TW201041633A - Game device, operating method, information recording medium, and program - Google Patents

Game device, operating method, information recording medium, and program Download PDF

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Publication number
TW201041633A
TW201041633A TW099106486A TW99106486A TW201041633A TW 201041633 A TW201041633 A TW 201041633A TW 099106486 A TW099106486 A TW 099106486A TW 99106486 A TW99106486 A TW 99106486A TW 201041633 A TW201041633 A TW 201041633A
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Taiwan
Prior art keywords
event
game
information
game device
memory
Prior art date
Application number
TW099106486A
Other languages
Chinese (zh)
Inventor
Takahiro Sakiyama
Original Assignee
Konami Digital Entertainment
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Publication of TW201041633A publication Critical patent/TW201041633A/en

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

An event storage unit (201) stores at least one piece of event information including display information for displaying an event occurring while a game progresses and a time when the event occurs. When the game device (200) recovers from communication disconnect, an event acquisition requesting unit (202) sends, to the at least one other game device (200), an event acquisition request that specifies a time slot during which the game device (200) could not participate in the game. Receiving the event acquisition request, an event acquisition replying unit (203) replies to the event acquisition request from the at least one other game device (200) by acquiring and sending event information, which has been stored in the storage unit (201), concerning an event that has occurred in the time slot specified by the event acquisition request. The event storage unit (201) further stores event information in the reply sent by the at least one other game device (200). A replay display unit (204) replays and displays display information of an event stored in the event storage unit.

Description

201041633 六、發明說明: 【發明所屬之技術領域】 本發明係有關於一種遊戲裝置、動作方法、資訊記錄媒 體以及程式,在參加多玩家遊戲之遊戲裝置中,能夠與其 他遊戲裝置共有因通信故障等而無法參加遊戲之時段内發 生的事件之相關資訊。 【先前技術】 先前以來’多玩家遊戲已得到普及。於多玩家遊戲中, 複數個遊戲裝置彼此進行通信。於多玩家遊戲中,玩家與 其他玩豕協力達成共同的目的。例如,玩家彼此協力打倒 敵人。近年來,提出有用於多玩家遊戲之多種技術。此類 技術的目的在於,使玩家更愉快地與其他玩家協力遊玩。 例如,於引用文獻 v ^ 证啊崎避戲系玩。於 〇 該網路遊戲系統中,玩家容易找出可能契合的對手。於該 網路遊戲系、統中,記憶有與各玩家關聯的屬性及屬性條 :。於網路遊戲系統中,亦顯示由其他玩家所操作的玩家 角色。該網路遊戲系統中’根據屬性與屬性條件,而決定 =畫面中由其他玩家所操作的玩家角色的顯示態樣。具 所謂屬性,係指玩家的性別、血型、興趣、喜愛 條件去 系表不止圖交流的對手的 條件者。於該網路遊戲系統中,在 ^ Μ . 在玩豕的屬性與其他玩家 的屬性條件一致的場合,則 為該其他玩家的操作對象之 201041633 玩家角色,係以與他人不同的形態而被顯示。因此,玩家 能夠於網路遊戲中容易找出可能契合的對手。 * 〔先行技術文獻〕 * (專利文獻) 專利文獻1 :曰本專利特開2004-081818號公報 【發明内容】 [發明所欲解決之問題] 0 如此,多玩家遊戲正廣泛普及,並提供有與多玩家遊 戲相關的多種技術。多玩家遊戲被認為今後將會得到進一 步發展。另一方面,尋求一種於多玩家遊戲的遊玩過程中, 因電源斷開等或通信故障等而導致通信切斷後,玩家能夠 回到遊戲中之技術。 於遊戲裝置的通信切斷時,其他遊戲裝置仍繼續進行 多玩家遊戲。因而’於其他遊戲裝置上,肖色仍被操作。 因此,在此期間遊戲仍在進行❶然而,通信被切斷的遊戲 〇裝置,無法掌握在此期間之其他遊戲裝置上的角色的行動 或遊戲的進行。目此,冑要一種能夠與其他遊戲裝置共有 (共享)在遊戲裝置無法參加遊戲期間内的遊戲的進行内容 之結構。藉由此種結構,能夠進一步提高與其他玩家之— 體感。 本發明係為解決上述問題而完成者,其有關於一種遊 戲裝置、動作方法、資訊記錄媒體以及程式,在參加多玩 201041633 家遊戲之遊戲裝置中,能夠與其他遊戲裝置共有因通信故 障等而無法參加遊戲之時段内發生的事件之相關資訊。 [解決問題之技術手段] 為達成上述目的’本發明的第1觀點的遊戲裝置,係 複數個遊戲裝置藉由彼此通信而參加遊戲之遊戲系統的該 遊戲裝置,且具備事件記憶部、事件取得請求部及事件取 得回應部。 Ο 〇 首先,事件記憶部,係一旦在遊戲的進行中發生事件, 則記憶包含用於顯示該事件之顯示資訊、及該事件的發生 時刻之事件資訊。 此處,事件係指遊戲的進行中所發生的重要事件。例 如,事件係指發現物品(item)4打倒敵方角色。事件的發生 係根據規定的方法而自若於遊戲的遊玩中判定事 件已發生,則事件記憶部收集事件資訊。該事件資訊,係 包含發生時刻、及發生後瞬間的顯示資訊即影像資料。該 事件資訊當中’若按照其發生時刻的順 =則成為遊戲裝置中的遊戲内容的摘要H幻燈片 顯示(Slide Show)之方—、,产 | a 方式’在每個規定的時間來再生顯示 琢揭要。 又’事件取得請求部,传將塞杜府π 其他遊戲裝置,該事件取求’發送給該 遊戲之時段。 以求係裝置無法參加 例如係指玩家為了 亦包含因通信故障 此處,所謂無法參加遊戲之時 中途退出遊戲而斷開電源之時段。 201041633 等理由而遊戲裝置的通信被切斷之時段。遊戲裝置於此種 時段内無法收集事件資訊。另一方面’於多玩家遊戲之情 形時’典型的是,即便於該遊戲裝置與其他遊戲裝置中任 一者的通信被切斷之場合,該其他遊戲裝置亦繼續進行遊 戲。而且,該其他遊戲裝置,係繼續進行事件資訊的收集。 因此,事件取得請求部,為了自該其他遊戲裝置收集事件 資訊,而發送事件請求。該事件請求巾,係指定遊戲裳置 無法參加遊戲之時段。該事件資訊’係、關於在此期間内其 他遊戲裝置中所發生的事件之資訊。 又,事件取得回應部,係接收來自其他遊戲裝置的事 件取得請纟’並將料料㈤應,自覆、給料料取得钱 求之其他遊戲裝置,該事件取得回應,係提*事件記憶= 所記㈣事件資訊當中’其發生時刻是被包含在事件取得 請求所指定的時段中之事件資訊。 〇 即’遊戲裝置’係對於其他遊戲裝置,請求關於無法 參加遊戲之時段内所發生的事件之事件資訊。χ, 裝置’亦同樣地接收來自其他遊戲裝置的事件取得請求 藉由事件取得請求,該遊戲裝置,係被要“覆自身 所記憶的事件資訊。事件取得喊部,係喊自該其他遊 戲裝置所接收的事件取得請求該遊戲裝置,係回覆 被包含在由該事件請求所指定的時段内的事件資可。覆 而^事件記憶部,進而記憶由其他遊戲裝置 的事件貝訊,,遊戲裳置中的事件記憶部,除: 6 201041633 所收集的事件資訊之外,亦記憶該其他遊戲裝置上所收集 的事件資訊。 如二根據本申請案發明,遊戲裝置,可自其他遊戲 裝置’收集於無法參加遊戲之時段内所發生的事件之事件 資訊。藉此’可與其他遊戲裝置共有資訊。 Ο 又由事件取得請求所指定的時段,也可以是從與且 他遊戲裝置的連接被切斷之時刻起,直至隨後確立了與其 他遊戲裝置的連接之時刻為止之時段。 遊戲裝置與其他遊戲裝署沾 裝置的的連接’例如,係在該遊戲 裝=的電源被切斷之場合被切斷。又,在發生通信故障等 樣。藉由電源的再接通、或通信故障的消除等而 之睥Γ連接。由此’事絲得請求部,於確立再次連接 之時,發送事件取得請求。該事件取得請 的切斷期間。而且,藉&通心 要甘 藉由該事件取得請求,該遊戲裝置, Ο 要求回覆該其他遊戲裝置中所發生的事件之事件資訊。 戲之2請案發明中’將通信的切斷期間作為無法參加遊 =之期間進行處理。根據本中請案發明,能夠與盆他遊2 裝置共有關於該期間内所發生的事件之資訊。 戲中【發Γ=憶部,亦可進而記憶遊戲裝置無法收集遊 Γ):的事件的事件資訊之期間(以下稱作「缺漏期 ,=)缺事件取得請求所指定料段,㈣件記憶部中所記 在事件取得回應中’進而指定在事件取得 胃所“料段當t,與其他遊戲裝置的事件 所記憶的缺漏期間以外的期間重複的期間(以下稱:「有 201041633 效期間」);一旦接收到事件取得回應,則自遊戲裝置的事 件έ己憶部中所記憶的缺漏期間,刪除與在事件取得回應中 •所指定的有效期間重複的期間。 即,首先,遊戲裝置如上述般,將因通信的切斷而無 去參加遊戲之期間作為無法收集事件資訊之缺漏期間加以 °己隐。而且,該遊戲裝置,係指定該缺漏期間,並將事件 取得請求發送給其他遊戲裝置。其他遊戲裝置,係接收該 Ο事件取得請求。然而,在該其他遊戲裝置中,亦有可能存 在缺漏期間。即,在該其他遊戲裝置中,亦有可能因電源 可能性。 ㈣…Η切斷期間係存在的 事件其他遊戲裝置’係接收事件取得請求。在 〆中’係指^有缺漏期間。該其他遊戲裝置, 係將該所指定的缺漏期 〇 _的期間設為有效期二:期身=:憶的缺漏期 的發生的有益沒有關将兮甘期間的汉疋,係與事件 以及該有效期間他遊戲裝置,係將事件資訊 之遊戲Μ 1 ^給料事絲得請求之發送方 I避戳裝置。而且,該遊戲裝置 缺漏期間,刪除與!^ 身裝置所記憶的 憶部。藉由該遊戲裝置,在更新事件記 在該其他遊戲裝置中也是=中所指定的期 續作為缺漏期間而記憶於事件記憶部中屬期間之期間,係繼 再者,即使在遊戲裝置於 地指定更新後的缺漏期間入 #請求中’再次同樣 1之场合,則其他遊戴裝置仍無法 201041633 提供事件資訊。因為參加遊戲之其他遊戲裝置,係已經回 覆由自身裝置所保有的事件資訊。然而,事件取得請求的 -發送時無法參加遊戲之遊戲裝置,有時會隨後恢復到遊戲 •中。該恢復的遊戲裝置,有在更新後的缺漏期間内收集事 件資訊之可能性。考慮到該情況,事件取得請求部,係在 其他遊戲裝置恢復到遊戲中之場合,則指定更新後的缺漏 期間,並向該恢復的遊戲裝置發送事件請求。藉此,即使 0疋曾經無法收集事件資訊之期間,亦有能夠隨後收集事件 資訊之可能性。 又’遊戲裝置,亦可更包含再生顯示部,其再生顯示 在事件δ己憶部所記憶的事件資訊中所包含的顯示資訊。 即,遊戲裝置,除自身裝置中所發生的事件之外,亦 可再生顯示自其他遊戲裝置所取得的事件的遊戲影像。藉 此,玩家可看到與其他遊戲裝置所共有的歷丨(遊玩履歷) 的摘要。該遊玩履歷中,係包含自其他遊戲裝置所取得的 〇事件資訊。 <、又,亦可在事件資訊中,設定有重要度;在事件取得 °月求中,進而指定遊戲裝置的自玩家而接收之重要度的臨 限值 * »fL· __ ,事件取得回應部,係將事件取得回應回覆給其他遊 置該事件取得回應’係提示回應於來自其他遊戲裝 —的事件取得睛求而取得的事件資訊當中,被設定為該指 疋的臨限值以上的重要度之事件資訊。 201041633 即,玩家能夠指定想要自其他遊戲裝置取得的事件資 .訊的重要度。藉此,可降低事件資訊的發送接收所需的通 仏成本或抑制事件記憶部所記憶的資訊量。 • 又,亦可在事件資訊中,設定有重要度;再生顯示部, 係自玩豕接收事件資訊的重要度的臨限值,並再生顯示在 事件。己隐部所記憶的事件資訊當中被設定為該接收的臨 限值以上的重要度之事件資訊的顯示資訊。 〇 17、玩豕可指定想要再生顯示的事件資訊的重要度。 藉此並非再生顯示所有事件資訊而能夠有選擇地再生顯 不 〇 又,事件資訊中亦可包含由遊戲裝置的玩家所決定的 可否公開的資訊;在事件取得回應中所提示的事件資訊, 係限於可否資訊的可公開者。 ❹ 即’玩家可指定是否將各事件資訊,提供給其他遊戲 "再者 > 上述*,各事件資訊被記憶於事件記憶部 中。因此,玩家可限制不想與其他遊戲裝置共有的事件資 訊之提示。 又,纟發明的另—觀點的動作方法,係複數個遊戲裝 均由彼此通信而參加遊戲之遊戲系統的該遊戲裝 作方法。 此處’遊戲裝置,係具備事件記憶部、事件取得請求 事杜及事件取得回應部;該動作方法,係具備下列步輝·· 事件憶步驟’係—旦在遊戲的進行中發生事件,則藉由 5己憶部來记憶包含用於顯示該事件之顯示資訊、及該 201041633 事件的發生時刻之事件資訊;事件取得請求步驟, 請求部來將用以指定遊戲裝置無法參加遊二 ^料,料給其他賴裝置;事件取得回廇 =驟,係藉由事件取得回應部來接收來自其他遊戲穿置: ^取得請求’並將事件取得喊n給發送事件取得 凊求之其他遊戲裝置,拿杜 θ 得 展罝y件取侍回應’係提示事件記愔邱 所記憶的事件資訊當中,1 *' Ο201041633 VI. Description of the Invention: [Technical Field] The present invention relates to a game device, an operation method, an information recording medium, and a program. In a game device participating in a multi-player game, it is possible to share a communication failure with other game devices. Information about events that occur during the time of the game. [Prior Art] Multi-player games have been popularized in the past. In a multi-player game, a plurality of game devices communicate with each other. In multiplayer games, players and other players play a common goal. For example, players work together to defeat an enemy. In recent years, various techniques for multi-player games have been proposed. The purpose of this type of technology is to make players more enjoyable to play with other players. For example, in the citation of the document v ^ certificate Azaki to avoid the play. In this online game system, players can easily find out which opponents may fit. In the online game system, the memory has attributes and attribute bars associated with each player: In the online game system, the player characters operated by other players are also displayed. In the online game system, 'depending on the attribute and attribute conditions, the display mode of the player character operated by other players in the screen is determined. The so-called attribute refers to the player's gender, blood type, interest, and favorite conditions to the conditions of the opponent who is not only the figure exchange. In the online game system, in the case where the attribute of the game is the same as the attribute condition of the other player, the 201041633 player character of the other player's operation object is displayed in a different form from the other person. . Therefore, players can easily find possible opponents in online games. * [PRIOR ART DOCUMENT] * (Patent Document) Patent Document 1: JP-A-2004-081818 (Summary of the Invention) [Problems to be Solved by the Invention] 0 As such, multi-player games are widely available and provided A variety of technologies related to multiplayer games. Multiplayer games are considered to be further developed in the future. On the other hand, a technique in which a player can return to the game after the communication is cut off due to a power failure or the like, or a communication failure or the like is sought during the play of the multi-player game. When the communication of the game device is cut off, the other game devices continue to play the multi-player game. Thus, on other game devices, the color is still operated. Therefore, during this period, the game is still in progress, however, the game device in which the communication is cut off cannot grasp the action of the character or the progress of the game on the other game devices during this period. Accordingly, there is a need for a structure that can share (share) with other game devices the content of the game during which the game device cannot participate in the game. With this configuration, it is possible to further improve the sense of body with other players. The present invention has been made in order to solve the above problems, and relates to a game device, an operation method, an information recording medium, and a program. In a game device that participates in a multi-play 201041633 game, it is possible to share a communication failure with other game devices. Information about events that occur during the game's time period. [Means for Solving the Problem] In the game device according to the first aspect of the present invention, the game device that participates in the game system of the game by the plurality of game devices is provided with the event memory unit and the event acquisition. Request Department and Event Acquisition Response Department. Ο 〇 First, the event memory unit, when an event occurs during the progress of the game, contains memory information for displaying the event and the event information of the event occurrence time. Here, an event refers to an important event that occurs during the progress of the game. For example, an event refers to the discovery of an item 4 to defeat an enemy character. The occurrence of an event is based on a predetermined method and it is determined that the event has occurred during the play of the game, and the event memory unit collects the event information. The event information is the image information including the time of occurrence and the moment after the occurrence. In the event information, 'if the order of the occurrence time is the sum of the game content in the game device, the slide show is displayed, and the production method is reproduced at each predetermined time. I want to reveal it. Further, the event acquisition requesting unit transmits a time period in which the Sedu House π other game device is sent to the game. In order to prevent the system from being able to participate, for example, the player also includes a communication failure. Here, when the game cannot be played, the game is disconnected from the game and the power is turned off. 201041633 For the reason, the communication of the game device is cut off. The game device cannot collect event information during such time periods. On the other hand, in the case of a multiplayer game, it is typical that the game device continues to play even when the communication between the game device and any of the other game devices is cut off. Moreover, the other game device continues to collect event information. Therefore, the event acquisition requesting unit transmits an event request in order to collect event information from the other game devices. The event request towel is a time period in which the specified game is not available to participate in the game. The event information is information about events occurring in other gaming devices during this period. In addition, the event acquisition response department receives the event acquisition request from other game devices and submits the materials (five), and the other game devices that obtain the money from the materials, and the event is answered, and the event memory is received. In the (4) event information, the moment of occurrence is the event information contained in the time period specified by the event acquisition request. ’ The 'game device' is for other game devices, requesting event information about events occurring during the period in which the game cannot be played. In other words, the device also receives an event acquisition request from another game device by an event acquisition request, and the game device is required to "overwrite the event information memorized by itself. The event acquisition shouting portion is called from the other game device. The received event acquisition requesting the game device is to reply to the event resource included in the time period specified by the event request. The event memory unit is overwritten, and then the event is broadcasted by other game devices. The event memory unit of the center, in addition to: 6 201041633, collects event information collected on the other game devices in addition to the event information collected. According to the invention of the present application, the game device can be collected from other game devices. Event information about events that occur during the time when the game cannot be played. This can be shared with other game devices. Ο The time period specified by the event acquisition request can also be cut from the connection with the game device. The time period from the moment of interruption until the moment when the connection with other game devices is established. The connection of the game device to the device is cut off, for example, when the power of the game device is cut off. In addition, a communication failure occurs, etc., by reconnection of the power supply or elimination of the communication failure. After the connection is made, the request unit sends an event acquisition request when the connection is established again. The event is obtained during the cut-off period. Moreover, the borrowing & In response to the request, the game device 要求 requests to reply to the event information of the event occurring in the other game device. In the case of the game 2, the process of disconnecting the communication is performed as a period in which the tour cannot be performed. The invention is invented, and it is possible to share information about the events occurring during the period with the Potter Tour 2 device. In the play, [Function = Memories, and then the memory game device cannot collect the cruises): Event information of the event During the period (hereinafter referred to as "missing period, =) missing event acquisition request specified in the material segment, (4) in the memory section recorded in the event acquisition response 'and then specified in the event to get the stomach" section when t, and other game equipment The period in which the period other than the missing period memorized by the event is repeated (hereinafter referred to as "there is a 201041633 effect period"); once the event is received, the period from the event of the game device is lost in the memory. Delete the period that is repeated with the valid period specified in the event acquisition response. In other words, as described above, the game device does not have to enter the game due to the disconnection of the communication as a missing period in which the event information cannot be collected. Further, the game device specifies the missing period and transmits an event acquisition request to the other game device. Other game devices receive the event acquisition request. However, in this other game device, there may be a missing period. That is, in this other game device, there is a possibility of power supply. (4) The event that exists during the disconnection period is that the other game device receives the event acquisition request. In the middle of the ’, there is a missing period. In the other game device, the period of the specified missing period 〇 _ is set as the validity period 2: the period of the body =: the occurrence of the missing period of the memory is not related to the shackles during the period, the system and the event During his game, he is the gamer of the event information. Moreover, the game device is missing during the missing period! ^ The memory of the body device. According to the game device, the update event is recorded in the other game device, and the period specified in the same period is the period of the missing period and is stored in the period of the event memory unit, and the game device is placed on the ground. If the specified missing omission period is entered in the #Request' again, the other rides will still be unable to provide event information to 201041633. Because other game devices participating in the game have already returned the event information held by the device. However, the event acquisition request - the game device that cannot participate in the game at the time of transmission, sometimes resumes into the game. The restored game device has the possibility of collecting event information during the updated missing period. In consideration of this, the event acquisition requesting unit specifies the missing omission period after the other game device is restored to the game, and transmits an event request to the restored game device. In this way, even if there is no time to collect event information, there is a possibility that event information can be collected later. Further, the game device may further include a reproduction display unit that reproduces the display information included in the event information stored in the event δ recall portion. That is, the game device can reproduce the game image of the event acquired from the other game device in addition to the event occurring in the own device. By this, the player can see a summary of the calendar (play history) shared with other game devices. The game history includes information on the event obtained from other game devices. <And, in the event information, the importance can be set; in the event acquisition period, the threshold value of the importance of the game device received from the player is specified* »fL· __ , event acquisition response The department receives the response to the event and responds to other events. The event information obtained by responding to the event from other game installations is set to be above the threshold of the fingerprint. Information on the importance of events. 201041633 That is, the player can specify the importance of the event information that he or she wants to obtain from other game devices. Thereby, the communication cost required for the transmission and reception of the event information can be reduced or the amount of information memorized by the event memory unit can be suppressed. • In addition, the importance information can be set in the event information; the reproduction display unit is the threshold value of the importance level of the event information received from the game, and is reproduced and displayed in the event. The event information stored in the hidden information stored in the hidden portion is set as the display information of the event information of the importance level above the threshold of the reception. 〇 17. Play 豕 to specify the importance of the event information you want to reproduce. In this way, it is not possible to selectively display all event information and selectively reproduce the display. The event information may also include information that can be disclosed by the player of the game device; the event information presented in the event acquisition response is Limited to those who can disclose information. ❹ That is, the player can specify whether to provide each event information to other games "again > above*, and the event information is memorized in the event memory. Therefore, the player can limit the prompts of event information that he or she does not want to share with other game devices. Further, the action method of the other aspect of the invention is a game installation method in which a plurality of game devices are each engaged in a game system that participates in the game. Here, the game device includes an event memory unit, an event acquisition request, and an event acquisition response unit. The operation method includes the following steps: • Event recall step “After the game occurs, the event occurs. The event information including the display information for displaying the event and the occurrence time of the 201041633 event is memorized by the 5 memory portion; the event acquisition request step is used by the requesting unit to specify that the game device cannot participate in the tour. The event is obtained by the other device; the event acquisition response is triggered by the event acquisition response unit to receive other game devices from other game placements: ^Get the request and get the event to call the event to obtain the event request. Take the θ θ 展 罝 取 取 取 取 取 取 取 取 ' 系 系 系 系 系 系 系 系 系 系 愔 愔 愔 愔 愔 愔

G & 八發生時刻疋被包含於事件取得 明求所心定的時段中之事件資訊;事件記憶呷 由其他遊戲裝置所回覆的事件資訊。…而3己憶 又,本發明的另-觀點的資訊記錄媒體,其記錄有程 X該程式係使電腦,作為複數個遊戲裝置藉由彼 而參加遊戲之遊戲系統的該遊戲裝置,而發揮機能之^ =,該程式錢電腦作為事件記憶部、㈣取得請求部、 事件取得回應部而發揮機能。 事件s己憶部’係一曰在游銳从> 士找 -在遊戲的進仃中發生事件,則記 隐包含用於顯示該事件之g 之事件資訊。 一資訊、及該事件的發生時刻 事件取得請求部,係將事件取得請求,發送給其他遊 戲裝置,該事件取得+ β 時段。事件取未係指定遊戲裝置無法參加遊戲之 事件取仔回應’係接收來自其他遊戲裝置的事件取 得請求,並將事件敢值η & 侍回應,回覆給發送事件取得請求 其他遊戲裝置’該事件取得回應,係提示在事件記憶部所 Ο ❹ 201041633 記憶的事件資訊當中,其發生時刻是被包含 求所指定的時段中之事件資訊。 午取仵5月 的事Π訊事件記憶部,進而記憶由其他遊戲裝置所回覆 根據本發明,能夠使電腦作為如上述般進行動 戲裝置’而發揮機能。 個游㈣本發明的另—觀點的程式,係使電腦’作為複數 骷二政> 食加礙戲之遊戲系統的該遊戲 件取能之程式’其係使電腦作為事件記憶部、事 仔° ·部、事件取得回應部而發揮機能。 事件記憶部,择_ θ % #、,, 〜 #以戲的進行t發生事件,則纪传 包含用於顯示該事件之鞀 °己隱 事件資訊。 顯不貝訊、及該事件的發生時刻之 事件取仔請求部H冑絲 戲裝置,該事件取得靖灰從A 其他遊 時段。 D Mu遊戲裝置無法參加遊戲之 事件取得回應部, 得請求,並將事件取得回應,=其他遊戲裝置的事件取 其他遊戲裝置,事件取::應二 =發送事件取得請求之 憶的事件資訊當中,其發 不在事件5己憶部所記 所指定的時段中之事件資訊。'心破包含於事件取得請求 其中,事件記憶部, 的事件資訊。 I己憶由其他遊戲裝置所回覆 12 201041633 根據本發明,能夠使電腦作為如上述般進行動作之遊 戲裝置而發揮機能。 又,本發明的程式,可記錄於光碟、軟碟、硬盤、光 磁碟、數位視訊光碟、磁帶、半導體記憶體等電腦可讀取 的資訊記錄媒體中。上述程式’可與執行該程式之電腦獨 立開來,經由電腦通信網而銷售、販賣。又,上述資訊記 錄媒體,可與該電腦獨立開來而銷售、販賣。 (發明之效果) 根據本發明,提供一種遊戲裝置、動作方法、資訊記 錄媒體以及程式,在參加多玩家遊戲之遊戲裝置中,能夠 與其他遊戲裝置簡單地共有在通信被切斷之場合的此時之 遊戲的進行内容。 【實施方式】 以下說明本發明的實施形態。以下’為便於理解,說 ^明於可攜式資訊處理裝置中應用本發明之實施形態,但本 發明同樣可適用於各種電腦、PDA ( Personal Digital Assistant,個人數位助理)、行動電話等中。即,其係用於 說明以下所說明之實施形態而並非限制本申請案發明之範 圍者。因此,只要本領域技術人員可採用將該等各要素或 全部要素置換成與其等相等之實施形態,則該等實施形態 亦包含於本發明之範圍内。 13 201041633 @係表不關於本發明的實施 現的典型可攜式資 遊戲裝置所實 外王衣罝1的概要構成之概略圖。以 下,參照本圖進行說明。 可揭式資訊處理裝置1,係包含處理控制部10、連接 器11、卡E 12、無線通信部13、通信控制器14、聲音放 大器15、揚聲器16、操作按鍵17、第一顯示部18、第二 顯示部19及觸控面板2〇。G & 8 occurrence time information is included in the event period of the event acquisition request; event memory 事件 event information replied by other game devices. In addition, the information recording medium of another aspect of the present invention records the program X. The program is used to cause the computer to play the game device of the game system as a plurality of game devices. ^^, the program money computer functions as an event memory unit, (4) a request request unit, and an event acquisition response unit. The event s _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ A message and the time of occurrence of the event The event acquisition requesting unit transmits an event acquisition request to another game device, and the event acquires a +β period. The event is not the event that the specified game device cannot participate in the game. The response is 'received from the event acquisition request from other game devices, and the event will be valued η & wait response, replies to the send event acquisition request other game device' the event In response to the response, it is suggested that in the event information stored in the event memory department, the event information is the information of the event in the time period specified by the request. In the afternoon, the event memory unit is taken in May, and the memory is replied to by another game device. According to the present invention, the computer can be made to function as the above-described mobile device. (4) The program of the other aspect of the present invention is a program for enabling the computer to function as a game memory system for the game system of the game system. ° Department, event acquisition response department and function. In the event memory section, select _ θ % #,,, ~ ## to perform the t event, then the epoch contains information about the event. The event was not broadcasted, and the event occurred at the moment of the incident. The request was made by the H胄 silk play device, and the event was obtained from the A other travel time. The D Mu game device cannot participate in the event acquisition response unit of the game, and can request and respond to the event. = The events of other game devices are taken from other game devices. The event is taken from: Event 2: Send event information of the event acquisition request. The information of the event is not in the time period specified in the event 5 of the event. 'Heartbreak is included in the event acquisition request, the event memory, event information. I recalled that it was replied by another game device. 12 201041633 According to the present invention, a computer can be made to function as a game device that operates as described above. Further, the program of the present invention can be recorded in a computer-readable information recording medium such as a compact disc, a floppy disk, a hard disk, a magnetic disk, a digital video disk, a magnetic tape, or a semiconductor memory. The above program can be sold separately from a computer that executes the program and sold and sold via a computer communication network. Moreover, the above-mentioned information recording medium can be sold and sold separately from the computer. Advantageous Effects of Invention According to the present invention, a game device, an operation method, an information recording medium, and a program are provided. In a game device that participates in a multi-player game, it is possible to simply share the disconnection with other game devices when communication is disconnected. The content of the game of the time. [Embodiment] Hereinafter, embodiments of the present invention will be described. In the following, in order to facilitate understanding, the embodiment of the present invention is applied to a portable information processing device, but the present invention is equally applicable to various computers, PDAs (Personal Digital Assistants), mobile phones, and the like. That is, it is intended to illustrate the embodiments described below and is not intended to limit the scope of the invention. Therefore, the embodiments are also included in the scope of the present invention as long as those skilled in the art can replace the elements or all of the elements with the equivalents. 13 201041633 @结构表I do not relate to the implementation of the present invention. A schematic diagram of the outline configuration of the actual portable game device of the present invention. The following description will be made with reference to this figure. The removable information processing device 1 includes a process control unit 10, a connector 11, a card E 12, a wireless communication unit 13, a communication controller 14, a sound amplifier 15, a speaker 16, an operation button 17, and a first display unit 18. The second display portion 19 and the touch panel 2 are.

處理控制口P 10 包含 CPU ( Central Processing Unit,中 央處理單元)核心l〇a、R〇M(Read 〇nly Me_y,唯讀 記憶體)(未圖示)、影像處理部i 〇b、VRAM( vide〇 Rand〇m Access Memory,視訊隨機存取記憶體)丨〇c、WRAM ( w〇rk RAM,工作隨機存取記憶體)1〇d、LCD (Uquid以”…The processing control port P 10 includes a CPU (Central Processing Unit) core l〇a, R〇M (Read 〇nly Me_y, read-only memory) (not shown), an image processing unit i 〇b, and a VRAM ( Vide〇Rand〇m Access Memory, video random access memory) c, WRAM (w〇rk RAM, working random access memory) 1〇d, LCD (Uquid to "...

Display,液晶顯示器)控制器i〇e及觸控面板控制器1〇f。 CPU核心1 〇a,係控制整個可攜式資訊處理裝置1的 動作’且與各構成要素連接以進行交換控制信號或資料。 具體而言’於遊戲之遊玩碑,玩家將卡匣12安裝在連 接器11上。於是’ CPU核心1 〇a讀出記憶於卡匣12内之 ROM12a中的程式或資料,並執行規定的處理。 ROM 中記憶有 IPL ( Initial Program Loader,初始程式 載入器)。當接通電源時,首先’CPU核心l〇a,係實行IPL。 藉由IPL的實行,CPU核心10a,係開始ROM或卡匣12 内的ROM12a所記憶的程式的處理。 201041633 又,在ROM中,係記錄有作業系統或内置軟體等的程 式或者各種資料等。再者,作業系統對於整個可樓式資訊 處理裝置1之動作控制而言為必要。 影像處理部10b,係在對資料進行加工處理後,將其 儲存於VRAM1〇e中。再者,資料係自卡昆12内的R0M12a 而讀出、或藉由CPU核心1〇a而處理者。 VRAMlOc ’係記憶顯示用資訊之圖框記憶體。 〇 VRAMlOc,係記憶藉由影像處理冑⑽等所加工的影像資 訊0 WRAMlOd,係記憶工作資料等Display, liquid crystal display) controller i〇e and touch panel controller 1〇f. The CPU core 1 〇a controls the operation of the entire portable information processing device 1 and is connected to each component to exchange control signals or data. Specifically, the player mounts the cassette 12 on the connector 11 in the game play. Then, the CPU core 1 〇a reads out the program or data stored in the ROM 12a in the cassette 12, and executes the predetermined processing. The IPL (Initial Program Loader) is stored in the ROM. When the power is turned on, the CPU core l〇a first executes the IPL. By the implementation of the IPL, the CPU core 10a starts the processing of the program stored in the ROM 12a in the ROM or cassette 12. 201041633 In the ROM, a program such as a work system or built-in software, or various materials are recorded. Furthermore, the operating system is necessary for the operation control of the entire floor-type information processing apparatus 1. The image processing unit 10b stores the data and stores it in the VRAM1〇e. Furthermore, the data is read from the ROM 12a in the kakun 12 or processed by the CPU core 1a. VRAMlOc ' is a frame memory for information for memory display. 〇 VRAMlOc, which is used to store image information processed by image processing (10), etc. 0 WRAMlOd, memory work data, etc.

作貝料’係於CPU 核心l〇a要實行依據程式之各種處理時為必須 LCD控制器1Ge,係控制第—顯示部18及第二顯示部 19。而且’ LCD控制器1Ge’係使規定的顯示用影像予以 顯示。例如’LCD控制器1Ge,係將VRAMiQe中所記憶的 影像資訊’以規定的同步時序轉換為顯*信號nLcD 控制器_,將顯示信號輸出至第一顯示冑18及,或 示部心LCD控制器10e ’係在第一顯示部18及,或:二 顯示部19上’例如’顯示規定的指示圖標等。 觸控面板控制器10f,係檢測觸控筆或用戶的手 控面板20之接觸(觸控)。例如,在第二顯示部心、觸 時顯示規定的指示圖標等。在這樣的場合,則觸 制器10f ’係、檢測觸控面板20上的接觸及其位置等。工 15 201041633 連接器11’為可裝卸地與卡 ^ 12連接的端子。連接 器11’在連接有卡匣12之時 係在與卡匣12之間發送接 收規定的資料。 RAM ( Random Access 卡匣12 ’係具備R0Ml2a及 Memory,隨機存取記憶體)〇 在ROM12a中,係記錄有鋥彳 另程式、影像資料、音訊資料 等。再者’藉由該程式而實現游彘 兄适戲。又,該影像資料或該 音訊資料等’係遊戲中所附帶者。 在RAM 12b中,德記梅古主_、从如 竹己11有表不遊戲的進行狀況等之各 種資料。 無線通信部13’係與其他可攜式資訊處理裝置!的無 線通信部13之間進行無線通信之單元。無線通信部13, 係經由未圖示之天線(内置天線等),而在與其他可攜式資 訊處理裝置1之間發送接收規定的資料。 再者,無線通信部13與規定的存取點之間,係可進行 〇無線LAN (Local Area Network ’區域網路)通信。又,在無線通 信部13中’係註冊有固有之MAC ( Media Access Control, 媒體存取控制)位址。 通信控制器14,係處理控制部10與其他可攜式資訊 處理裝置1的處理控制部1 〇之間所進行的通信的中介。通 信控制器14,係控制無線通信部13,並按照規定的協定來 實行通信處理。 聲音放大器15,係將由處理控制部10所生成的音訊 信號加以放大,並供給至揚聲器16。 16 201041633 揚聲器心係依據由聲音放大器15所放大的音訊信 號’輸出規定之樂曲音或效果音等。例如,揚聲器μ,亦 可為立體聲揚聲器等。 操作按鍵17,係、依據用戶的操作而接收規定的指示輸 操作按鍵17’係由適當g&4於可攜式資訊處理裝置丄 之複數個按鍵開關等所構成。 第顯示18及第二顯示部19,係由[CD等所構成。 〇第顯π部18及第二顯示部19,係由lcd控制器心所 控制,以適當地顯示遊戲影像等。 再者’第二顯示部19 ’係顯示指示圖標等。用戶係藉 由接觸第二顯示部19上的觸控面板2〇,而輸入操作指示。 ,,觸控面板20,係接收由觸控筆或用戶的手指之接觸所 進行的輸入。觸控面板20’係重疊配置於第二顯示部19 的前面。 觸控面板20,例如,係由感壓式觸控感測器面板等所 U構成。觸控面板20,係感知用戶的手指等的壓力。觸控面 2〇係藉由壓力的感知而檢測接觸狀態及自接觸狀態向 非接觸狀態之過渡等。再者,除此以外,觸控面板2〇,亦 可根據電容之變化等而檢測用戶的手指等之接觸。 第2圖係表示可攜式資訊處理裝置1之外觀圖。 再者,本實施形態的遊戲裝置,係於上述典型的可攜 式資訊處理裝置1上實現,但亦可於普通的電腦或遊戲機 上實現。普通的電腦或遊戲機,與上述可攜式資訊處理裝 置1同樣,係具備CPU核心或VRam、WRAM。又,普通 17 201041633 的電腦等中搭載有NIC ( Network Interface Card,網路介 面卡)》NIC,係用以連接至網際網路等電腦通信網。NIC 亦可遵照10BASE-T/100BASE-T等規格。再者, l〇BASE-T/l〇〇BASE_T,係在構成 LAN ( L〇cal AreaWhen the CPU core l is to be subjected to various processes according to the program, the LCD controller 1Ge is required to control the first display unit 18 and the second display unit 19. Further, the 'LCD controller 1Ge' displays a predetermined display image. For example, the 'LCD controller 1Ge converts the image information stored in the VRAMiQe into a display* signal nLcD controller_ at a predetermined synchronization timing, outputs the display signal to the first display 及18, or displays the center LCD control. The device 10e' is displayed on the first display unit 18 and/or the two display units 19, for example, by displaying a predetermined instruction icon or the like. The touch panel controller 10f detects contact (touch) of the stylus or the user's hand control panel 20. For example, a predetermined indication icon or the like is displayed on the second display part and the touch. In such a case, the contactor 10f' detects the contact on the touch panel 20, its position, and the like. Worker 15 201041633 The connector 11' is a terminal that is detachably connected to the card ^ 12. The connector 11' transmits and receives predetermined information between the cassette 12 and the cassette 12 when the cassette 12 is attached. RAM (Random Access Card 12' has R0Ml2a and Memory, random access memory) 〇 In ROM12a, another program, video data, audio data, etc. are recorded. In addition, 'the program is used to achieve a playful brother. Further, the video material or the audio material is attached to the game. In the RAM 12b, there are various materials such as the status of the game, such as the status of the game. The wireless communication unit 13' is compatible with other portable information processing devices! A unit for performing wireless communication between the wireless communication units 13. The wireless communication unit 13 transmits and receives predetermined data to and from the other portable communication processing device 1 via an antenna (not shown) (not shown). Further, between the wireless communication unit 13 and the predetermined access point, wireless local area network (Local Area Network) communication can be performed. Further, in the wireless communication unit 13, a unique MAC (Media Access Control) address is registered. The communication controller 14 is an intermediary for the communication between the processing control unit 10 and the processing control unit 1 of the other portable information processing device 1. The communication controller 14 controls the wireless communication unit 13 and performs communication processing in accordance with a predetermined protocol. The sound amplifier 15 amplifies the audio signal generated by the processing control unit 10 and supplies it to the speaker 16. 16 201041633 The speaker heart outputs a predetermined song sound or effect sound based on the audio signal amplified by the sound amplifier 15. For example, the speaker μ can also be a stereo speaker or the like. The operation button 17 is configured to receive a predetermined instruction according to the user's operation. The operation button 17' is constituted by a plurality of key switches of the portable information processing device 适当 by appropriate g&4. The first display 18 and the second display unit 19 are composed of [CD or the like. The first π portion 18 and the second display portion 19 are controlled by the lcd controller to appropriately display game images and the like. Further, the second display unit 19' displays an instruction icon or the like. The user inputs an operation instruction by contacting the touch panel 2 on the second display portion 19. The touch panel 20 receives an input made by contact of a stylus or a user's finger. The touch panel 20' is placed on the front surface of the second display unit 19 in an overlapping manner. The touch panel 20 is composed of, for example, a pressure sensitive touch sensor panel or the like. The touch panel 20 senses the pressure of a user's finger or the like. The touch surface 2 detects the contact state and the transition from the contact state to the non-contact state by the pressure sensing. Further, in addition to the touch panel 2, the contact of the user's finger or the like can be detected based on a change in capacitance or the like. Fig. 2 is a view showing the appearance of the portable information processing device 1. Further, the game device of the present embodiment is realized by the above-described typical portable information processing device 1, but it can also be realized by an ordinary computer or game machine. A general computer or game machine has a CPU core, VRam, or WRAM, similarly to the above-described portable information processing device 1. In addition, the NIC (Network Interface Card) NIC is installed in the computer of the ordinary 17 201041633, and is connected to a computer communication network such as the Internet. The NIC can also comply with specifications such as 10BASE-T/100BASE-T. Furthermore, l〇BASE-T/l〇〇BASE_T is in the LAN (L〇cal Area)

Network,區域網路)時所使用。又,普通的電腦等,係具 有硬碟作為記憶裝置。而且,普通的電腦等中,可使用 DVD-ROM ( Digital Versatile Disk-Read Only Memory,數 位夕功倉b光碟唯讀§己憶體)、光磁碟等。又,普通的電腦等 中’亦可利用鍵盤或滑鼠等來代替觸控面板以作為輸入裝 置。於程式已安裝後,一旦該程式被實行,則普通的電腦 等將發揮遊戲裝置的機能。 再者,以下,只要未特別注明,則藉由第丨圖所示的 可攜式資訊處理裝置1’來對本實施形態的遊戲裝置加以 說明。又’該遊戲裝置的要素’可視需要而適當置換為普 通的電腦或遊戲裝置的要素,該等實施形態亦包含於本發 〇明的範圍内。 以下,說明遊戲裝置。 如第3A圖所示’複數個遊戲裝置200,係構成一個遊 戲系統。該遊戲系統的各遊戲裝置200,一面彼此通信一 面進行一個遊戲。在第3A圖中,係表示3台遊戲裝置2〇〇 彼此通信的情況。然而,遊戲裝置200的連接数並不限於 此〇 再者,本實施形態中,係針對在遊戲裝置200上實行 所謂角色扮演遊戲(role-playing game)之情形,進行說明。 18 201041633 玩家係操作自己所姓士 ^ ^ ^ 所持有的遊戲裝置200,以使得遊戲世界 的一個玩豕角奔推> 糸力遵“土 藉由玩家角色的操作,玩家係 參加遊戲。再者,或你 .、、更於理解,參加遊戲之各遊戲裝置200, 係在遊戲開始時彼此今 I此6主冊者。又,直至該遊戲結束為止, 新的遊戲褒置200係無法加入遊戲。 而說明遊戲展置2〇〇的構成要素。各個遊戲裝置 2〇0 ’如第3Β圖所示’係具備事件記憶部201、事件取得 Ο 請求部202、事件取搵π成Α 仔 爭件取侍回應部203、再生顯示部204等。 首先事件δ己憶部201,係在遊戲的進行中,一旦發 生事件貝1J 5己憶包含用於顯示該事件之顯示資訊、及該事 件的發生時刻之事件資訊。再者,於CPU核心l〇a内所構 成的未圖不的計時手段(例如,RTC )’亦可對事件的發生 時刻進行計時。 此處,所謂事件,係遊戲的進行中的重要場面。例如, 一旦打倒敵方角色、或發現寶物,則被視作事件。又所 〇謂顯示資訊,例如,係事件發生後的遊戲影像(1圖框) 的資料。再者,如後述般,在本實施形態中,事件的發生, 係藉由規定的方法而自動判別。 事件記憶部201,如後述般,係記憶事件資訊。在事 件記憶部201中,亦記憶有由其他遊戲裝置2〇〇所回覆的 事件資吼。又,在事件記憶部2〇1中,亦記憶有缺漏期間 的資訊^再者’缺漏期間’係無法收集事件資訊之時段。 處理控制部10、連接器U、卡匣12等,係協同動作,而 發揮事件記憶部201的機能。 201041633 事件取得請求部2〇2,首先,係自事件記憶部加取 •侍…法收集事件資訊之時段(缺漏期間)。此處,所謂無法 收集=件資訊之時段(缺漏期間),係指滿足以下兩個條件 之時段。(1)與其他遊戲裝置2〇〇之通信被切斷的時段。(2) 無法自其他遊戲裝置取得事件資訊之時段。 者^其他遊戲裝置200之通信的切斷,係因電源 開或者在無線通信部13中發生通信故障而發生。 Ο ?件取得請求部2G2,係指定該已取得的時段,並將 事件取得請求,發送給參加遊戲之自身裝置以外的所有遊 ^裝置_。處理控㈣1G、連接器u、卡E12、無線通 仏部13 #,係協同動作,而發揮事件獲取請求部加的機 能。 事件取得回應部2G3,係自其他遊戲裝置_,接收事 • /旱明求於該接收後,事件取得回應部2〇3,係將事 件資訊’回覆給該事件取得請求的發送源之遊戲裝置謂。 再者,該事件資訊,被記憶在自身裝置的事件記憶部2〇ι 中。又,該事件資訊’被包含在料事件取得請求所指定 :時段内。處理控制部1〇、連接器u、卡g 12、無線通 仏部13等,係協同動作,而發揮事件取得回應部加的機 能。 以下說明具有此種構成之遊戲裝置200的動作處理。 玩家,首先,接通遊戲裝置2〇〇的電源。於是,處理 控制部將記憶在卡g 12的職⑵令的遊戲程式, 讀出至WRAMiOd。處理控制冑1〇,係執行規定的初始化 20 201041633 處理。繼而’遊戲開始。以下,參照第4目,說明於遊戲 開始後收集事件資訊的處理。 Ο ❹ 首先,處理控制部1〇,係判定通信是否確立(步驟 S101)。在通信已確立之場合,則玩家的操作資訊,被發送 給其他遊戲裝i 2GG。具體而言,玩家從自己所持有的遊 戲裝置200,對遊戲中的一個玩家角色進行操作。於是, 該操作f訊’被發送給其他遊戲裝置200。繼而,根據所 發送的該操作資訊’其他遊戲裝i 200使該玩家角色的動 作反映在自身裝置上。藉此,所有遊戲裝i彻中均反映 出=各遊戲裝X 2GG所操作的玩家角色的動作。因此,各 玩豕可於同—遊戲空間内享受遊玩的樂趣。 因此,在通信已確立之場合(步驟sl〇i; γ),則遊戲 係利用自身裝置來收集事件資訊(步驟sl〇2)。 第5A圖係表示由自身裝置來收集事件資訊之處理的詳細 情況》 首先,處理控制部10判定現在的遊戲場面是否為事件 步驟S1021)。於本實施形態中,當參數變動較大時,處 理控制部10 ’係自動判定為事件已發生。例如,一旦玩家 幻敵方角色,則敵方角色的點數急遽減少而變為0。 或者,— , 一 一旦同伴被打倒,則同伴的點數急遽減少而 或者,_ — 一—旦玩家角色發現寶物’則所持金錢會急遽增加。 如此二當參數變動較大時’則故事將會產生重要変化。因 此’若參數變動較大’則狀為事件已發生。然而,判定 某個遊戲的場面是否為事件之方法m於此。 21 201041633 在判定現在的遊戲揚Network, regional network) used. Moreover, an ordinary computer or the like has a hard disk as a memory device. Further, in a general computer or the like, a DVD-ROM (Digital Versatile Disk-Read Only Memory), a magneto-optical disc, or the like can be used. Further, in a general computer or the like, a keyboard or a mouse or the like can be used instead of the touch panel as an input device. Once the program has been installed, once the program is executed, ordinary computers and the like will function as game devices. In addition, hereinafter, the game device of the present embodiment will be described by the portable information processing device 1' shown in the figure, unless otherwise specified. Further, the elements of the game device may be appropriately replaced with elements of a general computer or game device as needed, and the embodiments are also included in the scope of the present invention. Hereinafter, the game device will be described. As shown in Fig. 3A, a plurality of game devices 200 constitute a game system. Each of the game devices 200 of the game system performs a game while communicating with each other. In Fig. 3A, the case where three game devices 2 are in communication with each other is shown. However, the number of connections of the game device 200 is not limited to this. In the present embodiment, a case where a so-called role-playing game is performed on the game device 200 will be described. 18 201041633 The player is operating his own surname ^ ^ ^ The game device 200 is held so that the game world is playing a corner of the game. 糸 遵 “ “ “ “ “ “ “ “ “ “ “ “ “ 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家Furthermore, or you, more understand, each of the game devices 200 participating in the game is at the beginning of the game, and each of the six masters is in the game. Moreover, until the game is over, the new game device cannot be 200. The game is added to the game. The components of the game show 2 are displayed. Each game device 2〇0 'shows the event memory unit 201, the event acquisition Ο request unit 202, and the event 搵π成Α The contention response response unit 203, the reproduction display unit 204, etc. First, the event δ-remembering unit 201 is in the middle of the game, and once the event occurs, the display information for displaying the event and the event are included. The event information of the moment of occurrence. Furthermore, the unillustrated timing means (for example, RTC) formed in the CPU core l〇a can also time the occurrence time of the event. Here, the event is a game. In progress For example, once an enemy character is defeated, or a treasure is discovered, it is regarded as an event. It is also displayed as information, for example, information of a game image (1 frame) after the event. Furthermore, as will be described later. In the present embodiment, the occurrence of an event is automatically determined by a predetermined method. The event storage unit 201 stores event information as will be described later. In the event storage unit 201, other game devices 2 are also stored. In addition, in the event memory unit 2〇1, the information of the missing period is also memorized. The 'leak period' is the period in which the event information cannot be collected. The processing control unit 10 and the connector U The function of the event memory unit 201 is performed in conjunction with the operation of the event memory unit 201. 201041633 The event acquisition request unit 2〇2 firstly collects event information from the event memory unit (the missing period) Here, the period in which the information cannot be collected (the missing period) refers to the period in which the following two conditions are met: (1) The period in which communication with other game devices is cut off. 2) The period in which the event information cannot be obtained from another game device. The disconnection of the communication of the other game device 200 occurs due to a power failure or a communication failure in the wireless communication unit 13. The component acquisition request unit 2G2, Specifying the acquired time period and sending the event acquisition request to all the devices _ other than the device participating in the game. The processing control (4) 1G, connector u, card E12, and wireless communication unit 13 # are coordinated The event acquisition response unit 2G3 is sent from another game device _, and the event is received. / After the request is received, the event acquisition response unit 2〇3 answers the event information. The game device of the source of the request to obtain the event. Furthermore, the event information is memorized in the event memory unit 2〇 of the own device. Again, the event information 'is included in the time period specified by the material event acquisition request: time period. The processing control unit 1A, the connector u, the card g 12, the wireless communication unit 13 and the like cooperate with each other to perform the function of the event acquisition response unit. The operation processing of the game device 200 having such a configuration will be described below. The player, first of all, turns on the power of the gaming device 2〇〇. Then, the processing control unit reads the game program stored in the job (2) of the card g 12 and reads it to WRAMiOd. Processing control 胄1〇 performs the specified initialization 20 201041633 processing. Then the game started. Hereinafter, the process of collecting event information after the start of the game will be described with reference to the fourth item. Ο ❹ First, the processing control unit 1 determines whether or not communication is established (step S101). When the communication is established, the player's operation information is sent to other game equipment i 2GG. Specifically, the player operates a player character in the game from the game device 200 held by the player. Thus, the operation f is transmitted to the other game device 200. Then, based on the sent operation information, the other game equipment i 200 reflects the action of the player character on the own device. As a result, all of the game packs reflect the action of the player character operated by each game play X 2GG. Therefore, each play can enjoy the fun in the same game space. Therefore, in the case where communication has been established (step sl1i; γ), the game system collects event information by itself (step sl1). Fig. 5A shows the details of the process of collecting event information by the own device. First, the processing control unit 10 determines whether or not the current game scene is an event (S1021). In the present embodiment, when the parameter variation is large, the processing control unit 10' automatically determines that an event has occurred. For example, once a player sings an enemy character, the points of the enemy character are sharply reduced to become zero. Or, --, once the companion is knocked down, the points of the companion are drastically reduced or, _ - once the player character discovers the treasure, the money held will increase sharply. So when the parameters change a lot, then the story will produce important changes. Therefore, if the parameter changes a lot, the event has occurred. However, the method of determining whether the scene of a certain game is an event is here. 21 201041633 In the judgment of the current game Yang

Yx m ^ ^ 面為事件之場合(步驟S1021 ; Y) ’則遊戲影像(靜士愈 畫面)與時刻,被作為事件的顯示 貝訊與發生時刻,而4 & 憶於事件記憶部201中(步驟 S1022 )。再者,遊戲影 ^ ^ s ϋ, 保於該時間點再生者。繼而, 處理刖進至步驟S1 〇3。Α 土 、 再者’將對步驟S103的處理,敍 述於後。另一方面,於去双 於未發生事件之期間(步驟sl〇21;N), 則使遊戲繼續進行,#舌 並重複步驟s 1 021,以等待事件發生。 ΟWhen the Yx m ^ ^ plane is an event (step S1021; Y) 'the game image (Jing Shi Yu screen) and the time are displayed as the event broadcast and the time of occurrence, and 4 & recall in the event memory unit 201 (Step S1022). In addition, the game shadow ^ ^ s ϋ, to protect the regenerator at this point in time. Then, the process proceeds to step S1 〇 3. The process of step S103 will be described later. On the other hand, in the event that the event is not doubled (step sl21; N), the game is continued, #舌 and the step s 1 021 is repeated to wait for the event to occur. Ο

G 將說明返回步驟ςΐΛι 艾驛S101。於與其他遊戲裝置200之通信 尚未確立的期間(步驟S101;N),遊戲裝置200無法參力: 遊戲。即’於通信被切斷之期間,遊戲裝f 無法收集 事牛k 因此,處理控制部1G,首先,係判定通信是否 再次確立(步冑S104)。若判定為通信尚未確立(步驟 104 ’ N)則重複進行步驟Sl()4,直至確立為止。若判定 為通L已確立(步驟s i 〇4 ; γ ),則將自最後通信被切斷的 時刻起算直至當前的時刻為止之時段,追加至缺漏期間内 (步驟S105)。此處,缺漏期間,係表示沒有收集事件資 訊之期間。再者,如上述般,缺漏_,係被記憶於事件 5己憶部2 01中。 再者’通信被切斷之時刻係 (a)在規定臨限時間以上,無法藉由無線通信部13接 收來自其他遊戲裝置2〇〇之資料之場合,最後接收到資料 之時刻 (b)於無線通信部13中發生錯誤之時刻 (c )遊戲裝置200的電源被切斷之時刻 22 201041633 等之任一者,並被記憶於R〇M12a等中。 繼而,遊戲裝置2〇〇,係進行自參加遊戲之其他遊戲 裝置收集事件資訊之處理(步驟S1G6)。再者,該事 件資訊,係該缺漏期間内所發生的事件之資訊。 ❹ 〇 第5B圖表示步驟_的詳細情況。首先,事件取得 睛求部、2〇2 ’係將事件取得請求,發送給正在參加遊戲中 ^其他遊戲裝置2GG (步驟S1G61)。在事件取得請求令, 2指定有事件記憶部201所記憶的缺漏期間。事件取㈣ 係藉由事件取得請求,而請求該其他遊戲裝置 2〇。回覆該期間内所發生的事件的事件資訊。 H遊戲裝置咖,係接收事件取得請求。其 震置2G0的事件取得回 戲 的事件記憶部20卜繼而塞杜你 係、參照自身裝置 件資訊1者回應部2〇3,係取得事 項事件資訊的發生時刻, 取得請求所指^㈣包含在事件 於該期^ 門内者。又,事件取得回應部203, 間,以^為有:取得自身褒置所記憶的缺漏期間以外之期 件之期間。其他#者’有效期間,係指發生有效事 將事件取得回應,„ i 200的事件取得回應部203,係 置2〇〇。在談拿口覆給事件取得請求的發送源之遊戲裝 資訊。又,:重料回應中’係提示有該已取得的事件 當係包含有效期間。再者, 件資訊,亦 置200的事件記憶部201中的事 自身裝置以外的遊戲裝置2⑽所回覆者。 23 201041633 认&接收到事件取得回應(步驟S1G62),則遊戲裂置 200的處理控劍Ar a 。,係將事件取得回應中所提示的事件 資訊記憶於事件夺,崎加丄 干 。隐。Ρ 201中(步驟Sl〇63 )。 處 制部10,係從缺、日 控G will return the steps to ςΐΛι A驿S101. During a period of communication with the other game device 200 that has not been established (step S101; N), the game device 200 cannot participate in the game: game. In other words, the game device f cannot collect the event k during the disconnection of the communication. Therefore, the processing control unit 1G first determines whether or not the communication is established again (step S104). If it is determined that the communication has not been established (step 104 'N), step S1() 4 is repeated until it is established. If it is determined that the pass L has been established (step s i 〇 4 ; γ ), the period from the time when the last communication is disconnected to the current time is added to the missing period (step S105). Here, the missing period indicates the period during which no event information was collected. Furthermore, as described above, the missing _ is memorized in the event 5 memory unit 2 01. In addition, the time when the communication is cut off is (a) when the wireless communication unit 13 cannot receive the data from the other game device 2, and the time when the data is finally received (b) At the time when an error occurs in the wireless communication unit 13 (c), the time at which the power of the game device 200 is cut off 22 201041633, etc., is stored in R〇M12a or the like. Then, the game device 2 performs processing for collecting event information from other game devices participating in the game (step S1G6). Furthermore, the event information is information about events that occurred during the missing period. ❹ 〇 Figure 5B shows the details of step _. First, the event acquisition request unit 2 2 sets an event acquisition request to the other game device 2GG that is participating in the game (step S1G61). In the event acquisition request command 2, the missing period stored in the event storage unit 201 is specified. The event fetch (4) requests the other game device by requesting the event. Reply to event information about events that occurred during the period. The H game device receives the event acquisition request. The event memory unit 20 that has been stunned by the event of the 2G0 event is followed by the Sedu system and the device response unit 2〇3, which is the time at which the event information is acquired, and the request is obtained. In the event of the period ^ ^ door. Further, the event acquisition response unit 203 is configured to obtain a period other than the period of the missing period stored in the own device. The other #者's valid period means that the event is responded to by an effective event, and the event acquisition response unit 203 of the i 200 sets the system information to the source of the source of the event acquisition request. Further, the "reported response" indicates that the acquired event includes a valid period. Further, the piece of information is also set in the event storage unit 201 of 200, which is returned by the game device 2 (10) other than the own device. 23 201041633 recognizes & receives the event to obtain a response (step S1G62), then the game splits the processing control sword Ar a., the event information in the event acquisition response is remembered in the event, the saga is dry. Ρ 201 (step S1〇63). Department 10, from the lack of, day control

w, 4,刪除與由事件取得回應中所指定 的有效期間重複的期門、丨Sw, 4, delete the period and 丨S that are duplicated with the valid period specified in the response to the event.

,3,以更新缺漏期間(步驟S1064)。 即’將所指定的期pq A # S s中,無法從其他遊戲裝置200收集 到事件資訊之期間,繼 卡 ❹ 明該情况。 、'續5己憶為缺漏期間。参照第6图說 第6A圖係表示在Ga盘r κ *-*-遊戲之場人,々 台遊戲裝置200參加 …’在各自的時間轴中的取得 期間。Ga的缺泯如时 v 了〜兴缺漏 且Gb 、' 8 ’即’無法收集事件資訊之期間為pa, 的缺漏期間為$因此,在Ga將事件 給其他遊戲袭置2〇〇之場〜則卜#事件取^求發送 另_方& 之智口,則^疋期間h作為缺漏期間。 含事件Eb_别係接㈣事件取得請求。Gb係記憶包 Ο 6A圖所:Μ訊與發生時刻之事件資訊。再者,如第 6A圖所不,事件別係於期間&中所發生 第, 3, to update the missing period (step S1064). That is, in the specified period pq A # S s, the period in which the event information cannot be collected from the other game device 200 is confirmed by the card. , 'Continued 5 has recalled the missing period. Referring to Fig. 6, Fig. 6A shows a person who plays in the Ga disk r κ *-*-game, and the game device 200 participates in the respective time axes. Ga's shortcomings are as v-failed and Gb, '8' means 'the period during which the event information cannot be collected is pa, and the missing period is $. Therefore, in Ga, the event is given to other games. Then, the ## event is sent to the other party's wisdom port, and the period h is the missing period. Contains the event Eb_Do not connect (4) the event acquisition request. Gb memory pack Ο 6A map: information on events and events. Furthermore, as shown in Figure 6A, the event is not related to the period &

Gb的事件;^俨门由A 爭件。由此’ 于回應。P 203,係將事件Eb 在事件取得回應中,並回覆給Ga。又,附加 回應卜指定自身裝置的缺漏期間pb與所指件取得 複的有效期間Z。一 3 Ga從一與:4…期間不重 一 ua從Gb接收到事件取 將關於所接收到的事件肋的事… 取得回應,則 加中。進而,「Γ 資記億在事件記憶部Gb's incident; ^ 俨 由 by A contends. In response to this. P 203, in response to the event Eb, and replies to Ga. Further, the additional response specifies that the missing period pb of the own device and the finger are valid for the valid period Z. A 3 Ga from one to: 4... is not heavy during a period. ua receives an event from Gb. It will be about the rib of the received event... Get a response, then add. Furthermore, "Γ 亿 亿 在 in the event memory department

Ga係同樣將事件記憶部2〇1 期間Pa當中,处热仰。億的缺漏 ⑽從仍收集到事件資訊之有致期間z, 24 201041633 從缺漏期間Pa中加以刪除β而且 剩餘的期間Pa·,繼續記情 第Β圖所不,Ga將 褪β 己隐為缺漏期間。 再者,該例令,為便於理解, 裝置_參加遊戲。因此,僅仍舍^Gb這兩個遊戲 求而回覆^ t回應Ga的事件取得請 200 h 亦有時有三個以上之遊戲裝置 中二=。這樣的場合’其他所有的遊戲裝置2〇。當 Ο :置=有指定期間内所發生的事件的事件資訊之遊戲 ㈣-重 件資訊。從複數個遊戲裝置200回覆的 ㈣件資訊的發生時刻與顯示資訊有時亦會重複。這 樣的场合’則僅記憶任一事件資訊,以抑制資訊量。 另—方面’若由複數個遊戲裝置所回覆的複數個 事件資訊的發生時刻與顯示資訊都不重複,則將該等全部 =憶於事件記憶部2()1巾。例如,於遊戲中,在參加的玩 豕角色可分為幾個組而行動之場合,則各遊戲裝置係 體驗不同的遊戲進程。因此,各遊戲裝置2〇〇,係記憶不 U同的事件資訊。通信被切斷的遊戲裝置2〇〇,係將其他遊 戲裝置2GG所回覆的作為事件取得回應的所有不同的事件 資訊’記憶於事件記憶部2()1中。若通信未被切斷,則通 信被切斷的遊戲裝置200,可選擇與該任一個組行動❶即, 遊戲裝置200,可記憶關於同一時刻的複數個不同的歷史 (遊戲履歷)。 如上述般,遊戲裝置200, 一旦從通信被切斷的狀態 變為被確立的狀態之場合,則發送事件取得請求。因為遊 戲裝置200,係要從其他遊戲裝置200,取得剛剛被切斷的 25 201041633 期間内所發生的事件的事件資訊。另一 , w 到'於繼墙:y: 記憶為缺漏期間之期間’參加遊戲中之其他遊戲、’· 係無法提供新的事件。因為其他遊戲裝置2〇〇 200 覆由自身裝置所保有的事件資訊。然而,藉由恢復至2 中之遊戲裝置200,仍有將繼續被記憶為缺漏期間 的事件,提供給發送事件取得請求之遊戲裝置2〇 : 性。 、』月b 參加遊戲裝置2°°的處理控制部1〇,係定期地檢杳 參加遊戲之遊戲裝置200是否已恢復(步驟si〇3 ^ 該處理控制部1G,於結束步驟S1G2後等進行檢查 恢復的遊戲褒置係存在的場合,(步驟sl〇3rY)= 述步驟S1G61至S1G64。繼而,事件取得請求部202, 疋缺漏期間並發送事件取得請求。藉此,遊戲穿置 ,亦可隨後收集曾經無法收集的事件資訊。 、 ❹ 再者’步驟Sl〇61中’亦可僅對該已恢復 2〇。發送事件取得請求…事件取得請求部2。2,= 其他所有遊戲裝置·,發送事件取得請求。 (摘要的顯示) -、邱1收集的事件資訊’係根據玩家之指示,而由再生顯 :二广進行再生顯示。即’再生顯示部204,係將事件 :^顯不資3fl ’按照所對應的發生時刻的順序,以幻燈 月顯示的方、:r , /,逐個地在規定時間加以顯示。再者,可由 26 201041633 用戶接收各顯示資訊的顯示時間。又,事件資訊如上述般 被記憶於事件記憶部201中。 如此’根據本實施形態,係可與其他玩家所操作的遊 戲裝置’共有在遊戲裝置無法參加遊戲之期間的遊戲的進 行内容。又,玩家可閱讀所顯示的摘要,從而掌握其他玩 家的操作内容。 以上,已說明本實施形態,但本發明並不限定於上述 實施形態,可進行各種變形及應用。又,亦可自由組合上 述實施例的各構成要素。 例如,於上述實施形態中,係以遊戲裝置2〇〇來實行 角色扮演遊戲之場合為例’而進行了說明,但所執行的遊 戲並不限定於角色扮演遊戲。 又上述實施形態中,事件的顯示資訊為影像資訊(靜 止畫面)’但亦可為動態影像資訊。此場合,係取得事件發 士的時刻前後的規料間量之動態影像資訊,以作為顯示 又,上述實施形,態中’參加遊戲之遊戲裝i 2〇〇始終 2定1 ’新遊戲裝置2〇〇無法參加遊戲。然而,新遊 2咖亦可參加遊戲。此時,新參加之遊戲裝置200 ^得請求部2G2,亦可料事絲得請求。該事件 ,::求中,亦可指定直至參加時點為止的全部期間。又, 裝\ ΙΓ請求的發料象,為已經參加在遊戲中之遊戲 的遊戲H藉此,新參加之遊戲裝置細亦可從已經參加 的遊戲裝置200’繼承其歷史(遊玩履歷 27 201041633 新參加的遊戲裝置200,亦可繼續記憶至此為止所收 集的事件貝訊。而且,已經參加在遊戲中之遊戲裝置· 的事件取得請求部2G2,亦可對新參加的遊戲裝置綱發 送事件取得請求。該事件取得請求中,亦可指定直至參加 時點為止之全部期間。藉此,可混合團隊的歷史(遊玩履 歷)。 又’在線上遊戲争,亦可適用上述實施形態。在線上 遊戲中,使人數眾客— ώ 3 的玩豕自己所保有的遊戲裝置2〇〇, 服器而參加遊戲。典型的是,參加遊戲之數個玩 豕成團隊。由同-團隊的各玩家所操作的玩家角色, 於遊戲内成為同伴。麻+ γ 〜件歷史(遊玩履歷)的流程亦可針對每 個團隊而不同。gp,# 士》街 个丨』即所有團隊,都可玩到打倒同一敵人x 之場面n使在某_隊已經打倒敵Αχ 人X將再次出現。或者 σ 敵人對戰。 各團隊亦可在同-時刻與不同的 Ο 如此’在線上遊戲中,數個玩家亦有時會組成團隊而 參加遊戲。這樣的場合,例如,事件取 可僅對操作相同團隊所屬的玩家角色之遊二二:二 =請:者藉此’可共有每個_不同的歷史= , 者,此種在線遊戲中’飼服器内的計時手段亦 可進灯叶時。即,各遊戲 00, 成利抱片4 士 力J不對事件的發生 時…並且,遊戲裝置200,亦可自飼服器經由 無線通k部13而取得事件的發生時刻。 ' 28 201041633 又,事件記憶部2〇1,亦可將由各事件資訊所指定的 事件的、對應附加於用以表示重要度之資訊加以記憶。此 處’重要度的資訊,亦可預先針對每個事件而設定。而且, 名重要度的·Μ訊可作為遊戲資料而記憶於r〇m⑴等中。 或者,玩家亦可在事件所發生的時刻,來設定其重要度。 例如’在打倒稀少且價值較高的敵方角色之場合,則玩家 亦可將該事件的重要度設定為較高。 〇 "°上述般,亦可對應付加於事件資訊,歧*該事件 資訊所指定的事件的重要度。這樣的場合,遊戲裝置200, 亦可自玩家接收事件的重要度。而且,遊戲裝i 2⑽,亦 可自其他遊戲裝置200,收集重要度被設定得比該重要度 更高的事件的事件資訊。即,事件取得請求部202,於^ 2取得請求巾,指定能夠接㈣重要度。㈣,事件取得 θ求部2G2 ’將该事件取得請求,發送給其他遊戲裝置 2〇0 °接㈣事件取得請求之其料戲裝置200,係將事件 〇 =訊回覆給請求方。然、而,所發送的事件取得請求中所包 含的事件資訊,係在其他遊戲裝置200的事件記憶部2〇1 所記㈣事件資訊當中,對應付加於重要度比所指定的重 要度更间的重要度者。藉此,玩家可僅收集重要事件的事 件資訊。又,亦可減輕通信的負載。 或者’遊戲裝i 200’亦可再生顯示重要度被規定為 比,重要度更高的事件的事件資訊。然而,事件的重要度 係從玩家所接收者。即’再生顯示部204 ’亦可僅再生顯 事件資訊田中,比所接收的重要度更高的重要度所關 29 201041633 連附加的事件資訊的顯示資句 顯不育訊。藉此,並非再生顯示所有 事件的顯示資訊,而僅再生顯 崎不室要事件。結果,可縮短 再生顯示時間。其中,如上诚加 _ 7^ 丈般’事件資訊被記憶於事件 記憶部201中。 〇 又,遊戲裝置200, 接收是否公開該事件資訊 對於各事件資訊, 。事件記憶部201 亦可從用戶而 ’對於各個事 件資訊, 對應附加於由玩家所決定的 憶。事件取得回應部 示可公開的事件資訊 可否公開的資訊而記 裝置200公開的事件資訊。 203 ’係可在事件取得回應中,僅提 由此’玩家可指定不想對其他遊戲 再者,本申請案係主張以日本專利申請案特願 2009-054929號為基礎之優先權,該基礎申請案的内容被全 部引用於本申請案中。 (產業上之可利用性) 如以上所說明,根據本發明,能夠提供一種遊戲裝置、 動作方法、資訊記錄媒體以及程式,能夠在參加多玩家遊 戲之遊戲裝置中,與其他遊戲裝置簡單地共有通信被切斷 時之遊戲的進行内容。 30 201041633 【圖式簡單說明】 第1圖係表示關於本發明之遊戲裝置所實現的典型的 可攜式資訊處理裝置的概要構成之概略圖。 第2圖係表示關於本發明的遊戲裝置所實現的典型的 可攜式資訊處理裝置的外觀之圖。 第3A圖係表示由關於本發明之遊戲裝置所構成的遊 戲系統之圖。 第圖係表示關於本發明之遊戲裝置的機能之方塊 圖。 第4圖係表示關於本發明的實施形態之遊戲裝置的事 件資訊的收集處理之流程圖。 第5A圖係表示關於本發明的實施形態之遊戲裝置 中’由自身裝置收集所發生的事件的資訊的處理之流程圖。 第5B圖係表示關於本發明的實施形態之遊戲裝置 中’從其他遊戲裝置收集事件資邙沾老挪— 〇 甲1干頁讯的處理之流程圖。 第6A圖係表示在Ga中的点五、g 的缺漏期間被更新前的狀態之 圖 第圖係表不在Ga中的缺漏期間被更新後的狀態 31 201041633 【主要元件符號說明】 1 可攜式資訊處理裝置 14 通信控制器 10 處理控制部 15 聲音放大器 10a CPU核心 16 揚聲器 10b 影像處理部 17 操作按鍵 10c VRAM 18 第一顯示部 10d WRAM 19 第二顯示部 lOe LCD控制器 20 觸控面板 lOf 觸控面板控制器 200 遊戲裝置 11 連接器 201 事件記憶部 12 卡匣 202 事件取得請求部 12a ROM 203 事件取得請求部 12b RAM 204 再生顯不部 13 無線通信部The Ga system also heats up the event memory unit 2〇1 during the period of Pa. The shortfall of 100 million (10) from the period when the event information is still collected z, 24 201041633 Delete the β from the missing period Pa and the remaining period Pa·, continue to remember the second map, Ga will fade β has become the missing period . Furthermore, the order is for the sake of understanding, the device_to participate in the game. Therefore, only the two games that are still in the ^Gb are replied and the response to the Ga event is 200 h. Sometimes there are more than three game devices. In this case, all other game devices are 〇. When Ο : Set = the game information of the event that occurred in the specified period (4) - heavy information. The occurrence time and display information of the (four) pieces of information replied from a plurality of game devices 200 are sometimes repeated. In such cases, only one event information is memorized to suppress the amount of information. On the other hand, if the occurrence time of the plurality of event information replied by the plurality of game devices does not overlap with the display information, then all of them are recalled to the event memory unit 2(). For example, in a game, when a participating play character can be divided into several groups and acted, each game device experiences a different game progress. Therefore, each game device 2记忆 memorizes event information that is not the same. The game device 2 whose communication is cut off is stored in the event storage unit 2() 1 in response to all the different event information responsive to the event acquisition by the other game device 2GG. If the communication is not cut, the game device 200 whose communication is cut can select the action of the group device, that is, the game device 200 can memorize a plurality of different histories (game histories) at the same time. As described above, the game device 200 transmits an event acquisition request when the state in which the communication is disconnected is changed to the established state. Since the game device 200 is to acquire event information of an event occurring during the period of 2010 201033 just cut off from the other game device 200. On the other hand, w to 'in the wall: y: the period during which the memory is missing” participates in other games in the game, and the system cannot provide new events. Because other game devices 2 〇〇 200 cover the event information held by the device. However, by returning to the game device 200 of 2, there are still events that will continue to be memorized as missing periods, and are provided to the game device 2 that transmits the event acquisition request: sex. The process control unit 1 that participates in the game device 2°° periodically checks whether or not the game device 200 participating in the game has been restored (step si〇3 ^ the process control unit 1G, after the step S1G2 is completed, etc. When it is checked that the restored game set is present (step sl1〇3rY) = step S1G61 to S1G64. Then, the event acquisition requesting unit 202 transmits an event acquisition request during the missing period, thereby allowing the game to be worn. Then, the event information that was once uncollectible is collected. ❹ ❹ In the 'Step S1〇61', it is also possible to restore only 2. The event acquisition request is sent... The event acquisition request unit 2. 2, = All other game devices, Send event acquisition request. (Display of summary) - Event information collected by Qiu 1 is displayed by the player according to the player's instruction. The reproduction display unit 204 displays the event: ^ The capital 3fl ' is displayed in the order of the corresponding occurrence time, in the side of the slideshow month, :r , /, and displayed one by one at a predetermined time. Further, the user of 26 201041633 can receive the display of each display information. Further, the event information is memorized in the event storage unit 201 as described above. Thus, according to the present embodiment, the content of the game during which the game device cannot participate in the game can be shared with the game device operated by another player. Further, the player can read the displayed summary to grasp the operation contents of the other players. The present embodiment has been described above, but the present invention is not limited to the above embodiment, and various modifications and applications are possible. The components of the above-described embodiments are combined. For example, in the above-described embodiment, the case where the game device 2 is used to execute the role-playing game is described as an example, but the executed game is not limited to the role playing. In the above embodiment, the display information of the event is the image information (still image)' but may also be the motion image information. In this case, the dynamic image information of the amount of information between the time before and after the event is obtained. As a display, the above-mentioned implementation form, in the state of 'playing game game i 2〇〇 always 2 fixed 1 'new game If you are unable to participate in the game, you can also participate in the game. However, the new game 2 can participate in the game. At this time, the new game device 200 can request the 2G2, and the request can be requested. The event:: seeking, It is also possible to specify all the periods up to the time of participation. In addition, the image of the request for the shipment is a game H that has already participated in the game in the game, and the game device newly participated can also be used from the game device that has already participated. 200' inherits its history (playing history 27 201041633 newly participated game device 200, and can continue to memorize the events collected so far. Moreover, the event acquisition requesting unit 2G2 that has participated in the game device in the game may also An event acquisition request is sent to the newly participated game device. In the event acquisition request, all the periods up to the time of participation can also be specified. This allows you to mix the history of the team (play history). Further, the above embodiment can also be applied to the online game competition. In the online game, the number of people - ώ 3 is played by the game device 2 〇〇, and the game is played. Typically, several of the games are played into a team. The player character operated by each player of the same-team becomes a companion within the game. The process of hemp + γ ~ history (play history) can also be different for each team. Gp, #士》街丨 即 』 All teams can play to knock down the scene of the same enemy x so that in a certain _ team has defeated the enemy X will appear again. Or σ enemy battle. Teams can also play in the same-time and different Ο so online games, and several players sometimes form teams to participate in the game. In such a situation, for example, the event can only be used to operate the player character of the same team. 22: 2 = Please: The person can use this to share each _ different history = , in this online game The timing means in the server can also enter the lamp leaf. In other words, in each game 00, when the event is not caused by the occurrence of the event, the game device 200 can also acquire the time of occurrence of the event via the wireless communication unit 13 from the feeder. ' 28 201041633 Further, the event memory unit 2〇1 may memorize the correspondence of the event specified by each event information to the information indicating the importance. Information about the importance of this place can also be set in advance for each event. Moreover, the name of the important news can be stored in the game data and stored in r〇m (1) and the like. Alternatively, the player can set the importance of the event at the moment of the event. For example, in the case of a rare and high-value enemy character, the player can also set the importance of the event to be higher. 〇 "°The above can also be used to deal with the event information, the importance of the event specified by the event information. In such a case, the game device 200 may also receive the importance of the event from the player. Further, the game pack i 2 (10) may collect event information of an event whose importance is set higher than the importance level from the other game device 200. In other words, the event acquisition requesting unit 202 acquires the request towel and specifies the importance of the (four) importance. (4) The event acquisition θ request unit 2G2' transmits the event acquisition request to the game device 200 of the other game device 2〇0 (4) event acquisition request, and the event 〇 = message is returned to the requester. However, the event information included in the sent event acquisition request is among the (four) event information recorded in the event memory unit 2〇1 of the other game device 200, and the dealtability is added to the importance degree more than the specified importance degree. The importance of the person. In this way, players can only collect event information for important events. Moreover, the load of communication can also be reduced. Alternatively, the 'game pack i 200' may reproduce event information of an event whose importance is specified to be higher than the importance. However, the importance of the event is determined by the player. That is, the 'reproduction display unit 204' can also reproduce only the event information field, which is higher than the importance level of the received importance. 29 201041633 The attached event information display message is displayed. In this way, it is not possible to reproduce the display information of all events, but only to reproduce the event. As a result, the reproduction display time can be shortened. Among them, the event information such as the above-mentioned _ 7^ zhang is memorized in the event memory unit 201. Further, the game device 200 receives whether or not the event information is disclosed for each event information. The event storage unit 201 may also be attached to the user's information for each event information in addition to the memory determined by the player. The event acquisition response unit displays the publicly available event information and can disclose the event information disclosed by the device 200. 203 ' can be used in response to the event, only mentioning that 'the player can specify that he does not want to play other games. This application claims priority based on Japanese Patent Application No. 2009-054929. The contents of the case are all cited in this application. (Industrial Applicability) As described above, according to the present invention, it is possible to provide a game device, an operation method, an information recording medium, and a program, which can be easily shared with other game devices in a game device that participates in a multi-player game. The content of the game when the communication is cut off. 30 201041633 [Brief Description of the Drawings] Fig. 1 is a schematic view showing a schematic configuration of a typical portable information processing device realized by the game device of the present invention. Fig. 2 is a view showing the appearance of a typical portable information processing device implemented by the game device of the present invention. Fig. 3A is a view showing a game system constituted by the game device of the present invention. The figure is a block diagram showing the function of the game device of the present invention. Fig. 4 is a flow chart showing the process of collecting event information of the game device according to the embodiment of the present invention. Fig. 5A is a flowchart showing a process of collecting information on events occurring by the own device in the game device according to the embodiment of the present invention. Fig. 5B is a flow chart showing the processing of collecting event information from other game devices in the game device according to the embodiment of the present invention. Fig. 6A is a diagram showing a state before the update of the missing period of the point 5 and g in Ga. The figure is not updated in the missing period during Ga. 31 201041633 [Explanation of main component symbols] 1 Portable Information processing device 14 Communication controller 10 Processing control unit 15 Sound amplifier 10a CPU core 16 Speaker 10b Image processing unit 17 Operation button 10c VRAM 18 First display portion 10d WRAM 19 Second display portion 10e LCD controller 20 Touch panel 10F touch Control panel controller 200 game device 11 connector 201 event memory unit 12 card 202 event acquisition request unit 12a ROM 203 event acquisition request unit 12b RAM 204 reproduction display unit 13 wireless communication unit

3232

Claims (1)

201041633 七、申請專利範圍: =「料戲裝W),係複數個遊戲㈣()藉由 通L而參加遊戲之遊戲系統的該遊戲裝置(2⑽),其 - 特徵在於具備: ^ (2G1)’係—旦在前述遊戲的進行中發生 的路^記憶包含用於顯示該事件之顯示資訊、及該事件 的發生時刻之事件資訊; 〇 取件β求部(2°2)’係將事件取得請求,發送給 置 裝置(間’該事件取得請求係指定前述遊戲裝 〇)無法參加前述遊戲之時段;以及 取侍口應αΡ ( 203 )’係接收來自前述其他遊戲裝 置()的前述事件取得請求,並將事件取得回應,回覆 給發送前料件取得請求之前《他顿裝置(綱),該 =取得回應’係提示前述事件記憶部(2gi)所記憶的事 ^訊當中’其發生時収被包含在前述事件取得請求所 Q “定的時段中之事件資訊,· 其中,前述事件記憶部(2G1),進㈣憶自前述其他 遊戲裝置(200 )所回覆的事件資訊。 2.如申請專利範圍第!項所述之遊戲裳置(2〇〇),其中由 =事絲得請求所指定的時段,係從與前述其他遊戲裝 置()的連接被切斷之時刻起,直至_立了盘前述 其他遊戲裝置(200)的連接之時刻為止之杆,、 33 201041633 3.如申請專利範圍第 述事件記憶部(2 〇 1 ), 收集前述遊戲中已發生 作「缺漏期間」); 二項所述之遊戲裝置(2〇〇),其中前 ::記憶前述遊戲裝置(2〇〇)無法 件的事件資訊之期間(以下稱 係前述事件記憶部 前述事件取得請求所指定的時段 (2〇〇中所記憶的缺漏期間, 則述事件取得請 置(200)的前述事 的期間重複的期201041633 VII. Patent application scope: = "Material play W", which is a plurality of games (4) () The game device (2 (10)) of the game system that participates in the game by L, which is characterized by: ^ (2G1)' The memory that occurs during the execution of the aforementioned game includes the information for displaying the event and the event information of the occurrence time of the event; the acquisition component β (2° 2) is the event acquisition. The request, the sending device (the event obtaining request specifies the aforementioned game device) is unable to participate in the time period of the game; and the taking port should be αΡ (203)' to receive the aforementioned event from the other game device () Request, and respond to the event, reply to the pre-sending material acquisition request before the "Thurton device (the outline), the = get response" prompts the memory of the event memory (2gi) to remember the event Receiving the event information included in the time period set by the event acquisition request Q, wherein the event memory unit (2G1), the input (4) recalls from the other game device (200) Covered event information. 2. If you apply for a patent scope! The game slot (2〇〇) described in the item, wherein the time period specified by the request is determined from the time when the connection with the other game device () is cut off, until the other The lever of the game device (200) is connected to the moment, 33 201041633 3. If the event memory section (2 〇 1) of the patent application scope is collected, the "missing period" has occurred in the game described above; The game device (2〇〇), wherein the front:: the period during which the event information of the game device (2〇〇) is not available (hereinafter referred to as the time period specified by the event acquisition unit in the event memory unit) (2〇〇 In the missing period of the memory, the period in which the event is acquired (200) is repeated. 在前述事件取得回應中,it㈣定在 求所指定㈣段當中’與前述其他遊戲裝 件記憶部(201)中所記憶的缺漏期間以外 間(以下稱作「有效期間」); —旦接收到前述事件取 竹· W應’則自前述遊 (200)的前述事件記憶部彳2Q丨> 孤,八 | 中所記憶的缺漏期間, J牙、與在前述事件取得回應中所指 間。 ,π心町有效期間重複的期 ° 4.如申請專利範圍第1項所述之遊戲裝置(200),里中更 包含再生顯示部(204 ),其再生顯示在前述事件記憶部 (2〇1)所記憶的事件資訊中所包含的顯示資訊。 5_如申請專利範圍第1項所述之遊戲裝置(2〇〇),其中在 前述事件資訊中,係設定有重要度; 在前述事件取得請求中,進而指定前述遊戲裝置(200) 的自玩家而接收之重要度的臨限值; 34 201041633 前述事件取得回應部(203 ),係將事件取得回應回覆 • 給前述其他遊戲裝置(200 ),該事件取得回應,係提示回 應於來自前述其他遊戲裝置(2〇2)的前述事件取得請求而 于的事件資訊當中,被設定為該指定的臨限值以上的重 要度之事件資訊。 6·如申請專利範圍第4項所述之遊戲裝置(2〇〇),其中在 〇前述事件資訊中ϋ定有重要度; 前述再生顯示部(204 ),係自玩家接收事件資訊的重 要度的臨限值,並#生顯示在前述事件記憶冑(201)所記 隐的事件資訊當中,被設定為該接收的臨限值以上的重要 度之事件資訊的顯示資訊。 7.如申請專利範圍第1項所述之遊戲裝置(200 ),其中 在前述事件資訊中’係包含由前述遊戲裝置(2〇〇)的玩家 ◎所決定的可否公開的資訊; 、前述事件取得回應中所提示的事件資訊,係限於前 述可否資訊的可公開者。 作一種動作方法’係複數個遊戲裝置( 200 )藉由彼此通 °而參加遊戲之遊戲系統的該遊戲裝置(2GG)的動作方 法’其特徵在於: 前述遊戲裝置(200),係具備事件記憶部(2〇1)、事 牛取得請求部(2G2)、及事件取得回應部(2〇3); 35 201041633 該動作方法,係具備下列步驟: 事:記憶步驟,係一旦前述遊戲的進行中發生事件, 則藉由别述事件s己憶部(2〇1)來記憶包含用於顯示 之顯示資訊、及該事件的發生時刻之事件資訊: 事件取得請求步驟,係藉由’ 來將用《指定前述遊戲裝4 (綱> Α 部(叫 Ο 〇 段之事件取得請求,發送給其他遊戲裝置參:;::遊戲之時 事件取得賴料事件取得 來接收來自料其他遊戲裝置㈤)的前料件取(得^ ^將事件取得回應,回覆給發送前述事件取得請求之 =其他遊戲裝置(200),該事件取得回應,係提示前述 部(201)所記憶的事件資訊當中,其發生時刻是 破包含於《事件取得請求所指定的時段巾之事件 遊前述事件記憶部(2〇1)’進而記憶由前述其他 戲裝置(200)所回覆的事件資訊。 9. -種電腦可讀取的資訊記錄媒體,其特徵在於記錄有程 式’該程式係使電腦,作為複數個遊戲裝置()藉由彼 此通信而參加遊戲之遊戲系統的該遊戲裝置(200 ),而發 揮機能之程式’該程式係使前述電腦作為下 機能: 事件記憶部(201),係一旦在前述遊戲的進行中發生 事件’則記憶包含用於顯示該事件之顯示資訊、及該事件 的發生時刻之事件資訊; 36 201041633 事件取得請求部(2G2),隸事件取得請求,發送給 其他遊戲裝置(_),該事件取得請求係指定前述遊戲裝 置(200)無法參加前述遊戲之時段;以及 事件取得回應部(203 ),係接收來自前述其他遊戲裝 置()的前述事件取得請求,並將事件取得回應,回覆 給發送前述事件取得請求之前述其他軸裝置(細),該 事件取得回應,係提示在前述事件記憶部⑽)所記憶的In the response to the above-mentioned event, it (4) is determined to be outside the missing period (hereinafter referred to as "valid period") stored in the specified (4) segment and in the other game component storage unit (201); The above-mentioned event takes the bamboo and W should be 'from the above-mentioned event memory unit 彳2Q丨> in the absence of the memory, and the J tooth, and the response in the response to the aforementioned event. The game device (200) according to the first aspect of the invention, further comprising a reproduction display unit (204), wherein the reproduction is displayed in the event memory unit (2〇) 1) Display information contained in the recorded event information. 5) The game device (2) according to claim 1, wherein in the event information, the importance is set; in the event obtaining request, the self of the game device (200) is further specified. The threshold of the importance of the player's reception; 34 201041633 The above event acquisition response department (203) responds to the event response response to the other game device (200), the event is responded, and the prompt is responded to from the other Among the event information of the event acquisition request of the game device (2〇2), the event information of the importance level equal to or greater than the specified threshold value is set. 6. The game device (2) according to claim 4, wherein the importance information is determined in the event information; the reproduction display unit (204) is the importance of receiving event information from the player. The threshold value of the event information displayed in the event memory 胄 (201) is set as the display information of the event information of the importance level above the received threshold value. 7. The game device (200) according to claim 1, wherein the event information includes: information that is identifiable by the player ◎ of the game device (2〇〇); The information of the event indicated in the response is limited to the public who can disclose the above information. An operation method is a method for operating a game device (2GG) in which a plurality of game devices (200) participate in a game system by playing each other. The game device (200) is provided with an event memory. Department (2〇1), Event Acquisition Request Department (2G2), and Event Acquisition Response Department (2〇3); 35 201041633 This action method has the following steps: Event: Memory step, once the game is in progress In the event of an event, the event information including the display information for display and the occurrence time of the event is memorized by the event (2〇1): The event acquisition request step is used by ' "Specify the aforementioned game equipment 4 (anguage > Α ( ( ( ( 之 之 事件 事件 事件 事件 事件 事件 事件 事件 事件 事件 事件 ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; 事件The pre-materials are taken (the ^^^ response is received, and the reply is sent to the other game device (200) that sends the request for the event acquisition. The event is retrieved and the message is indicated by the above part (201). The event information is generated by breaking the event memory (2〇1) included in the event specified in the event acquisition request and memorizing the event information replied by the other game device (200). 9. A computer-readable information recording medium characterized by recording a program for causing a computer to play a game device (200) as a plurality of game devices by participating in a game system by communicating with each other. The function of the program is to make the computer function as a lower function: the event memory unit (201) is an event that displays the event and displays the event once the event occurs during the game. Event information of the occurrence time; 36 201041633 The event acquisition requesting unit (2G2), in response to the event acquisition request, is sent to another game device (_), and the event acquisition request specifies a time period during which the game device (200) cannot participate in the game; And an event acquisition response unit (203) that receives the aforementioned event acquisition request from the other game device () And responding to the event, replying to the other axis device (thin) transmitting the request for obtaining the event, the event obtaining a response, prompting the memory in the event memory (10) Μ資m#t 4發生被包含在前述事件取得請求 所指定的時段中之事件資訊; 其中,使前述事件記愔^ 干己隱αΡ (201),進而記憶由前述其 他遊戲裝置(200 )所回覆的事件資訊。 1U* 一 種程式,係使電腦,作為複數個遊戲裝置(200 由彼此通信而參加遊戲之遊戲系統的該遊戲裝置(200), 而發揮機能之程式,直桩傅—Μ 〃特徵在於,使前述電腦作為下 〇 分而發揮機能: 口丨 事件記憶部(2〇1),係-旦在前述遊戲的進行中發生 事件,則記憶包含用於顯示該事件之顯示資訊、及該事件 的發生時刻之事件資訊; 事件取得請求部(202 ),係將事件取得請求 其㈣戲裝置(2叫,該事件取得請求係指定前述遊= 置( 200)無法參加前述遊戲之時段;以及 事件取得回應部⑼3),係、接收來自前述其他 置(200)的前述事件取得請 裝 亚將事件取得回應,回覆 37 201041633 二發送幻述事件取得請求之前述其他遊戲裝置(200 ),前 述事件取得回應’係提示前述事件記憶部(2G1 )所記憶的 事件資訊*中’其發生時刻是被包含在前述事件取 所指定的時段中之事件資訊; 月 其中’使前述事件記憶部(2〇1 ),進而記憶 他遊戲裝置( 200)所回覆的事件資訊。 I、The event information included in the time period specified by the foregoing event acquisition request occurs in the event m#t 4; wherein the event is recorded as Ρ 己 Ρ 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 201 Reply to event information. 1U* is a program that causes a computer to function as a plurality of game devices (200, which are played by a game system that communicates with each other and participate in a game system), and functions as a function, and the feature is that the aforementioned The computer functions as a function of the lower part: the oral event memory unit (2〇1), which generates an event for displaying the event and the occurrence time of the event, when an event occurs during the progress of the game. Event information; the event acquisition requesting unit (202) requests the event to obtain the (4) play device (2 call, the event acquisition request specifies that the aforementioned tour = set (200) cannot participate in the aforementioned game; and the event acquisition response unit (9) 3), receiving and receiving the aforementioned event from the other device (200), and requesting the event to be received by the Asian event, replying 37 201041633, the other game device (200) transmitting the request for obtaining the phantom event, the event obtaining response Prompting that the event information* stored in the event memory unit (2G1) is in the event that the event is included in the event A period of the event information; month wherein 'the event that the memory unit (2〇1), the game device further event information he memory (200) the reply I,. 3838
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