TW201010776A - Game apparatus for identifying colors or patterns of objects - Google Patents

Game apparatus for identifying colors or patterns of objects Download PDF

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Publication number
TW201010776A
TW201010776A TW98108686A TW98108686A TW201010776A TW 201010776 A TW201010776 A TW 201010776A TW 98108686 A TW98108686 A TW 98108686A TW 98108686 A TW98108686 A TW 98108686A TW 201010776 A TW201010776 A TW 201010776A
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Taiwan
Prior art keywords
unit
color
state
central processing
pattern
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TW98108686A
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Chinese (zh)
Inventor
Sung-Hoon Cho
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Andamiro Co Ltd
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Priority claimed from KR1020080089986A external-priority patent/KR101008905B1/en
Application filed by Andamiro Co Ltd filed Critical Andamiro Co Ltd
Publication of TW201010776A publication Critical patent/TW201010776A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0037Basketball

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Image Analysis (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Disclosed herein is a game apparatus for identifying the colors or patterns of objects. The game apparatus identifies the color or pattern of an object that has reached a target, determines whether the identified color or pattern is identical to a pre-stored color or pattern through the comparison therebetween, and displays a shape related to an operation status or performs a predetermined operation on the basis of the results of the determination. Therefore, the present invention may provide various types of services, such as the displaying of game scores, the ON or OFF operation of lamps, the provision of bonus stages, or the provision of gifts, in accordance with the identified color or pattern.

Description

201010776 六、發明說明: 【發明所屬之技術領域】 一般而言’本發明係關於一種遊戲震置,更特定言之,係 關於一種識別物件色彩或型樣之遊戲裝置,其識別一 I經到達 目標之物件的色彩或型樣,從而允許根據該識別結果予以加分 或提供禮物。 【先前技術】201010776 VI. Description of the invention: [Technical field to which the invention pertains] In general, the present invention relates to a game shock, and more particularly to a game device for recognizing the color or type of an object, which recognizes an I arrival. The color or type of the object of the target, allowing for a bonus or gift based on the recognition result. [Prior Art]

其中一典型遊戲裝置(包括數位或類比遊戲裝置)以如此 一方式操作:一使用者向一目標投擲一特定物件,且擊中該目 標或擊中目標得分。 在此情況下,此種物件可係被投向一目標或射至該目標之 各種物件之一種,例如,籃球、撞球、箭或ΒΒ搶小球。 近來’已經將例如感測器技術之類的數位技術應用於此種 遊戲裝置,使一遊戲裝置能夠感測一物件是否已經擊中一目 標’且自動調整已經給出之得分,從而增加玩遊戲時之便利性。 但是’此種習知遊戲裝置存在一些問題,即由於其僅判定 物件疋否已經擊中—目標,且僅根據該判定結果顯示一得 为,所以不能實現各種遊戲效果。 【發明内容】 技術問題 相應地’已經針對先前技射所發生之上述_而提出本 游^壯本發明之—第—目的係、提供—種識別物件色彩或型樣之 判ί識別已經到達一目標之物件的色彩或型樣,同時 或S而擊=目標,從而允許根據該等各別色彩 捉供各種顯不魏,例如顯示各種職得分、顯示燈 201010776 之「開」或「關」狀態。 本發明之-第二目的係提供識別物件色彩或型樣之遊戲 裝置,其識別已經到達-目標之物件的色彩或型樣,從而根據 各別色彩或型樣,執行預先設定之獎勵操作,從而提供各種遊 戲操作狀態之#化。 本發明之-第三目的係提供—種識職球色彩或型樣之 籃球遊戲裝置,其識別已經被投擲穿過—球框之籃球的色彩或 型樣,從而允許根據該等各職彩或雜提供各種類型之服 務,例如顯示各種遊戲得分、顯示燈之「開」或「關」狀態、 提供加分關卡或提供禮物。 技術解決方案 為完成該第-目的,本發明提供一種識別物件色彩之遊戲 裝置,其包括:一色彩識別單元,用於識別一物件之色彩;一 中,處理單元’用於從該色彩識別單元接收該物件之該被識別 色衫’且藉由比較而判定該被酬色彩是否與一預先儲存之色 彩相同,從而控繼遊戲裝置之狀態;及—轉單元,用於根 據該中央處理單元之狀態控制,顯示與一操作狀態相關聯之形 狀,或者執行一相關操作。該驅動單元包括以下單元之至少一 者:一得分顯示單;t ’用於顯示不同分數,該等分數於 別物件色彩;一燈開關單元,用於顯示不同數目燈之「開」'或 「關」狀態’該數目對應於該等物件之各別色彩;及一提供單 元,用於在該中央處理單元之控制下,提供禮物或獎勵遊戲。 較佳地,本㈣之遊齡置進—步包括—驗向該中央處 理單元輸入由使用者設定之一命令之使用者介面單元,其中該 中央處理單元根據藉由該使用者介面單元輸入之使用^設定 命令,控制該驅動裝置之狀態。該使用者介面包括:一分數設 201010776 定單元’麟設定與各別色彩姆應之分數;-顯示設定單 兀’用於设定對應於該等各別色彩之燈的「開」或「關」狀態; 及-操作設定單元,胁奴對餘該等各聽彩之物件提供 狀態。該職裝置進-步包括—祕❹m物件衫已經到達 該目標之物件識鮮元,其巾僅當該物件識解元_到該物 件已經到達該目標時’該中央處理單元從該色彩識別單元接收 該物件之該細色彩,且藉由味欺該被·色彩是否與一 預先儲存之色彩綱,從而控繼遊戲裝置之狀態。因此,可 以實現本發明之第二目的。 此外’為完成該第一目的,本發明提供一種識別物件型樣 之遊戲裝置’其包括:—型樣酬單元,用於識別-物件之型 樣’ -中央處理單元’用於從該麵刻單元接收該物件之該 被識別型樣’且藉由比較㈣定雜制麵是否與一預先儲 存之型樣侧,從而控繼賴驅動裝置之雜;及一驅動單 疋,用於根據該中央處理單元之狀態控制,顯示與一操作狀態 相關聯之形狀,或者執行一相關操作。該驅動單元包括以下單 兀之至少一者:一得分顯示單元,用於顯示不同分數,該等分 數對應於各別物件型樣;一燈開關單元,用於顯示不同數目燈 之開」或「關」狀態,該數目對應於該等物件之各別型樣; 及一提供單元,用於在該中央處理單元之控制下,提供禮物戋 獎勵遊戲。 較佳地,該遊戲裝置可進一步包括一用於向該中央處理單 元輸入由一使用者設定之命令之使用者介面單元,其中該中央 處理單元根據藉由該使用者介面單元輸入之使用者設定命 令,控制該驅動裝置之狀態。此外,該使用者介面可包括:一 分數設定單元,用於設定與各別型樣相對應之分數;一顯示設 201010776 定單元’用於設定對應於該等各別型樣之燈的「開」或「關」 狀態;及一操作設定單元’用於設定對應於該等各別型樣之物 件提供狀態。該遊戲裝置進一步包括一用於感測該物件是否已 經到達該目標之物件識別單元,其中僅當該物件識別單元感測 到該物件已經到達該目標時,該中央處理單元從該型樣識別單 元接收該物件之該識別型樣,且藉由比較而判定該被識別型樣 疋否與一預先儲存之型樣相同,從而控制該遊戲裝置之狀態。 因此,可以實現本發明之第二目的。 較佳地,該型樣包括一條碼。更佳地,該遊戲裝置進一步 匕括·支付單元’用於判定所插入之金錢數量,且將有關該 數量資訊傳送至射域理單元;及—記紐單元,事先 接收及儲存有嶋件色彩或雜之龍,且當該巾央處理單元 需要該相隨料,向該巾央_單元提傾侧資料。 批此卜’馬元成該第三目的,本發明提供一種識別球色彩d 監=遊戲裝置,其包括:一色彩識別單元,用於識別一藍球d 2彩;-中央處理單元,用於從該色彩識別單元接收該藍和 ^被識別色彩,且藉由比較而判定該被識別色彩是否與一預》 ΐ存之色彩相同’從而控制該籃球遊戲裝置之狀態;及 該中央處理單元之狀態控制,顯示與一娜 j關聯之驗’或者執行—相_作。較鶴,該驅動單3 二:顯示單元’用於顯示不同分數,該等分數職 關單元,用於顯示不同數目燈之「開- 單元用」之域彩,·及一提供 單元遊戲裝置進—步包括—驗向該中央處理 早哺入由-使用者設定之命令之使財介面單元其=中 201010776 $處理單元根㈣由該制者細單元輸人之如者設 ^控制該驅絲置之狀態。該制者介面包括··—分數 早几,用於設定與各別籃球色彩相對應之分數;一類示設定 几,用於設定對應於該㈣球各別色彩之燈的「開 狀態;及-操作設定單元’用於設㈣應於該等籃球各別色^ 之籃球提絲態。較佳地’該籃球賴裝置進—步包括一用於 感測該籃球是否被投擲穿過—球框之籃球識別單元,且僅當該 藍球識別單元感測到該籃球已經被投擲穿過該球框時,該^ 處理單元從該色彩識別單元接收該籃球之比 較而判賴被識脱彩衫與—縣儲存之色彩 制該籃球遊戲裝置之狀態。 較佳地’該籃球遊戲裝置進一步包括一用於感測一被投掷 穿過該球框之籃球的型樣之型樣識別單元,其中該中央處理單 疋從該型樣識別單元接收該籃球之該識別型樣,且藉由比較而 判定該被獅麵衫與—預先贿之麵細獅控制該 籃球遊戲裝置之狀態。 ❹ 朴i絲 相應地’根據本發明之識別物件色彩或型樣之遊戲裝置係 有·’因為其識別已經到達-目標之物件的色彩或型樣,同 ,判定該物件是否已經擊中該目標,從而允許根據該等各別色 彩或型樣而提供各種顯示功能,例如顯示各種遊戲得分、顯示 燈之「開」或「關」狀態。 此外’根據本發明之識別物件色彩或型樣之遊戲裝置係有 利的,因為其識別已經到達一目標之物件的色彩或型樣,從而 根據各別色彩或型樣’執行預先設定之獎勵操作,從而提供各 種遊戲操作狀態之變化。 7 201010776 此外’根據本發明之識別籃球色彩或型樣之籃球遊戲襞置 係有利的,因為其識別已經被投擲穿過一球框之籃球的色彩或 型樣’從而允許根據該等各別色彩或型樣提供各種類型之服 務,例如顯示各種遊戲得分、顯示燈之「開」或「關」狀態、 提供加分關卡或提供禮物。 【實施方式】 本說明書及申請專利範圍内所使用之術語及辭彙不應被 理解為侷限於根據其字典定義之典型意義,而應基於本發明者 以最佳描述本發明之方式適當定義術語之含意的原則,解釋為 ❹ 具有與本發明之技術主旨相關之含義及概念。因此,本說明書 及圖式所述具體實施例中之構造僅係本發明之較佳具體實施 例,並未界定本發明之完整技術主旨。因此,熟悉此項技術者 將會理解,各種等價形式及修改能夠替換申請本發明時之構 造。 下文將參考隨附圖式說明本發明之具體實施例。 圖1係一方塊圖,其示出根據本發明一種用於識別物件色 彩之遊戲裝置之具體實施例,圖2係一方塊圖,詳盡示出圖丨 _ 之使用者介面單元及驅動單元。 如該等圖式中所示,本發明之遊戲裝置包括:一色彩識別 單元100 ; —物件識別單元110 ; 一使用者介面單元12〇,其 包括一「開/關」開關⑵、一分數設定單元122、一顯示設定 單元123及一操作設定單元124; —中央處理單元(cpu)130; 一驅動單元150,包括一提供單元151、一分數顯示單元152 及一燈開關單元153 ; —支付單元160 ;及一記憶體單元170。 該色彩識別單元100識別已經到達一目標之物件的色彩。 本發明之色彩識別單元1〇〇在記憶體中儲存要求使用者 8 201010776 識別色彩之資料,且藉由依次自紅、綠及藍光源向該物件上照 射光線,且計算自物件所反射光線數量之比值,從而識別一其 色彩要求被測出之物件之色彩。此外,該色彩識別單元100將 有關該物件被識別色彩之資料與儲存於該記憶體中之色彩資 料進行比較,且判定該被物件之被識別色彩資料是否與該儲存 色彩資料相同。 因此’較佳地使用一反射光感測器或一色彩光接收感測器 實施該色彩識別單元100。 該中央處理單元130從該色彩識別單元100接收該物件之 該被識別色彩’且藉由比較,判定該被識別色彩是否與一預先 儲存之色彩相同,從而根據該判定結果控制該遊戲裝置之狀 態。對於此操作,該中央處理單元130可使用一典型中央處理 單元(CPU)、一微處理單元(MPU)、一微型電腦、一典型微 處理器料’每-種均具有比較、計算及判定功能。 一該驅動單元150根據該中央處理單元130之狀態控制而顯 =與-操作狀態有關之形狀,或者執行—相關操作。由該驅動 單元150所顯示之形狀係字元、數字及其他各種圖形之一者。 對於此操作’該驅動單元150包括該提供單元151,該提 供單兀151肖於在該中央處理單元13〇之控制下向該使用者提 供物件或其他物品。 。由該提供單元151提供之物件或其他物品可係服務,例如 "^許胃制者追加玩遊戲、提供禮物或禮券之—加分關卡。 一此外,該驅動單元15〇包括··該分數顯示單元152,用於 顯不與各獅件色彩相對應之不同分數;還包括該燈開關單元 153 ’用於顯示不同數目燈之「開」或「關」狀態,鎌目對 應於該等物件之該等各別色彩。 201010776 §玄燈開關單元153可使用各種光源實施,例如,典型燈、 發光二極體(LH))或液晶顯示器(LCD)。 本發明可進一步包括用於向該中央處理單元13〇輸入由 該使用者設定之命令之該使用者介面單元12〇。 在此情況下’該中央處理單元130根據藉由該使用者介面 單元120輸入之使用者設定命令,控制該驅動單元15〇之狀態。 該使用者介面單元120包括:該「開/關」開關12卜用於 開啟或關閉主電源或開始該遊戲;該分數設定單元,用於 »又疋與各別物件色彩相對應之分數;該顯示設定單元123,用 於設定對應於該等各別物件色彩之燈的「開」或「關」狀態; 及該操作設定單元124 ’用於設定與該等各別物件色彩相對應 之追加物件提供狀態。 本發明可進-步包括用於感測該物件是否已經到達該目 標之該物件識別單元11G。舉例而言,該物件識別單元11〇可 使用各種㈣咖-物件之存在之感廳實施,例如雛感測 器、紅外感測器或鄰近感測器。此時,較佳地,僅當該物件識 別單元110感測到該物件已經到達該目標時,該中央處理單元 130從該色彩識別單元⑽接收該物件之該被識別色彩且藉 由比較,判定該被識別色彩是否與一預先儲存之色彩相同從 而根據該判定結果控制該遊戲裝置之狀態。 因此’該使用者事先在該中央處理單元13〇中設定與各別 型樣相對應之獎勵分數,例如,紅色為5〇分、綠色為3〇分, 藍色為10 ”。备具有-預定色彩之物件已經到達該目標時, 該物件之色彩被該色彩識別單元卿識別。此外,在該中央處 ^早疋130之控制下,除了基本分數之外,在該分數顯示單元 152上另外顯示與職_色彩相對應之獅分數。 201010776 此外,該使用者可事先設定一燈「開啟」或「關閉」功能, 例如對於紅色打開或關閉三盞燈、對於綠色為兩盞燈、對於藍 色為一盞燈。當一具有預定色彩之物件已經到達該目標時,該 物件之色彩由該色彩識別單元100識別,由該燈開關單元153 採用各種方式開啟或關閉一定數量之燈’該數量對應於該被識 別色彩,從而可以增加玩遊戲之樂趣。 另外’該提供單元151確定一已經到達該目標之物件的色 彩,且根據該等各別物件色彩提供預先設定之獎勵操作例 如,提供追加物件或一加分關卡,從而提供各種遊戲操作狀熊 之變化。 ’、 本發明可進一步包括:該支付單元160,用於判定所插入 之金錢數量,且將有關該數量之資訊傳送至該中央處理單元 130 ;及一記憶體單元170 ’用於事先接收及儲存該等物件色 彩,且當該中央處理單元130需要該相關資料時,向該中央處 理單元提供相關資料。如果此等功能被啟用,則本發明之效果 可進一步被提高。 圖3係一方塊圖,其示出根據本發明一種用於識別物件型 樣之遊戲裝置之具體實施例,圖4係一方塊圖,詳盡示出圖3 之使用者介面單元及驅動單元。 如該等圖式中所示,本發明之遊戲裝置包括:一型樣識別 單元101 ; 一物件識別單元110 ; —使用者介面單元120,其 包括一「開/關」開關12卜一分數設定單元122、一顯示設定 單元123及一操作設定單元124 ; —中央處理單元no ; —驅 動單元150 ’包括一提供單元151、一分數顯示單元152及一 燈開關單元153 ; —支付單元160 ;及一記憶體單元170。 該型樣識別單元101識別已經到達一目標之物件的型 11 201010776 樣。該型樣可係各種型樣之一’例如條狀型樣、格狀型樣或圓 點,樣如圖6至圖8中所示。此外,本發明之型樣包括進行 更廣泛解釋之條碼形狀。One of the typical gaming devices (including digital or analog gaming devices) operates in such a manner that a user throws a particular object to a target and hits the target or hits the target score. In this case, the item may be directed to a target or a variety of objects that are directed at the target, such as a basketball, billiard ball, arrow, or smashing ball. Recently, digital technology such as sensor technology has been applied to such game devices, enabling a game device to sense whether an object has hit a target and automatically adjusting the scores already given, thereby increasing the game play. The convenience of time. However, the conventional game device has a problem in that various game effects cannot be realized because it only determines whether the object has hit the target, and only displays the result based on the determination result. SUMMARY OF THE INVENTION Technical Problem Accordingly, it has been proposed that the present invention has been developed for the purpose of the prior art, and that the identification of the color or type of the object has been reached. The color or type of the object of the target, or S or the target of the S, allowing the display of various manifestations according to the respective colors, such as displaying the various positions, the "on" or "off" status of the display lamp 201010776. . A second object of the present invention is to provide a game device for recognizing the color or type of an object, which identifies the color or pattern of the object that has reached the target, thereby performing a predetermined reward operation according to the respective color or pattern, thereby Provides a variety of game operation status. A third object of the present invention is to provide a basketball game apparatus of a character color or type that recognizes the color or pattern of a basketball that has been thrown through the ball frame, thereby allowing for the various job colors or Various types of services are provided, such as displaying various game scores, "on" or "off" status of the display lights, providing bonus points or providing gifts. Technical Solution In order to accomplish the first object, the present invention provides a game device for recognizing an object color, comprising: a color recognition unit for identifying a color of an object; and a processing unit 'for using the color recognition unit Receiving the identified color shirt of the object and determining whether the paid color is the same as a pre-stored color by comparison, thereby controlling the state of the game device; and - a rotating unit for using the central processing unit State control, showing the shape associated with an operational state, or performing a related operation. The driving unit comprises at least one of the following units: a score display list; t 'for displaying different scores, the scores are for other object colors; and a light switch unit for displaying different numbers of lights "on" or " The "state" corresponds to the respective colors of the objects; and a providing unit for providing a gift or bonus game under the control of the central processing unit. Preferably, the (4) travel-in-step includes-inspecting the central processing unit to input a user interface unit commanded by a user, wherein the central processing unit inputs according to the user interface unit Use the ^Set command to control the status of the drive. The user interface includes: a score set 201010776 fixed unit 'Lin setting and each color color should be scored; - Display setting list 用于' is used to set the "on" or "off" corresponding to the lights of the respective colors State; and - the operation setting unit, the threatening slaves provide status to the objects of the various listening. The step-by-step includes: the secret object shirt has reached the object of the object, the towel only when the object knows the element _ until the object has reached the target, the central processing unit from the color recognition unit Receiving the fine color of the object, and controlling whether the color is associated with a pre-stored color by the taste, thereby controlling the state of the game device. Therefore, the second object of the present invention can be achieved. Further, in order to accomplish the first object, the present invention provides a game device for recognizing an object type, which comprises: a type-type remuneration unit for recognizing a type of an object - a central processing unit for reading from the face Receiving, by the unit, the identified pattern of the object and comparing the (4) whether the miscellaneous surface with a pre-stored pattern side, thereby controlling the driving device; and driving a unit for the central unit State control of the processing unit, displaying a shape associated with an operational state, or performing a related operation. The driving unit comprises at least one of the following: a score display unit for displaying different scores, the scores corresponding to the respective object types; a light switch unit for displaying different numbers of lights on or " a state corresponding to the respective types of the objects; and a providing unit for providing a gift/reward game under the control of the central processing unit. Preferably, the game device can further include a user interface unit for inputting a command set by a user to the central processing unit, wherein the central processing unit is configured according to a user input by the user interface unit. Command to control the state of the drive. In addition, the user interface may include: a score setting unit for setting a score corresponding to each type; a display setting 201010776 determining unit 'for setting a light corresponding to the respective types of lights Or "off" state; and an operation setting unit 'for setting the state of the object corresponding to the respective types. The game device further includes an object recognition unit for sensing whether the object has reached the target, wherein the central processing unit recognizes the unit from the pattern recognition unit only when the object recognition unit senses that the object has reached the target Receiving the identification pattern of the object, and determining whether the recognized pattern is the same as a pre-stored pattern by comparison, thereby controlling the state of the game device. Therefore, the second object of the present invention can be achieved. Preferably, the pattern comprises a code. More preferably, the game device further comprises: a payment unit 'for determining the amount of money inserted, and transmitting the quantity information to the radio domain unit; and the button unit, receiving and storing the color in advance Or the dragon, and when the towel processing unit needs the phase, the tilting data is raised to the towel. In the third object, the present invention provides a recognition ball color d monitor=game device, comprising: a color recognition unit for recognizing a blue ball d 2 color; a central processing unit for The color recognition unit receives the blue and the recognized color, and determines whether the recognized color is the same as a predetermined color by comparison to thereby control the state of the basketball game device; and the state control of the central processing unit , showing the test associated with a naj or 'execution' - phase. In the case of cranes, the driver unit 3 2: the display unit 'is used to display different scores, and the scores are used to display the "open-unit" field color of different numbers of lights, and a unit game device is provided. - Steps include - the inspection of the central processing to feed the command interface set by the user - in the 201010776 $ processing unit root (four) by the system of the unit to enter the person to control the drive wire Set the status. The maker interface includes a number of scores for setting the scores corresponding to the colors of the respective basketballs; and a type of setting for setting the "open state" of the lamps corresponding to the respective colors of the (four) balls; and - The operation setting unit 'is used to set (4) a basketball skein state that should be in each of the basketball colors. Preferably, the basketball cradle includes a method for sensing whether the basketball is thrown through the ball frame. a basketball recognition unit, and only when the basketball recognition unit senses that the basketball has been thrown through the ball frame, the processing unit receives the comparison of the basketball from the color recognition unit and is judged to be ridiculed And the state of the county storage color to make the state of the basketball game device. Preferably, the basketball game device further includes a pattern recognition unit for sensing a pattern of a basketball thrown through the ball frame, wherein the The central processing unit receives the identification pattern of the basketball from the pattern recognition unit, and determines, by comparison, that the lion-faced shirt and the pre-bribery face lion control the state of the basketball game device. Correspondingly A game device that recognizes the color or type of an object has a 'because its recognition has reached the color or type of the object of the target, and, together, determines whether the object has hit the target, thereby allowing for the respective colors or The display provides various display functions, such as displaying various game scores, "on" or "off" status of the display lights. Furthermore, a game device for identifying the color or type of an object in accordance with the present invention is advantageous in that it identifies the color or pattern of an object that has reached a target, thereby performing a predetermined reward operation in accordance with the respective color or pattern. Thereby providing a variety of game operating state changes. 7 201010776 Furthermore, 'the basketball game device that recognizes the color or type of basketball according to the present invention is advantageous because it recognizes the color or pattern of the basketball that has been thrown through a ball frame' to allow for the respective colors according to the colors Or the model provides various types of services, such as displaying various game scores, "on" or "off" status of the display lights, providing bonus points or providing gifts. [Embodiment] Terms and vocabulary used in the specification and the claims should not be construed as being limited to the typical meaning defined by the dictionary, but should be appropriately defined based on the manner in which the present invention best describes the present invention. The meaning of the meaning is interpreted as having the meanings and concepts associated with the technical subject matter of the present invention. Therefore, the configurations in the specific embodiments of the present specification and drawings are merely preferred embodiments of the present invention and are not intended to define the full technical scope of the invention. Therefore, those skilled in the art will understand that various equivalents and modifications can be substituted for the construction of the invention. Specific embodiments of the invention are described below with reference to the drawings. 1 is a block diagram showing a specific embodiment of a game device for identifying object colors according to the present invention, and FIG. 2 is a block diagram showing the user interface unit and the drive unit of FIG. As shown in the drawings, the game device of the present invention comprises: a color recognition unit 100; an object recognition unit 110; a user interface unit 12, which includes an "on/off" switch (2), a score setting The unit 122, a display setting unit 123 and an operation setting unit 124; a central processing unit (cpu) 130; a driving unit 150, comprising a providing unit 151, a fractional display unit 152 and a light switch unit 153; 160; and a memory unit 170. The color recognition unit 100 identifies the color of an object that has reached a target. The color recognition unit 1 of the present invention stores in the memory the data requiring the user 8 201010776 to recognize the color, and irradiates the object with light from the red, green and blue light sources in turn, and calculates the amount of light reflected from the object. The ratio of the object to identify the color of the object whose color requirement is being measured. In addition, the color recognition unit 100 compares the data about the recognized color of the object with the color data stored in the memory, and determines whether the recognized color data of the object is the same as the stored color data. Therefore, the color recognition unit 100 is preferably implemented using a reflected light sensor or a color light receiving sensor. The central processing unit 130 receives the recognized color ' of the object from the color recognition unit 100 and determines whether the recognized color is the same as a pre-stored color by comparison, thereby controlling the state of the game device according to the determination result. . For this operation, the central processing unit 130 can use a typical central processing unit (CPU), a micro processing unit (MPU), a microcomputer, and a typical microprocessor to have comparison, calculation, and determination functions. . A drive unit 150 displays a shape related to the -operation state according to the state control of the central processing unit 130, or performs a related operation. The shape displayed by the drive unit 150 is one of a character, a number, and various other figures. For this operation, the drive unit 150 includes the supply unit 151, which provides an object or other item to the user under the control of the central processing unit 13A. . The object or other item provided by the providing unit 151 can be serviced, for example, a "additional level" for the gamer to add a game, to provide a gift or a gift certificate. In addition, the driving unit 15 includes: the score display unit 152 for displaying different scores corresponding to the color of each lion member; and the light switch unit 153 'for displaying the "on" of different numbers of lights Or "off" state, which corresponds to the respective colors of the objects. 201010776 § The light switch unit 153 can be implemented using various light sources, such as a typical lamp, a light emitting diode (LH), or a liquid crystal display (LCD). The invention may further comprise the user interface unit 12 for inputting a command set by the user to the central processing unit 13A. In this case, the central processing unit 130 controls the state of the drive unit 15 based on the user setting command input by the user interface unit 120. The user interface unit 120 includes: the "on/off" switch 12 for turning the main power on or off or starting the game; and the score setting unit for selecting a score corresponding to the color of each object; The display setting unit 123 is configured to set an "on" or "off" state of the lamp corresponding to the colors of the respective objects; and the operation setting unit 124' is configured to set an additional object corresponding to the colors of the respective objects Provide status. The present invention can further include the object identifying unit 11G for sensing whether the object has reached the target. For example, the object identification unit 11 can be implemented using a variety of (four) coffee-objects, such as a sensor, an infrared sensor, or a proximity sensor. At this time, preferably, only when the object recognition unit 110 senses that the object has reached the target, the central processing unit 130 receives the recognized color of the object from the color recognition unit (10) and determines by comparison. Whether the recognized color is the same as a pre-stored color to control the state of the game device based on the determination result. Therefore, the user has previously set a bonus score corresponding to each type in the central processing unit 13A, for example, red is 5〇, green is 3〇, blue is 10”. When the color object has reached the target, the color of the object is recognized by the color recognition unit. Further, under the control of the central portion 130, in addition to the basic score, the score display unit 152 is additionally displayed. The lion score corresponding to the job _ color. 201010776 In addition, the user can set a light "on" or "off" function in advance, for example, turning on or off three lights for red, two lights for green, for blue For a light. When an object having a predetermined color has reached the target, the color of the object is recognized by the color recognition unit 100, and the light switch unit 153 turns on or off a certain number of lights in various manners. The number corresponds to the recognized color. , which can increase the fun of playing games. In addition, the providing unit 151 determines the color of an object that has reached the target, and provides a preset bonus operation according to the color of the respective objects, for example, providing an additional item or a bonus level, thereby providing various game operation conditions. Variety. The present invention may further include: the payment unit 160, configured to determine the amount of money inserted, and transmit information about the quantity to the central processing unit 130; and a memory unit 170' for receiving and storing in advance The objects are colored, and when the central processing unit 130 requires the related data, the relevant processing information is provided to the central processing unit. If these functions are enabled, the effects of the present invention can be further improved. Figure 3 is a block diagram showing a specific embodiment of a game device for identifying an object type according to the present invention. Figure 4 is a block diagram showing the user interface unit and drive unit of Figure 3 in detail. As shown in the drawings, the game device of the present invention comprises: a pattern recognition unit 101; an object recognition unit 110; a user interface unit 120, which includes an "on/off" switch 12 and a score setting. The unit 122, a display setting unit 123 and an operation setting unit 124; the central processing unit no; the driving unit 150' includes a providing unit 151, a fraction display unit 152 and a light switch unit 153; A memory unit 170. The pattern identifying unit 101 identifies a type 11 201010776 of an object that has reached a target. This pattern can be one of various types 'e.e., a strip pattern, a grid pattern or a dot, as shown in Figs. 6 to 8. Moreover, the form of the invention includes a bar code shape that is more widely interpreted.

本發Θ之該型樣識別單元⑼在記憶體巾儲存要求使用 者識別之雜之t料,擷取要求侧其麵之物件,且_該 f件型樣之職。此外,該麵朗單元101猶_物件被 識別型樣之資料與儲存於該記憶體中之型樣資料進行比較且 判定該被酬爾資料衫與職存麵資料_。因此,該 型樣識別單it 1G1較佳地制—影賴職實施。The type identification unit (9) of the present invention stores the material identified by the user in the memory towel, and extracts the object on the side of the request side, and the position of the f-type. In addition, the face-to-face unit 101 compares the data of the identified type with the type of data stored in the memory and determines the rewarded information shirt and the job information_. Therefore, the type identification sheet IT 1G1 is preferably implemented.

、該令央處理單元130從該型樣識別單it 101接收該物件之 該被識別H樣’且藉由比較,判定該被識別型樣是否與一預先 ,存之型樣烟’㈣轉糊定結果控繼補裝置之狀 態。對於此操作,該中央處理單元130可使用一 單元⑽⑴、-微處理單元(刪)、一微型電腦、一典型微 處理器等等’每—㈣具有比較、計算及判定功能。 -該驅動單元150根據該中央處理單元13〇之狀態控制而顯 二與操作狀態有_之形狀’或者執行一相關操作。由該驅動 單元15G所顯示之職係字元、數字及其他各種_之一者。 對於此操作’該驅動單元15Q包括該提供單元⑸、該分 數顯示單元152 ’及該燈開關單幻53。該等各別組件與圖i 中之組件相同,因此此處省略對其詳盡說明。 本發明可進一步包括用於向該中央處理單元13〇輸入由 該使用者設定之命令之該制者介面單元12()。在此情沉下, 該中央處理私13G根據齡該朗者介面單it 12G輸入之使 用者設定命令,控制該驅動單元150之狀態。 對於此操作’該制者介面單元m包括該「剩」開 12 201010776 關121、該分數設定單το 122、該顯示設定單元123,及該操 作設定單it m。該等各別組件與圖i中之組件相同,因此此 處省略對其詳盡說明。 本發明可進-步包括祕感測—物件是^已經到達一目 標之該物件識別單元110。舉例而言,該物件識別單元11〇可 使用各種能夠識別-物件之存在的感測器――例如觸摸感測 器、紅外感測器或鄰近感測器――實施。The central processing unit 130 receives the identified H-like sample of the object from the pattern identification unit it 101 and determines whether the recognized pattern is associated with a pre-existing type of smoke by comparison. The result is controlled by the state of the relay device. For this operation, the central processing unit 130 can use a unit (10) (1), a micro processing unit (deleted), a microcomputer, a typical microprocessor, etc., each having a comparison, calculation, and decision function. - The drive unit 150 displays a shape of _ with the operational state or performs a related operation according to the state control of the central processing unit 13A. One of the grade characters, numbers, and other various types displayed by the drive unit 15G. For this operation, the driving unit 15Q includes the providing unit (5), the minute display unit 152', and the light switch single phantom 53. These individual components are the same as those in Figure i, so a detailed description thereof is omitted here. The present invention may further include the maker interface unit 12() for inputting a command set by the user to the central processing unit 13A. In this case, the central processing private 13G controls the state of the driving unit 150 according to the user setting command of the single-input 12G input. For this operation, the maker interface unit m includes the "remaining" opening 12 201010776 off 121, the score setting sheet το 122, the display setting unit 123, and the operation setting list it m. These individual components are the same as those of the components in Figure i, and thus a detailed description thereof will be omitted herein. The present invention can further include the secret sensing - the object is the object identifying unit 110 that has reached a target. For example, the object identification unit 11 can be implemented using a variety of sensors capable of identifying the presence of an object, such as a touch sensor, an infrared sensor, or a proximity sensor.

此時’較佳地,僅當該物件識別單元110感測到該物件已 經到達該目標時,辦域理單元13峨該麵朗單元101 ,收該物件之該機_樣,且藉由比較,欺該被識別型樣 疋否與-預先赫之雜相㈤,從錄據該欺絲控制該遊 戲裴置之狀態。 因此’該使用者在該中央處理單元130中事先儲存對應於 各別型樣之獎勵分數,例如,對於條狀型樣為5〇分,如圖6 =示,對於格狀型樣為3〇分,如圖7中所示,對於圓點狀 =為10分’如圖8中所示。當具有—預定型樣之物件已經 到達該目標時,該物件之型樣被該型樣識別單元1G1識別。在 =中,處理單兀13〇之控制下,除了基本分數之外,在該分數 把不早7C 152上可另外顯示與職識別麵姆應之獎勵分 數0 你丨^外’該使用者可事先設定—燈「開啟」或「關」功能, 、於條狀型樣打開或關三紐、對於格狀型樣為兩蓋 於圓點狀型樣為—紐。#—具有預定型樣之物件已經 ^目標時’該物件之型樣由該型樣識別單元ωι識別由 關單元153採用各種方式開啟或定數量--該 子應於該被識別型樣——之燈,從而可以增加玩遊戲之樂 13 201010776 趣。 另外,該提供單元151確定-已經到達該目標之物件的型 樣,且根據該等各別型樣提供預先設定之獎勵操作,例如,提 供追加物件或-加分關卡’㈣提供各種遊祕作狀態之變 化。At this time, preferably, only when the object recognition unit 110 senses that the object has reached the target, the processing unit 13 picks up the face unit 101, receives the object of the object, and compares , deceiving the identified type of 疋 与 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 、 Therefore, the user stores in advance the bonus points corresponding to the respective types in the central processing unit 130, for example, 5 points for the strip pattern, as shown in Fig. 6 = 3, for the grid pattern The minute, as shown in Fig. 7, is 10 points for the dot shape as shown in Fig. 8. When an object having a predetermined pattern has reached the target, the type of the object is recognized by the pattern identifying unit 1G1. In the =, under the control of the processing unit 13,, in addition to the basic score, the score can be displayed on the 7C 152. The reward score of the occupational identification face should be additionally displayed. Set in advance - the light "on" or "off" function, open or close the three-button in the strip pattern, and the two-shaped pattern on the dot-like pattern for the grid pattern. #—When the object having the predetermined pattern has been targeted, the type of the object is identified by the pattern identifying unit ωι by the closing unit 153 in various ways to open or the number - the sub-indicating the identified pattern - The light, which can increase the fun of playing games 13 201010776 Interest. In addition, the providing unit 151 determines the type of the object that has reached the target, and provides a preset bonus operation according to the respective types, for example, providing an additional item or a bonus point '(4) to provide various secrets The change in state.

本發明可進-步包括:該支付單元⑽,敬所插入 之金錢數量,且將有關該數量之資訊傳送至該中央處理單元 13〇,及-記舰單元Π0,用於事先接收及儲存該等物件型 樣,且當該中央處理單元需要該相關資料肖,向該中央處理單 元提供相關資料。如果此等魏被,縣㈣之效果可進 其示出根據本發明用於識別一物件 圖5係一控制流程圖, 之色彩或型樣之操作。The present invention may further comprise: the payment unit (10), respecting the amount of money inserted, and transmitting information about the quantity to the central processing unit 13A, and the - ship unit Π0 for receiving and storing the And the object type, and when the central processing unit needs the related information, the relevant processing information is provided to the central processing unit. If such Wei is, the effect of the county (four) can be shown to identify an object according to the present invention. Figure 5 is a control flow chart, the operation of the color or pattern.

如該圖式中所示’在本發明中,步驟s〇1係 別單元1⑻或該型樣朗單元1G1識別―已_達該 件的色彩或型樣。在步驟S02及S03中,該中央處理單元130 從該色彩識別單元100或該型樣識別單元⑼接收該物件之被 識別色彩或黯’轉由味欺馳朗色彩姻樣是否與 -預儲存色彩或型樣烟’從而控繼職裝置之狀態。在步 =S04及S05中’該驅動單元⑽在該中央處理單元13〇之驅 ,控制下,顯不與—操作狀態有關之形狀,或者執行一相關操 上4呆作’本發明可識別一已經到達該目標之物件的 色衫或型樣’該物件例如為一籃球、-足球、-箭、- BB搶 等根據該等各別色彩或型樣提供各種顯示功能, 例如顯不各種賴分數或者顯示燈之「開」或「態。 14 201010776 ^"月可識別已經到達該目標之物件的色彩或型 =且根_等各脱彩或難触追加物料者謂類型之 獎勵,從而提供各種遊戲操作狀態之變化。 在下文中述本發私另—職具體實施例。 圖9係-方塊圖’其示出根據本發明一具體實施例之一種 識別球色彩或型樣之籃球遊戲裝置實例。As shown in the drawing, in the present invention, the step s〇1 is the unit 1 (8) or the type lang unit 1G1 recognizes that the color or pattern of the item has been reached. In steps S02 and S03, the central processing unit 130 receives the recognized color of the object from the color recognizing unit 100 or the pattern recognizing unit (9) or whether the color is not pre-stored. Or the type of smoke' thus controls the status of the successor device. In step = S04 and S05, the driving unit (10) is not in the shape related to the operating state under the control of the central processing unit 13 or under the control, or performs an associated operation 4 'the invention can recognize one The color shirt or pattern of the object that has reached the target, such as a basketball, - football, - arrow, - BB grab, etc., provides various display functions according to the respective colors or patterns, such as showing various scores Or display the "on" or "state" of the lamp. 14 201010776 ^" The month can identify the color or type of the object that has reached the target = and the root _ and so on, etc. Various changes in the operational state of the game. The following is a specific embodiment of the present invention. FIG. 9 is a block diagram showing an example of a basketball game device for identifying the color or type of a ball according to an embodiment of the present invention. .

时如圖9所示’根據本發明之籃球遊戲裝置包括··一色彩識 另J單元300,型樣識別單元3〇1 ; 一籃球識別翠元训;一 使用者介面單元320 ’包括-開始按紐32卜一分數設定單元 =2、-燈設定單a 323及一操作設定單元; 一中央處理 單元330 ; -驅動單元34〇 ;包括一分數顯示單元341、一燈 開關單元342及-提供單元343 ; 一支付單元36〇及一記憶體 單元380。 該色彩識別單元300識別已經被投擲穿過該球框37〇之籃 球的色彩。 本發明之色彩識別單元3〇〇在記憶體380中儲存要求該使 用者識別之色彩之資料,且藉由依次自紅、綠及藍光源向該目 標籃球上照射光線,並計算自該籃球所反射光線數量之比值, 從而識別其色彩要求被偵測之一籃球之色彩。該色彩識別單元 3〇〇將有關該籃球被識別色彩之資料與儲存於該記憶體中之色 彩資料進行比較,且判定該被識別色彩資料是否與該儲存色彩 資料相同。 因此’較佳地使用一反射光感測器或一色彩光接收感測器 實施該色彩識別單元300。 該中央處理單元330從該色彩識別單元300接收該籃球之 該被識別色彩,且藉由比較,判定該被識別色彩是否與一預先 15 201010776 儲存之色彩蝴’從碰繼遊缝置之狀態。 對於此操作’該中央處理單元33〇可使用一典型中央處理 =CPU)、-微處理單元、一微型電腦、一典型微處理哭 等等’母-種均具有比較、計算及判定功能。 該驅動單元340根據該中央處理單元33〇之1 態控制而顯 Γ與一操作狀態_之雜,或者執行—相《作。由該驅動 早兀340戶斤顯示之形狀係字元、數字及其他各種圖形之一者。 該驅動單兀340包括用於在該中央處理單元33〇之控制下 向該使用者提供物件或其他物品之該提供單元343。 由該提供單元343提供之物件或其他物品可係服務 ,例如 -加为關卡,允許为該使用者追加玩遊戲、为其提供禮物或禮 券。 此外,該驅動單元340包括:該分數顯示單元乂卜用於 顯不與各職球色糾目對應之不同分數;還包括該關關單元 3C,用於顯示對應於該等籃球之該等各別色彩之不同數目燈 之「開」或「關」狀態。 該燈開關單元342可使用各種光源―例如一典型燈一 發光二極體或一液晶顯示器――實施。 此外,該籃球識別單元310可❹_球是否6經被投掷 穿過-雜37G。因此,較佳地,僅當該籃球識別單元31〇感 測到該籃球已經被投掷穿過該球框37〇時該中央處理單元 330從該色彩翻單元3GG接收該籃球之該識別色彩,且藉由 比較而判定該被識別色彩是否與一預先儲存之色彩相同,從而 控制該遊戲裝置之驅動狀態。 本發明可進-步包括該使时向該巾域理單元33〇中 輸入一命令之該使用者介面單元32〇,該命令係關於該遊戲之 16 201010776 啟動、一分數之顯示及該等燈之「開」或「關」狀態。 ^之後,該中央處理單元330從該色彩識別單元300接收該 藍球之該被識別色彩’且根據藉由該使用者介面單元32〇輸入 之使用者命令,控制該遊戲裝置之顯示狀態。 對於此操作,該使用者介面單元32〇包括該開始按鈕 κι、該分數設定單元322、該燈設定單元323,及該操作設 單元324。As shown in FIG. 9 'the basketball game device according to the present invention includes a color recognition unit J 300, a pattern recognition unit 3〇1; a basketball recognition Tsui Yuan training; a user interface unit 320 'includes-starts Button 32 setting unit = 2, - lamp setting list a 323 and an operation setting unit; a central processing unit 330; - driving unit 34A; including a fraction display unit 341, a light switch unit 342 and providing Unit 343; a payment unit 36 and a memory unit 380. The color recognition unit 300 identifies the color of the basket that has been thrown through the ball frame 37. The color recognition unit 3 of the present invention stores the data of the color required to be recognized by the user in the memory 380, and irradiates the target basketball with light from the red, green and blue light sources in turn, and calculates from the basketball court. The ratio of the amount of reflected light to identify the color of one of the basketballs whose color requirements are detected. The color recognition unit 3 compares the data about the recognized color of the basketball with the color data stored in the memory, and determines whether the recognized color data is the same as the stored color data. Therefore, the color recognition unit 300 is preferably implemented using a reflected light sensor or a color light receiving sensor. The central processing unit 330 receives the recognized color of the basketball from the color recognition unit 300, and by comparison, determines whether the recognized color is in a state of being separated from the color of the color stored by a pre-following 201010776. For this operation 'the central processing unit 33 can use a typical central processing = CPU), - a micro processing unit, a microcomputer, a typical micro processing cry, etc. - both have comparison, calculation and decision functions. The driving unit 340 displays an operation state _ according to the state control of the central processing unit 33, or performs a phase operation. The shape displayed by the driver is 340 households, and the shape is a character, a number, and one of various other graphics. The drive unit 340 includes the supply unit 343 for providing items or other items to the user under the control of the central processing unit 33. The item or other item provided by the providing unit 343 can be serviced, for example, as a checkpoint, allowing for additional game play, gift or vouchers for the user. In addition, the driving unit 340 includes: the score display unit is configured to display different scores corresponding to the respective ball color corrections; and the customs clearance unit 3C is configured to display the respective ones corresponding to the basketballs Do not use the "on" or "off" status of the different numbers of lights. The light switch unit 342 can be implemented using various light sources, such as a typical light-emitting diode or a liquid crystal display. In addition, the basketball recognition unit 310 can ❹ _ whether the ball 6 is thrown through the - miscellaneous 37G. Therefore, preferably, the central processing unit 330 receives the recognized color of the basketball from the color flip unit 3GG only when the basketball recognition unit 31〇 senses that the basketball has been thrown through the ball frame 37〇, and It is determined by comparison whether the recognized color is the same as a pre-stored color, thereby controlling the driving state of the game device. The present invention further includes the user interface unit 32 for inputting a command to the towel processing unit 33, the command being related to the start of the game, 201010776, display of a score, and the lights "On" or "Off" status. After that, the central processing unit 330 receives the recognized color ' of the basketball from the color recognition unit 300 and controls the display state of the game device according to a user command input through the user interface unit 32. For this operation, the user interface unit 32 includes the start button κι, the score setting unit 322, the lamp setting unit 323, and the operation setting unit 324.

該開始按钮321被組態用於開始該遊戲,該分數設定單元 =2被組態用於設定與各別色彩相對應之不同分數,該燈設定 單το 323設定對應於各別色彩之不同數目燈之「開」或「關」 狀態’該操作設定單元324奴與各別籃球色彩相對應之追^ 物件提供狀態。 以1之用有1爭无設疋與各別色彩相對應之獎勵分 數’例如,紅色為50分、綠色為3〇分,藍色為1〇分。、當一 具有預先確找彩之籃球被投擲穿過該球框37G時,可以^示 對應於該被識別色彩之分數。 · 此外,作為另一實例’主要根據被投擲穿過該球框之球數 數,雜等基本分數之外,還可糾指定及顯示 對應於各別色彩之獎勵分數。 作為又-實例,該使用者可事先設定一燈「開啟」或 ίJ如對於紅色打開或卿三1燈、對於綠色為兩I ^球^紐°當—具有預定色彩之籃球被投擲穿過 時:可採用多種方式打開或關閉與該色彩相對應數 目之燈’從而增加玩該遊戲之樂趣。 該遊戲裝置可進一步包括該支付單元3⑼該支付 用於確定被插人金錢數,且將與該數_之資訊傳送給 201010776 該中央處理單元330。 該遊戲裝置可進一步包括該記憶體單元38〇,其事先接收 及儲存該等籃球色彩,且當該中央處理單元330需要該資料 時’向該中央處理單元提供相關資料。 本發明之遊戲裝置可進一步包括用於識別被投擲穿過該 球框370之籃球的型樣之該型樣識別單元3〇1。舉例而言該 型樣可為各種型樣之―,例如…條狀型樣、一格狀型樣及一 圓點狀型樣。此外’本發明之麵包括進行更廣泛解釋之條碼 本發明之該型樣識別單元3⑴在記憶體中儲存要求使用 物型樣之資料,榻取要求侧其型樣之物件,且债測該 識別型樣。此外該型樣識別單元3G1將有關該物件被 識別型樣之資料與儲存於該記憶體中之型樣資料進行比較,且 =该被朗·龍是雜顧存雖諸相同。因此,該 里樣識別單元3()1較佳地使用一影像攝影機實施。 理,33G從該型樣識別單元301接收該藍球之 型樣湘且,比較,判定該被識別型樣是否與一預先 離。樣姻,錢根_狀絲控繼職裝置之狀 各別=之在該中央處理單元33G中事先儲存對應於 狀各==二=,=,對於格 穿70 時,該二二= =:二=3理二一制下,除了基本 樣相對應之獎勵分數。 上可另外顯不與該被識別型 201010776 作為另-實例,根據被投掷穿過該球框之球數而 作為又-實例,該使用者可事先設定一燈 閉」功能,例如對於條狀型樣打喊關閉三盖燈、^格狀型 樣為兩蓋燈、對於圓點狀型樣為—紐 籃球被投掛穿過該球框370時,可採用以* ^預疋义樣之 該細細織目The start button 321 is configured to start the game, the score setting unit = 2 is configured to set different scores corresponding to the respective colors, the light setting sheet το 323 setting corresponds to a different number of respective colors The "on" or "off" state of the lamp 'the operation setting unit 324 slave provides the status of the object corresponding to the color of the respective basketball. For the use of 1, there is a competition score corresponding to each color. For example, red is 50 points, green is 3 points, and blue is 1 point. When a basketball with a pre-determined color is thrown through the ball frame 37G, the score corresponding to the recognized color can be displayed. In addition, as another example, the bonus points corresponding to the respective colors can be specified and displayed in addition to the number of balls thrown through the ball frame, and the basic scores. As a further example, the user can set a light "on" or ίJ as in the case of red or three lights for green, and two balls for green. When a basketball with a predetermined color is thrown through: The number of lights corresponding to the color can be turned on or off in a variety of ways to increase the fun of playing the game. The gaming device may further include the payment unit 3 (9) for paying for determining the amount of money inserted, and transmitting the information with the number to the central processing unit 330 of 201010776. The gaming device can further include the memory unit 38, which receives and stores the basketball colors in advance, and provides relevant information to the central processing unit when the central processing unit 330 requires the material. The game apparatus of the present invention may further include the pattern recognition unit 313 for identifying the type of basketball thrown through the bezel 370. For example, the pattern can be of various types, for example, a strip pattern, a grid pattern, and a dot pattern. In addition, the surface of the present invention includes a bar code for more extensive explanation. The type identification unit 3(1) of the present invention stores the information of the required type of the object in the memory, and the object of the type on the request side, and the identification is determined by the debt. Model. Further, the pattern identifying unit 3G1 compares the data on the recognized pattern of the object with the type data stored in the memory, and = the same is true for the Long Long. Therefore, the sample identification unit 3() 1 is preferably implemented using an image camera. The 33G receives the type of the blue ball from the pattern recognition unit 301, and compares and determines whether the recognized pattern is in advance. Sample marriage, Qiangen _ shape wire control succession device shape = in the central processing unit 33G pre-stored corresponding to the shape of each == two =, =, for the grid to wear 70, the second two = =: Two = 3 rational two, one, in addition to the basic corresponding corresponding reward score. The above may additionally be different from the recognized type 201010776 as another example, according to the number of balls thrown through the ball frame as a further example, the user may set a light-off function in advance, for example, for a strip type The shouting closes the three-cover light, the ^ grid-like pattern is the two-cover light, and for the dot-shaped pattern, when the basketball is suspended through the ball frame 370, the Fine weaving

圖10係-流程圖,其示出根據本發明·識別球之色彩 =ίΓΤ裝置操作;此外’圖11係示出根據本發明 之遊戲裝置之顧的透,圖12侧u之侧視圖3 係圖11之正視圖。 如該等圖式中所示,在本發明中,當—使用者(玩者)支 付一遊戲之費用時’按下該開始触321、在步驟職至嶋 中向該使用者提供預定數目之籃球。 此時’該等籃球之提供方式如下:正常球與具有特定色彩 之球相互㈣定比例混合在—起,且在步驟遞及襲被隨 機提供。 之後,該使用者將所提供球投向該球框37〇。在步驟 S106,該等球可能被投擲穿過該球框37〇,否則它們將落於該 球框370外部。 ' ° 該籃球識別單元310感測每一籃球是否已經被投掷穿過 該球框370。此外,該色彩識別單元3〇〇識別被投擲穿過該籃 球370之籃球色彩。即’在步驟S107至S110中,當該球未投 擲穿過該球框時,該遊戲裝置之操作沒有變化,而當該球被投 擲穿過該球框時’則被投擲穿過該籃球370之籃球的色彩被識 201010776 別。 因此’較佳地,僅當該籃球識別單元31〇感測到該籃球已 經被投擲穿過該球框370時,該中央處理單元330從該色彩識 別單兀300接收該籃球之該識別色彩,且判定該被識別色彩是 否與一預先儲存之色彩相同’從而控制該遊戲裝置之驅動狀態 舉例而言,在步驟sill至S113,當一正常球被投擲穿過 該球框時,可以在該分數顯示單元340上顯示基本效果,例如 一分數或時間。 而在步驟S114至S116,當具有一特定色彩之球被投擲穿⑩ 過該球框時,可以根據該球之色彩而顯示或提供各種變化條 件,例如分數、時間、加分關卡及禮物。 根據此操作,本發明可識別被投擲穿過該球框37〇之籃球 色彩,從而根據該等各別色彩提供各種顯示功能,例如顯示各 種遊戲分數或者顯示燈之「開」或「關」狀態。 此外’本發明可識別被投擲穿過該球框之籃球的色彩,從 而根據該等各別色彩提供各種遊戲操作狀態之變化。 儘管已經出於說明目標揭示了本發明之較佳具體實施 ❿ 例,但熟習此項技術者應瞭解,在不背離如隨附申請專利範圍 中所揭示之本發明範圍及精神的情況下,可能進行各種修改、 補充及替代。 ' 工業應用 如上所述,本發明提供一種遊戲裝置,其識別一物件之色 彩或型樣,且根據該識別結果提供各種效果,如提供禮物或獎 勵分數,從而刺激對該遊戲之興趣、釋放壓力,從而有助於該 遊戲之流行。 【圖式簡單說明】 20 201010776 圖1係一方塊圖,其示出根據本發明之一種識別物件色彩 之遊戲裝置之具體實施例; 圖2係一方塊圖’其詳盡示出圖1之使用者介面單元及驅 動單元; 圖3係一方塊圖’其示出根據本發明之一種識別物件型樣 之遊戲裝置之具體實施例; 圖4係-方塊圖’其詳盡示_ 3之使用者介面單元 動單元;Figure 10 is a flow chart showing the operation of the color of the ball according to the present invention = Fig. 11 is a view showing the operation of the game device according to the present invention, and the side view of the side of Fig. 12 Figure 11 is a front view. As shown in the drawings, in the present invention, when the user (player) pays for the cost of a game, 'press the start touch 321 and provide the user with a predetermined number of basketballs in the step to the position. . At this time, the manner in which such basketballs are provided is as follows: the normal ball and the ball with a specific color are mixed in proportion to each other (4), and are provided at random in steps. Thereafter, the user places the provided ball toward the ball frame 37〇. At step S106, the balls may be thrown through the bezel 37, otherwise they will fall outside of the bezel 370. ' ° The basketball recognition unit 310 senses whether each basketball has been thrown through the bezel 370. Further, the color recognition unit 3 recognizes the color of the basketball being thrown through the basket 370. That is, in steps S107 to S110, when the ball is not thrown through the ball frame, the operation of the game device does not change, and when the ball is thrown through the ball frame, it is thrown through the basketball 370. The color of the basketball is recognized by 201010776. Therefore, preferably, the central processing unit 330 receives the recognized color of the basketball from the color recognition unit 300 only when the basketball recognition unit 31〇 senses that the basketball has been thrown through the ball frame 370. And determining whether the recognized color is the same as a pre-stored color, thereby controlling the driving state of the gaming device. For example, in steps sill to S113, when a normal ball is thrown through the ball frame, the score may be A basic effect, such as a score or time, is displayed on the display unit 340. And in steps S114 to S116, when a ball having a specific color is thrown through the ball frame, various variations such as scores, time, bonus points, and gifts can be displayed or provided according to the color of the ball. According to this operation, the present invention can recognize the color of the basketball being thrown through the ball frame 37, thereby providing various display functions according to the respective colors, such as displaying various game scores or "on" or "off" states of the display lights. . Further, the present invention can recognize the color of the basketball being thrown through the ball frame, thereby providing variations in various game operating states in accordance with the respective colors. Although the preferred embodiment of the present invention has been disclosed for purposes of illustration, it will be understood by those skilled in the art that, without departing from the scope and spirit of the invention as disclosed in the appended claims Make various modifications, additions and substitutions. Industrial Application As described above, the present invention provides a game device that recognizes the color or pattern of an object and provides various effects according to the recognition result, such as providing a gift or a bonus score, thereby stimulating interest in the game, releasing stress , thus contributing to the popularity of the game. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing a specific embodiment of a game device for identifying object colors according to the present invention; FIG. 2 is a block diagram showing the user of FIG. FIG. 3 is a block diagram showing a specific embodiment of a game device for identifying an object type according to the present invention; FIG. 4 is a block diagram of a user interface unit of the detailed description of FIG. Moving unit

之色其示出根據本發明用於識別-物件 Ξ 3圖二:根:本發明之具有各種型樣之物件實例; 一種識別崎施例之 之遊戲細,絲恤縣_—詳紅體實施例 色彩=^=^7於_之 圖"仫一 一例之籃球遊戲裝置操作 圖12係圖Π之一側視圖;及 圖13係圖12之一正视圖。 【主要元件符號說明】 1〇〇色彩識別單元 10】型樣識別單元 110物件識別單元 120使用者介面單元 121 「開/關」開關 122分數設定單元 21 201010776 123顯示設定單元 124操作設定單元 130中央處理單元 150驅動單元 151提供單元 152分數顯示單元 153燈開關單元 160支付單元 170記憶體單元 300色彩識別單元 301型樣識別單元 310籃球識別單元 320使用者介面單元 321開始按鈕 322分數設定單元 323燈設定單元 324操作設定單元 330中央處理單元 340驅動單元 341分數顯示單元 342燈開關單元 343提供單元 360支付單元 370球框 380記憶體單元The color is shown to be used for identification-objects according to the present invention. FIG. 2: Root: an example of the object of the present invention having various types; a game for identifying the example of the singularity, the silk-shirt county _-detailed red body implementation Example color = ^ = ^ 7 in the figure of _ "One example of the basketball game device operation Figure 12 is a side view; and Figure 13 is a front view of Figure 12. [Main component symbol description] 1〇〇Color recognition unit 10] Pattern recognition unit 110 Object recognition unit 120 User interface unit 121 "ON/OFF" switch 122 score setting unit 21 201010776 123 Display setting unit 124 Operation setting unit 130 center Processing unit 150 driving unit 151 providing unit 152 score display unit 153 light switch unit 160 payment unit 170 memory unit 300 color recognition unit 301 pattern recognition unit 310 basketball recognition unit 320 user interface unit 321 start button 322 score setting unit 323 lamp Setting unit 324 operation setting unit 330 central processing unit 340 driving unit 341 score display unit 342 light switch unit 343 providing unit 360 payment unit 370 ball frame 380 memory unit

Claims (1)

201010776 七、申請專利範圍: 1. 一種識別物件色彩之遊戲裝置,其包括: 一色彩識別單元,用於識別—物件之一色彩; 一中央處理單元,用於從該色彩識別單元接收該物件之該 被識別色彩’且藉由比較,判定該被識別色彩是否與一預先儲 存之色彩相同,從而控制該遊戲裝置之一狀態;及 一驅動單兀,用於根據該中央處理單元之狀態控制而顯示 與一操作狀態有關之形狀,或者執行一相關操作。 • 2,如申請專利範圍第1項所述之遊戲裝置,進-步包括用於向 該中央處理單70提供由一使用者設定之命令之一使用者介面單 元, 其中該中央處理單元根據藉由該個者介面單元輸入之該 使用者設定命令而控制該驅動單元之狀態。 3. 如申請專利範圍第2項所述之遊戲裝置,其巾該使用者介面 單元包括: -分數設定單’麟設定對應於各聽彩之分數; 粵-顯7F奴單元,祕奴對應麟料聽彩之燈的 「開」或「關」狀態;及 操作6又疋單几’用於設定對應於該等各別色彩之物件提 供狀態。 4. 如申料纖圍第3項所述之遊戲裝置其中該驅動單元包 括以下至少之一: 刀數顯不單元’用於顯示對應於各別物件色彩之不同分 數; 姑^開關單A ’用於顯示不同數目燈之「開」或「關」狀 態’該數目對應於該等物件之該等各別色彩;及 23 201010776 元之控制下提供禮物或 -提供單it,齡在該巾央處理 獎勵遊戲。 5. 如申請轴細第i項所述之顿輕,進 感測該物件衫已_達該目標之物件_單元, 、 其中,當該物件識別單元感測到 從該色彩識別心物== ‘預先儲存之色 僅藉由比較,判定該被酬色彩是否與一 彩相同’從而控繼職裝置之狀態。、201010776 VII. Patent application scope: 1. A game device for identifying object color, comprising: a color recognition unit for recognizing one color of an object; and a central processing unit for receiving the object from the color recognition unit Determining the identified color' and determining whether the recognized color is the same as a pre-stored color, thereby controlling a state of the game device; and a driving unit for controlling the state according to the central processing unit Display a shape related to an operational state, or perform a related operation. 2. The game device of claim 1, wherein the step further comprises providing a user interface unit to the central processing unit 70 by a user-set command, wherein the central processing unit is The state of the drive unit is controlled by the user setting command input by the individual interface unit. 3. The game device of claim 2, wherein the user interface unit comprises: - a score setting list, a setting corresponding to each of the listening colors; a Yue-Nan 7F slave unit, a secret slave corresponding to the material Listening to the "on" or "off" state of the lantern; and the operation 6 is also used to set the status of the item corresponding to the respective colors. 4. The game device of claim 3, wherein the driving unit comprises at least one of the following: a knife number display unit 'for displaying different scores corresponding to the color of each object; Used to display the "on" or "off" status of a different number of lights. This number corresponds to the respective colors of the items; and 23 provides a gift under the control of $201010776 or provides a single it, at the age of the towel Handle bonus games. 5. If the application of the shaft is as light as described in item i, the object is sensed to reach the object _ unit of the target, wherein, when the object recognition unit senses the heart from the color == The 'pre-stored color is only determined by comparison to determine whether the paid color is the same as the one color' to control the state of the successor device. , 6. —種識別物件型樣之遊戲裝置,其包括: 型樣識別單元,用於識別一物件之一型樣; 被識;,用於從該型樣識別單元接收該物件之該 存’判定雜朗難是聽—預先儲 存之色紛目同,從而控繼遊戲驅崎置之—狀離;及 :動單元,用於根據該中央處理單认狀態控制而顯示 ”刼作狀態有關之形狀’或者執行_相關操作。 7L , 7. 如申請專利範圍第6項所述之遊戲裝置,進一步包括一用於 向該中央處理單元提供由—朗者奴之命令之制者介面單 其中該中央處理單元根據藉由該使用者介面單元輸入之該 使用者設定命令而控制該驅動單元之狀熊。 8留如申請專利範圍第7項所述之遊戲裝i,其中該使用者介面 單元包括: 一分數設定單元,用於設定對應於各別型樣之分數; -顯示設定單元’驗設定對應於該#各別型樣之燈的 「開」或「關」狀態;及 一操作设定單元,用於設定對應於該等各別型樣之物件提 24 201010776 供狀態。 9. 如申請專利範圍第8項所述之遊戲裝置,其中該驅動單元包 括以下至少之一: 一分數顯示單元,用於顯示對應於各別型樣物件之不同分 數; 一燈開關單元,用於顯示不同數目燈之「開」或「關」狀 態,該數目對應於該等物件之該等各別型樣;及6. A game device for identifying an object type, comprising: a pattern recognition unit for identifying a type of an object; being recognized; for receiving the stored item from the pattern recognition unit Miscellaneous is difficult to listen to - the pre-storage color is the same, thus controlling the game to drive the slap-off; and: the moving unit, for displaying the shape related to the state according to the central processing single-state state control The operation device of claim 6, further comprising a maker interface for providing the central processing unit with a command from the central processing unit, wherein the central The processing unit controls the driver of the driving unit according to the user setting command input by the user interface unit. 8 The game device i of claim 7, wherein the user interface unit comprises: a score setting unit for setting a score corresponding to each type; - a display setting unit 'inspection setting corresponding to an "on" or "off" state of the lamp of the respective type; and an operation setting Element, for setting a pattern corresponding to those of the respective object provide for 24201010776 state. 9. The gaming device of claim 8, wherein the driving unit comprises at least one of: a fractional display unit for displaying different scores corresponding to the respective type of article; Displaying an "on" or "off" state of a different number of lamps, the number corresponding to the respective types of the objects; and 一提供單元,用於在該中央處理單元之控制下提供禮物或 獎勵遊戲。 10. 如申請專利範圍第6項所述之遊戲裝置,進一步包括一用 於感測該物件是否已經到達該目標之物件識別單元, 其中,僅當該物件識別單元感測到該物件已經到達該目標 時,該中央處理單元從該型樣識別單元接收該物件之該識別型 樣,且藉由比較,敬該_樣是否與—預先儲存之型樣 相同,從而控制該遊戲裝置之狀態。 11. 如申請專利範圍第6項所述之遊戲裝置,其中該型樣包括一 12. —種識別球色彩或型樣之籃球遊戲裝置,其包括: 一色彩識別單元,用於識別一籃球之一色彩; 一 f求識別單元,用於感測該藍球是否被投擲穿過-球框; -中央處理單元,鎌僅當該籃 框時,從觀彩識料元接⑽ 識另由比較’判定該被識別色彩是否與—預 之色=相同,從而控制該籃球遊戲裝置之狀離;及 盘-;===據Γ央處理單元之狀態控制而顯示 ” _狀態有關之形狀,或者執行_相關操作。 25 201010776 13.如ψ 翻細第ί2销逑 介:,央處理單元提供由,者:= 使用者設^令而控者介面單元輸入之該 i4介細帛13撕狀錄賴錢,其中該使用 _ 1數ίΐ,’祕設稍胁各職觀彩之分數; 的「開於設定對應於該等各別籃球色彩之燈 的開」或「關」狀態;及 件祕3奴私,胁奴對胁料各難妨彩之物 請專利範圍第14項所述之籃球遊戲裝置,其中該驅動 早兀包括以下至少之一: -分數顯示單元,祕顯示職於各難球色彩之不同分 數; 一燈開關單元,用於顯示不_目燈之「開」或「關」狀 態,該數目對應於該等籃球之該等各別色彩;及 -提供單元,用於在該中央處理單元之控制下提供禮物或 獎勵遊戲。 16.如申請專利範圍帛π項所叙籃球賴裝置,進一步包括 一用於識別被投擲穿過該球框之一籃球型樣之型樣識別單元, 其中,該中央處理單元從該型樣識別單元接收該藍球之該 被識別型樣,且藉由比較,判定該被識別型樣是否與一預先儲 存之色彩相同,從而控制該籃球遊戲驅動裝置之一狀態。 26A providing unit for providing a gift or bonus game under the control of the central processing unit. 10. The game device of claim 6, further comprising an object recognition unit for sensing whether the object has reached the target, wherein only when the object recognition unit senses that the object has arrived At the time of the target, the central processing unit receives the identification pattern of the object from the pattern recognition unit, and by comparison, whether the sample is the same as the pre-stored pattern, thereby controlling the state of the game device. 11. The game device of claim 6, wherein the pattern comprises a basketball game device that recognizes the color or type of the ball, comprising: a color recognition unit for recognizing a basketball a color; a f-recognition unit for sensing whether the blue ball is thrown through the ball-frame; - a central processing unit, 镰 only when the basket is received, from the fascinating information element (10) 'determining whether the recognized color is the same as the pre-colored color, thereby controlling the shape of the basketball game device; and disc-;=== according to the state control of the central processing unit to display the shape of the state_, or Perform _ related operations. 25 201010776 13. ψ 第 第 第 第 : : : : : : : , , : , 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央 央Lai Qian, which should use _ 1 number ΐ ΐ, 'The secret is a slight threat to the scores of the various positions of Guan Cai; the "open in the setting of the lights corresponding to the respective basketball colors" or "off" state; and secrets 3 slaves, the threat of slaves to the materials of the difficult materials, please patent scope The basketball game device of claim 14, wherein the driving includes at least one of the following: - a score display unit, the secret display of different scores of the color of each difficult ball; a light switch unit for displaying the light An "on" or "off" state, the number corresponding to the respective colors of the basketballs; and a providing unit for providing a gift or bonus game under the control of the central processing unit. 16. The basketball device as recited in claim π, further comprising a pattern recognition unit for identifying a basketball type thrown through the frame, wherein the central processing unit identifies from the pattern The unit receives the recognized pattern of the blue ball and, by comparison, determines whether the recognized pattern is the same as a pre-stored color, thereby controlling a state of the basketball game driving device. 26
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CN106377899A (en) * 2016-06-16 2017-02-08 福建蓝帽子互动娱乐科技股份有限公司 Entertainment equipment based on color identification and interaction method thereof
TWI660303B (en) * 2017-08-01 2019-05-21 英華達股份有限公司 An input method and device thereof

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