SG117463A1 - Game software and game machine - Google Patents

Game software and game machine

Info

Publication number
SG117463A1
SG117463A1 SG200306266A SG200306266A SG117463A1 SG 117463 A1 SG117463 A1 SG 117463A1 SG 200306266 A SG200306266 A SG 200306266A SG 200306266 A SG200306266 A SG 200306266A SG 117463 A1 SG117463 A1 SG 117463A1
Authority
SG
Singapore
Prior art keywords
game
software
machine
game machine
game software
Prior art date
Application number
SG200306266A
Other languages
English (en)
Inventor
Tsutomu Watanabe
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of SG117463A1 publication Critical patent/SG117463A1/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Stereophonic System (AREA)
SG200306266A 2002-10-22 2003-10-20 Game software and game machine SG117463A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002307410A JP3534345B1 (ja) 2002-10-22 2002-10-22 ゲームプログラム及びゲーム装置

Publications (1)

Publication Number Publication Date
SG117463A1 true SG117463A1 (en) 2005-12-29

Family

ID=32064317

Family Applications (1)

Application Number Title Priority Date Filing Date
SG200306266A SG117463A1 (en) 2002-10-22 2003-10-20 Game software and game machine

Country Status (7)

Country Link
US (1) US7037197B2 (fr)
EP (1) EP1413340A1 (fr)
JP (1) JP3534345B1 (fr)
CN (1) CN100427164C (fr)
HK (1) HK1061536A1 (fr)
SG (1) SG117463A1 (fr)
TW (1) TWI268797B (fr)

Families Citing this family (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050036286A1 (en) * 2003-08-11 2005-02-17 Ricky Kuan Device for computer fan and case light control
JP2005152508A (ja) * 2003-11-28 2005-06-16 Nintendo Co Ltd 複数人でプレイするゲームシステム、ゲーム装置およびゲームプログラム
JP4961112B2 (ja) * 2005-03-14 2012-06-27 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
US20090247298A1 (en) * 2005-09-09 2009-10-01 Kabushiki Kaisha Sega Game Device, Game System, and Game System Sound Effect Generation Method
JP3949701B1 (ja) 2006-03-27 2007-07-25 株式会社コナミデジタルエンタテインメント 音声処理装置、音声処理方法、ならびに、プログラム
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
KR101201695B1 (ko) * 2006-11-08 2012-11-15 돌비 레버러토리즈 라이쎈싱 코오포레이션 오디오 장면을 생성하는데 사용하기 위한 장치들 및 방법들
US20090075711A1 (en) 2007-06-14 2009-03-19 Eric Brosius Systems and methods for providing a vocal experience for a player of a rhythm action game
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
JP4931240B2 (ja) * 2007-09-13 2012-05-16 インターナショナル・ビジネス・マシーンズ・コーポレーション 画像の認識を支援するシステム
WO2010006054A1 (fr) 2008-07-08 2010-01-14 Harmonix Music Systems, Inc. Systèmes et procédés de simulation d'une expérience de rock et de groupe
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
WO2011056657A2 (fr) 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Interface gestuelle
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8550908B2 (en) 2010-03-16 2013-10-08 Harmonix Music Systems, Inc. Simulating musical instruments
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
EP2579955B1 (fr) 2010-06-11 2020-07-08 Harmonix Music Systems, Inc. Jeu de danse et cours de tanz
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
CN105187469A (zh) * 2015-06-01 2015-12-23 广东小天才科技有限公司 一种处理用户请求的方法、移动终端及服务器

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5862229A (en) * 1996-06-12 1999-01-19 Nintendo Co., Ltd. Sound generator synchronized with image display
JP2000197768A (ja) * 1998-12-29 2000-07-18 Namco Ltd ゲ―ム装置及び情報記憶媒体
US6361439B1 (en) * 1999-01-21 2002-03-26 Namco Ltd. Game machine audio device and information recording medium

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
JPH11347250A (ja) * 1998-06-04 1999-12-21 Enix Corp ビデオゲーム装置およびプログラムを格納した記録媒体
JP2002166052A (ja) * 2000-12-01 2002-06-11 Copcom Co Ltd 電子機器用補助装置及び情報記憶媒体
JP5027355B2 (ja) * 2001-02-27 2012-09-19 株式会社スクウェア・エニックス ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。
JP2002325964A (ja) * 2001-04-27 2002-11-12 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP5008234B2 (ja) * 2001-08-27 2012-08-22 任天堂株式会社 ゲーム装置、プログラム、ゲーム処理方法およびゲームシステム
JP3491754B2 (ja) * 2001-09-25 2004-01-26 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置、ゲーム画面の表示方法及びプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5862229A (en) * 1996-06-12 1999-01-19 Nintendo Co., Ltd. Sound generator synchronized with image display
JP2000197768A (ja) * 1998-12-29 2000-07-18 Namco Ltd ゲ―ム装置及び情報記憶媒体
US6361439B1 (en) * 1999-01-21 2002-03-26 Namco Ltd. Game machine audio device and information recording medium

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
ANON DESTROYER COMMAND *

Also Published As

Publication number Publication date
CN1496748A (zh) 2004-05-19
US20040077405A1 (en) 2004-04-22
TW200422081A (en) 2004-11-01
JP2004141261A (ja) 2004-05-20
EP1413340A1 (fr) 2004-04-28
HK1061536A1 (en) 2004-09-24
US7037197B2 (en) 2006-05-02
TWI268797B (en) 2006-12-21
CN100427164C (zh) 2008-10-22
JP3534345B1 (ja) 2004-06-07

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