MX2010013570A - Seleccion dinamica de sensibilidad de funcionalidad de inclinacion. - Google Patents

Seleccion dinamica de sensibilidad de funcionalidad de inclinacion.

Info

Publication number
MX2010013570A
MX2010013570A MX2010013570A MX2010013570A MX2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A
Authority
MX
Mexico
Prior art keywords
sensitivity
range
remote
positive
remote input
Prior art date
Application number
MX2010013570A
Other languages
English (en)
Spanish (es)
Inventor
Dennis W Tom
Vasco Rubio
Loren Douglas Reas
Eric P Filer
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of MX2010013570A publication Critical patent/MX2010013570A/es

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
MX2010013570A 2008-06-27 2009-06-26 Seleccion dinamica de sensibilidad de funcionalidad de inclinacion. MX2010013570A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/163,345 US20090325710A1 (en) 2008-06-27 2008-06-27 Dynamic Selection Of Sensitivity Of Tilt Functionality
PCT/US2009/048874 WO2009158628A2 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality

Publications (1)

Publication Number Publication Date
MX2010013570A true MX2010013570A (es) 2011-02-24

Family

ID=41445349

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2010013570A MX2010013570A (es) 2008-06-27 2009-06-26 Seleccion dinamica de sensibilidad de funcionalidad de inclinacion.

Country Status (12)

Country Link
US (1) US20090325710A1 (ko)
EP (1) EP2291819A4 (ko)
JP (1) JP2011526192A (ko)
KR (1) KR20110031925A (ko)
CN (1) CN102077234A (ko)
BR (1) BRPI0915060A2 (ko)
CA (1) CA2724855A1 (ko)
IL (1) IL209049A0 (ko)
MX (1) MX2010013570A (ko)
RU (1) RU2504008C2 (ko)
TW (1) TW201002400A (ko)
WO (1) WO2009158628A2 (ko)

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US20110181601A1 (en) * 2010-01-22 2011-07-28 Sony Computer Entertainment America Inc. Capturing views and movements of actors performing within generated scenes
JP5404522B2 (ja) * 2010-04-30 2014-02-05 任天堂株式会社 入力装置
JP6065550B2 (ja) * 2012-12-03 2017-01-25 船井電機株式会社 映像装置
EP2793105A1 (en) * 2013-04-19 2014-10-22 Alcatel Lucent Controlling a user interface of an interactive device
US9871544B2 (en) 2013-05-29 2018-01-16 Microsoft Technology Licensing, Llc Specific absorption rate mitigation
US10893488B2 (en) 2013-06-14 2021-01-12 Microsoft Technology Licensing, Llc Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance
US20150141080A1 (en) * 2013-11-21 2015-05-21 Microsoft Corporation Object Detection and Characterization
US9813997B2 (en) 2014-01-10 2017-11-07 Microsoft Technology Licensing, Llc Antenna coupling for sensing and dynamic transmission
US10044095B2 (en) 2014-01-10 2018-08-07 Microsoft Technology Licensing, Llc Radiating structure with integrated proximity sensing
US9785174B2 (en) 2014-10-03 2017-10-10 Microsoft Technology Licensing, Llc Predictive transmission power control for back-off
US9871545B2 (en) 2014-12-05 2018-01-16 Microsoft Technology Licensing, Llc Selective specific absorption rate adjustment
WO2016168267A1 (en) * 2015-04-15 2016-10-20 Thomson Licensing Configuring translation of three dimensional movement
KR20170050702A (ko) * 2015-10-30 2017-05-11 삼성전자주식회사 제스처 감지 방법 및 이를 지원하는 전자 장치
US10013038B2 (en) 2016-01-05 2018-07-03 Microsoft Technology Licensing, Llc Dynamic antenna power control for multi-context device
JP6169238B1 (ja) * 2016-09-21 2017-07-26 京セラ株式会社 電子機器、プログラムおよび制御方法
US10461406B2 (en) 2017-01-23 2019-10-29 Microsoft Technology Licensing, Llc Loop antenna with integrated proximity sensing
US10224974B2 (en) 2017-03-31 2019-03-05 Microsoft Technology Licensing, Llc Proximity-independent SAR mitigation
AU2020417826A1 (en) * 2019-12-31 2022-06-16 Human Mode, LLC Proxy controller suit with optional dual range kinematics
GB2613811A (en) * 2021-12-15 2023-06-21 Sony Interactive Entertainment Inc Interaction modification system and method
TWI820811B (zh) * 2022-07-22 2023-11-01 華碩電腦股份有限公司 電子裝置與其感測器的靈敏度調整方法

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Publication number Priority date Publication date Assignee Title
US11209908B2 (en) 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method

Also Published As

Publication number Publication date
EP2291819A2 (en) 2011-03-09
RU2504008C2 (ru) 2014-01-10
CN102077234A (zh) 2011-05-25
WO2009158628A3 (en) 2010-05-06
EP2291819A4 (en) 2015-03-04
US20090325710A1 (en) 2009-12-31
KR20110031925A (ko) 2011-03-29
CA2724855A1 (en) 2009-12-30
JP2011526192A (ja) 2011-10-06
BRPI0915060A2 (pt) 2015-10-27
RU2010153354A (ru) 2012-07-10
TW201002400A (en) 2010-01-16
WO2009158628A2 (en) 2009-12-30
IL209049A0 (en) 2011-01-31

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Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC