KR20110069753A - Dice plus game and program - Google Patents

Dice plus game and program Download PDF

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Publication number
KR20110069753A
KR20110069753A KR1020110051074A KR20110051074A KR20110069753A KR 20110069753 A KR20110069753 A KR 20110069753A KR 1020110051074 A KR1020110051074 A KR 1020110051074A KR 20110051074 A KR20110051074 A KR 20110051074A KR 20110069753 A KR20110069753 A KR 20110069753A
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KR
South Korea
Prior art keywords
dice
group
mission
game
belonging
Prior art date
Application number
KR1020110051074A
Other languages
Korean (ko)
Inventor
김동환
Original Assignee
김동환
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Filing date
Publication date
Application filed by 김동환 filed Critical 김동환
Publication of KR20110069753A publication Critical patent/KR20110069753A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles

Abstract

PURPOSE: A dice plus game and a program thereof are provided, in which dice of an opponent dice group disappear when the sum of dice accords with the number of a mission number. CONSTITUTION: A dice plus game method comprises: a step of offering two dice groups filled with a plurality of dice; a step of offering a mission number; a step of changing a dice number by moving dice; a step of determining whether the sum of the dice belonging to one group accords with the mission number or not; a step of continuously changing dice belonging to one group when sum of the dice belonging to the group does not accord with the mission number; a step of determining whether the mission is completed or not faster than the other group; a step of removing dice of the other group when the mission is accomplished faster than the other group; and a step of removing the dice of one group when the mission is accomplished slower than the other group.

Description

Dice plus game and program

The present invention relates to a dice plus game.

In particular, the general block game is a game format that erases a given pattern, pattern, or color when a predetermined pattern is formed by rotating or exchanging a given shape, pattern, or color in advance.

In general, a block game is provided when a game map is filled with block pieces of fixed figures, patterns, and colors, and one of the pieces is selected and rotated or exchanged to remove a predetermined pattern. This is a monotonous aspect of using fixed block pieces. In addition, the block game was mainly a single game moving the block given in the game map alone.

To this end, provide a piece of the block as a dice and divide it into two sides, and each side rotates the dice of the group given to it by moving them in order to change the number and make the sum of the dice group the mission number first. I needed a match-up game

The present invention has been made to solve the above-mentioned problem, and provides two dice groups of a certain number of dice in a single game map at the same time, each side changes the number by moving the dice belonging to its dice group Its purpose is to provide a block game in which the sum of the dice numbers of the dice group matches the mission number first, and the dice of the opponent's dice group disappear if they match first.

The present invention for achieving the above object relates to a block game for modifying a given block to complete an erase pantone, comprising: providing two dice groups filled with a plurality of dice randomly; Providing a mission number for the two dice groups to complete; Transforming dice numbers by moving dice belonging to the group; Determining whether the sum of the dice belonging to the group matches the mission number; If the results of the determination do not match, continuing to transform the dice belonging to the group; Determining whether the mission is completed before the dice group of the other group if the determination result is matched; Determining that the first group of dice is erased when the mission is achieved; If it is later, the dice of the dice group are erased.

As described above, according to the present invention, the dice divided into two groups are provided in the game map, and the dice belonging to the group of the group are transformed by changing the numbers so that the sum matches the mission number and adds ability and quickness. There is an effect that you can enjoy the game while improving.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic block diagram showing an interface of a dice plus game according to an embodiment of the present invention.

As indicated in FIG. 1, a game map filled with dice is provided to perform a dice plus game. At the start of the game, a certain number of two groups of dice are offered in random. In addition, mission numbers are provided for each group to complete. Each group wins the game by moving the dice contained in them to change the numbers so that the sum of the numbers in the group's dice matches the mission number.

In order to play this game, the dice that are grouped on both sides in the center and not grouped together provide a game map with the numbers erased, a score display showing both points, a mission number indicating the mission number, and a dice rolling. It provides a dice map that tells you the number will change when you move, and a try number that shows how many dice you have done so far.

In addition, as shown in FIG. 1, the dice of the yellow group are one group, and if one of the dice is selected, the color of the dice is changed to orange, and a dice map is provided in which numbers of dice placed on the top, bottom, left, and right sides of the selected dice are displayed.

In addition, the dice of the other group, the green group, are one group, and if one of them is selected, the dice change color to blue, and a dice map is provided which shows the number of dice placed on the top, bottom, left and right sides of the selected dice.

2 is a schematic diagram of a dice plus game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 2, the present invention for achieving the above object is a game map providing unit 100 for providing a game map in which a certain number of dice is divided into two groups; Game operation unit 200 for controlling the movement of the game; A mission number providing unit 300 which provides a mission number that the sum of dice of both groups must achieve; A mission completion determination unit 400 which determines whether the sum of the numbers of dice divided into groups and the mission number match; A score calculator 500 for calculating a score according to the completed mission; It includes a dice map unit 600 for informing the current state of the left and right of the dice number to move the dice.

The game map provider 100 that provides a game map in which a certain number of dice is divided into two groups and mixed is provided. When the game starts, the game map provider 100 selects a certain number of dice into two groups. It is selected as a random and has the same color.

For example, the provided dice game map consists of 48 columns of 6 columns and 8 columns, where 48 dice are placed. When the game starts, the number of dice in each group is 9-15. If a random number is specified between 10 and 10, each group will be grouped into 10 dice. The dice belonging to each group will appear in the game map in the same color, which will be selected as a random among a total of 48 dice.

At this time, the dice that are not selected may disappear for the convenience of the game.

The game operation unit 200 controlling the movement of the game recognizes the dice control through a mouse, a keyboard or a touch screen, and moves the dice to change the number of dice.

The mission number providing unit 300 provides a mission number that the sum of the dice of both groups must achieve. The mission number that the sum of the dice of each group must achieve is multiplied by the number of dice included in the group times 1 to 6 times. Will be offered at random.

For example, if the number of dice included in the group is 10, 10 * 1 = 10, 10 * 6 = 60 to 10-60 randomly provided mission numbers.

For example, the mission number is provided as the mission number except for the sum of the numbers of dice belonging to the group before the mission number is assigned.

The mission completion determination unit 400 determines whether the sum of the numbers of the dice divided into groups and the mission numbers match. The mission completion determination unit 400 determines whether the sum of the numbers of the dice groups and the mission numbers match. The dice will disappear from the game map and the game will end.

The score calculation unit 500 for calculating the score according to the completed mission performance is calculated based on the sum of the number of the opponent's dice or the number of the winning dice group at the end of the game.

The dice map unit 600 for notifying the current state of the right and left of the dice number to move the dice will change the color of the dice when the dice included in the dice group is selected and the number of dice placed on the top, bottom, left and right of the dice.

3 is a schematic flowchart of a dice plus game according to an embodiment of the present invention.

As shown in the flowchart shown in FIG. 3, the present invention for achieving the above object relates to a block game in which a given block is transformed to complete an erase pantone. Providing step (S101); Providing a mission number for the two dice groups to complete (S102); Transforming dice numbers by moving dice belonging to the group (S103); Determining whether the sum of the dice belonging to the group matches the mission number (S104); If it is not determined that the dice belonging to the group can be continuously modified (S105); Determining whether the mission is completed before the dice group of the other group (S106); In operation S107, when the first mission is achieved, the dice of the other group are erased; If it is determined later, the dice of my dice group are erased (S108).

In the step S101 of providing two dice groups in which a plurality of dice are randomly filled, a number of dice set as a group among horizontally and vertically filled dice is selected as random to have different colors.

It is desirable for the dice to be removed from the selection to be marked with numbers.

In step S102, in which a mission number to be completed by two dice groups is provided, a number to which the sum of the numbers of dice belonging to the group is to be provided is provided.

The step S103 of transforming the dice number by moving the dice belonging to its group refers to the number of the dice being changed according to the direction in which the dice move according to a signal input through a mouse, a keyboard and a touch screen.

The step S104 of determining whether the sum of the dice belonging to the group coincides with the mission number is to add the numbers of the dice belonging to the group to obtain the sum and compare the mission numbers with the mission numbers given to the group to determine whether they match.

If the result of the determination does not match, the step of continuing to transform the dice belonging to the group (S105) if the sum of the numbers of the dice belonging to the group does not match the mission number to modify the number of the dice belonging to the group to match the mission number In order to change the number of dice by moving the dice belonging to the group.

If it is determined that the mission is completed before the dice group of the other group (S106), if the sum of the group's dice coincides with the mission number, the time when the sum of the dice of the other group and the mission number coincides with each other To compare.

If the sum of the dice numbers of other groups does not match the mission number, the mission is completed before the other groups.

As a result of the determination, when the mission is first achieved, the dice of the other group are erased (S107), and the dice of the opponent's group that do not accomplish the mission are left in the game map without leaving the dice belonging to my dice group that achieved the mission. .

As a result of the determination, when the dice of the dice group are erased (S108), the dice belonging to the dice group of the opponent who achieved the mission are left as they are, and the dice of the group that do not achieve the mission disappear from the game map.

Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.

1 is a schematic block diagram showing an interface of a dice plus game according to an embodiment of the present invention

Figure 2 is a schematic diagram of a dice plus game according to an embodiment of the present invention

3 is a schematic flowchart of a dice plus game according to an embodiment of the present invention;

Claims (1)

The present invention relates to a block game in which a given block is transformed to complete an erase pantone, comprising: providing two dice groups in which a plurality of dice are randomly filled; Providing a mission number for the two dice groups to complete; Transforming dice numbers by moving dice belonging to the group; Determining whether the sum of the dice belonging to the group matches the mission number; If the results of the determination do not match, continuing to transform the dice belonging to the group; Determining whether the mission is completed before the dice group of the other group if the determination result is matched; Determining that the first group of dice is erased when the mission is achieved; If it is later, the dice plus game method comprising the step of erasing the dice of my dice group
KR1020110051074A 2010-06-01 2011-05-30 Dice plus game and program KR20110069753A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020100051554 2010-06-01
KR1020100051554A KR20100071954A (en) 2010-06-01 2010-06-01 Dice plus game and program

Publications (1)

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KR20110069753A true KR20110069753A (en) 2011-06-23

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KR1020100051554A KR20100071954A (en) 2010-06-01 2010-06-01 Dice plus game and program
KR1020110051074A KR20110069753A (en) 2010-06-01 2011-05-30 Dice plus game and program

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KR101257310B1 (en) * 2011-02-11 2013-04-23 정인화 The electronic formula die game method which advances two kind games simultaneously with one operation

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