if it is determined that the trigger symbol 40 is stopped and displayed on the activated pay line L, the bonus game is won (S 4 : YES), thus, procedure shifts to S 5 .
  • S 5 a flag which indicates that the bonus game is realized and is retained in the RAM 52 is set. At that time, for example, a message “START BONUS GAME!” is displayed on the lower liquid crystal display 4 . Thereby, it is informed to the player that the bonus game is realized, thereafter the bonus game process is conducted (S 5 ).
  • the bonus game process it is conducted a so-called free game that the symbol columns 31 ⁇ 33 are sequentially variably moved and stopped and displayed without consuming credits, according to the game number of times set in the lottery, and credits corresponding to the payout are paid out.
  • the player can participate in the roulette game executed in the roulette game machine 100 .
  • the process of this roulette game will be described in detail hereinafter.
  • FIG. 7 is an outline perspective view of the roulette game machine 100 .
  • the roulette game machine 100 is basically constructed from a cabinet 103 becoming a base body, a roulette wheel 104 arranged at a substantially central position on an upper plane of the cabinet and a plurality of satellites 102 (ten satellites in the embodiment) arranged around the roulette wheel 104 so as to surround the roulette wheel 104 .
  • the satellite 102 is a play area for the player to bet game media such as medals while predicting a game result, and a single satellite 102 or plural satellites 201 are arranged for a medal gaming machine such as the roulette game machine, a card game machine and the like.
  • the satellite 102 is constructed from at least a medal acceptance device 105 in which the game media such as coins or medals used in the game are inserted, a control portion 106 with plural control buttons trough which the player inputs predetermined instructions and an image display device 107 for displaying images concerning with the game.
  • the player operates control portion 106 in the satellite 102 while seeing images displayed on the image display device 107 , thereby he player can progress the game developed on the image display device 107 .
  • a medal payout opening 108 is formed respectively. Further, at an upper right position of the image display device 107 in each of the satellites 102 , a speaker 109 is provided respectively.
  • FIG. 8 is a plan view of the roulette wheel according to the embodiment.
  • the roulette wheel 104 is basically constructed from a frame member 111 fixed on the cabinet 103 and a rotational wheel 112 which is rotatably received and supported within the frame member 111 . And on the rotational wheel 112 , many ball reception concave recesses 113 are formed (38 recesses in the embodiment). Further, on the upper surface of the rotational wheel 112 in an outer direction of each of the ball reception concave recesses 113 , there are arranged number display plates 114 on each of which one of numbers “0”, “00”, 1” ⁇ “36” is described so as to correspond to each of the ball reception concave recesses 113 .
  • a ball throwing passage 115 is formed within the frame member 111 .
  • a ball throwing device (not shown) is connected, and when the ball throwing device is driven, a ball 116 is inserted on the rotational wheel 112 through the ball throwing passage 115 .
  • whole upper portion of the roulette wheel 104 is covered by a hemispherical cover member 117 which is made of transparent acrylic resin.
  • the frame member 111 is gradually inclined toward the inner direction and a guide wall 118 is formed at the intermediate position of the frame member 111 .
  • the guide wall 118 functions so that the ball 116 is guided and rolled against the centrifugal force. And when rotation speed of the ball 116 becomes weak and the centrifugal force thereof vanishes, the ball 116 rolls down on the inclined surface of the frame member 111 and moves toward the inner direction and reaches to the rotational wheel 112 which is rotating.
  • the ball 116 rolls on the rotational wheel 112 and passes through the number display plate 14 , thereby the ball 116 is received in any of the ball reception concave recesses 113 .
  • a winning determination device (not shown) is arranged under the roulette wheel 104 .
  • the winning determination device is a device to determine in which ball reception concave recess 113 the ball 116 is received.
  • a ball collection device (not shown) is arranged under the rotational wheel 112 . This ball collection device is a device to collect the ball 116 on the rotational wheel 112 after the game is terminated.
  • the ball throwing device, the winning determination device and the ball collection device are already well-known, thus explanation thereof will be omitted.
  • control portion 106 and the image display device 107 of the embodiment will be described.
  • the control portion 106 is provided at the side of the image display device 107 in the satellite 102 , and buttons operated by the player are arranged in the control portion 106 .
  • a BET confirmation button 122 a cashout button 123 and a help button 124 (see FIG. 11 ) are provided form the left side in order when seeing from a position opposite to the satellite 102 .
  • the BET confirmation button 122 is a button which is pressed when the player confirms the bet after bet operation is done through the image display device 107 mentioned later. And in a case that the bet is decided and the player has betted to the number described on the number display plate 114 corresponding to the ball reception concave recess 113 on the roulette wheel 104 in which the ball 116 is received during the game, winning can be obtained. If the player won the game, credits corresponding to the number of chips betted are added to the credits retained at present by the player.
  • bet operation will be described in detail hereinafter.
  • the cashout button 123 is a button which is pressed when the game is terminated, and when the cashout button 123 is pressed, medals (generally, one medal corresponds to one credit) corresponding to credits obtained in the game and retained at present by the player are paid out from the medal payout opening 108 .
  • the help button 124 is a button which is pressed when the operation method of the game and the like cannot be understood, and when the help button 124 is pressed, a help screen indicating various operation information is displayed on the image display device 107 right after the operation of the help button 124 .
  • the image display device 107 is a liquid crystal display with a touch panel 128 arranged on the front plane of the liquid crystal display, and icons displayed on the liquid crystal display can be selected by pressing through the finger.
  • FIG. 9 is an explanatory view showing one example of the display screen displayed on the image display device during the game.
  • a BET screen 131 with a betting board 130 is displayed on the image display device 107 . And the player can bet chips on the BET screen 131 by using credits retained.
  • the BET screen 131 will be described according to FIG. 9 .
  • the numbers as same as the numbers “0”, “00”, “1” ⁇ “36” are arranged and displayed in a lattice.
  • specific BET areas for betting chips while directing “odd number”, “even number”, “kinds of colors (red and black) of the number display plate” and “predetermined number range (for example, “1” ⁇ “12”) are also arranged in a lattice.
  • Each BET area 142 in which one of the numbers as same as the numbers “0”, “00”, “1” ⁇ “36” displayed on the number display plates 114 is displayed, has a number display portion 142 A.
  • the number display portion 142 A is a portion in which one of the numbers as same as the numbers “0”, “00”, “1” ⁇ “36” displayed on the number display plates 114 is displayed.
  • a result history display portion 135 BET buttons ( 136 A, 136 B, 136 C, 136 D) each of which is used to bet a predetermined number of medals, a cashout result display portion 137 and a credit number display portion 138 are displayed.
  • the result history display portion 135 there are displayed in a list manner results of winning numbers obtained during games after the previous game is terminated.
  • one game means a series of operations that the player bets in each of the satellites 102 , the ball 116 falls in the ball reception concave recess 113 and credits are paid out based on the winning number.
  • a new winning number is added and displayed from the upper position, thereby the history of the winning numbers obtained during the maximum number of games ( 16 games) can be confirmed.
  • the BET button 136 is a button to select the number of chips betted to the BET area 142 (on lattice area of the number and mark, on line forming the lattice) directed by the player.
  • the BET button 136 there exist four kinds of BET buttons such as a 1 BET button 136 A, a 5 BET button 136 B, a 10 BET button 136 C and a 100 BET button 136 D.
  • the player directly presses the BET area 142 to be betted by the finger and directs it by a cursor 140 mentioned later.
  • the player when the player presses the 1 BET button 136 A, the player can bet one chip every one press operation. For example, every the player presses the 1 BET button 136 A one time, the bet number increases such as “1” ⁇ “2” ⁇ “3” ⁇ . . .
  • the player presses the 5 BET button 136 B the player can bet five chips every one press operation. For example, every the player presses the 5 BET button 136 B one time, the bet number increases such as “5” ⁇ “10” ⁇ “15” ⁇ . . .
  • the player can bet ten chips every one press operation. For example, every the player presses the 10 BET button 136 C one time, the bet number increases such as “10” ⁇ “20” ⁇ “30” ⁇ . . . Further, when the player presses the 100 BET button 136 D, the player can bet one hundred chips every one press operation. For example, every the player presses the 100 BET button 136 D one time, the bet number increases such as “100” ⁇ “200” ⁇ “300” ⁇ . . .
  • the bet number of chips betted in the previous game by the player and the credit number paid out are displayed.
  • the number obtained by subtracting the bet number from the cashout credit number is the credit number newly obtained in the previous game by the player.
  • the credit number retained at present by the player is displayed. This credit number decreases corresponding to the bet number (one credit for one chip) when chips are betted. And if the number betted is won and credits are paid out, the credit number corresponding to the paid out number increases. Here, if the credit number retained by the player becomes zero (0), the game is terminated.
  • the BET timer graph 139 is a graph indicating a remaining time according to which the player can bet.
  • a red graph gradually starts to extend toward the right direction since the bet time starts. And when such graph extends to the most right position, the bet time bettable in the present game is terminated.
  • the graph extends to a specific position (for example, the position that length of the graph becomes 2 ⁇ 3 of the full length), the ball 116 is thrown in the roulette wheel 104 by the ball throwing device.
  • the cursor 140 indicating the BET area 142 selected at present by the player is displayed. Further, a chip mark 141 indicating the chip number betted up to the present time and the BET area 142 is displayed.
  • the number displayed in the chip mark 141 indicates the bet number of chips. For example, as shown in FIG. 9 , the chip mark 141 of “7” put on the lattice “18” indicates that seven chips are betted to the number “18”.
  • the method to bet to one number is a bet method called as “straight up”.
  • chip mark 141 of “1” put on the cross point of lattices of “5”, “6”, “8” and “9” indicates that one chips is betted so as to cover four numbers of “5”, “6”, “8” and “9”.
  • the method to bet so as to cover four numbers is a bet method called as “corner bet”.
  • the player when the player generally bets on the BET screen 131 , the player first directly presses and directs the BET area 142 (on lattice area of the number and mark, on line forming the lattice) by the finger. As a result, the cursor 141 is moved to the BET area 142 directed.
  • the player presses the BET buttons 136 (1 BET button 136 A, 5 BET button 136 B, 10 BET button 136 C and 100 BET button 136 D), thereby chips corresponding to the bet number according to the BET buttons 136 are betted to the BET area 142 directed. For example, if the 10 BET button 136 C is pressed four times, the 5 BET button 136 B is pressed one time and the 1 BET button 136 A is pressed three times, 48 chips can be totally betted.
  • FIG. 10 is a block diagram schematically showing the control system of the roulette game machine 100 .
  • the roulette game machine 100 is constructed from a main control portion 183 including a main control CPU 180 , a ROM 181 and a RAM 182 , the roulette wheel 104 connected to the main control portion 183 and ten satellites 102 (see FIG. 1 ).
  • a main control portion 183 including a main control CPU 180 , a ROM 181 and a RAM 182 , the roulette wheel 104 connected to the main control portion 183 and ten satellites 102 (see FIG. 1 ).
  • the control system of the satellite 102 will be described in detail hereinafter.
  • the main control CPU 180 conducts various processes based on input signals supplied form each of the satellites 102 and the slot machines 1 , data and programs stored in the ROM 181 and the RAM 182 , and the main CPU 180 transmits command signals to the satellites 102 and the slot machines 1 based on a result in the processes. Thereby, the main control CPU 180 mainly controls each of the satellites 102 and the slot machines 1 , and progresses the roulette game.
  • the main CPU 180 controls the winning determination device 184 , the ball throwing device 185 , the ball collection device 186 provided in the roulette wheel 104 , thereby the main CPU 180 conducts throwing of the ball 116 to the roulette wheel 104 , collection of the ball 116 from the roulette wheel 104 and determination of wining number of the ball reception concave recess 113 in which the ball 116 falls.
  • the ROM 181 is, for example, constructed from a semiconductor memory and stores programs for realizing basic functions of the roulette game machine 100 , programs for controlling each of the devices in the roulette wheel 104 , odds (payout number of credits corresponding to the winning) corresponding to each of the BET areas 142 and programs for mainly controlling each of the satellites 102 .
  • the RAM 182 temporarily stores the bet information of chips supplied from each of the satellites 102 , the winning number data determined by the winning determination device 184 and data concerning with the result of processes executed by the main control CPU 180 . And in the RAM 182 , the game result (for example, winning numbers) in the roulette game is stored as the history data.
  • a bet timer 110 to count a bet time is connected to the main control CPU 180 .
  • This bet timer 110 starts to count the bet time according to start of the bet time and is used when the ball is thrown in based on that a predetermined time elapses and when the bet acceptance is closed up after a time limit elapses. Therefore, display of the BET timer graph 139 at the satellite 102 is changed corresponding to a numeral value counted by the bet timer 110 .
  • timer data of the bet timer 110 are voluntarily transmitted to each of the satellites 102 and all of the slot machines 1 constructing the gaming system 200 .
  • the ball throwing device 185 is driven and the ball 116 is thrown in the roulette wheel 104 .
  • the winning determination device 184 determines the winning number described on the number display plate 114 corresponding to the ball reception concave recess 113 in which the ball 116 is received. The determination result is transmitted to the main control CPU 180 . Thereafter, the ball collection device 186 is driven and the ball 116 is collected from the roulette wheel 104 .
  • FIG. 11 is a block diagram schematically showing the control system of the satellite 102 according to the embodiment.
  • each of ten satellites 102 has the same construction, thus one satellite 102 will be described hereinafter.
  • the satellite 102 is basically constructed from a main portion 189 in which the image display device 107 and the other devices are provided and a medal acceptance device 105 is provided in the main portion 189 .
  • the main portion 189 is basically constructed from a satellite control portion 190 and several peripheral devices.
  • the satellite control portion 190 has a satellite control CPU 191 , a ROM 192 and a RAM 193 .
  • the ROM 192 is, for example, constructed from a semiconductor memory, and in the ROM 192 , programs to realize basic function of the satellite 102 , the other various programs necessary for control of the satellite 102 and data tables are stored.
  • the RAM 193 is a memory to temporarily store various data calculated by the satellite control CPU 191 , the credit number retained at present by the player and the bet state of chips by the player.
  • the satellite control CPU 191 And to the satellite control CPU 191 , the BET confirmation button 122 , the cashout button 123 and the help button 124 all of which are provided in the control portion 106 (see FIG. 7 ), are respectively connected. Further, the satellite CPU 191 conducts control to execute various operations based on operation signals output by press of each of buttons.
  • the satellite control CPU 191 conducts various processes and transmits the result of processes to the main control CPU 180 in the roulette game machine 100 .
  • the satellite control CPU 191 receives the command signal from the main control CPU 180 and controls the periphery devices constructing the satellite 102 , thereby progresses the roulette game in the satellite 102 . And depending on process contents, the satellite control CPU 191 executes various processes based on the input signal input from the control portion 106 on the basis of operation by the player and data and programs stored in the ROM 192 and the RAM 193 . And based on the result thereof, the satellite control CPU 191 controls the periphery devices constructing the satellite 102 , thereby progresses the roulette game in the satellite 102 ,
  • such method is set every process according to process contents. For example, the payout process of medals corresponding to the winning number is done by the former method, and bet operation process on the BET screen 131 by the player is done by the latter method.
  • a hopper 194 is connected to the satellite control CPU 191 .
  • the hopper 194 pays out a predetermined number of medals through the medal payout opening 108 (see FIG. 7 ) according to the command signal output from the satellite control CPU 191 .
  • the image display device 107 is connected through a liquid crystal drive circuit 195 .
  • the liquid crystal drive circuit 195 is constructed from a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (video display processor) and a video RAM.
  • the program ROM there are stored an image control program for controlling display of the image display device 107 and various selection tables.
  • the image ROM for example, there are stored dot data for forming images displayed on the image display device 107 .
  • the image control CPU determines the images displayed on the image display device 107 among the dot data stored beforehand in the image ROM, according to the image control program stored beforehand in the program ROM based on parameters set by the satellite control CPU 191 . Further, the work RAM functions as a temporary memory when the image control program is executed by the image control CPU. And the VDP forms images corresponding to display contents determined by the image control CPU and outputs such images to the image display device 107 .
  • the video RAM functions as a temporary memory when images are formed by the VDP.
  • the touch panel 128 is arranged on the front plane of the image display device 107 , and operation information of the touch panel 128 is transmitted to the satellite control CPU 191 .
  • the bet operation of chips by the player is done on the BET screen 131 .
  • selection of the BET area 142 and operation of the BET buttons 136 are conducted through the touch panel 128 , and such operation information is transmitted to the satellite control CPU 191 .
  • the bet information at present by the player is voluntarily stored in a bet information memory area 193 A formed in the RAM 193 . Further, such bet information is transmitted to the main control CPU 180 .
  • a sound output circuit 196 and a speaker 109 are connected, and the speaker 109 outputs various effect sounds when various effects are conducted based on the output signal from the sound output circuit 196 .
  • the medal acceptance device 105 is a device to inserting game media such as coins or medals when the player plays the game.
  • the medal acceptance device 105 transmits a credit signal, which is the information concerning with the credit number added on the basis of the game media such as coins or medals inserted in the medal acceptance device 105 , to the satellite control CPU 191 .
  • the satellite control CPU 191 increases the credit number of the player stored in a credit number memory area 193 B in the RAM 193 , based on the credit signal transmitted from the medal acceptance device 105 .
  • the RAM 193 there are provided the bet information memory area 193 A in which the bet information of the player playing the game is stored and the credit number memory area 193 B in which the credit number retained at present by the player is stored.
  • FIG. 13 is a flowchart of the roulette game process program executed in the roulette game machine 100 .
  • each of the programs indicated by the flowchart in FIG. 13 is stored in the ROM 18 and the RAM 182 provided in the roulette game machine 100 , and such programs are executed by the main control CPU 180 .
  • the BET screen 131 shown in FIG. 9 is first displayed on the image display device 107 in each of the satellites 102 , and it is realized a state that the player can bet chips.
  • the other players can participate in such game while the game is conducted. That is to say, in the roulette game machine 100 of the embodiment, in addition to the maximum ten players corresponding to the number of the satellite 102 , the players corresponding to the number of the slot machine 1 constructing the gaming system 200 can also participate in the roulette game.
  • the main process program of the roulette game machine 100 is executed, and the bet time during which the player can bet on voluntary BET area 142 is started (S 21 ). If the bet time is started, the BET timer graph 139 with red color displaying the remaining time during which the player can bet, gradually extends to the right direction according to that the bet time elapses. And the player participating in the game can operate the touch panel 128 and bet chips to the BET area 142 corresponding to the number predicted by the player during the remaining time (see FIG. 9 ).
  • the concrete bet method by using the BET screen 131 is already explained, thus explanation of such bet method will be omitted.
  • a predetermined time in the embodiment, time elapses till the BET timer graph 139 reaches to 2 ⁇ 3 of full length
  • the ball throwing device 185 is driven and the ball 116 is thrown in the roulette wheel 104 (S 22 ).
  • the bet time is indicated by the BET timer graph 139 . Therefore, when the red graph gradually extending to the right direction from start of the bet time (S 21 ) reaches to the most right position, the bet time in the present game is terminated.
  • the main control CPU 180 terminates the bet time and outputs the bet termination signal to all of the satellites 102 and to the slot machines 1 (S 23 : YES), thereafter receives the bet information (information concerning with the BET area 142 directed by the player and the number of chips betted to the BET area 142 ) corresponding to bet operation done by the player in each of the satellites 102 and slot machines 1 (S 24 ). And such bet information is stored in the RAM 182 .
  • the main control CPU 180 receives the information indicating that no direction of the BET area 142 is done and the number of chips betted is “0”, as the bet information.
  • the slot machines 1 the process similar to the above is conducted.
  • the ball 116 thrown in S 2 rolls on the roulette wheel 104 along the guide wall 118 while processes in S 23 and S 24 are conducted, thereafter if the rotation speed of the ball 116 becomes weak and the centrifugal force thereof vanishes, the ball 116 rolls down on the inclined surface of the frame member 111 and moves toward inner side, further reaches to the rotational wheel 112 which is rotating (see FIG. 8 ).
  • the ball 116 rolls on the rotational wheel 112 and passes through one of the number display plates 114 formed at the outside of the rotational wheel 112 rotating, the ball 116 is received in any one of the ball reception concave recesses 113 and stopped (S 25 ). At that time, the number (any one of “0”, “00”, “1” ⁇ 136”) described on the number display plate 114 corresponding to the ball reception concave recess 113 in which the ball 116 is received, becomes the winning number.
  • the main control CPU 180 drives the winning determination device 184 and determines the number corresponding to the ball reception concave recess 113 in which the ball 116 is received (S 26 ).
  • S 27 the history data of the game result (winning number) stored in the RAM 182 is renewed. That is to say, in S 26 , the number data determined as the winning number in S 26 is added to the history data and the oldest winning number data is deleted from the history data. After the history data is renewed, procedure shifts to S 28 .
  • chips betted to the winning number are recognized every satellite 102 and slot machine 1 and sum of payout of credits paid out to each of the satellites 102 and the slot machines 1 is calculated, by using odds (credit number paid out every one chip) for each of the BET areas 142 stored in the ROM 181 .
  • Procedure shifts to S 31 .
  • procedure shifts to S 31 .
  • S 31 it is executed the game result transmission process in which signals concerning with the payout of credits based on the payout calculation process done in S 30 and concerning with display change according to determination of the winning number are output to all of the satellites 102 and the slot machines 1 .
  • the display change signal according to the renewal of the history data is transmitted to all of the satellites 102 and the slot machines 1 .
  • the signal to renew the display contents of the result history display portion 135 is transmitted.
  • the history data stored in the RAM 182 are also transmitted to all of the satellites 102 and the slot machines 1 .
  • FIG. 14 is a flowchart of the main process program in the satellite. Each program indicated by the flowchart in FIG. 14 is stored in the ROM 192 and the RAM 193 provided in the satellite 102 , and is executed by the satellite control CPU 191 .
  • the satellite control CPU 191 conducts the bet process of chips through the BET screen 131 .
  • This bet process (S 40 ) will be described in detail hereinafter, thus explanation thereof will be omitted here.
  • the bet information (information of the BET area 142 directed and the bet number directed to the BET area 142 ) obtained in the bet process (S 40 ) is transmitted to the main control CPU 180 (see FIG. 10 ) of the main control portion 183 .
  • the main control CPU 180 of the roulette game machine 100 stores the bet information transmitted in the RAM 182 (S 24 ).
  • the bet information transmitted to the main control CPU 180 is stored in the bet information memory area 193 A of the RAM 193 in the satellite 102 .
  • the roulette game machine 100 Thereafter, in the roulette game machine 100 , the roulette game is started on the roulette wheel 104 and the winning number corresponding to the ball reception concave recess 113 in which the ball 116 falls is detected by the winning determination device 184 (see FIG. 10 ).
  • the satellite 102 also receives the display change signal of the image display device 107 according to renewal of the history data. Concretely, the signal to renew display contents of the result history display portion 135 is received.
  • the result history display portion 135 renewed on the BET screen 135 the result of the winning numbers in the games previously done is displayed in a list. At that time, after one game is terminated, a new winning number is added and displayed from the upper position and the history of the winning numbers obtained in the maximum 16 games can be confirmed.
  • FIG. 15 is a flowchart of the bet process program.
  • the program indicated in the flowchart of FIG. 15 is stored in the ROM 192 and the RAM 193 provided in the satellite 102 , and is executed by the satellite control CPU 191 .
  • the BET screen 131 is displayed on the image display device 107 .
  • the betting board 130 similar to the conventional betting board in which numbers and marks are arranged on the lattices, is displayed. Thereby, the player can bet chips based on the betting board of table type.
  • the satellite control CPU 191 selects the BET area 142 where the chip mark 141 is displayed, based on that the touch panel 128 corresponding to the BET area 142 of the betting board 130 is pressed by the finger of the player.
  • the bet process (S 31 ) on the BET screen 131 such as “straight up” and the like is already well-known, thus explanation thereof will be omitted.
  • the bet number of chips when the bet operation is done is set to the BET area 142 selected in S 50 .
  • the player presses each of the BET buttons 136 (1 BET button 136 A, 5 BET button 136 B, 10 BET button 136 C and 100 BET button 136 D), thereby chips corresponding each BET button are betted to the BET area 142 directed.
  • the number of chips betted up to the present time and the chip mark 141 indicating the BET area 142 are displayed.
  • the bet number of chips is indicated by the number displayed on the chip mark 141 (see FIG. 9 ).
  • the bet information (information concerning with the BET area 142 and the bet number directed) set according to the above process is voluntarily stored in the bet information memory area 193 A of the RAM 193 .
  • the BET confirmation button 122 is arranged in the control portion 106 as shown in FIG. 7 , and is pressed when a series of bet operations in S 50 , S 51 are decided.
  • the bet is decided. After the bet is decided, the bet operation (S 50 , S 51 ) cannot be conducted till the next game is started. And after the bet is decided, if chips are betted to the number described on the number display plate 114 corresponding to the ball reception concave recess 113 in which the ball 116 is received on the roulette wheel 104 through which the game is started, the game is won.
  • the bet time is displayed by the BET timer graph 139 formed at the upper position of the betting board 130 .
  • the BET timer graph 139 is a graph indicating the remaining time during which the player can bet, and the red graph starts to gradually extend toward the right direction after the game is started. And when the red graph extends to the most right position, the bet time is terminated.
  • the bet is decided on the basis of the present state (S 54 ).
  • the bet process program through the BET screen 131 is terminated, and procedure returns to the main process program of the satellite 102 .
  • the bet operation (S 50 , S 51 ) cannot be done till the next game is started.
  • the player can participate in the roulette game from the satellite 102 and execute the roulette game.
  • the player can participate in the roulette game conducted in the roulette game machine 100 by using the slot machine 1 .
  • FIG. 16 is a flowchart of the communication process program for controlling communication process conducted between the slot machine 1 and the roulette game machine 100 .
  • the main control CPU 180 transmits the roulette wheel rotation signal indicating that the ball 116 is thrown and the rotational wheel 112 is rotating at present, to all of the slot machines 1 constructing the gaming system 200 .
  • procedure shifts to S 102 .
  • the CPU 50 determines whether or not the roulette wheel rotation signal is received through the slot communication device 25 . If it is determined that the roulette wheel rotation signal is received (S 200 : YES), procedure shifts to S 201 and it is displayed on the upper liquid crystal display 3 the image indicating the state that the ball 116 is thrown in the roulette wheel 104 and the rotational wheel 112 is rotating (S 201 ). On the other hand, if it is determined that the roulette wheel rotation signal is not received (S 200 : NO), procedure shifts to S 202 .
  • S 102 in the communication process conducted in the roulette game machine 100 it is determined whether or not one game is terminated. That is to say, the main control CPU 180 determines whether or not the winning number determination process (S 26 ) in the main process program is done by the main control portion 183 of the roulette game machine 100 . If it is determined that one roulette game is terminated (S 102 : YES), it is transmitted to all of the slot machines 1 constructing the gaming system 200 the roulette wheel stop signal indicating that the rotational wheel 112 is stopped and the winning number is decided (S 103 ). On the other hand, if it is determined that one roulette game is not terminated (s 102 : NO), procedure shifts to S 104 .
  • the information concerning with the winning number in the present roulette game is included.
  • the ball 116 is received in the ball reception concave recess 113 corresponding to the number display plate 114 with the number “29”, it is transmitted as the roulette wheel stop signal to all of the slot machines 1 through the roulette transmission device 125 the information indicating that the winning number is “29”, with the signal indicating that rotation of the rotational wheel 112 is stopped.
  • the state displayed on the upper liquid crystal display 3 indicating that “the rotational wheel 112 is rotating and the ball 116 is rolling” is changed to the state indicating that “the rotational wheel 112 is stopped and the ball 116 is received in the ball reception concave recess 113 (see FIG. 17 )”.
  • the ball 116 rolling on the roulette wheel 104 is stopped and displayed within the ball reception recess corresponding to the winning number, based on the information of the winning number added to the roulette wheel stop signal.
  • the winning number “29” is added to the roulette wheel stop signal, as shown in FIG. 17 , it is displayed on the upper liquid crystal display 3 the state indicating that the ball 116 is received in the ball reception recess 113 corresponding to the number display plate 114 with the number “29”.
  • the main control CPU 180 reads out the timer data from the timer 110 and transmits the timer data to all of the slot machines 1 constructing the gaming system 200 (S 104 ). After the timer data are transmitted, execution of the communication process program in the roulette game machine 100 is terminated. Here, after a predetermined time elapses from termination of the communication process program, the communication process program is again executed while interruption processes are done against the main process program, thereby the above mentioned processes are repeated.
  • the reception process of the timer data (S 104 ) transmitted from the roulette game machine 100 is conducted.
  • the CPU 50 stores the timer data received through the slot communication device 25 in the RAM 52 .
  • the timer data stored in the RAM 52 is used when control of the roulette game is conducted in the slot machine 1 .
  • the CPU 50 terminates the communication process program.
  • the communication process program is again executed while interruption processes are done against the main process program of the slot machine 1 , thereby the above mentioned processes are repeated.
  • the communication process program is executed while interruption processes are done with a predetermined time interval between each of the slot machines 1 constructing the gaming system 200 and the roulette game machine 100 , thereby the state of the roulette game in the roulette game machine 100 is voluntarily displayed on the upper liquid crystal display 3 . That is to say, while the slot game is conducted in the slot machine 1 , the player can acknowledge the state of the roulette game in the roulette game machine 100 .
  • each of the slot machines 1 constructing the gaming system 200 of the embodiment in addition to the slot game in the slot machine 1 , the player can participate in the roulette game conducted in the roulette game machine 100 which is installed in the other place.
  • the condition observation process program is executed while interruption processes are conducted with a predetermined time interval against the main process program of the slot machine 1 , similar to the case of the above mentioned communication process program.
  • the condition observation process program is a program to observe the condition for displaying the betting board 90 on the lower liquid crystal display 4 , the betting board 90 being used when the player participates in the roulette game in the slot machine 1 .
  • variable display portions 21 ⁇ 23 are moved to the upper position while being slightly reduced and the betting board 90 to conduct bet operation for the roulette game is displayed on substantial lower half of display area in the lower liquid crystal display 4 (see FIG. 20 ).
  • condition observation process program When interruption processes are conducted against the main process program and execution of the condition observation process program is started, at first in S 105 , the CPU 50 determines whether or not the specific operation is executed.
  • FIG. 19 is an explanatory view showing a display example 1 of the lower liquid crystal display 4 when the slot game is mainly conducted.
  • variable display portions 21 ⁇ 23 used in the slot game are largely displayed by using most of the display area of the lower liquid crystal display 4 .
  • the betting board 90 used in the roulette game is small displayed in the lower position of the lower liquid crystal display 4 .
  • the player conducts operation to pull up the display area of the betting board 90 while pressing such area by the finger.
  • the betting board 90 is displayed on the lower liquid crystal display 4 and the variable display portions 21 ⁇ 23 are slightly reduced and displayed at the upper display area (see display example shown in FIG. 20 ).
  • the specific operation in the embodiment means “the operation to pull up the betting board 90 displayed small while pressing the display area of the betting board 90 by the finger”.
  • the CPU 50 determines whether or not the specific operation is conducted based on the signal from the transparent touch panel 20 arranged on the front plane of the lower liquid crystal display 4 . If it is determined that the specific operation is conducted (S 105 : YES), display of the betting board 90 on the lower liquid crystal display 4 is changed so that the bet operation can be done (S 106 ), as mentioned in the above. After display of the betting board 90 on the lower liquid crystal display 4 is changed, the condition observation process program is terminated. On the other hand, if it is determined that the specific operation is not conducted (S 105 : NO), display of the betting board 90 on the liquid crystal display 4 is not changed and the condition observation process program is terminated.
  • the CPU 50 again starts execution of the condition observation process program. Therefore, in the slot machine 1 , while the main process program is executed, the condition observation process program is repeatedly executed while conducting interruption processes.
  • the specific operation is defined as the operation to pull down the betting board 90 while pressing the border portion between the betting board 90 and the display area for the slot game.
  • the specific operations are not limited to the above operations.
  • the betting board 90 may be displayed with a large size or displayed with a small size.
  • FIG. 21 is a flowchart of the roulette participation process program executed between the slot machine 1 in the state capable of betting to the roulette game and the roulette game machine 100 .
  • the bet process is done (S 110 ).
  • the bet process in the slot machine 1 will be described with reference to FIGS. 20 and 22 .
  • the betting board 90 is displayed in the display area at the lower position of the lower liquid crystal display 4 .
  • the betting board 90 is constructed from a BET timer graph 88 , plural BET areas 89 , a BET confirmation button 92 , BET buttons 93 including a 1 BET button 93 A, a 5 BET button 93 B, a 10 BET button 93 C and a 100 BET button 93 D, and a cursor 94 . And if chips are betted to some BET area 89 , a chip mark 91 is displayed.
  • the betting board 90 in the slot machine 1 is different from the betting board 130 in the satellite 102 at the point that the betting board 90 does not have the cashout result display portion 137 and the credit number display portion 138 .
  • each of portions in the betting board 90 has same function as that of each of portions in the satellite 102 mentioned in the above, thus explanation thereof will be omitted.
  • the CPU 50 determines whether or not the BET area 89 on the betting board 90 is selected (S 120 ).
  • the player selects the BET area 89 for displaying the chip mark 91 by pressing the transparent touch panel 20 corresponding to the BET area 89 of the betting board 89 through the finger. If it is determined by the CPU 50 that the player conducts operation to select the BET area 89 while pressing the transparent touch panel 20 corresponding to the BET area 89 by the finger (S 120 : YES), procedure shifts to S 124 . On the other hand, if it is determined by the CPU 50 that operation to select the BET area 89 is not done (S 120 : NO), procedure shifts to S 121 .
  • S 121 it is determined whether or not operation to determine the bet number is conducted. That is to say, it is determined whether or not the bet number of chips to be betted is set to the BET area 89 selected in S 120 .
  • operation to determine the bet number is conducted based on that the player presses each BET button (1 BET button 93 A, 5 BET button 93 B, 10 BET button 93 C, 100 BET button 93 D) among the BET buttons 93 , thus the CPU 50 determines in S 121 whether or not the BET buttons 93 are operated, based on the signal output from the transparent touch panel 20 . If it is determined that operation to determine the bet number is done (S 121 : YES), chips corresponding to the bet number are betted to the BET area 89 .
  • the chip mark 91 indicating the number of chips betted up to the present time and the BET area 89 is displayed on the betting board 90 , therefore the bet number of chips is indicated by the number displayed on the chip mark 91 (see FIG. 20 ). As mentioned, if the bet number is determined, procedure shifts to S 124 .
  • the CPU 50 determines whether or not the BET confirmation button 92 is pressed.
  • the BET confirmation button 92 is, as shown in FIG. 20 , exist on the display plane of the lower liquid crystal display 4 and is a button pressed when a series of bet operations in S 120 and S 121 are decided. Therefore, the CPU 50 determines whether or not the transparent touch panel 20 corresponding to the BET confirmation button 92 is pressed by the finger.
  • the bet information stored in the RAM 52 is also converted in a state transmittable to the roulette game machine 100 .
  • S 124 it is conducted the process to store the present bet information in the RAM 52 . That is to say, if procedure shifts to S 124 from S 120 , the information concerning with the BET area 89 selected is added to the bet information and such bet information is stored as the present bet information in the RAM 52 . And if procedure shifts to S 124 from S 121 , the bet number decided in S 121 is added to the bet information and such bet information is stored as the present bet information in the RAM 52 . Further, if procedure shifts to S 124 form S 123 , the bet information decided in S 122 is stored in the RAM 52 .
  • the CPU 50 determines whether or not the bet information is transmittable.
  • the CPU 50 determines whether or not the bet information converted in the transmittable state exists among the bet information independently stored in the RAM 52 . If it is determined that the bet information is transmittable (S 111 : YES), the bet information converted in the transmittable state is transmitted to the roulette game machine 100 (S 112 ) while adding discrimination information to discriminate the slot machine 1 . After the bet information is transmitted, procedure shifts to S 113 . On the other hand, if it is determined that the bet information is not transmittable (S 111 : NO), procedure shifts to S 113 while remaining the bet information in the RAM 52 .
  • the main control CPU 180 of the roulette game machine 100 receiving the bet information output from the slot machine 1 through the roulette communication device 125 stores such bet information in the RAM 182 while connecting to the discrimination signal (S 210 ).
  • the main control CPU 180 of the roulette game machine 100 receiving the bet information output from the slot machine 1 through the roulette communication device 125 stores such bet information in the RAM 182 while connecting to the discrimination signal (S 210 ).
  • the main control CPU 180 of the roulette game machine 100 receiving the bet information output from the slot machine 1 through the roulette communication device 125 stores such bet information in the RAM 182 while connecting to the discrimination signal (S 210 ).
  • the main control CPU 180 of the roulette game machine 100 receiving the bet information output from the slot machine 1 through the roulette communication device 125 stores such bet information in the RAM 182 while connecting to the discrimination signal (S 210 ).
  • the main control CPU 180 of the roulette game machine 100 receiving the bet information output from the slot machine 1 through the roulette communication device 125 stores such bet information in the RAM 18
  • the bet time is terminated based on that the bet information is received and a predetermined time elapses. Thereafter, processes in S 25 ⁇ S 30 of the main process program in the roulette game machine 100 are executed.
  • the main control CPU 180 determines whether or not one roulette game is terminated. That is to say, in the main control program of the roulette game machine 100 , it is determined whether or not processes of S 25 ⁇ S 30 are terminated.
  • the main control CPU 180 transmits the result in the present roulette game to the slot machine 1 .
  • the information transmitted as the game result includes the winning number in the present roulette game and the payout for the slot machine 1 .
  • Such game result is respectively transmitted to each slot machine 1 based on the discrimination information (S 212 ).
  • the roulette participation process program in the roulette game machine 100 is terminated.
  • the roulette participation process program of the roulette game machine 100 is executed during the main control program of the main control portion 183 is executed while conducting interruption processes with a predetermined time interval. That is, the roulette participation process program is repeatedly executed with a predetermined time interval during the electric power of the roulette game machine 100 is switched on.
  • the game result reception process is conducted.
  • the CPU 50 stores the game result in the RAM 52 (S 114 ).
  • procedure shifts to S 114 without executing this process.
  • S 114 it is determined by the CPU 50 whether or not the game result is received through the slot communication device 25 . At that time, the CPU 50 determines the process in S 114 based on whether or not the game result stored in the RAM 52 in the game result reception process (S 113 ) exists. If it is determined that the game result exists in the RAM 52 (S 114 : YES), the credit addition process (S 115 ) is done.
  • the credit addition process (S 115 ), it is conducted a process that the credit number corresponding to the payout of the game result received is added to the credit number existing at present in the slot machine 1 .
  • the credit obtained in the roulette game done in the roulette game machine 100 is used in the slot game done in the slot machine 1 , without converting such credits into the game media such as coins or medals.
  • the credit obtained in the roulette game is added to the credit of the slot machine 1 (S 115 ), thereafter the roulette participation process program is terminated.
  • the roulette game is directly terminated.
  • the player can participate in the roulette game, which is the multi-players joining game, done in the roulette game machine 100 .
  • the player can participate in the roulette game done in the roulette game machine 100 which is installed in the place quite different from the place where the slot machine 1 is installed. Therefore, the player can enjoy two games without moving between the slot machine 1 and the roulette game machine 100 .
  • the image indicating the state of the roulette game done in the roulette game machine 100 is always displayed on the upper liquid crystal display 3 , thereby the player can acknowledge the sate of the roulette game done in the roulette game machine 1 while staying at the place where the slot machine 1 is installed. According to this, interest for the roulette game can be raised.
  • the betting board 90 is displayed without perfectly concealing the variable display portions 21 ⁇ 23 used in the slot game. Thereby, the bet operation for the roulette game can be conducted while grasping the state of the roulette game.
  • the process of the bet operation for the roulette game is executed while voluntarily conducting interruption processes against the control program of the slot game.
  • the bet operation for the roulette game can be done while executing the slot game.
  • the player becomes free and has time on his hands.
  • the slot machine 1 of the embodiment since the bet operation for the roulette game can be done while executing the slot game, the player can enjoy the roulette game in the slot machine 1 without becoming free. Further, in this case, since the player can confirm the game result of the free games while conducting the bet operation for the roulette game, interest for the free games in the slot game is not lost.
  • the present invention is not limited to the embodiment and, various modifications and changes can be done within the scope of the present invention.
  • the gaming system 200 of the embodiment is constructed from the slot machines 1 and the roulette game machine 100
  • the gaming machines are not limited to the above.
  • the slot machine 1 it can be used a gaming machine in which a card game for one player such a poker game or a black jack game can be executed.
  • the roulette game 100 it can be used a gaming machine in which plural players can participate in a horse race game or keno game.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Slot Machines And Peripheral Devices (AREA)
US11/338,757 2005-01-28 2006-01-25 Gaming machine and gaming system Abandoned US20060172800A1 (en)

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JP2005-021036 2005-01-28
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JP2006009141A JP4615448B2 (ja) 2005-01-28 2006-01-17 遊技機及び遊技システム
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US20080182640A1 (en) * 2007-01-23 2008-07-31 Aruze Corp. Multiple participants type gaming device and playing method thereof
US20080214284A1 (en) * 2007-01-23 2008-09-04 Aruze Corp. Multiple participants type gaming device and playing method thereof
US20090191950A1 (en) * 2007-11-30 2009-07-30 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US20090221361A1 (en) * 2008-02-13 2009-09-03 Aruze Corp. Gaming Machine Accepting Side Bet and Control Method Thereof
US20090247278A1 (en) * 2008-02-13 2009-10-01 Aruze Corp. Gaming Machine Accepting Side Bet And Control Method Thereof
US8403740B2 (en) 2006-09-08 2013-03-26 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
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KR101704975B1 (ko) * 2016-06-23 2017-02-08 조희만 스피드퀴즈 게임기
CN108635830A (zh) * 2018-05-22 2018-10-12 广州数娱信息科技有限公司 游艺游乐设备及其启动控制系统与启动控制方法

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US20080045309A1 (en) * 2006-08-15 2008-02-21 Aruze Gaming America, Inc. Gaming system including slot machines and gaming control method thereof
US20080045297A1 (en) * 2006-08-15 2008-02-21 Aruze Gaming America, Inc. Gaming system including slot machines and gaming control method thereof
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US9214056B2 (en) 2006-09-08 2015-12-15 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
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US10867470B2 (en) 2006-09-08 2020-12-15 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US9858750B2 (en) 2006-09-08 2018-01-02 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US8403740B2 (en) 2006-09-08 2013-03-26 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US8613650B2 (en) 2006-09-08 2013-12-24 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
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US20080214284A1 (en) * 2007-01-23 2008-09-04 Aruze Corp. Multiple participants type gaming device and playing method thereof
US20080182640A1 (en) * 2007-01-23 2008-07-31 Aruze Corp. Multiple participants type gaming device and playing method thereof
US8162749B2 (en) 2007-11-30 2012-04-24 Aristocrat Technologies Austrailia PTY Limited Gaming system and a method of gaming
US9028316B2 (en) 2007-11-30 2015-05-12 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US9536371B2 (en) 2007-11-30 2017-01-03 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
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US20090221361A1 (en) * 2008-02-13 2009-09-03 Aruze Corp. Gaming Machine Accepting Side Bet and Control Method Thereof
US9564022B2 (en) 2013-09-23 2017-02-07 Bally Gaming, Inc. Variable-speed wagering game instance initiation

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EA009537B1 (ru) 2008-02-28
KR20060087442A (ko) 2006-08-02
AU2006200311A1 (en) 2006-08-17
EP1686548A2 (en) 2006-08-02
TW200638973A (en) 2006-11-16
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EP1686548A3 (en) 2007-09-05
JP4615448B2 (ja) 2011-01-19

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