KR960704284A - 화상 처리 방법 및 장치(Method and Apparatus for Processing Image) - Google Patents
화상 처리 방법 및 장치(Method and Apparatus for Processing Image)Info
- Publication number
- KR960704284A KR960704284A KR1019960700837A KR19960700837A KR960704284A KR 960704284 A KR960704284 A KR 960704284A KR 1019960700837 A KR1019960700837 A KR 1019960700837A KR 19960700837 A KR19960700837 A KR 19960700837A KR 960704284 A KR960704284 A KR 960704284A
- Authority
- KR
- South Korea
- Prior art keywords
- matrix
- information
- processing means
- virtual camera
- image processing
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
- Image Processing (AREA)
Abstract
처리될 부하를 감소시키고, 보다 현실감 있는 화면을 디스플레이할 수 있는 화상 처리 방법 및 장치가 제공된다. 화상 처리장치는 카메라 제어 매트 릭스 처리 수단(121), 오브젝트 매트릭스 처리 수단(122) 및 오브젝트 패턴디스플레이 수단(123)을 포함한다.. 카메라 제어 매트릭스 처리수단(121)은 제어부(20)으로부터의 제어 정보에 기초하여, 카메라의 위치 등의 정보 매트릭스를 구하여 그것을 데이터 RAM(104)에 저장한다. 오브젝트 매트릭스 처리 수단(122)는 데이터 RAM(104)에 저장된 카메라 정보의 매트릭스를 도출하며 변환 매트릭스의 보조와 함께 정보 매트릭스 좌표 변환을 수행하며, 좌표 변환된 매트릭스 회전 성분을 단위 매트릭스가 되도록 설정하여, 폭발 패턴과 같은 오브젝트를 항상 시선 방향으로 향하게 한다.
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는 본 발명이 적용된 한 실시예의 따른 게임기의 대략사시도이다.
제2도는 본 게임기에서 오브젝트를 도시한 도면이다.
제3도는 본 게임기의 개요를 나타내는 전기적 블록도이다.
제4도는 본 게임기의 중앙 처리부 및 주변 장치의 기능 블럭도이다.
Claims (6)
- 화상 처리 방법에 있어서, 시선 방향을 정하는 가상 카메라 정보의 매트릭스, 및 변환 매트릭스에 기초하여 좌표 변환을 수행함으로써 오브젝트의 매트릭스를 연산하는 단계; 및 상기 오브젝트의 매트릭스 회전 성분을 단위 매트릭스 성분이 되도록 설정하여, 상기 오브젝트의 디스플레이 데이타를 구하는 단계를 포함하는 화상 처리 방법.
- 제1항에 있어서, 상기 가상 카메라 정보의 매트릭스는 상기 카메라의 위치 및 회전 정보를 포함하는 것을 특징으로 하는 화상 처리 방법.
- 가상 카메라 정보의 매트릭스를 M, 변환 매트릭스를 T로 하여, 3차원 공간내의 오브젝트의 주행 또는 이동 정보를 가진 매트릭스 X=TM의 회전 성분을 단위 매트릭스 성분이 되도록 설정하여, 항상 원하는 방향으로 향하는 오브젝트의 디스플레이 데이타를 구하는 것을 특징으로 하는 화상처리 방법.
- 가상 카메라 정보의 매트릭스에 기초한 좌표 변환에 의해 오브젝트의 매트릭스를 형성하여, 상기 매트릭스 회전 성분을 단위 매트릭스 성분이 되도록 설정하는 처리 수단을 포함하는 것을 특징으로 하는 화상 처리 장치.
- 제4항에 있어서, 상기 처리 수단은 상기 가상 카메라 정보의 매트릭스를 구하는 카메라 제어 매트릭스 처리 수단; 및 상기 가상 카메라 정보의 매트릭스와 변환 매트릭스의 적(product)에 기초하여 회전된 지점의 정보를 갖는 오브젝트의 매트릭스를 구하고, 상기 오브젝트의 매트릭스 회전 성분을 단위 매트릭스가 되도록 설정하여 항상 원하는 방향으로 향하는 오브젝트의 디스플레이 데이터를 구하는 오브젝트 매트릭스 처리 수단을 포함하는 것을 특징으로 하는 화상 처리 장치.
- 화상처리 장치에 있어서, 가상 카메라의 위치 좌표 및 각도에 대한 정보 및 오브젝트의 위치 좌표에 대한 정보를 저장하는 저장 수단; 및 상기 저장 수단으로부터 구해진, 상기 카메라의 위치 좌표 및 각도에 대한 정보, 및 상기 오브젝트의 위치 좌표에 대한 정보에 기초하여 상기 오브젝트를 원하는 방향으로 향하게 하는 3차원 좌표계의 각도를 계산하는 오브젝트 매트릭스 처리 수단을 포함하는 것을 특징으로 하는 화상 처리 장치.※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP94@-160507 | 1994-06-20 | ||
JP94?-160507 | 1994-06-20 | ||
JP16050794 | 1994-06-20 | ||
PCT/JP1995/001219 WO1995035555A1 (fr) | 1994-06-20 | 1995-06-20 | Procede et dispositif de traitement d'image |
Publications (2)
Publication Number | Publication Date |
---|---|
KR960704284A true KR960704284A (ko) | 1996-08-31 |
KR100274444B1 KR100274444B1 (ko) | 2000-12-15 |
Family
ID=15716448
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019960700837A KR100274444B1 (ko) | 1994-06-20 | 1995-06-20 | 화상 처리 방법 및 장치 |
Country Status (6)
Country | Link |
---|---|
US (1) | US5971852A (ko) |
EP (1) | EP0715280B1 (ko) |
KR (1) | KR100274444B1 (ko) |
CN (2) | CN1087854C (ko) |
DE (1) | DE69530824D1 (ko) |
WO (1) | WO1995035555A1 (ko) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6582308B1 (en) * | 1997-03-23 | 2003-06-24 | Kabushiki Kaisha Sega Enterprises | Image processing device and character aspect design device |
JP3103322B2 (ja) * | 1997-05-23 | 2000-10-30 | コナミ株式会社 | シューティングゲーム装置、シューティングゲームの画像表示方法及び可読記録媒体 |
JP4035867B2 (ja) * | 1997-09-11 | 2008-01-23 | 株式会社セガ | 画像処理装置及び画像処理方法並びに媒体 |
JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
TW401699B (en) * | 1998-04-01 | 2000-08-11 | Koninkl Philips Electronics Nv | A method and device for generating display frames from a sequence of source frames through synthesizing one or more intermediate frames exclusively from an immediately preceding source frame |
US6831659B1 (en) | 1998-05-20 | 2004-12-14 | Kabushiki Kaisha Sega Enterprises | Image processor unit, game machine, image processing method, and recording medium |
JP2000200361A (ja) | 1998-08-07 | 2000-07-18 | Sega Enterp Ltd | 画像処理装置及び情報記録媒体 |
US6350199B1 (en) * | 1999-03-16 | 2002-02-26 | International Game Technology | Interactive gaming machine and method with customized game screen presentation |
EP1079332A1 (en) * | 1999-08-25 | 2001-02-28 | M.M. Multimedia A/S | Method of rendering states of a system |
JP3321570B2 (ja) * | 1999-09-14 | 2002-09-03 | 株式会社ソニー・コンピュータエンタテインメント | 動画作成方法、記憶媒体およびプログラム実行装置 |
JP3822776B2 (ja) * | 2000-03-29 | 2006-09-20 | 株式会社バンダイナムコゲームス | ゲーム装置、及び情報記憶媒体 |
JP3732168B2 (ja) | 2001-12-18 | 2006-01-05 | 株式会社ソニー・コンピュータエンタテインメント | 仮想世界におけるオブジェクトの表示装置、表示システム及び表示方法、ならびにそれらを利用可能な仮想世界における地価及び広告料の設定方法 |
JP3686920B2 (ja) * | 2002-05-21 | 2005-08-24 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置 |
JP4096622B2 (ja) | 2002-05-21 | 2008-06-04 | 株式会社セガ | 画像処理方法及び装置、並びにプログラム及び記録媒体 |
JP4563266B2 (ja) * | 2005-06-29 | 2010-10-13 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4732925B2 (ja) * | 2006-03-09 | 2011-07-27 | イマグノーシス株式会社 | 医用画像の表示方法およびそのプログラム |
US8319771B2 (en) * | 2008-09-30 | 2012-11-27 | Disney Enterprises, Inc. | Computer modelled environment |
TWI493500B (zh) * | 2009-06-18 | 2015-07-21 | Mstar Semiconductor Inc | 使二維影像呈現出三維效果之影像處理方法及相關影像處理裝置 |
CN102238313A (zh) * | 2010-04-22 | 2011-11-09 | 扬智科技股份有限公司 | 产生影像转换矩阵的方法、影像转换方法及其装置 |
JP5905421B2 (ja) * | 2013-09-03 | 2016-04-20 | 株式会社ア−キテック | 三次元作図システム及びそのプログラム |
US11638872B1 (en) * | 2021-10-18 | 2023-05-02 | Electronic Arts Inc. | Videographer mode in online games |
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-
1995
- 1995-06-20 CN CN95190555A patent/CN1087854C/zh not_active Expired - Fee Related
- 1995-06-20 KR KR1019960700837A patent/KR100274444B1/ko not_active IP Right Cessation
- 1995-06-20 US US08/596,324 patent/US5971852A/en not_active Expired - Fee Related
- 1995-06-20 DE DE69530824T patent/DE69530824D1/de not_active Expired - Lifetime
- 1995-06-20 EP EP95921991A patent/EP0715280B1/en not_active Expired - Lifetime
- 1995-06-20 WO PCT/JP1995/001219 patent/WO1995035555A1/ja active IP Right Grant
-
2002
- 2002-05-16 CN CNB021202141A patent/CN1205594C/zh not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US5971852A (en) | 1999-10-26 |
KR100274444B1 (ko) | 2000-12-15 |
CN1399230A (zh) | 2003-02-26 |
DE69530824D1 (de) | 2003-06-26 |
CN1205594C (zh) | 2005-06-08 |
EP0715280A4 (en) | 1996-08-21 |
CN1087854C (zh) | 2002-07-17 |
EP0715280A1 (en) | 1996-06-05 |
EP0715280B1 (en) | 2003-05-21 |
CN1129482A (zh) | 1996-08-21 |
WO1995035555A1 (fr) | 1995-12-28 |
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