TW592772B - Combined game system of portable and video game machines - Google Patents

Combined game system of portable and video game machines Download PDF

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Publication number
TW592772B
TW592772B TW089109511A TW89109511A TW592772B TW 592772 B TW592772 B TW 592772B TW 089109511 A TW089109511 A TW 089109511A TW 89109511 A TW89109511 A TW 89109511A TW 592772 B TW592772 B TW 592772B
Authority
TW
Taiwan
Prior art keywords
game
program
player
portable
video game
Prior art date
Application number
TW089109511A
Other languages
Chinese (zh)
Inventor
Toshikazu Tomizawa
Akio Ikeda
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP15011499A priority Critical patent/JP3883331B2/en
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Application granted granted Critical
Publication of TW592772B publication Critical patent/TW592772B/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

A combined game system includes a plurality of portable game machines and a video game machine. The portable game machines are connected to the video game machine through communication cables, and the video game machine is in turn connected to a display. Each portable game machine has an LCD and an operating device to process a unit according to key input information to the operating device and a program of a portable game. The LCD displays a discrete picture based on the unit information. Simultaneously, the unit information is transmitted to the video game machine. The video game machine processes the unit information based on which a common picture is displayed on the display.

Description

592772 • Printed by the Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 V. Description of the Invention (1) [Background of the Invention] Field The present invention relates to a composite game system. In particular, the present invention relates to a brand new composite game system having a plurality of portable video game consoles having independent displays and connected to a television game console connected to the display, so that in these portable video games and video game consoles, Interactive | style games. The description of the antecedent technique is disclosed in the first prior technique (Japanese Patent Publication No. H4_266781, corresponding to US Patent No. 5933073) and the second prior technique (Japanese Patent Publication No. S 60-119977). Game console systems for video game consoles and video game consoles. The game system disclosed by the first prior art has a portable game player connected to a television game machine to display a branch of a game conversation or message on each display of the portable game player, so this branch structure program can be used by Operate the device and choose to start the game on a portable video player. At the same time, the game machine system disclosed in the second prior art has a slave device unit connected to the master device, so the master device can be used to execute the game program for the slave device, so that the game on the slave device can be displayed on the master device. Large display screen. However, the 'first prior art' does not provide any special function other than displaying a branch message on the portable game player so that it can be selected on the portable game player. Therefore, 'the game cannot be executed on a portable video game player, and can only be started independently when the portable video game player is managed by a video game player ^ ----------------- ^ (Please read the precautions on the back before filling this page) This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) 1 311453 592772 A7 Printed by the Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs

592772 A7 V. Description of the invention (3) The output of the operating device of the information and video game player produces display data that will be used in interactive games on the shared display screen; and its application for a video game console and a portable video player to interact so that Run an interactive game. The composite game machine system according to s-page according to the second invention is via a connecting device 丨 | = to a television game machine having a first storage medium storing a first game program and connected to a display, and connected to two or more A composite game machine system with a stabilizing type video player having a second misplaced medium of a misplaced-game program. The television game machine includes a first processor to process the remaining first-message stored medium and the first data. The program on the processing device; this video game player includes a second processor to process the program stored on the second message storage medium " 'the first data storage device and the operating device. Contains at least the first program that stores the display control program. Use: to display the game screen displayed on the monitor by the video game console and shared between the video players, and the second program to store the transfer control program in Transfer data to and from a portable game player; and a third program that stores a writing program for temporarily storing data transferred from the portable game player to the first-in-data: storage device order and carry The data of the corresponding area of the video game player; the second information storage device stores the fourth program of the library operation status decision program, and determines the operation status according to the operation of the operation device; the fifth program of the display control program is used to The operation state determined by the fourth program will be displayed on the video game player; and the sixth program storing the transfer control program is used to perform the transfer of data to and from the video game machine, and the video game machine and the video tape A video game player can perform interactive games interactively. In the first invention, the TV game machine is connected to the shared screen display 3 3Π.3 592772 A7 B7 V. Description of the invention (4), and the portable video games have independent screen displays. If the operation device of the video game player is operated, the operation signal is transmitted to the first processing device. The first processing device processes each order 7G according to the operation signal and the portable game program. In particular, the calculation is performed for each unit so that it can move or play according to the operation signal and the obtained unit information. In the meantime, the portable game player displays independent screens and causes the transmitting / receiving device to transmit unit messages to the video game machine. The video game machine stores the unit information received from the portable game player in a temporary storage device. Based on this unit message, the first processing device creates a shared screen and displays it on the shared display. When a plurality of portable video games are connected to the video game machine, each player operates the operating device of his or her band-type video game machine, whereby the video game machine can process the relevant units. In other words, the common screen and the independent screen of each band-type video game player can be changed according to the operation of the operation device. The shared display displays shared screens to provide shared information between players, while the independent displays secretly display related independent screens for players. The temporary storage device of the video game machine is formed by a separate storage area for a video player, so that the unit information processed by the second processing device and to be transmitted to each portable video player can be temporarily stored therein. And / or a unit message received from each portable game player. In the second invention, when the second storage medium is loaded into the video game machine, the first storage medium such as the game card E is also loaded into the video game machine. The S-processing device of the video game machine processes the first program, so that the game screen shared between the video players can be displayed on the display. The first and second processors execute a first program and a sixth program. Please read the notes on the back before filling out this page). ------------ Order --------- Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs ^ Paper size applicable (CNS) A4 specification (210 X 297 mm) " 592772 A7 ___B7 V. Description of the invention (5) = The operating status of the device is transmitted to the TV game console, and the unit message is changed when the condition changes Back to portable video game player: According to: The fifth program executed by the device provides independent graphics based on the video game console. Yemen Shitai and Xunxin showed π money, and the first program executed by the video game console provided a shared screen display on the monitor. In this way, an interactive j-game can be executed by interaction between a video game console and a portable video game player.

π * S. According to the present invention, an interactive game can be enjoyed on a composite game system of a video player and a video game console. In this example, the independent picture displayed on the separate display of the portable electronic device is secret to other players. The information displayed on the shared display allows other players to know, while the independent screen displayed on the independent display cannot be known to other players. This makes it possible to enjoy interactive games such as card games, horse racing games, or other role-playing games in a competitive manner. The above and other objects, features, concepts and advantages of the present invention will become more apparent from the following detailed description of the present invention and its related drawings. Printed by the Consumers' Cooperative of the Ministry of Intellectual Property No. 1 Bureau [Brief description of the drawings] Figure 1 shows a composite game machine system according to an embodiment of the present invention; Figure 2 is a block diagram showing the embodiment shown in Figure 1; Figures 3 (A) and (B) are diagrams showing the memory allocation of the portable video game player in Figure 2; Figure 4 is a diagram showing the external ROM memory allocation for the video game machine in Figure 2 Figure; This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) 5 311453 A7

592772 V. Description of the invention (6) Figure 5 shows a portion of the ram memory allocation chart for the video game machine in Figure 2; Figure 6 shows the ram memory allocation for the video game machine in Figure 2 Part of the body allocation diagram; FIG. 7 is a flowchart showing the main normal operation of the portable video player in the embodiment of FIG. 2; FIG. 8 is a flowchart showing the subroutine of the game processing in FIG. 7 Fig. 9 is a flowchart showing the main routine operation of the television game machine in the embodiment of Fig. 2; Fig. 10 is a flowchart showing the subroutine of game processing in Fig. 9; Examples of screens displayed on the television game machine in the embodiment of FIG. 2; and (A) to (D) of FIG. 12 are examples of screens displayed on the portable video games in the embodiment of FIG. 2 . [Detailed description of the preferred embodiment] Fig. 1 shows an example of a composite game machine system 100 to which the present invention is applied. The composite game machine system 100 in FIG. 1 includes a plurality of (used in this embodiment) portable video games 10 connected to a television game machine 20 via a communication cable 30, ..., 10. The television game machine 20 is then connected to a display 40 such as a CRT, a liquid crystal display, or a plasma display. Each player on the portable video game player 10 is allowed to play an interactive game through the use of his or her own game machine 10, the television game machine 20, and the display 40. Here, the portable game device 10 is manufactured and made by the applicant of the present invention -------- Order --------- (Please read the precautions on the back before filling this page) Economy The paper size printed by the Ministry of Intellectual Property Bureau's Consumer Cooperatives applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 6 311453 592772 A7 B7 V. Description of the invention (7)

City boy (Game name) 〃 (product name). Compared with a portable video game player (for example, Nintendo N64 (product name) manufactured and marketed by the applicant of the present invention), the TV game machine 20 is a brand new TV game machine, which adopts high processing performance. (For example, the number of cpu bits, cpu program processing per unit time, image expression, etc.) 32-bit or 64-bit high technology. The portable game player 10 includes an LCD (liquid crystal display) 17 as a display, and the LCD 17 has operations formed by buttons Ai4a, B14b, a start key 14c, a selection key 14d, and a direction designation key (cross key) 14e.装置 14。 Device 14. The portable video game player 10 also has, for example, a cassette insertion hole (not shown) on the upper surface thereof for receiving the game cassette 15 in the cassette insertion hole. Furthermore, please read the precautions on the back of the communication cable first, and then set a price ^ The Ministry of Economic Affairs, Intellectual Property, and Bureau Consumers ’Cooperatives printed one end and connected it to the game cartridge 15 and the communication cable 30%. The other end is connected to the video game machine 20. By loading the game cassette 25 into the TV game machine 20 and loading the game cassette 15 into each portable video game player 10, an interactive game can be executed, in which the television image of the virtual world (in the portable video game player 10) The shared game screen: shared screen) is displayed on the display 40 and different parts of the virtual world are displayed on each LCD 17 of the portable game player 10 (the only game for each portable game player 10) Screen ·· independent screen). In this example, each player on the portable video game player 10 uses the operating device 14 of his or her own gaming machine to perform the game. In other words, the player on each portable video game player 10 operates the operating device in a way that responds to the independent screen displayed on his or her own LCD 17. This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 7 311453 Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 592772 A7 B7 V. Invention Description (8) 14. The information entered into the operation device 14 is provided to a video game machine. The video game machine 20 performs unit processing (explained below) based on the entered message to transmit the display message for the independent screen to each portable game player 10. Therefore, the display 40 displays a common screen that can be changed by operating the operating device i4 of the portable gaming device 10, while the LCD 17 of each portable gaming device 10 displays an independent display that changes according to the operation of its own operating device 14. Screen. Referring to FIG. 2, a connector provided for the portable game player 10 is connected to the connector 13 as a game cartridge 15 which can be detached as an example of a first game program storage device or a second storage medium. As shown in FIG. 2, the portable video game player 10 also includes, for example, an 8-bit CPU (first processor) ικρυ 11 connected to the input / output interface 12 (hereinafter referred to as “1/0 ..”). Connected to I / O 12 is the connector 13 and the operation device described above for guiding the movement or movement of the game character. Furthermore, the CPU is connected to the RAM 16 as the second data storage device, which can be used for work and display. RAM, and is connected to the LCD drive circuit for controlling the driving of the LCD 17. As described above, the game cassette 15 can be loaded into the portable game player 10 through the connector 13, and includes ROM 15a, RAM 15b and Communication control circuit 15c. Note that a ROM " means a concept including non-volatile memory such as ep_Rom, one-time ROM (One-time ROM). Meanwhile, RAM 〃 means including all rewritable memories Therefore, the RAM includes EP-ROM, etc. The game cassette 15 has ROM 15a and II--I · I-II- mounted on a circuit board (not shown) together with the communication control circuit 15c. -^ ---- II--I (Please read the precautions on the back before filling out this page) National Standard (CNS) A4 Specification (210 X 297 Public Love) 8 311453 592772 • Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 V. Invention Description (9) RAMI 5b 〇 This circuit board has a plurality of formed in a certain By electrically connecting the connector to the connector 13, a game card £ 15 can be connected to the portable game player 10, for example, to the CPU 11. The ROM 15a includes a game program storage area 151 and a game title storage area. 152, for example, as shown in the memory configuration diagram of FIG. 3 (A). The game program storage area 151 contains keys for receiving keys from the operating device 14. The input message indicates the operations of the keys 14a to 14e on the operating device 14. Status key message receiving program; key message transmitting program for transmitting key messages to the TV game machine 20; and unit display program for units displayed on the game. This proper noun, unit " is for those who will be carried by Type game player 1Q and TV game machine 20, which include characters appearing in the game (including player objects, enemy objects, background objects, etc.), Items, traps, players, etc. appear in the unit. Therefore, the unit display program includes the coordinates (X, Y, z) of the display position of the processing unit and the minimum information required for display. , The code obtained by the player, etc.) Note that the portable video game player 10 is a two-dimensional display game machine, so only the X and Y axis coordinates are needed as position coordinates. However, in the embodiment of the present invention, the television The game machine 20 is a three-dimensional display game machine. Therefore, in the portable video game machine 10, two coordinates need to be calculated in order to display the unit on the display 40 through the television game machine 20. The game title storage area 152 stores data such as game titles in advance (or, if the game has multiple versions, stores game titles with versions). The RAM 15b is provided with power from a battery or the like so that when the power from the portable game player 10 is turned off, the data stored therebetween can be retained, and thus — — — — — — — — — — — — — -1111--I · 11111-- · (Please read the precautions on the back before filling this page) This paper size applies to China National Standard (CNS) A4 (210 297 mm) 9 311453

592772 V. Description of the invention (10) Avoid data corruption. The RAM 15b is provided with a unit message storage area 153. The area 153 establishes the related units 1-N for all the portable video game players between the processing units to store the coordinates (X, γ, z) of the units 1-N and the information for display. The RAM 15b includes an identification code area 154 for storing an identification code previously set for each game card 15; a player name area 155 for storing a player name inputted by the user operating the operating device 14, and backup data Area 156 is used to store data such as the obtained actor data and the ability data related to the obtained actor that changes with the development of the game and the plot description during the development of the game (temporary data is stored in the RAM 5b. Changes depending on the type or type of game software. For example, if the game software is to capture animals, artificial pets, fictional animals (monsters, etc.), lift the captured animals, etc., or interact with the user and his or her The game of animal battles captured by friends, the backup data can be a detailed description of the captured character data of the captured character, the ability data of the captured character, or a description of the traps used in the battle. At the same time, when this game is a role-playing game This backup data can be the type and number of items obtained, the magic power used, experience value, and vitality, etc. When the type of this game is one of the examples of sports games, the backup data can be the previous average strike rate, number of home runs, number of overlaps, turnover rate, loss rate of pitcher responsibility, each player The number of strikes, the strike power, running power, and pitching speed determined by the training situation. For card games, this backup data includes the card data on the players' hands on each portable video game player 10. It is mentioned that the communication control circuit 15c is coupled to the ROM 153 and the sauce \ > .. -------- 1 --------- (Please read the precautions on the back before filling this page) Economy Printed by the Ministry of Intellectual Property Bureau's Consumer Cooperatives The paper is printed in accordance with the Chinese National Standard (CNS) A4 (210 X 297 public love) 10 311453 Ministry of Economic Affairs · Intellectual Property · Bureau's Consumer Cooperatives 592772 A7 -___ B7__ V. Invention Explanation (U) The bus line of RAM 15b. If the bus line is provided so that the portable computer. The CPU 11 of the video game player 10 and the CPU 21 of the video game machine 20 (to be described in detail later) access the ROM 15a and the RAM 15b together. TV game console 2 0 can access the ROM 15a and RAM 15b via the connector u through the control circuit 15c and the portable game device 10. By the way, the communication control circuit 15c can be built into the main body of the portable game device 10 The identification code is an arbitrary code entered by the player by operating the operation device 14 'for distinguishing the processor of the game cassette 15 or the serial number of the portable video game player 10. For example, the ROM 15a may be a R 〇M, so the serial number of the game cassette 15 is fixed on the ROM during the manufacturing process. Incidentally, the portable video game player 10 is not limited to those game players that can upload and download the game cassette 15 freely. Instead, the ROM 15a and the RAM 15b are contained therein so as to be integrally provided in a box having a connector for transferring the backup data stored in the RAM 15b directly or via an insulated wire. At the same time, a large-capacity S-RAM can be provided instead of ROM 15a so as to avoid data loss caused by battery exhaustion. The part of s_ram can be used as the program area corresponding to ROM 15a and the other part can be used as Corresponds to the spare data area (temporary storage area) of the RAM 15b. In this example, a 'game program or portable game player is stored in ROM 2 5a in advance, which will be described later. When the first game is started (only a game on a portable game player or a composite game with a video game machine), it is checked whether the connector 30a of the portable game player 10 is connected to the connector 23b of the video game machine 20. — — — — — — — — — — — — — 1111111 ^ «— — — — — — — I— (Please read the notes on the back before filling out this page) This paper size applies to China National Standard (CNS) A4 (210 x 297 mm) 11 311453 592772 Five 'invention description (l2) In the state that the connectors 30a and 23b are connected, in response to the emergence of the program transfer demand from the portable electronic player, it will be stored in ROM The program for portable game device in 25a is transferred to portable game device 10 and stored in the program area of the card £ 15 RAM (corresponding to RAM 15a). Furthermore, a large-capacity RAM (also used as built-in RAM 16) can be provided in the portable game player 10 instead of the card E 15 (external storage medium) containing ROM 15 & and ram 15b. Ram can be used for program area and spare data area. The program area can be updated and rewritten with the program data for the required program. Now, the television game machine 20 constituting the composite game machine system 100 and the game cassette 25 as the first game processing program storage device or the first message storage medium will be specifically described. As shown in FIG. 2, for example, the video game machine 20 includes a 64-bit CPU (second processor) 21. The CPU 21 is connected to an input / output interface (hereinafter abbreviated as 1/0) 22. The I / O 22 is connected to a connector 23a connected to the game cartridge 25 for a video game machine, and is connected to a connector 23b connected to the operation device 24. Incidentally, the cassette 25 and the connector 23a are detachable. The game cassette 25 contains non-volatile memory (such as ROM, EP-ROM, etc .; ROM for short) in order to store a game program for the TV game machine 20 and a writable as an example of a data storage device And readable memory (eg, RAM, EP-ROM, etc .; abbreviated as 'RAM,') 25b for storing unit-related information, such memory is mounted on a substrate (not shown). This base has a plurality of terminals on one side thereof, and these terminals are electrically connected to the connector 23a. (Please read the precautions on the back before filling out this page) Packing -------- Order --------- * 5 ^^ · Printed paper scale of the Employees' Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs Applicable to China National Standard (CNS) A4 specification (210 X 297 mm) 12 311453 592772 A7 B7 V. Description of invention (13) (Please read the notes on the back before filling this page) R0M 25a with larger capacity than ROM 15a contains A video game console program area 251 is used to store game programs for the video game console, as shown in the memory configuration of FIG. 4. This program area 251 stores a key-in message receiving program in advance in order to receive the key-in message of the operating device 14 used by the portable video game player 10, a unit processing program for processing the above-mentioned units, and a unit for processing by the video game machine 20. The message transfer program is a unit message transfer program, a display program for displaying a shared screen on the display 40 in a three-dimensional space based on the unit message processed by the TV game machine 20, and the like. Incidentally, an area 252 for storing other programs can be formed at r0M 25a as required. Compared with the storage capacity of the RAM 15b, the storage capacity of the ram 25b is several times larger, and the information of all units can be stored on all portable video games 10 connected to the video game machine 20. Incidentally, this game card _ box 25 can be replaced with other message storage media, such as a game program storage device such as an EP-ROM or a magnetic disk. The video game machine 20 also has another connector 23b. The above-mentioned communication regulations 30, ..., 30 connection | § 30A, ..., 30A is the connection to the connection • Ministry of Economy _ Wisdom Finance ^ One Bureau employee consumer cooperative printer 23b. Therefore, the game cassette Η on the portable game player 10 is connected to the CPU 21 and the connector 2 3b via the connector 30A of the communication cable 30. Incidentally, it has been described in FIG. 2 that the plurality of connectors 30a 疋 are connected to the connector 23b. On the other hand, one connector 23b can be configured to be connected to only one connector 30a, and the number of connectors 33b provided therein is equal to the number that can be connected to the video game machine 20 to a portable game player. In addition, the CPU 21 is printed with a paper size that can be used as a temporary storage device or the first data storage paper to comply with the Chinese National Standard (CNS) A4 specification (21 × 297 mm). 13 311453 592772 Intellectual Property Bureau Employees Consumer Cooperatives System A7 V. Description of the invention (14) The RAM 26 of the storage device can be connected as a working RAM, etc., and has an image processing unit (RCT) 27. As shown in the memory configuration of FIG. 5, the 'RAM 26 contains a unit message storage area 260, which is used to store all the unit-related messages on the portable video game player 10 connected to the video game machine 20 in order to store The shared screen is not displayed on the display 4G. Store all units on the unit message storage area 26q! • Display position coordinates (χ, γ, z), type and condition of M. The unit type describes what this unit wants to represent. It contains players, game objects, enemy objects, and items. At the same time, the unit state can be constructed by various data corresponding to the number of units, such as player object Hp (hit point), MP, player object level, etc. During this period, as shown in Fig. 6, the RAM% further includes storage areas 261 to 264 assigned to each portable game player 10. The storage area to 264 stores information such as the number of portable electric devices, which can be connected to the TV game machine 20, 1G '..., 1G game title information and other unit information. That is, the storage areas 261 to 264 store game titles, version numbers, identification codes, player names', and other unit information. Here, when an interactive game with the video game machine 20 is executed, other information is data required to provide a common display for each portable video game player. For example, for the role-playing halberds shown in Figures 7 to 12 and described below, the information of the other units mentioned above is the representation of the number of performances, the type and number of projects, etc., as the game progresses on the stage. . Incidentally, if the type of game is a card game to be described below, the other unit information above is the type and number of cards in the hands of the players of each portable video player, and the current & (CNS) A4 size ⑵〇X 297 mm) u ”— 14 311453

Install -------- Order ------ Please read the notes on the back before filling out this page}%, • Printed by the Ministry of Economic Affairs ^! Bureau of Consumer Cooperatives 592772 β Α7 -___ Β7 5 , Description of the invention (15) types of cards thrown, etc. For horse racing betting games, the other unit information mentioned above is the genus, sex (characteristic) data of the horses selected for participating in the horse racing from the raced bets. / Incidentally, in this method, a buffer memory can be appropriately provided between the code 23b and the I / O 22 instead of the RAM 26 as a temporary storage device, so the buffer memory can be used as the temporary storage device. φ Connect RCP (Image Processing Unit) 27 to Image RAM 28. The image RAM 28 has a storage area for storing color data corresponding to light spots on the screen of the raster scan display 40 in red (R), green (G), and blue (B). Under the control of RCP 27, color data is written and / or read for color display. The color data read from the image RAM 28 is converted into analog R signals, G signals, and B signals and / or a composite image signal generated by an encoder and / or a composite image signal generating circuit 29 and provided. To CRT. A description will be given of the operation of the TV game machine 20 and the portable video game player 10 of the composite game machine system 100 of this embodiment. First, the player loads the game cassette 15 into his or her portable video game player 10, and then turns on the power (not shown). After that, the CPU 11 of the portable game player 10 executes the initial setting in step si in FIG. 7 j. In the subsequent step 32, the cPU n causes the LCD 17 to display a starting screen according to the loaded game cartridge 15. The start screen contains the game title and title background image. Then, in step S3 of FIG. 7, the CPU 11 establishes synchronization with other portable game devices. In particular, by receiving the identification information transmitted by the video game machine 20 at the start of the game, and other portable electronic radio standards, the Chinese National Standard (CNS) A4 specification (210 X 297 cm) is installed --- ----- Order --------- line (please read the precautions on the back before filling this page) 592772 Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 V. Description of invention (ιβ) Device establishment Synchronization. In the initial program of the subsequent step S4, the CPU ^ gate = 2 and the various types of registers of the portable game device i: the number 5 is again the same type. Thereafter, in step S5, the operation device 14 is operated to perform a game for a video player. Therefore, the CPU 11 transfers the operation state of the operation device 14 or the input message to the video game machine 20 and receives the changed independent screen display data from the video game machine 20. The CPU u supplies this display data to the LCD driving circuit 18 so as to display an independent screen thereon. Incidentally, in this game operation state, each time the condition for generating or updating the backup data is reached according to the progress of the game, the CPU updates the backup data and temporarily stores it in the RAM 16 and, at an appropriate time, will It is transferred to the RAM 15b for storage. The specific description will be made with reference to FIG. 8. When the game processing is started, the CPU U obtains the key-in value from the operating device according to the key-in message receiving program shown in FIG. 3 (A) in step S11, and sets it to an appropriate value. Type on the value register (not shown). In the following step S12, the CPU 11 sends the program according to the key-in message in the same area 151 (FIG. 3 (A)), and operates the keys 14a to 14e stored in the same key-value register, Such as typing a message, etc., transfer to the video game machine 20. In step S13, the CPU 11 receives the display range of the relevant portable video game player 10 and the unit information contained in the display area from the television game machine 20. In step S14, the CPU 11 creates an independent screen to be displayed on the LCD 17 according to the received unit message. . · 1 -------- tr --------- (Please read the notes on the back before filling in this page) This paper size is applicable to China National Standard (CNS) A4 (210 X 297) Mm) 16 311453 592772 V. Description of the invention (mouth)

Therefore, the independent screen displayed on the LCD 17 during the replay process on the tape-type video game player is changed with the key operation of its related operating device 14. (Please read the precautions on the back before filling in this page) The operation of cpu2i on the TV game machine 20 will be performed with reference to Figure 9 to identify the first bald Zunshu luxury will Zunshu cassette 3? Long then turn on the power switch (not shown). Then, in the first step S21 of FIG. 9, the CPU 21 of the video game machine 20 executes the initial setting. In step S22 after 1, the CPU 21 causes the display 40 to display a start screen or a start screen according to the loaded game cartridge 25, and the start screen includes a game title and a title background image. In steps 823 and 524, 0 卩 1121 waits for a key-in message from the portable game player 10. That is, if this key-in message is received in step S23, and the result of the CPU 21 is yes in the step S24, then skip to the next step S25. Printed by the Department of Economics, Economics and Intellectual Property-Bureau Consumers' Co., Ltd. The game start processing is executed in step S25. In particular, in this step S25, the register / flag area 165 included in the CPU 21 or the ram 26 (picture 2) of the video game machine 20 is set to be a unique starting value for the relevant game. . In the next step S26, the CPU 21 transmits the aforementioned identification message to the portable video game player 10. "Identification information" is the data used by the CPU 21 to distinguish each portable video game player 10. For example, when two portable video games 10 are connected to the connector 23c of the video game machine 20, the identification information is transmitted to the The portable video game player 10 connected to the first connector and transmits ^ 02h〃 to the portable video game player 10 connected to the second connector. Because this paper standard is applicable to the Chinese National Standard (CNS) A4 specification (210 X 297) (Mm) 17 311453 592772 A7 V. Description of the Invention (M) Therefore, the CPU 11 of each portable video player can identify the message to determine its own transmission data. According to the identified transmission data, perform the steps described previously. S13. In steps S27 and S28, the CPU 21 continues to execute the game processing until the end of the game is detected. Fig. 10 shows the game processing step S27 in detail. In the first step S31 of Fig. 10, the CPU 21 will interact with the TV game. The value I of the portable video game player 10 connected to the machine 20 is set to, and I =: r. In the next step S32, the CPU 21 receives the input from the first portable video game player according to the input message receiving program shown in FIG. 4. Information The Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs prints the input message based on this, and in step S33, the CPU 21 executes various operation processes according to the unit processing program shown in FIG. 4, so the processing unit J (J is an arbitrary natural number). In particular, the calculations for movement, movement, change, etc. are performed for the unit j. In the next step S34, according to the unit; the seat '(X, Y, Z) calculation includes the unit J processed in step $ 33 Display range (Figure 5). In step S35, according to the unit transfer program shown in Figure 4, the CPU 2 will be used to display the information required by all units included in this display range, and the unit before processing. ] Message to the 1st (if 1 = 1, the first) portable video game player 10. 311453 (Please read the precautions on the back before filling this page), so in step S36 The number I of the portable video game player 10 gradually increases t (I = I + 1). At step S3? T, it is determined whether the number x becomes γ. That is to say, because in this embodiment, a video game machine 2 Can be connected to four portable gaming devices 10, so In step S37, it is judged whether or not the processing of the fourth portable video game player has ended. Therefore, as long as the koji-tight scale obtained in step S37_Medium_Home Standard㈣ 仏 Specifications (· χ) 18 592772 A7 B7 V. Description of the invention ( i9)

surface. As a result, the CPU 21 returns to step 'if it executes processing for different portable video games. If the result in step S37 is YES, all operations of the portable video game player 10 and the video game machine 20 are considered to have ended. Therefore, in the next step S38, the operation processing is performed on all the units 1-M shown in FIG. 5 to display the common picture on the display 40. Please read the note of Sj first, and then, in step S39, display the screen and display it. On the display, create a common 40 containing all units 1-M. Please re-enter the item on this page k. Incidentally, in the above-mentioned embodiment, when the identification code set in the area 54 in FIG. 3 is transmitted from the portable game player to the TV game machine 20, it means that it conforms to FIG. 8 is a request for transmitting an identification code and entering a message in step S12. In this example, the video game machine 20 (Fig. 10) receives the identification code in step S32. On the other hand, since the identification code of each portable video game player 10 is stored in the area 253 as a unit message, the video game machine 20 can check that the identification codes of each portable video game player are the same in step S33 or Inconsistent, if it is inconsistent, no unit message is sent. For example, ’once the game card ϋ 15 on the portable video game player 10 is changed during operation, the identification codes will be inconsistent and therefore no unit information will be transmitted to the portable video game player. If no unit information is transmitted from the video game machine 20, the portable video game player 10 cannot update its independent screen, and as a result, an interactive game cannot be performed. In other words, the identification code can prevent the game cartridge used in the portable video game from being accidentally or improperly changed. The paper is printed in accordance with Chinese National Standards (CNS). A4 specification (210 X 297 mm) 19 311453 592772 V. Description of the invention (20) Game: 1: 12 The figure illustrates an example of a role-playing game executed on the composite theater system 100 of the above embodiment. In this embodiment, 箆]] In the first limb ... Figure 11 shows that the common screen or virtual world on the display 40 will be displayed on the LCD 17 on the LCD 17; 1Independent graphics for video games. Note that in Figures 11 and 12, the squares indicate player objects, the Ling 4 Qing 1 heart change item, and the circle indicates monsters. In this game order, set; but since the yarn six r early 70 intermission storage areas 153 and 2 53 5 ^ has the Z coordinate to show the floor in the unit shown in the n-th tower. In the common picture shown in Fig. N, the displayed tower has a plurality of layers. Assume that the player object 4P of the fourth player exists in the lowest or first layer, and the player object 215 of the second player exists in the second layer; and T player objects of one player and a third player 11? And 3P exist in the uppermost layer or the third layer. The display range shown in FIG. 12 (A) includes a player object 1P 'which is useful for the first player, that is, an independent screen for the first player. Fig. 12 (B) shows a display range including a player object 2P for the second player, that is, an independent screen for the second player. FIG. 12 (C) shows an independent day surface including a player object 3p for a third player. And FIG. 12 (D) shows a display range including a player object 4P 'for the fourth player, that is, a separate screen for the fourth player. In this game of this embodiment, each player is allowed to use various traps or monsters by capturing monsters hiding in the tower or by obtaining hidden items. As mentioned above, the paper size of these monsters, traps, players, items, etc. applies the Chinese National Standard (CNS) A4 specification (21G X 297 public love (please read the precautions on the back before filling this page). Install --- ----- Order ---%, printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 311453 592772

Description of the invention (21 / (Please read the precautions on the back before filling out this page), etc., are controlled as a unit and kept in the RAM 25b of the video game machine 20. If you type a wish, transfer it from the portable video game player 10 to The video game machine 20 (step S12), then the CPU 21 of the video game machine receives the key-in message on each portable video game player 10 (step S32) and executes the operation processing for all units in order to move, attack, defend, change And so on (step S33). Then, the CPU 21 of the video game machine 20 displays the display range of each portable video game player according to the seat objects of the player objects 1P to 4p (step S34), and will only be used for display on the display. The messages required by the units in the range are transmitted to the relevant portable video game player 10 (step S35). Incidentally, there is no communication control circuit in the TV game machine 20, and the CPU 21 can transmit the information to the corresponding portable game player. The unit information of the video game device is written into the corresponding transmission / reception buffer memory or register of each portable video game. Ministry of Economic Affairs · Intellectual Property-Bureaux X Consumer Cooperative Co., Ltd. prints CP of the portable video game device 10 U 11 only receives the necessary information from the TV game machine 20 (step S13) in order to create an independent screen (step §14). At this time, 'each player cannot see the independent screens of other players, that is, other portable ▼ LCD 17 of the video game player 10. Therefore, the player can protect the confidentiality of the pot information from being seen by other players. It is worth noting that the display 40 connected to the video game console 20 displays as shown in FIG. The overall screen displayed. This overall or shared screen is mainly shared information that every player needs to know, such as the overall map or the order of appearance. At this time, the 'third player can know the other two players through this shared screen For example, one of them seduces the other into a trap, etc. In this way, the winner is a game that has achieved the intended purpose of the game. The paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 21 311453 592772 A7 B7 V. Inventor (22), such as making other players ^^ or defeating the top leader on the tower. Note that it is also foreseeable that players can jointly defeat the leader The specificity is that in the composite game machine system of the embodiment shown in Figs. 1 and 2, ^ role-playing games can be enjoyed, in which a plurality of individuals can participate as described above. However, it can also enjoy card games or horse racing games, etc. Contest games. For card games including Solitaire, Flower, or Card collection, the game must follow the rules established by the card game. In this example, the CPU 11 of the portable video game player 10 is operated by the operating device 14 and Card selection is performed according to the data stored in the second storage medium or the game card E15 and transmitted to and from the TV game machine ^ 20. The CPU 21 of the TV game machine 20 is based on the first memory medium or the game card s 25. The game program in FIG. 2 processes the display of the shared screen, and reads the key-in message on the operating device of the portable video game device 10 and processes the same unit, so the unit message is transmitted to the portable video game device 10. Therefore, the portable video player LCD 17 shows the second: an independent picture of a card (a card that other players cannot see) in the player's hand. The video game machine displays on its display 40 as a common picture are cards to be drawn (or winning cards or discarded cards according to the rules of the game), a pile of stacked cards, and a player's wheel placed in the common area. Substitutions, nominations of dealers, etc. and the names of the winners, scores of each player, etc. at the end of the game. To this end, the RAM 16 of the portable video game player 10 has a stray memory area, and this area is provided or configured so that the cards in the player's hands can be memorized. The RAM 26 of the TV game machine 20 is equipped with a location for storing in portable electronic paper. The paper size is applicable to the Chinese National Standard (CNS) A4 (210 X 297 mm) 22 311453 592772 A7 V. Description of the invention (23)

The player 10 corresponds to a portable video game player 10, · ", a card owned by each player of A. If a player chooses to discard any of the cards in his or her hand, the type identification code of the card is transmitted to the video game machine 20-26. In other words, 'the area where the portable video game player stores this discarded card is cleared, and the code of this card is written to the corresponding field of the player's Ram 26 = | Xin. Similarly, when a player draws a card from the card pile order, the highest sound data in the card pile stored in the RAM 62 of the video game machine 20 is transmitted to the player's portable video game player 10, and writes Into RAM 16 of its portable video game player 10. Likewise, the Mahjong game will be played according to known Mahjong rules. Line-The Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs prints a portable video player LCD 17 to display the symbols of the pieces in the player's hands (pieces that cannot be seen by other players) as an independent screen. Out of pieces. The video game machine 20 displays stacked pieces on its screen 4 (), pieces thrown in a public place, player turns, etc. as a shared picture. At the end of the round, the name of the winner, the score of each player, and so on are displayed. Note that the selection of the pieces by each player is performed on the operating device 14 of the portable video game player 10, which is the same as the card game described above. In the case of horse racing games, horse racing is carried out and horse racing is carried out with the horses raised. In this example, the horse is raised on a portable video game player 10. Each player selects a horse and raises it on the portable video game player 10, and uses the selected horse to perform horse racing on the display 40 of the video game machine 20. In this example, a horse kept on a portable video game player determines its ability to run (starting sprint or final sprint) based on how the horse is raised. However, this standard is applicable to the Chinese National Standard (CNS) A4 specification (2 mm × 297 mm) '23 311453 592772 A7 — ------ —- B7 V. Description of the invention (24) The environment (for example, what kind of racetrack, large-scale racetrack, grass track, dirt track, etc.) are most favorite, or which kind of track are you most favorite, right or left, or whether there are slopes, determine the advantage of each race Or disadvantage. In any example, the given display state is displayed three-dimensionally on the display 40 of the video game machine 20, but is displayed two-dimensionally on the video cassette player 10! ^ 〇17. However, three-dimensional or two-dimensional display can be performed on the display 40 and the LCD 17. Although the present invention has been described and illustrated in detail, it is clear that it is used for illustration and example only, and not for limitation. The spirit and purpose of the present invention are limited by the scope of the following patent applications. [Explanation of Symbols] (Please read the precautions on the back before filling out this page} * Installed by the Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs

10 Portable game player 11, 21 Central processing unit 12 ^ 22 I / O interface 13, 33b connector 14 > 24 Operating device 14a, 14b, 14c, 14d Button 14e Direction designation key 15, 25 Game cassette 15a, 25a ROM 15b, 25b RAM 15c Communication control circuit 16 '26 H 62 RAM This paper size applies to China National Standard (CNS) A4 specification (210 X 297 mm) 24 311453 592772 A7 B7 V. Description of invention (25) • Ministry of Economic Affairs〆 Printed by the Intellectual Property Bureau Employee Consumer Cooperative 17 LCD display Is 18 LCD driver circuit 20 TV game machine 23a, 23b, 30a connector 27 image processing unit 29 composite image signal generation circuit 30 cable 40 display 100 composite game system 151 Game program storage area 152 Game title storage area 153, 253, 260 Unit message storage area 154 Identification code area 155 Player name area 156 Spare data area 165 Register / flag area 251 Game machine program area 252 Program area 261 to 264 Storage area (please read the precautions on the back before filling this page) This paper size applies to China National Standard (CNS) A4 210 X 297 mm) 25 311 453

Claims (1)

  1. 592772 H3 No. 891095 1 Patent Application Application Amendment to Patent Scope (February 9, 1993) A variety of composite game systems' through a connection device, a video game console connected to a common display and a separate display band The video game device is connected, and the portable video game device includes a number. The operation device is used to output the operation signal according to the operation of the game = game program storage device, which is used to carry the game program of the game. A processing device for generating an early message to be displayed on the independent display according to the output of the operating device and carrying a program, and for processing early messages for interactive games with the television game console; and The device is used to transmit and receive ... The TV game console printed by the Staff Welfare Committee of the Central Standards Bureau of the Ministry of Video Game Economics. The video game console contains: No .: Game program storage device "stored for the TV game console" for private use And programs for interactive games; pass and close ^ storage devices for temporarily storing the portable type through the connected device and the k receiving device Play temporarily save the output of the operating device; early ... 'and Yu Yi exist in the μ two game program Jian 1 (revised version) 3] 1453 H3 The program in the center generates a second type that will be displayed on the common display and should be stored accordingly. In the temporary material device and the unit information made from the player and the /: output of the portable video game player, display data for displaying a game on the public display is generated; wherein, 第一 the first The processing device is paralyzed. J Cuiqi's mf said that the image of the independent display should be changed with the operation of the T-type video game player. = The second processing device is based on the operation of multiple video game devices. Displayed image; texture ΓΓ The TV game machine and the plurality of portable video games interact at 5 o'clock in order to execute interactive games. 2 · According to the scope of patent application! Item of the composite game machine system: the connection device includes a plurality of connecting members for connecting the plurality of units; "type this video game player is connected to the television game machine; network π prints the temporary storage of the staff welfare committee of the Central Standards Bureau of the Ministry of Economy The device has a plurality of storage areas corresponding to the plurality of A devices, and is used to store the unit information of the portable video players via the connection v ;, rr to play in and out; cattle and pass-or receive specific :::: The management device is based on the unit information stored on the temporarily remaining agricultural home; ΓΓ11 related unit information or the output of the operating device corresponding to the related 榀 ▼ -type video game player, the display data of the play. Μ for interactive games 3 .: According to the scope of the patent application] the composite game machine system storage device When the plurality of portable video games are connected to: 'stored in the plurality of tape-type video games and the X 297 public issued) _ 2 (Amendment (Ben) 31] 453 592772 H3 video game consoles used in the multi-mountain-mount portable video games are crying, pulling away, and § the plural portable game programs. The storage period is as early as 4 · According to the patent application for the compound game system of Chu Bu, one of the siblings, 苴 * _ first game program storage; ^ 奘 wi μ — In this, the storage device is readable and writable memory, and the second game program The storage device includes a portable video game program storage area, a program for a video game player, and a storage device for the portable storage area, when the portable video game player starts the game through the TV game console. The library store is used to transfer and store the portable game player in the portable game program program storage area ^ and the transfer program stored in the readable and writable memory .... 5. = a kind of composite game system, via the connection Device and a TV with a game storage program _message storage media storage second game program storage quot; and a plurality of televisions with separate video game crying tricks and car 一 heart storage media carrying live video games connected The game machine is connected, and the television game machine includes a first processing state for processing the programs stored in the music: = storage medium and the first data processing device; The data storage device and operating equipment. The storage medium of the first 6 holes of the Haixi Museum contains at least · View r :: program 'is used to store the display control program to display the electric ___ mouth and common display on the carry Type I Paper Paper iT ^ i ^ -Jun 3 (Revised Edition) 592772 Game Day of the Player; The second program is used to store the transfer control program to transfer data between the portable game players; and ^ 第Three programs for storing writing programs for temporarily storing data transferred from the portable video game device to an area corresponding to the talented video game device in the first data storage device; each of the second The message storage medium is separately stored: a fourth program for storing an operation status decision program for determining an operation status by operating the device; and a fifth program for storing a display control program based on the operation status determined by the four programs Displayed on the daytime surface of the portable video game; and a sixth program for storing a transfer control program, and data transfer of a video game machine, wherein the first-program package is entered and exited Transfer to the program display becomes the display surface based on game day portable video game; and modified according to the fifth program comprising the fourth program according to the decision ~. The Staff Welfare Committee of the Central Bureau of Standards of the Ministry of Economic Affairs printed the status and changed the gold displayed on the portable video game player to make the TV game machine and the portable game: two programs; simultaneously interact with each other to Perform interactive games. Tu Jijie can essentially & a compound game according to item 5 of the scope of the patent application, which is stored in the second message storage medium, where τ < 3 a fifth program is used to generate a display that will not be changed by the wooden player. | I said 甶 in other portable. See the data. "The player's paper is considered to be applicable (revised IL version) 3" 丨 453 592772 7 · According to the application of the exclusive interest chart ^ "composite game machine system of the 6th item, where the first hole The heart storage medium further stores identification information for identifying the player, and the program includes converting the identification data to the television game machine so that the first processor of the television game machine stores the identification data in The program in the first data storage device corresponding to the player's area; and the first program of the 5th Hai causes the data developed during the game to be stored in the relevant storage area of the 4 first data storage area, which will be at the end of the game The relevant identification code is compared with the identification code of the corresponding portable video player, and if the two identification codes of Tian 4 have a specific relationship, the progress data stored in the first data storage device is transferred to the relevant portable video game player for storage in In the second data storage device. 8. The composite game machine system according to item 1 of the scope of patent application, wherein a two-dimensional image is displayed on one of the independent display and the shared display, and a three-dimensional image is displayed on the other of the independent display and the shared display. . Printed by the Staff Welfare Committee of the Central Bureau of Standards of the Ministry of Economic Affairs 9 · Compound game system according to item 1 of the scope of patent application, where the unit information includes information indicating the type of role of the unit, and coordinates indicating the display position of the unit message. (Revised) 3]] 453 papers are suitable for medium coffee miscellaneous standards (c N S) A4 specifications (21G χ 297 public variable)
TW089109511A 1999-05-28 2000-05-18 Combined game system of portable and video game machines TW592772B (en)

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JP5746253B2 (en) * 2013-03-29 2015-07-08 グリー株式会社 Terminal control system, server device, and program
JP2016192987A (en) * 2015-03-31 2016-11-17 株式会社バンダイナムコエンターテインメント Game system
JP5849170B2 (en) * 2015-08-14 2016-01-27 グリー株式会社 Terminal control system, server device, program, and terminal device

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GB2353928A (en) 2001-03-07
CA2308903A1 (en) 2000-11-28
GB2353928B (en) 2003-11-26
JP3883331B2 (en) 2007-02-21
GB0012495D0 (en) 2000-07-12

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