WO2010030061A1 - Game device capable of identifying the color or pattern of an object - Google Patents

Game device capable of identifying the color or pattern of an object Download PDF

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Publication number
WO2010030061A1
WO2010030061A1 PCT/KR2009/000615 KR2009000615W WO2010030061A1 WO 2010030061 A1 WO2010030061 A1 WO 2010030061A1 KR 2009000615 W KR2009000615 W KR 2009000615W WO 2010030061 A1 WO2010030061 A1 WO 2010030061A1
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WO
WIPO (PCT)
Prior art keywords
unit
color
pattern
central processing
basketball
Prior art date
Application number
PCT/KR2009/000615
Other languages
French (fr)
Korean (ko)
Inventor
조성훈
Original Assignee
주식회사 안다미로
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Filing date
Publication date
Priority claimed from KR1020080089986A external-priority patent/KR101008905B1/en
Application filed by 주식회사 안다미로 filed Critical 주식회사 안다미로
Publication of WO2010030061A1 publication Critical patent/WO2010030061A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0037Basketball

Definitions

  • the present invention relates to a game device, and more particularly, to a game device for identifying the color or pattern of the object to be able to identify the color or pattern of the object reached the target to provide a bonus or prizes.
  • One of the common game devices (including digital or analog play equipment) proceeds in such a way that the user throws a certain object toward the target to hit or score the target.
  • the object may be, for example, a basketball ball, a soccer ball, a baseball ball, a billiard ball, an arrow, a non-bullet bullet, and the like.
  • a digital game device such as a sensor
  • a game machine that automatically adjusts a score has been developed to increase game convenience.
  • the present invention is to overcome the above-mentioned conventional problems, by identifying the color or pattern with the hit of the object reached the target, and display the score of various games, lighting or flashing lamps according to each color or pattern It is a first object of the present invention to provide a game apparatus for identifying a color or pattern of an object that provides various display functions.
  • the game device for identifying the color or pattern of the object that can identify the color or pattern of the object that has reached the target and perform a preset bonus action according to each color or pantone to provide a change of various game operation state It is a 2nd object to provide.
  • the game device for identifying the color of the object In order to achieve the first object, the game device for identifying the color of the object according to the present invention, the color identification unit for identifying the color of the object reaching the target, the color of the object identified from the color identification unit is received in advance and stored And a driving unit which displays the shape or executes the operation according to the state control of the central processing unit and the central processing unit controlling the state by comparing with the color.
  • the driving units are different from each other according to the color of the object.
  • a user interface unit for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit, and the user interface unit;
  • a score setting unit for setting a score for each color;
  • a display setting unit for setting a lighting or blinking state of the lamp for each color;
  • an object setting unit for setting an object supply state for each color, and further comprising an object recognizing unit for detecting that the object reaches the target, wherein the central processing unit is an object to the target from the object recognizing unit. Only when it is detected that has reached, the second object can be achieved by receiving the color of the object identified from the color identification unit, comparing with the pre-stored color and controlling the state.
  • a game apparatus for identifying a pattern of an object for achieving the first object, the pattern identification unit for identifying a pattern of the object that has reached the target; A central processing unit which receives a pattern of an object identified from the pattern identification unit, compares the pattern with a pre-stored pattern, and controls the state; And a driving unit for displaying a shape or executing a corresponding operation according to the state control of the central processing unit, wherein the driving unit includes a score display unit for displaying different scores according to the pattern of the object, or different lamps. It can be achieved by including a supply unit for supplying the object or other object to the user under the control of the lamp lighting unit or the central processing unit indicating the lighting or flashing state.
  • a user interface unit for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit;
  • a score setting unit for setting a score for each pattern;
  • a display setting unit for setting a lighting or blinking state of the lamp for each pattern;
  • an operation setting unit for setting an object supply state for each pattern, and further comprising an object recognizing unit detecting that the object reaches the target, wherein the central processing unit is configured to transmit an object to the target from the object recognizing unit.
  • the pattern includes a barcode, and further includes a bill payment unit for determining an input fee and transferring the fee to the central processing unit, and inputting and storing data about the color or patterns of the object in advance. It is more preferable to further include a memory unit for providing the data when necessary.
  • the color identification unit for identifying the color of the basketball goalboard;
  • a central processing unit which receives the color of the basketball identified from the color identification unit and compares the color with the pre-stored color and controls the state; and a driving unit which displays the shape or executes the operation according to the state control of the central processing unit.
  • the driving unit may include a score display unit displaying different scores according to the color of the basketball, or a lamp displaying a lighting or blinking state of each different lamps according to the color of the basketball. It is achieved by including a lighting unit or a supply unit for supplying the basketball or other object to the user under the control of the central processing unit.
  • the present invention further includes a user interface for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit, and the user
  • the interface unit includes a score setting unit for setting a score for each color, a display setting unit for setting a lighting or blinking state of the lamp for each color, and an operation setting unit for setting an object supply state for each color.
  • the present invention further comprises a basketball ball recognition unit for detecting that the basketball ball is a goal in the goal, the central processing unit only when the basketball ball is detected in the goal goal from the basketball recognition unit, Receives the color of the basketball ball identified from the color identification unit and the pre-stored color It is desirable to make a comparison and control the state of the device.
  • the apparatus may further include a pattern identification unit for identifying a pattern of the basketball that is scored in the goal post, and the central processing unit receives the pattern of the basketball identified from the pattern identification unit and compares the pattern with the previously stored pattern to control the state. do.
  • the game device for identifying the color or pattern of the object by identifying the color or pattern of the object reached the target, various display functions such as score display of various games, lighting or flashing of the lamp according to each color and It has the effect of offering prizes or bonus games.
  • the basketball game machine for identifying the color or pattern of the ball according to the present invention, by identifying the color or pattern of the basketball ball to the goal, the score display and lighting or flashing of various games according to each color or pattern It is effective to provide various services such as bonus stages and prizes.
  • FIG. 1 is a block diagram showing an embodiment of a game device for identifying the color of the object according to the present invention
  • FIG. 2 is a block diagram illustrating in detail the user interface and the driver of FIG. 1;
  • FIG. 3 is a block diagram illustrating an embodiment of a game device for identifying a pattern of an object according to the present invention
  • FIG. 4 is a block diagram illustrating in detail the user interface and the driver of FIG. 3;
  • FIG. 5 is a control flowchart illustrating an operation for identifying a color or pattern of an object according to the present invention
  • 6 to 8 is a view showing an embodiment of an object having various patterns according to the present invention.
  • Figure 9 is a block diagram showing an embodiment of a basketball game machine for identifying the color or pattern of the ball according to a specific embodiment of the present invention.
  • FIG. 10 is a control flowchart showing the operation of the basketball game machine for identifying the color or pattern of the ball according to an embodiment of the present invention
  • FIG. 11 is a perspective view showing a use state according to a specific embodiment of the present invention.
  • FIG. 12 is a side view of FIG. 11;
  • FIG. 13 is a front view of FIG. 11.
  • object recognition unit 120 user interface unit
  • central processing unit 150 driving unit
  • lamp lighting unit 160 bill payment unit
  • central processing unit 340 driving unit
  • FIG. 1 is a block diagram showing an embodiment of a game device for identifying the color of the object according to the invention
  • Figure 2 is a block diagram showing in detail the user interface and the driving unit of FIG.
  • the present invention is the color identification unit 100, the object recognition unit 110, the user interface unit 120, the on / off switch 121, the score setting unit 122, the display setting unit 123 , The operation setting unit 124, the central processing unit 130, the driving unit 150, the supply unit 151, the score display unit 152, the lamp lighting unit 153, the charge settlement unit 160, and the memory unit 170. It is composed.
  • the color identification unit 100 identifies the color of the object that has reached the target.
  • the color identification unit 100 of the present invention stores the color data to be identified by the user in the memory and sequentially irradiates the red, green, and blue light sources to the target object to detect the color to calculate the ratio of the reflected light amount
  • the color of the detection object is identified, and the color data of the identified detection object is compared with the color data stored in the memory to determine whether the color matches.
  • the color identification unit 100 is preferably a reflection type photo sensor or a color light receiving sensor.
  • the central processing unit 130 receives the color of the object identified from the color identification unit 100 and compares the color with the pre-stored color to control the state.
  • the central processing unit 130 may be a conventional CPU, MPU, MICOM, microprocessor, etc. having a comparison, operation, determination function.
  • the driver 150 displays the shape or executes the operation according to the state control of the central processing unit 130.
  • the shape displayed on the driving unit 150 means letters, numbers, and various other figures.
  • the driving unit 150 includes a supply unit 151 for supplying an object or other object to the user under the control of the central processing unit 130.
  • the object or other object supplied from the supply unit 151 may mean, for example, a service such as a bonus stage, a prize, a gift certificate, etc., in which a game can be additionally enjoyed.
  • the driving unit 150 includes a score display unit 152 for displaying different scores according to the color of the object, and a lamp lighting unit 153 for displaying the lighting or blinking states of different lamps depending on the color of the object. It includes.
  • the lamp lighting unit 153 may be applied to various light source devices, such as a conventional lamp, LED, LCD.
  • the present invention may further include a user interface unit 120 for inputting a user's setting command to the central processing unit 130.
  • the central processing unit 130 controls the state of the driving unit 150 according to a user setting command input through the user interface unit 120.
  • the user interface unit 120 includes an on / off switch 121 for turning on or off a main power supply or starting a game, a score setting unit 122 for setting a score for each color, and for each color. And a display setting unit 123 for setting a lighting or blinking state of the lamp, and an operation setting unit 124 for setting an object supply state for each color.
  • the present invention may further include an object recognition unit 110 for detecting that the object reaches the target.
  • the object recognition unit 110 may be implemented as a wide variety of sensors capable of identifying the presence or absence of an object, such as a contact sensor, an infrared sensor, or a proximity sensor.
  • the central processing unit 130 receives the color of the object identified from the color identification unit 100 only when it is detected that the object has reached the target from the object recognition unit 110, and compares with the pre-stored color It is desirable to control the state.
  • the user has previously set a bonus score of 50 points in red, 30 points in green, and 10 points in blue in the central processing unit 130, and the color identification unit when an object of the corresponding color reaches the target. This may be identified through the reference numeral 100, and the bonus score corresponding to each of the bonus scores may be additionally displayed on the score display unit 152 under the control of the central processing unit 130.
  • the user for example, three red, two green, one blue flashing or lighting function is set in advance, when the object of the color reaches the target, the color identification unit 100 This can be identified through, and the number of lamps through the lamp lighting unit 153 lights or flashes in various shapes to double the enjoyment of the game.
  • the supply unit 151 may identify the color of the object that has reached the target to supply a predetermined bonus action according to each color, for example, additionally supply the object or provide a bonus stage to provide a variety of game operation state changes. have.
  • the present invention is a memory for determining the charge to be charged and the charge payment unit 160 for transmitting to the central processing unit 130, and inputs and stores the colors of the object in advance, and provides the corresponding data when necessary of the central processing unit
  • the unit 170 may further include, and by adding such a function, the effect of the present invention may be further improved.
  • FIG. 3 is a block diagram illustrating an embodiment of a game device for identifying a pattern of an object according to the present invention
  • FIG. 4 is a block diagram illustrating in detail the user interface and the driver of FIG. 3.
  • the present invention As shown, the present invention, the pattern identification unit 101, the object recognition unit 110, the user interface unit 120, the on / off switch 121, the score setting unit 122, the display setting unit 123 , The operation setting unit 124, the central processing unit 130, the driving unit 150, the supply unit 151, the score display unit 152, the lamp lighting unit 153, the charge settlement unit 160, and the memory unit 170. It is composed.
  • the pattern identification unit 101 identifies a pattern of the object that has reached the target. As illustrated in FIGS. 6 to 8, the pattern may be various types of patterns such as stripes, checks, and circles. In addition, the pattern of the present invention includes a form such as a barcode in a broad sense.
  • the pattern identification unit 101 of the present invention stores the pattern data to be identified by the user in a memory, photographs a target object to detect the pattern, detects the pattern shape, and stores the pattern data of the identified detection object in the memory and the memory.
  • the pattern data is compared to determine whether the pattern matches. Therefore, it is preferable that the image identification camera is applied to the pattern identification part 101.
  • the central processing unit 130 receives the pattern of the object identified from the pattern identification unit 101 and compares the pattern with the previously stored pattern to control the state.
  • the central processing unit 130 may be a conventional CPU, MPU, MICOM, microprocessor, etc. having a comparison, operation, determination function.
  • the driver 150 displays the shape or executes the operation according to the state control of the central processing unit 130.
  • the shape displayed on the driving unit 150 means letters, numbers, and various other figures.
  • the driving unit 150 includes a supply unit 151, a score display unit 152, and a lamp lighting unit 153, and the description of each component is the same as described with reference to FIG. Will be omitted.
  • the present invention may further include a user interface unit 120 for inputting a user's setting command to the central processing unit 130.
  • the central processing unit 130 controls the state of the driving unit 150 according to a user setting command input through the user interface unit 120.
  • the user interface unit 120 An on / off switch 121 and a score setting unit 122;
  • the display setting unit 123 and the operation setting unit 124 are included, and each of the components is the same as described with reference to FIG. 1, and thus detailed description thereof will be omitted.
  • the present invention may further include an object recognition unit 110 for detecting that the object reaches the target.
  • the object recognition unit 110 may be implemented as a wide variety of sensors capable of identifying the presence or absence of an object, such as a contact sensor, an infrared sensor, or a proximity sensor.
  • the central processing unit 130 receives the color of the object identified from the color identification unit 100 only when it is detected that the object has reached the target from the object recognition unit 110, and compares it with the pre-stored color. It is desirable to control the state.
  • the user has previously set a bonus score of 50 points in the stripe pattern as shown in FIG. 6, 30 points in the check pattern as shown in FIG. 7, and 10 points in the circular pattern as shown in FIG. 8.
  • the object of the pattern reaches the target through the pattern identification unit 101, it is identified, and in addition to the basic score by the control of the central processing unit 130, the corresponding bonus scores in addition to the score display unit 152 I can display it.
  • the user may set, as an example, three stripe patterns, two check patterns, one circular pattern, and one lamp flashing or lighting function in advance, and when the object of the pattern reaches the target, the pattern identification unit This may be identified through 101, and the number of lamps may be lit or flashed in various shapes through the lamp lighting unit 153 to double the enjoyment of the game.
  • the supply unit 151 may identify a pattern of the object that has reached the target to supply a predetermined bonus action, for example, additionally supply the object according to each pattern, or provide a bonus stage to provide a change in various game operation states. have.
  • the present invention is the charge payment unit 160 to determine the charge to be delivered to the central processing unit 130, the memory unit for inputting and storing the colors of the object in advance, and provides the corresponding data when necessary of the central processing unit ( 170 may be further included, and by adding such a function, the effect of the present invention may be further improved.
  • FIG. 5 is a control flowchart illustrating an operation for identifying a color or pattern of an object according to the present invention.
  • the present invention uses the color identification unit 100 or the pattern identification unit 101 to identify the color or pattern of the object that has reached the target (S01), and the central processing unit 130 color identification Receiving the color or pattern of the object identified from the unit 100 or the pattern identification unit 101 and comparing the color or pattern with a pre-stored color or pattern to control the state (S02 to S03), and the driving unit 150 to the center.
  • the shape is displayed or the corresponding operation is executed according to the driving control of the processing unit 130 (S04 to S05).
  • the present invention identifies the color or pattern of an object, for example, a basketball ball, a soccer ball, a baseball ball, an arrow, a bullet bullet, etc., which has reached a target, and displays scores of various games according to each color or pattern, Various display functions such as lighting or blinking of a lamp can be provided.
  • identifying the color or pattern of the object that has reached the target may be further supplied to the user according to each color or pattern, or by providing various bonuses to provide a change in the operation state of the various games.
  • FIG. 9 is a block diagram showing an embodiment of a basketball game machine for identifying the color or pattern of the ball according to a specific embodiment of the present invention.
  • the present invention is a color identification unit 300, pattern identification unit 301, basketball recognition unit 310, user interface 320, start button 321, score setting unit 322, Lamp setting unit 323, operation setting unit 323, central processing unit 330, driver 340, score display unit 341, lamp lighting unit 342, supply unit 342, bill payment unit 360 and It is composed of a memory unit 370.
  • the color identification unit 300 identifies the color of the basketball that is scored in the goal 370.
  • the color identification unit 300 of the present invention stores the color data to be identified by the user in the memory 370 and sequentially irradiates the red, green, and blue light sources to the target basketball ball to detect the color of the reflected light amount.
  • the ratio is calculated to identify the color of the detection basketball, and the color data of the identified detection basketball is compared with the color data stored in the memory to determine whether the color matches.
  • the color identification unit 300 is preferably a reflective photo sensor or a color light receiving sensor.
  • the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 and compares the color with the pre-stored color to control the state of the device.
  • the CPU 330 may be a conventional CPU, MPU, MICOM, microprocessor, or the like having a comparison, operation, and determination function.
  • the driver 150 displays the shape or executes the operation according to the state control of the central processing unit 330.
  • the shape displayed on the driver 340 means letters, numbers, and various other figures.
  • the driving unit 150 includes a supply unit 342 for supplying the object or other object to the user under the control of the central processing unit 330.
  • the object or other object supplied from the supply unit 342 may mean, for example, a service such as a bonus stage, a prize, a gift certificate, and the like, which can additionally enjoy a game.
  • the driving unit 150 may include a score display unit 341 displaying different scores according to the color of the object, and a lamp lighting unit 342 displaying the lighting or blinking states of the different lamps depending on the color of the object. It includes.
  • the lamp lighting unit 342 may be applied to various light source devices such as conventional lamps, LEDs, and LCDs.
  • the basketball recognition unit 310 may detect that the basketball ball is scored in the goal 370. Therefore, the central processing unit 330 receives the color of the basketball identified from the color identification unit 300 only when it is detected that the basketball ball is scored on the goal post 370 by the basketball recognition unit 310, and stores the color previously stored. It is preferable to control the driving state of the device by comparing with.
  • the present invention further includes a user interface 320 for inputting the user's command to the central processing unit 330 for the start of the game, the score display and the lighting or blinking state of the lamp.
  • the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 and controls the display state of the device according to the user command input through the user interface 320.
  • the user interface 320 includes a start button 321, a score setting unit 322, a lamp setting unit 323, and an operation setting unit 323.
  • the start button 321 starts the game, the score setting unit 322 sets different scores for each color, and the lamp setting unit 323 lights or flashes a different lamp for each color. Set.
  • the operation setting unit 323 sets the object supply state for each color.
  • the user has previously set a bonus score of 50 points in red, 30 points in green, and 10 points in blue, and then displays each score when the basketball ball of the corresponding color is scored in the goal 370. Can be.
  • the base score may be given first according to the number of goals scored, and the bonus scores of the corresponding colors may be additionally displayed in addition to the base score.
  • three red lights, two green lights, and one blue flashing or lighting function are set in advance, and when the basketball ball of the corresponding color is scored at the goal 370, You can add fun to the game by lighting up or flashing in various shapes.
  • it may further include a bill payment unit 360 to determine the charge to be delivered to the central processing unit 330.
  • the memory unit 370 is further included, and the memory unit 370 may input and store the colors of the basketball in advance, and provide the corresponding data when necessary by the central processing unit 330.
  • the present invention further includes a pattern identification unit 301 for identifying a pattern of the basketball ball that is scored in the goal 370.
  • the pattern may be, for example, various types of patterns such as stripes, checks, circles, and the like.
  • the pattern of the present invention includes a form such as a barcode in a broad sense.
  • the pattern identification unit 301 of the present invention stores the pattern data to be identified by the user in the memory, photographs the target object to detect the pattern, detects the pattern shape, and stores the pattern data in the identified detection object in the pattern data and memory.
  • the pattern data is compared to determine whether the pattern matches. Therefore, the pattern identification unit 301 is preferably applied to the imaging camera.
  • the central processing unit 330 receives the pattern of the basketball ball identified from the pattern identification unit 301 and compares the pattern with the previously stored pattern to control the state.
  • the user has previously set a bonus score of 50 points for the stripe pattern, 30 points for the check pattern, and 10 points for the circular pattern in the central processing unit 330, and the ball of the pattern is scored in the goal post 370.
  • this may be identified through the pattern identification unit 301, and a bonus score corresponding to each other in addition to the basic score may be additionally displayed on the score display unit 341 under the control of the central processing unit 330.
  • the base score may be given first according to the number of goals scored, and the bonus score of the pattern corresponding to each of the patterns may be additionally displayed in addition to the base score.
  • three stripe patterns, two check patterns, and one circular pattern have one lamp flashing or lighting function set in advance, and the lamp is turned on when the basketball of the pattern scores the goal 370.
  • the number of lamps in the unit 342 may be lit or flashed in various shapes to double the enjoyment of the game.
  • FIG. 10 is a control flowchart illustrating the operation of the basketball game machine for identifying the color or pattern of the ball according to the present invention.
  • 11 is a perspective view showing a use state of the present invention
  • FIG. 12 is a side view of FIG. 11
  • FIG. 13 is a front view of FIG.
  • a player pays and pays a cost, and when a start button 321 is pressed, a predetermined number of basketball balls are supplied to the user (S101 to S103).
  • the basketball ball is supplied with a certain ratio or randomly mixed with the ball of the general color and a specific color (S104 ⁇ S105).
  • the user throws the supplied ball toward the goal 370.
  • the thrown ball is scored in the goal 370 or otherwise falls out of the goal 370 (S106).
  • the basketball recognition unit 310 detects that the basketball ball is scored in the goal 370.
  • the color identification unit 300 identifies the color of the basketball to be scored to the goal 370. That is, when the ball is not scored, there is no change in the operation of the device.
  • the color of the basketball ball scored on the goal post 370 is identified (S107 to S110).
  • the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 only when it is detected that the basketball ball is scored on the goal post 370 by the basketball recognition unit 310 and stored in advance.
  • the driving state of the device is controlled by comparing with the color.
  • the score display unit 340 may display a basic effect such as a score or a time (S111 to S113).
  • the present invention can identify the color of the basketball that is scored on the goal 370 and provide various display functions such as score display of various games and lighting or flashing of lamps according to each color.
  • the present invention relates to a game device, to identify the color or pattern of the object to give a variety of effects, such as giveaways or bonus points depending on the results to induce the interest of the game and to solve the stress to expand the base of the game Can contribute.

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • User Interface Of Digital Computer (AREA)
  • Image Analysis (AREA)

Abstract

Disclosed is a game device capable of identifying the color or pattern of an object. The game device identifies the color or pattern of an object which has reached a target, compares the identified color or pattern with a predetermined color or pattern, and displays the shape of the object or executes a relevant operation in accordance with the result of the comparison. Accordingly, the game device may provide a wide variety of services including indicating a score, turning on a lamp or causing a lamp to flicker, providing a bonus stage or a free gift, etc. for a variety of games in accordance with the color or pattern of the object.

Description

물체의 컬러 또는 패턴을 식별하는 게임장치Game device to identify the color or pattern of the object
본 발명은 게임장치에 관한 것으로, 더욱 상세하게는 목표물에 도달된 물체의 컬러 또는 패턴을 식별하여 보너스나 경품을 제공할 수 있도록 하는 물체의 컬러 또는 패턴을 식별하는 게임장치에 관한 것이다. The present invention relates to a game device, and more particularly, to a game device for identifying the color or pattern of the object to be able to identify the color or pattern of the object reached the target to provide a bonus or prizes.
일반적인 게임장치(디지털 또는 아날로그 놀이장치를 포함한다)중의 하나는 사용자가 목표물을 향하여 특정 물체를 던져서 목표물을 명중시키거나 골인시키는 방식으로 진행된다.One of the common game devices (including digital or analog play equipment) proceeds in such a way that the user throws a certain object toward the target to hit or score the target.
여기서, 상기 물체는 예로서, 농구공, 축구공, 야구공, 당구공, 화살, 비비탄총알 등 목표물에 던져지거나 발사되는 각종 물체가 적용될 수 있다.The object may be, for example, a basketball ball, a soccer ball, a baseball ball, a billiard ball, an arrow, a non-bullet bullet, and the like.
최근에는 이러한 게임장치에 감지센서 등의 디지털 기술이 부가되어 상기 물체가 목표물에 명중되었는지를 감지하여 자동으로 점수를 조정할 수 있는 게임기가 개발되어 게임의 편리성을 증대시키고 있는 실정이다.Recently, a digital game device, such as a sensor, is added to such a game device to detect whether the object has been hit by a target, and a game machine that automatically adjusts a score has been developed to increase game convenience.
그러나, 이러한 종래의 게임장치는 단순히 물체가 목표물에 명중하였는지 아닌지만을 판단하고 이에 따른 점수만을 표시하기 때문에 보다 다양한 게임 효과를 제공하지 못하는 문제점이 있었다.However, such a conventional game device has a problem in that it can not provide more various game effects because it simply determines whether or not the object hit the target and displays only the score accordingly.
본 발명은 상술한 종래의 문제점을 극복하기 위한 것으로서, 목표물에 도달된 물체의 명중여부와 함께 그 컬러 또는 패턴을 식별하여 각각의 컬러 또는 패턴에 따라 다양한 게임의 점수 표시, 램프의 점등 또는 점멸 등의 다양한 표시 기능을 제공하는 물체의 컬러 또는 패턴을 식별하는 게임장치를 제공하는 것을 제1 목적으로 한다.The present invention is to overcome the above-mentioned conventional problems, by identifying the color or pattern with the hit of the object reached the target, and display the score of various games, lighting or flashing lamps according to each color or pattern It is a first object of the present invention to provide a game apparatus for identifying a color or pattern of an object that provides various display functions.
또한, 목표물에 도달된 물체의 컬러 또는 패턴을 식별하여 각각의 컬러 또는 팬턴에 따라 미리 설정된 보너스 동작을 수행하여 다양한 게임 동작 상태의 변화를 제공할 수 있는 물체의 컬러 또는 패턴을 식별하는 게임장치를 제공하는 것을 제2 목적으로 한다.In addition, the game device for identifying the color or pattern of the object that can identify the color or pattern of the object that has reached the target and perform a preset bonus action according to each color or pantone to provide a change of various game operation state It is a 2nd object to provide.
골대에 골인되는 농구공의 컬러 또는 패턴을 식별하여 각각의 컬러 또는 패턴에 따라 다양한 게임의 점수 표시 및 램프의 점등 또는 점멸, 보너스 스테이지, 경품 제공 등의 다양한 서비스를 제공하는 공의 컬러 또는 패턴을 식별하는 농구 게임기를 제공하는 것을 제3 목적으로 한다.Identifies the color or pattern of the basketball that is scored in the goal post and identifies the color or pattern of the ball that provides various services such as displaying scores of various games and lighting or flashing lamps, bonus stages, and prizes according to each color or pattern. It is a third object to provide a basketball game machine for identification.
이러한 제1 목적을 달성하기 위하여 본 발명에 따른 물체의 컬러를 식별하는 게임장치는, 목표물에 도달한 물체의 컬러를 식별하는 컬러 식별부, 컬러 식별부로부터 식별한 물체의 컬러를 입력받고 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 중앙처리부 및 중앙처리부의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행하는 구동부를 포함하는 것을 특징으로 하고, 구동부는, 물체의 컬러에 따라 각각 서로 다른 점수를 표시하는 점수표시부를 포함하거나, 물체의 컬러에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부 또는 중앙처리부의 제어에 따라 경품 또는 보너스 게임을 사용자에게 공급시키는 공급부를 포함함으로써 달성된다.In order to achieve the first object, the game device for identifying the color of the object according to the present invention, the color identification unit for identifying the color of the object reaching the target, the color of the object identified from the color identification unit is received in advance and stored And a driving unit which displays the shape or executes the operation according to the state control of the central processing unit and the central processing unit controlling the state by comparing with the color. The driving units are different from each other according to the color of the object. By including a score display unit for displaying a score, or a supply unit for supplying a prize or a bonus game to the user under the control of the lamp lighting unit or the central processing unit to display the lighting or flashing state of different lamps respectively according to the color of the object Is achieved.
그리고, 사용자의 설정 명령을 상기 중앙처리부에 입력하는 사용자 인터페이스부를 더 포함하고, 상기 중앙처리부는, 상기 사용자 인터페이스부를 통하여 입력된 사용자 설정 명령에 따라 상기 구동부의 상태를 제어하고, 상기 사용자 인터페이스부는; 각각의 컬러에 대한 점수를 설정하는 점수 설정부; 각각의 컬러에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부; 각각의 컬러에 대한 물체 공급 상태를 설정하는 동작 설정부를 포함하고, 또한, 상기 물체가 상기 목표물에 도달하는 것을 감지하는 물체 인식부를 더 포함하며, 상기 중앙처리부는 상기 물체 인식부로부터 상기 목표물에 물체가 도달하였다고 감지될 경우에만, 상기 컬러 식별부로부터 식별한 물체의 컬러를 입력받고, 미리 저장된 컬러와 비교판단하여 그 상태를 제어함으로써 제2 목적을 달성할 수 있다.And a user interface unit for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit, and the user interface unit; A score setting unit for setting a score for each color; A display setting unit for setting a lighting or blinking state of the lamp for each color; And an object setting unit for setting an object supply state for each color, and further comprising an object recognizing unit for detecting that the object reaches the target, wherein the central processing unit is an object to the target from the object recognizing unit. Only when it is detected that has reached, the second object can be achieved by receiving the color of the object identified from the color identification unit, comparing with the pre-stored color and controlling the state.
또한, 제1 목적을 달성하기 위한 본 발명에 따른 물체의 패턴을 식별하는 게임장치는, 목표물에 도달한 물체의 패턴을 식별하는 패턴 식별부; 상기 패턴 식별부로부터 식별한 물체의 패턴을 입력받고 미리 저장된 패턴과 비교판단하여 그 상태를 제어하는 중앙처리부; 및 상기 중앙처리부의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행하는 구동부를 포함하도록 구성하고, 구동부는, 상기 물체의 패턴에 따라 각각 서로 다른 점수를 표시하는 점수표시부나 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부나 상기 중앙처리부의 제어에 따라 상기 물체 또는 다른 물건을 사용자에게 공급시키는 공급부를 포함하도록 구성함으로써 달성될 수 있다.In addition, a game apparatus for identifying a pattern of an object according to the present invention for achieving the first object, the pattern identification unit for identifying a pattern of the object that has reached the target; A central processing unit which receives a pattern of an object identified from the pattern identification unit, compares the pattern with a pre-stored pattern, and controls the state; And a driving unit for displaying a shape or executing a corresponding operation according to the state control of the central processing unit, wherein the driving unit includes a score display unit for displaying different scores according to the pattern of the object, or different lamps. It can be achieved by including a supply unit for supplying the object or other object to the user under the control of the lamp lighting unit or the central processing unit indicating the lighting or flashing state.
그리고, 사용자의 설정 명령을 상기 중앙처리부에 입력하는 사용자 인터페이스부를 더 포함하고, 상기 중앙처리부는, 상기 사용자 인터페이스부를 통하여 입력된 사용자 설정 명령에 따라 상기 구동부의 상태를 제어하고, 사용자 인터페이스부는; 각각의 패턴에 대한 점수를 설정하는 점수 설정부; 각각의 패턴에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부; 각각의 패턴에 대한 물체 공급 상태를 설정하는 동작 설정부를 포함하고, 또한, 상기 물체가 상기 목표물에 도달하는 것을 감지하는 물체 인식부를 더 포함하며, 상기 중앙처리부는 상기 물체 인식부로부터 상기 목표물에 물체가 도달하였다고 감지될 경우에만, 상기 패턴 식별부로부터 식별한 물체의 패턴을 입력받고, 미리 저장된 패턴과 비교판단하여 그 상태를 제어하도록 함으로써 본 발명의 제2 목적을 달성할 수 있다.And a user interface unit for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit; A score setting unit for setting a score for each pattern; A display setting unit for setting a lighting or blinking state of the lamp for each pattern; And an operation setting unit for setting an object supply state for each pattern, and further comprising an object recognizing unit detecting that the object reaches the target, wherein the central processing unit is configured to transmit an object to the target from the object recognizing unit. Only when it is detected that has reached, the second object of the present invention can be achieved by receiving a pattern of the object identified from the pattern identification unit, comparing the pattern with a pre-stored pattern, and controlling the state.
상기 패턴에는 바코드를 포함하는 것이 바람직하고, 또한, 투입되는 요금을 판단하여 상기 중앙처리부에 전달하는 요금 결제부와, 상기 물체의 컬러 또는 패턴들에 대한 데이터를 미리 입력하여 저장하고, 상기 중앙처리부의 필요시 해당 데이터를 제공하는 메모리부를 더 포함하도록 하면 더욱 바람직하다.Preferably, the pattern includes a barcode, and further includes a bill payment unit for determining an input fee and transferring the fee to the central processing unit, and inputting and storing data about the color or patterns of the object in advance. It is more preferable to further include a memory unit for providing the data when necessary.
본 발명의 제3 목적을 달성하기 위하여 본 발명에 따른 공의 컬러 또는 패턴을 식별하는 농구 게임기는, 골대에 골인되는 농구공의 컬러를 식별하는 컬러 식별부; 상기 컬러 식별부로부터 식별한 농구공의 컬러를 입력받아 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 중앙처리부 및 상기 중앙처리부의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행하는 구동부를 포함하는 것을 특징으로 하고, 상기 구동부는, 상기 농구공의 컬러에 따라 각각 서로 다른 점수를 표시하는 점수표시부를 포함하거나, 상기 농구공의 컬러에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부를 포함하거나 상기 중앙처리부의 제어에 따라 상기 농구공 또는 다른 물건을 사용자에게 공급시키는 공급부를 포함하여 구성함으로써 달성된다.Basketball game machine for identifying the color or pattern of the ball in accordance with the present invention in order to achieve the third object of the present invention, the color identification unit for identifying the color of the basketball goalboard; A central processing unit which receives the color of the basketball identified from the color identification unit and compares the color with the pre-stored color and controls the state; and a driving unit which displays the shape or executes the operation according to the state control of the central processing unit. The driving unit may include a score display unit displaying different scores according to the color of the basketball, or a lamp displaying a lighting or blinking state of each different lamps according to the color of the basketball. It is achieved by including a lighting unit or a supply unit for supplying the basketball or other object to the user under the control of the central processing unit.
또한, 본 발명은 사용자의 설정 명령을 상기 중앙처리부에 입력하는 사용자 인터페이스부를 더 포함하고, 상기 중앙처리부는, 상기 사용자 인터페이스부를 통하여 입력된 사용자 설정 명령에 따라 상기 구동부의 상태를 제어하고, 상기 사용자 인터페이스부는 각각의 컬러에 대한 점수를 설정하는 점수 설정부, 각각의 컬러에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부, 각각의 컬러에 대한 물체 공급 상태를 설정하는 동작 설정부를 포함하여 구성하고, 또한, 본 발명은 상기 농구공이 상기 골대에 골인되는 것을 감지하는 농구공 인식부를 더 포함하며, 상기 중앙처리부는 상기 농구공 인식부로부터 상기 골대에 농구공이 골인된 것이 감지될 경우에만, 상기 컬러 식별부로부터 식별한 농구공의 컬러를 입력받아 미리 저장된 컬러와 비교판단하여 기기의 상태를 제어하도록 하는 것이 바람직하다.The present invention further includes a user interface for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit, and the user The interface unit includes a score setting unit for setting a score for each color, a display setting unit for setting a lighting or blinking state of the lamp for each color, and an operation setting unit for setting an object supply state for each color. In addition, the present invention further comprises a basketball ball recognition unit for detecting that the basketball ball is a goal in the goal, the central processing unit only when the basketball ball is detected in the goal goal from the basketball recognition unit, Receives the color of the basketball ball identified from the color identification unit and the pre-stored color It is desirable to make a comparison and control the state of the device.
또한, 상기 골대에 골인되는 농구공의 패턴을 식별하는 패턴 식별부를 더 포함하고, 상기 중앙처리부는 상기 패턴 식별부로부터 식별한 농구공의 패턴을 입력받아 미리 저장된 패턴과 비교판단하여 그 상태를 제어한다.The apparatus may further include a pattern identification unit for identifying a pattern of the basketball that is scored in the goal post, and the central processing unit receives the pattern of the basketball identified from the pattern identification unit and compares the pattern with the previously stored pattern to control the state. do.
본 발명에 따른 물체의 컬러 또는 패턴을 식별하는 게임장치에 의하면, 목표물에 도달된 물체의 컬러 또는 패턴을 식별하여 각각의 컬러에 따라 다양한 게임의 점수 표시, 램프의 점등 또는 점멸등의 다양한 표시 기능 및 경품 또는 보너스 게임을 제공할 수 있는 효과가 있다.According to the game device for identifying the color or pattern of the object according to the present invention, by identifying the color or pattern of the object reached the target, various display functions such as score display of various games, lighting or flashing of the lamp according to each color and It has the effect of offering prizes or bonus games.
또한, 목표물에 도달된 물체의 컬러 또는 패턴을 식별하여 각각의 컬러 또는 패턴에 따라 미리 설정된 보너스 동작을 수행하여 다양한 게임 동작 상태의 변화를 제공할 수 있는 효과도 있다.In addition, it is possible to identify the color or pattern of the object that has reached the target to perform a preset bonus operation according to each color or pattern to provide a variety of changes in the game operation state.
그리고, 본 발명에 따른 공의 컬러 또는 패턴을 식별하는 농구 게임기에 의하면, 골대에 골인된 농구공의 컬러 또는 패턴을 식별하여 각각의 컬러 또는 패턴에 따라 다양한 게임의 점수 표시 및 램프의 점등 또는 점멸, 보너스 스테이지, 경품 제공 등의 다양한 서비스를 제공할 수 있는 효과가 있다.In addition, according to the basketball game machine for identifying the color or pattern of the ball according to the present invention, by identifying the color or pattern of the basketball ball to the goal, the score display and lighting or flashing of various games according to each color or pattern It is effective to provide various services such as bonus stages and prizes.
도 1은 본 발명에 따른 물체의 컬러를 식별하는 게임장치의 일실시예를 나타낸 블록 구성도,1 is a block diagram showing an embodiment of a game device for identifying the color of the object according to the present invention;
도 2는 도 1의 사용자 인터페이스부 및 구동부를 상세히 나타낸 블록 구성도,2 is a block diagram illustrating in detail the user interface and the driver of FIG. 1;
도 3은 본 발명에 따른 물체의 패턴을 식별하는 게임장치의 일실시예를 나타낸 블록 구성도,3 is a block diagram illustrating an embodiment of a game device for identifying a pattern of an object according to the present invention;
도 4는 도 3의 사용자 인터페이스부 및 구동부를 상세히 나타낸 블록 구성도,4 is a block diagram illustrating in detail the user interface and the driver of FIG. 3;
도 5는 본 발명에 따른 물체의 컬러 또는 패턴을 식별하기 위한 작용을 나타낸 제어 흐름도,5 is a control flowchart illustrating an operation for identifying a color or pattern of an object according to the present invention;
도 6 내지 도 8은 본 발명에 따른 다양한 패턴을 갖는 물체의 일실시예를 나타낸 도면,6 to 8 is a view showing an embodiment of an object having various patterns according to the present invention,
도 9는 본 발명의 구체적인 실시예에 따른 공의 컬러 또는 패턴을 식별하는 농구 게임기의 일실시예를 나타낸 블록 구성도,Figure 9 is a block diagram showing an embodiment of a basketball game machine for identifying the color or pattern of the ball according to a specific embodiment of the present invention,
도 10은 본 발명에 구체적인 실시예에 따른 공의 컬러 또는 패턴을 식별하는 농구 게임기의 작용을 나타낸 제어 흐름도,10 is a control flowchart showing the operation of the basketball game machine for identifying the color or pattern of the ball according to an embodiment of the present invention;
도 11은 본 발명의 구체적인 실시에에 따른 사용상태를 나타낸 사시도,11 is a perspective view showing a use state according to a specific embodiment of the present invention,
도 12은 도 11의 측면도,12 is a side view of FIG. 11;
그리고,And,
도 13은 도 11의 정면도이다.13 is a front view of FIG. 11.
<도면의 주요 부분에 대한 부호의 설명><Explanation of symbols for the main parts of the drawings>
100 : 컬러 식별부 101 : 패턴 식별부100: color identification unit 101: pattern identification unit
110 : 물체 인식부 120 : 사용자 인터페이스부110: object recognition unit 120: user interface unit
121 : 온/오프 스위치 122 : 점수 설정부121: on / off switch 122: score setting unit
123 : 표시 설정부 124 : 동작 설정부123: display setting unit 124: operation setting unit
130 : 중앙처리부 150 : 구동부130: central processing unit 150: driving unit
151 : 공급부 152 : 점수 표시부151: supply unit 152: score display unit
153 : 램프 점등부 160 : 요금 결제부153: lamp lighting unit 160: bill payment unit
170 : 메모리부170: memory unit
300 : 컬러 식별부 301 : 패턴 식별부300: color identification unit 301: pattern identification unit
310 : 농구공 인식부 320 : 사용자 인터페이스부310: basketball ball recognition unit 320: user interface unit
321 : 스타트 버튼 322 : 점수 설정부321: start button 322: score setting unit
323 : 램프 설정부 323 : 동작 설정부323: lamp setting unit 323: operation setting unit
330 : 중앙처리부 340 : 구동부330: central processing unit 340: driving unit
341 : 점수표시부 342 : 램프 점등부 341: score display unit 342: lamp lighting unit
342 : 공급부 360 : 요금 결제부342: Supply unit 360: Bill payment unit
370 : 메모리부 370 : 골대370: memory 370: goal post
[실시예]EXAMPLE
본 명세서 및 청구범위에 사용된 용어나 단어는 통상적이거나 사전적인 의미로 한정 해석되지 아니하며, 발명자는 그 자신의 발명을 가장 최선의 방법으로 설명하기 위해 용어의 개념을 적절하게 정의할 수 있다는 원칙에 입각하여 본 발명의 기술적 사상에 부합하는 의미와 개념으로 해석되어야만 한다. 따라서, 본 명세서에 기재된 실시예와 도면에 도시된 구성은 본 발명의 가장 바람직한 일 실시예에 불과할 뿐이고 본 발명의 기술적 사상을 모두 대변하는 것은 아니므로, 본 출원시점에 있어서 이들을 대체할 수 있는 다양한 균등물과 변형예들이 있을 수 있음을 이해하여야 한다.The terms or words used in this specification and claims are not to be construed as limiting in their usual or dictionary meanings, and the inventors may properly define the concept of terms in order to best explain their invention in the best way possible. It should be interpreted as meaning and concept corresponding to the technical idea of the present invention. Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.
이하, 첨부된 도면을 참고로 하여 본 발명의 바람직한 Hereinafter, with reference to the accompanying drawings preferred of the present invention 일실시예를One embodiment 상세히 설명하기로 한다.  It will be described in detail.
도 1은 본 발명에 따른 물체의 컬러를 식별하는 게임장치의 일실시예를 나타낸 블록 구성도이고, 도 2는 도 1의 사용자 인터페이스부 및 구동부를 상세히 나타낸 블록 구성도이다.1 is a block diagram showing an embodiment of a game device for identifying the color of the object according to the invention, Figure 2 is a block diagram showing in detail the user interface and the driving unit of FIG.
도시된 바와 같이, 본 발명은 컬러 식별부(100), 물체 인식부(110), 사용자 인터페이스부(120), 온/오프 스위치(121), 점수 설정부(122), 표시 설정부(123), 동작 설정부(124), 중앙처리부(130), 구동부(150), 공급부(151), 점수표시부(152), 램프 점등부(153), 요금 결제부(160) 및 메모리부(170)로 구성된다.As shown, the present invention is the color identification unit 100, the object recognition unit 110, the user interface unit 120, the on / off switch 121, the score setting unit 122, the display setting unit 123 , The operation setting unit 124, the central processing unit 130, the driving unit 150, the supply unit 151, the score display unit 152, the lamp lighting unit 153, the charge settlement unit 160, and the memory unit 170. It is composed.
컬러 식별부(100)는 목표물에 도달한 물체의 컬러를 식별한다.The color identification unit 100 identifies the color of the object that has reached the target.
본 발명의 컬러 식별부(100)는 사용자가 식별하고자 하는 색상 데이터를 메모리에 저장하여 두고 색상을 검출하고자 하는 대상물체에 적, 녹, 청색 광원을 순차적으로 조사하여 반사된 광량의 비율을 연산하여 검출물체의 색상을 식별하고, 식별된 검출물체의 색상 데이터와 메모리에 기억시켜둔 색상 데이터를 비교하여 색상 일치여부를 판별한다. The color identification unit 100 of the present invention stores the color data to be identified by the user in the memory and sequentially irradiates the red, green, and blue light sources to the target object to detect the color to calculate the ratio of the reflected light amount The color of the detection object is identified, and the color data of the identified detection object is compared with the color data stored in the memory to determine whether the color matches.
따라서, 컬러 식별부(100)는 반사형 포토 센서 또는 컬러 수광 센서가 적용되는 것이 바람직하다.Accordingly, the color identification unit 100 is preferably a reflection type photo sensor or a color light receiving sensor.
중앙처리부(130)는 컬러 식별부(100)로부터 식별한 물체의 컬러를 입력받고 미리 저장된 컬러와 비교판단하여 그 상태를 제어한다. 이를 위하여 중앙처리부(130)는 비교, 연산, 판단 기능을 갖는 통상의 CPU, MPU, MICOM, 마이크로프로세서 등이 적용될 수 있다.The central processing unit 130 receives the color of the object identified from the color identification unit 100 and compares the color with the pre-stored color to control the state. To this end, the central processing unit 130 may be a conventional CPU, MPU, MICOM, microprocessor, etc. having a comparison, operation, determination function.
구동부(150)는 중앙처리부(130)의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행한다. 구동부(150)에 표시되는 형상은 문자, 숫자 및 기타 각종 도형을 의미한다.The driver 150 displays the shape or executes the operation according to the state control of the central processing unit 130. The shape displayed on the driving unit 150 means letters, numbers, and various other figures.
이를 위하여 구동부(150)는, 중앙처리부(130)의 제어에 따라 물체 또는 다른 물건을 사용자에게 공급시키는 공급부(151)를 포함한다.To this end, the driving unit 150 includes a supply unit 151 for supplying an object or other object to the user under the control of the central processing unit 130.
공급부(151)에서 공급되는 물체 또는 다른 물건은, 예로서 추가로 게임을 즐길 수 있는 보너스 스테이지, 경품, 상품권 등의 서비스를 의미할 수 있다.The object or other object supplied from the supply unit 151 may mean, for example, a service such as a bonus stage, a prize, a gift certificate, etc., in which a game can be additionally enjoyed.
또한, 구동부(150)는, 물체의 컬러에 따라 각각 서로 다른 점수를 표시하는 점수표시부(152)와, 물체의 컬러에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부(153)를 포함한다. In addition, the driving unit 150 includes a score display unit 152 for displaying different scores according to the color of the object, and a lamp lighting unit 153 for displaying the lighting or blinking states of different lamps depending on the color of the object. It includes.
상기 램프 점등부(153)는 통상의 램프, LED, LCD 등의 다양한 광원 장치가 적용될 수 있다.The lamp lighting unit 153 may be applied to various light source devices, such as a conventional lamp, LED, LCD.
또한, 본 발명은 사용자의 설정 명령을 상기 중앙처리부(130)에 입력하는 사용자 인터페이스부(120)를 더 포함할 수 있다.In addition, the present invention may further include a user interface unit 120 for inputting a user's setting command to the central processing unit 130.
이때, 중앙처리부(130)는, 사용자 인터페이스부(120)를 통하여 입력된 사용자 설정 명령에 따라 구동부(150)의 상태를 제어한다.At this time, the central processing unit 130 controls the state of the driving unit 150 according to a user setting command input through the user interface unit 120.
사용자 인터페이스부(120)는 메인 전원의 공급을 온 또는 오프시키거나 게임을 스타트시키는 온/오프 스위치(121), 각각의 컬러에 대한 점수를 설정하는 점수 설정부(122), 각각의 컬러에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부(123), 각각의 컬러에 대한 물체 공급 상태를 설정하는 동작 설정부(124)를 포함한다.The user interface unit 120 includes an on / off switch 121 for turning on or off a main power supply or starting a game, a score setting unit 122 for setting a score for each color, and for each color. And a display setting unit 123 for setting a lighting or blinking state of the lamp, and an operation setting unit 124 for setting an object supply state for each color.
또한, 본 발명은 상기 물체가 상기 목표물에 도달하는 것을 감지하는 물체 인식부(110)를 더 포함할 수 있다. 물체 인식부(110)는 예로서, 접촉 센서, 적외선 센서, 근접 센서 등 물체의 유무를 식별할 수 있는 매우 다양한 형태의 센서로 구현될 수 있다. 이때, 중앙처리부(130)는 상기 물체 인식부(110)로부터 목표물에 물체가 도달하였다고 감지될 경우에만, 컬러 식별부(100)로부터 식별한 물체의 컬러를 입력받고, 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 것이 바람직하다.In addition, the present invention may further include an object recognition unit 110 for detecting that the object reaches the target. For example, the object recognition unit 110 may be implemented as a wide variety of sensors capable of identifying the presence or absence of an object, such as a contact sensor, an infrared sensor, or a proximity sensor. At this time, the central processing unit 130 receives the color of the object identified from the color identification unit 100 only when it is detected that the object has reached the target from the object recognition unit 110, and compares with the pre-stored color It is desirable to control the state.
따라서, 사용자는 예로서 적색은 50점, 녹색은 30점, 청색은 10점의 보너스 점수를 중앙처리부(130)에 미리 설정하여 두고 있다가, 해당 컬러의 물체가 목표물에 도달하였을 경우 컬러 식별부(100)를 통하여 이를 식별하고, 중앙처리부(130)의 제어에 의하여 기본 점수 외에 각각에 해당하는 보너스 점수를 점수 표시부(152)에 추가로 표시할 수 있다.Therefore, the user has previously set a bonus score of 50 points in red, 30 points in green, and 10 points in blue in the central processing unit 130, and the color identification unit when an object of the corresponding color reaches the target. This may be identified through the reference numeral 100, and the bonus score corresponding to each of the bonus scores may be additionally displayed on the score display unit 152 under the control of the central processing unit 130.
또한, 사용자는 예로서, 적색은 3개, 녹색은 2개, 청색은 1개의 램프 점멸 또는 점등 기능을 미리 설정하여 두고 있다가, 해당 컬러의 물체가 목표물에 도달하였을 경우 컬러 식별부(100)를 통하여 이를 식별하고, 램프 점등부(153)를 통하여 해당 개수의 램프를 다양한 모양으로 점등 또는 점멸시켜 게임의 즐거움을 배가시킬 수 있다.In addition, the user, for example, three red, two green, one blue flashing or lighting function is set in advance, when the object of the color reaches the target, the color identification unit 100 This can be identified through, and the number of lamps through the lamp lighting unit 153 lights or flashes in various shapes to double the enjoyment of the game.
또한, 공급부(151)는 목표물에 도달된 물체의 컬러를 식별하여 각각의 컬러에 따라 미리 설정된 보너스 동작, 예로서 추가로 물체를 공급해 주거나 보너스 스테이지를 제공하여 다양한 게임 동작 상태의 변화를 제공할 수도 있다.In addition, the supply unit 151 may identify the color of the object that has reached the target to supply a predetermined bonus action according to each color, for example, additionally supply the object or provide a bonus stage to provide a variety of game operation state changes. have.
또한, 본 발명은 투입되는 요금을 판단하여 상기 중앙처리부(130)에 전달하는 요금 결제부(160)와, 상기 물체의 컬러들을 미리 입력하여 저장하고, 중앙처리부의 필요시 해당 데이터를 제공하는 메모리부(170)를 더 포함할 수 있으며, 이러한 기능을 부가하여 본 발명의 효과를 더욱 향상시킬 수 있다.In addition, the present invention is a memory for determining the charge to be charged and the charge payment unit 160 for transmitting to the central processing unit 130, and inputs and stores the colors of the object in advance, and provides the corresponding data when necessary of the central processing unit The unit 170 may further include, and by adding such a function, the effect of the present invention may be further improved.
도 3은 본 발명에 따른 물체의 패턴을 식별하는 게임장치의 일실시예를 나타낸 블록 구성도이고, 도 4는 도 3의 사용자 인터페이스부 및 구동부를 상세히 나타낸 블록 구성도이다.3 is a block diagram illustrating an embodiment of a game device for identifying a pattern of an object according to the present invention, and FIG. 4 is a block diagram illustrating in detail the user interface and the driver of FIG. 3.
도시된 바와 같이, 본 발명은 패턴 식별부(101), 물체 인식부(110), 사용자 인터페이스부(120), 온/오프 스위치(121), 점수 설정부(122), 표시 설정부(123), 동작 설정부(124), 중앙처리부(130), 구동부(150), 공급부(151), 점수표시부(152), 램프 점등부(153), 요금 결제부(160) 및 메모리부(170)로 구성된다.As shown, the present invention, the pattern identification unit 101, the object recognition unit 110, the user interface unit 120, the on / off switch 121, the score setting unit 122, the display setting unit 123 , The operation setting unit 124, the central processing unit 130, the driving unit 150, the supply unit 151, the score display unit 152, the lamp lighting unit 153, the charge settlement unit 160, and the memory unit 170. It is composed.
상기 패턴 식별부(101)는 목표물에 도달한 물체의 패턴을 식별한다. 패턴은 도 6 내지 도 8에 도시된 바와 같이, 스트라이프, 체크, 원형 등의 다양한 형태의 패턴일 수 있다. 또한, 본 발명의 패턴은 넓은 의미로 바코드와 같은 형태를 포함한다.The pattern identification unit 101 identifies a pattern of the object that has reached the target. As illustrated in FIGS. 6 to 8, the pattern may be various types of patterns such as stripes, checks, and circles. In addition, the pattern of the present invention includes a form such as a barcode in a broad sense.
본 발명의 패턴 식별부(101)는 사용자가 식별하고자 하는 패턴 데이터를 메모리에 저장하여 두고 패턴을 검출하고자 하는 대상 물체를 촬영하여 패턴 형태를 검출하고, 식별된 검출물체의 패턴 데이터와 메모리에 기억시켜둔 패턴 데이터를 비교하여 패턴의 일치 여부를 판별한다. 따라서, 패턴 식별부(101)는 촬상 카메라가 적용되는 것이 바람직하다.The pattern identification unit 101 of the present invention stores the pattern data to be identified by the user in a memory, photographs a target object to detect the pattern, detects the pattern shape, and stores the pattern data of the identified detection object in the memory and the memory. The pattern data is compared to determine whether the pattern matches. Therefore, it is preferable that the image identification camera is applied to the pattern identification part 101. FIG.
중앙처리부(130)는 패턴 식별부(101)로부터 식별한 물체의 패턴을 입력받고 미리 저장된 패턴과 비교판단하여 그 상태를 제어한다. 이를 위하여 중앙처리부(130)는 비교, 연산, 판단 기능을 갖는 통상의 CPU, MPU, MICOM, 마이크로프로세서 등이 적용될 수 있다.The central processing unit 130 receives the pattern of the object identified from the pattern identification unit 101 and compares the pattern with the previously stored pattern to control the state. To this end, the central processing unit 130 may be a conventional CPU, MPU, MICOM, microprocessor, etc. having a comparison, operation, determination function.
구동부(150)는 중앙처리부(130)의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행한다. 구동부(150)에 표시되는 형상은 문자, 숫자 및 기타 각종 도형을 의미한다.The driver 150 displays the shape or executes the operation according to the state control of the central processing unit 130. The shape displayed on the driving unit 150 means letters, numbers, and various other figures.
이를 위하여 구동부(150)는, 공급부(151), 점수표시부(152), 램프 점등부(153)를 포함하며, 각각의 구성요소에 대한 설명은 도 1을 참조하여 설명한 바와 같으므로 여기서는 그 세세한 설명은 생략하기로 한다.To this end, the driving unit 150 includes a supply unit 151, a score display unit 152, and a lamp lighting unit 153, and the description of each component is the same as described with reference to FIG. Will be omitted.
또한, 본 발명은 사용자의 설정 명령을 중앙처리부(130)에 입력하는 사용자 인터페이스부(120)를 더 포함할 수 있다. 이때, 상기 중앙처리부(130)는, 사용자 인터페이스부(120)를 통하여 입력된 사용자 설정 명령에 따라 구동부(150)의 상태를 제어한다.In addition, the present invention may further include a user interface unit 120 for inputting a user's setting command to the central processing unit 130. In this case, the central processing unit 130 controls the state of the driving unit 150 according to a user setting command input through the user interface unit 120.
이를 위하여 사용자 인터페이스부(120)는; 온/오프 스위치(121), 점수 설정부(122); 표시 설정부(123), 동작 설정부(124)를 포함하며, 각각의 구성요소들도 도 1을 참조하여 설명한 바와 같으므로 여기서 그 세세한 설명은 생략하기로 한다.To this end, the user interface unit 120; An on / off switch 121 and a score setting unit 122; The display setting unit 123 and the operation setting unit 124 are included, and each of the components is the same as described with reference to FIG. 1, and thus detailed description thereof will be omitted.
또한, 본 발명은 물체가 목표물에 도달하는 것을 감지하는 물체 인식부(110)를 더 포함할 수 있다. 물체 인식부(110)는 예로서, 접촉 센서, 적외선 센서, 근접 센서 등 물체의 유무를 식별할 수 있는 매우 다양한 형태의 센서로 구현될 수 있다. In addition, the present invention may further include an object recognition unit 110 for detecting that the object reaches the target. For example, the object recognition unit 110 may be implemented as a wide variety of sensors capable of identifying the presence or absence of an object, such as a contact sensor, an infrared sensor, or a proximity sensor.
이때, 중앙처리부(130)는 물체 인식부(110)로부터 목표물에 물체가 도달하였다고 감지될 경우에만, 컬러 식별부(100)로부터 식별한 물체의 컬러를 입력받고, 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 것이 바람직하다.At this time, the central processing unit 130 receives the color of the object identified from the color identification unit 100 only when it is detected that the object has reached the target from the object recognition unit 110, and compares it with the pre-stored color. It is desirable to control the state.
따라서, 사용자는 예로서 도 6과 같이 스트라이프 패턴 50점, 도 7과 같이 체크 패턴은 30점, 도 8과 같이 원형 패턴은 10점의 보너스 점수를 중앙처리부(130)에 미리 설정하여 두고 있다가, 해당 패턴의 물체가 목표물에 도달하였을 경우 패턴 식별부(101)를 통하여 이를 식별하고, 중앙처리부(130)의 제어에 의하여 기본 점수 외에 각각에 해당하는 보너스 점수를 점수 표시부(152)에 추가로 표시할 수 있다.Therefore, the user has previously set a bonus score of 50 points in the stripe pattern as shown in FIG. 6, 30 points in the check pattern as shown in FIG. 7, and 10 points in the circular pattern as shown in FIG. 8. When the object of the pattern reaches the target through the pattern identification unit 101, it is identified, and in addition to the basic score by the control of the central processing unit 130, the corresponding bonus scores in addition to the score display unit 152 I can display it.
또한, 사용자는 예로서, 스트라이프 패턴은 3개, 체크 패턴은 2개, 원형 패턴은 1개의 램프 점멸 또는 점등 기능을 미리 설정하여 두고 있다가, 해당 패턴의 물체가 목표물에 도달하였을 경우 패턴 식별부(101)를 통하여 이를 식별하고, 램프 점등부(153)를 통하여 해당 개수의 램프를 다양한 모양으로 점등 또는 점멸시켜 게임의 즐거움을 배가시킬 수 있다.In addition, the user may set, as an example, three stripe patterns, two check patterns, one circular pattern, and one lamp flashing or lighting function in advance, and when the object of the pattern reaches the target, the pattern identification unit This may be identified through 101, and the number of lamps may be lit or flashed in various shapes through the lamp lighting unit 153 to double the enjoyment of the game.
또한, 공급부(151)는 목표물에 도달된 물체의 패턴을 식별하여 각각의 패턴에 따라 미리 설정된 보너스 동작, 예로서 추가로 물체를 공급해 주거나 보너스 스테이지를 제공하여 다양한 게임 동작 상태의 변화를 제공할 수도 있다.In addition, the supply unit 151 may identify a pattern of the object that has reached the target to supply a predetermined bonus action, for example, additionally supply the object according to each pattern, or provide a bonus stage to provide a change in various game operation states. have.
또한, 본 발명은 투입되는 요금을 판단하여 중앙처리부(130)에 전달하는 요금 결제부(160)와, 물체의 컬러들을 미리 입력하여 저장하고, 중앙처리부의 필요시 해당 데이터를 제공하는 메모리부(170)를 더 포함할 수 있으며, 이러한 기능을 부가하여 본 발명의 효과를 더욱 향상시킬 수 있다.In addition, the present invention is the charge payment unit 160 to determine the charge to be delivered to the central processing unit 130, the memory unit for inputting and storing the colors of the object in advance, and provides the corresponding data when necessary of the central processing unit ( 170 may be further included, and by adding such a function, the effect of the present invention may be further improved.
도 5는 본 발명에 따른 물체의 컬러 또는 패턴을 식별하기 위한 작용을 나타낸 제어 흐름도이다.5 is a control flowchart illustrating an operation for identifying a color or pattern of an object according to the present invention.
도시된 바와 같이, 본 발명은 컬러 식별부(100) 또는 패턴 식별부(101)를 이용하여 목표물에 도달한 물체의 컬러 또는 패턴을 식별하는 단계(S01)와, 중앙처리부(130)는 컬러 식별부(100) 또는 패턴 식별부(101)로부터 식별한 물체의 컬러 또는 패턴을 입력받고 미리 저장된 컬러 또는 패턴과 비교판단하여 그 상태를 제어하는 단계(S02~S03)와, 구동부(150)는 중앙처리부(130)의 구동 제어에 따라 그 형상을 표시하거나 해당 동작을 실행한다(S04~S05).As shown, the present invention uses the color identification unit 100 or the pattern identification unit 101 to identify the color or pattern of the object that has reached the target (S01), and the central processing unit 130 color identification Receiving the color or pattern of the object identified from the unit 100 or the pattern identification unit 101 and comparing the color or pattern with a pre-stored color or pattern to control the state (S02 to S03), and the driving unit 150 to the center. The shape is displayed or the corresponding operation is executed according to the driving control of the processing unit 130 (S04 to S05).
이와 같은 작용에 따라 본 발명은 목표물에 도달된 물체, 예로서 농구공, 축구공, 야구공, 화살, 비비탄총알 등의 컬러 또는 패턴을 식별하여 각각의 컬러 또는 패턴에 따라 다양한 게임의 점수 표시, 램프의 점등 또는 점멸등의 다양한 표시 기능을 제공할 수 있다. In accordance with such an action, the present invention identifies the color or pattern of an object, for example, a basketball ball, a soccer ball, a baseball ball, an arrow, a bullet bullet, etc., which has reached a target, and displays scores of various games according to each color or pattern, Various display functions such as lighting or blinking of a lamp can be provided.
또한, 목표물에 도달된 물체의 컬러 또는 패턴을 식별하여 각각의 컬러 또는 패턴에 따라 사용자에게 추가로 물체를 공급하거나 각종 보너스를 제공하여 다양한 게임의 동작 상태의 변화를 제공할 수도 있다.In addition, by identifying the color or pattern of the object that has reached the target may be further supplied to the user according to each color or pattern, or by providing various bonuses to provide a change in the operation state of the various games.
이하, 본 발명의 구체적인 다른 Hereinafter, specific other of the present invention 실시예에Example 대하여 설명한다. Explain.
도 9는 본 발명의 구체적인 실시예에 따른 공의 컬러 또는 패턴을 식별하는 농구 게임기의 일실시예를 나타낸 블록 구성도이다.9 is a block diagram showing an embodiment of a basketball game machine for identifying the color or pattern of the ball according to a specific embodiment of the present invention.
도시된 바와 같이, 본 발명은 컬러 식별부(300), 패턴 식별부(301), 농구공 인식부(310), 사용자 인터페이스부(320), 스타트 버튼(321), 점수 설정부(322), 램프 설정부(323), 동작 설정부(323), 중앙처리부(330), 구동부(340), 점수표시부(341), 램프 점등부(342), 공급부(342), 요금 결제부(360) 및 메모리부(370)로 구성된다.As shown, the present invention is a color identification unit 300, pattern identification unit 301, basketball recognition unit 310, user interface 320, start button 321, score setting unit 322, Lamp setting unit 323, operation setting unit 323, central processing unit 330, driver 340, score display unit 341, lamp lighting unit 342, supply unit 342, bill payment unit 360 and It is composed of a memory unit 370.
컬러 식별부(300)는 골대(370)에 골인되는 농구공의 컬러를 식별한다.The color identification unit 300 identifies the color of the basketball that is scored in the goal 370.
본 발명의 컬러 식별부(300)는 사용자가 식별하고자 하는 색상 데이터를 메모리(370)에 저장하여 두고 색상을 검출하고자 하는 대상 농구공에 적, 녹, 청색 광원을 순차적으로 조사하여 반사된 광량의 비율을 연산하여 검출 농구공의 색상을 식별하고, 식별된 검출 농구공의 색상 데이터와 메모리에 기억시켜둔 색상 데이터를 비교하여 색상 일치 여부를 판별한다. The color identification unit 300 of the present invention stores the color data to be identified by the user in the memory 370 and sequentially irradiates the red, green, and blue light sources to the target basketball ball to detect the color of the reflected light amount. The ratio is calculated to identify the color of the detection basketball, and the color data of the identified detection basketball is compared with the color data stored in the memory to determine whether the color matches.
따라서, 컬러 식별부(300)는 반사형 포토 센서 또는 컬러 수광 센서가 적용되는 것이 바람직하다.Accordingly, the color identification unit 300 is preferably a reflective photo sensor or a color light receiving sensor.
중앙처리부(330)는 컬러 식별부(300)로부터 식별한 농구공의 컬러를 입력받고 미리 저장된 컬러와 비교판단하여 기기의 상태를 제어한다. The central processing unit 330 receives the color of the basketball identified by the color identification unit 300 and compares the color with the pre-stored color to control the state of the device.
이를 위하여 중앙처리부(330)는 비교, 연산, 판단 기능을 갖는 통상의 CPU, MPU, MICOM, 마이크로프로세서 등이 적용될 수 있다.To this end, the CPU 330 may be a conventional CPU, MPU, MICOM, microprocessor, or the like having a comparison, operation, and determination function.
구동부(150)는 중앙처리부(330)의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행한다. 구동부(340)에 표시되는 형상은 문자, 숫자 및 기타 각종 도형을 의미한다.The driver 150 displays the shape or executes the operation according to the state control of the central processing unit 330. The shape displayed on the driver 340 means letters, numbers, and various other figures.
구동부(150)는, 중앙처리부(330)의 제어에 따라 상기 물체 또는 다른 물건을 사용자에게 공급시키는 공급부(342)를 포함한다.The driving unit 150 includes a supply unit 342 for supplying the object or other object to the user under the control of the central processing unit 330.
공급부(342)에서 공급되는 물체 또는 다른 물건은, 예로서 추가로 게임을 즐길 수 있는 보너스 스테이지, 경품, 상품권 등의 서비스를 의미할 수 있다.The object or other object supplied from the supply unit 342 may mean, for example, a service such as a bonus stage, a prize, a gift certificate, and the like, which can additionally enjoy a game.
또한, 구동부(150)는, 물체의 컬러에 따라 각각 서로 다른 점수를 표시하는 점수표시부(341)와, 물체의 컬러에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부(342)를 포함한다. In addition, the driving unit 150 may include a score display unit 341 displaying different scores according to the color of the object, and a lamp lighting unit 342 displaying the lighting or blinking states of the different lamps depending on the color of the object. It includes.
램프 점등부(342)는 통상의 램프, LED, LCD 등의 다양한 광원 장치가 적용될 수 있다.The lamp lighting unit 342 may be applied to various light source devices such as conventional lamps, LEDs, and LCDs.
또한, 농구공 인식부(310)는 농구공이 상기 골대(370)에 골인되는 것을 감지할 수 있다. 따라서, 중앙처리부(330)는 농구공 인식부(310)로부터 골대(370)에 농구공이 골인되었다고 감지될 경우에만, 컬러 식별부(300)로부터 식별한 농구공의 컬러를 입력받고, 미리 저장된 컬러와 비교 판단하여 기기의 구동 상태를 제어하는 것이 바람직하다.Also, the basketball recognition unit 310 may detect that the basketball ball is scored in the goal 370. Therefore, the central processing unit 330 receives the color of the basketball identified from the color identification unit 300 only when it is detected that the basketball ball is scored on the goal post 370 by the basketball recognition unit 310, and stores the color previously stored. It is preferable to control the driving state of the device by comparing with.
또한, 본 발명은 게임의 스타트, 점수 표시 및 램프의 점등 또는 점멸 상태에 대한 사용자의 명령을 상기 중앙처리부(330)에 입력하는 사용자 인터페이스부(320)를 더 포함한다. In addition, the present invention further includes a user interface 320 for inputting the user's command to the central processing unit 330 for the start of the game, the score display and the lighting or blinking state of the lamp.
따라서, 중앙처리부(330)는, 컬러 식별부(300)로부터 식별한 농구공의 컬러를 입력받고, 사용자 인터페이스부(320)를 통하여 입력된 사용자 명령에 따라 기기의 표시 상태를 제어한다.Accordingly, the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 and controls the display state of the device according to the user command input through the user interface 320.
이를 위하여 사용자 인터페이스부(320)는 스타트 버튼(321), 점수 설정부(322), 램프 설정부(323) 및 동작 설정부(323)를 포함한다.To this end, the user interface 320 includes a start button 321, a score setting unit 322, a lamp setting unit 323, and an operation setting unit 323.
스타트 버튼(321)는 게임을 시작시키고, 점수 설정부(322)는 각각의 컬러에 대한 서로 다른 점수를 설정하며, 램프 설정부(323)는 각각의 컬러에 대한 서로 다른 램프의 점등 또는 점멸 상태를 설정한다. 동작 설정부(323)는 각각의 컬러에 대한 물체 공급 상태를 설정한다.The start button 321 starts the game, the score setting unit 322 sets different scores for each color, and the lamp setting unit 323 lights or flashes a different lamp for each color. Set. The operation setting unit 323 sets the object supply state for each color.
따라서, 사용자는 예로서 적색은 50점, 녹색은 30점, 청색은 10점의 보너스 점수를 미리 설정하여 두고 있다가, 해당 컬러의 농구공이 골대(370)에 골인하였을 경우 각각의 점수를 표시할 수 있다. Thus, the user has previously set a bonus score of 50 points in red, 30 points in green, and 10 points in blue, and then displays each score when the basketball ball of the corresponding color is scored in the goal 370. Can be.
또한, 다른 예로서 골인되는 공의 수에 따라 먼저 기본 점수를 부여하고 기본 점수 외에 각각에 해당하는 컬러의 보너스 점수를 추가로 표시할 수 있다.In addition, as another example, the base score may be given first according to the number of goals scored, and the bonus scores of the corresponding colors may be additionally displayed in addition to the base score.
또 다른 예로서, 적색은 3개, 녹색은 2개, 청색은 1개의 램프 점멸 또는 점등 기능을 미리 설정하여 두고 있다가, 해당 컬러의 농구공이 골대(370)에 골인하였을 경우 해당 개수의 램프를 다양한 모양으로 점등 또는 점멸시켜 게임의 즐거움을 배가시킬 수 있다.As another example, three red lights, two green lights, and one blue flashing or lighting function are set in advance, and when the basketball ball of the corresponding color is scored at the goal 370, You can add fun to the game by lighting up or flashing in various shapes.
또한, 투입되는 요금을 판단하여 중앙처리부(330)에 전달하는 요금 결제부(360)를 더 포함할 수도 있다.In addition, it may further include a bill payment unit 360 to determine the charge to be delivered to the central processing unit 330.
또한, 메모리부(370)를 더 포함하며, 메모리부(370)는 농구공의 컬러들을 미리 입력하여 저장하고, 중앙처리부(330)의 필요시 해당 데이터를 제공할 수 있다.In addition, the memory unit 370 is further included, and the memory unit 370 may input and store the colors of the basketball in advance, and provide the corresponding data when necessary by the central processing unit 330.
또한, 본 발명은 골대(370)에 골인되는 농구공의 패턴을 식별하는 패턴 식별부(301)를 더 포함한다. 패턴은 예로서, 스트라이프, 체크, 원형 등의 다양한 형태의 패턴일 수 있다. 또한, 본 발명의 패턴은 넓은 의미로 바코드와 같은 형태를 포함한다.In addition, the present invention further includes a pattern identification unit 301 for identifying a pattern of the basketball ball that is scored in the goal 370. The pattern may be, for example, various types of patterns such as stripes, checks, circles, and the like. In addition, the pattern of the present invention includes a form such as a barcode in a broad sense.
본 발명의 패턴 식별부(301)는 사용자가 식별하고자 하는 패턴 데이터를 메모리에 저장하여 두고 패턴을 검출하고자 하는 대상 물체를 촬영하여 패턴 형태를 검출하고, 식별된 검출물체의 패턴 데이터와 메모리에 기억시켜둔 패턴 데이터를 비교하여 패턴의 일치 여부를 판별한다. 따라서, 상기 패턴 식별부(301)는 촬상 카메라가 적용되는 것이 바람직하다.The pattern identification unit 301 of the present invention stores the pattern data to be identified by the user in the memory, photographs the target object to detect the pattern, detects the pattern shape, and stores the pattern data in the identified detection object in the pattern data and memory. The pattern data is compared to determine whether the pattern matches. Therefore, the pattern identification unit 301 is preferably applied to the imaging camera.
중앙처리부(330)는 패턴 식별부(301)로부터 식별한 농구공의 패턴을 입력받고 미리 저장된 패턴과 비교판단하여 그 상태를 제어한다.The central processing unit 330 receives the pattern of the basketball ball identified from the pattern identification unit 301 and compares the pattern with the previously stored pattern to control the state.
따라서, 사용자는 예로서 스트라이프 패턴은 50점, 체크 패턴은 30점, 원형 패턴은 10점의 보너스 점수를 중앙처리부(330)에 미리 설정하여 두고 있다가, 해당 패턴의 공이 골대(370)에 골인하였을 경우 패턴 식별부(301)를 통하여 이를 식별하고, 중앙처리부(330)의 제어에 의하여 기본 점수 외에 각각에 해당하는 보너스 점수를 점수 표시부(341)에 추가로 표시할 수 있다.Therefore, the user has previously set a bonus score of 50 points for the stripe pattern, 30 points for the check pattern, and 10 points for the circular pattern in the central processing unit 330, and the ball of the pattern is scored in the goal post 370. In this case, this may be identified through the pattern identification unit 301, and a bonus score corresponding to each other in addition to the basic score may be additionally displayed on the score display unit 341 under the control of the central processing unit 330.
다른 예로서, 골인되는 공의 수에 따라 먼저 기본 점수를 부여하고 기본 점수 외에 각각에 해당하는 패턴의 보너스 점수를 추가로 표시할 수 있다.As another example, the base score may be given first according to the number of goals scored, and the bonus score of the pattern corresponding to each of the patterns may be additionally displayed in addition to the base score.
또 다른 예로서, 스트라이프 패턴은 3개, 체크 패턴은 2개, 원형 패턴은 1개의 램프 점멸 또는 점등 기능을 미리 설정하여 두고 있다가, 해당 패턴의 농구공이 골대(370)에 골인하였을 경우 램프 점등부(342)에 해당 개수의 램프를 다양한 모양으로 점등 또는 점멸시켜 게임의 즐거움을 배가시킬 수 있다.As another example, three stripe patterns, two check patterns, and one circular pattern have one lamp flashing or lighting function set in advance, and the lamp is turned on when the basketball of the pattern scores the goal 370. The number of lamps in the unit 342 may be lit or flashed in various shapes to double the enjoyment of the game.
도 10은 본 발명에 따른 공의 컬러 또는 패턴을 식별하는 농구 게임기의 작용을 나타낸 제어 흐름도이다. 또한, 도 11은 본 발명의 사용상태를 나타낸 사시도이고, 도 12은 도 11의 측면도이며, 도 13은 도 11의 정면도이다.10 is a control flowchart illustrating the operation of the basketball game machine for identifying the color or pattern of the ball according to the present invention. 11 is a perspective view showing a use state of the present invention, FIG. 12 is a side view of FIG. 11, and FIG. 13 is a front view of FIG.
도시된 바와 같이, 본 발명은 사용자(player)가 비용을 지불 및 결제하고, 시작 버튼(321)을 누르면 사용자에게 소정 갯수의 농구공이 공급된다(S101~S103). As shown, in the present invention, a player pays and pays a cost, and when a start button 321 is pressed, a predetermined number of basketball balls are supplied to the user (S101 to S103).
이때, 농구공은 일반공과 특정 색상의 공이 섞여서 일정비율 또는 무작위로 공급된다(S104~S105).At this time, the basketball ball is supplied with a certain ratio or randomly mixed with the ball of the general color and a specific color (S104 ~ S105).
이후, 사용자가 공급된 공을 골대(370)를 향해 던진다. 던져진 공은 골대(370)에 골인되거나 그렇지 않을 경우 골대(370) 밖으로 떨어진다(S106).Thereafter, the user throws the supplied ball toward the goal 370. The thrown ball is scored in the goal 370 or otherwise falls out of the goal 370 (S106).
농구공 인식부(310)는 상기 농구공이 상기 골대(370)에 골인되는 것을 감지한다. 이와 함께 상기 컬러 식별부(300)는 골대(370)에 골인되는 농구공의 컬러를 식별한다. 즉, 공이 골인되지 않을 경우 기기의 동작상에 아무런 변화가 없으며, 공이 골인 되었을 경우 상기 골대(370)에 골인된 농구공의 컬러를 식별한다(S107~S110).The basketball recognition unit 310 detects that the basketball ball is scored in the goal 370. In addition, the color identification unit 300 identifies the color of the basketball to be scored to the goal 370. That is, when the ball is not scored, there is no change in the operation of the device. When the ball is scored, the color of the basketball ball scored on the goal post 370 is identified (S107 to S110).
따라서, 상기 중앙처리부(330)는 농구공 인식부(310)로부터 골대(370)에 농구공이 골인되었다고 감지될 경우에만, 컬러 식별부(300)로부터 식별한 농구공의 컬러를 입력받고, 미리 저장된 컬러와 비교 판단하여 기기의 구동 상태를 제어한다.Therefore, the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 only when it is detected that the basketball ball is scored on the goal post 370 by the basketball recognition unit 310 and stored in advance. The driving state of the device is controlled by comparing with the color.
예로서, 일반 공이 골인될 경우에는 기본 효과 예로서, 점수 표시부(340)에 점수, 시간 등의 기본적인 효과를 표시할 수 있다(S111~S113).For example, when a general ball is scored, as a basic effect, the score display unit 340 may display a basic effect such as a score or a time (S111 to S113).
한편, 특정 컬러의 공이 골인될 경우에는 해당 공의 컬러에 따라 점수, 시간, 보너스 스테이지, 상품 등의 다양한 변화 조건을 표시하거나 또는 제공할 수 있다(S114~S116).On the other hand, when a ball of a specific color is scored, it is possible to display or provide various change conditions such as score, time, bonus stage, prize, etc. according to the color of the ball (S114 to S116).
이와 같은 작용에 따라 본 발명은 골대(370)에 골인되는 농구공의 컬러를 식별하여 각각의 컬러에 따라 다양한 게임의 점수 표시 및 램프의 점등 또는 점멸등의 다양한 표시 기능을 제공할 수 있다. According to the above operation, the present invention can identify the color of the basketball that is scored on the goal 370 and provide various display functions such as score display of various games and lighting or flashing of lamps according to each color.
또한, 골대에 골인되는 농구공의 컬러를 식별하여 각각의 컬러에 따라 다양한 게임의 동작 상태의 변화를 제공할 수도 있다.In addition, it is possible to identify the color of the basketball ball that is scored in the goal post to provide a change in the operation state of various games according to each color.
이상에서 본 발명은 기재된 구체 예에 대해서만 상세히 설명되었지만 본 발명의 기술사상 범위 내에서 다양한 변형 및 수정이 가능함은 당업자에게 있어서 명백한 것이며, 이러한 변형 및 수정이 첨부된 특허청구범위에 속함은 당연한 것이다.Although the present invention has been described in detail only with respect to the described embodiments, it will be apparent to those skilled in the art that various modifications and variations are possible within the technical scope of the present invention, and such modifications and modifications are within the scope of the appended claims.
본 발명은 게임장치에 관한 것으로, 물체의 컬러나 패턴을 식별하여 그 결과에 따라 경품 제공이나 보너스 점수 등과 같은 다양한 효과를 부여하여 게임의 흥미를 유발하고 스트레스를 풀 수 있도록 하여 게임의 저변 확대에 기여할 수 있다. The present invention relates to a game device, to identify the color or pattern of the object to give a variety of effects, such as giveaways or bonus points depending on the results to induce the interest of the game and to solve the stress to expand the base of the game Can contribute.

Claims (16)

  1. 물체의 컬러를 식별하는 컬러 식별부;A color identification unit for identifying a color of the object;
    상기 컬러 식별부로부터 식별한 물체의 컬러를 입력받고 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 중앙처리부; 및A central processing unit which receives the color of the object identified from the color identification unit, compares the color with the pre-stored color, and controls the state; And
    상기 중앙처리부의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행하는 구동부;를 포함하는 것을 특징으로 하는 물체의 컬러를 식별하는 게임장치.And a driving unit for displaying a shape or executing a corresponding operation according to the state control of the central processing unit.
  2. 제 1 항에 있어서,The method of claim 1,
    사용자의 설정 명령을 상기 중앙처리부에 입력하는 사용자 인터페이스부;를 더 포함하고, And a user interface unit for inputting a user setting command to the central processing unit.
    상기 중앙처리부는, 상기 사용자 인터페이스부를 통하여 입력된 사용자 설정 명령에 따라 상기 구동부의 상태를 제어하는 것을 특징으로 하는 물체의 컬러를 식별하는 게임장치.And the central processing unit controls the state of the driving unit according to a user setting command input through the user interface unit.
  3. 제 2 항에 있어서, The method of claim 2,
    상기 사용자 인터페이스부는;The user interface unit;
    각각의 컬러에 대한 점수를 설정하는 점수 설정부;A score setting unit for setting a score for each color;
    각각의 컬러에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부; A display setting unit for setting a lighting or blinking state of the lamp for each color;
    각각의 컬러에 대한 물체 공급 상태를 설정하는 동작 설정부;An operation setting unit for setting an object supply state for each color;
    를 포함하는 것을 특징으로 하는 물체의 컬러를 식별하는 게임장치.Game device for identifying the color of the object comprising a.
  4. 제 3 항에 있어서,The method of claim 3, wherein
    상기 구동부는,The driving unit,
    상기 물체의 컬러에 따라 각각 서로 다른 점수를 표시하는 점수표시부;A score display unit displaying different scores according to the color of the object;
    상기 물체의 컬러에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부; A lamp lighting unit displaying lighting or blinking states of different lamps according to colors of the object;
    상기 중앙처리부의 제어에 따라 경품 또는 보너스 게임을 제공하는 공급부;를 포함하는 것을 특징으로 하는 물체의 컬러를 식별하는 게임장치.Game unit for identifying the color of the object comprising a; supply unit for providing a prize or a bonus game under the control of the central processing unit.
  5. 제 1 항에 있어서, The method of claim 1,
    상기 물체가 상기 목표물에 도달하는 것을 감지하는 물체 인식부;를 더 포함하며,And an object recognizing unit for detecting the object reaching the target.
    상기 중앙처리부는 상기 물체 인식부로부터 상기 목표물에 물체가 도달하였다고 감지될 경우에만, 상기 컬러 식별부로부터 식별한 물체의 컬러를 입력받고, 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 것을 특징으로 하는 물체의 컬러를 식별하는 게임장치.The central processing unit receives the color of the object identified from the color identification unit, and compares it with a pre-stored color to control the state only when it is detected that the object has reached the target from the object recognition unit. Game device for identifying the color of the object.
  6. 물체의 패턴을 식별하는 패턴 식별부;A pattern identification unit identifying a pattern of the object;
    상기 패턴 식별부로부터 식별한 물체의 패턴을 입력받고 미리 저장된 패턴과 비교판단하여 그 상태를 제어하는 중앙처리부; 및A central processing unit which receives a pattern of an object identified from the pattern identification unit, compares the pattern with a pre-stored pattern, and controls the state; And
    상기 중앙처리부의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행하는 구동부;를 포함하는 것을 특징으로 하는 물체의 패턴을 식별하는 게임장치.And a driving unit for displaying a shape or executing a corresponding operation according to the state control of the central processing unit.
  7. 제 6 항에 있어서,The method of claim 6,
    사용자의 설정 명령을 상기 중앙처리부에 입력하는 사용자 인터페이스부;를 더 포함하고, And a user interface unit for inputting a user setting command to the central processing unit.
    상기 중앙처리부는, 상기 사용자 인터페이스부를 통하여 입력된 사용자 설정 명령에 따라 상기 구동부의 상태를 제어하는 것을 특징으로 하는 물체의 패턴을 식별하는 게임장치.And the central processing unit controls the state of the driving unit according to a user setting command input through the user interface unit.
  8. 제 7 항에 있어서, The method of claim 7, wherein
    상기 사용자 인터페이스부는;The user interface unit;
    각각의 패턴에 대한 점수를 설정하는 점수 설정부;A score setting unit for setting a score for each pattern;
    각각의 패턴에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부;A display setting unit for setting a lighting or blinking state of the lamp for each pattern;
    각각의 패턴에 대한 물체 공급 상태를 설정하는 동작 설정부;An operation setting unit for setting an object supply state for each pattern;
    를 포함하는 것을 특징으로 하는 물체의 패턴을 식별하는 게임장치.Game device for identifying the pattern of the object comprising a.
  9. 제 8 항에 있어서,The method of claim 8,
    상기 구동부는,The driving unit,
    상기 물체의 패턴에 따라 각각 서로 다른 점수를 표시하는 점수표시부; A score display unit displaying different scores according to the pattern of the object;
    상기 물체의 패턴에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부; A lamp lighting unit displaying lighting or blinking states of different lamps according to the pattern of the object;
    상기 중앙처리부의 제어에 따라 경품 또는 보너스 게임을 제공하는 공급부;중의 어느 하나 이상을 포함하는 것을 특징으로 하는 물체의 패턴을 식별하는 게임장치.And a supply unit for providing a prize or a bonus game under the control of the central processing unit.
  10. 제 6 항에 있어서, The method of claim 6,
    상기 물체가 상기 목표물에 도달하는 것을 감지하는 물체 인식부;를 더 포함하며,And an object recognizing unit for detecting the object reaching the target.
    상기 중앙처리부는 상기 물체 인식부로부터 상기 목표물에 물체가 도달하였다고 감지될 경우에만, 상기 패턴 식별부로부터 식별한 물체의 패턴을 입력받고, 미리 저장된 패턴과 비교판단하여 그 상태를 제어하는 것을 특징으로 하는 물체의 패턴을 식별하는 게임장치.The central processing unit receives the pattern of the object identified by the pattern identification unit only when it is detected that the object reaches the target from the object recognizing unit, and compares the previously stored pattern to control the state. Game device for identifying the pattern of the object.
  11. 제 6 항에 있어서,The method of claim 6,
    상기 패턴은 바코드를 포함하는 것을 특징으로 하는 물체의 패턴을 식별하는 게임장치.And the pattern comprises a barcode.
  12. 농구공의 컬러를 식별하는 컬러 식별부;A color identification unit for identifying a color of the basketball;
    상기 농구공이 상기 골대에 골인되는 것을 감지하는 농구공 인식부; A basketball ball recognition unit detecting that the basketball ball is scored in the goal post;
    상기 농구공 인식부로부터 상기 골대에 농구공이 골인된 것이 감지될 경우에만 상기 컬러 식별부로부터 식별한 농구공의 컬러를 입력받아 미리 저장된 컬러와 비교판단하여 그 상태를 제어하는 중앙처리부;및A central processing unit which receives the color of the basketball identified from the color identification unit and compares the color with the pre-stored color only when it is detected that the basketball ball is scored in the goal post from the basketball recognition unit;
    상기 중앙처리부의 상태 제어에 따라 그 형상을 표시하거나 해당 동작을 실행하는 구동부;를 포함하는 것을 특징으로 하는 공의 컬러 또는 패턴을 식별하는 농구 게임기.And a driving unit for displaying a shape or executing a corresponding operation in accordance with the state control of the central processing unit.
  13. 제 12 항에 있어서,The method of claim 12,
    사용자의 설정 명령을 상기 중앙처리부에 입력하는 사용자 인터페이스부;를 더 포함하고, And a user interface unit for inputting a user setting command to the central processing unit.
    상기 중앙처리부는, 상기 사용자 인터페이스부를 통하여 입력된 사용자 설정 명령에 따라 상기 구동부의 상태를 제어하는 것을 특징으로 하는 공의 컬러 또는 패턴을 식별하는 농구 게임기.The central processing unit, the basketball game machine for identifying the color or pattern of the ball, characterized in that for controlling the state of the drive unit according to the user setting command input through the user interface.
  14. 제 13 항에 있어서,The method of claim 13,
    상기 사용자 인터페이스부는;The user interface unit;
    상기 농구공의 컬러에 대한 점수를 설정하는 점수 설정부;A score setting unit for setting a score for the color of the basketball;
    상기 농구공의 컬러에 대한 상기 램프의 점등 또는 점멸 상태를 설정하는 표시 설정부;A display setting unit for setting a lighting or blinking state of the lamp with respect to the color of the basketball;
    상기 농구공의 컬러에 대한 물체 공급 상태를 설정하는 동작 설정부;를 포함하는 것을 특징으로 하는 공의 컬러 또는 패턴을 식별하는 농구 게임기.Basketball game machine for identifying the color or pattern of the ball comprising a; motion setting unit for setting the object supply state for the color of the basketball.
  15. 제 14 항에 있어서,The method of claim 14,
    상기 구동부는,The driving unit,
    상기 농구공의 컬러에 따라 각각 서로 다른 점수를 표시하는 점수표시부;A score display unit displaying different scores according to the color of the basketball;
    상기 농구공의 컬러에 따라 각각 서로 다른 램프의 점등 또는 점멸 상태를 표시하는 램프 점등부; 및Lamp lighting unit for displaying the lighting or flashing state of each different lamps according to the color of the basketball; And
    상기 중앙처리부의 제어에 따라 경품 또는 보너스 점수를 제공하는 공급부;A supply unit for providing a prize or a bonus score under the control of the central processing unit;
    를 포함하는 것을 특징으로 하는 물체의 컬러 또는 패턴을 식별하는 농구게임기.Basketball game machine to identify the color or pattern of the object comprising a.
  16. 제 12항에 있어서,The method of claim 12,
    상기 골대에 골인되는 농구공의 패턴을 식별하는 패턴 식별부;를 더 포함하고, 상기 중앙처리부는 상기 패턴 식별부로부터 식별한 농구공의 패턴을 입력받아 미리 저장된 패턴과 비교판단하여 그 상태를 제어하는 것을 특징으로 하는 공의 컬러 또는 패턴을 식별하는 농구 게임기.And a pattern identification unit for identifying a pattern of a basketball ball scored at the goal post, wherein the central processing unit receives a pattern of a basketball ball identified from the pattern identification unit and compares the pattern with a pre-stored pattern to control the state. Basketball game machine to identify the color or pattern of the ball, characterized in that.
PCT/KR2009/000615 2008-09-11 2009-02-10 Game device capable of identifying the color or pattern of an object WO2010030061A1 (en)

Applications Claiming Priority (4)

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KR1020080089986A KR101008905B1 (en) 2008-09-11 2008-09-11 Play game Apparatus for distinguished color or pattern of object
KR10-2008-0089986 2008-09-11
KR20080089983 2008-09-11
KR10-2008-0089983 2008-09-11

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WO2012121434A1 (en) 2011-03-09 2012-09-13 (주)안다미로 Basketball game device, network basketball game method and device using same
CN106377899B (en) * 2016-06-16 2020-03-20 福建蓝帽子互动娱乐科技股份有限公司 Entertainment device based on color recognition and interaction method thereof
CN107422926B (en) * 2017-08-01 2020-12-18 英华达(上海)科技有限公司 Input method and device

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