WO2010030061A1 - Dispositif de jeu capable d'identifier la couleur ou le dessin d'un objet - Google Patents

Dispositif de jeu capable d'identifier la couleur ou le dessin d'un objet Download PDF

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Publication number
WO2010030061A1
WO2010030061A1 PCT/KR2009/000615 KR2009000615W WO2010030061A1 WO 2010030061 A1 WO2010030061 A1 WO 2010030061A1 KR 2009000615 W KR2009000615 W KR 2009000615W WO 2010030061 A1 WO2010030061 A1 WO 2010030061A1
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WO
WIPO (PCT)
Prior art keywords
unit
color
pattern
central processing
basketball
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Application number
PCT/KR2009/000615
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English (en)
Korean (ko)
Inventor
조성훈
Original Assignee
주식회사 안다미로
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020080089986A external-priority patent/KR101008905B1/ko
Application filed by 주식회사 안다미로 filed Critical 주식회사 안다미로
Publication of WO2010030061A1 publication Critical patent/WO2010030061A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0037Basketball

Definitions

  • the present invention relates to a game device, and more particularly, to a game device for identifying the color or pattern of the object to be able to identify the color or pattern of the object reached the target to provide a bonus or prizes.
  • One of the common game devices (including digital or analog play equipment) proceeds in such a way that the user throws a certain object toward the target to hit or score the target.
  • the object may be, for example, a basketball ball, a soccer ball, a baseball ball, a billiard ball, an arrow, a non-bullet bullet, and the like.
  • a digital game device such as a sensor
  • a game machine that automatically adjusts a score has been developed to increase game convenience.
  • the present invention is to overcome the above-mentioned conventional problems, by identifying the color or pattern with the hit of the object reached the target, and display the score of various games, lighting or flashing lamps according to each color or pattern It is a first object of the present invention to provide a game apparatus for identifying a color or pattern of an object that provides various display functions.
  • the game device for identifying the color or pattern of the object that can identify the color or pattern of the object that has reached the target and perform a preset bonus action according to each color or pantone to provide a change of various game operation state It is a 2nd object to provide.
  • the game device for identifying the color of the object In order to achieve the first object, the game device for identifying the color of the object according to the present invention, the color identification unit for identifying the color of the object reaching the target, the color of the object identified from the color identification unit is received in advance and stored And a driving unit which displays the shape or executes the operation according to the state control of the central processing unit and the central processing unit controlling the state by comparing with the color.
  • the driving units are different from each other according to the color of the object.
  • a user interface unit for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit, and the user interface unit;
  • a score setting unit for setting a score for each color;
  • a display setting unit for setting a lighting or blinking state of the lamp for each color;
  • an object setting unit for setting an object supply state for each color, and further comprising an object recognizing unit for detecting that the object reaches the target, wherein the central processing unit is an object to the target from the object recognizing unit. Only when it is detected that has reached, the second object can be achieved by receiving the color of the object identified from the color identification unit, comparing with the pre-stored color and controlling the state.
  • a game apparatus for identifying a pattern of an object for achieving the first object, the pattern identification unit for identifying a pattern of the object that has reached the target; A central processing unit which receives a pattern of an object identified from the pattern identification unit, compares the pattern with a pre-stored pattern, and controls the state; And a driving unit for displaying a shape or executing a corresponding operation according to the state control of the central processing unit, wherein the driving unit includes a score display unit for displaying different scores according to the pattern of the object, or different lamps. It can be achieved by including a supply unit for supplying the object or other object to the user under the control of the lamp lighting unit or the central processing unit indicating the lighting or flashing state.
  • a user interface unit for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit;
  • a score setting unit for setting a score for each pattern;
  • a display setting unit for setting a lighting or blinking state of the lamp for each pattern;
  • an operation setting unit for setting an object supply state for each pattern, and further comprising an object recognizing unit detecting that the object reaches the target, wherein the central processing unit is configured to transmit an object to the target from the object recognizing unit.
  • the pattern includes a barcode, and further includes a bill payment unit for determining an input fee and transferring the fee to the central processing unit, and inputting and storing data about the color or patterns of the object in advance. It is more preferable to further include a memory unit for providing the data when necessary.
  • the color identification unit for identifying the color of the basketball goalboard;
  • a central processing unit which receives the color of the basketball identified from the color identification unit and compares the color with the pre-stored color and controls the state; and a driving unit which displays the shape or executes the operation according to the state control of the central processing unit.
  • the driving unit may include a score display unit displaying different scores according to the color of the basketball, or a lamp displaying a lighting or blinking state of each different lamps according to the color of the basketball. It is achieved by including a lighting unit or a supply unit for supplying the basketball or other object to the user under the control of the central processing unit.
  • the present invention further includes a user interface for inputting a user setting command to the central processing unit, wherein the central processing unit controls the state of the driving unit according to the user setting command input through the user interface unit, and the user
  • the interface unit includes a score setting unit for setting a score for each color, a display setting unit for setting a lighting or blinking state of the lamp for each color, and an operation setting unit for setting an object supply state for each color.
  • the present invention further comprises a basketball ball recognition unit for detecting that the basketball ball is a goal in the goal, the central processing unit only when the basketball ball is detected in the goal goal from the basketball recognition unit, Receives the color of the basketball ball identified from the color identification unit and the pre-stored color It is desirable to make a comparison and control the state of the device.
  • the apparatus may further include a pattern identification unit for identifying a pattern of the basketball that is scored in the goal post, and the central processing unit receives the pattern of the basketball identified from the pattern identification unit and compares the pattern with the previously stored pattern to control the state. do.
  • the game device for identifying the color or pattern of the object by identifying the color or pattern of the object reached the target, various display functions such as score display of various games, lighting or flashing of the lamp according to each color and It has the effect of offering prizes or bonus games.
  • the basketball game machine for identifying the color or pattern of the ball according to the present invention, by identifying the color or pattern of the basketball ball to the goal, the score display and lighting or flashing of various games according to each color or pattern It is effective to provide various services such as bonus stages and prizes.
  • FIG. 1 is a block diagram showing an embodiment of a game device for identifying the color of the object according to the present invention
  • FIG. 2 is a block diagram illustrating in detail the user interface and the driver of FIG. 1;
  • FIG. 3 is a block diagram illustrating an embodiment of a game device for identifying a pattern of an object according to the present invention
  • FIG. 4 is a block diagram illustrating in detail the user interface and the driver of FIG. 3;
  • FIG. 5 is a control flowchart illustrating an operation for identifying a color or pattern of an object according to the present invention
  • 6 to 8 is a view showing an embodiment of an object having various patterns according to the present invention.
  • Figure 9 is a block diagram showing an embodiment of a basketball game machine for identifying the color or pattern of the ball according to a specific embodiment of the present invention.
  • FIG. 10 is a control flowchart showing the operation of the basketball game machine for identifying the color or pattern of the ball according to an embodiment of the present invention
  • FIG. 11 is a perspective view showing a use state according to a specific embodiment of the present invention.
  • FIG. 12 is a side view of FIG. 11;
  • FIG. 13 is a front view of FIG. 11.
  • object recognition unit 120 user interface unit
  • central processing unit 150 driving unit
  • lamp lighting unit 160 bill payment unit
  • central processing unit 340 driving unit
  • FIG. 1 is a block diagram showing an embodiment of a game device for identifying the color of the object according to the invention
  • Figure 2 is a block diagram showing in detail the user interface and the driving unit of FIG.
  • the present invention is the color identification unit 100, the object recognition unit 110, the user interface unit 120, the on / off switch 121, the score setting unit 122, the display setting unit 123 , The operation setting unit 124, the central processing unit 130, the driving unit 150, the supply unit 151, the score display unit 152, the lamp lighting unit 153, the charge settlement unit 160, and the memory unit 170. It is composed.
  • the color identification unit 100 identifies the color of the object that has reached the target.
  • the color identification unit 100 of the present invention stores the color data to be identified by the user in the memory and sequentially irradiates the red, green, and blue light sources to the target object to detect the color to calculate the ratio of the reflected light amount
  • the color of the detection object is identified, and the color data of the identified detection object is compared with the color data stored in the memory to determine whether the color matches.
  • the color identification unit 100 is preferably a reflection type photo sensor or a color light receiving sensor.
  • the central processing unit 130 receives the color of the object identified from the color identification unit 100 and compares the color with the pre-stored color to control the state.
  • the central processing unit 130 may be a conventional CPU, MPU, MICOM, microprocessor, etc. having a comparison, operation, determination function.
  • the driver 150 displays the shape or executes the operation according to the state control of the central processing unit 130.
  • the shape displayed on the driving unit 150 means letters, numbers, and various other figures.
  • the driving unit 150 includes a supply unit 151 for supplying an object or other object to the user under the control of the central processing unit 130.
  • the object or other object supplied from the supply unit 151 may mean, for example, a service such as a bonus stage, a prize, a gift certificate, etc., in which a game can be additionally enjoyed.
  • the driving unit 150 includes a score display unit 152 for displaying different scores according to the color of the object, and a lamp lighting unit 153 for displaying the lighting or blinking states of different lamps depending on the color of the object. It includes.
  • the lamp lighting unit 153 may be applied to various light source devices, such as a conventional lamp, LED, LCD.
  • the present invention may further include a user interface unit 120 for inputting a user's setting command to the central processing unit 130.
  • the central processing unit 130 controls the state of the driving unit 150 according to a user setting command input through the user interface unit 120.
  • the user interface unit 120 includes an on / off switch 121 for turning on or off a main power supply or starting a game, a score setting unit 122 for setting a score for each color, and for each color. And a display setting unit 123 for setting a lighting or blinking state of the lamp, and an operation setting unit 124 for setting an object supply state for each color.
  • the present invention may further include an object recognition unit 110 for detecting that the object reaches the target.
  • the object recognition unit 110 may be implemented as a wide variety of sensors capable of identifying the presence or absence of an object, such as a contact sensor, an infrared sensor, or a proximity sensor.
  • the central processing unit 130 receives the color of the object identified from the color identification unit 100 only when it is detected that the object has reached the target from the object recognition unit 110, and compares with the pre-stored color It is desirable to control the state.
  • the user has previously set a bonus score of 50 points in red, 30 points in green, and 10 points in blue in the central processing unit 130, and the color identification unit when an object of the corresponding color reaches the target. This may be identified through the reference numeral 100, and the bonus score corresponding to each of the bonus scores may be additionally displayed on the score display unit 152 under the control of the central processing unit 130.
  • the user for example, three red, two green, one blue flashing or lighting function is set in advance, when the object of the color reaches the target, the color identification unit 100 This can be identified through, and the number of lamps through the lamp lighting unit 153 lights or flashes in various shapes to double the enjoyment of the game.
  • the supply unit 151 may identify the color of the object that has reached the target to supply a predetermined bonus action according to each color, for example, additionally supply the object or provide a bonus stage to provide a variety of game operation state changes. have.
  • the present invention is a memory for determining the charge to be charged and the charge payment unit 160 for transmitting to the central processing unit 130, and inputs and stores the colors of the object in advance, and provides the corresponding data when necessary of the central processing unit
  • the unit 170 may further include, and by adding such a function, the effect of the present invention may be further improved.
  • FIG. 3 is a block diagram illustrating an embodiment of a game device for identifying a pattern of an object according to the present invention
  • FIG. 4 is a block diagram illustrating in detail the user interface and the driver of FIG. 3.
  • the present invention As shown, the present invention, the pattern identification unit 101, the object recognition unit 110, the user interface unit 120, the on / off switch 121, the score setting unit 122, the display setting unit 123 , The operation setting unit 124, the central processing unit 130, the driving unit 150, the supply unit 151, the score display unit 152, the lamp lighting unit 153, the charge settlement unit 160, and the memory unit 170. It is composed.
  • the pattern identification unit 101 identifies a pattern of the object that has reached the target. As illustrated in FIGS. 6 to 8, the pattern may be various types of patterns such as stripes, checks, and circles. In addition, the pattern of the present invention includes a form such as a barcode in a broad sense.
  • the pattern identification unit 101 of the present invention stores the pattern data to be identified by the user in a memory, photographs a target object to detect the pattern, detects the pattern shape, and stores the pattern data of the identified detection object in the memory and the memory.
  • the pattern data is compared to determine whether the pattern matches. Therefore, it is preferable that the image identification camera is applied to the pattern identification part 101.
  • the central processing unit 130 receives the pattern of the object identified from the pattern identification unit 101 and compares the pattern with the previously stored pattern to control the state.
  • the central processing unit 130 may be a conventional CPU, MPU, MICOM, microprocessor, etc. having a comparison, operation, determination function.
  • the driver 150 displays the shape or executes the operation according to the state control of the central processing unit 130.
  • the shape displayed on the driving unit 150 means letters, numbers, and various other figures.
  • the driving unit 150 includes a supply unit 151, a score display unit 152, and a lamp lighting unit 153, and the description of each component is the same as described with reference to FIG. Will be omitted.
  • the present invention may further include a user interface unit 120 for inputting a user's setting command to the central processing unit 130.
  • the central processing unit 130 controls the state of the driving unit 150 according to a user setting command input through the user interface unit 120.
  • the user interface unit 120 An on / off switch 121 and a score setting unit 122;
  • the display setting unit 123 and the operation setting unit 124 are included, and each of the components is the same as described with reference to FIG. 1, and thus detailed description thereof will be omitted.
  • the present invention may further include an object recognition unit 110 for detecting that the object reaches the target.
  • the object recognition unit 110 may be implemented as a wide variety of sensors capable of identifying the presence or absence of an object, such as a contact sensor, an infrared sensor, or a proximity sensor.
  • the central processing unit 130 receives the color of the object identified from the color identification unit 100 only when it is detected that the object has reached the target from the object recognition unit 110, and compares it with the pre-stored color. It is desirable to control the state.
  • the user has previously set a bonus score of 50 points in the stripe pattern as shown in FIG. 6, 30 points in the check pattern as shown in FIG. 7, and 10 points in the circular pattern as shown in FIG. 8.
  • the object of the pattern reaches the target through the pattern identification unit 101, it is identified, and in addition to the basic score by the control of the central processing unit 130, the corresponding bonus scores in addition to the score display unit 152 I can display it.
  • the user may set, as an example, three stripe patterns, two check patterns, one circular pattern, and one lamp flashing or lighting function in advance, and when the object of the pattern reaches the target, the pattern identification unit This may be identified through 101, and the number of lamps may be lit or flashed in various shapes through the lamp lighting unit 153 to double the enjoyment of the game.
  • the supply unit 151 may identify a pattern of the object that has reached the target to supply a predetermined bonus action, for example, additionally supply the object according to each pattern, or provide a bonus stage to provide a change in various game operation states. have.
  • the present invention is the charge payment unit 160 to determine the charge to be delivered to the central processing unit 130, the memory unit for inputting and storing the colors of the object in advance, and provides the corresponding data when necessary of the central processing unit ( 170 may be further included, and by adding such a function, the effect of the present invention may be further improved.
  • FIG. 5 is a control flowchart illustrating an operation for identifying a color or pattern of an object according to the present invention.
  • the present invention uses the color identification unit 100 or the pattern identification unit 101 to identify the color or pattern of the object that has reached the target (S01), and the central processing unit 130 color identification Receiving the color or pattern of the object identified from the unit 100 or the pattern identification unit 101 and comparing the color or pattern with a pre-stored color or pattern to control the state (S02 to S03), and the driving unit 150 to the center.
  • the shape is displayed or the corresponding operation is executed according to the driving control of the processing unit 130 (S04 to S05).
  • the present invention identifies the color or pattern of an object, for example, a basketball ball, a soccer ball, a baseball ball, an arrow, a bullet bullet, etc., which has reached a target, and displays scores of various games according to each color or pattern, Various display functions such as lighting or blinking of a lamp can be provided.
  • identifying the color or pattern of the object that has reached the target may be further supplied to the user according to each color or pattern, or by providing various bonuses to provide a change in the operation state of the various games.
  • FIG. 9 is a block diagram showing an embodiment of a basketball game machine for identifying the color or pattern of the ball according to a specific embodiment of the present invention.
  • the present invention is a color identification unit 300, pattern identification unit 301, basketball recognition unit 310, user interface 320, start button 321, score setting unit 322, Lamp setting unit 323, operation setting unit 323, central processing unit 330, driver 340, score display unit 341, lamp lighting unit 342, supply unit 342, bill payment unit 360 and It is composed of a memory unit 370.
  • the color identification unit 300 identifies the color of the basketball that is scored in the goal 370.
  • the color identification unit 300 of the present invention stores the color data to be identified by the user in the memory 370 and sequentially irradiates the red, green, and blue light sources to the target basketball ball to detect the color of the reflected light amount.
  • the ratio is calculated to identify the color of the detection basketball, and the color data of the identified detection basketball is compared with the color data stored in the memory to determine whether the color matches.
  • the color identification unit 300 is preferably a reflective photo sensor or a color light receiving sensor.
  • the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 and compares the color with the pre-stored color to control the state of the device.
  • the CPU 330 may be a conventional CPU, MPU, MICOM, microprocessor, or the like having a comparison, operation, and determination function.
  • the driver 150 displays the shape or executes the operation according to the state control of the central processing unit 330.
  • the shape displayed on the driver 340 means letters, numbers, and various other figures.
  • the driving unit 150 includes a supply unit 342 for supplying the object or other object to the user under the control of the central processing unit 330.
  • the object or other object supplied from the supply unit 342 may mean, for example, a service such as a bonus stage, a prize, a gift certificate, and the like, which can additionally enjoy a game.
  • the driving unit 150 may include a score display unit 341 displaying different scores according to the color of the object, and a lamp lighting unit 342 displaying the lighting or blinking states of the different lamps depending on the color of the object. It includes.
  • the lamp lighting unit 342 may be applied to various light source devices such as conventional lamps, LEDs, and LCDs.
  • the basketball recognition unit 310 may detect that the basketball ball is scored in the goal 370. Therefore, the central processing unit 330 receives the color of the basketball identified from the color identification unit 300 only when it is detected that the basketball ball is scored on the goal post 370 by the basketball recognition unit 310, and stores the color previously stored. It is preferable to control the driving state of the device by comparing with.
  • the present invention further includes a user interface 320 for inputting the user's command to the central processing unit 330 for the start of the game, the score display and the lighting or blinking state of the lamp.
  • the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 and controls the display state of the device according to the user command input through the user interface 320.
  • the user interface 320 includes a start button 321, a score setting unit 322, a lamp setting unit 323, and an operation setting unit 323.
  • the start button 321 starts the game, the score setting unit 322 sets different scores for each color, and the lamp setting unit 323 lights or flashes a different lamp for each color. Set.
  • the operation setting unit 323 sets the object supply state for each color.
  • the user has previously set a bonus score of 50 points in red, 30 points in green, and 10 points in blue, and then displays each score when the basketball ball of the corresponding color is scored in the goal 370. Can be.
  • the base score may be given first according to the number of goals scored, and the bonus scores of the corresponding colors may be additionally displayed in addition to the base score.
  • three red lights, two green lights, and one blue flashing or lighting function are set in advance, and when the basketball ball of the corresponding color is scored at the goal 370, You can add fun to the game by lighting up or flashing in various shapes.
  • it may further include a bill payment unit 360 to determine the charge to be delivered to the central processing unit 330.
  • the memory unit 370 is further included, and the memory unit 370 may input and store the colors of the basketball in advance, and provide the corresponding data when necessary by the central processing unit 330.
  • the present invention further includes a pattern identification unit 301 for identifying a pattern of the basketball ball that is scored in the goal 370.
  • the pattern may be, for example, various types of patterns such as stripes, checks, circles, and the like.
  • the pattern of the present invention includes a form such as a barcode in a broad sense.
  • the pattern identification unit 301 of the present invention stores the pattern data to be identified by the user in the memory, photographs the target object to detect the pattern, detects the pattern shape, and stores the pattern data in the identified detection object in the pattern data and memory.
  • the pattern data is compared to determine whether the pattern matches. Therefore, the pattern identification unit 301 is preferably applied to the imaging camera.
  • the central processing unit 330 receives the pattern of the basketball ball identified from the pattern identification unit 301 and compares the pattern with the previously stored pattern to control the state.
  • the user has previously set a bonus score of 50 points for the stripe pattern, 30 points for the check pattern, and 10 points for the circular pattern in the central processing unit 330, and the ball of the pattern is scored in the goal post 370.
  • this may be identified through the pattern identification unit 301, and a bonus score corresponding to each other in addition to the basic score may be additionally displayed on the score display unit 341 under the control of the central processing unit 330.
  • the base score may be given first according to the number of goals scored, and the bonus score of the pattern corresponding to each of the patterns may be additionally displayed in addition to the base score.
  • three stripe patterns, two check patterns, and one circular pattern have one lamp flashing or lighting function set in advance, and the lamp is turned on when the basketball of the pattern scores the goal 370.
  • the number of lamps in the unit 342 may be lit or flashed in various shapes to double the enjoyment of the game.
  • FIG. 10 is a control flowchart illustrating the operation of the basketball game machine for identifying the color or pattern of the ball according to the present invention.
  • 11 is a perspective view showing a use state of the present invention
  • FIG. 12 is a side view of FIG. 11
  • FIG. 13 is a front view of FIG.
  • a player pays and pays a cost, and when a start button 321 is pressed, a predetermined number of basketball balls are supplied to the user (S101 to S103).
  • the basketball ball is supplied with a certain ratio or randomly mixed with the ball of the general color and a specific color (S104 ⁇ S105).
  • the user throws the supplied ball toward the goal 370.
  • the thrown ball is scored in the goal 370 or otherwise falls out of the goal 370 (S106).
  • the basketball recognition unit 310 detects that the basketball ball is scored in the goal 370.
  • the color identification unit 300 identifies the color of the basketball to be scored to the goal 370. That is, when the ball is not scored, there is no change in the operation of the device.
  • the color of the basketball ball scored on the goal post 370 is identified (S107 to S110).
  • the central processing unit 330 receives the color of the basketball identified by the color identification unit 300 only when it is detected that the basketball ball is scored on the goal post 370 by the basketball recognition unit 310 and stored in advance.
  • the driving state of the device is controlled by comparing with the color.
  • the score display unit 340 may display a basic effect such as a score or a time (S111 to S113).
  • the present invention can identify the color of the basketball that is scored on the goal 370 and provide various display functions such as score display of various games and lighting or flashing of lamps according to each color.
  • the present invention relates to a game device, to identify the color or pattern of the object to give a variety of effects, such as giveaways or bonus points depending on the results to induce the interest of the game and to solve the stress to expand the base of the game Can contribute.

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • User Interface Of Digital Computer (AREA)
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Abstract

La présente invention concerne un dispositif de jeu capable d'identifier la couleur ou le dessin d'un objet. Le dispositif de jeu identifie la couleur ou le dessin d'un objet qui a atteint une cible, il compare la couleur ou le dessin identifié avec une couleur ou un dessin prédéterminé, puis il affiche la forme de l'objet ou exécute une opération pertinente en fonction du résultat de la comparaison. Ainsi, le dispositif de jeu peut permettre d'obtenir une large gamme de services parmi lesquels l'indication d'un score, l'allumage d'une lampe ou le scintillement d'une lampe, l'obtention d'une étape de gratification ou d'un cadeau, etc. pour une variété de jeux selon la couleur ou le dessin de l'objet.
PCT/KR2009/000615 2008-09-11 2009-02-10 Dispositif de jeu capable d'identifier la couleur ou le dessin d'un objet WO2010030061A1 (fr)

Applications Claiming Priority (4)

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KR20080089983 2008-09-11
KR10-2008-0089983 2008-09-11
KR10-2008-0089986 2008-09-11
KR1020080089986A KR101008905B1 (ko) 2008-09-11 2008-09-11 물체의 컬러 또는 패턴을 식별하는 게임장치

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WO2010030061A1 true WO2010030061A1 (fr) 2010-03-18

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US9511278B2 (en) 2011-03-09 2016-12-06 Andamiro Co., Ltd. Basketball game console, network basketball game console using the same, and basketball method
CN106377899B (zh) * 2016-06-16 2020-03-20 福建蓝帽子互动娱乐科技股份有限公司 一种基于颜色识别的娱乐装置及其互动方法
CN107422926B (zh) * 2017-08-01 2020-12-18 英华达(上海)科技有限公司 一种输入方法及装置

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