KR20130121768A - Slide puzzle game and program - Google Patents
Slide puzzle game and program Download PDFInfo
- Publication number
- KR20130121768A KR20130121768A KR1020130111020A KR20130111020A KR20130121768A KR 20130121768 A KR20130121768 A KR 20130121768A KR 1020130111020 A KR1020130111020 A KR 1020130111020A KR 20130111020 A KR20130111020 A KR 20130111020A KR 20130121768 A KR20130121768 A KR 20130121768A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- image
- pieces
- puzzle
- attack
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Abstract
The present invention relates to a slide puzzle game and a program thereof.
In particular, the present invention relates to a slide puzzle game in which puzzle pieces are provided and the pieces of the puzzle are moved to complete the original image. Fill in 25 spaces randomly and move the pieces of the puzzle to combine 4 pieces to complete an image, and provide a game map consisting of attack targets that can make a certain attack each time one image is completed, and reduced life when attacked. Doing; Moving the pieces of the image to complete an image displayed on a given attack target to complete four pieces of the image into one completed image; Determining whether the completed image is an image given to the attack target; If it is not a matching image, the attacked life is reduced; Determining whether the game is a game end condition; Ending the game if the game ends; If the game is not the end condition to continue the game; Attacking the attack target if the matching image is correct; Determining whether the game is a game end condition; Ending the game if the game ends; If the game is not the end condition includes the step of continuing to play the game.
[Index]
Slide puzzle game, jigsaw images
Description
The present invention relates to a slide puzzle game.
In particular, a typical slide puzzle game gives one image, pulls out 9 pieces of the image, subtracts one of them, makes it into an empty space, randomly places the remaining 8 pieces of the image, and moves the image to the empty space. It is a type of puzzle game that is completed with the image given at the beginning.
Given images are divided into 3 * 3, 4 * 4, 5 * 5, 6 * 6, etc., depending on the difficulty level.
A typical slide puzzle game gives one image, pulls out 9 pieces of the image, subtracts one of them, turns it into an empty space, randomly places the remaining 8 pieces of the image, and moves the image to the empty space so that the whole image is displayed first. It is a type of puzzle game that completes the image you gave.
Given images are divided into 3 * 3, 4 * 4, 5 * 5, 6 * 6, etc., depending on the difficulty level.
This type of game has a monotonous pattern, and when a lot of the finished pieces are more difficult, they tend to be less active due to the fact that the fun factor is reduced.
Therefore, the image constituting the slide puzzle is not one but multiple images, and the image is divided into 4 pieces and 6 pieces 24 puzzle pieces are placed in a 5 * 5 size, which is a standard size. We provide game to complete.
Here, in order to make the game more interesting using the slide puzzle method, it was necessary to provide a game of a way of attacking the target to win.
The present invention is to solve the above-mentioned problems, by applying a method of completing a given piece of the image puzzle game to attack the attack target to provide a game way to increase the more efficient and concentrated puzzle game The purpose is to be able to provide.
In order to achieve the above object, six images consisting of four divided images are randomly filled in a total of 25 squares consisting of 5 squares and 5 squares, and the puzzle pieces are moved to complete one image. Providing a game map composed of an attack target capable of performing a constant attack each time one image is completed and a reduced life when attacked; Moving the pieces of the image to complete an image displayed on a given attack target to complete four pieces of the image into one completed image; Determining whether the completed image is an image given to the attack target; If it is not a matching image, the attacked life is reduced; Determining whether the game is a game end condition; Ending the game if the game ends; If the game is not the end condition to continue the game; Attacking the attack target if the matching image is correct; Determining whether the game is a game end condition; Ending the game if the game ends; If the game is not the end condition includes the step of continuing to play the game.
As described above, according to the present invention, it is possible to enjoy a fun game while improving the ability to fit the image pieces.
1 is a schematic block diagram showing an interface of a slide puzzle game according to an embodiment of the present invention.
Figure 2 is a schematic diagram of a slide puzzle game according to an embodiment of the present invention.
3 is a schematic flowchart of a slide puzzle game according to an embodiment of the present invention.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a schematic diagram illustrating an interface of a slide puzzle game according to an embodiment of the present invention.
At the beginning of the game, six images are presented in a game map with four pieces of puzzle pieces each arranged in a vertical column.
To complete the image displayed on the given attack target, move the image divided into 4 pieces to complete the image.
It is advantageous for the game user to start with the image marked as duplicate among the images displayed on the target of attack.
In this case, 4 pieces of 6 images, that is, 24 pieces of image, are provided as puzzle pieces in a space consisting of 5 columns × 5 columns = 25 columns. However, the number of images can be increased or decreased further, and as the number of puzzle pieces changes, the size of the game map composed of the puzzle images changes.
In addition, attack targets with constant health are provided on the game map.
In addition, an expression representing the vitality of the game user is provided in the game map.
In addition, the score obtained is provided in the game map.
The attack target will attack the game user at a certain time and the game user's life will be reduced.
The game end condition is basically that the game ends when all the vitality provided to the user is exhausted.
In addition, the game end condition is that the game ends when all of the target's vitality is exhausted.
2 is a schematic diagram of a slide puzzle game according to an embodiment of the present invention.
As shown in the configuration diagram shown in Figure 2, the present invention for achieving the above object is randomly filled with a total of 25 cells consisting of 5 squares 5 vertical columns of six images consisting of four divided images Move the pieces to combine four pieces to complete an image, and a game execution interface that consists of an attack target that can make a certain attack each time an image is completed, and a life that decreases when attacked. 100); A
Six images consisting of four divided images are filled randomly into a total of 25 columns consisting of 5 columns and 5 columns, and the puzzle pieces are moved to combine 4 pieces to complete an image. The
The
The game user
The attack target
The image given to the target is usually displayed above the target. The image may be one or more of the images given in the slide puzzle.
The score calculation and
The attack target
When the image is completed, the image puzzle
The game ending
3 is a schematic flowchart of a slide puzzle game according to an embodiment of the present invention.
As shown in the flowchart shown in Fig. 3, the present invention for achieving the above object relates to a slide puzzle game in which puzzle pieces are provided and move the pieces of the puzzle to complete the original image, which is divided into four pieces. Randomly fill the total of 25 images consisting of 5 horizontally and 5 vertically spaces, and move the pieces of the puzzle to combine 4 pieces to complete a single image. Providing a game map consisting of a possible attack target and life reduced when being attacked (S101); Moving the image pieces to complete an image displayed on a given attack target, and completing four pieces of the image pieces into one completed image (S102); Determining whether the completed image is an image given to the attack target (S103); If it is not a matching image, the attacked life is reduced (S104); Determining whether the game is a game end condition (S105); If the game is terminated, ending the game (S106); If the game is not the end condition step of continuing to play the game (S107); Attacking the attack target when the matching image is correct (S108); Determining whether the game is a game end condition (S109); Ending the game if the game is terminated (S110); If not the end of the game step of continuing to play the game (S111).
Six images consisting of four divided images are filled randomly into a total of 25 columns consisting of 5 columns and 5 columns, and the puzzle pieces are moved to combine 4 pieces to complete an image. The step S101 of providing a game map composed of an attack target capable of performing a constant attack every time and a life reduced when being attacked is to provide a
In addition, the game execution interface displays the score obtained and the target further expresses an image capable of attacking itself.
Moving the pieces of the image to complete the image displayed on a given attack target to complete the four pieces of image pieces into one completed image (S102) is completed by moving the image pieces to complete the image displayed on the target to attack It is.
Step S103 of determining whether the completed image is the image given to the attack target is to determine whether the completed image is the image displayed on the attack target by combining four puzzle pieces.
If the image is not matched, the attacked life is reduced (S104). If the combined image is not present in the image given to the attacking target, the attacking target attacks the game user to reduce a certain life.
The step S105 of determining whether the game is terminated is to determine whether the game user's life is exhausted.
If the game is terminated, the step of terminating the game (S106) is the game is terminated if all of the game user's life is exhausted as a result of the determination.
If the game is not the end condition step of continuing to play the game (S107) is to determine whether or not all of the game user's life is exhausted to continue to play the game.
If the matching image is correct, attacking the attack target (S108) is that if the combined image is not in the image given to the attack target, the attack target is attacked by the attack value given to the image to reduce the life of the attack target.
Additional attack power may increase depending on whether the color given to the target and the color of the image match.
Determining whether or not the game is terminated (S109) is to determine whether the life of the attack target is exhausted.
If the game is terminated, the step of ending the game (S110) is the game ends when all of the life of the attack target is exhausted as a result of the determination.
If the game is not the end condition step of continuing to play the game (S111) is to ensure that all of the life of the attack target is exhausted, if not all of the exhaustion to continue to play the game.
Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.
Claims (3)
Six images consisting of four divided images are filled randomly into a total of 25 columns consisting of 5 columns and 5 columns, and the puzzle pieces are moved to combine 4 pieces to complete an image. Providing a game map composed of an attack target capable of performing a constant attack every time and a life reduced when attacked;
Moving the pieces of the image to complete an image displayed on a given attack target to complete four pieces of the image into one completed image;
Determining whether the completed image is an image given to the attack target;
If it is not a matching image, the attacked life is reduced;
Determining whether the game is a game end condition;
Ending the game if the game ends;
If the game is not the end condition to continue the game;
Attacking the attack target if the matching image is correct;
Determining whether the game is a game end condition;
Ending the game if the game ends;
If the game is not the end condition slide puzzle game method comprising the step of continuing to play the game
Slide puzzle game method characterized in that the image to attack the target is displayed and the image is provided on the puzzle map as a puzzle piece
Slide puzzle game method characterized in that additional attack power increase may occur depending on whether the color given to the target and the color of the image match.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130111020A KR20130121768A (en) | 2013-09-16 | 2013-09-16 | Slide puzzle game and program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130111020A KR20130121768A (en) | 2013-09-16 | 2013-09-16 | Slide puzzle game and program |
Publications (1)
Publication Number | Publication Date |
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KR20130121768A true KR20130121768A (en) | 2013-11-06 |
Family
ID=49851864
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020130111020A KR20130121768A (en) | 2013-09-16 | 2013-09-16 | Slide puzzle game and program |
Country Status (1)
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KR (1) | KR20130121768A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105723414A (en) * | 2013-12-22 | 2016-06-29 | 金东注 | Mobile device and computer-recordable medium having learning game program |
-
2013
- 2013-09-16 KR KR1020130111020A patent/KR20130121768A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105723414A (en) * | 2013-12-22 | 2016-06-29 | 金东注 | Mobile device and computer-recordable medium having learning game program |
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