HK1061536A1 - Game machine - Google Patents

Game machine

Info

Publication number
HK1061536A1
HK1061536A1 HK04104455.6A HK04104455A HK1061536A1 HK 1061536 A1 HK1061536 A1 HK 1061536A1 HK 04104455 A HK04104455 A HK 04104455A HK 1061536 A1 HK1061536 A1 HK 1061536A1
Authority
HK
Hong Kong
Prior art keywords
game machine
game
machine
Prior art date
Application number
HK04104455.6A
Other languages
English (en)
Inventor
Tsutomu Watanabe
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of HK1061536A1 publication Critical patent/HK1061536A1/xx

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Stereophonic System (AREA)
HK04104455.6A 2002-10-22 2004-06-19 Game machine HK1061536A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002307410A JP3534345B1 (ja) 2002-10-22 2002-10-22 ゲームプログラム及びゲーム装置

Publications (1)

Publication Number Publication Date
HK1061536A1 true HK1061536A1 (en) 2004-09-24

Family

ID=32064317

Family Applications (1)

Application Number Title Priority Date Filing Date
HK04104455.6A HK1061536A1 (en) 2002-10-22 2004-06-19 Game machine

Country Status (7)

Country Link
US (1) US7037197B2 (fr)
EP (1) EP1413340A1 (fr)
JP (1) JP3534345B1 (fr)
CN (1) CN100427164C (fr)
HK (1) HK1061536A1 (fr)
SG (1) SG117463A1 (fr)
TW (1) TWI268797B (fr)

Families Citing this family (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050036286A1 (en) * 2003-08-11 2005-02-17 Ricky Kuan Device for computer fan and case light control
JP2005152508A (ja) * 2003-11-28 2005-06-16 Nintendo Co Ltd 複数人でプレイするゲームシステム、ゲーム装置およびゲームプログラム
JP4961112B2 (ja) * 2005-03-14 2012-06-27 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
US20090247298A1 (en) * 2005-09-09 2009-10-01 Kabushiki Kaisha Sega Game Device, Game System, and Game System Sound Effect Generation Method
JP3949701B1 (ja) 2006-03-27 2007-07-25 株式会社コナミデジタルエンタテインメント 音声処理装置、音声処理方法、ならびに、プログラム
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
CA2667110C (fr) * 2006-11-08 2014-01-14 Dolby Laboratories Licensing Corporation Appareils et procedes a utiliser pour creer une scene audio
EP2173444A2 (fr) 2007-06-14 2010-04-14 Harmonix Music Systems, Inc. Systèmes et procédés de simulation d'un groupe de rock
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
JP4931240B2 (ja) * 2007-09-13 2012-05-16 インターナショナル・ビジネス・マシーンズ・コーポレーション 画像の認識を支援するシステム
US8663013B2 (en) 2008-07-08 2014-03-04 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8702485B2 (en) 2010-06-11 2014-04-22 Harmonix Music Systems, Inc. Dance game and tutorial
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
EP2494432B1 (fr) 2009-10-27 2019-05-29 Harmonix Music Systems, Inc. Interface gestuelle
US8874243B2 (en) 2010-03-16 2014-10-28 Harmonix Music Systems, Inc. Simulating musical instruments
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
CN105187469A (zh) * 2015-06-01 2015-12-23 广东小天才科技有限公司 一种处理用户请求的方法、移动终端及服务器

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
JPH1063470A (ja) * 1996-06-12 1998-03-06 Nintendo Co Ltd 画像表示に連動する音響発生装置
JPH11347250A (ja) * 1998-06-04 1999-12-21 Enix Corp ビデオゲーム装置およびプログラムを格納した記録媒体
JP3460961B2 (ja) * 1998-12-29 2003-10-27 株式会社ナムコ ゲーム装置及び情報記憶媒体
JP2000210471A (ja) * 1999-01-21 2000-08-02 Namco Ltd ゲ―ム機用音声装置および情報記録媒体
JP2002166052A (ja) * 2000-12-01 2002-06-11 Copcom Co Ltd 電子機器用補助装置及び情報記憶媒体
JP5027355B2 (ja) * 2001-02-27 2012-09-19 株式会社スクウェア・エニックス ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。
JP2002325964A (ja) * 2001-04-27 2002-11-12 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP5008234B2 (ja) * 2001-08-27 2012-08-22 任天堂株式会社 ゲーム装置、プログラム、ゲーム処理方法およびゲームシステム
JP3491754B2 (ja) * 2001-09-25 2004-01-26 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置、ゲーム画面の表示方法及びプログラム

Also Published As

Publication number Publication date
JP3534345B1 (ja) 2004-06-07
EP1413340A1 (fr) 2004-04-28
JP2004141261A (ja) 2004-05-20
CN1496748A (zh) 2004-05-19
US7037197B2 (en) 2006-05-02
SG117463A1 (en) 2005-12-29
TWI268797B (en) 2006-12-21
CN100427164C (zh) 2008-10-22
TW200422081A (en) 2004-11-01
US20040077405A1 (en) 2004-04-22

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20131021