TWI659771B - Game device and program of game device - Google Patents

Game device and program of game device Download PDF

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Publication number
TWI659771B
TWI659771B TW107123116A TW107123116A TWI659771B TW I659771 B TWI659771 B TW I659771B TW 107123116 A TW107123116 A TW 107123116A TW 107123116 A TW107123116 A TW 107123116A TW I659771 B TWI659771 B TW I659771B
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TW
Taiwan
Prior art keywords
bet
betting
lottery
horse
unit
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TW107123116A
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Chinese (zh)
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TW201906652A (en
Inventor
佐佐木庸輔
中坂昇
平鍋野驅
東尚吾
內山貴視
石田哲夫
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日商科樂美遊樂有限公司
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Publication of TWI659771B publication Critical patent/TWI659771B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C13/00Voting apparatus
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

一種遊戲裝置,其具有:指定受理部,其受理來自玩家的指定,該指定係從具有複數種押注方式的抽選遊戲所使用之複數抽選要素中,指定一個以上的抽選要素;顯示控制部,其將屬於複數種押注方式中任一者之複數押注對象候選中,符合在指定受理部受理指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選顯示在顯示部;押注受理部,其受理對於顯示部所顯示之一個以上的押注對象候選之至少一押注對象候選的押注;抽選執行部,其執行用於從複數抽選要素中選擇一個以上的抽選要素之抽選;以及,判定部,其基於抽選執行部的抽選結果,針對在押注受理部受理押注之至少一押注對象候選,判定規定的條件是否成立。A game device includes a designation accepting unit that accepts a designation from a player, the designation specifying one or more lottery elements from a plurality of lottery elements used in a lottery game having a plurality of betting methods; a display control unit, It displays among the plurality of bet object candidates belonging to any one of the plurality of bet methods, at least one bet object candidate that meets at least one of the one or more lottery elements designated for acceptance in the designated acceptance section; A bet acceptance unit that accepts bets on at least one bet object candidate of one or more bet object candidates displayed on the display unit; a lottery execution unit that executes to select one or more lottery elements from a plurality of lottery elements A lottery; and a judging unit that determines, based on the lottery result of the lottery executing unit, at least one bet object candidate who has accepted a bet in the bet accepting unit, whether a predetermined condition is satisfied.

Description

遊戲裝置及遊戲裝置的程式Game device and game device program

本發明係關於遊戲裝置及遊戲裝置的程式。 The present invention relates to a game device and a program for the game device.

存在一種執行具有複數種押注方式(type of bets)之抽選遊戲的遊戲裝置。例如,執行為抽選遊戲的一例之賽馬遊戲的遊戲裝置,其執行具有連贏押注方式(Quinella)、指定連贏押注方式(Exacta)及位置Q押注方式(Quinella Place)等複數種押注方式的賽馬遊戲(參照專利文獻1)。 There is a game device which executes a lottery game having a plurality of types of bets. For example, a game device that executes a horse racing game as an example of a lottery game executes a plurality of bets including a win-win bet method (Quinella), a designated win-win bet method (Exacta), and a position Q bet method (Quinella Place). A horse racing game with a betting method (see Patent Document 1).

具有複數種押注方式之抽選遊戲的玩家,指定押注方式與抽選要素(例如,比賽用馬代表符號)而決定押注對象候選(candidate on which to bet),並對該押注對象候選進行押注。 Players of a lottery game with a plurality of betting methods specify the betting method and lottery elements (for example, a horse symbol for a race) to determine the candidate on which to bet, and make the bet candidate Bet.

[先前技術文獻] [Prior technical literature] [專利文獻] [Patent Literature]

[專利文獻1]日本特開第2017-23481號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2017-23481

[發明概要] [Invention Summary]

具有複數種押注方式之抽選遊戲的玩家,在針對二種類以上的押注方式指定共通的抽選要素之情形,每次指定押注方式都必須指定共通的抽出要素,押注操作大多變得繁雜。 Players who have a lottery game with multiple betting methods specify common drawing elements for more than two types of betting methods. Each time they specify a betting method, they must specify common drawing elements, and most betting operations become complicated .

本發明係有鑑於上述狀況而完成者,提供一種技術,其在玩家針對二種類以上的押注方式指定共通抽選要素之情形中,能減輕玩家的押注操作的負擔,作為一種解決課題的手段。 The present invention has been made in view of the above-mentioned circumstances, and provides a technology that can reduce the burden on a player's bet operation as a means of solving a problem in a case where a player specifies a common lottery element for two or more types of bet methods. .

本發明的一態樣之遊戲裝置,其具有:指定受理部,其受理來自玩家的指定,該指定係從具有複數種押注方式的抽選遊戲所使用之複數抽選要素中,指定一個以上之抽選要素;顯示控制部,其將屬於前述複數種押注方式之任一者的複數押注對象候選中,符合在前述指定受理部受理前述指定之前述一個以上的抽選要素之至少一個以上的押注對象候選,顯示於顯示部;押注受理部,其受理對於前述顯示部所顯示之前述一個以上的押注對象候選之至少一押注對象候選的押注;抽選執行部,其執行用於從前述複數抽選要素中選擇一個以上的抽選要素之抽選;以及,判定部,其基於前述抽選執行部的抽選結果,針對在前述押注受理部受理前述押注之前述至少一押注對象候選,判定規定的條件是否成立。 According to one aspect of the present invention, a game device includes a designation accepting unit that accepts a designation from a player, the designation specifying one or more of a plurality of lottery elements used in a lottery game having a plurality of betting methods. Element; a display control unit that matches at least one or more bets of the plurality of betting object candidates belonging to any one of the aforementioned plurality of betting methods that meet the aforementioned designated one or more lottery elements in the aforementioned designated acceptance unit The object candidate is displayed on the display unit; the bet acceptance unit accepts bets on at least one of the bet object candidates of the one or more of the aforementioned bet object candidates displayed on the display unit; the lottery execution unit executes A lottery in which one or more lottery elements are selected among the plurality of lottery elements; and a judging unit that judges, based on the lottery result of the lottery executing unit, the at least one bet object candidate who receives the bet in the bet acceptance unit Whether the prescribed conditions are met.

1‧‧‧遊戲裝置 1‧‧‧ game device

10‧‧‧站台部 10‧‧‧ Platform Department

11‧‧‧顯示裝置 11‧‧‧Display device

12‧‧‧操作受理裝置 12‧‧‧Operation Acceptance Device

13‧‧‧投入口 13‧‧‧ input

14‧‧‧輸入口 14‧‧‧input port

15‧‧‧退還口 15‧‧‧return

16‧‧‧讀取裝置 16‧‧‧Reading device

17‧‧‧寫入裝置 17‧‧‧ writing device

18‧‧‧記憶裝置 18‧‧‧Memory device

19‧‧‧處理器 19‧‧‧ processor

30‧‧‧中央部 30‧‧‧ Central

31‧‧‧場地 31‧‧‧ venue

32‧‧‧馬場 32‧‧‧ Racecourse

33‧‧‧模型馬 33‧‧‧ Model Horse

34‧‧‧記憶裝置 34‧‧‧Memory device

35‧‧‧處理器 35‧‧‧ processor

36‧‧‧移動式裝置 36‧‧‧ mobile device

361‧‧‧饋電探針 361‧‧‧Feeding Probe

362‧‧‧電阻 362‧‧‧ resistance

363‧‧‧二極體 363‧‧‧diode

364‧‧‧二極體 364‧‧‧diode

365‧‧‧二極體 365‧‧‧diode

366‧‧‧電池 366‧‧‧battery

367‧‧‧驅動部 367‧‧‧Driver

37‧‧‧饋電盤 37‧‧‧ Feeder

550‧‧‧控制部 550‧‧‧Control Department

551‧‧‧指定受理部 551‧‧‧Designated reception department

552‧‧‧顯示控制部 552‧‧‧Display Control

553‧‧‧押注受理部 553‧‧‧Bet Acceptance Department

554‧‧‧抽選執行部 554‧‧‧Lot selection executive department

555‧‧‧判定部 555‧‧‧Judgment Department

556‧‧‧場地控制部 556‧‧‧Place Control Department

557‧‧‧代額數管理部 557‧‧‧Algebra Management Department

B1~B4‧‧‧押注對象候選 B1 ~ B4‧‧‧ Candidate candidates

B11‧‧‧連贏 B11‧‧‧Win in a row

B12‧‧‧位置Q B12‧‧‧Position Q

B13‧‧‧指定連贏 B13‧‧‧Designated winning streak

B14‧‧‧單T B14‧‧‧Single T

B15‧‧‧三重彩 B15‧‧‧Triple color

B16‧‧‧簡單押注 B16‧‧‧ simple bet

B17‧‧‧參加 B17‧‧‧Participate

C1~C11‧‧‧押注方式 C1 ~ C11‧‧‧Bet method

D‧‧‧關係資訊 D‧‧‧ Relationship Information

D11‧‧‧軸 D11‧‧‧axis

D12‧‧‧對手 D12‧‧‧ Opponent

D13‧‧‧第二名軸 D13‧‧‧Second place axis

D14‧‧‧一匹軸 D14‧‧‧One shaft

D15‧‧‧二匹軸 D15‧‧‧Two horse shaft

D16‧‧‧輪 D16‧‧‧ round

D17‧‧‧組合 D17‧‧‧Combination

D18‧‧‧第二名輪 D18‧‧‧Second Round

D19‧‧‧一匹軸輪 D19‧‧‧One axle wheel

D20‧‧‧二匹軸輪 D20‧‧‧Two horse shaft

E1‧‧‧步驟 E1‧‧‧step

E11‧‧‧優勝候選者 E11‧‧‧Winning candidate

E12‧‧‧對抗者 E12‧‧‧ Adversary

E13‧‧‧黑馬 E13‧‧‧Black Horse

E14‧‧‧最沒希望的候選者 E14‧‧‧The most hopeless candidate

E15‧‧‧總決賽落敗者 E15‧‧‧ Finalist Loser

F11‧‧‧A先生預想 F11‧‧‧A expected

F12‧‧‧B先生預想 F12‧‧‧B expected

F13‧‧‧跟隨押注 F13‧‧‧ Follow the bet

T1~T6‧‧‧標籤 T1 ~ T6 ‧‧‧ tags

H1‧‧‧名稱(馬名) H1‧‧‧Name (horse name)

H2‧‧‧號碼(馬號) H2‧‧‧ number (horse number)

H3‧‧‧預想欄 H3‧‧‧Expected column

G1‧‧‧指定影像 G1‧‧‧Designated image

G1a‧‧‧影像 G1a‧‧‧Image

K11‧‧‧騎師 K11‧‧‧ Jockey

K12‧‧‧狀態 K12‧‧‧ status

K13‧‧‧預想欄 K13‧‧‧Expected column

P2‧‧‧押注按鈕 P2‧‧‧bet button

P10‧‧‧單一取消按鈕 P10‧‧‧Single Cancel Button

P11‧‧‧全部取消按鈕 P11‧‧‧Cancel All button

P12‧‧‧切換按鈕 P12‧‧‧Switch button

R1~R4‧‧‧區域 R1 ~ R4‧‧‧area

R4a‧‧‧連贏區域 R4a‧‧‧Winning Area

R4b‧‧‧位置Q區域 R4b‧‧‧Location Q area

R4c‧‧‧指定連贏區域 R4c‧‧‧Designated Winning Area

R4d‧‧‧單T區域 R4d‧‧‧Single T area

R4e‧‧‧三重彩區域 R4e‧‧‧Triple color area

S‧‧‧步驟 S‧‧‧step

圖1係揭示本實施形態之遊戲裝置1的一例之外觀圖;圖2A係揭示比賽用馬代表符號指定影像G1的一例之圖;圖2B係用於說明比賽用馬代表符號的指定以及比賽用馬代表符號的評價之指定的一例之圖;圖2C係揭示比賽用馬代表符號指定影像G1的其他例之圖;圖3係揭示遊戲裝置1之硬體構成的一例之圖;圖4係揭示控制部550的一例之功能方塊圖;圖5係揭示押注方式與特定該押注方式的押注對象候選時所需要之評價的關係之圖; 圖6係用於說明遊戲裝置1的動作之流程圖;圖7係揭示顯示裝置11所顯示之影像的一例之圖;圖8係用於說明輪盤遊戲(roulette game)所具有的押注方式之圖;圖9A係揭示搭載電池之移動式裝置的一例之外觀圖;圖9B係揭示搭載電池之移動式裝置的一例之圖。 FIG. 1 is an external view showing an example of the game device 1 of the present embodiment; FIG. 2A is a view showing an example of a game horse designated symbol designation image G1; FIG. 2B is a diagram for explaining the designation of a game horse representative symbol and the game Figure 2C is a diagram showing an example of the evaluation of the horse representative symbol; FIG. 2C is a diagram showing another example of the horse G1 designated image G1; FIG. 3 is a diagram showing an example of the hardware configuration of the game device 1; A functional block diagram of an example of the control unit 550; FIG. 5 is a diagram showing the relationship between the betting method and the evaluation required when specifying the bet candidate of the betting method; FIG. 6 is a flowchart for explaining the operation of the game device 1; FIG. 7 is a diagram for explaining an example of an image displayed on the display device 11; and FIG. 8 is a diagram for explaining a bet method of a roulette game FIG. 9A is an external view showing an example of a mobile device equipped with a battery; FIG. 9B is a view showing an example of a mobile device equipped with a battery.

[用於實施發明的形態] [Form for Implementing the Invention]

以下,一邊參照圖式一邊說明本發明之實施形態。圖式中各部份的尺寸及比例尺適當地與實際構成的尺寸及比例尺不同。以下所記載之實施形態係本發明的較佳具體例。因此,本實施形態中,附加有就技術性而言較佳的各種限定。然而,只要以下說明中無特別旨在限定本發明之記載,則本發明的範圍不受限於實施形態。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. The dimensions and scales of the various parts in the drawings are appropriately different from those of the actual composition. The embodiments described below are preferred specific examples of the present invention. Therefore, in this embodiment, various limitations that are technically preferable are added. However, the scope of the present invention is not limited to the embodiments unless specifically described in the description below to limit the present invention.

[A.實施形態] [A. Embodiment]

圖1係揭示本實施形態之遊戲裝置1的一例之外觀圖。 FIG. 1 is an external view showing an example of a game device 1 according to this embodiment.

[1.遊戲裝置的概要] [1. Overview of game device]

遊戲裝置1執行進行抽選之抽選遊戲,該抽選係從複數抽選要素中選擇一個以上的抽選要素。於本實施形態,遊戲裝置1執行為抽選遊戲的一例之賽馬遊戲。此外,抽選遊戲不限於賽馬遊戲,能適當變更。例如,作為抽選遊戲,亦可使用藉由抽選而決定賽艇順位之船艇遊戲、或輪盤遊戲。賽馬遊戲及船艇遊戲亦為藉由抽選而決定競爭物順位之遊戲的一例。 The game device 1 executes a lottery game in which a lottery is performed, and the lottery selects one or more lottery elements from a plurality of lottery elements. In this embodiment, the game device 1 executes a horse racing game as an example of a lottery game. In addition, the lottery game is not limited to a horse racing game, and can be appropriately changed. For example, as a lottery game, a boat game or a roulette game in which a rowing position is determined by the lottery may be used. Horse racing games and boat games are also examples of games that determine the order of competitors through lottery.

賽馬遊戲使用複數的比賽用馬代表符號作為複數抽選要素的一例。比賽用馬代表符號亦為競爭物的一例。在複數的比賽用馬代表符號中,亦可包含玩家所培育的比賽用馬代表符號。 The horse racing game uses plural horse symbols as an example of plural lottery elements. Horse symbols used in competitions are also examples of competitors. The plurality of race horse representative symbols may also include race horse representative symbols cultivated by players.

對於各比賽用馬代表符號,例如,可給予能力值。遊戲裝置1從各比賽用馬代表符號的能力值,算出各比賽用馬代表符號在競賽中成為第一名的機率。 出賽的各比賽用馬代表符號在競賽中成為第一名的機率之和為1。遊戲裝置1基於針對各比賽用馬代表符號所算出之機率執行抽選,決定成為第一名的比賽用馬代表符號。接著,遊戲裝置1基於剩下的比賽用馬代表符號的能力值,針對剩下的各個比賽用馬代表符號,算出在剩下的比賽用馬代表符號中成為最上位(就全體而言的第二名)的機率,基於該算出之各比賽用馬代表符號的機率,執行抽選,決定就全體而言成為第二名的比賽用馬代表符號。關於剩下的名次順序,遊戲裝置1亦執行同樣的處理,而決定各比賽用馬代表符號的名次順序。此外,遊戲裝置1亦可基於比賽用馬代表符號的能力值與馬場的狀態或氣候的狀況等參數之組合值,算出在競賽中獲勝的機率。 For each race, a horse symbol is used, for example, an ability value may be given. The game device 1 calculates the probability that each horse representative symbol will become the first place in the competition from the capability value of each horse representative symbol. The sum of the odds of the horse symbol in each race becoming the first place in the race is 1. The game device 1 performs a lottery based on the probability calculated for each horse representative symbol, and decides the horse representative symbol for the first place. Next, the game device 1 calculates, based on the capability values of the remaining race horse representative symbols, for each of the remaining race horse representative symbols. Based on the calculated probability of each horse representative symbol, a lottery is performed, and a lottery is performed to determine the horse representative symbol which will become the second place as a whole. Regarding the remaining order of rankings, the game device 1 also executes the same processing to determine the order of rankings of the horse representative symbols for each competition. In addition, the game device 1 may also calculate the probability of winning in the competition based on the combined value of the ability value of the horse's representative symbol and the parameters of the state of the racetrack or the climate.

可對於複數的比賽用馬代表符號中的每一個,分配互不相同的號碼。在遊戲裝置1中顯示比賽用馬代表符號與號碼的對應關係。玩家使用比賽用馬代表符號所分配到的號碼,指定比賽用馬代表符號。 Different numbers may be assigned to each of the plurality of race horse representative symbols. The game device 1 displays a correspondence relationship between a horse representative symbol and a number. The player uses the number assigned to the horse symbol to designate a horse symbol.

賽馬遊戲具有:獨贏押注方式(Win)、連贏押注方式(Quinella)、位置Q押注方式(Quinella Place)、指定連贏押注方式(Exacta)、單T押注方式(Trio)、以及三重彩押注方式(Trifecta)。 The horse racing game has: Win-Win betting method (Win), Win-win betting method (Quinella), Position Q betting method (Quinella Place), Designated Win-win betting method (Exacta), Single-T bet method (Trio) , And Trifecta.

獨贏押注方式,係指定在賽馬遊戲中被預想成為第一名之一匹比賽用馬代表符號之押注方式。連贏押注方式,係不管名次順序地指定在賽馬遊戲中被預想成為第一名與第二名之二匹比賽用馬代表符號的組合之押注方式。位置Q押注方式,係不管名次順序地指定在賽馬遊戲中被預想進入第一名至第三名之二匹比賽用馬代表符號的組合之押注方式。指定連贏押注方式,係依照名次順序地指定在賽馬遊戲中被預想成為第一名與第二名之二匹比賽用馬代表符號之押注方式。單T押注方式,係不管名次順序地指定在賽馬遊戲中被預想成為第一名、第二名以及第三名之三匹比賽用馬代表符號的組合之押注方式。三重彩押注方式,係依照名次順序地指定在賽馬遊戲中被預想成為第一名、第二名以及第三名之三匹比賽用馬代表符號之押注方式。 The win-only betting method is a betting method designated to be one of the first horse racing symbols in a horse racing game. The winning bet method is a betting method that designates a combination of horses representing the first place and the second place in the horse racing game regardless of the order. The position Q betting method is a betting method that designates a combination of two horses' symbols that are expected to enter the first to third places in a horse racing game regardless of the order. The winning bet designation method is a betting method in which horses are expected to be the first and second horses in the horse racing game according to the ranking order. The single-T betting method is a betting method that designates a combination of three horse racing symbols that are expected to be first, second, and third in a horse racing game regardless of the order. The three-way betting method is a betting method that designates three horse racing symbols that are expected to become the first, second, and third place in the horse racing game in order according to the ranking.

連贏押注方式及位置Q押注方式,各具有輪押注方式(Wheel)。輪押注方式係指定一匹的比賽用馬代表符號作為「軸」(banker),並指定一匹以上的比賽用馬代表符號作為「對手」(non banker)的押注方式。 The winning bet method and the position Q bet method each have a wheel bet method (Wheel). The round betting method is to designate one race horse symbol as a "banker" and designate more than one race horse symbol as a "non banker" bet method.

指定連贏押注方式,具有第一名輪押注方式(1 banker,1st place”Wheel)、第二名輪押注方式(”1 banker,2nd place”Wheel)、以及多輪押注方式(Wheel Multiple Ways)。第一名輪押注方式,係指定成為第一名之一匹比賽用馬代表符號作為「軸」,並指定成為第二名之一匹以上的比賽用馬代表符號作為「對手」的押注方式。第二名輪押注方式,係指定成為第二名之一匹比賽用馬代表符號作為「軸」,並指定成為第一名之一匹以上的比賽用馬代表符號作為「對手」的押注方式。多輪押注方式,係組合第一名輪押注方式與第二名輪押注方式的押注方式。具體而言,多輪押注方式,係指定共通的一匹比賽用馬代表符號作為在第一名輪押注方式的「軸」及在第二名押注方式的「軸」,並指定共通的一匹以上的比賽用馬代表符號,作為在第一名輪押注方式的「對手」及在第二名押注方式的「對手」的押注方式。 Designated win-win betting methods, including the first round betting method (1 banker, 1st place ”Wheel), the second round betting method (“ 1 banker, 2nd place ”Wheel), and multi-round betting methods ( Wheel Multiple Ways). The first round betting method is designated as the "shaft" of the horse symbol of one of the first places and the horse symbol of "one horse" or more. Opponents. The second round betting method is to designate the horse symbol for the second place as the "shaft" and the horse symbol for the first place or more as the "rival" the way. The multi-round betting method is a combination of the first-round betting method and the second-round betting method. Specifically, the multi-round betting method is to designate a common horse representative symbol as the "axis" of the first-round betting method and the "axis" of the second-place betting method, and specify the common For more than one horse, the symbol of the horse is used as the "rival" in the first round betting method and the "rival" in the second round.

連贏押注方式、位置Q押注方式以及指定連贏押注方式,各具有組合押注方式(Box)。連贏押注方式中之組合押注方式,係針對所指定之複數的比賽用馬代表符號,選擇連贏押注方式中之全部組合的押注方式。位置Q押注方式中之組合押注方式,係針對所指定之複數的比賽用馬代表符號,選擇位置Q押注方式中之全部組合的押注方式。指定連贏押注方式中之組合押注方式,係針對所指定之複數的比賽用馬代表符號,選擇指定連贏押注方式中之全部組合的押注方式。 The winning bet method, the position Q betting method, and the designated winning bet method each have a combination betting method (Box). The combination bet method in the winning bet method is to select all the combinations of betting methods in the winning bet method for the designated plurality of race horse symbols. The combination bet method in the position Q betting method is to select all the combination bet methods in the position Q bet method for the designated plurality of racing horses. The combination bet method in the designated winning streak betting method is to select the betting method for all the combinations in the designated winning streak betting method for the designated plurality of racing horses.

單T押注方式及三重彩押注方式,各具有一匹軸輪押注方式(”1 banker”Wheel)與二匹軸輪押注方式(”2 bankers”Wheel)。一匹軸輪押注方式,係指定一匹比賽用馬代表符號作為「軸」,並指定複數匹比賽用馬代表符號作 為「對手」的押注方式。二匹軸輪押注方式,係指定二匹比賽用馬代表符號作為「軸」,並指定複數匹比賽用馬代表符號作為「對手」的押注方式。 The single-T bet method and the triple-color bet method each have a reel betting method ("1 banker" Wheel) and a two-reel betting method ("2 bankers" Wheel). One axis wheel betting method is to designate one horse symbol as a "axis" and a plurality of horse symbols. Betting method for "opponent". The two-axle wheel betting method is to designate two race horses as the "axes" and multiple horses as the "rivals".

三重彩押注方式更具有一匹軸多輪押注方式(”1 banker”Wheel Multiple Ways)與二匹軸多輪押注方式(”2 bankers”Wheel Multiple Ways)。一匹軸多輪押注方式,係指定一匹比賽用馬代表符號作為「軸」,並指定複數匹比賽用馬字作為「對手」的押注方式。二匹軸多輪押注方式,係指定二匹比賽用馬代表符號作為「軸」,並指定一匹以上比賽用馬代表符號作為「對手」的押注方式。 The three-color bet method is one-axis multi-round betting ("1 banker" Wheel Multiple Ways) and two-axis multi-round betting ("2 bankers" Wheel Multiple Ways). A single-shaft multi-round betting method is to designate one horse symbol as a "shaft" and a plurality of horse characters as "opponents". The multi-round betting method of two axes is to designate two horses as the "axes" and one or more horses as the "rivals".

單T押注方式及三重彩押注方式,亦各具有組合押注方式。單T押注方式中之組合押注方式,係針對所指定之複數的比賽用馬代表符號,選擇單T押注方式中之全部組合的押注方式。三重彩押注方式中之組合押注方式,係針對所指定之複數的比賽用馬代表符號,選擇三重彩押注方式中之全部組合的押注方式。 The single T bet method and the triple color bet method also each have a combination bet method. The combination bet method in the single T bet method is to select all the combination bet methods in the single T bet method for the designated plurality of racing horses. The combination bet method in the triple bet method is to select all combinations of the bet method in the triple bet method for the designated plurality of race horse symbols.

此外,賽馬遊戲亦可具有其他種類的押注方式。 In addition, horse racing games can have other types of betting.

各押注方式中,存在複數的押注對象候選。押注對象候選,係遵照押注方式而表現能產生作為抽選結果之複數事件者。亦即,押注對象候選係符合押注方式之個數的比賽用馬代表符號的組合。使用比賽用馬代表符號特定押注對象候選。各押注對象候選對應於複數的比賽用馬代表符號中之至少一匹比賽用馬代表符號。換言之,各押注對象候選,顯示複數的比賽用馬代表符號中之至少一匹比賽用馬代表符號。押注對象候選亦被稱為「馬券」或「勝馬投票券」。押注對象候選與勝率(odds)相關聯。 There are plural betting target candidates in each betting method. Candidate object candidates are those who, according to the bet method, can produce multiple events as a result of the lottery. That is, the candidate for betting target is a combination of horse representative symbols that matches the number of betting methods. Use betting horses to represent symbols for betting candidates. Each bet object candidate corresponds to at least one of the plurality of race horse representative symbols. In other words, for each bet candidate, at least one of the plurality of race horse representative symbols is displayed. Candidate candidates are also called "horse tickets" or "winning horse votes". Bet object candidates are associated with odds.

屬於(相當於)獨贏押注方式之複數的押注對象候選中的每一個,係藉由遵循獨贏押注方式所指定之一匹比賽用馬代表符號而被特定。因此,在特定屬於獨贏押注方式之押注對象候選時所需要之比賽用馬代表符號的數量為「1」。 Each of the plurality of betting object candidates belonging to (equivalent to) the one-way betting method is specified by following one of the horse representative symbols designated by the one-way betting method. Therefore, the number of representative horse symbols required for race betting candidates that belong to the win-only bet method is "1".

屬於連贏押注方式之複數的押注對象候選中的每一個、屬於位置Q押注方式之複數的押注對象候選中的每一個、以及屬於指定連贏押注方式之複數的押注對象候選中的每一個,係藉由遵循該押注方式所指定之二匹比賽用馬代表符號而被特定。因此,在特定屬於連贏押注方式之押注對象候選、屬於位置Q押注方式之押注對象候選、以及屬於指定連贏押注方式之押注對象候選中所需要之比賽用馬代表符號的數量為「2」。 Each of a plurality of bet object candidates belonging to the winning bet method, each of the plurality of bet object candidates belonging to the position Q betting method, and a plurality of bet objects belonging to the specified bet winning method Each of the candidates is specified by following the two race horse symbols specified by the betting method. Therefore, the race horse representative symbol required in the specific betting object candidates belonging to the winning streak method, the betting object candidates belonging to the position Q betting method, and the betting object candidates belonging to the designated winning streak betting method. The number is "2".

屬於單T押注方式之複數押注對象候選中的每一個、以及屬於三重彩押注方式之複數押注對象候選中的每一個,係藉由遵循該押注方式所指定之三匹比賽用馬代表符號而被特定。因此,在特定屬於單T押注方式之押注對象候選、以及屬於三重彩押注方式之押注對象候選中所需要之比賽用馬代表符號的數量為「3」。 Each of the multiple bet object candidates that belong to the single T bet method and each of the multiple bet object candidates that belong to the triple bet method are used by following the three-match bet designated by the bet method Horses are specified on behalf of symbols. Therefore, the number of horse representative symbols required for a particular betting target candidate belonging to the single T betting method and a betting object candidate belonging to the triple bet method is "3".

圖1所示之遊戲裝置1為業務用的遊戲裝置(亦所謂的大型遊戲機台(arcade game machine))。遊戲裝置1不限於業務用的遊戲裝置,能適當變更。例如,遊戲裝置1亦可為家庭用的遊戲裝置或移動終端裝置。 The game device 1 shown in FIG. 1 is a business game device (also called an arcade game machine). The game device 1 is not limited to a business game device, and can be appropriately changed. For example, the game device 1 may be a home game device or a mobile terminal device.

遊戲裝置1包含複數的站台部10、以及中央部30。 The game device 1 includes a plurality of platform sections 10 and a central section 30.

複數的站台部10被以圍繞中央部30之方式設置在遊戲裝置1。玩家能存在於每個站台部10。因此,各個站台部10亦可發揮作為被不同玩家遊玩之遊戲裝置的功能。藉此,在將任一站台部(以下亦稱為「特定站台部」)10作為遊戲裝置之情形,與特定站台部10不同之站台部10成為其他遊戲裝置的一例。 A plurality of platform sections 10 are provided on the game device 1 so as to surround the center section 30. The player can exist in each platform section 10. Therefore, each of the platform units 10 can also function as a game device to be played by different players. Accordingly, when any platform section (hereinafter also referred to as a “specific platform section”) 10 is used as a game device, the platform section 10 different from the specific platform section 10 is an example of another game device.

複數的站台部10中的每一個,包含:顯示裝置11、操作受理裝置12、投入口13、輸入口14、以及退還口15。 Each of the plurality of platform sections 10 includes a display device 11, an operation acceptance device 12, an input port 13, an input port 14, and a return port 15.

顯示裝置11係顯示部的一例。顯示裝置11顯示根據遊戲的進行之遊戲影像。圖2A、圖2B、圖2C及圖7各顯示遊戲影像的一例。圖2A、圖2B、圖2C及圖7中,「M5」表示「5歲的雄」。「K11」表示「騎師」。「K12」 表示「狀態」。「K13」表示「預想欄」。「E11」表示「優勝候選者」。「E12」表示「對抗者」。「E13」表示「黑馬」。「E14」表示「最沒希望的候選者」。「E15」表示「總決賽落敗者」。「E16」表示「無標記」。「B11」表示「連贏」。「B12」表示「位置Q」。「B13」表示「指定連贏」。「B14」表示「單T」。「B15」表示「三重彩」。「B16」表示「簡單押注」。「B17」表示「參加」。「D11」表示「軸」。「D12」表示「對手」。「D13」表示「第二名軸」。「D14」表示「一匹軸」。「D15」表示「二匹軸」。「D16」表示「輪」。「D17」表示「組合」。「D18」表示「第二名輪」。「D19」表示「一匹軸輪」。「D20」表示「二匹軸輪」。「F11」表示「A先生預想」。「F12」表示「B先生預想」。「F13」表示「跟隨押注」。作為遊戲影像,存在用於指定比賽用馬代表符號之影像(以下亦稱為「比賽用馬代表符號指定影像」)。 The display device 11 is an example of a display unit. The display device 11 displays a game image according to the progress of the game. 2A, 2B, 2C, and 7 each show an example of a game image. In FIG. 2A, FIG. 2B, FIG. 2C, and FIG. 7, "M5" means "a 5-year-old male." "K11" means "jockey." "K12" "Status". "K13" means "expectation column". "E11" means "winning candidate". "E12" stands for "Adversary". "E13" means "dark horse". "E14" means "the most hopeless candidate." "E15" means "loser of the finals". "E16" means "No Mark". "B11" means "win in a row". "B12" means "position Q". "B13" means "designated winning streak". "B14" means "single T". "B15" means "triple color". "B16" means "simple bet." "B17" means "participate". "D11" means "axis". "D12" means "opponent". "D13" means "second axis". "D14" means "one shaft". "D15" means "two horses". "D16" means "round". "D17" means "combination". "D18" means "second round". "D19" means "one axle wheel". "D20" means "two-axis axle wheel". "F11" means "Mr. A Foresight". "F12" means "Mr. B expects". "F13" means "follow the bet." As a game image, there is an image for designating a representative symbol for a racing horse (hereinafter also referred to as a “designating image for a representative horse symbol”).

圖2A係顯示比賽用馬代表符號指定影像G1的一例之圖。比賽用馬代表符號指定影像G1具有區域R1~R4。 FIG. 2A is a diagram showing an example of a designated image G1 of a horse representative symbol for a race. The race horse designation image G1 has areas R1 to R4.

區域R1中顯示比賽用馬代表符號的名稱(馬名)H1及號碼(馬號)H2等關於比賽用馬代表符號之資訊。玩家可藉由觀看區域R1而理解比賽用馬代表符號與馬號的關係等。此外,區域R1中亦可顯示關於比賽用馬代表符號之其他資訊(例如,過去的戰績、跑步的特質及專家的預想(專家的評價))。並且,區域R1中亦可顯示競賽名、賽道及賽馬場名等資訊。 In the area R1, information on the horse representative symbol (horse name) H1 and number (horse number) H2 is displayed. The player can understand the relationship between the horse symbol and the horse number by viewing the area R1. In addition, other information about the representative horse symbol (for example, past performance, running characteristics, and expert expectations (expert evaluation)) can be displayed in the region R1. In addition, information such as the name of the race, the track, and the name of the racetrack can also be displayed in the area R1.

區域R2中顯示屬於獨贏押注方式之押注對象候選。區域R2中亦可顯示各比賽用馬代表符號之獨贏的勝率。 A bet object candidate belonging to the one-way bet method is displayed in the region R2. The area R2 can also display the winning percentage of each horse's symbol.

區域R3中顯示6個標籤T1~T6。標籤T1對應於連贏押注方式。標籤T2對應於位置Q押注方式。標籤T3對應於指定連贏押注方式。標籤T4對應於單T押注方式。標籤T5對應於三重彩押注方式。標籤T6被使用於指定比賽用馬代表符號。標籤T6附加有所謂「簡單押注」的名稱。標籤T6所附加的名稱不限於「簡單押注」,能適當變更。玩家能指定標籤T1~T6之任一者。 In the region R3, six tags T1 to T6 are displayed. The label T1 corresponds to a winning bet pattern. The label T2 corresponds to the position Q bet pattern. The label T3 corresponds to the designated win-win betting method. The label T4 corresponds to a single T bet pattern. The label T5 corresponds to the triple bet method. The tag T6 is used to designate a horse symbol for a race. The label T6 is appended with the name "simple bet". The name attached to the tag T6 is not limited to "simple bet" and can be changed as appropriate. The player can specify any of the tags T1 to T6.

區域R4中顯示符合從標籤T1~T6中所指定之標籤的影像。圖2A顯示在指定標籤T6時的比賽用馬代表符號指定影像G1。 The area R4 displays images matching the labels specified from the labels T1 to T6. FIG. 2A shows a horse designated symbol G1 when a tag T6 is designated.

在指定標籤T6之情形,區域R4中可不指定押注方式地指定比賽用馬代表符號(具體而言為馬號),且顯示影像G1a,該影像G1a顯示對應於其所指定之比賽用馬代表符號的押注對象候選(參照圖2A)。 In the case where the label T6 is designated, the race horse representative symbol (specifically, the horse number) can be specified in the area R4 without specifying a bet, and an image G1a is displayed, and the image G1a displays a horse race representative designated by the horse Symbol bet object candidates (see FIG. 2A).

影像G1a被使用於受理指定,該指定係比賽用馬代表符號之由玩家所致的指定、以及針對對於受到指定之比賽用馬代表符號的評價之由玩家所致的指定。 The image G1a is used for accepting the designation, which is the designation by the player of the representative horse symbol and the designation by the player for the evaluation of the representative of the representative horse.

藉由複數的記號(於本實施形態為雙同心圓圈、單圓圈、黑三角、叉號及白三角),表示對於比賽用馬代表符號的評價。 The plural marks (in this embodiment, double concentric circles, single circles, black triangles, crosses, and white triangles) indicate the evaluation of the representative symbols of horses for competition.

雙同心圓圈表示最有可能獲勝的評價,例如意指優勝候選者(Favorite)(獲勝機率最高的比賽用馬代表符號)。 Double concentric circles indicate the evaluation most likely to win, such as meaning Favorite (a horse symbol with the highest probability of winning).

單圓圈表示第二有可能獲勝的評價,例如意指對抗者(Contender)(可與優勝候選者對抗的比賽用馬代表符號)。 A single circle indicates a second evaluation that is likely to win, for example, means a Contender (a symbol of a horse that can compete with a winning candidate).

黑三角表示第三有可能獲勝的評價,例如意指黑馬(Dark Horse)(有能力贏過優勝候選者或對抗者的比賽用馬代表符號)。 The black triangle indicates the third evaluation that is likely to win, for example, it means Dark Horse (a horse representative symbol capable of winning a winning candidate or an opponent).

叉號表示第四有可能獲勝的評價,例如意指最沒希望的候選者(Long Shot)(有能力贏過優勝候選者、對抗者或黑馬的比賽用馬代表符號)。 The cross indicates the fourth most likely evaluation, for example, means the most hopeless candidate (Long Shot) (a horse symbol capable of winning a winning candidate, an opponent, or a dark horse).

白三角表示第五有可能獲勝的評價,例如意指總決賽落敗者(Place Finisher)(有可能成為第二名或第三名的比賽用馬代表符號)。 The white triangle indicates the fifth evaluation with the possibility of winning, for example, means the place finisher (the symbol of the horse with the possibility of becoming the second or third place).

可用於評價比賽用馬代表符號的記號,不限於雙同心圓圈、單圓圈、黑三角、叉號及白三角,能適當變更。例如,亦可使用星號。並且,記號的意義亦不限於上述的意義,能適當變更。例如,叉號亦可表示第五有可能獲勝的評價,白三角亦可表示第四有可能獲勝的評價。 The marks that can be used to evaluate the horse's representative symbol are not limited to double concentric circles, single circles, black triangles, crosses, and white triangles, and can be changed as appropriate. For example, an asterisk can also be used. In addition, the meaning of the symbol is not limited to the above-mentioned meaning, and can be appropriately changed. For example, the cross number may also indicate the fifth likely victory evaluation, and the white triangle may also indicate the fourth likely victory evaluation.

比賽用馬代表符號之指定以及比賽用馬代表符號的評價之指定,係藉由對於對應於比賽用馬代表符號之預想欄H3的操作而進行。於本實施形態,比賽用馬代表符號之指定及比賽用馬代表符號的評價之指定係同時進行。 The designation of the race horse representative symbol and the evaluation of the race horse representative symbol are performed by operating the expected column H3 corresponding to the race horse representative symbol. In this embodiment, the designation of the representative horse symbol and the evaluation of the representative horse symbol are performed simultaneously.

圖2B係用於說明比賽用馬代表符號之指定及比賽用馬代表符號的評價之指定的一例之圖。 FIG. 2B is a diagram for explaining an example of designation of a representative horse symbol and evaluation of a representative horse symbol.

若進行對於對應於比賽用馬代表符號之預想欄H3的操作,則顯示用於指定比賽用馬代表符號的評價之影像G2。圖2B顯示進行對於對應於比賽用馬代表符號「BB」之預想欄H3的操作而顯示影像G2的狀況。 When an operation is performed on the expected column H3 corresponding to the representative horse symbol, a video G2 for specifying the evaluation of the representative horse symbol is displayed. FIG. 2B shows a state where the image G2 is displayed by operating the expectation column H3 corresponding to the representative horse symbol “BB” for racing.

影像G2中顯示用於指定比賽用馬代表符號的評價之按鈕P3~P8。按鈕P3係用於指定雙同心圓圈(優勝候選者)的按鈕。按鈕P4係用於指定單圓圈(對抗者)的按鈕。按鈕P5係用於指定黑三角(黑馬)的按鈕。按鈕P6係用於指定叉號(最沒希望的候選者)的按鈕。按鈕P7係用於指定白三角(總決賽落敗者)的按鈕。按鈕P8係用於取消對比賽用馬代表符號的評價的按鈕。 In the image G2, buttons P3 to P8 for specifying the evaluation of the representative horse symbol are displayed. The button P3 is a button for designating a double concentric circle (winning candidate). The button P4 is a button for designating a single circle (adversary). The button P5 is a button for designating a black triangle (black horse). The button P6 is a button for designating a cross (the least desirable candidate). The button P7 is a button for designating a white triangle (a finalist loser). The button P8 is a button for canceling the evaluation of the representative horse symbol.

於圖2B的比賽用馬代表符號指定影像G1,表現以下狀況:比賽用馬代表符號「DD」被指定作為優勝候選者、比賽用馬代表符號「FF」被指定作為對抗者、並進行黑馬的比賽用馬代表符號的指定。 The image G1 for the horse representative symbol in FIG. 2B indicates the following situation: the horse representative symbol “DD” is designated as the winning candidate, the horse symbol “FF” is designated as the opponent, and a black horse is performed. Designation of symbols for horse races.

例如,對於比賽用馬代表符號「BB」指定黑馬的評價之情形,進行對於對應於比賽用馬代表符號「BB」之預想欄H3的操作,其後,操作影像G2的按鈕P5。 For example, in the case where the evaluation of the dark horse is designated by the race horse representative symbol "BB", an operation is performed on the expected column H3 corresponding to the race horse representative symbol "BB", and thereafter, the button P5 of the image G2 is operated.

此外,對於比賽用馬代表符號之評價的指定,可根據對按鈕P8的操作、以及對於單一取消按鈕P10的操作而逐一取消,並且,可根據對於全部取消按鈕P11的操作,而取消全部評價。 In addition, the designation of the evaluation of the representative horse symbol can be cancelled one by one according to the operation of the button P8 and the operation of the single cancel button P10, and the entire evaluation can be canceled according to the operation of all the cancel buttons P11.

作為使用按鈕P8之評價的取消操作,係在進行對於對應於取消評價之比賽用馬代表符號之預想欄H3的操作後,操作影像G2的按鈕P8。作為使用單一取 消按鈕P10之評價的取消操作,係在操作單一取消按鈕P10後,進行對於對應於取消評價之比賽用馬代表符號之預想欄H3的操作。 The operation of canceling the evaluation using the button P8 is to operate the button P8 of the image G2 after the operation of the expected field H3 corresponding to the representative horse symbol for canceling the evaluation is performed. Use as single fetch The operation of canceling the evaluation of the cancel button P10 is an operation of the expected field H3 corresponding to the representative horse symbol for canceling the evaluation after the single cancel button P10 is operated.

影像G1a中,可不進行比賽用馬代表符號的評價,而僅進行比賽用馬代表符號的指定。例如,在不伴隨評價地指定比賽用馬代表符號之情形,僅進行對應於比賽用馬代表符號之預想欄H3的指定。此情形,對應於所指定之比賽用馬代表符號的預想欄H3中,顯示不同於可用於評價的記號之記號(例如,四角形)。此外,不同於可用於評價的記號之記號不限於四角形,能適當變更。 In the image G1a, the evaluation of the representative horse symbol may not be performed, and only the representative horse symbol may be designated. For example, in a case where the representative horse symbol is designated without accompanying evaluation, only the designation of the expected column H3 corresponding to the representative horse symbol is made. In this case, a symbol (for example, a quadrangle) different from the symbol that can be used for evaluation is displayed in the expectation column H3 corresponding to the designated horse symbol. In addition, the symbols that are different from the marks that can be used for evaluation are not limited to the quadrangle, and can be changed as appropriate.

於影像G1a,對應於所指定之比賽用馬代表符號的押注對象候選(例如,押注對象候選B1、B2、B3及B4),被按照押注方式而顯示。具體而言,對應於連贏押注方式之押注對象候選B1被顯示在連贏區域R4a。對應於位置Q押注方式之押注對象候選B2被顯示在位置Q區域R4b。對應於指定連贏押注方式之押注對象候選B3及B4被顯示在指定連贏區域R4c。對應於單T押注方式之押注對象候選(圖2A中未圖示)被顯示在單T區域R4d。對應於三重彩押注方式之押注對象候選(圖2A中未圖示)被顯示在三重彩區域R4e。 In the image G1a, bet object candidates (for example, bet object candidates B1, B2, B3, and B4) corresponding to the designated race horse representative symbol are displayed in a bet manner. Specifically, the bet object candidate B1 corresponding to the winning streak betting method is displayed in the winning streak area R4a. The bet object candidate B2 corresponding to the position Q bet method is displayed in the position Q area R4b. Bet object candidates B3 and B4 corresponding to the designated winning streak betting method are displayed in the designated winning streak area R4c. A bet object candidate (not shown in FIG. 2A) corresponding to the single-T bet method is displayed in the single-T area R4d. A bet object candidate (not shown in FIG. 2A) corresponding to the triple lottery bet method is displayed in the triple lottery area R4e.

連贏區域R4a、位置Q區域R4b、指定連贏區域R4c、單T區域R4d及三重彩區域R4e中的每一個中顯示押注按鈕P1,該押注按鈕P1能集中(一次同時)受理對於該區域所顯示之一個以上的全部押注對象候選之押注。例如,若操作指定連贏區域R4c的押注按鈕P1,則可集中受理對於指定連贏區域R4c所顯示之全部押注對象候選(圖2A的例中為押注對象候選B3及B4)之押注。以下,亦將連贏區域R4a、位置Q區域R4b、指定連贏區域R4c、單T區域R4d及三重彩區域R4e各稱作「押注方式區域」。 A bet button P1 is displayed in each of the winning streak area R4a, the position Q area R4b, the designated winning streak area R4c, the single T area R4d, and the triple color area R4e. The bet button P1 can be centralized (once and simultaneously). One or more all bet candidate candidates displayed in the area. For example, if the bet button P1 of the designated win-win area R4c is operated, bets on all the candidates for bet objects (in the example of FIG. 2A, bet-target candidates B3 and B4) can be collectively accepted. Note. Hereinafter, each of the winning streak area R4a, the position Q area R4b, the designated winning streak area R4c, the single T area R4d, and the triple lottery area R4e is also referred to as a "bet mode area".

影像G1a中顯示押注按鈕P2,該押注按鈕P2能集中受理對於影像G1a所顯示之一個以上的全部押注對象候選之押注。例如,若在影像G1a為 圖2A所示的態樣之狀況下操作押注按鈕P2,則可一次受理對於押注對象候選B1~B4之押注。 A bet button P2 is displayed in the image G1a, and the bet button P2 can collectively accept bets on all or more bet candidate candidates displayed in the image G1a. For example, if the image G1a is When the bet button P2 is operated in the state shown in FIG. 2A, bets on the bet candidate B1 to B4 can be accepted at one time.

此外,比賽用馬代表符號指定影像G1所顯示之押注對象候選,例如可藉由「軸」與「對手」而表示,亦可以組合形式而表示。 In addition, the betting target candidates displayed in the game G1 designation image G1 may be represented by, for example, "axis" and "opponent", or may be represented in combination.

圖2C係揭示比賽用馬代表符號指定影像G1的一例之圖,該比賽用馬代表符號指定影像G1,於連贏區域R4a、指定連贏區域R4c、單T區域R4d及三重彩區域R4e係藉由「軸」與「對手」而表示押注對象候選,而於位置Q區域R4b則係藉由組合形式表示押注對象候選。 FIG. 2C is a diagram showing an example of the image G1 designated by the horse representative symbol for the game. The image G1 is designated by the horse representative symbol for the game. The bet target candidate is indicated by "axis" and "opponent", and the bet target candidate is represented by a combination form at the position Q area R4b.

此外,於連贏區域R4a及位置Q區域R4b,每當操作切換按鈕P12,後述的顯示控制部552(參照圖4)會將切換按鈕P12的顯示從「輪」切換成「組合」、從「組合」切換成「輪」,並將切換按鈕P12所顯示之押注方式的押注對象候選顯示於連贏區域R4a及位置Q區域R4b。 In addition, in the winning area R4a and the position Q area R4b, whenever the switching button P12 is operated, the display control unit 552 (see FIG. 4) described later switches the display of the switching button P12 from "round" to "combination" and from " The "combination" is switched to "round", and the betting object candidates of the betting method displayed by the switching button P12 are displayed in the winning area R4a and the position Q area R4b.

於指定連贏區域R4c,每當操作切換按鈕P12,顯示控制部552會將切換按鈕P12的顯示依序切換成「第一名輪」、「第二名輪」、「多輪」、「組合」、「第一名輪」…,並將切換按鈕P12所顯示之押注方式的押注對象候選顯示於指定連贏區域R4c。 In the designated winning area R4c, whenever the switch button P12 is operated, the display control section 552 sequentially switches the display of the switch button P12 to "first round", "second round", "multi-round", "combination" "," First Round "..., and the betting target candidates of the betting method displayed on the switch button P12 are displayed in the designated winning streak area R4c.

於單T區域R4d,每當操作切換按鈕P12,顯示控制部552會將切換按鈕P12的顯示依序切換成「一匹軸輪」、「2等軸輪」、「組合」、「一匹軸輪」…,並將切換按鈕P12所顯示之押注方式的押注對象候選顯示於單T區域R4d。 In the single T area R4d, whenever the switch button P12 is operated, the display control section 552 sequentially switches the display of the switch button P12 to "one axis wheel", "2 equal axis wheel", "combination", and "one axis" Round "..., and the betting object candidate of the betting method displayed on the switch button P12 is displayed in the single T area R4d.

於三重彩區域R4e,每當操作切換按鈕P12,顯示控制部552會將切換按鈕P12的顯示依序切換成「一匹軸輪」、「2等軸輪」、「一匹軸多輪」、「二匹軸多輪」、「組合」、「一匹軸輪」…,並將切換按鈕P12所顯示之押注方式的押注對象候選顯示於三重彩區域R4e。 In the tri-color area R4e, whenever the switch button P12 is operated, the display control section 552 sequentially switches the display of the switch button P12 to "one axis wheel", "2 equal axis wheel", "one axis multi wheel", "Two-shaft multi-wheel", "combination", "one-shaft wheel" ..., and the betting object candidates of the betting method switched by the button P12 are displayed in the triple color area R4e.

此外,連贏區域R4a、位置Q區域R4b、指定連贏區域R4c、單T區域R4d及三重彩區域R4e中的每一個中可顯示該區域所示之押注對象候選的實際數量,亦可顯示該區域所示之對於押注對象候選的押注額(押注數)。 In addition, each of the winning streak area R4a, the position Q area R4b, the designated winning streak area R4c, the single T area R4d, and the triple color area R4e may display the actual number of betting target candidates shown in the area, and may also display The bet amount (the number of bets) for the bet candidate is shown in this area.

區域R3中,在指定標籤T1~T5之任一者之情形,亦即,在指定對應於標籤T1~T5之任一者的押注方式之情形,區域R4中,顯示押注對象候選指定影像,該押注對象候選指定影像用於指定屬於所指定之押注方式的押注對象候選。押注對象候選指定影像,表示屬於所指定之押注方式的複數押注對象候選。玩家從押注對象候選指定影像所表示之複數押注對象候選中,指定預定押注的押注對象候選。 In the area R3, when any one of the tags T1 to T5 is designated, that is, when a betting method corresponding to any one of the tags T1 to T5 is designated, in the area R4, a bet target candidate designated image is displayed. The bet object candidate designation image is used to designate bet object candidates belonging to the specified bet method. The bet object candidate designation image indicates a plurality of bet object candidates belonging to the designated bet method. The player designates a bet target candidate who is scheduled to be bet among the plurality of bet target candidates indicated by the bet target candidate designation image.

回到圖1,操作受理裝置12受理玩家的操作。於本實施形態,與顯示裝置11的顯示面重疊之觸控面板被使用作為操作受理裝置12。操作受理裝置12不限於觸控面板,能適當變更。例如,操作受理裝置12可為操作按鈕、以語音受理操作的語音受理部、或以玩家的手勢受理操作的受理部。 Returning to FIG. 1, the operation accepting device 12 accepts an operation by a player. In this embodiment, a touch panel that overlaps the display surface of the display device 11 is used as the operation acceptance device 12. The operation receiving device 12 is not limited to a touch panel, and can be appropriately changed. For example, the operation accepting device 12 may be an operation button, a voice receiving unit that accepts an operation by voice, or a receiving unit that accepts an operation by a player's gesture.

於本實施形態,若玩家觸碰遊戲影像(例如,比賽用馬代表符號指定影像G1),則操作受理裝置12會偵知玩家的觸碰位置。遊戲裝置1基於操作受理裝置12所偵知到的觸碰位置,辨識玩家的操作內容。 In this embodiment, if the player touches a game image (for example, the game horse designation image G1 designates the image), the operation accepting device 12 detects the touch position of the player. The game device 1 recognizes the operation content of the player based on the touch position detected by the operation receiving device 12.

例如,若在比賽用馬代表符號指定影像G1之區域R4中,對應於某馬名之預想欄H3被觸碰,且根據該觸碰而顯示之影像G2內的按鈕P3被觸碰,則遊戲裝置1受理具有該馬名之比賽用馬代表符號的指定、以及該比賽用馬代表符號之評價(優勝候選者)的指定。 For example, if the expected field H3 corresponding to a horse name is touched in the area R4 of the image G1 designated by the horse representative symbol for the game, and the button P3 in the image G2 displayed according to the touch is touched, the game is played. The device 1 accepts designation of a representative horse symbol with the horse name and designation of an evaluation (winning candidate) of the representative horse horse symbol.

在投入口13中,投入代幣(遊戲用硬幣)等遊戲價值媒體。遊戲裝置1累積對應於所投入之遊戲價值媒體的代額數(credit)。以下,亦將所累積之代額數的數量稱作「代額數數量」。玩家藉由從累積之代額數消費賽馬遊戲所需要的代額數,而可參加賽馬遊戲。若在所押注之押注對象候選顯示抽選的結果之情形,則遊戲裝置1給予玩家報酬。報酬可為代額數,亦可為遊戲價 值媒體。於本實施形態,可給予代額數作為報酬。代額數只要為賽馬遊戲內能利用的價值即可。代額數數量亦能轉換成例如遊戲價值媒體、實際的金錢、點數或交換券。 A game value medium such as a coin (coin for game) is input into the slot 13. The game device 1 accumulates credits corresponding to the invested game value media. Hereinafter, the number of accumulated denominations is also referred to as "the number of denominations". Players can participate in horse racing games by consuming the number of generations required for horse racing games from the accumulated number of generations. If the result of the lottery is displayed in the bet target candidate, the game device 1 pays the player. The reward can be the number of generations, or the price of the game Value media. In this embodiment, the number of generations can be given as a reward. The number of generations is only required to be used in the horse racing game. The number of denominations can also be converted into, for example, game value media, actual money, points or exchange coupons.

輸入口14中,可插入發給玩家的卡片。此卡片中寫入有玩家的識別資訊(ID密碼)。遊戲裝置1可在被插入輸入口14的卡片中寫入玩家的遊玩資料。並且,一部分或全部的遊玩資料,可被儲存在與玩家的識別資訊產生關聯的伺服器裝置的記憶裝置,遊戲裝置1可從伺服器裝置取得與玩家的識別資訊相關聯之玩家資料。藉由使用此卡片,玩家可在日後進行賽馬遊戲的後續。此外,卡片例如為IC卡片,遊戲裝置1經由非接觸式IC卡片讀取器/寫入器而從該卡片取得玩家的識別資訊,或將玩家的遊玩資料寫入該卡片。並且,亦可不設置輸入口14,而是將讀取裝置及寫入裝置設置在遊戲裝置1的外殼表面。 In the input port 14, a card issued to the player can be inserted. This card contains the player's identification information (ID password). The game device 1 can write the player's play data in a card inserted into the input port 14. In addition, a part or all of the play data may be stored in a memory device of a server device associated with the identification information of the player, and the game device 1 may obtain the player data associated with the identification information of the player from the server device. By using this card, players can continue the horse racing game in the future. In addition, the card is, for example, an IC card, and the game device 1 obtains player identification information from the card via a non-contact IC card reader / writer, or writes player's play data into the card. In addition, instead of providing the input port 14, a reading device and a writing device may be provided on the surface of the casing of the game device 1.

從退還口15付出遊戲價值媒體。例如,退還口15付出由給予作為報酬的代額數所轉換之遊戲價值媒體。遊戲裝置1亦可取代遊戲價值媒體的付出,而將相當於所支付之遊戲價值媒體的代額數數量(以下稱作「支付代額數數量」),寫入至被插入輸入口14的卡片。此時,在卡片中已寫入代額數數量之情形中,遊戲裝置1亦可將支付的代額數數量加算至已寫入的代額數數量。 15 paid game value media from refund mouth. For example, the refund 15 pays the game value media converted by the number of rewards given as a reward. The game device 1 may also replace the payment of the game value media, and write the number of denominations equivalent to the game value media paid (hereinafter referred to as "the number of denominations paid") to the card inserted into the input port 14. At this time, in the case where the number of denominations has been written in the card, the game device 1 may also add the number of denominations paid to the number of denominations already written.

中央部30包含:場地31、場地31內所設置之馬場32、以及在馬場32行走之複數的模型馬33。複數的模型馬33以1對1之方式對應於複數的比賽用馬代表符號。複數的模型馬33表現複數的比賽用馬代表符號所進行之賽馬競賽。 The central part 30 includes a field 31, a horse farm 32 provided in the field 31, and a plurality of model horses 33 walking on the horse farm 32. The plurality of model horses 33 corresponds to the plurality of game horse symbols in a one-to-one manner. The plurality of model horses 33 represents a plurality of horse races in which horse symbols are used.

[2.硬體構成] [2. Hardware configuration]

圖3係顯示遊戲裝置1之硬體構成的一例之圖。 FIG. 3 is a diagram showing an example of a hardware configuration of the game device 1.

站台部10除了包含上述顯示裝置11及操作受理裝置12,更包含讀取裝置16、寫入裝置17、記憶裝置18、以及處理器19。讀取裝置16從被插入輸入口14的卡片讀取資料。寫入裝置17將玩家的遊玩資料及代額數數量等寫 入被插入輸入口14的卡片。記憶裝置18係能藉由處理器等電腦而讀取的記錄媒體之一例。記憶裝置18包含:發揮作為處理器19的作業區域之RAM(Random Access Memory,隨機存取記憶體)等揮發性記憶體;以及,記憶應在站台部10執行之遊戲裝置1的程式等各種資訊之EEPROM(Electrically Erasable Programmable Read Only Memory,電子可抹除可程式化唯讀記憶體)等非揮發性記憶體。處理器19例如為CPU(Central Processing Unit,中央處理單元)。處理器19藉由讀取並執行記憶裝置18所記憶之程式,而實現各種功能。於此,處理器19不必為一個,可複數的處理器獨立或協同地執行遊戲的處理所需要之各種功能。 The station unit 10 includes a reading device 16, a writing device 17, a memory device 18, and a processor 19 in addition to the display device 11 and the operation receiving device 12 described above. The reading device 16 reads data from a card inserted into the input port 14. The writing device 17 writes the player's play data and the number of generations, etc. Enter the card inserted into the input port 14. The memory device 18 is an example of a recording medium that can be read by a computer such as a processor. The memory device 18 includes a volatile memory such as a RAM (Random Access Memory) serving as a working area of the processor 19, and various information such as a program for the game device 1 to be executed in the platform unit 10 and the like. Non-volatile memory such as EEPROM (Electrically Erasable Programmable Read Only Memory). The processor 19 is, for example, a CPU (Central Processing Unit, central processing unit). The processor 19 implements various functions by reading and executing programs stored in the memory device 18. Here, the processor 19 does not need to be one, and a plurality of processors may perform various functions required for processing of the game independently or cooperatively.

中央部30包含記憶裝置34與處理器35。記憶裝置34係能藉由處理器等電腦讀取的記錄媒體之一例。記憶裝置34包含:發揮作為處理器35的作業區域之功能的RAM等揮發性記憶體;以及,記憶應在中央部30執行之遊戲裝置1的程式等各種資訊之EEPROM等非揮發性記憶體。處理器35例如為CPU。處理器35藉由讀取並執行記憶裝置34所記憶之程式,而實現各種功能。於此,處理器35不必為一個,可複數的處理器獨立或協同地執行遊戲的處理所需要之各種功能。 The central portion 30 includes a memory device 34 and a processor 35. The memory device 34 is an example of a recording medium that can be read by a computer such as a processor. The memory device 34 includes a volatile memory such as a RAM that functions as a working area of the processor 35, and a nonvolatile memory such as an EEPROM that stores various information such as a program of the game device 1 to be executed in the central portion 30. The processor 35 is, for example, a CPU. The processor 35 realizes various functions by reading and executing programs stored in the memory device 34. Here, the processor 35 does not need to be one, and a plurality of processors may independently or cooperatively perform various functions required for processing of the game.

[3.功能區塊] [3. Functional block]

圖4係揭示藉由處理器19與處理器35獨立或協同地執行程式而實現之控制部550的一例之功能方塊圖。例如,亦可藉由處理器35執行指定的程式,而實現抽選執行部554及場地控制部556。並且,亦可藉由處理器19執行指定的程式而實現指定受理部551、顯示控制部552、押注受理部553、判定部555以及代額數管理部557。此外,不限於此例,例如亦可藉由處理器35執行指定的程式而實現指定受理部551、顯示控制部552、押注受理部553、判定部555以及代額數管理部557,亦可藉由處理器19與處理器35協同地分別執行指定的程式而實現全部功能,亦可為其他構成。 FIG. 4 is a functional block diagram showing an example of the control unit 550 implemented by the processor 19 and the processor 35 executing programs independently or in cooperation. For example, the lottery execution unit 554 and the venue control unit 556 may be implemented by the processor 35 executing a designated program. In addition, the processor 19 executes a designated program to implement the designation accepting unit 551, the display control unit 552, the bet accepting unit 553, the judging unit 555, and the generation amount management unit 557. In addition, it is not limited to this example. For example, the processor 35 may execute a specified program to implement the designation acceptance unit 551, the display control unit 552, the bet acceptance unit 553, the determination unit 555, and the amount management unit 557. The processor 19 and the processor 35 each execute a designated program in cooperation to realize all functions, and may have other configurations.

以下,為了簡化說明,而針對僅1個站台部10與中央部30連接的態樣進行說明。 Hereinafter, in order to simplify the description, an aspect in which only one platform section 10 and the central section 30 are connected will be described.

控制部550包含:指定受理部551、顯示控制部552、押注受理部553、抽選執行部554、判定部555、場地控制部556、以及代額數管理部557。 The control unit 550 includes a designation acceptance unit 551, a display control unit 552, a bet acceptance unit 553, a lottery execution unit 554, a determination unit 555, a venue control unit 556, and a generation number management unit 557.

指定受理部551經由操作受理裝置12,受理來自玩家的指定,該指定係從出賽賽馬競賽之複數的比賽用馬代表符號中指定一個以上的比賽用馬代表符號。 The designation accepting unit 551 accepts a designation from the player via the operation accepting device 12, and the designation designates one or more race horse representative symbols from a plurality of race horse representative symbols in the races.

指定受理部551亦經由操作受理裝置12,受理來自玩家的評價,該評價係對於受理指定之比賽用馬代表符號(以下稱為「指定比賽用馬代表符號」)的評價。 The designation acceptance unit 551 also receives an evaluation from the player via the operation acceptance device 12, and the evaluation is an evaluation of acceptance of a designated race horse representative symbol (hereinafter referred to as "designated race horse representative symbol").

於本實施形態,在比賽用馬代表符號指定影像G1中指定標籤T6之狀況(以下稱為「簡單指定狀況」)中,指定受理部551受理來自玩家的評價,該評價係一個以上的指定比賽用馬代表符號及該指定比賽用馬代表符號的評價。 In the present embodiment, in a situation where the tag T6 is designated in the designated image G1 for the game horse representative symbol (hereinafter referred to as the "simple designated situation"), the designated receiving unit 551 accepts evaluations from players, and the rating is one or more designated competitions Evaluation of the horse symbol and the designated horse symbol.

顯示控制部552將屬於複數種押注方式(賽馬遊戲所具有之全部押注方式中的二種類以上的押注方式)之任一者的複數押注對象候選中,符合一個以上的指定比賽用馬代表符號之至少一個之一個以上的押注對象候選(以下亦稱為「候選押注對象」)顯示於顯示裝置11。亦即,顯示控制部552將一個以上的押注對象候選(候選押注對象)顯示於顯示裝置11,該一個以上的押注對象候選符合複數種押注方式之任一者且顯示複數的比賽用馬代表符號之至少一個。 The display control unit 552 matches one or more designated betting candidates among the plural betting target candidates belonging to any one of a plurality of betting methods (two or more betting methods among all betting methods possessed by horse racing games). One or more betting target candidates (hereinafter also referred to as “candidate bet candidates”) of at least one of the horse representative symbols are displayed on the display device 11. That is, the display control unit 552 displays one or more betting target candidates (candidate bet candidates) on the display device 11. The one or more betting target candidates conform to any one of a plurality of betting methods and display a plurality of matches. Use a horse to represent at least one of the symbols.

於本實施形態,顯示控制部552將在簡單指定狀況中按照押注方式所顯示之候選押注對象比賽用馬代表符號指定影像G1(參照圖2A、圖2B及圖2C)顯示於顯示裝置11。 In the present embodiment, the display control unit 552 displays the candidate horse bet race symbolic designated image G1 (see FIGS. 2A, 2B, and 2C) displayed on the display device 11 in a simple designation manner in accordance with the betting method. .

顯示控制部552亦可將在集中複數種押注方式之各押注方式的複數押注對象候選之押注對象候選群(以下亦稱為「總押注對象候選」)中,符合一個以 上的指定比賽用馬代表符號之至少一個以上的候選押注對象,顯示於顯示裝置11。 The display control unit 552 may match a bet object candidate group (hereinafter also referred to as a "total bet object candidate") among a plurality of bet object candidates of each bet method in which a plurality of bet methods are concentrated. At least one or more candidate betting objects of the designated race horse representative symbol on the display are displayed on the display device 11.

顯示控制部552例如基於指定比賽用馬代表符號的數量,從複數種押注方式中選擇一個以上的能利用的押注方式。 The display control unit 552 selects one or more available betting methods from a plurality of betting methods, for example, based on the number of designated horse racing symbols.

顯示控制部552亦可基於特定押注對象候選時所需要之比賽用馬代表符號的數量、以及指定比賽用馬代表符號的數,而選擇能利用的押注方式。 The display control unit 552 may also select a betting method that can be used based on the number of race horse representative symbols required for specifying a bet candidate, and the number of designated race horse representative symbols.

若舉出一例,則顯示控制部552在複數種押注方式中,選擇以下押注方式作為能利用的押注方式:特定候選押注對象時所需要之比賽用馬代表符號的數量為指定比賽用馬代表符號的數量以下之押注方式。 If an example is given, the display control unit 552 selects the following betting methods among the plurality of betting methods as the available betting methods: the number of horse representative symbols required for a specific candidate bet target is the designated game Bets are represented by the number of symbols represented by horses.

例如,顯示控制部552在指定比賽用馬代表符號的數量為1之情形,作為能利用的押注方式,選擇特定候選押注對象時所需要之比賽用馬代表符號的數量為1的獨贏押注方式。 For example, the display control unit 552, when the number of designated horse racing symbols is 1, can be used as a betting method, and the number of racing horse representative symbols required when selecting a specific candidate bet object is one and only wins. Way of betting.

顯示控制部552在指定比賽用馬代表符號的數為2之情形,作為能利用的押注方式,選擇獨贏押注方式、連贏押注方式、位置Q押注方式以及指定連贏押注方式。連贏押注方式、位置Q押注方式以及指定連贏押注方式,在特定押注對象候選時所需要之比賽用馬代表符號的數量為2。 The display control unit 552 selects a win-only bet method, a win-win bet method, a position Q bet method, and a designated win-win bet when the number of the designated horse symbol is two. the way. The winning bet method, the position Q betting method, and the designated winning bet method, the number of horse symbols required for a specific bet candidate is two.

顯示控制部552在指定比賽用馬代表符號的數量為3以上之情形,作為能利用的押注方式,選擇獨贏押注方式、連贏押注方式、位置Q押注方式、指定連贏押注方式、單T押注方式以及三重彩押注方式。單T押注方式與三重彩押注方式,在特定押注對象候選時所需要之比賽用馬代表符號的數量為3。 The display control unit 552 selects a win-only bet method, a win-win bet method, a position Q bet method, and a designated win-win bet when the number of designated horse symbols is 3 or more. Bet method, single T bet method and triple color bet method. In the single T bet method and the triple color bet method, the number of representative horse symbols required for a specific bet candidate is three.

並且,顯示控制部552在指定受理部551受理比賽用馬代表符號的指定及評價之情形,更進一步基於該評價而從複數種押注方式中選擇一個以上的能利用的押注方式。 In addition, when the designation acceptance unit 551 accepts the designation and evaluation of the representative horse symbol, the display control unit 552 selects one or more available bet styles from a plurality of bet styles based on the evaluation.

若舉出一例,則顯示控制部552,從複數種押注方式中,選擇滿足以下條件之押注方式作為能利用的押注方式:所謂受理在特定押注對象候選時所需要之評價。 As an example, the display control unit 552 selects a bet method that can satisfy the following conditions from the plurality of bet methods as a bet method that can be used: the so-called acceptance of a specific bet target candidate.

圖5係揭示關係資訊D的一例之圖,該關係資訊D顯示押注方式、與該押注方式中之在特定押注對象候選時所需要之評價的關係。關係資訊D被記憶在記憶裝置34中。 FIG. 5 is a diagram showing an example of relationship information D. The relationship information D shows the relationship between the betting method and the evaluation required for a specific bet object candidate in the betting method. The relationship information D is stored in the storage device 34.

於圖5所示之關係資訊D,在押注方式中,用於特定成為軸之比賽用馬代表符號的「優勝候選者」的評價,在特定押注對象候選時為必要。 In the relationship information D shown in FIG. 5, in the betting method, the evaluation of the “winning candidate” used to specify the representative horse symbol for the shaft is necessary to specify the betting target candidate.

在連贏押注方式的輪押注方式、位置Q押注方式的輪押注方式、以及指定連贏押注方式的第一名輪押注方式、第二名輪押注方式及多押注方式中,用於特定成為對手之比賽用馬代表符號的複數評價中之一個以上的評價,在特定押注對象候選時為必要。 Round bet method in the winning round betting method, round betting method in the position Q betting method, and the first round betting method, second round betting method and multiple betting that specify the winning line betting method In the method, one or more evaluations of plural evaluations for identifying the representative horse symbol for the opponent are necessary for specifying the bet candidate.

於連贏押注方式、位置Q押注方式及指定連贏押注方式的組合押注方式,複數評價中之二個以上的評價,在特定押注對象候選時為必要。 Two or more of the multiple evaluations in the combination winning bet method, the position Q betting method and the designated winning bet method are necessary for specific bet candidates.

單T押注方式的一匹軸輪押注方式、以及三重彩押注方式的一匹軸輪押注方式及一匹軸多輪押注方式中,用於特定成為對手之比賽用馬代表符號的複數評價中之二個以上的評價,在特定押注對象候選時為必要。 Single reel betting method with single reel, one reel betting method with triple color betting method, and one reel betting method with one reel, are used to designate the representative horse symbol for the opponent Two or more of the multiple evaluations of are necessary for specifying a bet candidate.

單T押注方式的二匹軸輪押注方式、以及三重彩押注方式的二匹軸輪押注方式及二匹軸多輪押注方式中,用於特定成為對手之比賽用馬代表符號的複數評價中之一個以上的評價,在特定押注對象候選時為必要。 Single T bet two-axle wheel betting method and triple-color bet wheel two-axle wheel betting method and two-pin multi-wheel bet method are used to specifically represent the opponent's horse symbol Evaluation of one or more of the plural evaluations is necessary when a bet candidate is specified.

於單T押注方式及三重彩押注方式的組合押注方式,複數評價中的三個以上的評價,在特定押注對象候選時為必要。 In the combination bet method of the single T bet method and the triple color bet method, three or more evaluations in the plural evaluation are necessary when specifying a bet candidate.

例如,顯示控制部552在指定受理部551至少受理「優勝候選者」、「對抗者」以及「黑馬」的評價之情形,參照關係資訊D,選擇輪押注方式、第一名輪押注方式、第二名輪押注方式、多輪押注方式、一匹軸輪押注方式、 二匹軸輪押注方式、一匹軸多輪押注方式、二匹軸多輪押注方式、以及組合押注方式,作為能利用的押注方式。 For example, the display control unit 552 selects the "winning candidate", "antagonist", and "dark horse" in the designated acceptance unit 551, and selects the round betting method and the first round betting method by referring to the relationship information D. 2nd round betting method, multiple rounds betting method, 1 axis reel betting method, Two-shaft betting methods, one-shaft multi-round betting method, two-shaft multi-round betting method, and a combination bet method are available betting methods.

此外,輪押注方式包含:連贏押注方式的輪押注方式、以及位置Q押注方式的輪押注方式。第一名輪押注方式為指定連贏押注方式的第一名輪押注方式。第二名輪押注方式為指定連贏押注方式的第一名輪押注方式。多輪押注方式為指定連贏押注方式的第一名輪押注方式。一匹軸輪押注方式包含:單T押注方式的一匹軸輪押注方式、以及三重彩押注方式的一匹軸輪押注方式。二匹軸輪押注方式包含:單T押注方式的二匹軸輪押注方式、以及三重彩押注方式的二匹軸輪押注方式。一匹軸多輪押注方式為三重彩押注方式的一匹軸多輪押注方式。二匹軸多輪押注方式為單T押注方式的二匹軸多輪押注方式。組合押注方式包含:連贏押注方式的組合押注方式、位置Q押注方式的組合押注方式、指定連贏押注方式的組合押注方式、單T押注方式的組合押注方式、以及三重彩押注方式的組合押注方式。 In addition, the round bet method includes a round bet method of a win-win bet method and a round bet method of a position Q bet method. The first-round betting method is the first-round betting method of the designated winning bet method. The second round betting method is the first round betting method that specifies the winning bet method. The multi-round betting method is the first round betting method of the designated winning bet method. The one-axis reel betting method includes: a one-bet reel betting method and a three-color bet reversing method. The two-pin reel betting method includes a single-t bet-type two-pin reel bet method and a triple color bet-type two-pin reel bet method. One-axis multi-round betting method is a tri-color bet multi-round betting method. The two-shaft multi-round betting method is a single-T bet multi-round betting method. The combination bet method includes: a combination bet method of a win-win bet method, a combination bet method of a position Q bet method, a combination bet method specifying a win-win bet method, a combination bet method of a single T bet method , And a combination bet method with a triple bet method.

顯示控制部552將屬於所選擇之押注方式之任一者的押注對象候選作為候選押注對象,並顯示於顯示裝置11。於圖2A,作為候選押注對象,顯示押注對象候選B1、B2、B3及B4。 The display control unit 552 displays the betting target candidate belonging to any one of the selected betting methods as a candidate betting target, and displays it on the display device 11. In FIG. 2A, bet candidates B1, B2, B3, and B4 are displayed as bet candidates.

例如,顯示控制部552在選擇一種類的押注方式作為能利用的押注方式之情形,從屬於該一種類的押注方式之複數押注對象候選中,將符合指定比賽用馬代表符號之押注對象候選作為候選押注對象,並顯示於顯示裝置11。 For example, when the display control unit 552 selects one type of betting method as a usable betting method, among the plurality of betting target candidates belonging to the one type of betting method, it will match the designation of the representative horse symbol. The bet object candidate is a candidate bet object and is displayed on the display device 11.

並且,顯示控制部552在選擇二種類以上的押注方式作為能利用的押注方式之情形,從集中所選擇之各押注方式之複數押注對象候選的押注對象候選群中,將符合指定比賽用馬代表符號之押注對象候選(顯示指定比賽用馬代表符號之押注對象候選)作為候選押注對象,並顯示於顯示裝置11。 Further, when the display control unit 552 selects two or more types of betting methods as available betting methods, the betting target candidate group from the plurality of betting target candidates of each bet method selected in the set will match A betting target candidate who designates a representative horse symbol (a bet candidate indicating a designated horse representative symbol) is displayed as a candidate bet target and displayed on the display device 11.

押注受理部553受理押注,該押注係對於顯示裝置11所顯示之一個以上的候選押注對象之至少一個候選押注對象的押注。 The bet acceptance unit 553 accepts a bet, which is a bet on at least one candidate bet object of one or more candidate bet objects displayed on the display device 11.

例如,若操作受理裝置12受理對於比賽用馬代表符號指定影像G1所示之候選押注對象的觸碰,則押注受理部553會受理對於所觸碰之候選押注對象的押注(例如,於規定押注額的押注)。規定押注額例如可為能押注的最小押注額,亦可不為能押注的最小押注額。 For example, if the operation accepting device 12 accepts a touch on a candidate bet target shown in the race horse representative symbol designated image G1, the bet accepting unit 553 will accept a bet on the touched candidate bet target (for example, , Bet on the required bet amount). The prescribed bet amount may be, for example, the minimum bet amount that can be bet, or it may not be the minimum bet amount that can be bet.

而且,在符合比賽用馬代表符號指定影像G1的標籤T1~T5之任一者的押注對象候選指定影像中,若操作受理裝置12受理對於候選押注對象的觸碰,則押注受理部553會受理對於所觸碰之押注對象候選的押注(例如,於規定押注額的押注)。 In addition, among the bet target candidate designating images that match any of the tags T1 to T5 of the race horse representative symbol designating image G1, if the operation accepting device 12 accepts a touch on the candidate bet target, the bet accepting section 553 will accept a bet on the candidate of the bet object that was touched (for example, a bet with a specified bet amount).

押注受理部553能集中受理對於顯示裝置11所顯示之一個以上的全部候選押注對象之押注。 The bet acceptance unit 553 can collectively accept bets on all or more candidate bet candidates displayed on the display device 11.

例如,在操作受理裝置12受理對於比賽用馬代表符號指定影像G1所顯示之押注按鈕P2(參照圖2A、圖2B及圖2C)的觸碰之情形,押注受理部553集中(一次同時地)受理對於影像G1a所顯示之全部押注對象候選的押注(例如,於規定押注額的押注)。 For example, when the operation accepting device 12 accepts the touch of the bet button P2 (refer to FIGS. 2A, 2B, and 2C) displayed on the designated image G1 for the race horse, the bet accepting unit 553 concentrates (once and simultaneously). (Place) Accepts bets on all candidates for bet objects displayed in the image G1a (for example, bets at a predetermined bet amount).

並且,押注受理部553能以押注方式單位,受理對於顯示裝置11所顯示之一個以上的押注對象候選之押注。 In addition, the bet acceptance unit 553 can accept bets on one or more bet object candidates displayed on the display device 11 in units of bets.

例如,在操作受理裝置12受理對於比賽用馬代表符號指定影像G1所顯示之任一押注按鈕P1(參照圖2A、圖2B及圖2C)的觸碰之情形,押注受理部553集中(一次同時地)受理對於所觸碰之押注按鈕P1所屬的押注方式區域所顯示之一個以上的全部押注對象候選之押注(例如,於規定押注額的押注)。 For example, when the operation accepting device 12 receives a touch on any one of the bet buttons P1 (refer to FIG. 2A, FIG. 2B, and FIG. 2C) displayed on the designated image G1 for the race horse, the bet accepting unit 553 concentrates ( Simultaneously) Accept bets (for example, bets with a predetermined bet amount) on one or more all bet candidate candidates displayed in the bet method area to which the touched bet button P1 belongs.

抽選執行部554執行抽選,該抽選用於從複數的比賽用馬代表符號中選擇一個以上的比賽用馬代表符號。於本實施形態,抽選執行部554執行抽選,該抽選係按照競賽中之名次順序,從複數的比賽用馬代表符號中,選擇對應於該名次順序之比賽用馬代表符號。 The lottery execution unit 554 executes lottery for selecting one or more race horse representative symbols from a plurality of race horse representative symbols. In the present embodiment, the lottery execution unit 554 performs lottery, and the lottery selection unit selects the race horse representative symbols corresponding to the rank order from a plurality of race horse representative symbols according to the rank order in the competition.

判定部555基於抽選執行部554的抽選結果以及在押注受理部553受理到押注之押注對象候選,針對該押注對象候選進行判定。於本實施形態,判定部555於在押注受理部553受理到押注之押注對象候選中,僅針對相當於抽選結果的押注對象候選,判定報酬對象條件(規定條件的一例)成立並賦予玩家報酬(paypff)。報酬對象條件係指押注對象候選所示之比賽用馬代表符號的名次順序與抽選結果所示之比賽用馬代表符號的名次順序一致的條件。 The determination unit 555 determines the bet object candidate based on the lottery result of the lottery execution unit 554 and the bet object candidate who has received a bet in the bet acceptance unit 553. In this embodiment, the judging unit 555 determines that a reward object condition (an example of a predetermined condition) is established and given only to the bet object candidate corresponding to the lottery result among the bet object candidates accepted by the bet receiving unit 553. Player pay (paypff). The condition of the reward object refers to a condition in which the order of the representative symbols of the race horses indicated by the candidate for the betting object is consistent with the order of the representative symbols of the race horses shown in the lottery result.

場地控制部556根據賽馬遊戲而控制複數的模型馬33的動作。 The field control unit 556 controls the actions of the plurality of model horses 33 based on the horse racing game.

代額數管理部557根據投入至投入口13之遊戲價值媒體的數量而管理代額數。代額數管理部557根據玩家對賽馬遊戲的參加而使代額數減少。代額數管理部557管理從退還口15之遊戲價值媒體的付出。代額數管理部557根據報酬而更新代額數數量。 The number of generation management unit 557 manages the number of generations according to the number of game value media put into the input port 13. The number of generations management unit 557 decreases the number of generations according to the player's participation in the horse racing game. The denomination management unit 557 manages the payout of the game value media from the refund gate 15. The number of generations management unit 557 updates the number of generations based on the reward.

[4.動作的說明] [4. Explanation of operation]

在顯示控制部552將圖2A、圖2B或圖2C所示之比賽用馬代表符號指定影像G1顯示在顯示裝置11的狀況中,玩家可不指定押注方式地指定比賽用馬代表符號(馬號(horse number))。 When the display control unit 552 displays the game horse representative symbol designation image G1 shown in FIG. 2A, FIG. 2B, or FIG. 2C on the display device 11, the player may specify the game horse representative symbol (horse number) without specifying a bet method. (horse number)).

圖6係用於說明在玩家不指定押注方式地指定比賽用馬代表符號時的遊戲裝置1(具體而言為站台部10與中央部30)之動作的流程圖。 FIG. 6 is a flowchart for explaining the operation of the game device 1 (specifically, the platform section 10 and the center section 30) when the player designates a race horse representative symbol without specifying a bet method.

玩家藉由對於比賽用馬代表符號指定影像G1的觸碰,而將比賽用馬代表符號的指定與對於該比賽用馬代表符號的評價的指定,輸入至遊戲裝置1。指定受理部551經由操作受理裝置12,受理比賽用馬代表符號的指定及評價的指定(步驟S500)。 The player inputs the designation of the game horse representative symbol and the evaluation of the evaluation of the game horse representative symbol to the game device 1 by touching the image G1 of the game horse representative symbol. The designation accepting unit 551 accepts the designation of the representative horse symbol and the designation of the evaluation via the operation accepting device 12 (step S500).

接下來,顯示控制部552基於指定受理部551所受理之複數比賽用馬代表符號的指定及評價的指定,選擇能利用的押注方式(步驟S502)。 Next, the display control unit 552 selects an available betting method based on the designation of the plurality of race horse representative symbols and the designation of the evaluation accepted by the designation acceptance unit 551 (step S502).

於步驟S502,在指定受理部551未受理評價的指定之情形,顯示控制部552基於指定比賽用馬代表符號的數量,選擇能利用的押注方式。於本實施形態, 顯示控制部552在複數種押注方式中,選擇在特定押注對象候選時所需要之比賽用馬代表符號的數量為指定比賽用馬代表符號的數量以下之押注方式,作為能利用的押注方式。 In step S502, when the designation acceptance unit 551 has not accepted the designation of the evaluation, the display control unit 552 selects an available betting method based on the number of designated horse race symbols. In this embodiment, The display control unit 552 selects, among a plurality of betting methods, a betting method in which the number of representative horse symbols required for a specific bet candidate is equal to or less than the specified number of representative horse symbols. Note mode.

另一方面,在指定受理部551受理對於比賽用馬代表符號之評價的指定之情形,於步驟S502,顯示控制部552基於對於比賽用馬代表符號的評價,而選擇能利用的押注方式。於本實施形態,顯示控制部552從複數種押注方式中,選擇滿足所謂可受理在特定押注對象候選時所需要之評價的條件的押注方式,作為能利用的押注方式。此外,針對複數種押注方式之任一者,亦在未受理在特定押注對象候選時所需要之評價之情形,顯示控制部552在複數種押注方式中,選擇在特定候選押注對象時所需要之比賽用馬代表符號的數量為指定比賽用馬代表符號的數量以下之押注方式,作為能利用的押注方式。 On the other hand, in the case where the designation acceptance unit 551 accepts the designation of the evaluation of the representative horse symbol, in step S502, the display control unit 552 selects an available betting method based on the evaluation of the representative horse symbol. In the present embodiment, the display control unit 552 selects a bet method that satisfies the condition for accepting an evaluation required for a specific bet object candidate from a plurality of bet methods as the available bet method. In addition, for any one of the plurality of betting methods, if the evaluation required when the candidate for a specific bet object is not accepted, the display control unit 552 selects the bet object for the specific candidate among the plurality of bet methods. The number of betting symbols required for race horses at this time is a betting method that is equal to or less than the number of designated symbols for race horses as a betting method that can be used.

顯示控制部552若選擇能利用的押注方式,則將屬於所選擇之押注方式的任一者之押注對象候選作為候選押注對象,並顯示在顯示裝置11(步驟S504)。 When the display control unit 552 selects an available betting method, the betting target candidate belonging to any one of the selected betting methods is selected as a betting candidate candidate and displayed on the display device 11 (step S504).

於步驟S504,顯示控制部552從集中屬於能利用的押注方式之複數押注對象候選的押注對象候選群中,將符合指定比賽用馬代表符號之押注對象候選作為候選押注對象,並顯示在顯示裝置11。 In step S504, the display control unit 552 selects a bet object candidate matching the designated race horse representative symbol from the bet object candidate group which is a plurality of bet object candidates belonging to the available bet methods. And displayed on the display device 11.

例如,在不伴隨評價的指定而指定馬號「4」與馬號「6」之情形,顯示控制部552將合計6個押注對象候選作為候選押注對象並顯示在顯示裝置11,該6個押注對象候選係由以下而成:以獨贏押注方式,分別將馬號「4」及馬號「6」指定作為第一名之二個押注對象候選;以連贏押注方式,指定[馬號「4」‧馬號「6」]作為[第一名‧第二名]的組合之一個押注對象候選;以位置Q押注方式,指定[馬號「4」‧馬號「6」]作為二匹的組合之1個押注對象候選;以及,以指定連贏押注方式,分別指定[馬號「4」‧馬號「6」]、[馬號「6」‧馬號「4」]作為[第一名‧第二名]之二個押注對象候選。 For example, when the horse number "4" and the horse number "6" are designated without accompanying the designation of the evaluation, the display control unit 552 displays a total of 6 bet candidate candidates as candidate bet candidates and displays them on the display device 11. The 6 Each bet object candidate is made up of the following: in a win-only bet, the horse number "4" and horse number "6" are designated as the first two bet candidates; in a win-win bet , Designate [horse number "4" ‧horse number "6"] as a bet candidate for the combination of [first place‧second place]; specify [horse number "4" ‧horse by betting position Q No. "6"] as one of the betting candidates for the combination of two horses; and, in a designated win-win betting method, [horse number "4" ‧horse number "6"], [horse number "6" ‧Horse number "4"] is a candidate for two bets for [1st place ‧ 2nd place].

此外,顯示控制部552亦可不將獨贏押注方式的候選押注對象顯示在顯示裝置11。 In addition, the display control unit 552 may not display the candidate bet target of the win-only bet method on the display device 11.

並且,在伴隨評價而指定比賽用馬代表符號,並選擇輪押注方式、第一名輪押注方式、第二名輪押注方式、多輪押注方式、一匹軸輪押注方式、二匹軸輪押注方式、一匹軸多輪押注方式、二匹軸多輪押注方式、以及組合押注方式作為能利用的押注方式之情形中,在能利用的各押注方式中,如以下般決定候選押注對象。 In addition, in order to accompany the evaluation, the representative horse symbol is designated, and the round betting method, the first round betting method, the second round betting method, the multi-round betting method, the one-shaft round betting method, In the case of a two-shaft bet method, a one-shaft multi-round bet method, a two-pin reel multi-round bet method, and a combination bet method as the available bet methods, each of the available bet methods In the following, candidates for betting candidates are determined as follows.

在選擇輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」作為「軸」且使用受到「優勝候選者」以外的評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象,換言之,決定顯示指定比賽用馬代表符號之候選押注對象。 When the round betting method is selected as the available betting method, the display control unit 552 uses "winning candidate" as the "axis" and uses a horse symbol for competition that has been evaluated other than "winning candidate" as the "opponent" "In order to determine the candidate betting object that matches the designated horse symbol, in other words, decide to display the candidate bet object that represents the designated horse symbol.

在選擇第一名輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」作為「軸」且使用受到「優勝候選者」以外的評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 When the first-round betting method is selected as the available betting method, the display control unit 552 uses the "winning candidate" as the "axis" and uses a horse representative symbol that is evaluated other than the "winning candidate" As the "opponent", this will determine the candidate betting object that matches the designated horse symbol.

在選擇第二名輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」作為「軸」且使用受到「優勝候選者」以外的評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 When the second-round betting method is selected as the available betting method, the display control unit 552 uses the "winning candidate" as the "axis" and uses a horse representative symbol that is evaluated other than the "winning candidate" As the "opponent", this will determine the candidate betting object that matches the designated horse symbol.

在選擇多輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」作為「軸」且使用受到「優勝候選者」以外的評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 When a multi-round betting method is selected as the betting method that can be used, the display control unit 552 uses "winning candidate" as the "axis" and uses a race horse representative symbol that has been evaluated other than "winning candidate" as " Opponent "to determine the candidate betting object that matches the designated horse symbol.

在選擇一匹軸輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」作為「軸」且使用受到「優勝候選者」以外的評 價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 In the case of selecting an axis wheel betting method as an available betting method, the display control unit 552 uses "winning candidate" as the "axis" and uses a rating other than "winning candidate" The horse symbol is used as the "opponent" to determine the candidate betting object that matches the designated horse symbol.

選擇二匹軸輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」及「對抗者」作為「軸」,且使用未受到「優勝候選者」與「對抗者」之任一評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 In the case where a two-axis reel bet method is selected as the available bet method, the display control unit 552 uses "winning candidate" and "antagonist" as the "axis", and uses unreceived "winning candidate" and "antagonism" The horse symbol used in any of the evaluations of the "competitor" is used as the "opponent" to determine the candidate betting object that matches the designated horse symbol.

在選擇一匹軸多輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」作為「軸」且使用受到「優勝候選者」以外的評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 In the case where a single-shaft multi-round betting method is selected as the betting method that can be used, the display control unit 552 uses "winning candidate" as the "shaft" and uses a racing horse representative that is evaluated other than "winning candidate" Symbols are used as "opponents" to determine the candidate betting object that matches the designated horse symbol.

在選擇二匹軸多輪押注方式作為能利用的押注方式之情形,顯示控制部552使用「優勝候選者」及「對抗者」作為「軸」,且使用未受到「優勝候選者」與「對抗者」之任一評價之比賽用馬代表符號作為「對手」,藉此決定符合指定比賽用馬代表符號之候選押注對象。 In the case where a two-pin multi-round betting method is selected as the bet method that can be used, the display control unit 552 uses "winning candidate" and "antagonist" as "axis", and uses the "winning candidate" and The horse symbol used in any of the evaluations of the "Rivals" uses the horse symbol as the "opponent", so as to determine the candidate betting object that matches the designated horse symbol.

在選擇組合押注方式作為能利用的押注方式之情形,顯示控制部552將受到各評價的比賽用馬代表符號,使用作為組合押注方式用所指定之比賽用馬代表符號,藉此決定符合指定比賽用馬代表符號之候選押注對象。 When a combination bet method is selected as a usable bet method, the display control unit 552 determines the horse symbol to be evaluated for each evaluation, and uses the designated horse symbol for the combination bet method to determine. Candidates who match the designated horse symbol.

此外,於步驟S504,顯示控制部552如圖2A、圖2B及圖2C所示般,將候選押注對象按照押注方式顯示在顯示裝置11。例如,於圖2A,作為候選押注對象,顯示有押注對象候選B1~B4。 In addition, in step S504, the display control unit 552 displays the candidate betting target on the display device 11 in a betting manner as shown in FIGS. 2A, 2B, and 2C. For example, as shown in FIG. 2A, bet candidates B1 to B4 are displayed as bet candidates.

若顯示裝置11顯示候選押注對象,則玩家使用操作受理裝置12,從候選押注對象中,指定預定押注之候選押注對象。具體而言,玩家觸碰在比賽用馬代表符號指定影像G1所顯示之候選押注對象中之預定押注的候選押注對象(例如,圖2A所示之押注對象候選B1)。 If the display device 11 displays a candidate bet object, the player uses the operation accepting device 12 to designate a candidate bet object with a predetermined bet from the candidate bet objects. Specifically, the player touches a candidate bet candidate (for example, a bet candidate B1 shown in FIG. 2A) that is a predetermined bet among the candidate bet candidates displayed in the game horse representative symbol designated image G1.

若操作受理裝置12受理對於比賽用馬代表符號指定影像G1所示之候選押注對象的觸碰,則押注受理部553受理對於所觸碰之候選押注對象的押注(步驟S506)。 When the operation accepting device 12 accepts a touch on the candidate bet target shown in the race horse representative symbol designated image G1, the bet accepting unit 553 accepts a bet on the touched candidate bet target (step S506).

接下來,若到了規定的時間點,則抽選執行部554執行抽選,該抽選按照競賽中之名次順序,從複數的比賽用馬代表符號中,選擇對應於該名次順序之比賽用馬代表符號(步驟S508)。 Next, when the predetermined time point is reached, the lottery execution unit 554 performs the lottery. The lottery selects the race horse representative symbols corresponding to the rank order from a plurality of race horse representative symbols in the order of the races ( Step S508).

於步驟S508,抽選執行部554首先基於各比賽用馬代表符號的能力參數等,從複數的比賽用馬代表符號中,以抽選決定第一名的比賽用馬代表符號。接下來,抽選執行部554基於從複數的比賽用馬代表符號去除成為第一名之比賽用馬代表符號所得之殘餘比賽用馬代表符號的能力參數等,從殘餘的比賽用馬代表符號中,以抽選決定第二名的比賽用馬代表符號。以下,抽選執行部554同樣地在確定最下位的比賽用馬代表符號前重複抽選。場地控制部556以配合抽選結果之方式控制複數的模型馬33的動作。 In step S508, the lottery execution unit 554 first selects the race horse representative symbol of the first place from the plurality of race horse representative symbols based on the ability parameters of each race horse representative symbol and the like. Next, the lottery execution unit 554 removes the remaining horse representative symbols from the plurality of horse representative symbols by subtracting the remaining horse representative symbols from the plurality of horse representative symbols. The horse symbol that determines the second place by lot. Hereinafter, the lottery execution unit 554 similarly repeats the lottery process before determining the lowest race horse representative symbol. The field control unit 556 controls the actions of the plural model horses 33 in accordance with the lottery results.

接下來,判定部555基於抽選執行部554的抽選結果以及在押注受理部553受理押注之押注對象候選,針對該押注對象候選進行判定(步驟S510)。 Next, the determination unit 555 determines the bet object candidate based on the lottery result of the lottery execution unit 554 and the bet object candidate who accepted the bet in the bet acceptance unit 553 (step S510).

於步驟S510,判定部555遵循抽選執行部554的抽選結果,確定各押注方式的押注對象候選中報酬對象條件(得獎的條件)成立的押注對象候選。 In step S510, the judging unit 555 determines the betting target candidate whose reward target condition (reward condition) is satisfied among the betting target candidates of each betting method in accordance with the drawing result of the lottery executing section 554.

例如,藉由抽選而決定第一名為馬號2且第二名為馬號5的名次順序之情形,判定部555針對「獨贏押注方式的馬號2」、「連複(連贏)押注方式的馬號2與馬號5之組合」的押注對象候選,判定報酬對象條件成立。另一方面,決定第一名為馬號5且第二名為馬號2的名次順序之情形,判定部555針對「獨贏押注方式的馬號2」的押注對象候選,判定報酬對象條件不成立,並針對「連複(連贏)押注方式的馬號2與馬號5之組合」的押注對象候選,判定報酬對象條件成立。 For example, in a case where the ranking order of the first horse No. 2 and the second horse No. 5 is determined by lottery, the determination unit 555 is based on the "horse number 2 of the win-only bet method", ) The combination of Horse No. 2 and Horse No. 5 in the betting method "is a candidate for betting object, and it is determined that the condition of the reward object is satisfied. On the other hand, in the case of determining the order of the first horse No. 5 and the second horse No. 2, the determination unit 555 determines the reward target for the betting target candidate of the "horse number 2 of the win-only bet method" The conditions are not satisfied, and the compensation target condition is determined for the betting target candidate of "the combination of horse number 2 and horse number 5 of the continuous repetition (winning) betting method".

接下來,判定部555於在押注受理部553受理到押注之押注對象候選中,僅針對報酬對象條件成立的押注對象候選,賦予玩家報酬。藉由代額數管理部557管理此報酬。 Next, the determination unit 555 pays the player only the bet object candidates whose bet condition is satisfied among the bet object candidates accepted by the bet acceptance unit 553. This reward is managed by the algebraic number management unit 557.

根據本實施形態,即使為具有複數種押注方式之抽選遊戲,只要玩家僅指定一個以上的抽選要素,則亦顯示符合受理指定之一個以上的抽選要素之至少一個之一個以上的押注對象候選。因此,玩家除了抽選要素的指定以外,變得不需要指定押注方式,而減輕玩家的押注操作的負擔。並且,即使為具有複數種押注方式之抽選遊戲,藉由僅指定一個以上的抽選要素,亦變得能顯示橫跨複數種類之複數押注對象候選,因此減輕玩家的押注操作的負擔。 According to this embodiment, even in a lottery game having a plurality of betting methods, as long as the player specifies only one or more lottery elements, at least one or more betting object candidates that meet at least one of the one or more lottery elements designated for acceptance are displayed. . Therefore, in addition to the designation of the lottery elements, it becomes unnecessary for the player to designate a betting method, thereby reducing the burden on the player's bet operation. In addition, even in a lottery game having plural betting methods, by specifying only one or more lottery elements, it becomes possible to display plural betting target candidates across plural kinds, thereby reducing the burden on the player's bet operation.

[5.追加功能] [5. Additional functions]

可考慮以下構成:將符合其他玩家的指定比賽用馬代表符號之押注對象候選提示給玩家。然而,在符合其他玩家的指定比賽用馬代表符號之押注對象候選多之情形,玩家無法分析所提示之極多的押注對象候選,此等押注對象候選可能會無法作為參考。此情形,有會浪費符合其他玩家的指定比賽用馬代表符號之押注對象候選的提示之虞。 The following configuration may be considered: a bet object candidate matching the designated horse symbol of another player is presented to the player. However, in the case that there are many betting object candidates that meet the designated game horse representative symbol of other players, the player cannot analyze the extremely large number of betting object candidates presented, and these betting object candidates may not be used as a reference. In this case, there is a possibility that the prompts of betting object candidates matching the designated horse symbol of other players may be wasted.

於是,控制部550亦可更具有以下功能:在一個站台部10的顯示裝置11中,將其他站台部10中符合從其他玩家受理到的指定之一個以上的比賽用馬代表符號的至少一個之一個以上的押注對象候選,與對於受理到指定之比賽用馬代表符號之其他玩家的評價一起顯示之功能。具體而言,基於其他站台部10中之指定受理部551、押注受理部553及判定部555所取得之其他站台部10的資訊,一個站台部10的顯示控制部552決定該一個站台部10的顯示裝置11所顯示的內容。 Therefore, the control unit 550 may further have the following function: In the display device 11 of one platform unit 10, at least one of the other platform units 10 that meets at least one of the representative horse race symbols specified by other players is accepted. A function of displaying more than one bet object candidate together with evaluations of other players who have received the designated symbol of the horse for competition. Specifically, the display control unit 552 of one station unit 10 determines the one station unit 10 based on the information of the other station unit 10 obtained by the designated reception unit 551, the bet reception unit 553, and the determination unit 555 of the other station units 10. Content displayed by the display device 11 of FIG.

圖7係顯示藉由此功能而顯示裝置11所顯示之比賽用馬代表符號指定影像G1的一例之圖。 FIG. 7 is a diagram showing an example of the game horse representative symbol designation image G1 displayed on the display device 11 by this function.

圖7所示之比賽用馬代表符號指定影像G1具有影像G1b。影像G1b同時顯示:其他站台部10中,符合從其他玩家受理到的指定之一個以上的比賽用馬代表符號之至少一者之一個以上的押注對象候選(候選押注對象);以及,對於受理到指定之比賽用馬代表符號之該其他玩家的評價。於圖7所示之例,影像G1b顯示其他二位玩家的預想(其他玩家的指定比賽用馬代表符號以及各指定比賽用馬代表符號的評價、以及藉由該評價所特定之押注對象候選的例)。例如,圖7中,作為藉由由A先生的預想(F11)所致之各指定比賽用馬代表符號的評價所特定之押注對象候選,顯示:由連贏押注方式(B11)中之輪押注方式(D16)所示之押注對象候選、以及由單T押注方式(B14)中之一匹軸輪押注方式(D19)所示之押注對象候選。 The game horse representative symbol shown in FIG. 7 specifies that the image G1 has an image G1b. The image G1b also shows that among the other station units 10, one or more betting target candidates (candidate betting targets) that meet at least one of the designated one or more race horse symbols received from other players; and, Accept the other player's evaluation of the designated horse symbol. In the example shown in FIG. 7, the image G1b displays the expectations of the other two players (the evaluation of the designated game horse representative symbol and the designated game horse representative symbol of the other players, and the bet object candidates specified by the evaluation Example). For example, in FIG. 7, as a betting target candidate specified by the evaluation of each designated horse representative symbol due to Mr. A ’s expectation (F11), it is shown that: Candidate object candidates shown in the round betting method (D16), and bet candidate candidates shown in one of the single T betting methods (B14).

若顯示影像G1b,則某站台部10的玩家基於對於其他玩家的指定比賽用馬代表符號的評價,可分析符合其他玩家的指定比賽用馬代表符號之押注對象候選。因此,玩家變得容易對於與符合其他玩家的指定比賽用馬代表符號之押注對象候選相同之押注對象候選進行押注。因此,變得能使押注數增加。 If the image G1b is displayed, the player of the platform unit 10 can analyze betting object candidates that match the designated horse symbol of the other player based on the evaluation of the designated horse symbol of the other player. Therefore, it becomes easy for the player to bet on the same bet object candidate as the bet object candidate matching the designated horse symbol of another player. Therefore, it becomes possible to increase the number of bets.

其他玩家的數量以及所提示之押注對象候選的數量並未被限定,但若其他玩家的數量以及所提示之押注對象候選的數量過多,則有符合其他玩家的指定比賽用馬代表符號之押注對象候選的分析耗時之虞。因此,例如較佳為將其他玩家的數量設定為最多3人,且將從其他各玩家所提供之押注對象候選的數量設定在2個左右。 The number of other players and the number of bet object candidates that are prompted are not limited, but if the number of other players and the number of bet object candidates that are prompted are too many, there are those that match the designated horse symbol of the other players. The analysis of bet candidates can be time consuming. Therefore, for example, it is preferable to set the number of other players to a maximum of three, and to set the number of betting target candidates provided from other players to about two.

此外,控制部550可基於在各站台部10之前次賽馬遊戲的勝敗而選擇其他站台部10,亦可隨機地選擇。若舉出一例,則控制部550在其他複數站台部10中,選擇在前次賽馬遊戲收到報酬之玩家正在遊玩的站台部10作為其他站台部10。 In addition, the control unit 550 may select another platform unit 10 based on the victory or defeat of the horse racing game before each platform unit 10, or may select randomly. To give an example, the control unit 550 selects, as the other platform unit 10, the platform unit 10 that the player who received a reward in the previous horse racing game is currently playing among the other multiple platform units 10.

[B.變化例] [B. Variations]

上述實施形態,例如能為如下述般的各種變形。並且,亦可適當組合從以下所述之變形的態樣中任選之一或複數的變形。 The above embodiment can be modified in various ways, for example, as described below. In addition, one or a plurality of modifications may be appropriately combined from the modifications described below.

[變化例1] [Modification 1]

作為具有複數種押注方式之抽選遊戲,亦可取代賽馬遊戲,而使用輪盤遊戲。 As a lottery game with multiple betting methods, it is also possible to use a roulette game instead of a horse racing game.

圖8係用於說明輪盤遊戲所具有的押注方式之圖。 FIG. 8 is a diagram for explaining the betting method possessed by the roulette game.

圖8所示之輪盤遊戲,0~36及00之數字成為複數抽選要素的一例。複數數字中的每一個,分別對應於紅與黑之任一者。輪盤遊戲具有押注方式C1~C11。 In the roulette game shown in FIG. 8, the numbers 0 to 36 and 00 become an example of plural lottery elements. Each of the plural numbers corresponds to either of red and black. The roulette game has bets C1 ~ C11.

押注方式C1具有使用一個數字作為每個數字的候補之複數押注對象候選。押注方式C2具有使用鄰接的二個數字作為每個數字的候補之複數押注對象候選。押注方式C3具有使用鄰接的三個數字作為每個數字的候補之複數押注對象候選。押注方式C4具有使用鄰接的四個數字作為每個數字的候補之複數押注對象候選。押注方式C5具有使用鄰接的橫二列所含之五個數字作為每個數字的候補之複數押注對象候選。押注方式C6具有使用鄰接的橫二列所含之六個數字作為每個數字的候補之複數押注對象候選。押注方式C7具有使用縱一行所含之12個數字作為每個數字的候補之複數押注對象候選。押注方式C8具有使用以一打為單位的個數的數字(1~12、13~24或25~36)作為每個數字的候補之複數押注對象候選。押注方式C9具有使用1~36的數字之前半(1~18)或後半(19~36)作為每個數字的候補之複數押注對象候選。押注方式C10具有使用1~36的數字中的奇數(odd)所含之數字或偶數(even)所含之數字作為每個數字的候補之複數押注對象候選。押注方式C11具有使用屬於紅的數字或屬於黑的數字作為每個數字的候補之複數押注對象候選。 The betting method C1 has a plurality of betting target candidates using one number as a candidate for each number. The betting method C2 has plural betting target candidates using two adjacent numbers as candidates for each number. The betting method C3 has three or more adjacent numbers as candidate candidates for each bet. The betting method C4 has four or more adjacent bets as candidates for each bet. The betting method C5 has the use of five numbers contained in two adjacent horizontal columns as candidate plural betting candidates for each number. The betting method C6 has the use of six numbers contained in two adjacent horizontal rows as candidate plural bet candidates for each number. The bet method C7 has a plurality of bet candidates that use the 12 digits contained in the vertical row as candidates for each digit. The bet method C8 has a plurality of bets as a unit (1 to 12, 13 to 24, or 25 to 36) as candidates for each bet. The bet method C9 has a plural betting target candidate using the first half (1-18) or the second half (19-36) of the numbers 1 to 36 as candidates for each number. The betting method C10 has the use of a number included in odd numbers (odd) or a number included in even numbers among numbers from 1 to 36 as candidate plural bet candidates for each number. The betting method C11 has a plurality of candidates for betting targets using numbers belonging to red or numbers belonging to black as candidates for each number.

顯示裝置11顯示複數抽選要素,具體而言,顯示0~36及00的數字。 The display device 11 displays plural lottery elements, and specifically, displays numbers of 0 to 36 and 00.

玩家使用操作受理裝置12,從0~36及00的數字中,指定一個以上的數字。 The player uses the operation acceptance device 12 to specify one or more numbers from the numbers 0 to 36 and 00.

指定受理部551經由操作受理裝置12而受理玩家所指定之一個以上的數字。 The designation accepting unit 551 accepts one or more numbers designated by the player via the operation accepting device 12.

接下來,顯示控制部552按照操作受理裝置12所受理的數字,從集中押注方式C1~C11的各押注方式中之複數押注對象候選的押注對象候選群(以下亦稱為「輪盤押注對象候選群」)中,選擇包含該數字之押注對象候選作為押注對象候選。 Next, the display control unit 552 selects a betting target candidate group (hereinafter also referred to as a "round" "Betting target candidate group"), a betting target candidate including the number is selected as the betting target candidate.

例如,在受理數字4之情形,顯示控制部552分別針對押注方式C1、C2、C4、C6~C11,從該押注方式中之複數押注對象候選中,選擇包含數字4之押注對象候選作為候選押注對象。此外,顯示控制部552按照操作受理裝置12受理到的數字,從押注方式C1~C11中之二以上的押注方式(例如,押注方式C1及C2)中之各複數押注對象候選中,選擇包含該數字之押注對象候選作為候選押注對象。接下來,顯示控制部552將候選押注對象顯示於顯示裝置11。 For example, in the case where the number 4 is accepted, the display control unit 552 selects the bet object including the number 4 from the plural bet object candidates in the bet method for the bet methods C1, C2, C4, and C6 to C11, respectively. Candidates are candidates for betting. In addition, the display control unit 552 selects a plurality of betting target candidates from among the betting methods C1 to C11 (for example, the betting methods C1 and C2) according to the numbers received by the operation receiving device 12. , Select the bet candidate that contains the number as the candidate bet candidate. Next, the display control unit 552 displays the candidate bet target on the display device 11.

若顯示裝置11顯示候選押注對象,則玩家使用操作受理裝置12,從候選押注對象中,指定預定押注之候選押注對象。 If the display device 11 displays a candidate bet object, the player uses the operation accepting device 12 to designate a candidate bet object with a predetermined bet from the candidate bet objects.

若操作受理裝置12受理候選押注對象的指定,則押注受理部553受理對於所指定之候選押注對象的押注。 When the operation accepting device 12 accepts the designation of the candidate betting target, the bet accepting unit 553 accepts a bet on the designated candidate betting target.

接下來,若到了規定的時間點,則抽選執行部554執行從0~36及00的數字中選擇一個數字的抽選。 Next, when a predetermined time point is reached, the lottery execution unit 554 performs lottery by selecting one of the numbers from 0 to 36 and 00.

接下來,判定部555依據抽選執行部554的抽選結果,針對各押注方式的押注對象候選,確定報酬對象條件成立之押注對象候選。接下來,判定部555於在押注受理部553受理到押注之押注對象候選中,僅針對報酬對象條件成立之押注對象候選,賦予玩家報酬。藉由代額數管理部557管理此報酬。 Next, the determination unit 555 determines, based on the lottery result of the lottery execution unit 554, betting target candidates whose betting target conditions are satisfied for the betting target candidates of each betting method. Next, the determination unit 555 pays the player only the bet object candidates whose bet condition is satisfied among the bet object candidates accepted by the bet acceptance unit 553. This reward is managed by the algebraic number management unit 557.

[變化例2] [Modification 2]

賽馬遊戲等抽選遊戲所具有之押注方式的種類可為二種類以上。 There are two or more types of betting methods in lottery games such as horse racing games.

[變化例3] [Modification 3]

遊戲裝置1亦可取代複數的站台部10,而具備一個站台部10。 The game device 1 may include a single platform unit 10 instead of a plurality of platform units 10.

[變化例4] [Modification 4]

亦可省略場地31、複數的模型馬33以及場地控制部556。 The field 31, the plural model horses 33, and the field control unit 556 may be omitted.

[變化例5] [Modification 5]

模型馬33亦可藉由移動式裝置而活動,該移動式裝置僅使用由遊戲裝置1的饋電盤(未圖示)供給之電力作為驅動能量而動作。 The model horse 33 can also be moved by a mobile device that uses only electric power supplied from a power supply plate (not shown) of the game device 1 as driving energy.

然而,在饋電盤的一部分因經年累月等原因而有髒污之情形,有移動式裝置行走在產生髒污處之際,不對移動式裝置供給電力,而移動式裝置停止之虞。 However, there is a case where a part of the power feeding plate is dirty due to years and months. When the mobile device is walking on the place where the dirt is generated, power may not be supplied to the mobile device and the mobile device may stop.

於是,亦可在移動式裝置搭載電池,移動式裝置在由遊戲裝置1供給的電力與由電池供給的電力之間擇一使用作為驅動能量。此情形,即使不從饋電盤對移動式裝置供給電力,移動式裝置亦變得能藉由電池的電力而移動。若移動式裝置使用電池的電力而驅動並通過饋電盤的髒污處,則再次從饋電盤對移動式裝置供給電力。 Therefore, a battery may be mounted on the mobile device, and the mobile device may use one of electric power supplied from the game device 1 and electric power supplied from the battery as driving energy. In this case, even if power is not supplied to the mobile device from the power feeding panel, the mobile device becomes able to move by the power of the battery. If the mobile device is driven by the power of the battery and passes through the dirty place of the power supply plate, the mobile device is supplied with power again from the power supply plate.

期望電池能藉由來自饋電盤的電力而充電。 It is expected that the battery can be recharged by the power from the power supply panel.

電池可為能與移動式裝置自由裝卸,亦可內藏在移動式裝置中。電池為與移動式裝置自由裝卸之情形,藉由在未內藏電池之移動式裝置安裝電池,而變得能使未內藏電池之移動式裝置與內藏有電池之移動式裝置同樣地動作。 The battery can be freely attached to or removed from the mobile device, or it can be built into the mobile device. The battery is freely removable from the mobile device. By installing the battery in a mobile device without a built-in battery, the mobile device without a built-in battery can be operated in the same way as a mobile device with a built-in battery. .

圖9A係揭示搭載有電池之移動式裝置的一例之外觀圖。圖9B係揭示搭載有電池之移動式裝置的一例之圖。 FIG. 9A is an external view showing an example of a mobile device equipped with a battery. FIG. 9B is a diagram showing an example of a mobile device equipped with a battery.

移動式裝置36具有:從饋電盤37接收電力之饋電探針(feed pin)361、一端與饋電探針361連接之電壓下降用之電阻362、二極體363~365、能充電的電池366、以及馬達等驅動部367。 The mobile device 36 has a feed pin 361 that receives power from the feed plate 37, a voltage drop resistor 362 connected at one end to the feed probe 361, a diode 363 to 365, and a rechargeable battery. A battery 366 and a driving unit 367 such as a motor.

二極體363的陽極與饋電探針361連接,二極體363的陰極與驅動部367連接。 The anode of the diode 363 is connected to the feed probe 361, and the cathode of the diode 363 is connected to the driving portion 367.

二極體364的陽極與電阻362的另一端連接,二極體364的陰極與電池366的一端及二極體365的陽極連接。 The anode of the diode 364 is connected to the other end of the resistor 362, and the cathode of the diode 364 is connected to one end of the battery 366 and the anode of the diode 365.

二極體365的陽極與二極體364的陰極及電池366的一端連接,二極體365的陰極與驅動部367連接。 The anode of the diode 365 is connected to the cathode of the diode 364 and one end of the battery 366, and the cathode of the diode 365 is connected to the driving portion 367.

電池366例如藉由串聯之複數的電容器而構成。此外,電池366亦可為其他構成。電池366的另一端接地。 The battery 366 is configured by, for example, a plurality of capacitors connected in series. The battery 366 may have other configurations. The other end of the battery 366 is grounded.

二極體363及365被包含在電力切換部368。 The diodes 363 and 365 are included in the power switching unit 368.

電力切換部368在饋電探針361從饋電盤37接受電力之情形中,將饋電探針361接受到的電力供給至驅動部367。電力切換部368在饋電探針361未從饋電盤37接受電力之情形中,將來自電池366的電力供給至驅動部367。電池366在饋電探針361從饋電盤37接受電力之情形,經由電阻362及二極體364,藉由饋電探針361從饋電盤37接受到的電力而充電。 When the power feeding probe 361 receives power from the power feeding plate 37, the power switching unit 368 supplies the power received by the power feeding probe 361 to the driving unit 367. The power switching unit 368 supplies power from the battery 366 to the driving unit 367 when the power feeding probe 361 does not receive power from the power feeding panel 37. When the power feeding probe 361 receives power from the power feeding plate 37, the battery 366 is charged by the power received by the power feeding probe 361 from the power feeding plate 37 via the resistor 362 and the diode 364.

[變化例6] [Modification 6]

圖4所示之複數的功能部的全部或一部分,亦可利用例如為FPGA(field programmable gate array,現場可程式閘陣列)或ASIC(Application Specific IC,專用集成電路)等電子電路之硬體而實現。 All or a part of the plural functional units shown in FIG. 4 may also be implemented by using hardware such as an FPGA (field programmable gate array) or an ASIC (Application Specific IC). achieve.

[變化例7] [Modification 7]

可省略輸入口14、讀取裝置16以及寫入裝置17。 The input port 14, the reading device 16, and the writing device 17 may be omitted.

[變化例8] [Modification 8]

可省略投入口13、退還口15以及代額數管理部257。 The input port 13, the return port 15, and the number-of-amount management unit 257 may be omitted.

[C.附註] [C. Notes]

由以上的記載,例如如以下般地掌握本發明。此外,為了容易地理解各態樣,以下為了方便而以括號記載圖式的參照符號進行附註,但並不旨在將本發明限定在圖式的態樣。 From the above description, the present invention is grasped as follows, for example. In addition, in order to easily understand each aspect, the reference symbols in the drawings are enclosed in parentheses for convenience, but it is not intended to limit the present invention to the aspects of the drawings.

[附註1] [Note 1]

本發明的一態樣之遊戲裝置(1)具有:一指定受理部(551),其受理來自玩家的指定,該指定係從具有複數種押注方式(例如,獨贏押注方式與連贏押注方式)之抽選遊戲(例如,賽馬遊戲)所使用之複數抽選要素(例如,複數的比賽用馬代表符號)中,指定一個以上的抽選要素;一顯示控制部(552),其將屬於前述複數種押注方式中任一者之複數押注對象候選(例如,對應至少一比賽用馬代表符號之押注對象候選)中,符合在前述指定受理部(551)受理到前述指定之前述一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示於一顯示部(11);一押注受理部(553),其受理對於前述顯示部(11)所顯示之前述一個以上的押注對象候選之至少一押注對象候選的押注;一抽選執行部(554),其執行用於從前述複數抽選要素中選擇一個以上的抽選要素之抽選(例如,針對比賽用馬代表符號的名次順序抽選);以及,一判定部(555),其基於前述抽選執行部(554)的抽選結果,針對在前述押注受理部(553)受理到前述押注之前述至少一押注對象候選,判定規定的條件是否成立。 One aspect of the game device (1) of the present invention includes a designation acceptance unit (551) that accepts designations from players, and the designation is based on having a plurality of betting methods (for example, a win-only bet method and a winning streak). In the plural lottery elements used in lottery games (for example, horse racing games) (for example, plural horse racing symbols), specify more than one lottery element; a display control unit (552), which will belong to Among the plural betting object candidates (for example, betting object candidates corresponding to at least one race horse representative symbol) in any of the plural betting methods, the aforementioned designated acceptance section (551) accepts the aforementioned designated One or more betting object candidates of at least one of the one or more lottery elements are displayed on a display section (11); a bet acceptance section (553) accepts the aforementioned one displayed on the aforementioned display section (11) At least one of the above bet object candidates is a bet of the bet object candidate; a lottery execution section (554) that executes lottery for selecting one or more lottery elements from the plurality of lottery elements (for example, for competitions) Ordering of representative symbols); and a judging unit (555), based on the lottery result of the aforementioned lottery executing unit (554), for the aforementioned at least one bet received by the aforementioned bet receiving unit (553). Note the target candidates, and determine whether the prescribed conditions are met.

根據此態樣,即使為具有複數種押注方式之抽選遊戲,只要玩家僅指定一個以上的抽選要素,則亦顯示符合受理到指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選。因此,玩家除了抽選要素的指定以外,變得不需要指定押注方式,而減輕玩家的押注操作的負擔。並且,即使為具有複數種押注方式之抽選遊戲,藉由僅指定一個以上的抽選要素,亦能顯示橫跨複數種類之複數押注對象候選,因此減輕玩家的押注操作的負擔。 According to this aspect, even in a lottery game having a plurality of betting methods, as long as the player specifies only one or more lottery elements, the bet that matches at least one of the more than one or more designated lottery elements is accepted. Object candidate. Therefore, in addition to the designation of the lottery elements, it becomes unnecessary for the player to designate a betting method, thereby reducing the burden on the player's bet operation. In addition, even in a lottery game having plural betting methods, by specifying only one or more lottery elements, plural bet object candidates across plural types can be displayed, thereby reducing the burden on the player's bet operation.

遊戲裝置(1)可為業務用的遊戲裝置,亦可為家庭用的遊戲裝置,亦可為終端裝置。 The game device (1) may be a business game device, a home game device, or a terminal device.

遊戲裝置(1)亦可為能使用代幣(遊戲用硬幣)等遊戲價值媒體遊玩。遊戲價值媒體可無法交換成實際的金錢,亦可能交換成實際的金錢。遊戲裝置(1)亦可為能使用實際的金錢遊玩。 The game device (1) may also be played using a game value medium such as tokens (game coins). Game value media cannot be exchanged for actual money, and it may be exchanged for actual money. The game device (1) can also be played using actual money.

遊戲裝置(1)亦可對於對顯示抽選結果之押注對象候選進行押注的玩家給予報酬。報酬可為遊戲價值媒體,亦可為交換券,亦可為實際的金錢。 The game device (1) may also pay a player who bets on a bet object candidate displaying a lottery result. The reward can be game value media, exchange coupons, or actual money.

遊戲裝置(1)可將為了遊玩遊戲而從玩家接收之要素(以下亦稱「輸入要素」)與被使用作為給玩家的報酬之要素(以下「輸出要素」)設定為相同種類的要素(例如,輸入要素與輸出要素皆為遊戲價值媒體),亦可設定成互相不同種類的要素(例如,輸入要素為遊戲價值媒體,輸出要素為交換券)。 The game device (1) can set the elements (hereinafter also referred to as "input elements") received from the player to play the game and the elements used as rewards to the player (hereinafter "output elements") as the same type of elements (for example, (The input element and the output element are both game value media), and they can also be set to different types of elements (for example, the input element is a game value medium and the output element is an exchange ticket).

作為抽選遊戲,可列舉例如賽馬遊戲及輪盤遊戲。抽選遊戲不限於賽馬遊戲及輪盤遊戲,只要為執行從複數抽選要素中選擇一個以上的抽選要素之抽選的遊戲即可。 Examples of the lottery game include horse racing games and roulette games. The lottery game is not limited to a horse racing game and a roulette game, and may be a game for performing a lottery by selecting one or more lottery elements from a plurality of lottery elements.

複數抽選要素係在抽選遊戲中成為抽選對象之複數要素。例如,複數抽選要素係賽馬遊戲中之複數的比賽用馬代表符號、輪盤遊戲中之複數的數字。 The plural lottery element is a plural element which becomes a lottery object in the lottery game. For example, the plural lottery elements are plural numbers for horses in horse racing games, and plural numbers in roulette games.

複數種押注方式只要為抽選遊戲所具有的全種類押注方式中之至少二種類以上的押注方式即可。例如,具有所謂獨贏押注方式、連贏押注方式及三重彩押注方式之三種類押注方式的賽馬遊戲,在被使用作為抽選遊戲之情形,複數種押注方式可為所謂獨贏押注方式及連贏押注方式之二種類押注方式。 The plurality of betting methods may be at least two types of betting methods among all types of betting methods possessed by the lottery game. For example, horse racing games with three types of betting methods: so-called win-only bet, continuous win bet, and triple color bet. When used as a lottery game, multiple bets may be called so-called win-only Two types of betting methods: bet style and winning bet style.

指定受理部(551)只要從玩家直接的或間接地受理一個以上的抽選要素的指定即可。 The designation acceptance unit (551) only needs to accept the designation of one or more lottery elements directly or indirectly from the player.

例如,指定受理部(551)可經由觸控面板、操作按鈕、以語音受理操作之語音受理部、或以玩家的手勢受理操作之受理部等操作受理裝置(12),間接地從玩家受理一個以上的抽選要素的指定。 For example, the designated accepting unit (551) can indirectly receive one from the player via an operation accepting device (12) such as a touch panel, an operation button, a voice accepting unit that accepts a voice operation, or an accepting unit that accepts an operation by a player ’s gesture. Designation of the above lottery elements.

指定受理部(551)可直接地從玩家受理一個以上的抽選要素的指定。直接地從玩家受理一個以上的抽選要素的指定之指定受理部(551),可藉由觸控面板、操作按鈕、以語音受理操作之語音受理部、或以玩家的手勢受理操作之受理部等操作受理裝置(12)而構成。 The designation acceptance unit (551) can directly accept the designation of one or more lottery elements from the player. The designated receiving unit (551) that directly receives the designation of one or more lottery elements from the player can be a touch panel, an operation button, a voice receiving unit that operates by voice, or a receiving unit that accepts operations by the player's gesture, etc. It is constituted by an operation receiving device (12).

指定受理部(551)亦可僅受理一個以上的抽選要素的指定。指定受理部(551)除了一個以上的抽選要素的指定,亦可更受理其他的指定。 The designation acceptance unit (551) may accept designation of only one or more lottery elements. The designation acceptance unit (551) may accept other designations in addition to the designation of one or more lottery elements.

押注對象候選係遵照押注方式而表示能產生作為抽選結果之複數事件者。使用抽選要素特定押注對象候選。例如,屬於獨贏押注方式之押注對象候選,藉由一比賽用馬代表符號而被特定,該一比賽用馬代表符號被預想藉由抽選而成為第一名。 Candidate object candidates are those who, according to the bet method, indicate that they can produce plural events as a result of the lottery. A lottery element is used to specify a bet candidate. For example, a bet object candidate belonging to the win-only bet method is specified by a horse representative symbol, and the horse representative symbol is expected to become the first place by lottery.

顯示控制部(552)可例如將屬於複數種押注方式之任一者的複數押注對象候選中,符合在指定受理部(551)受理到指定之一個以上的抽選要素之至少一者之押注對象候選,全部顯示在顯示部(11)。 The display control unit (552) may, for example, place a bet object that belongs to any one of a plurality of bet methods in accordance with at least one of the one or more designated lottery elements accepted by the designated acceptance unit (551). The candidate candidates are all displayed on the display (11).

並且,顯示控制部(552)可將集中各押注方式的複數押注對象候選之押注對象候選群(總押注對象候選)中,符合在指定受理部(551)受理到指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部(11)。 In addition, the display control unit (552) may collect one or more designated betting target candidates (total betting target candidates) of the plurality of betting target candidates of each betting method, and the designated receiving unit (551) may receive one or more designated betting candidates. One or more betting target candidates of at least one of the lottery selection elements are displayed on the display section (11).

顯示控制部(552)可僅將屬於複數種押注方式中任一者之複數押注對象候選(例如,總押注對象候選)中,符合在指定受理部(551)受理到指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部(11)。 The display control unit (552) may include only a plurality of bet object candidates (for example, total bet object candidates) that belong to any one of a plurality of bet methods, and match the designated bet acceptance unit (551) with one or more designated bets. One or more betting target candidates of at least one of the lottery selection elements are displayed on the display section (11).

顯示控制部(552)除了將屬於複數種押注方式之任一者之複數押注對象候選(例如,總押注對象候選)中,符合在指定受理部(551)受理到指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部(11),亦可更將其他押注對象候選顯示在顯示部(11)。此情形,顯示控制部(552)亦可將符合在指定受理部(551)受理到指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選,以與其他押注對象候選不同的態樣(例如,使顯示區域不同之態樣、使顯示時間點不同之態樣、或使顯示色不同之態樣),顯示在顯示部(11)。 The display control unit (552), except for the plurality of bet object candidates (for example, the total bet object candidate) belonging to any one of the plurality of bet methods, meets one or more of the designated bets received by the designation acceptance unit (551). One or more betting target candidates of at least one of the lottery elements are displayed on the display section (11), and other bet target candidates may be further displayed on the display section (11). In this case, the display control unit (552) may distinguish one or more betting target candidates that meet at least one of the one or more designated lottery elements accepted by the designation accepting unit (551), so as to be different from other bet target candidates. The appearance of the display (for example, the appearance of different display areas, the appearance of different display time points, or the appearance of different display colors) is displayed on the display section (11).

押注受理部(553)只要直接的或間接地受理對於顯示部(11)所顯示之一個以上的押注對象候選之至少一押注對象候選的押注即可。 The bet acceptance unit (553) may directly or indirectly accept bets on at least one bet object candidate of one or more bet object candidates displayed on the display unit (11).

例如,押注受理部(553)亦可經由觸控面板、操作按鈕、以語音受理操作之語音受理部、或以玩家的手勢受理操作之受理部等操作受理裝置(12),間接地受理對於顯示部(11)所顯示之一個以上的押注對象候選之至少一押注對象候選的押注。 For example, the bet acceptance unit (553) can also indirectly accept an operation acceptance device (12) such as a touch panel, an operation button, a voice acceptance unit that accepts voice operations, or an acceptance unit that accepts operations by a player's gesture. The bet of at least one bet candidate is displayed on the display unit (11).

押注受理部(553)亦可例如從玩家直接地受理對於顯示部(11)所顯示之一個以上的押注對象候選之至少一押注對象候選的押注。直接從玩家受理押注的押注受理部(553),亦可藉由觸控面板、操作按鈕、以語音受理操作之語音受理部、或以玩家的手勢受理操作之受理部等操作受理裝置(12)而構成。 The bet accepting unit (553) may also receive bets on at least one bet candidate from one or more bet candidate candidates displayed on the display unit (11), for example, directly from the player. The bet accepting unit (553) that accepts bets directly from the player can also use an operation accepting device such as a touch panel, operation buttons, a voice accepting unit that accepts operations by voice, or an accepting unit that accepts operations by the player's gesture ( 12).

押注受理部(553)亦可僅受理對於顯示部(11)所顯示之一個以上的押注對象候選之至少一押注對象候選的押注。押注受理部(553)除了受理對於藉由顯示部(11)所顯示之一個以上的押注對象候選之至少一押注對象候選的押注,亦可再受理其他押注。 The bet acceptance unit (553) may also accept only bets on at least one bet object candidate of the one or more bet object candidates displayed on the display unit (11). The bet acceptance unit (553) may accept other bets in addition to accepting bets on at least one bet object candidate of one or more bet object candidates displayed on the display unit (11).

押注受理部(553)可對每個押注對象候選受理押注,或集中受理對於複數押注對象候選之押注。 The bet acceptance section (553) may accept bets for each bet candidate, or collectively accept bets for plural bet candidates.

抽選執行部(554)例如在抽選遊戲為賽馬遊戲之情形,執行以下抽選:按照競賽中之名次順序,從複數的比賽用馬代表符號中,選擇對應於該名次順序之比賽用馬代表符號。並且,在抽選遊戲為輪盤遊戲之情形,抽選執行部(554)執行以下抽選:從複數的數字中選擇一個數字。 The lottery execution unit (554) performs the following lottery, for example, when the lottery game is a horse racing game, and selects the race horse representative symbols corresponding to the rank order from a plurality of race horse representative symbols in the order of the race. When the lottery game is a roulette game, the lottery execution unit (554) executes the following lottery: selecting a number from a plurality of numbers.

判定部(555)例如在押注受理部(553)受理到押注之押注對象候選中,僅針對對應於抽選結果之押注對象候選,換言之,僅針對顯示抽選結果之押注對象候選,判定規定的條件成立。 The determination unit (555) determines, for example, the bet object candidates accepted by the bet acceptance unit (553) only for the bet object candidates corresponding to the lottery result, in other words, only for the bet object candidates whose lottery results are displayed, The prescribed conditions are established.

[附註2] [Note 2]

其他態樣之遊戲裝置(1),在附註1所記載之遊戲裝置中,前述顯示控制部(552)按照前述複數種押注方式的種類,將前述押注對象候選顯示在前述顯示部(11)。 In another aspect of the game device (1), in the game device described in Note 1, the display control unit (552) displays the bet object candidates on the display unit (11) according to the types of the plurality of bet methods. ).

根據該其他態樣之遊戲裝置,變成能按照押注方式的種類而顯示押注對象候選。因此,玩家變得容易辨識所顯示之押注對象候選的種類。 According to this other aspect of the game device, it becomes possible to display the betting target candidates according to the type of the betting method. Therefore, it becomes easy for the player to recognize the type of the bet target candidate displayed.

[附註3] [Note 3]

其他態樣之遊戲裝置(1),在附註1或2所記載之遊戲裝置中,前述押注受理部(553)集中受理對於藉由前述顯示部(11)所顯示之前述一個以上的全部押注對象候選的押注(P2)。 In other aspects of the game device (1), in the game device described in Note 1 or 2, the aforementioned bet receiving section (553) collectively accepts all bets on one or more of the aforementioned displayed on the aforementioned displaying section (11). Bet on the candidate (P2).

根據該其他態樣之遊戲裝置,玩家變成能集中進行對於一個以上的全部押注對象候選之押注,可減輕押注操作的負擔。 According to this other aspect of the game device, the player becomes able to collectively place bets on more than one candidate for all betting objects, which can reduce the burden of betting operations.

[附註4] [Note 4]

其他態樣之遊戲裝置(1),在附註1至3之任一項所記載之遊戲裝置中,前述押注受理部(553)按照前述複數種押注方式的種類,受理對於藉由前述顯示部(11)所顯示之前述一個以上的押注對象候選的押注。 In other aspects of the game device (1), in the game device described in any one of notes 1 to 3, the aforementioned bet acceptance section (553) accepts the type of the plurality of betting methods, and accepts The bet of one or more of the aforementioned betting target candidates shown in the section (11).

根據該其他態樣之遊戲裝置,玩家變成能按照押注方式的種類進行對於押注對象候選的押注,可減輕押注操作的負擔。 According to this other aspect of the game device, the player can bet on the candidate for the bet according to the type of the bet method, and the load of the bet operation can be reduced.

[附註5] [Note 5]

其他態樣之遊戲裝置(1),在附註1至4中任一項所記載之遊戲裝置中,前述顯示控制部(552)基於在前述指定受理部(551)受理到前述指定之前述一個以上的抽選要素的數量,而從前述複數種押注方式中選擇一個以上之能利用的押注方式,將屬於該選擇之一個以上的押注方式之任一者的押注對象候選顯示在前述顯示部(11)。 In another aspect of the game device (1), in the game device described in any one of the notes 1 to 4, the display control unit (552) accepts one or more of the aforementioned designations based on the aforementioned designation acceptance unit (551). Number of lottery elements, and select one or more available betting methods from the aforementioned plurality of betting methods, and display betting object candidates belonging to any one of the selected one or more betting methods on the foregoing display Department (11).

根據該其他態樣之遊戲裝置,因顯示押注對象候選,且該押注對象候選屬於基於抽選要素的指定所選擇之能利用的押注方式之任一者,故變得能顯示符合玩家用意的押注對象候選。 According to the other aspect of the game device, since the bet object candidate is displayed, and the bet object candidate belongs to any of the available bet methods selected based on the designation of the lottery element, it can be displayed in accordance with the intention of the player Bet candidate.

顯示控制部(552),可例如基於受理到指定之抽選要素的數量、以及在屬於該押注方式之押注對象候選中為必要之抽選要素的數量,而選擇能利用的押注方式。 The display control unit (552) may select a betting method that can be used, for example, based on the number of designated lottery elements accepted and the number of necessary lottery elements among the bet object candidates belonging to the bet method.

並且,顯示控制部(552)從複數種押注方式中,將滿足以下條件的方式選擇作為能利用的押注方式:所謂在屬於該押注方式之押注對象候選中為必要之抽選要素的數量為受理到指定之抽選要素的數量以下之條件。 In addition, the display control unit (552) selects, from a plurality of bet methods, a method that satisfies the following conditions as a bet method that can be used: a so-called lottery element that is a necessary candidate among the bet object candidates belonging to the bet method. The quantity is a condition for accepting the number of designated drawing elements or less.

[附註6] [Note 6]

其他態樣之遊戲裝置(1),在附註1至5任一項所記載之遊戲裝置中,前述指定受理部(551)受理對於前述一個以上的抽選要素之指定,且同時亦受理對於受理到該指定之前述一個以上的抽選要素的評價(例如,雙同心圓圈、單圓圈、黑三角、叉號及白三角的記號),前述顯示控制部(552)基於對於在前述指定受理部(551)受理到前述指定之前述一個以上的抽選要素的評價,選擇前述一個以上的能利用之押注方式。 In other aspects of the game device (1), in the game device described in any one of the notes 1 to 5, the designation acceptance unit (551) accepts the designation of one or more of the aforementioned drawing elements, and also accepts For the evaluation of one or more of the aforementioned designated lottery elements (for example, double concentric circles, single circles, black triangles, crosses, and white triangles), the display control unit (552) is based on the designation acceptance unit (551). Accept the evaluation of the aforementioned one or more selected lottery elements, and select one or more of the aforementioned available betting methods.

根據該其他態樣之遊戲裝置,顯示屬於基於抽選要素的指定所選擇之能利用的押注方式之任一者的押注對象候選,因此變得能顯示符合玩家用意的押注對象候選。 According to this other aspect of the game device, betting target candidates belonging to any one of the available betting methods selected based on the designation of the lottery element are displayed, so that it becomes possible to display betting target candidates that conform to the player's intention.

對於受理到指定之抽選要素的評價,可以任意的態樣表示。例如,該評價可藉由雙同心圓圈、單圓圈、黑三角、叉號及白三角等記號而表示,亦可藉由數值或文字而表示。 The evaluation of the selected lottery elements accepted can be expressed in any form. For example, the evaluation may be represented by symbols such as double concentric circles, single circles, black triangles, crosses, and white triangles, or by numerical values or text.

顯示控制部(552)例如亦可從複數種押注方式中,將能受理到在屬於該押注方式之押注對象候選中為必要的評價之押注對象候選,選擇作為能利用的押注方式。 The display control unit (552) may select, for example, a bet target candidate who can receive a necessary evaluation among the bet target candidates belonging to the bet method from a plurality of bet methods. the way.

[附註7] [Note 7]

其他態樣之遊戲裝置(1),在附註1至6任一項所記載之遊戲裝置中,前述顯示控制部(552)針對在其他遊戲裝置中符合從其他玩家受理到的指定之一 個以上的抽選要素之至少一者的一個以上的押注對象候選,將其與對於受理到該指定之前述一個以上的抽選要素之前述其他玩家的評價,一起顯示在前述顯示部(11)。 In other aspects of the game device (1), in the game device described in any one of the notes 1 to 6, the display control unit (552) is one of the other game devices that meets one of the designations accepted from other players. One or more betting target candidates of at least one of the plurality of lottery elements are displayed on the display unit (11) together with evaluations of the other players who have received the designated one or more lottery elements.

根據該其他態樣之遊戲裝置,玩家可基於對於其他玩家之比賽用馬代表符號的評價,分析其他玩家所指定之押注對象候選。因此,玩家變得容易對於與其他玩家所指定之押注對象候選相同之押注對象候選進行押注。 According to this other aspect of the game device, the player can analyze the bet object candidates designated by other players based on the evaluation of the game horse representative symbols of the other players. Therefore, it becomes easy for the player to bet on the same bet object candidate as the bet object candidate designated by other players.

在遊戲裝置(1)具有複數的站台部(30)之情形,其他遊戲裝置亦可為與某站台部(遊戲裝置)10不同的站台部(30)。並且,其他遊戲裝置亦可為與遊戲裝置(1)共有遊戲之遊戲裝置。 In a case where the game device (1) has a plurality of platform sections (30), other game devices may be platform sections (30) different from a certain platform section (game device) 10. In addition, other game devices may be game devices that share a game with the game device (1).

[附註8] [Note 8]

一態樣之遊戲裝置(1)係具有一個以上的處理器之遊戲裝置,前述一個以上的處理器之至少一部分,執行具有複數種押注方式(例如,獨贏押注方式與連贏押注方式)的抽選遊戲,並執行以下處理:從玩家受理指定,該指定係從複數抽選要素(例如,複數的比賽用馬代表符號)中指定一個以上的抽選要素之處理(S500);在屬於前述複數種押注方式之任一者的複數押注對象候選(例如,對應於至少一匹比賽用馬代表符號之押注對象候選)中,將符合從前述玩家受理到前述指定之前述一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部之處理(S504);受理對於前述顯示部所顯示之前述一個以上的押注對象候選之至少一押注對象候選的押注處理(S506);執行用於從前述複數抽選要素中選擇一個以上的抽選要素之抽選(例如,針對比賽用馬代表符號的名次順序抽選)之處理(S508);以及,基於前述抽選的結果,針對受理到前述押注之前述至少一押注對象候選,判定規定的條件是否成立的處理(S510)。 One aspect of the game device (1) is a game device with more than one processor, and at least a part of the more than one processor executes a plurality of betting methods (for example, a win-only bet method and a win-win bet method). Method), and execute the following processing: accept the designation from the player, the designation is a process of designating one or more drawing elements from a plurality of drawing elements (for example, a plurality of symbols for a horse for a race) (S500); Plural betting object candidates (for example, betting object candidates corresponding to at least one race horse representative symbol) in any one of a plurality of betting methods will match the one or more of the aforementioned bets accepted from the aforementioned player to the aforementioned designation. Processing of displaying at least one bet object candidate of at least one of the drawing elements on the display unit (S504); accepting bets on at least one bet object candidate of the one or more bet object candidates displayed on the display unit Note processing (S506); performing a lottery for selecting one or more lottery elements from the plurality of lottery elements described above (for example, the name of a horse representative symbol for a competition) (S508); and, based on the result of the aforementioned lottery, a process of determining whether or not a predetermined condition is satisfied for the at least one bet object candidate who has received the bet (S510).

根據此態樣,與附註1同樣地,玩家除了抽選要素的指定以外,變得不需要指定押注方式,而減輕玩家的押注操作的負擔。並且,即使為具有 複數種押注方式之抽選遊戲,藉由僅指定一個以上的抽選要素,亦變得能顯示橫跨複數種類之複數押注對象候選,因此減輕玩家的押注操作的負擔。 According to this aspect, as in Note 1, the player does not need to specify the betting method except for the designation of the drawing elements, thereby reducing the burden on the player's bet operation. And, even for In a lottery game of plural betting methods, by specifying only one or more lottery elements, it becomes possible to display plural betting object candidates across plural kinds, thereby reducing the burden on the player's bet operation.

[附註9] [Note 9]

一態樣之遊戲裝置的程式係具備一個以上的處理器(35)之遊戲裝置(1)的程式,其使該一個以上的處理器之至少一部分的處理器(35)發揮作為以下部分的功能:指定受理部(551),其從玩家受理指定,該指定係從複數抽選要素(例如,複數的比賽用馬代表符號)中指定一個以上的抽選要素;顯示控制部(552),其使屬於前述複數種押注方式中任一者之複數押注對象候選(例如,對應為至少一個比賽用馬代表符號之押注對象候選)中,符合在前述指定受理部(551)受理到前述指定之前述一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部(11);押注受理部(553),其受理對於前述顯示部(11)所顯示之前述一個以上的押注對象候選之至少一押注對象候選的押注;抽選執行部(554),其執行用於從前述複數抽選要素中選擇一個以上的抽選要素之抽選(例如,針對比賽用馬代表符號的名次順序抽選);以及,判定部(555),其基於前述抽選執行部(554)的抽選結果,針對在前述押注受理部(553)受理到前述押注之前述至少一押注對象候選,判定規定的條件是否成立。 A program of a game device is a program of a game device (1) having more than one processor (35), which causes at least a part of the processor (35) of the one or more processors to function as the following part : A designation acceptance unit (551) that accepts a designation from a player, the designation specifies one or more lottery elements from a plurality of lottery elements (e.g., a plurality of race horse symbols); a display control unit (552), which belongs to Among the plurality of betting object candidates (for example, betting object candidates corresponding to at least one representative symbol of a horse for competition) in any one of the plurality of betting methods, the designation acceptance section (551) accepts the aforementioned designation. One or more bet object candidates of at least one of the aforementioned one or more lottery elements are displayed on the display section (11); the bet accepting section (553) accepts one or more of the aforementioned displayed on the display section (11) At least one bet object candidate of the bet object candidate; a lottery execution unit (554) that performs a lottery for selecting one or more lottery elements from the plurality of lottery elements (for example, for The ranking order of the horse symbol for the race); and the judging unit (555), based on the lottery result of the aforementioned lottery executing unit (554), for the aforementioned at least A bet candidate is judged to determine whether a predetermined condition is satisfied.

根據此一態樣,即使為具有複數種押注方式之抽選遊戲,藉由僅指定一個以上的抽選要素,亦變得能顯示橫跨複數種類之複數押注對象候選,因此減輕玩家的押注操作的負擔。 According to this aspect, even in a lottery game having plural betting methods, by specifying only one or more lottery elements, it becomes possible to display plural betting object candidates across plural kinds, thereby reducing the player's bet. The burden of operation.

此申請主張以在2017年7月7日申請之日本申請案特願第2017-133986號作為基礎的優先權,並援用其全部揭示內容。 This application claims priority based on Japanese Application Japanese Patent Application No. 2017-133986 filed on July 7, 2017, and refers to its entire disclosure.

Claims (8)

一種實施具有複數種押注方式的抽選遊戲之遊戲裝置,其具有:指定受理部,從複數抽選要素中,由玩家直接接受一個以上的抽選要素的指定;顯示控制部,其將屬於該複數種押注方式中任一者之複數押注對象候選中,符合在該指定受理部受理到該指定之該一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部;押注受理部,其受理對於該顯示部所顯示之該一個以上的押注對象候選的至少一押注對象候選的押注;抽選執行部,其執行用於從該複數抽選要素中選擇一個以上的抽選要素之抽選;以及入賞判定部,其基於該抽選執行部的抽選結果,針對在該押注受理部受理到該押注之該至少一押注對象候選,來判定規定的條件是否成立;其中,該顯示控制部對前述押注方式的每一種類,可以將該押注對象的候選,顯示在該顯示部上。A game device for implementing a lottery game having a plurality of betting methods, comprising: a designated acceptance unit, from which a player directly accepts the designation of one or more lottery elements; and a display control unit, which will belong to the plurality of kinds Among the plurality of betting object candidates in any of the betting methods, one or more betting object candidates that meet at least one of the one or more lottery elements accepted by the designated acceptance section are displayed on the display section; A bet acceptance unit that accepts bets on at least one bet object candidate of the one or more bet object candidates displayed on the display unit; a lottery execution unit that executes to select one or more of the plurality of lottery elements A lottery of the lottery element; and a prize judging unit that determines whether a prescribed condition is established based on the lottery result of the lottery execution unit and for the at least one bet object candidate who has received the bet at the bet acceptance unit; The display control unit may display the candidate of the bet object on the display unit for each type of the aforementioned betting method. 如申請專利範圍第1項所述之遊戲裝置,其中該押注受理部集中受理對於該顯示部所顯示之該一個以上的押注對象候選的全部之押注。The gaming device according to item 1 of the scope of patent application, wherein the bet acceptance unit collectively accepts all bets on the one or more bet object candidates displayed on the display unit. 如申請專利範圍第1或2項所述之遊戲裝置,其中該押注受理部按照該複數種押注方式的每一種類,受理對於該顯示部所顯示之該一個以上的押注對象候選的押注。The gaming device according to item 1 or 2 of the scope of patent application, wherein the bet acceptance section accepts the bet object candidates displayed on the display section for each of the plurality of bet object candidates. Bet. 如申請專利範圍第1或2項之遊戲裝置,其中該顯示控制部基於在該指定受理部受理到該指定之該一個以上的抽選要素的數量,從該複數種押注方式中選擇一個以上的能利用之押注方式,並將屬於該選擇之一個以上的押注方式之任一者的押注對象候選顯示在該顯示部。For example, for a game device applying for item 1 or 2 of the patent scope, wherein the display control section selects one or more of the plurality of betting methods based on the number of the one or more lottery elements accepted by the designation acceptance section. The betting method that can be used, and bet object candidates belonging to any one or more of the selected betting methods are displayed on the display section. 如申請專利範圍第1或2項之遊戲裝置,其中該指定受理部受理對於該一個以上的抽選要素的指定,且同時亦受理對於受理到該指定之該一個以上的抽選要素之評價,該顯示控制部基於對於在該指定受理部受理到該指定之該一個以上的抽選要素之評價,選擇該一個以上的能利用的押注方式。If the game device applying for item 1 or 2 of the patent scope, wherein the designation acceptance unit accepts the designation of the one or more lottery elements, and also accepts the evaluation of the one or more lottery elements that have received the designation, the display The control unit selects the one or more available betting methods based on the evaluation of the one or more lottery elements that have been accepted by the designation acceptance unit. 如申請專利範圍第1或2項之遊戲裝置,其中該顯示控制部將其他遊戲裝置中符合從其他玩家受理到的指定之一個以上的抽選要素之至少一者之一個以上的押注對象候選、與對於受理到該指定之該一個以上的抽選要素之該其他玩家的評價,一起顯示在該顯示部。For example, for a game device applying for item 1 or 2 of the patent scope, the display control unit selects one or more betting object candidates of other game devices that meet at least one of the one or more designated drawing elements received from other players, Evaluations of the other players who have received the designated one or more lottery elements are displayed on the display unit. 一種遊戲裝置,其係具有一個以上的處理器之遊戲裝置,該一個以上的處理器之至少一部分,執行具有複數種押注方式之抽選遊戲,並執行以下處理:受理來自玩家的指定之處理,該指定係從複數抽選要素中指定一個以上的抽選要素;將屬於該複數種押注方式中任一者之複數押注對象候選中,符合從該玩家受理到該指定之該一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部之處理;受理對於該顯示部所顯示之該一個以上的押注對象候選之至少一押注對象候選的押注之處理;執行用於從該複數抽選要素中選擇一個以上的抽選要素之抽選之處理;以及基於該抽選的結果,針對受理到該押注之該至少一押注對象候選,判定規定的條件是否成立之處理;其中,該顯示的處理,是對前述押注方式的每一種類,可以將該押注對象的候選,顯示在該顯示部上。A game device is a game device having more than one processor. At least a part of the more than one processor executes a lottery game with a plurality of betting methods, and performs the following processing: accepting a designation from a player, The designation specifies one or more lottery elements from a plurality of lottery elements; among the plurality of bet object candidates belonging to any of the plurality of bet methods, the one or more lottery elements that meet the acceptance from the player to the designation Processing of displaying at least one bet object candidate of at least one of the bet object candidates on the display unit; processing of accepting bets of at least one bet object candidate of the one or more bet object candidates displayed on the display unit; execution A process for selecting a lottery element from among the plurality of lottery elements; and a process of determining whether a prescribed condition is satisfied for the at least one bet object candidate who has received the bet based on the result of the lottery; The display processing is for each type of the aforementioned betting method, and the candidate of the betting object can be Displayed on the display unit. 一種遊戲裝置的程式,其係具備一個以上的處理器之遊戲裝置的程式,其使該一個以上的處理器之至少一部分發揮以下各部分的功能:指定受理部,其受理來自玩家的指定,該指定係從具有複數種押注方式的抽選遊戲所使用之複數抽選要素中指定一個以上的抽選要素;顯示控制部,其使屬於前述複數種押注方式中任一者之複數押注對象候選中,符合在該指定受理部受理到該指定之該一個以上的抽選要素之至少一者之一個以上的押注對象候選,顯示在顯示部;押注受理部,其受理對於該顯示部所顯示之該一個以上的押注對象候選之至少一押注對象候選的押注;抽選執行部,其執行用於從該複數抽選要素中選擇一個以上的抽選要素之抽選;以及入賞判定部,其基於該抽選執行部的抽選結果,針對在該押注受理部受理到該押注之該至少一押注對象候選,來判定規定的條件是否成立;其中,該顯示控制部,是對前述押注方式的每一種類,可以將該押注對象的候選,顯示在該顯示部上。A program for a game device, which is a program for a game device having more than one processor, which causes at least a part of the one or more processors to function as the following parts: a designation acceptance unit that accepts a designation from a player, the The designation is to designate one or more lottery elements from plural lottery elements used in a lottery game having plural betting methods; a display control unit that selects plural bet object candidates belonging to any of the plural betting methods described above. , Betting object candidates that meet at least one of the designated one or more lottery elements received by the designated acceptance unit are displayed on the display unit; the bet acceptance unit accepts the information displayed on the display unit A bet of at least one bet object candidate of the one or more bet object candidates; a lottery execution unit that executes a lottery for selecting one or more lottery elements from the plurality of lottery elements; and a prize determination unit that is based on the The result of the lottery by the lottery execution unit is for the at least one bet object candidate who has received the bet in the bet acceptance unit, Determining a predetermined condition is satisfied; wherein the display control unit, is that each type of the bet method, the candidate can bet the objects displayed on the display unit.
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