KR20180119704A - 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 - Google Patents
위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 Download PDFInfo
- Publication number
- KR20180119704A KR20180119704A KR1020187030936A KR20187030936A KR20180119704A KR 20180119704 A KR20180119704 A KR 20180119704A KR 1020187030936 A KR1020187030936 A KR 1020187030936A KR 20187030936 A KR20187030936 A KR 20187030936A KR 20180119704 A KR20180119704 A KR 20180119704A
- Authority
- KR
- South Korea
- Prior art keywords
- content
- user
- users
- interface device
- user interface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B06—GENERATING OR TRANSMITTING MECHANICAL VIBRATIONS IN GENERAL
- B06B—METHODS OR APPARATUS FOR GENERATING OR TRANSMITTING MECHANICAL VIBRATIONS OF INFRASONIC, SONIC, OR ULTRASONIC FREQUENCY, e.g. FOR PERFORMING MECHANICAL WORK IN GENERAL
- B06B1/00—Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency
- B06B1/02—Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency making use of electrical energy
- B06B1/06—Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency making use of electrical energy operating with piezoelectric effect or with electrostriction
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- H01L41/09—
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- H—ELECTRICITY
- H10—SEMICONDUCTOR DEVICES; ELECTRIC SOLID-STATE DEVICES NOT OTHERWISE PROVIDED FOR
- H10N—ELECTRIC SOLID-STATE DEVICES NOT OTHERWISE PROVIDED FOR
- H10N30/00—Piezoelectric or electrostrictive devices
- H10N30/20—Piezoelectric or electrostrictive devices with electrical input and mechanical output, e.g. functioning as actuators or vibrators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Mechanical Engineering (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/751,780 US8540571B2 (en) | 2010-03-31 | 2010-03-31 | System and method for providing haptic stimulus based on position |
| US12/751,780 | 2010-03-31 | ||
| PCT/US2011/030661 WO2011123599A1 (en) | 2010-03-31 | 2011-03-31 | System and method for providing haptic stimulus based on position |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020187000989A Division KR101914423B1 (ko) | 2010-03-31 | 2011-03-31 | 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20180119704A true KR20180119704A (ko) | 2018-11-02 |
Family
ID=44533501
Family Applications (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020187030936A Abandoned KR20180119704A (ko) | 2010-03-31 | 2011-03-31 | 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 |
| KR1020187000989A Expired - Fee Related KR101914423B1 (ko) | 2010-03-31 | 2011-03-31 | 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 |
| KR1020127028473A Ceased KR20130040853A (ko) | 2010-03-31 | 2011-03-31 | 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 |
Family Applications After (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020187000989A Expired - Fee Related KR101914423B1 (ko) | 2010-03-31 | 2011-03-31 | 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 |
| KR1020127028473A Ceased KR20130040853A (ko) | 2010-03-31 | 2011-03-31 | 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 |
Country Status (6)
| Country | Link |
|---|---|
| US (3) | US8540571B2 (enExample) |
| EP (2) | EP2553547B1 (enExample) |
| JP (3) | JP5893605B2 (enExample) |
| KR (3) | KR20180119704A (enExample) |
| CN (2) | CN105718053A (enExample) |
| WO (1) | WO2011123599A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20230123219A (ko) * | 2022-02-16 | 2023-08-23 | 한국전자통신연구원 | 공간정보를 활용한 촉감 실감 콘텐츠 제공 시스템 및 방법 |
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| WO2013136287A1 (en) * | 2012-03-15 | 2013-09-19 | Motorika Limited | Gyroscopic apparatuses and methods of using same |
| US20130260886A1 (en) * | 2012-03-29 | 2013-10-03 | Adam Smith | Multi-sensory Learning Game System |
| DE102012208355A1 (de) * | 2012-05-18 | 2013-11-21 | Robert Bosch Gmbh | Anordnung und Verfahren zum Erzeugen einer Tastsinnreizung eines Benutzers |
| US8947387B2 (en) * | 2012-12-13 | 2015-02-03 | Immersion Corporation | System and method for identifying users and selecting a haptic response |
| TW201502859A (zh) * | 2013-01-28 | 2015-01-16 | Bayer Materialscience Ag | 電活性聚合物致動器及其回饋系統 |
| US9833697B2 (en) * | 2013-03-11 | 2017-12-05 | Immersion Corporation | Haptic sensations as a function of eye gaze |
| EP3211511A1 (en) * | 2013-03-15 | 2017-08-30 | Immersion Corporation | Programmable haptic peripheral |
| US9092954B2 (en) * | 2013-03-15 | 2015-07-28 | Immersion Corporation | Wearable haptic device |
| US9274603B2 (en) | 2013-05-24 | 2016-03-01 | Immersion Corporation | Method and apparatus to provide haptic feedback based on media content and one or more external parameters |
| CN104417430A (zh) * | 2013-08-29 | 2015-03-18 | 范钦 | 一种腰带式驾驶安全触觉系统 |
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| US9639158B2 (en) * | 2013-11-26 | 2017-05-02 | Immersion Corporation | Systems and methods for generating friction and vibrotactile effects |
| US10437341B2 (en) * | 2014-01-16 | 2019-10-08 | Immersion Corporation | Systems and methods for user generated content authoring |
| US10067566B2 (en) * | 2014-03-19 | 2018-09-04 | Immersion Corporation | Systems and methods for a shared haptic experience |
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| US9588586B2 (en) * | 2014-06-09 | 2017-03-07 | Immersion Corporation | Programmable haptic devices and methods for modifying haptic strength based on perspective and/or proximity |
| US9715279B2 (en) * | 2014-06-09 | 2017-07-25 | Immersion Corporation | Haptic devices and methods for providing haptic effects via audio tracks |
| US9174134B1 (en) | 2014-11-12 | 2015-11-03 | Immersion Corporation | Peripheral device with haptic diminishment prevention component |
| US10185396B2 (en) | 2014-11-12 | 2019-01-22 | Immersion Corporation | Haptic trigger modification system |
| US9846484B2 (en) * | 2014-12-04 | 2017-12-19 | Immersion Corporation | Systems and methods for controlling haptic signals |
| US10403084B2 (en) * | 2014-12-17 | 2019-09-03 | Igt Canada Solutions Ulc | Contactless tactile feedback on gaming terminal with 3D display |
| US10195525B2 (en) * | 2014-12-17 | 2019-02-05 | Igt Canada Solutions Ulc | Contactless tactile feedback on gaming terminal with 3D display |
| US10427034B2 (en) * | 2014-12-17 | 2019-10-01 | Igt Canada Solutions Ulc | Contactless tactile feedback on gaming terminal with 3D display |
| US9996156B2 (en) * | 2014-12-23 | 2018-06-12 | Immersion Corporation | Feedback reduction for a user input element associated with a haptic output device |
| US10613629B2 (en) | 2015-03-27 | 2020-04-07 | Chad Laurendeau | System and method for force feedback interface devices |
| EP3099030A1 (en) * | 2015-05-26 | 2016-11-30 | Thomson Licensing | Method and device for encoding/decoding a packet comprising data representative of a haptic effect |
| EP3118723A1 (en) | 2015-07-13 | 2017-01-18 | Thomson Licensing | Method and apparatus for providing haptic feedback and interactivity based on user haptic space (hapspace) |
| WO2017043400A1 (ja) * | 2015-09-08 | 2017-03-16 | ソニー株式会社 | 情報処理装置、方法およびコンピュータプログラム |
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2010
- 2010-03-31 US US12/751,780 patent/US8540571B2/en not_active Expired - Fee Related
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2011
- 2011-03-31 EP EP11718538.9A patent/EP2553547B1/en not_active Not-in-force
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- 2011-03-31 EP EP18176378.0A patent/EP3392746A1/en not_active Withdrawn
- 2011-03-31 KR KR1020187000989A patent/KR101914423B1/ko not_active Expired - Fee Related
- 2011-03-31 CN CN201610031251.5A patent/CN105718053A/zh active Pending
- 2011-03-31 CN CN201180016371.3A patent/CN102822772B/zh active Active
- 2011-03-31 KR KR1020127028473A patent/KR20130040853A/ko not_active Ceased
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2016
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2018
- 2018-02-26 JP JP2018031766A patent/JP2018125007A/ja active Pending
- 2018-05-07 US US15/972,353 patent/US20180250590A1/en not_active Abandoned
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20230123219A (ko) * | 2022-02-16 | 2023-08-23 | 한국전자통신연구원 | 공간정보를 활용한 촉감 실감 콘텐츠 제공 시스템 및 방법 |
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| Publication number | Publication date |
|---|---|
| US20110244963A1 (en) | 2011-10-06 |
| CN102822772B (zh) | 2016-02-17 |
| JP2013524351A (ja) | 2013-06-17 |
| EP2553547A1 (en) | 2013-02-06 |
| KR101914423B1 (ko) | 2018-11-01 |
| JP5893605B2 (ja) | 2016-03-23 |
| JP2018125007A (ja) | 2018-08-09 |
| JP6368329B2 (ja) | 2018-08-01 |
| EP3392746A1 (en) | 2018-10-24 |
| KR20180008890A (ko) | 2018-01-24 |
| US8540571B2 (en) | 2013-09-24 |
| US9987555B2 (en) | 2018-06-05 |
| EP2553547B1 (en) | 2018-06-13 |
| WO2011123599A1 (en) | 2011-10-06 |
| JP2016129048A (ja) | 2016-07-14 |
| US20140043228A1 (en) | 2014-02-13 |
| CN105718053A (zh) | 2016-06-29 |
| CN102822772A (zh) | 2012-12-12 |
| KR20130040853A (ko) | 2013-04-24 |
| US20180250590A1 (en) | 2018-09-06 |
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