TW592767B - Drawing mechanism and game machine - Google Patents

Drawing mechanism and game machine Download PDF

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Publication number
TW592767B
TW592767B TW090118609A TW90118609A TW592767B TW 592767 B TW592767 B TW 592767B TW 090118609 A TW090118609 A TW 090118609A TW 90118609 A TW90118609 A TW 90118609A TW 592767 B TW592767 B TW 592767B
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TW
Taiwan
Prior art keywords
game
player
aforementioned
scope
lottery
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TW090118609A
Other languages
Chinese (zh)
Inventor
Hideaki Miyata
Ryosuke Toriyama
Makoto Shiozaki
Original Assignee
Konami Corp
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Publication date
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Publication of TW592767B publication Critical patent/TW592767B/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/0005Automatic roulette

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Toys (AREA)

Abstract

There is provided a game machine to improve a game machine which increases or reduces a betted game value corresponding to the result of played games, so as to allow a player to enjoy the game. This game machine is provided with a mortar member 111. Two small holes 111R and 111B are bored at the inner surface 111X of the member 111. The player selects one of them by operating operation buttons 123R and 123B for a sub-game. The small hole 111R or 111B selected by the user becomes a prize-winning small hole. Next, a ball is thrown into the inner surface X of the member 111. When the thrown-in ball matches with the small hole selected by the player from the small holes 111R and 111B, this is decided to be the value of the user and the medals which the user bets are doubled.

Description

五、發明說明(1) 【發明所屬之 本發明係 所下注之對象 遊戲而將對應 戲裝置者。 【習知之技術 現存有各 定之遊戲赌資 戲之結果增減 已形成為一種 以賓果遊戲、 輕鬆地品味賭 實施之特點等 伴隨著遊 戲一般均是根 例如為顯示於 係一邊觀看一 依程式所 因係依照程式 類多樣化之優 惟,此種 會給遊戲者帶 因此,對於此 之情形。 技術領域】 戲裝置。尤有關-種根據遊戲者 於ί S:例如代幣或貨幣)實行-定的主 、 戲之結果之遊戲賭資給予遊戲者之遊 種的拱形遊 為下注之對 該遊戲者所 受歡迎之遊 赛馬遊戲及 博之氣氛與 使其保有一 戲賭資之輪 據一定之遊 附設於該遊 邊進行遊戲 實行之遊戲 之設定實行 點。 遊戲裝置於 來存在有輕 種遊戲裝置 戲裝置,係 象而實行一 下注之遊戲 戲機類型。 俄羅斯輪盤 遊戲賭資不 定之受歡迎 赢之此種遊 戲程式實行 戲裝置上之 〇 增減賭注之 一定之遊戲 實行遊戲賭 式製作者之 有些遊戲者 以代幣或 定之遊戲 價值,此 此種遊戲 等之形式 各易在家 度。 戲裝置上 之遊戲。 顯示裝置 硬幣等之一 而對應該遊 種遊戲裝置 裝置例如係 實施,其可 庭用裝置上 所實行之遊 遊戲之内容 上,遊戲者 遊戲賭資之遊戲裝置 因此有可使遊戲之種 資之增減亦即賭博時 蓄意之操作之印象。 會容易產生無法投入V. Description of the invention (1) [The invention to which the invention belongs is the object of the bet. The game will correspond to the person who installed the game. [Knowledgeable technology The existence of various game gambling games results increase or decrease has been formed into a bingo game, easy to taste the characteristics of gambling implementation, etc. Accompanying the game are generally rooted, for example, to display the system while watching a program The reason is that according to the advantages of program diversification, this will bring the player, therefore, for this situation. TECHNICAL FIELD] Theater equipment. Especially relevant-a kind of arched tour given to the player based on the result of the game, which is based on the result of the game (such as tokens or currency) by the player, is a bet that is popular for the player The atmosphere of the horse racing game and the game and the wheel that keeps it in one play are set according to the set execution point of the game attached to the game where the game is performed. There have been light game devices in the past. The type of game device is a type of game machine that performs a bet on the image. Russian roulette game with uncertain gambling and popular wins. This game program implements a certain game on the device. It increases or decreases the bet. Certain games are implemented. Some players use tokens or fixed game value. This kind of game The form of waiting for each other is easy. Games on theater installations. One of the display devices, such as coins, is implemented in response to the game device. For example, the game device can be implemented on the device. The game device for the player's gaming gambling can therefore increase the game's seed capital. Minus is the impression of deliberate operation when gambling. Will be prone to be unable to invest

W2767 五、發明說明(2) 實行遊戲賭資之捭、、成__ 。而本說明書、二之遊戲多具備有主遊戲及副遊戲 得之遊戲賭資炎扯明田】遊戲者係指以遊戲者在主遊戲所 在此,:::注之對象所實行之遊戲。 高之遊戲者係一般=賽馬遊戲或賓果遊戲等之遊戲性較W2767 V. Description of the Invention (2) The implementation of gambling capital in the game is to become __. However, most of the games in this manual and the second game have the main game and the secondary game. The game gambling money is clear. Players refer to the games performed by the players in the main game. High players are generally equal to gameplay such as horse racing games or bingo games

Double Up Game)之^、$形’而副遊戲者係稱為加倍遊戲( 資會加倍而不中6日#之一^一之遊戲,係中獎的話其遊戲賭 者例如於顯示3!卜 零之簡單之遊戲者較多。副遊戲 同時使另一者1择”=使兩張撲克牌之一者為表面朝上 字為較一方所f己恭=j亡而以另方之撲克牌上所記載之數 類之副遊戲雖然碰、軍"子為大或為小為中獎之形式者。此 置上之牌卡所:載:二感覺甚強但此種以顯示於顯示裝 避免地會給予遊汽I^ 大小為中獎之條件之遊戲仍不 口 丁避戲者别述般之懷疑。 此種碰運氣之要素甚強之遊戲之认予游两# Ϊ f意性之安排之安心感者係甚重要。 r路ϊ 1目前尚未有可實行此種感覺之遊戲之裝置。 【發明欲解決之課題】 展置 本J明之目的在於提供一種不會給予遊戲者有遊 者之心意性安排之不安全感而可使其放心投入之以代 或硬幣等之一定之遊戲賭資為賭注之對象同時實行一定之 遊戲而依照遊戲之結果增減遊戲者所賭注之 戲裝置者》 、戳賭貝之遊 【解決課題之方式】 為解決上述課題,本案之申請人係提出以下之抽選機Double Up Game) ^, $ shape 'and the sub-player is called a double game (the capital will be doubled without winning the 6th # one of the ^ one of the game, if it wins, its game bettor is shown in 3! There are many simple players. The sub game makes the other one choose at the same time "= makes one of the two playing cards face-up. Although the sub-games of several types recorded are in the form of touching, army " children are large or small, they are in the form of winning. The card placed here: contains: 2 feels very strong, but this type of display is displayed on the display to avoid The game that will give Youqi I ^ a condition of winning prizes is still full of skepticism. The confession of such a lucky game is admitting to Youliang # Ϊ f. The sense is very important. R Lu Ling 1 There is currently no device that can implement such a feeling. [Questions to be Solved by the Invention] The purpose of exhibiting this J Ming is to provide a player who does not give the player the intention A sense of insecurity that allows them to rest assured that certain game bets such as coins or coins are invested The objects simultaneously implement certain changes in the game and those who play the game by means of the stakes "in accordance with the result of the game, poke bet Tony's [travel] to solve the problem of the way to solve the above problems, the applicant is asked the following case of the lottery machine

7074-4164-PF ; ahddub.ptd 5927677074-4164-PF; ahddub.ptd 592767

五、發明說明(3) 構。V. Description of Invention (3) Structure.

可受入 述盤面 作内容 一判定 否為前 獎而該 中獎者 此 純且容 未中獎 作之餘 設計之 又 手部自 入之中 感0 即,提供 抽選用之 投入前述 決定前述 裝置,可 述中選凹 凹部為前 〇 種抽選機 易判斷之 。此事象 地。因此 疑念而可 ’此種抽 複數之凹 選凹部, 一種抽選機構,包括 移動體的複數凹部; 移動體;一選擇裝置 凹部中之至少一者作 判定受入投入前述盤 部,該凹部為前述中 述中選凹部以外之凹 構係根據移動體被受 事象實行遊戲,而根 係被物理法則所支配 ,遊戲者將不會感受 安心地投入於遊戲之 選機構,遊戲者係藉 部中選擇出被判斷為 因此藉由該種方式係 一投入襞置,可對前 、了根據遊戲者之操 為中選凹部者;以及 面之移動體之凹部是 ^凹部之場合則為中 部之場合則判定為未 入至何凹部之極其單 據該情形判斷中獎或 故無攙入恣意性之操 到遊戲製作者之恣意 遊玩中。 由選擇裝置以自己之 中獎之移動體必須進 可使遊戲者獲得安全 十、货明之抽選 於盤面上之移動體 限制。 @ 所使用之移動體及盤面只 入盤面之凹部之物品其並 要是移動 無特別之 可在 體、 盤面 多面 上自ώ、、奋ί之形狀為可在盤面上自由移動之 ^ 之物品即可。此場合之例,可舉 體及圓筒體等。 J 牛Can be included in the description of the content of the disc one is judged whether it is a pre-winner and the winner has a pure and acceptable design. In addition, the hand feels in the middle of the hand. The selected concave part is easily judged by the top 0 lottery machines. The matter is like ground. Therefore, it is doubtful that such a plurality of recessed recesses, a lottery mechanism, includes a plurality of recesses of a moving body; a moving body; at least one of the recesses of a selection device is judged to be accepted and put into the aforementioned disc portion, and the recessed portion is the aforementioned one The recessed structure other than the selected recessed portion described above implements the game according to the moving body being affected by the phenomenon, and the root system is governed by the laws of physics. The player will not feel at ease and invest in the selection mechanism of the game. It is judged that, by this method, an input setting can be made to select the concave part according to the player's operation; and the case where the concave part of the moving body on the surface is a concave part is judged as the middle part. For the extreme documents that have not entered any recesses, determine whether the prize is won or that it is not intentional to engage in the deliberate play of the game maker. The moving body that wins by the selection device must enter the player to obtain safety. X. Goods of drawing The moving body on the disk is restricted. @ The used moving body and the surface of the plate only enter the concave part of the surface of the plate, and if it is moved, there is no special thing that can be freely sold on the surface of the body, the surface of the surface of the plate, and the shape is freely movable on the plate ^ . Examples in this case include a cylinder and a cylinder. J Bull

592767 五、發明說明(4)592767 V. Description of Invention (4)

盤面之形狀並無特 方形狀或俯視為圓形狀 使移動體之進行方向產 又,盤面可作成可 上移動之移動體之動作 所實行之遊戲之視覺上 品時其形成為圓形為較 回轉軸。 別之限制。例如可作成為俯視為 等。於盤面上可設置干擾移動體 生變化之干擾體。 回轉狀。藉由如此施作可使在盤 ’灸成不規律狀故可增加抽選機構 之趣味性。將盤面作成可回轉之 佳。此場合,圓形狀之中心可作 正 而 面 上 物 為 盤面亦可作成朝中心The shape of the disk surface does not have a special shape or a circular shape when viewed from the top, which makes the moving direction of the moving body. When the disk surface can be used as a visual top quality of the game implemented by the movement of the moving body, it is formed into a circular shape, which is a rotation axis. . Other restrictions. For example, it can be viewed from above. An interference body that interferes with the changes of the moving body can be set on the disk surface. Revolving. By doing so, the moxibustion on the plate can be irregular, which can increase the interest of the lottery. It is better to make the disc surface turnable. In this case, the center of the circle shape can be made positive while the surface on the surface can be made into the center.

部可分別設於前述中心之=之;f狀面。又,複數❹ 流暢地導入至凹部。W寸近。藉由如此施作可將移動毙 於盤面上可施加將移動體之速度作減速用之凹凸部, 藉由此移動體之速度有丹則仆孫去The parts can be respectively set at the center of the aforementioned; f-shaped surface. In addition, the plural ❹ is smoothly introduced into the recess. W inch is near. By doing so, the movement can be moved on the surface of the disk, and the concave-convex portion that decelerates the speed of the moving body can be applied.

疋厌,原則化係可達到使遊戲之進行時P 被適虽化之目的。具體上舉例說明之,藉由以金壓〉 式開設有孔部之板狀材形成盤面即可構成具有凹凸構造d 盤面°若盤面為圓形時,藉由於盤面上設置自 形狀1 =朝半徑方向延伸之複數道溝部亦可構成具有^凸構造4 盤面》盤面凹入而為攪盤狀之場合亦相同。溝 數目 寬度及溝部與溝部間之間隔係可適當決定。° 投入盤面之構造其並 成為授盤狀之場合中 面之切線方向上之速 置時’被投入之移動 4呆持切線方向之速度Sorry, principled system can achieve the purpose of making P appropriate in the game. Specifically, for example, by forming a plate surface with a plate-shaped material provided with holes in the form of gold pressing, a concave and convex structure can be formed. D Disk surface ° If the disk surface is circular, since the disk surface is provided with a shape of 1 = towards the radius The plurality of grooves extending in the direction can also be formed in the case where the disc surface is concave and the disc surface is recessed and shaped like a pan. The number of grooves and the distance between the grooves and the grooves can be determined as appropriate. ° When the structure of the disc surface is put into a disc-like shape, the speed in the tangential direction of the surface is set. ‘Moved in. 4 Hold the speed in the tangential direction.

投入裝置只要構成為可將移動體 無特別之限制。盤面俯視為圓形且形 之投入裝置係可將移動體以保持與盤 度投入盤面之物品。使用該種投入裝 體不會直線地朝向盤面中心。亦即,The input device is not particularly limited as long as it is configured to move the moving body. The disc device is a circular and shaped input device in plan view, which is an object that can move and hold the disc to the disc surface. With this type of input device, the center of the disc surface will not be straight. that is,

7074-4164-PF ; ahddub.ptd 592767 五、發明說明(5) _ 動而朝向設有凹係上踱著璇渦狀的軌跡作移 移動體到達凹部移動接近。因此, 又,投入梦署么Γ時可持續遊戲者之興趣。 動體朝向中心部直入移動體時若移 體投入之時機則可猫進孩紅础1右此巧妙地調整移動 上述般為踱著漩渦狀之軌佶^ ^進入所喜歡之凹部。如 調整時機使移動體進A 、 體移動時則遊戲者藉由 生。因此以此抽ϊΐ=準之凹部之情形幾乎不可能發 靈活度無關而純=構遊^與遊戲者之手部之 習知技術所描述之副遊戲上運氣之遊戲。因此特別適用於 本發明之抽選機構中之選擇裝置如上 :操::容實行將凹部中之至少一個作為者 者。其具體之構成則無限制。 邛之決定 應各SLUG::數量與複數凹部之數量相同且對 操作體相對」= 作體,:與遊戲者所操作之 由使操作體與凹部i i中選凹部而實行決定者亦可。藉 系統。…為-對-狀態可使遊戲者容易理解遊: 裝複若干個分別* :f中選凹部而實行決定者。在設置兩個操作$ f應之凹 構上例如使偶數個的:之抽選機 而使剩餘之半數盎另古+ 2數二_之知作體對應, 千數,、另方之操作體相對應。藉由如 麵 7074-4164-PF ; ahddub.ptd 第8頁 i、贫叨說明(6) 僅藉由操作一個操作體即可選耧 遊戲者對操作體之操作之 擇複數之凹部,因此可減青 遊戲者可識=G凹:3與複數操作體之對應方式可作成 藉由此種結構可用,覺二桑;操作係用以選擇凹部故 戲者可直覺地理;ίί=:乍體與凹部之對應方式,遊 本發明之抽作體。 :。例如可將凹部設為兩個凹為=個為多少個皆 疋兩個凹部中之一 θ 上述選擇裝置係決 實行之遊戲之二者擇一場合’因抽選機構所 無底之任一纟。纟發明之抽選機才籌中之凹部可為有底或 if選於:下之遊戲裝置上。 2者所賭注之對象之遊戲“Ϊ行,為根據 …果之既定遊戲者· 丁產生中獎或不中獎之 實行之遊戲之結果為中獎 ^裝置,於前述抽選裝置所 的遊戲睹資付給予遊者過象之前述遊 仃之遊戲之結果為不由將D★攸 而於刚迷抽選裝置所實 資予以沒收者;其特徵在於·、=為賭注對象之前述遊戲賭 選機構而構成之遊戲裝置者;則述抽選裝置係作為上述抽 獎時構所實行之遊戲結果為* 由如此施作係可實行如上述般之加給予 59276/7074-4164-PF; ahddub.ptd 592767 V. Description of the invention (5) _ It moves toward the recessed system with a vortex-like trajectory. The moving body moves closer to the recess. Therefore, once again, the interest of the player can be sustained in the dream department. When the moving body goes straight to the center and moves directly into the moving body, the timing of moving the body can be adjusted to the right of the child's red foundation. This is a clever adjustment of the movement. The above is a vortex-shaped track 佶 ^ into the favorite recess. If the timing is adjusted so that the moving body moves into A, the player moves by the time. Therefore, it is almost impossible to develop a game with a quasi-recessed concave part, which is irrelevant to the flexibility and pure = constructed ^ and a game of luck on the side game described by the player ’s hand. Therefore, the selection device particularly suitable for use in the lottery mechanism of the present invention is as described above: Operation: Let at least one of the recesses be implemented. Its specific composition is unlimited. The decision of 应 should be the same for each SLUG :: the number is the same as the number of the plurality of recesses and is opposite to the operating body "= work body: the operation is performed by the player by selecting the recesses from the operating body and the recesses i i. Borrowing system. … For-to-state makes it easy for the player to understand the game: pretend to decide a few recesses in *: f. On the concave structure where two operations $ f should be set, for example, an even number of: the lottery machine and the remaining half of the number of Angstrom + 2 and the number of two _ are corresponding to the known operation, thousands, and the other operation correspond. By the surface 7074-4164-PF; ahddub.ptd page 8i, poor description (6) Only by operating an operating body is optional 耧 the player has a plurality of recesses for operating the operating body, so it can be The game player can recognize = G concave: 3 and the corresponding operation of the plural operators can be made available through this structure, feel two mulberry; operation is used to select the concave part of the opera can intuitive geography; ί =: Chati and The corresponding manner of the concave part is the extract of the present invention. :. For example, two recesses can be set as two recesses. 为 One of the two recesses. Θ The above-mentioned selection device is one of the two options for the game to be executed. The recessed part in the invented lottery machine can be bottomed or if selected on the game device below. The game of the object bet by the two players is "limping," which is based on the result of the game implemented by the established player. The winning or not winning game is the winning ^ device. The game in the aforementioned lottery device will be paid to the game. The result of the aforementioned game of peregrine falcons is that those who cannot be confiscated by D ★ You and the fans of the lottery lottery device; it is characterized by the game device constituted by the aforementioned game bet selection agency that is the object of betting If the lottery device is used as the game result of the above-mentioned lottery structure, the result will be as follows:

戲及副遊戲之遊戲以係可應用於如 據』:[包括:-生遊ί實行裝置’根 對應於該主遊戲之之遊戲賭資實行〆^之主遊戲而將 遊戲實行裝置ΐ;::之遊戲賭資給予遊戲者;以及-副 戲賭資為其賭遊戲實行裝置給予遊戲者之前述遊 果的遊戲賭資仏予遊遊戲’而將對應前述副遊戲之結 # € # # ϋ〔、、°予遊戲者;其特徵在於··前述副遊戲實行 裝置係作為上述遊戲裝置者。 X貝 【發明之實施型態】 ί二參Λ圖示說明—本發明有關之較佳實施型態。 =第5圖係揭示本發明有關之遊戲裝置之構造。 圖為:二上發明有關之遊戲裝置之外觀之立體圖,第2 y本發明有關之遊戲裝置之於前後方向切斷之縱斷面 圖0 遊戲及副遊戲之 於顯示面2 1 0上設 顯示體2 0 0係對遊戲者提示後述之主 物體。顯示體係具有圓形之顯示面2 1 〇。 有複數之抽選燈21 1與顯示畫面212。 抽選燈2 11係作成可各別亮媳之狀態。於抽選燈2丨1之 各個附近係標示有「X 2」、「X 4」、「 β 「The game and sub-game games can be applied as evidence ": [Including: -Shengyou's implementation device 'corresponds to the main game's game gambling capital implementation of the main game and the game implementation deviceΐ ::: The game gambling money is given to the player; and-the side game gambling money is given to the player by the aforementioned game result of the game gambling money to the game ", and will correspond to the foregoing sub game # € # # ϋ 〔、, ° To the player; characterized in that the aforementioned sub-game execution device serves as the above-mentioned game device. X Shell [Implementation Mode of the Invention] Illustrated by two reference signs-the preferred implementation mode related to the present invention. Fig. 5 shows the structure of a game device related to the present invention. The picture is: a perspective view of the appearance of the game device related to the second invention, the second y is a longitudinal sectional view of the game device related to the present invention cut in the front-rear direction 0 a game and a sub game are displayed on the display surface 2 1 0 The body 2 0 0 is a main object to be described later to the player. The display system has a circular display surface 2 1 0. There are a plurality of lottery lamps 21 1 and a display screen 212. The lottery lights 2 and 11 are made to be individually lightable. "X 2", "X 4", "β" are marked near each of the lottery lights 2 丨 1.

X 6」、 X 10」、「X 15」、「X 25」、「X 0 J之文字。 顯示晝面21 2例如為點矩陣式之液晶顯示裝置之構成X 6 ", X 10", "X 15", "X 25", and "X 0 J." The display day surface 21 2 is, for example, a dot matrix type liquid crystal display device.

7074-4164-PF ; ahddub.ptd 第10頁 592767 五、發明說明(8) 係顯 資訊 示可使遊戲者理解主遊戲及副遊戲之内容所必要之 電飾部300係具有複數之電飾燈3〇1 ^ 係發揮修飾之功能。 t飾部0 本體部1 0 0係呈略立方體形uk 土〆士 听且万筱办狀,其上表面相對於遊戲 者係朝下方傾斜。 此本體部1 00之上表面裡側部份上形成有窪部1 10,於其 别方側則設有控制面板丨20。於本體部1〇〇之前側面上設有 作為遊戲賭資之代幣之支付口丨3 〇。 於本體部100之内部内藏有實行遊戲用之各種機器, 關於此點茲容後述。 窪部110係呈略圓筒形狀,且為具有朝下方縮窄之漸 細形狀之窪部。 於窪部110之下方配設有攪盤構件m。於此攪盤構件 111之下方係設有支持攪盤構件i丨1之支持圓盤丨丨2與自下 方樓持前述支持圓盤112之三個下方滾子113八與自側方支 持前述支持圓盤11 2之兩個側方滾子11 3 B與一個驅動滾子 11 3與球體接收部1 1 4與撐高部11 5等。 於窪部1 1 0之橫側設有將作為移動體之球體投入攪盤 構件11 1用之投入裝置11 6。 於此内面11 1 X之中心之附近穿設有圓形之小孔丨丨丨R、 111B。此等小孔11 1 r、1 11 b係相當於本發明中之凹部。小 孔111R、111 β係包夾著攪盤構件丨丨1之内面丨丨丨X之中心而 設置於對稱之位置。小孔11 1R、n丨B之直徑係形成為可將 11^' 7074-4164-PF *. ahddub.ptd 第11頁7074-4164-PF; ahddub.ptd Page 10 592767 V. Description of the invention (8) Display information is necessary to enable the player to understand the contents of the main game and the sub-game. The electric decoration part 300 is a plurality of electric decoration lights. 3〇1 ^ is a function of modification. The t decorative part 0 and the main body part 1 0 0 are slightly cube-shaped uk tortoise shells, and they are shaped like Wan Xiaoban, and the upper surface is inclined downward with respect to the player system. A depression 1 10 is formed on the inner side of the upper surface of the main body 100, and a control panel 20 is provided on the other side. On the side of the main body before 100, there is a payment port as a token for game gambling. Various devices for performing games are housed inside the main body section 100, and this point will be described later. The depression 110 has a substantially cylindrical shape and is a depression having a tapered shape that narrows downward. A stir plate member m is arranged below the depression 110. Below this stirrer member 111, a support disk supporting the stirrer member i 丨 1 丨 丨 2 and the three lower rollers 113 of the aforementioned support disk 112 from below are supported from the side to support the aforementioned support The two side rollers 11 3 B of the disc 11 2 and a driving roller 11 3, the sphere receiving portion 1 1 4 and the elevated portion 11 5 and the like. On the lateral side of the depression 1 10, a feeding device 116 for putting a sphere as a moving body into the stirrer member 11 1 is provided. Circular holes 丨 丨 丨 R, 111B are formed near the center of the inner surface 11 1 X. These small holes 11 1 r and 1 11 b correspond to the recessed portions in the present invention. The small holes 111R and 111 β are arranged at symmetrical positions around the center of the inner surface of the stir plate member 丨 丨 1 丨 丨 丨 X. The diameter of the small holes 11 1R, n 丨 B is formed so that 11 ^ '7074-4164-PF *. Ahddub.ptd page 11

592767592767

後述的球以略有餘隙之狀況予以受入之規格。小孔丨丨丨R係 被施以紅色之緣部截角,而小孔丨丨丨B則被施以藍色之緣部 戴角。於小孔111R、111Β之下方安裝有可檢知前述球體通 過前述小孔111R、111Β而落下之情形的圖未示之檢知感應 於攪盤構件1 1 1之内面1 1 1 X上設有四個干擾構件丨1 i Υ 。此干擾構件11 1Y可干擾球體而變化其行進方向。干擾構 件111Y可為任意之構成,在本例中係形成為略棒狀。干擾 構件1ΠΥ其長度方向係沿順於攪盤構件丨丨!内面111χ之最 大傾斜方向,且係配設成以上述内面丨丨丨χ之中心為對象之 中心上。 於盤面111之内面111Χ上復設有自上述内面111χ之中 心起延伸於半徑方向上之複數之溝部丨丨丨ζ,藉此可實施出 凹^凸狀。雖不須特別限定但前述溝部丨丨lz之斷面係成為略 υ字狀。 支持圓盤112、下方滾子113Α、側方滾子丨丨⑽及驅動 滾子11 3C係相互協動,藉此使攪盤構件丨丨i回轉。此 造係揭示於第3圖中。 支持圓盤112係具有一定厚度之圓形之板狀體,其中 央部具有與外周成同心之圓形之開口(圖示省略)。於對此 開口插入攪盤構件111之狀態下,攪盤構件U1係與支 盤11 2固定。 四 ^三個下方滾子11 3A係相互為同一徑之滾子,其回轉‘ 軸係呈水平,其上表面之局度係設成一致,且該等構件係The specifications of the ball mentioned later are accepted with a slight clearance. The small hole 丨 丨 丨 R is given a red edge truncation, and the small hole 丨 丨 丨 B is given a blue edge. Below the small holes 111R and 111B, there is a detection not shown, which can detect the situation where the sphere falls through the small holes 111R and 111B. The detection is sensed on the inner surface 1 1 1 of the stir plate member 1 1 X Four interference components 丨 1 i Υ. This interference member 11 1Y can interfere with the sphere and change its traveling direction. The interference member 111Y may have any structure, and in this example, it is formed into a slightly stick shape. The interference member 1ΠΥ is along the length of the stirrer member 丨 丨! The maximum tilt direction of the inner surface 111χ is arranged on the center of the object with the center of the inner surface 丨 丨 丨 χ as an object. A plurality of grooves 丨 丨 丨 ζ extending from the center of the above-mentioned inner surface 111χ in the radial direction are provided on the inner surface 111X of the disk surface 111, thereby realizing a concave-convex shape. Although not particularly limited, the cross-section of the aforementioned groove portion 丨 lz is slightly υ-shaped. The support disc 112, the lower roller 113A, the side roller 丨 丨 ⑽, and the drive roller 11 3C are coordinated with each other, thereby rotating the stirring plate member 丨 丨 i. This system is shown in Figure 3. The supporting disc 112 is a circular plate-shaped body having a certain thickness, and the central portion thereof has a circular opening (not shown) which is concentric with the outer periphery. In a state where the stir plate member 111 is inserted into this opening, the stir plate member U1 is fixed to the support plate 112. Four ^ Three lower rollers 11 3A are rollers with the same diameter as each other, their rotations ‘The shaft system is horizontal, and the local surface of the upper surface is set to be the same, and these components are

7074-4164-PF : ahddub.ptd 第12頁7074-4164-PF: ahddub.ptd Page 12

jy厶 m I 五、發明說明(1〇) 配置成位於既定之正三角 藉由以其上表面抵接支:圓點位置上。下方滾子"3A 112支持成水平狀。、盤12之下表面而將支持圓盤 垂直動滚子n3c其回轉之轴係設成 位置上。側;.二:設成位於既定之正三角形之頂點 持圓盤112 t伽& a 子係以其側面抵接支 亏圓盤112之側面而自側方樓持支持圓盤⑴。 开滾子之中,下方滾子U3A與側方滾子"3B皆是 =: 轉之狀態。亦即,下方滾子"3A與側方滾 B#人1门搞與其固定之授盤構件111回轉 夺7其回轉為較圓滑者,其期望能以 轉動作。 干又j I刀里貫現該回 槿点;=驅動滾子113C例如係藉由圖未示之由馬達所 構成之驅動部形成為可以軸心為中二斤 :113C之回轉係傳達至支持圓盤"2而將與其轉固者定二動盤衰 構件111作回轉。亦即’在此遊戲裝置上,藉 驅動滾子113C則可在任意方向上及以 $ 件ln回轉。 仕思之速度使攪盤構 球體接收部114係接收自盤面U1之小孔mR、111B 下之球體,而將球體移送至搬送部115。球體接收部114係 包含有設於小孔111R、111B之正下方之接收部114A 撑高部U5向下傾斜之板體所構成之傾斜板n4B。接收 121於其中心具有球體可通過之大小之孔而形成為 ,將自小孔111R、1ΠΒ落下之球體介以該孔送至傾jy 厶 m I V. Description of the invention (1〇) It is arranged to be located in a given regular triangle. By abutting on its upper surface: the dot position. The lower roller " 3A 112 supports horizontal. The lower surface of the disk 12 and the axis of rotation supporting the vertical roller n3c of the disk are set in position. Side 2 :. It is set to be located at the apex of a given regular triangle. Hold the disc 112 tGa & a sub-system with its side abutting the side of the supporting disc 112 and hold the supporting disc ⑴ from the side building. Among the open rollers, the lower roller U3A and the side roller " 3B are in the state of =: turning. That is, the lower roller " 3A and the side roller B # person 1 door is engaged with the fixed plate member 111 to rotate it, and the rotation is smoother, and it is expected to turn. Dry and j I realize the return point; = The driving roller 113C is formed by a driving part (not shown) composed of a motor so that the center of the shaft can be centered in two pounds: the rotation system of 113C is conveyed to the support The disc " 2 will rotate the disc decay member 111, which is its fixed member. That is, on this game device, the drive roller 113C can be rotated in any direction and by $ pieces ln. The speed of Shisi makes the stirrer structure. The sphere receiving unit 114 receives the spheres from the holes mR, 111B of the disk surface U1, and transfers the spheres to the transfer unit 115. The sphere receiving portion 114 is an inclined plate n4B composed of a plate body which is provided below the small holes 111R and 111B and the receiving portion 114A supporting portion U5 is inclined downward. Receiver 121 has a hole with a size that the sphere can pass through in its center and is formed as a sphere. The spheres falling from the small holes 111R and 1ΠB are sent to the tilt through the hole.

592767 五、發明說明(11) 1 1 4β。被送至傾斜板1 1 4β之球體係沿傾斜板1 1 4B所形成之 傾斜滾動而被移送至撐高部丨丨5之下方。 。古撐$部115係將滾動至傾斜板114β之最低位置之球體 撐咼至投入裝置116上之後述之投入通路n6A之基端部的 撐高裝置。 撐高部115例如可為第4圖及第5圖所示之構成。 依汶例之撐向部11 5係包含有兩片側板丨丨5 A與接續板 115B與回轉臂115C。592767 V. Description of the invention (11) 1 1 4β. The ball system sent to the inclined plate 1 1 4β rolls along the inclined formation formed by the inclined plate 1 1 4B and is transferred to the lower part 丨 5. . The ancient supporting part 115 is a supporting device for supporting the sphere rolling to the lowest position of the inclined plate 114β to the base end portion of the input path n6A described later on the input device 116. The elevated portion 115 may have a structure shown in FIGS. 4 and 5, for example. The supporting part 115 according to the Wen example includes two side plates, 5 A, a splicing plate 115B, and a swing arm 115C.

側板11 5 A為弧度大小相互相同之略半圓形之板體,令 ,設有較球體T之直徑略大若干之間@,上述弧度之中心 係成為最短距離,且兩側板丨丨5A係配設成相互平行。接每 ίη5:ϊ:二ΐ與側板n5A之弧度形成為同-弧度之板法 : 其寬度係等於兩側板11 5 A間之間隔。接肖 板11 5B係配設成接續兩側板11 5A之弧度之部份。 接二 ==之弧度之内侧上之弧度附近之部份之面婆 板u5A之弧度之中心相對向之侧之面戶, 搬# $ *7 t所包圍之半圓之圓弧狀之部份係球體T自下方 搬送至上方之通路。 々 構成i ί杜1吏用撐高部115之側板11 5a與接續板11 5b所欲The side plate 11 5 A is a slightly semi-circular plate body with the same radian. Therefore, there is a space slightly larger than the diameter of the sphere T @. The center of the above radian becomes the shortest distance, and the side plates 5A series Arranged parallel to each other. Each ίη5: ϊ: the radian of the two sides and the side plate n5A is formed into the same-radian plate method: its width is equal to the space between the side plates 11 5 A. The connecting plate 11 5B is a portion which is arranged to continue the arc of the connecting plate 11 5A on both sides. If the center of the arc near the part of the arc near the arc on the inner side of the arc of == is opposite to the side of the arc, the part of the arc of the semicircle surrounded by # $ * 7 t is The sphere T is transported from below to the upper path. 々 Constitutes i 杜 Du 1 uses the side plate 11 5a and the connection plate 11 5b of the high support 115

成為半圓之圓弧狀之-個球體份之通路 兵下知係形成為球體夕你 ^ 出口。作為此通路之構成年:、上端係形成為球體之為 口口以外之物品亦可者自不待言。 固所不之來 球體T如上述般係自此通路之下方供給而自上方Become a semi-circular arc-shaped spheroid's path The soldiers know the system to form a sphere, and you ^ exit. As the constituent year of this passage: It is self-evident that the upper end is formed into a sphere as an object other than the mouth. The spheroid T is supplied from below the path and from above as above

592767 五、發明說明(12) 。、於側板11 5A之至少一方之上端部上例如設置缺口等以形 成球體T之排出口。被移送至上述通路上方之球體τ係被自 此排出口排出至外部。於形成球體τ之排出口的側板丨丨5Α 上係設有朝外部方向傾斜且沿其傾斜將球體Τ導出至外部 之排出板1 1 5 Ε。 將球體Τ朝上方搬送之物品係回轉臂1 1 5 C。回轉臂 11 5 C其基、係被没於側板11 5 Α之弧度之中心之軸11 5 f所軸 支。此軸115F係被回轉其用之裝置之回轉驅動部n5G(在 此例中為以馬達構成)設成可回轉狀。回轉臂丨丨%係隨著 被回轉驅動部11 5G之驅動力所作動之軸U5F之回轉而如第 5圖中之X所示般作回轉。回轉臂115(:之長度係可使其前端 部接近接續板11 5 B之與側板丨丨5 A之弧度之中心相對向之面 之長度。回轉臂11 5C其在以其前端部接收球體τ之狀態下 回轉,藉此,在上述之半圓之弧狀之通路内將球體τ ’^下 =朝上方推上。又,於此例之回轉臂115之前端上設有對 應於球體τ之外形之扇形之缺口部丨丨5Η ,藉此,可容 利用回轉臂1 1 5C之前端接收球體τ。 路之ΐί ΪΓ!5之特徵於考慮到兩側板115Α所規制之通 2之寬度方向時,此回轉臂115C之至少前端部( =5C之全體亦可)係、若干偏心於排出口之遠端。亦即 ’,由:撐高部"5C可將球體丁如第6圖所示般以回轉臂 115C之偏心所引起之不安定狀態在通路内將其 球體Τ係被兩側板11 5Α之相對肖之面(4寺为 口之側之側板1 i 5 Α之與另外之侧板! i 5 Α相對向:面)有所排支出592767 V. Description of Invention (12). For example, a notch or the like is provided on an upper end portion of at least one of the side plates 115A to form a discharge port of the sphere T. The sphere τ transferred above the above path is discharged to the outside from the discharge port. A side plate 丨 5A forming a discharge opening of the sphere τ is provided with a discharge plate 1 1 5 E which is inclined toward the outside and leads the sphere T to the outside along the slope. The objects that carry the ball T upwards are the swing arms 1 1 5 C. The base of the swing arm 11 5 C is supported by a shaft 11 5 f which is not located at the center of the radian of the side plate 11 5 A. The shaft 115F is provided with a turning drive unit n5G (in this example, a motor) for turning the device for turning the shaft. The swing arm 丨 丨% rotates as shown by X in Fig. 5 as the shaft U5F is rotated by the driving force of the swing driving part 115G. The length of the swing arm 115 (: is such that the front end portion can approach the length of the face opposite to the center of the radian of the side plate 丨 5 A of the side plate 丨 5 A. The swing arm 11 5C receives the sphere at its front end τ In this state, the spheroid τ '^ down = pushed upwards in the arc-shaped path of the semicircle described above. In this example, the front end of the slewing arm 115 is provided with a shape corresponding to the sphere τ The fan-shaped notch 丨 5Η allows the sphere τ to be received by the front end of the swing arm 1 1 5C. The characteristics of the road ΐ ΐ ΪΓ! 5 take into account the width direction of the pass 2 regulated by the 115A on both sides, At least the front end portion of this swing arm 115C (= the whole of 5C is also possible) is a number of eccentric to the far end of the discharge port. That is, ', by: the support part " 5C, the sphere can be as shown in Figure 6 With the instability caused by the eccentricity of the swing arm 115C, the sphere of the sphere in the passage is the opposite side of the side plate 11 5A (the side plate 1 i 5 Α on the side of the mouth and the other side plate! i 5 Α relative direction: face) has a row of expenses

7074-4164-PF ; ahddub.ptd 第15頁 592767 五、發明說明(13) ,,同/時並在通路内被推上。之後,於到達上述排出口時 ί、、體T係失去支持而自然朝具有排出口之側落下。於該處 如上述般因具有排出板1 1 5Ε故球體Τ在排出板1丨5Ε之上表 面滾動而被導出至外部。 實行此種回轉臂11 5 C之偏心時即使於排出口附近未設 =:=體τ自回轉臂115C推出之特別之機構亦可將球體Τ推 准即使不使回轉臂11 5 C如上述般偏心,而例如於回 轉臂11 5C之前端設置具有當回轉臂丨15C到達排出口時將 體朝排出口滾動用之傾斜的面部,則不須要推出球體 特別機構。惟,如本實施型態所述一般,藉由在回轉臂 11 5之通路内實施偏心時則可省略將回轉臂丨丨5C之前 削成傾斜狀之繁瑣之加工程續,其於處理手續及 ^ 面上皆甚有利。 人+乏兩 投入裝置11 6係對攪盤構件1 11之内面丨丨丨χ將作 體之球體予以投入之裝£,其構成為具備有投 路二, 與打擊棒116B。 投入通路11 6A係將球體自其基端部(配設有打 116B之側)引導至前端部之引導裝置。此實施型態奉 入通路116A係作成斷面略匸字形。投入通路116八係 又 越接近其前端則徐徐f曲之形狀。此弯曲形狀係為 盤構件111之緣部^ T應於攪 於投入通路116A中,復形成有自其基端部起 部為徐徐上昇之傾斜。惟,在投入通路1164之前端部^端 ••T近 5927677074-4164-PF; ahddub.ptd page 15 592767 5. Description of the invention (13), at the same time and in the path is pushed up. After that, when reaching the above-mentioned discharge port, the body T system lost support and naturally fell toward the side with the discharge port. At this point, because the discharge plate 1 1 5E is provided as described above, the sphere T rolls on the surface of the discharge plate 1 5E and is led out to the outside. When such an eccentricity of the swing arm 11 5 C is implemented, even if it is not set near the discharge port, a special mechanism introduced from the swing arm 115C can also align the sphere T even if the swing arm 11 5 C is not as described above. It is eccentric, and for example, a face provided with a tilting surface for rolling the body toward the discharge port when the swing arm 15C reaches the discharge port is provided at the front end of the swing arm 11C, and it is not necessary to push out a special mechanism of a sphere. However, as described in this embodiment, when the eccentricity is implemented in the path of the swing arm 115, the tedious addition of cutting the swing arm before 5C can be omitted. ^ It's very beneficial on the whole. The person + two input device 11 6 is a device that puts the inner sphere of the stirrer member 1 11 into a ball. It is composed of a second channel and a 116B. The input path 11 6A is a guiding device that guides the sphere from the base end portion (the side on which 116B is provided) to the front end portion. In this implementation type, the entrance passage 116A is formed into a slightly sloping cross section. The eighth line of the input path 116 is closer to the front end, and the shape of the f-curve gradually. The curved shape is such that the edge ^ T of the disc member 111 should be stirred into the input path 116A, and a slope gradually rising from the base end portion is formed. However, before the end of the channel 1164 ^ end •• T near 592767

五、發明說明(14) 以曲折線L為境界設有朝前端下行之傾斜。亦即於 路H6A上係具有上昇至曲折線[並自該處起向下行通 斜。 '^傾 此種投入通路1 1 6 A係可產生以下之效果。亦 於投入通路1 1 6A而前進之球體於勢道較強時係 义仃 入至授盤構件⑴之内面⑴x,係以沿㈣盤構件^V. Description of the invention (14) The inclination downward to the front is set with the zigzag line L as the realm. That is, on the road H6A, there is an ascending to zigzag line [and a downward slope from there. '^ 倾 Such a channel 1 1 6 A can produce the following effects. Also, the sphere advancing when the channel 1 1 6A is put into place, when the potential is strong, it means that it enters the inner surface 授 x of the award member ⑴, and it is along the ㈣ plate member ^

部之Jr向被投入。一方面,於勢道較弱時則在上述: L之刖方消失其速度而返迴到基端部。球體之勢道鬥 程度時有時球體會以幾乎速度〇之狀態超過曲折線L、、,曰 使是在此種場合因給予球體曲折線L以後之由下行傾 P 產生之速度故自投入通路116八之前端被投入攪盤構件m 之内面mx之球體係被施以沿順於攪盤構件丨丨丨之 ::速度。亦即依此投入裝置116,被投入攪盤構件⑴之 =之球體經常保持著朝向俯視為圓形之構成之 件111之切線方向之速度。 構 、又,此例之投入通路116A係將球體投入至儘 視為圓形構成之攪盤構件丨丨〗之切線方向上, 中 路⑽之弯道之内側部份延長成較外側部份為長。又又通於 t ϋ ί路1 16A t曲折線L更前端側之内側部份上設有防、 止球體洛下至彎道内側用之落下防止壁116c。 牧H =擊棒116B係以其前端作打擊而給予球體經由投入通 路116A投入至攪盤構件ln之内面χ之速度。此種打通 =係f Ϊ珠台及智慧球等所採用之物品為相同之部品。 亦P,打冑棒11 6B上係II由以彈黃等所構成之圖未示之彈Ministry of Jr is invested. On the one hand, when the potential is weak, it is at the above: The side of L disappears its speed and returns to the base end. When the sphere's potential is fighting, sometimes the sphere will exceed the zigzag line L, at a speed of almost 0. In this case, the speed of the descent line P after giving the sphere zigzag line L will be put into the channel. 116 The ball system whose front end is put into the inner surface mx of the stirrer member m is applied along the speed of the stirrer member 丨 丨 丨:. That is, in accordance with the input device 116, the sphere of the stirrer member ⑴ = is often maintained at a velocity toward the tangential direction of the component 111 which is circular in plan view. In addition, the input path 116A of this example is to insert the sphere into the tangential direction of the stirrer member which is considered to be a circle. The inner part of the curve of the middle road is extended to be longer than the outer part. . On the inner part of the front end of the zigzag line 1 16A and the zigzag line L, a fall prevention wall 116c for preventing and stopping the ball from falling down to the inside of the curve is provided. Animal husbandry H = The baton 116B is a speed at which the front end strikes and the ball is thrown into the inner surface of the stirrer member ln through the throw-in path 116A. This type of connection = The items used for f Ϊ 珠 台 and 智 球 are the same parts. Also P, snoring stick 11 6B II is a bullet not shown in the figure composed of bullet yellow etc.

第17頁 592767Page 17 592767

性體經常賦予打擊棒11 6 B之 棒11 6B之前端係位於投入通 體之彈壓力將打擊棒1163拉 球體擊出。遊戲者抽掉手部 側移動之打擊棒116B之前端 向授盤構件111之内面X行進 速。 前端側方向之彈壓力,且打擊 路1 1 6A内。遊戲者係抵抗彈性 牽至身前側,其後放開手部將 後,以彈性體之彈壓力朝前端 係打擊球體,藉此球體得到朝 之在投入通路116A内行走之球 於控制面板120上配設有實行遊戲所須之複數之 構件(參照第1圖及第4圖)。 ” 具體上係設有實行後述之主遊戲所須之六個主遊戲用 操作按鍵121與決定按鍵122與實行副遊戲所須之兩個副遊 戲用操作按鍵123R、123B與投入作為遊戲賭資之代幣用之 代帶投入口124與和代幣之付出有關之支付按鍵125 按鍵126。 於主遊戲用按鍵121上分別標示有「χ2」、「χ4 、「x6」、「xlO」、「xl5」、「x25」之文字〇丄 遊戲用按鍵121係半透明之樹脂製品,藉由^設於其内部 之燈具壳熄乃可顯不其操作狀態。決定按鍵丨2 2係用以輪 入指示抽選開始之資訊用之物品。 副遊戲用操作按鍵1 23R、1 23B分別由半透明之樹脂 成’藉由使設於其内部之燈具亮熄可顯示其操作狀態。形 成副遊戲用操作按鍵123R之樹脂係成為紅色而形成副遊 操作用按鍵1 23B之樹脂係採用藍色。 副遊戲用操作按鍵123R係對應於小孔lnR,而副遊戲The sex body often gives the striking rod 11 6 B the front end of the rod 11 6B is located under the pressure of the bomb which is put into the body, and the striking rod 1163 is pulled out by the ball. The player removes the front end of the striking stick 116B, which is moving on the side of the hand, and travels toward the inner surface X of the disc providing member 111 at a speed. The pressure of the spring in the front-side direction hits the road 1 1 6A. The player resists the elasticity and pulls to the front side. After releasing the hand, the player strikes the ball toward the front end with the elastic force of the elastic body, so that the ball gets the ball walking in the input path 116A on the control panel 120. There are a plurality of components necessary to implement the game (refer to FIG. 1 and FIG. 4). Specifically, it is provided with six main game operation buttons 121 and decision button 122 required for implementing the main game described later, and two sub game operation buttons 123R and 123B required for implementing the sub game, and investment as a substitute for gaming gambling. The token input port 124 for coins and payment buttons 125 and 126 related to the payment of tokens. The main game buttons 121 are labeled "χ2", "χ4", "x6", "xlO", and "xl5", respectively. The text "x25" 0. The game button 121 is a translucent resin product, and the operation state can be displayed by extinguishing the lamp housing inside it. The decision button 丨 2 2 is an item for rotating the information indicating the start of the lottery. The operation buttons 1 23R and 1 23B for the auxiliary game are made of translucent resin, respectively. The operation state can be displayed by turning on and off the lamps provided inside. The resin forming the operation button 123R for the sub game becomes red, and the resin forming the operation button 1 23B for the sub game is blue. The auxiliary game operation button 123R corresponds to the small hole lnR, and the auxiliary game

592767 五、發明說明(16) 用操作按鍵1 23B係對應於小孔丨1 1B,其理由係藉由小孔 123R、123B之載角之顏色與構成副遊戲用操作按鍵123r、 1 23B之樹脂之顏色作對應使遊戲者一見即可理解者。 又’副遊戲用操作按鍵1231?、123B可直接為其形狀或 對小孔111R、11 1B實施若干變形者亦可。例如使小^丨丨 、111 B分別為複數個且為相同數目(例如各五個)而使小孔 111R與小孔1 11B分別對應於副遊戲用操作按鍵123R、ΐ23β 者亦可。此場合之小孔丨丨1R與小孔丨丨1B之排列不論作成何 種樣式皆不拘。例如於攪盤構件丨n之内面丨丨丨χ上隨機嗖 置亦可,而順沿於攪盤構件丨丨!之緣部且設成與攪=構: 111之中心附近形成為同心圓狀者亦可。若為後者之ρ人 ,可將小孔1 11 R與小孔i i i Β作交互排列。 司口 代幣投入口 124上安裝有具備既定之感應器之 數器,遊戲者自代幣投入口丨24所投入之代幣之個二 此代幣計數器檢測出。 j用 支付按鍵1 2 5係指示該時刻之遊戲者所擁有之 遊戲者投入之代幣與主遊戲或副遊戲之結果所獐 之合計值中扣除遊戲者在主遊戲或副遊戲之結 ,代幣所得之代幣值,以下稱為信用代幣)之支付之物 品 〇 、校正^鍵126係供遊戲者選擇依主遊戲之結 之代幣之信用化或者押賭於副遊戲之物品。 又于 說明有關内藏於遊戲裝置之本體部1〇〇之 於本體4 1 G G上内藏有代幣保持器丨4 Q及代/搬送機構 國592767 V. Description of the invention (16) The operation button 1 23B corresponds to the small hole 丨 1 1B. The reason is that the color of the angle of the small holes 123R and 123B and the resin constituting the operation buttons 123r and 1 23B for the sub-game Corresponding colors make players understand at first sight. Also, the operation buttons 1231? And 123B for the sub-game can be directly shaped or a small number of deformations can be made to the small holes 111R and 11 1B. For example, it is also possible to make small ^ 丨 丨 and 111 B a plurality and the same number (for example, five each) and make the small holes 111R and 1 11B correspond to the operation buttons 123R and ΐ23β of the sub game, respectively. In this case, the arrangement of the small holes 丨 1R and small holes 丨 丨 1B is not restricted in any style. For example, it can be randomly placed on the inner surface of the stir plate member 丨 n 丨 丨, and follow the stir plate member 丨 丨! And the edge part is set to mix with the structure: 111 near the center can be formed into a concentric circle. If it is the latter, the small holes 1 11 R and the small holes i i i Β can be arranged alternately. The token input port 124 is equipped with a counter with a predetermined sensor. The player inputs two of the tokens from the token input port 24. This token counter detects it. j Use the payment button 1 2 5 to indicate the total value of the tokens invested by the player owned by the player at that moment and the result of the main game or the sub-game. The value of the tokens obtained from the currency is hereinafter referred to as the credit tokens). The correction key 126 is an item for the player to choose whether to credit the tokens based on the end of the main game or bet on the side games. In addition, the explanation is about the built-in body part 100 of the game device, and the token holder 4 1 G G is built in the body 4 1 G and the token / transfer mechanism country

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141 〇 間游2::持器140係保持多量之代幣之儲藏室。遊戲者 而獲得代帶之場合,儲存於此之代幣係依遊 戲者之♦曰不自代幣之支付口 13〇支付出。 者4ί· ΐ幣,达機構141係對應於後述之控制部之指示將適 田里之自代幣保持器14〇搬送至支付口 13〇之物品。 於本體部100上復内藏有實行遊戲用之圖未示之回 路0 p陳;^路係包括有CPU(Central Pr〇cessing unit)、 人 n〇ly memory)、RAM(Random access memory)與 n將此等構件以匯流排等接續而構成回路者。 CPU為中央處理部,係控制遊戲裝置全體。例如實行 =遊戲或副遊戲或實行顯示畫面212之顯示或實行電飾燈 3 01之凴熄控制。 ROM係記錄在此遊戲裝置上所實行之各處理所須之程 式或資料’CPU係根據其程式而實行既定之處理。 RAM則提供貫行程式用之作業領域。 ▲介面係發揮作為此回路與其他機器相連繫用之窗口之 ,係接續著驅動滾子113c、主遊戲用操作按鍵i2i、 /、疋按鍵122、副遊戲用操作按鍵123R、123β、代幣計數 器、支付按鍵125、校正按鍵126、檢知感應器、代幣搬送 機構141、抽選燈211、顯示畫面212與電飾燈3〇1等。 上述之cpu藉由執行程式可於上述之回路中構成如第7 圖所示般之功能方塊。141 〇 Time 2: 2: Holder 140 is a storage room that holds a large amount of tokens. Where the player obtains tokens, the tokens stored here are paid out from the token payment port 13 of the player. For the 4 · coins, the 机构 mechanism 141 is an item that transfers the self-token holder 14 from Shida to the payment port 13 in accordance with the instructions of the control section described later. On the main body 100, there is a circuit 0 p, which is not shown in the figure for game implementation; ^ The road system includes a CPU (Central PrOcessing unit), a human memory, a RAM (Random access memory), and n Those who connect these components with a bus or the like to form a circuit. The CPU is a central processing unit and controls the entire game device. For example, the execution of a game or a sub-game or the display of the display screen 212 or the blackout control of the electric lamp 3 01 is performed. The ROM is a program or data necessary for recording each process performed on the game device. The CPU executes a predetermined process based on the program. RAM provides the field of operation of the through stroke. ▲ The interface is used as a window for connecting this circuit to other machines. It is connected to the drive roller 113c, the main game operation buttons i2i, /, 疋 button 122, the sub game operation buttons 123R, 123β, and the token counter. , Payment button 125, correction button 126, detection sensor, token transfer mechanism 141, lottery lamp 211, display screen 212, electric decoration lamp 301, and the like. The above-mentioned CPU can form a functional block as shown in FIG. 7 in the above-mentioned circuit by executing a program.

592767 五、發明說明(18) 亦即’此實施型態中之遊戲裝置係具有輸入資訊接收 部4 1 0與控制部4 2 0。 輸入資訊接收部4 1 〇係接收來自主遊戲用操作按鍵 、決定按鍵122、副遊戲用操作按鍵123R、123B、代幣 汁數器、支付按鍵125、校正按鍵126與檢知感應器之資訊 然後將該資訊傳送至控制部4 2 〇。 控制部4 20係實行遊戲裝置全體之控制之物品。係實 行主遊戲、副遊戲之控制、驅動滾子113C之回轉控制、抽 選燈21 1之亮熄及顯示畫面2丨2之顯示有關之控制、代幣搬 送機構141之控制、電飾燈3〇1之亮熄控制。 更詳述之,控制部420係包含有主遊戲控制部421、副 =戲控制部422、支付控制部43〇、顯示控制部44〇及電 控制部450等構成。 主遊戲控制部42 1係形成為本發明之主遊戲實行裝置 ΐ 份之物品,係介以輸入資訊接收部而根據來自 # =用操作㈣121、決定按鍵122、代f計數器之資訊 右ί補之物品。纟遊戲控制部421復將與實行主遊戲 電』資訊送至支付控制部430、顯示控制部44°及 電飾控制部4 5 0。 、、主之==部421所實行之主遊戲係根據遊戲者所賭 ^將對應於該俄羅斯輪盤遊戲之結果之代幣支付給遊戲 副遊戲控制部422係形成為本發明之副遊戲實行裝置592767 V. Description of the invention (18) That is, the game device in this embodiment has an input information receiving section 4 1 0 and a control section 4 2 0. The input information receiving unit 4 1 0 receives information from the main game operation buttons, the decision button 122, the sub game operation buttons 123R, 123B, the token counter, the payment button 125, the correction button 126, and the detection sensor, and then This information is transmitted to the control section 4 2 0. The control unit 4 20 is an item that controls the entire game device. The main game and auxiliary game control, the rotation control of the drive roller 113C, the control of the lottery lamp 21 1 on and off and the display of the display screen 2 丨 2, the control of the token transfer mechanism 141, and the electric decoration lamp 3 are implemented. 1 on / off control. More specifically, the control unit 420 includes a main game control unit 421, a sub-play control unit 422, a payment control unit 43o, a display control unit 44o, and an electric control unit 450. The main game control section 421 is an item formed as the main game execution device of the present invention. It is supplemented by the information from the input information receiving section based on the information from # = operation ㈣121, decision button 122, and f counter. article.纟 The game control unit 421 sends the information on the execution and execution of the main game to the payment control unit 430, the display control unit 44 °, and the electric control unit 450. The main game implemented by the main == 421 is based on the player's gambling. ^ The token corresponding to the result of the Russian roulette game is paid to the game. The sub-game control section 422 forms the sub-game implementation of the present invention. Device

592767 五、發明說明(19) ί: 1U系根據介以輸入資訊接收部41°所接收之副遊 用按鍵測、⑽與檢知感測器之資訊實行副遊遊戲 副遊戲者係遊戲者於主遊戲之結果獲得代 用操作按鍵1 23R、123Β之一方被按壓眭邮者/ 遊戲 、兹杜γ 万被按壓時所實行之遊戲。副 f ^,以主遊戲實行部421給予遊戲者之代幣為賭注之對 象所貫行之遊戲,例如作為加倍遊戲而實行。加倍 係將對應該遊戲之結果之代幣給予遊戲者之遊戲二 副遊戲控制部422係將實行遊戲所須之資訊傳送至支 付控制部430、顯示控制部440與電飾控制部45〇。 副遊戲控制部422係具備如第8圖所示之功能方塊圖之 構成。 亦即,副遊戲控制部42 2係包含有選擇部42 2A、判定 部422B、代幣管理部422C、輔助控制部422D等構成。592767 V. Description of the invention (19) ί: 1U is based on the information of the side game button test, test and detection sensor received by the input information receiving section 41 °. The side game is performed by the side game player. As a result of the main game, one of the substitute operation buttons 1 23R, 123B is pressed, and the gamer / game, which is executed when Zdv 10,000 is pressed, is obtained. The sub f ^ is a game performed by using the tokens given to the player by the main game execution unit 421 as bets, for example, as a doubled game. The doubling is a game that will give the player a token corresponding to the result of the game. The secondary game control unit 422 transmits information necessary for game execution to the payment control unit 430, the display control unit 440, and the electric control unit 45. The sub-game control unit 422 has a structure including a functional block diagram as shown in FIG. That is, the sub-game control unit 42 2 includes a selection unit 42 2A, a determination unit 422B, a token management unit 422C, and an auxiliary control unit 422D.

•選擇部422A係根據自副遊戲用操作按鍵123R、123β所 輸入之資訊決定中選小孔之物品。此例之選擇部42 2A係於 副遊戲用操作按鍵1 23R被操作時將該副遊戲用操作按鍵 123R所對應之小孔1UR選為中選小孔,而於副遊戲用操作 按鍵12 3B被操作時將該副遊戲用操作按鍵123B所對應之小 孔111 B選為中選小孔。此種資訊係被傳送至判定部4 2 2 β。 判定部4 22Β係決定抽選之結果為中獎或不中獎之裝置 。具體言之’係判定遊戲者投入攪盤構件lu之内面111χ 之球體所落入之小孔丨丨丨R、Π 1 Β與中選小孔是否一致。判 定部42 2B於前述者為一致時則判定為中選,而於不一致時• The selection unit 422A determines the item to be selected as a small hole based on the information input from the operation buttons 123R and 123β of the sub game. The selection unit 42 2A of this example is selected as the small hole 1UR corresponding to the operation button 123R of the sub game when the operation button 1 23R of the sub game is operated, and the operation button 12 3B of the sub game operation button is selected. During operation, the small hole 111 B corresponding to the operation button 123B for the auxiliary game is selected as the selected small hole. Such information is transmitted to the determination unit 4 2 2 β. The judging unit 4 22B is a device which decides whether the result of the lottery is winning or not winning. Specifically, ′ is to determine whether the small holes 丨 丨 R, Π 1 Β which the player puts into the inner surface 111χ of the stirrer member lu fall into the selected holes. The judgment unit 42 2B judges that the former is selected when they agree with each other, and when they are inconsistent,

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則判定為不中選。此資訊將被傳送至代幣 代幣管理部422C係管理應支付給 =2C ° 之物品。具體言之,於判定上找夕紅难/者之代l之數目 選時則將賭注對象之代幣之兩倍 戲·)^…果為中 無有應支付給使用者之代幣(〇個)者。 』决疋為 輔助控制部“2D係實行是否進行副遊戲之決定 滾子11 3C之回轉之控制者。 15動It is judged as not winning. This information will be transmitted to the tokens. The token management department 422C manages the items that should be paid to = 2C °. Specifically, when judging the number of generations that are difficult to find, the number of tokens to bet is doubled.) ^ ... If there is no token that should be paid to the user (〇 A). The final decision is for the auxiliary control unit "2D is the controller who decides whether or not to play a sub game. The controller of the roller 11 3C rotation. 15

控制部43 0係,據來自主遊戲控制部421與來自副 戲控制部422之汛號實行信用化之代幣之數量之管理者 I又,當應支付代幣之資訊介以輸人資訊接收部41〇而自 f寸按鍵125|受理時則生成—定之支付訊號並將該訊號 傳送至代幣搬送機構141。代幣搬送機構141係根據所受理 之前述訊號將一定個數之代幣自支付口13()支付出者。 顯示控制部44 0係根據來自主遊戲控制部421與副遊戲 控制部422之訊號生成控制抽選燈21 i之亮熄用之訊號或者 生,於顯不畫面212上顯示一定之影像用之畫像訊號者。 ,等吼號分別被傳送至抽選燈2 1 !與顯示畫面2丨2。根據此 等訊號,抽選燈21 1在一定之時機亮熄而於顯示畫面212上 顯示一定之畫像。The control unit 430 is based on the manager of the number of tokens credited from the main game control unit 421 and the sub-game control unit 422. The number of tokens to be credited is received by the input information through the input information. The unit 41 generates a fixed payment signal from the f-inch button 125 | upon acceptance and transmits the signal to the token transfer agency 141. The token transfer agency 141 pays out a certain number of tokens from the payment port 13 () based on the aforementioned signals received. The display control unit 44 0 generates a signal for controlling the on or off of the lottery lamp 21 i based on the signals from the main game control unit 421 and the sub game control unit 422, and displays a certain image signal on the display screen 212. By. , And the roar is transmitted to the lottery lamp 2 1! And the display screen 2 丨 2 respectively. Based on these signals, the lottery lamp 21 1 is turned on and off at a certain timing and a certain portrait is displayed on the display screen 212.

電飾控制部4 5 0係根據來自主遊戲控制部4 2 1與副遊戲 控制部4 2 2之訊號實行一定之電飾控制者。此訊號被傳送 至各電飾燈301。電飾燈301係根據前述訊號以一定之時序 分別作亮熄動作。The electric control unit 450 performs a certain electric control unit based on the signals from the main game control unit 4 21 and the sub game control unit 4 2 2. This signal is transmitted to each electric decoration lamp 301. The electric decorative lights 301 are turned on and off at a certain timing according to the aforementioned signals.

五、發明說明(21) 茲說明此遊戲裝置之動作例。 此實施型態中之主游銳I [ 、 主遊戲者具體上係以下、f 上述者般為俄羅斯輪盤。 遊戲者首先自方式進行。 而關於代幣被投入之」二:124投入-定個數之代幣。 之個數之資訊一同被m代幣計數器與被投入之代幣 ^ \ 1J破傳迗至主控制部421。 之遊ϊΐ班,戲者根據前述代幣(依場合有時為先前實行 主遊齡實 博。具體上遊戲者必須按壓 王遊戲用操作按鍵1 21。 厂 字 注 厂V. Description of the Invention (21) The operation example of this game device will be described. In this implementation type, the main game player I [, the main player is specifically the following, f the above is a Russian roulette. The player first proceeds by himself. Regarding the tokens being invested "two: 124 inputs-a fixed number of tokens. The number of pieces of information is passed to the main control unit 421 by the m-token counter and the invested tokens ^ \ 1J. According to the aforementioned tokens (sometimes based on the occasion, the player has previously implemented the main game of the old game. In particular, the player must press the king game operation button 1 21. Factory Word Note Factory

X 於主遊戲用操作按鍵121上如上述般標示有Γχ2」 4址」厂χ6」「χ10」 「χ15」 「χ25」之任—者之文 按壓^遊係用操作按鍵121之一者時則成為遊戲者賭X is marked on the main game operation button 121 as Γχ2, 4 address, factory χ6, χ10, χ15, and χ25 as described above. When one of the game operation buttons 121 is pressed, Become a Player

X 己所操作之該主遊戲操作按鍵丨2 1上所標示之「X 2」 —4」χ6」「χ1〇」 「xl5」 「X25」之任一者之數 子之狀態。惟,成為賭注「χ2」 「χ4」 「χθ」「χ 10」χ15」 「χ25」之數字中之複數者亦可而成為分別 對前述各個數字賭注複數個代幣之狀態者亦可。 又’遊戲者係不能賭注被信用化之代幣以上之代幣。 關於此方面之監視係由與支付控制部4 3 〇之協動而以主遊 戲控制部421進行者。 關於遊戲者賭注何數字之資訊係自主遊戲用操作按鍵 1 2 1被傳送至主遊戲控制部4 21。 接著,當遊戲者按壓決定按鍵1 2 2時則受取該資訊之 主遊戲控制部4 2 1進行抽選。此抽選係由主遊戲控制部4 2 1The state of any of the "X 2"-4 "χ6", "χ1〇", "xl5", and "X25" marked on the main game operation button that X has operated. However, it is also possible to be a plural number among the numbers of "x2", "x4", "xθ", "x10", "x15", and "x25", and it is also possible to make a state of betting a plurality of tokens on each of the foregoing numbers. Also, the player cannot bet on tokens that are credited or more. The monitoring in this regard is performed by the main game control unit 421 in cooperation with the payment control unit 430. Information on the number of the player's bet is transmitted to the main game control unit 4 21 by the operation button 1 2 1 for the autonomous game. Next, when the player presses the decision button 1 2 2, the main game control unit 4 2 1 receiving the information performs lottery. This lottery is controlled by the main game control unit 4 2 1

7074-4164-PF ; ahddub.ptd 第24頁 592767 五、發明說明(22) 隨機地選擇上述之抽選用燈2丨1之一者而進行者。抽選之 結果則藉由使被選擇之抽選用燈2 1 1之任一者產生點亮作 用而告知遊戲者。 ^ 惟’突然使一個抽選用燈2 1 1點亮時遊戲者其實並不 能享玩遊戲。因此,在此遊戲裝置上係使無效而熄滅之抽 選用,211順序點亮而沿抽選用燈21丨使亮光作回轉成圓形 狀之演出/以此,主遊戲被稱為俄羅斯輪盤。又,於使抽 ^燈211停止時(僅所選擇之抽選燈於最後被點亮)隨著抽 j、燈2 1 1停止之接近則實行點亮及熄滅之切換速度漸行降 1: : f ί :可。抽選用燈211之點亮及熄滅之時序係被 二’部421之控制下之顯示控制部44〇所控制。 V 7二_ χ 10」「χ 15」「χ25」或「χ〇」之數 :抽i;=?421於遊戲者所押賭之數字與最後點亮 ;邊為所未=。數字為-致之物 決定為未中獎之場合,遊戲 合,,此 藉由操作支付按二仃可主將遊二或者尚有信用額度之場合則 -方面,決定為中選之二化之代幣付出。 定為將遊戲者所押注之代幣;二遊戲控制部“I係決 寫之倍率而支付給遊戲者。c燈具之旁侧所書 6」之主遊戲用操作按鍵12心遊戲者按壓書寫有「X Τ χ 6」押賭一個代幣且7074-4164-PF; ahddub.ptd Page 24 592767 V. Description of the invention (22) One of the above-mentioned randomly selected lamps 2 丨 1 is performed. The result of the lottery is notified to the player by causing any one of the selected lottery lamps 2 1 1 to light up. ^ However, when a lottery lamp 2 1 1 is suddenly turned on, the player cannot actually enjoy the game. Therefore, in this game device, the invalidation and extinguishment of the lottery selection, 211 lights up sequentially and along the lottery selection lamp 21 丨 turns the light into a circular performance. Thus, the main game is called Russian roulette. In addition, when the lottery lamp 211 is stopped (only the selected lottery lamp is turned on at the end), as the lottery j and the lamp 2 1 1 stop approaching, the switching speed of turning on and off gradually decreases 1 :: f ί: Yes. The timing of turning on and off the lottery lamp 211 is controlled by the display control section 44o under the control of the second section 421. V 7 2 _ χ 10 "" χ 15 "" χ 25 "or" χ〇 "number: draw i; =? 421 is the number bet on the player and finally lights up; the edge is not =. The number is-when the Zhizhi thing is decided to be the winner, the game is combined, and this is the case where the second choice is the second choice of tokens. Give. It is set to bet the tokens wagered by the player; the second game control unit "I is a write-off ratio and paid to the player. C The book next to the lamp 6" The main game operation button 12 heart player presses to write "X Τ χ 6" bet on a token and

「在此,於抽選燈211之旁邊分別標示有「X 2」「X"Here," X 2 "and" X

592767 五、發明說明(23) $止之抽選燈211旁側所書寫之數字亦為Γχ 6」時則主 戲控制部4 2 1決定為給予遊戲者六個代幣。 惟,主遊戲亦可實行其他之演出。例如除於任意的扯 選,2 1 1旁側設置「χ 2」等之數字外亦可使其包含★等 一疋之文字及記號,而於其旁側之抽選燈2丨i最終 則將最終點亮之燈設為兩個而提供遊戲者提高中機^、 利盈。使抽選燈2 1 1亮熄而使兩個光成回轉狀時則可演屮 視覺性之娛樂效果。又,於任意之抽選燈2丨丨之 、一 「FREE GME」等之一定之文字及記號時且其旁側 燈211最終點亮時則可實行無信用化代f個數限制之遊獻 。此情形亦對遊戲者甚為㈣,可提高遊戲之樂趣。又, 關於遊戲者所能押賭之代幣之數量,若將之與信 幣之數I相對應而決定者亦屬可行。 ::是:種作法,主遊戲之結果為決定為中選之場合 ,该思曰之負訊將被傳送至電飾控制部45〇。 J電飾控制祕。之控制下係以可對遊戲者告知 事之形式作免熄。 、月 決定給遊戲者一定個數之代幣之上述之資訊 至副遊戲控制部421與支付控制部43〇。 ,、傳达 接著,副遊戲控制部422之辅助控制部422d係使校正 按,126與^副遊戲用操作按鍵123R、123β。係對遊戲者詢 2 J:ίI:J遊戲之意思。亦即,此副遊戲係在詢問遊 戲者之思心之後,於遊戲者希望實行時方始實行。 當遊戲者按壓任意之副遊戲用操作按^ 23r、】MB時 1^· 第26頁 7074-4164-PF ; ahddub.ptd 592767592767 V. Description of the invention (23) When the number written on the side of the lottery lamp 211 of $ Zhi is also Γχ 6 ", the main game control unit 4 2 1 decides to give the player six tokens. However, the main game can also perform other performances. For example, in addition to random selection, besides 2 1 1 numbers such as "χ 2" can be set to include characters and symbols such as ★, and the lottery lamp 2 on the side will eventually be finalized. The set of two lights is provided to improve the player ’s profitability and profitability. When the lottery lamp 2 1 1 is turned on and off and the two lights are turned, a visual entertainment effect can be achieved. In addition, when certain characters and signs such as "FREE GME" and any of the side lights 211 of the lottery lamp 2 丨 丨 are finally turned on, it is possible to implement a credit-free travel promotion. This situation is also very embarrassing to the player, which can improve the fun of the game. In addition, it is also feasible to determine the number of tokens that a player can bet on if it corresponds to the number of coins I. :: Yes: This is the method. The result of the main game is determined to be the place to be selected. The negative message of the thinking will be transmitted to the electrical control unit 45. J Electric decoration control secret. Under the control, the player can be exempted in a form that can inform the player. It is decided to give the player a certain number of tokens of the above information to the sub-game control section 421 and the payment control section 43. Next, the auxiliary control unit 422d of the sub-game control unit 422 makes the correction presses 126 and ^ the sub-game operation buttons 123R and 123β. Ask the players 2 J: ίI: J The meaning of the game. That is, this sub-game is implemented after asking the player's thoughts, when the player wishes to do so. When the player presses any of the sub-game operations, press ^ 23r,】 MB 1 ^ · Page 26 7074-4164-PF; ahddub.ptd 592767

則自動地實行進行副遊戲之意旨之決定。另外,當遊戲者 按壓校正按鍵126時則決定為不實行副遊戲之意旨。 被施加不實行副遊戲之決定時,副遊戲控制部422之 代幣官理部422C係將遊戲者在主遊戲所獲得之代幣決定為 可付出之代幣。此資訊將被傳送至支付控制部4 3 〇而相同 份量之代幣將會追加於信用額度中。 此%合’在此終了遊戲。 遊戲者欲繼續進行主遊戲或者操作支付按鍵丨2 5時將 會付出信用化之代幣。 於決疋為進行副遊戲時,亦即當遊戲者按壓任一者之 副遊戲用操作按鍵123R、123B時,則被按壓之副遊戲用操 作按鍵點亮而其他的按鍵則熄滅。此情事意味著遊戲者押 賭副遊戲用操作按鍵1 2 3 R、1 2 3 B之一方。如前所述,副遊 戲用操作按鍵123R係對應小孔11 1R,而副遊戲用操作按鍵 1 23B係對應小孔1 πβ。因此遊戲者選擇副遊戲用操作按鍵 1 23R、1 23B之一方並按壓其之行為係等於選擇小孔丨丨丨R、 小孔11 1 B之一方。藉此,遊戲者可押賭小孔丨丨丨R、小孔 111B之一方。 又’當遊戲者按壓副遊戲用操作按鍵1231^、123B之一 方時,其資訊將被傳送至選擇部422A。選擇部422係根據 4 決定中選小孔。亦即,小孔丨丨丨R、1丨丨B中,係將遊 戲者所按壓之副遊戲用操作按鍵丨23R、丨23B所對應之小孔 決定為中選小孔。 於中選小孔決定之前後,撐高部丨15將球體供給至投The decision to carry out the subgame is automatically implemented. In addition, when the player presses the correction button 126, it is determined that the sub game is not performed. When a decision not to implement the sub game is imposed, the token official management section 422C of the sub game control section 422 determines the tokens obtained by the player in the main game as payable tokens. This information will be transmitted to the payment control section 430 and the same amount of tokens will be added to the credit line. This% 合 'ends the game here. When the player wants to continue the main game or operate the payment button, the tokenized token will be paid out when the game is executed. When the final game is to play a sub game, that is, when the player presses any of the sub game operation buttons 123R, 123B, the pressed sub game operation buttons light up and the other buttons go out. This situation means that the player bets on one of the operation buttons 1 2 3 R and 1 2 3 B for the secondary game. As described above, the operation button 123R for the secondary game corresponds to the small hole 11 1R, and the operation button 1 23B for the secondary game corresponds to the small hole 1 πβ. Therefore, the behavior of the player selecting one of the operation buttons 1 23R and 1 23B for the sub-game and pressing it is equal to selecting one of the small hole 丨 丨 R and the small hole 11 1 B. With this, the player can bet on either the small hole 丨 丨 丨 R or the small hole 111B. When the player presses one of the sub-game operation buttons 1231 ^ and 123B, the information is transmitted to the selection unit 422A. The selection unit 422 selects a small hole based on 4 determinations. That is, in the small holes 丨 丨 R, 1 丨 丨 B, the small holes corresponding to the operation buttons 丨 23R and 23B pressed by the player are determined as the selected small holes. Before and after the selection of the small hole, the support section 15 supplies the sphere to the pitch.

592767 五、發明說明(25) 入裝置116之投入通路116A之基端部。 接著’遊戲者操作打擊棒Π 6 B。藉此,球體經過投入 通路116A被投入攪盤構件η!之内面1ηχ。當打擊力較又弱 而無法使球體到達攪盤構件1 1 1時遊戲者將重複操作^擊 棒11 6Β直到球體被投入攪盤構件111Β為止。此時為催促遊 ,者操作打擊棒11 6Β於顯示晝面上可顯示若干之晝像。此 場合,接收來自副遊戲控制部422之訊號之顯示控制部44() 係控制顯示畫面21 2。 被投入之球體係拖矣著螺旋執跡而同時並朝中心下降 至攪盤構件1 u之内面111X。惟,球體之運動因干擾構件 H1Y之存在係變得不規則。球體係被溝部1112所減速,於 經過一定之時間後,係落入小孔1 1 1 R、1 1 1 B中之一者。 又,雖不限制於此,但在此實施型態中係使球體落入小孔 1 1 1 R之機率與落入小孔1 1 1 B之機率幾乎相同。亦即,干擾 構件1 1 1 Y係構成為使球體落入小孔111 r之機率與落入小孔 iiiB之機率為相同者。 接著’判定部4 2 2係決定抽選之結果為中獎或未中獎 三此決定係根據球體所落入之小孔111R、111B是否與所決 疋之中選小孔為一致之情事進行判定者。判定部42 2B於前 ,者為一致時判定為中獎而於不一致時判定為不中獎。此 資訊將被送至代幣管理部42 2C。 判疋為未中獎之場合,代幣管理員422C係決定給予遊 戲之代幣數為零。此場合,在此終了遊戲。 遊戲者欲再次實行主遊戲或者尚有信用額度之場合藉592767 V. Description of the invention (25) The base end of the input path 116A of the device 116. Next, the 'player operates the stick Π 6 B. Thereby, the sphere is charged into the inner surface 1ηχ of the stirrer member η! Through the input path 116A. When the striking force is weak and the sphere cannot reach the stirring plate member 1 1 1, the player will repeat the operation of the bat 11 6B until the sphere is put into the stirring plate member 111B. In order to urge the swimmer at this time, the person operating the striking stick 11 6B can display several daylight images on the display daylight surface. In this case, the display control unit 44 () receiving a signal from the sub-game control unit 422 controls the display screen 21 2. The put-in ball system dragged the spiral track while descending towards the center to the inner surface 111X of the stirring plate member. However, the motion of the sphere becomes irregular due to the existence of the interference member H1Y. The ball system is decelerated by the groove 1112, and after a certain period of time, it falls into one of the small holes 1 1 1 R, 1 1 1 B. Also, although not limited to this, in this embodiment, the probability that the sphere falls into the small hole 1 1 1 R is almost the same as the probability that the sphere falls into the small hole 1 1 1 B. That is, the interference member 1 1 1 Y is configured such that the probability that the sphere falls into the small hole 111 r is the same as the probability that the sphere falls into the small hole iiiB. Next, the “determination unit 4 2 2” decides whether the result of the lottery is winning or not winning. 3 This decision is based on whether the holes 111R, 111B in which the sphere falls are consistent with the holes selected in the decision. The judging unit 42 2B is the former. If it is the same, it is judged as a winning prize, and if it is not the same, it is judged as not winning. This information will be sent to the token management department 42 2C. In the event that the prize is not awarded, the token manager 422C decides that the number of tokens given to the game is zero. In this case, the game ends here. If the player wants to implement the main game again or has a credit line

I 第28頁 7074-4164-PF ; ahddub.ptd 592767 五、發明說明(26) 由操作支付按鍵125係可將信用化之代幣支付出。 於判定為中獎之場合,代幣管理員422C係決定為將應 付〜遊戲者之代幣之數目設為押賭對象之代幣之數目之數 倍。 &^此,副遊戲控制部422之辅助控制部422D係使校正 = 1:6與副曰遊戲用操作按鍵⑽、ΐ23β再度亮熄。係對 遊戲者珣問是否欲進行副遊戲。 1231?而=遊戲者按壓校正按鍵126、副遊戲用操作按鍵 i z κ、1 2 3 B之任一去夕咨% y么、1 根據該資訊,副遊ΐ “=2被二送Λ輔助控制部422D。 遊戲。 、馭徑制邛422係決定是否再度實行加倍 ^ 為不貫行加倍遊戲之場合,代靜營J?邮4 9 9 fW糸 將應付給遊戲者之代幣 代免e理相2“糸 此場合,在此終=达至支付控制部43°。 將信用化之二;2 ::主遊戲或者藉由操作支付按鍵1 25 行加:ίί為=遊”:則依上述之流程再度實 代幣以1/2之機率增、實订加倍遊戲時可將自己所擁有之 者損失自己所擁有Λ气惟’加倍遊戲者其令使用 率。 斤擁有之全部之代幣之危險性亦有1/2之機 【發明i η Τ間遊戲者可享受遊戲之樂趣。 從上述之却ηρ » 你Τ將以遊戲賭資為I Page 28 7074-4164-PF; ahddub.ptd 592767 V. Description of the invention (26) The credit token can be paid out by operating the payment button 125. In the case where it is determined that the prize is won, the token manager 422C decides to set the number of tokens payable to the player as a multiple of the number of tokens to bet on. & ^ Here, the auxiliary control unit 422D of the sub-game control unit 422 makes the correction = 1: 6 and the operation buttons ⑽ and ΐ23β of the sub-game again turn on and off. It asks the player if he wants to play a side game. 1231? And = the player presses the correction button 126, the auxiliary game operation button iz κ, 1 2 3 B?% Y, 1 According to the information, the vice tour ΐ "= 2 is sent by Λ auxiliary control Department 422D. Game. 422, the deciding path system 422 decides whether to double again ^ For occasions where the game is not doubled, Dai Jingying J? Post 4 9 9 fW will be paid to the player's token tokens. Phase 2 "In this case, at this point = 43 ° to the payment control unit. Credit two; 2 :: Main game or by operating the payment button 1 25 Line plus: ίί == 游 ": When the tokens are increased again at a rate of 1/2 and the game is doubled according to the above process, You can lose your own ownership Λ Qi but 'double the player's order usage rate. The risk of all the tokens owned by Jin also has 1/2 of the opportunity [invention i η T players can enjoy The joy of the game. From the above but ηρ »You will use the game gambling funds as

7074-4164-PF ; ahddub.ptd 第29頁 I又說明中可知,依本發 592767 五、發明說明(27) 押賭之ί 5 :進仃遊戲且對應遊戲之結果增減遊戲者所押 錄之遊、貝之的遊载裝置改良成使操作者感覺不到遊戲 製作者之态意性操作之存在且使遊戲者可安心地享玩遊 戲。 [圖式簡單說明】 第1圖為本發明之一實施型態之遊戲裝置之外觀之立 體圖。 第2圖為第1圖所示之遊戲裝置之内部構造之縱斷面 圖。 第3圖為第1圖所示之遊戲裝置所具有之攪盤構件之驅 動回轉用之構造之說明圖。 第4圖為第1圖所示之遊戲裝置之本體部之包含部份斷 面圖之俯視圖。 第5圖為第1圖所示之遊戲裝置之撐高部之構成之側視 圖。 第6圖為第4圖所示之撐高部之之a_a箭視方向之示意 圖。 第7圖為第1圖所示之遊戲裝置之構成之功能方塊圖。 第8圖為第7圖所示之副遊戲控制部之構成之功能方塊 圖。 【符號說明】 I 0 0〜本體部; II 0〜窪部; 1 1 1〜攪盤構件;7074-4164-PF; ahddub.ptd on page 29. It can be seen from the description that according to this issue 592767 V. Invention Description (27) Bet 5: Enter the game and increase or decrease the result of the game. Zhiyou and Beizhi ’s ride-loading device is improved so that the operator does not feel the existence of the intentional operation of the game maker and allows the player to enjoy playing the game with peace of mind. [Brief description of the drawings] Fig. 1 is a perspective view of the appearance of a game device according to an embodiment of the present invention. Fig. 2 is a longitudinal sectional view of the internal structure of the game device shown in Fig. 1; Fig. 3 is an explanatory diagram of a structure for driving and rotating the stirrer member of the game device shown in Fig. 1; FIG. 4 is a plan view including a partial cross-sectional view of a main body portion of the game device shown in FIG. 1. FIG. Fig. 5 is a side view of the structure of the elevated portion of the game device shown in Fig. 1. FIG. 6 is a schematic view of the a_a arrow viewing direction of the elevated portion shown in FIG. 4. FIG. 7 is a functional block diagram of the structure of the game device shown in FIG. 1. FIG. Fig. 8 is a functional block diagram showing the structure of the sub game control section shown in Fig. 7. [Symbol description] I 0 0 ~ body part; II 0 ~ depression part; 1 1 1 ~ stirring plate member;

7074-4164-PF : ahddub.ptd 第30頁 592767 五、發明說明(28) 11 IX〜内面; 111Y〜干擾構件; 11 1Z〜溝部; 11 1 R、1 11 B 〜小孔; 11 3C〜驅動滾子; 11 4〜球體接收部; 11 5〜撐高部; 11 6〜投入裝置; 11 6A〜投入通路; 1 2 0〜控制器面板; 121〜主遊戲用操作按鍵; 122〜決定按鍵; 12 3R、123B〜副遊戲用操作按鍵; 1 2 5〜支付按鍵; 1 2 6〜校正按鍵; 1 3 0〜支付口; 1 4 1〜代幣搬送機構; 2 0 0〜顯示體; 2 1 1〜抽選燈; 3 0 0〜電飾部; 4 1 0〜輸入資訊接收部; 4 2 0〜控制部; 421〜主遊戲控制部; 42 2〜副遊戲控制部;7074-4164-PF: ahddub.ptd Page 30 592767 V. Description of the invention (28) 11 IX ~ inner surface; 111Y ~ interference member; 11 1Z ~ groove part; 11 1 R, 1 11 B ~ small hole; 11 3C ~ drive Roller; 11 4 ~ sphere receiving part; 11 5 ~ high support part; 11 6 ~ input device; 11 6A ~ input path; 120 ~ controller panel; 121 ~ operation button for main game; 122 ~ decision button; 12 3R, 123B ~ operation buttons for auxiliary games; 1 2 5 ~ payment buttons; 1 2 6 ~ correction buttons; 1 30 ~ payment ports; 1 4 1 ~ token transfer mechanism; 2 0 ~ display body; 2 1 1 ~ lottery lamp; 3 0 ~ electric decoration part; 4 1 0 ~ input information receiving part; 4 2 0 ~ control part; 421 ~ main game control part; 42 2 ~ sub game control part;

7074-4164-PF ; ahddub.ptd 第31頁 592767 五、發明說明(29) 42 2A〜選擇部; 4 2 2 B〜判定部; 43 0〜支付控制部; 43 3C〜代幣管理部; 4 3 3 D〜輔助控制部; T〜球體; L〜曲折線。7074-4164-PF; ahddub.ptd page 31 592767 V. Description of the invention (29) 42 2A ~ selection unit; 4 2 2 B ~ decision unit; 43 0 ~ payment control unit; 43 3C ~ token management unit; 4 3 3 D ~ auxiliary control unit; T ~ sphere; L ~ zigzag line.

IIB1I 第32頁 7074-4164-PF ; ahddub.ptdIIB1I Page 32 7074-4164-PF; ahddub.ptd

Claims (1)

、 部 申請專利範圍 2 一種抽選機構,包括: 盤面,具有作成可受入抽選用之移動體的複數凹 -投入裝置’可對前述盤面 中之:巧裝置’,可根據遊戲者之操:Ϊί動體; 夕一者作為中選凹部者;以及、 各決定前述凹部 "'判定裝置,可判定受入投入二 Z舍為則述中選凹部,該凹部 &面之移動體之凹 I獎而該凹部為前述中選凹部二:中選凹部之場合則 為未中獎者。 卜之四部之場合則判定 2.如申請專利範圍第1項之抽選 體係為球體者。 、機構,其中前述移動 3 ·如申請專利範圍第丨項之抽選 為俯視為圓形狀者。 ’其中前述盤面 ^ 、^如申請專利範圍第3項之抽選機 係以前述圓形狀之中心為軸而設為可回’其中前述盤面 5·如申請專利範圍第3或4項之抽^轉者。 面可作成朝中心凹陷之攪盤狀面,且^機構,其中前述盤 於前述中心之附近。 旻數個凹部可分別設 6·如申請專利範圍第3項之抽選機 面上可施加將移動體之速度作減速用之’其中於前述盤 7·如申請專利範圍第1項之抽選機四凸部。 面上設有干擾移動體而使移動體之行進,其中於前述盤 擾體者。 向產生變化之干 7074-4164-PF ; ahddub.ptd 六、申請專利範圍 8·如申請專利範圍第5項 裝置係可將移動體以保持蛊 、機構’其中前述投入 盤面之物品。 之切線方向上之速度投入 9·如申請專利範圍第1 裝置者備有數量與複數凹部之旦、機構,其中前述選擇 安裝之複數之操作體,以與:相,且對應各凹部分別 之凹部作為中選凹部而實行決^ 所操作之操作體相對應 1 〇 ·如中請專利範圍第j項=2、° 裝置可作成對應於複數凹部中 ^選機構,其中前述選擇 作體而以與操作者所實行之之若干個分別安裝複數個操 部而實行決定者。 呆作體為對應之凹部為中選凹 項之抽選機構,其中作為 式可作成遊戲者可識別之 11·如申請專利範圍第9 複數凹部與複數操作體之對應方 1 2 ·如申請專利範圍第丨 可設為兩個,而前述選、之抽選機構’其中前述凹部 中選凹部者。 、置係決定兩個凹部中之一方之 13· —種遊戲裝置, 一抽選裝置,、 # · 實行產生中獎《不^據遊戲♦所賭注之冑象之遊戲賭資 一支付裝置,私二之結果之既定遊戲者;以及 中獎時將超過作糸扯 > 選裝置所實行之遊戲之結果為 々注對象夕、丄、 給予遊戲者,而於14 之則述遊戲賭資的遊戲睹資付 J "^刖述抽撰:驻里 中獎時將作為賭、、主料 遷展置所實行之遊戲之結果為不 f象之前述遊戲賭資予以沒收者; 592767 申請專利範圍 其特徵在於: 前,抽選裝置係中請專利範圍第i、2、3、4、6、7、 1 〇或1 2項之抽選機構者。 注對象2遊两接冓所實仃之遊戲結果為中獎時可將作為賭 子象之迦戲賭資之兩倍之遊戲賭資給予遊戲者。 15· 一種遊戲裝置,包括: 戲賠:i遊戲:行裝置’係根據遊戲者所賭注之對象之遊 戲“給遊戲而將對應於該主遊戲之結果之遊 二副遊戲實行裝置,係實行主遊戲實行装置給予遊戲 者之前述遊戲賭資為其賭注對象之副遊戲,而將對應前述 副遊戲之結果的遊戲賭資給予遊戲者; 其特徵在於: 前述副遊戲實行裝置係作為前述申請專利範圍第1 3項 之遊戲裝置者。Scope of application for patents 2 A lottery mechanism, including: a disk surface with a plurality of concave-input devices that make a movable body that can be selected for drawing; can be used for the above-mentioned disk surface: clever device, according to the player's operation: The first one is the one who selects the recessed part; and, each of the aforementioned recessed parts " 'judging means can determine the receiving recessed part Z, and the recessed part is selected as the recessed part of the moving body of the recessed part & The recessed part is the second selected recessed part: when the recessed part is selected, the winner is the unsuccessful. In the case of Part IV, 2. If the lottery system of item 1 of the scope of patent application is a sphere. , Mechanism, in which the aforementioned movement 3 · If the lottery in the scope of patent application 丨 is selected as a circular shape in plan view. 'Where the aforementioned disk surface ^, ^ If the lottery machine of item 3 of the patent application range is set with the center of the circular shape as an axis, it can be returned.' Wherein the aforementioned disk surface 5 · If the lotion of the patent application area 3 or 4, draw ^ By. The surface can be made into a stirring plate-shaped surface recessed toward the center, and the mechanism, wherein the aforementioned disk is near the aforementioned center.旻 Several recesses can be set separately6. If the drawing machine on item 3 of the scope of patent application is applied, the speed of the moving body can be applied to decelerate. Convex. The surface is provided with a disturbing moving body for moving the moving body, among which the aforementioned disturbing body is disturbed. 7074-4164-PF; ahddub.ptd 6. The scope of the patent application 8. If the scope of the patent application is the fifth item, the device can hold the moving body to hold the 蛊, the mechanism ’which is put on the surface of the disk. Speed input in the tangential direction9. If the applicant applies for the first scope of the patent, the device and the number and number of recesses are provided. Among them, the plurality of operating bodies that are selected for installation are equal to: and correspond to the recesses of each recess. The operation body corresponding to the selection of the concave portion is operated. The operating body corresponding to the operation is corresponding to 1 〇 · If the patent scope item j = 2, the device can be made to correspond to a plurality of concave portions. Operators implement several decision-making units by installing a plurality of operations. The dull body is the drawing mechanism for the corresponding concave part to be the selected concave item. Among them, the formula can be made to be identified by the player. 11 · If the patent application scope is 9th, the counterpart of the multiple concave part and the multiple operating body 1 2 · If the patent application scope Number 丨 can be set to two, and the aforementioned selection and selection mechanism 'wherein the aforementioned recesses select the recesses. The set determines 13 of one of the two recesses—a kind of game device, a lottery device, and #. Implementation of a game that generates a winning prize "not ^ according to the game of bets, a payment device, a private device, and a private result." The game will be performed when the winner wins the game. The result of the game performed by the selected device is to bet on the target, and it will be given to the player. In the game described in 14, the game bet will be paid J " ^ Narrative drawing: When the resident wins the prize, the aforementioned game gambling funds will be confiscated as a result of the game performed by the main player, and the material will be forfeited; 592767 The scope of the patent application is characterized by: For the device, please select the lottery organization in the scope of patent i, 2, 3, 4, 6, 7, 10 or 12. Note that when the result of the game actually played by the two players is two times, the game bet will be doubled to the player. 15. A game device, including: Play compensation: i game: line device 'is a game-playing device that executes the game according to the object of the player's bet "to the game and will correspond to the result of the main game. The game execution device gives the player the aforementioned game gambling money as a sub game to which the bet is targeted, and the game gambling money corresponding to the result of the aforementioned sub game is given to the player; It is characterized in that the aforementioned sub game execution device is the first in the scope of the aforementioned patent application. Players of 3 items.
TW090118609A 2000-09-13 2001-07-31 Drawing mechanism and game machine TW592767B (en)

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US8790174B2 (en) 2006-02-15 2014-07-29 Konami Digital Entertainment Co., Ltd. Drawing machine for jackpot game, and game machine and game system using the same
TWI659771B (en) * 2017-07-07 2019-05-21 日商科樂美遊樂有限公司 Game device and program of game device
WO2022067200A1 (en) * 2020-09-25 2022-03-31 Halliburton, Ronald Spinning skill-based game that dispenses prizes

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JP3468745B2 (en) * 2000-09-13 2003-11-17 コナミ株式会社 Lottery mechanism and game device
JP2004065931A (en) * 2003-05-01 2004-03-04 Konami Co Ltd Lottery mechanism and game device
JP2006000487A (en) * 2004-06-18 2006-01-05 Aruze Corp Game machine
JP5003964B2 (en) * 2008-02-13 2012-08-22 株式会社セガ Container, ball circulation device and game device
JP5460162B2 (en) * 2009-07-23 2014-04-02 株式会社タイトー Game equipment using lottery machines
JP5460163B2 (en) * 2009-07-23 2014-04-02 株式会社タイトー Game device with bonus game by lottery machine
JP6010515B2 (en) * 2013-10-04 2016-10-19 株式会社コナミデジタルエンタテインメント game machine
JP7410680B2 (en) 2019-09-19 2024-01-10 株式会社タイトー Lottery device

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JP2000300827A (en) * 1999-04-22 2000-10-31 Taito Corp Roulette type medal game machine
JP3468745B2 (en) * 2000-09-13 2003-11-17 コナミ株式会社 Lottery mechanism and game device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8790174B2 (en) 2006-02-15 2014-07-29 Konami Digital Entertainment Co., Ltd. Drawing machine for jackpot game, and game machine and game system using the same
TWI659771B (en) * 2017-07-07 2019-05-21 日商科樂美遊樂有限公司 Game device and program of game device
WO2022067200A1 (en) * 2020-09-25 2022-03-31 Halliburton, Ronald Spinning skill-based game that dispenses prizes

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