KR20110004824A - Dice change game and program - Google Patents
Dice change game and program Download PDFInfo
- Publication number
- KR20110004824A KR20110004824A KR1020100130425A KR20100130425A KR20110004824A KR 20110004824 A KR20110004824 A KR 20110004824A KR 1020100130425 A KR1020100130425 A KR 1020100130425A KR 20100130425 A KR20100130425 A KR 20100130425A KR 20110004824 A KR20110004824 A KR 20110004824A
- Authority
- KR
- South Korea
- Prior art keywords
- dice
- opponent
- mission
- game
- groups
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
The present invention relates to a dice change game.
In particular, to complete a given mission number from the sum of the numbers of a given dice group, it is not a method of completing a mission number by changing a given dice, but by performing a process of changing with the opponent's dice. In addition, the opponent is to complete the mission number through the process of changing his dice and the opponent's dice.
A typical bingo-like game is a game in which you enter numbers you want in a given space so that they do not overlap and call each other to complete a given number of missions horizontally or vertically. In addition, games such as bingo can be strategically played with opponents through various numbers of arrangements, and additionally, accidental fun through the opponent's choice and my choice is provided.
The game method of completing a given mission number from the sum of the numbers of the dice groups given in the past was to move the dice belonging to the group up and down and left and right so that the faster side wins the opponent. It is a fun factor that accurate calculations and fast speed dictate the outcome.
Therefore, a dice game was needed to complete a given mission number through the sum of the numbers of a given dice group with strategic fun elements such as bingo.
The present invention is to solve the above-mentioned problems, to provide more than two groups of dice groups and to add the strategic fun by continuing to change the opponent's dice and your own dice in order to complete the mission number that the provided dice group to achieve The purpose is to provide a dice game.
The present invention for achieving the above object relates to a game of completing a mission by replacing a given dice with the opponent dice, providing a group of two dice with a plurality of dice randomly filled; Providing a mission number for the two dice groups to complete; Within a given time, each opponent selects one of the dice belonging to his group and selects the opponent dice to be replaced; Changing the selected dice after a given time elapses; Determining whether the mission has been completed; If there is no coincidence, giving a certain amount of time again and selecting the dice to be replaced; If there is a match, eliminating the opponent dice group to complete the game.
As described above, according to the present invention, in the process of continuously changing the sum of the dice divided into two groups to match the mission number, it is fun to read and cope with the calculation of the number and the strategy of the opponent. It has the effect of making it possible.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a schematic diagram illustrating an interface of a dice change game according to an embodiment of the present invention.
As indicated in FIG. 1, two dice groups are provided in which dice are filled to perform a dice chain. At the start of the game, the sum of the two dice groups is given the number of missions to be achieved. The participant in the game selects the dice for his opponent in the given time to replace the dice in his group. The other player also selects the opponent's dice in the given time to replace the dice in his group. At this time, it is processed so that it is not possible to see which dice are interchanged. The winner is to finish the game by making the sum of the numbers of the dice groups exchanged match the mission numbers.
Two groups of dice are provided on both sides to play such a game, and a mission display unit indicating both mission numbers, a time display unit displaying a limited time, and a game attempt count display unit displaying the number of dice movements performed so far.
Dice groups are displayed in different colors, and dice that are swapped are transformed into a different color than the dice color of a given group. Participants in the game are not able to know what each other has chosen.
Figure 2 is a schematic diagram of a dice change game according to an embodiment of the present invention.
As shown in the flowchart shown in Figure 2, the present invention for achieving the above object is a game
The game
The
The mission
The mission
The number of
3 is a schematic flowchart of a dice change game according to an embodiment of the present invention.
As shown in the flow chart shown in Figure 3, the present invention for achieving the above object relates to a game of completing a mission by replacing a given dice with the opponent dice, a plurality of dice group of two dice randomly filled Providing (s101); Providing a number of missions for the two dice groups to complete (s102); In step S103, each opponent selects one of the dice belonging to his group and the opponent die to be replaced; Changing each selected dice when a given time elapses (s104); Determining whether the mission is completed (s105); If there is no coincidence, giving a certain amount of time again and selecting dice to be swapped with each other (s106); If there is a match, erasing the opponent dice group to complete the game (s107).
In the step (s101) of providing two dice groups in which a plurality of dice are randomly filled, the dice group divided into two pieces is provided to an interface for performing the game when the game starts.
In operation S102, in which a mission number to be completed by two dice groups is provided, a mission number to which the sum of the numbers of the respective dice groups must be provided is located at the top of the interface or at an arbitrary position.
In a given time, each opponent selects one of the dice belonging to his group and selects the opponent's dice to replace (s103). Each one of the dice is selected.
For example, a given time counts in reverse order and then decreases.
In addition, the dice selected by me and the opponent are treated only as the dice selected by the opponent and the dice selected by the opponent are not shown.
When a given time elapses, the step of changing the selected dice (s104) is a process in which dice selected by each game participant are interchanged.
For example, my dice of choice will go to my opponent, and my opponent's dice will go to my dice group.
Here, the number of dice that are interchanged with each other does not change or is arbitrarily changed or the number of dice coming to me is not changed, and the number of dice going to the opponent may be changed.
As a result of the determination, the step of determining whether the mission is completed (s105) is to determine whether the sum of the numbers of the dice of the two groups whose dice are changed with each other matches the sum of the given mission numbers.
If there is no coincidence, the step of giving back a certain amount of time and selecting dice to change each other (s106) gives a fixed amount of time again if there is no group matching the given mission number. It will again give you the opportunity to choose the dice to be exchanged.
If there is a match, eliminating the opponent dice group to complete the game (s107), if there is a group in which the sum of the numbers of the dice of the two groups in which the dice are swapped with each other matches the given mission number, the dice of the inconsistent group are erased. It is to decide whether the game is won or lost.
According to a preferred embodiment, in addition to the dice, various shapes such as color, shape, card, image, etc. are expressed in a certain grade or number form, divided into two groups, and then provided to be exchanged for a predetermined time. Determine if you have completed a given mission and have it win or lose.
According to a preferred embodiment, the number of dice included in the numbered group of provided groups may be arbitrarily increased, and the participant may have more than one.
Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.
1 is a schematic diagram showing an interface of a dice change game according to an embodiment of the present invention
2 is a schematic configuration diagram of a dice change game according to an embodiment of the present invention.
3 is a schematic flowchart of a dice change game according to an embodiment of the present invention.
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100130425A KR20110004824A (en) | 2010-12-20 | 2010-12-20 | Dice change game and program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100130425A KR20110004824A (en) | 2010-12-20 | 2010-12-20 | Dice change game and program |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20110004824A true KR20110004824A (en) | 2011-01-14 |
Family
ID=43612211
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020100130425A KR20110004824A (en) | 2010-12-20 | 2010-12-20 | Dice change game and program |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20110004824A (en) |
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2010
- 2010-12-20 KR KR1020100130425A patent/KR20110004824A/en not_active Application Discontinuation
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