KR20220100721A - 게임 프로그램, 게임 방법 및 게임 시스템 - Google Patents
게임 프로그램, 게임 방법 및 게임 시스템 Download PDFInfo
- Publication number
- KR20220100721A KR20220100721A KR1020227021795A KR20227021795A KR20220100721A KR 20220100721 A KR20220100721 A KR 20220100721A KR 1020227021795 A KR1020227021795 A KR 1020227021795A KR 20227021795 A KR20227021795 A KR 20227021795A KR 20220100721 A KR20220100721 A KR 20220100721A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- shot
- index
- input operation
- unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0485—Scrolling or panning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2019-239711 | 2019-12-27 | ||
| JP2019239711A JP7597482B2 (ja) | 2019-12-27 | 2019-12-27 | ゲームプログラム、ゲーム方法及びゲームシステム |
| PCT/JP2020/046875 WO2021131937A1 (ja) | 2019-12-27 | 2020-12-16 | ゲームプログラム、ゲーム方法及びゲームシステム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20220100721A true KR20220100721A (ko) | 2022-07-15 |
Family
ID=76575497
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020227021795A Ceased KR20220100721A (ko) | 2019-12-27 | 2020-12-16 | 게임 프로그램, 게임 방법 및 게임 시스템 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12485341B2 (https=) |
| EP (1) | EP4082640A4 (https=) |
| JP (1) | JP7597482B2 (https=) |
| KR (1) | KR20220100721A (https=) |
| CN (1) | CN114845788A (https=) |
| WO (1) | WO2021131937A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114404943A (zh) * | 2022-01-20 | 2022-04-29 | 网易(杭州)网络有限公司 | 玩家角色的控制方法、装置、电子设备及存储介质 |
| JP7728545B2 (ja) * | 2023-07-20 | 2025-08-25 | Whdcアクロディア株式会社 | 端末装置、表示方法、コンピュータプログラムおよび情報提供システム |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012125335A (ja) | 2010-12-14 | 2012-07-05 | Sony Computer Entertainment Inc | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100476662B1 (ko) | 2004-06-25 | 2005-03-18 | 엔에이치엔(주) | 트윈 게이지를 사용하는 게임 서비스 시스템 및 그 방법 |
| JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
| JP4832826B2 (ja) * | 2005-07-26 | 2011-12-07 | 任天堂株式会社 | オブジェクト制御プログラムおよび情報処理装置 |
| JP4971659B2 (ja) * | 2006-03-29 | 2012-07-11 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP4264446B2 (ja) * | 2006-09-28 | 2009-05-20 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US8808087B2 (en) * | 2007-02-22 | 2014-08-19 | Sony Corporation | Game device, game control method, and game control program |
| JP5436773B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| JP5639830B2 (ja) * | 2010-09-29 | 2014-12-10 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法 |
| EP2529808B1 (en) * | 2011-06-03 | 2015-08-26 | Sony Computer Entertainment Inc. | Game device, game control program, and method for controlling golf game |
| KR20130037826A (ko) * | 2011-10-07 | 2013-04-17 | (주)네오위즈게임즈 | 야구 게임의 타격 방법 및 시스템 |
| WO2014146072A1 (en) * | 2013-03-15 | 2014-09-18 | Meadows James W | Apparatus and method for simulated gameplay based on a geospatial position |
| JP5898169B2 (ja) * | 2013-12-12 | 2016-04-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム及びプログラム |
| JP5712400B1 (ja) * | 2014-08-22 | 2015-05-07 | 株式会社パオン | ゲームプログラム及びゲーム装置 |
| JP2016083047A (ja) * | 2014-10-23 | 2016-05-19 | 株式会社コロプラ | ゲームプログラム |
| JP2016123490A (ja) * | 2014-12-26 | 2016-07-11 | 株式会社コロプラ | ゲームプログラム |
| KR20170119644A (ko) | 2016-04-18 | 2017-10-27 | (주)씨랩시스 | 퍼팅 어시스트 장치 및 방법 |
| US11794094B2 (en) * | 2016-10-17 | 2023-10-24 | Aquimo Inc. | Method and system for using sensors of a control device for control of a game |
| JP6347286B2 (ja) * | 2016-11-21 | 2018-06-27 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP6479874B2 (ja) * | 2017-03-27 | 2019-03-06 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP7037279B2 (ja) * | 2017-03-27 | 2022-03-16 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP2018161439A (ja) * | 2017-03-27 | 2018-10-18 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
-
2019
- 2019-12-27 JP JP2019239711A patent/JP7597482B2/ja active Active
-
2020
- 2020-12-16 CN CN202080090485.1A patent/CN114845788A/zh active Pending
- 2020-12-16 EP EP20908426.8A patent/EP4082640A4/en not_active Withdrawn
- 2020-12-16 KR KR1020227021795A patent/KR20220100721A/ko not_active Ceased
- 2020-12-16 WO PCT/JP2020/046875 patent/WO2021131937A1/ja not_active Ceased
-
2022
- 2022-06-24 US US17/808,846 patent/US12485341B2/en active Active
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012125335A (ja) | 2010-12-14 | 2012-07-05 | Sony Computer Entertainment Inc | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| EP4082640A4 (en) | 2024-01-17 |
| CN114845788A (zh) | 2022-08-02 |
| US12485341B2 (en) | 2025-12-02 |
| EP4082640A1 (en) | 2022-11-02 |
| JP7597482B2 (ja) | 2024-12-10 |
| WO2021131937A1 (ja) | 2021-07-01 |
| JP2021106796A (ja) | 2021-07-29 |
| US20220379198A1 (en) | 2022-12-01 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| D13-X000 | Search requested |
St.27 status event code: A-1-2-D10-D13-srh-X000 |
|
| D14-X000 | Search report completed |
St.27 status event code: A-1-2-D10-D14-srh-X000 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
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| B15 | Application refused following examination |
Free format text: ST27 STATUS EVENT CODE: N-2-6-B10-B15-EXM-PE0601 (AS PROVIDED BY THE NATIONAL OFFICE) |
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| PE0601 | Decision on rejection of patent |
St.27 status event code: N-2-6-B10-B15-exm-PE0601 |