SG11202105571WA - Action execution method and device, storage medium and electronic device - Google Patents
Action execution method and device, storage medium and electronic deviceInfo
- Publication number
- SG11202105571WA SG11202105571WA SG11202105571WA SG11202105571WA SG11202105571WA SG 11202105571W A SG11202105571W A SG 11202105571WA SG 11202105571W A SG11202105571W A SG 11202105571WA SG 11202105571W A SG11202105571W A SG 11202105571WA SG 11202105571W A SG11202105571W A SG 11202105571WA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- execution method
- action execution
- electronic device
- electronic
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910368919.9A CN110013671B (zh) | 2019-05-05 | 2019-05-05 | 动作执行方法和装置、存储介质及电子装置 |
PCT/CN2020/083097 WO2020224361A1 (zh) | 2019-05-05 | 2020-04-03 | 动作执行方法和装置、存储介质及电子装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202105571WA true SG11202105571WA (en) | 2021-06-29 |
Family
ID=67193105
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202105571WA SG11202105571WA (en) | 2019-05-05 | 2020-04-03 | Action execution method and device, storage medium and electronic device |
Country Status (6)
Country | Link |
---|---|
US (2) | US11607610B2 (zh) |
JP (1) | JP2022511837A (zh) |
KR (1) | KR102647820B1 (zh) |
CN (1) | CN110013671B (zh) |
SG (1) | SG11202105571WA (zh) |
WO (1) | WO2020224361A1 (zh) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109999499B (zh) * | 2019-04-04 | 2021-05-14 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
CN110013671B (zh) | 2019-05-05 | 2020-07-28 | 腾讯科技(深圳)有限公司 | 动作执行方法和装置、存储介质及电子装置 |
CN110598671B (zh) * | 2019-09-23 | 2022-09-27 | 腾讯科技(深圳)有限公司 | 基于文本的虚拟形象行为控制方法、设备和介质 |
CN112245918B (zh) * | 2020-11-13 | 2023-01-31 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法和装置、存储介质及电子设备 |
CN112948240A (zh) * | 2021-02-04 | 2021-06-11 | 网易(杭州)网络有限公司 | 游戏的回归测试方法、装置、设备及存储介质 |
CN113457132B (zh) * | 2021-06-23 | 2024-03-01 | 北京达佳互联信息技术有限公司 | 对象投放方法、装置、电子设备及存储介质 |
CN117122909A (zh) * | 2022-05-20 | 2023-11-28 | 腾讯科技(成都)有限公司 | 虚拟场景中的虚拟车辆控制方法、装置及电子设备 |
Family Cites Families (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3165768B2 (ja) * | 1993-10-21 | 2001-05-14 | 株式会社ナムコ | ビデオゲーム装置 |
JP2002186781A (ja) * | 2001-10-01 | 2002-07-02 | Sega Corp | 電子遊戯機器 |
KR100483857B1 (ko) * | 2002-02-28 | 2005-04-15 | (주)누리텍 아이엔씨 | 온라인 건강진단기능을 갖는 트레드밀시스템 |
CN101485933A (zh) * | 2008-01-16 | 2009-07-22 | 盛趣信息技术(上海)有限公司 | 赛车类游戏道具及道具转换方法 |
US20110157015A1 (en) * | 2009-12-25 | 2011-06-30 | Cywee Group Limited | Method of generating multi-touch signal, dongle for generating multi-touch signal, and related control system |
JP5986738B2 (ja) * | 2011-11-30 | 2016-09-06 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
US9008989B2 (en) * | 2012-05-02 | 2015-04-14 | Microsoft Technology Licensing, Llc | Wireless controller |
US9849376B2 (en) * | 2012-05-02 | 2017-12-26 | Microsoft Technology Licensing, Llc | Wireless controller |
JP2016120131A (ja) * | 2014-12-25 | 2016-07-07 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びサーバ |
JP6869692B2 (ja) * | 2016-10-19 | 2021-05-12 | 任天堂株式会社 | ゲームプログラム、ゲーム処理方法、ゲームシステム、およびゲーム装置 |
CN106861186B (zh) * | 2017-01-24 | 2019-01-22 | 腾讯科技(深圳)有限公司 | 游戏应用中的对象控制方法和装置 |
JP6921193B2 (ja) * | 2017-05-22 | 2021-08-18 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法 |
CN110662587B (zh) * | 2017-05-22 | 2024-01-23 | 任天堂株式会社 | 游戏程序、信息处理装置、信息处理系统以及游戏处理方法 |
WO2018216078A1 (ja) * | 2017-05-22 | 2018-11-29 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法 |
CN108536350B (zh) * | 2018-03-12 | 2021-01-26 | 网易(杭州)网络有限公司 | 虚拟对象控制方法和设备 |
CN108525295A (zh) * | 2018-04-18 | 2018-09-14 | 网易(杭州)网络有限公司 | 虚拟对象的速度控制方法和装置 |
JP6935361B2 (ja) * | 2018-05-02 | 2021-09-15 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
JP2019193742A (ja) * | 2018-05-02 | 2019-11-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
JP6854972B2 (ja) * | 2018-05-02 | 2021-04-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
CN108733288B (zh) * | 2018-05-21 | 2021-01-26 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
CN109107152B (zh) | 2018-07-26 | 2022-06-03 | 网易(杭州)网络有限公司 | 控制虚拟对象漂移的方法和设备 |
CN112755531B (zh) * | 2018-11-28 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
CN110013671B (zh) * | 2019-05-05 | 2020-07-28 | 腾讯科技(深圳)有限公司 | 动作执行方法和装置、存储介质及电子装置 |
-
2019
- 2019-05-05 CN CN201910368919.9A patent/CN110013671B/zh active Active
-
2020
- 2020-04-03 WO PCT/CN2020/083097 patent/WO2020224361A1/zh active Application Filing
- 2020-04-03 JP JP2021531788A patent/JP2022511837A/ja active Pending
- 2020-04-03 KR KR1020217025268A patent/KR102647820B1/ko active IP Right Grant
- 2020-04-03 SG SG11202105571WA patent/SG11202105571WA/en unknown
-
2021
- 2021-05-27 US US17/332,872 patent/US11607610B2/en active Active
-
2023
- 2023-02-21 US US18/112,392 patent/US20230191247A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US20210283500A1 (en) | 2021-09-16 |
KR20210113328A (ko) | 2021-09-15 |
CN110013671A (zh) | 2019-07-16 |
US11607610B2 (en) | 2023-03-21 |
US20230191247A1 (en) | 2023-06-22 |
KR102647820B1 (ko) | 2024-03-13 |
WO2020224361A1 (zh) | 2020-11-12 |
CN110013671B (zh) | 2020-07-28 |
JP2022511837A (ja) | 2022-02-01 |
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