WO2007122757A1 - Electronic game machine, electronic game method, and program therefor - Google Patents

Electronic game machine, electronic game method, and program therefor Download PDF

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Publication number
WO2007122757A1
WO2007122757A1 PCT/JP2006/321112 JP2006321112W WO2007122757A1 WO 2007122757 A1 WO2007122757 A1 WO 2007122757A1 JP 2006321112 W JP2006321112 W JP 2006321112W WO 2007122757 A1 WO2007122757 A1 WO 2007122757A1
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WO
WIPO (PCT)
Prior art keywords
piece
composite appearance
appearance
game
composite
Prior art date
Application number
PCT/JP2006/321112
Other languages
French (fr)
Japanese (ja)
Inventor
Kazuhiko Kasai
Original Assignee
Kazuhiko Kasai
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kazuhiko Kasai filed Critical Kazuhiko Kasai
Publication of WO2007122757A1 publication Critical patent/WO2007122757A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games

Definitions

  • the present invention provides a game board in which a plurality of multi-functional pieces whose appearance can be arbitrarily changed according to a rule arbitrarily set by a player on a game board in which a plurality of cells are formed vertically or horizontally or obliquely.
  • the present invention relates to an electronic game machine, an electronic game method, and a program for causing a battle between players. Background art
  • the present invention has been made to solve the above-mentioned problems, and a player regardless of the number of players. It is an object of the present invention to provide an electronic game machine, an electronic game method, and a program thereof that can enjoy various kinds of games and can improve the interest of the game.
  • the present invention provides a display on a game board having an arbitrary shape on which a plurality of squares having an arbitrary shape are arbitrarily formed vertically and horizontally or obliquely and displayed as necessary.
  • One or more elements, including symbols, can be included, and a multi-functionality with a complex appearance that allows the appearance of each element to be changed arbitrarily according to the rules set by the player
  • An electronic game machine for playing a game between players who have selected arbitrary composite appearances using pieces, and a game board control means for displaying the game board on a display; On the game board displayed on the display by the game board control means, an arbitrary arrangement method suitable for playing each game is used to make a composite appearance suitable for each game on the surface and A piece placement control hand to allow placement And a multi-functional piece having another type of composite appearance on its surface is sandwiched by a multi-functional piece having the same type of composite appearance permitted to be placed on the game board by the piece placement control means.
  • the frame appearance changing means for changing the composite appearance of the sandwiched multi-functional piece according to the set rule, and the multi-function piece having the same type of composite appearance on the surface, the multi-function piece having the other type of composite appearance on the surface.
  • the game is terminated when it becomes impossible to pinch a functional piece, or when all the squares on the game board are occupied by multi-functional pieces, the occupation rate of the square is high at the end of the game! It is characterized by comprising battle result judging means for ranking the players in the order of appearance or element selection.
  • the piece arrangement control means includes at least the selected composite appearance when a selection operation of the type of composite appearance is performed by each player.
  • a multi-functional piece with a composite appearance on the surface is placed at the initial position so that the game can be started, and no multi-functional piece is placed, and the same type of composite appearance is displayed on the surface.
  • a multi-functional piece with the same type of composite appearance on the surface can only be sandwiched between multi-functional pieces with other types of composite appearance.
  • the piece appearance changing means is inserted.
  • the multi-function piece having the other type of composite appearance on the surface is sandwiched and changed to the same type of composite appearance as the multi-function piece having the same type of composite appearance on the surface. If a multi-function piece with the same type of composite appearance on the surface prevents the multi-function piece with another type of composite appearance on the surface, or all the cells on the game board are occupied by the multi-function piece When the game is over, the game ends, and when the game ends, the occupation rate of the square is high! The player is ranked in the order in which the elements are selected for each type of complex appearance.
  • the piece arrangement control means may display a composite appearance including at least the selected composite appearance when a selection operation of a type of composite appearance is performed by each player.
  • Multi-functional pieces with the same type of composite appearance on the surface where the multi-functional pieces on the surface are placed in the initial position and set to the state where the game can be started. Permits the placement of multi-functional pieces with the same type of composite appearance on the surface only when the multi-functional pieces with other types of composite appearance on the surface can be sandwiched by the pieces.
  • a number display symbol is selected as one of the elements of the composite appearance !, other types of number display symbols are included by a multi-functional piece with the composite appearance including the same type number display symbol on the surface.
  • Multi-functional piece with composite appearance on the surface If it is inserted, the composite appearance including the number display symbols of other types sandwiched in accordance with the selection of the increase / decrease of the number by the player and the setting contents of the increase / decrease is displayed on the surface.
  • the number display symbols of the multi-functional pieces are respectively increased or decreased, and the battle result judging means can no longer sandwich the multi-functional pieces having the other types of composite appearance on the surface by the multi-function pieces having the same type of composite appearance on the surface.
  • the game is terminated, and at the end of the game, the occupation rate of the squares is high, and the type of composite appearance or element is selected in the order selected. Ranking the players.
  • the piece arrangement control means includes at least the selected composite appearance when a selection operation of the type of composite appearance is performed by each player.
  • a multi-functional piece with a composite appearance on the surface is placed at the initial position so that the game can be started, and no multi-functional piece is placed, and the same type of composite appearance is displayed on the surface. It is allowed to place a multifunctional piece with the same type of composite appearance on the surface only in a square that can sandwich the multifunctional piece with the other kind of composite appearance on the surface by the multifunctional piece made of Appearance change means is the case where a number display symbol is selected as one of the elements of the composite appearance!
  • the composite appearance including the number of other types of the sandwiched number display symbol is selected according to the selection by the player to increase or decrease the number.
  • Number of multi-functional pieces on the surface The composite appearance including the same type of number display symbols sandwiched between each is increased or decreased by the number of the number display symbols of the multi-functional piece on the surface, and the battle result judging means has a multi appearance with the same type of composite appearance on the surface.
  • the piece placement control means is arranged for each player in the electronic game machine according to the present invention.
  • the game is set to a state where it can be started, and any multi-functional piece is placed! Allowed to place
  • the piece appearance changing means may be replaced by a multi-functional piece having a composite appearance including the same type of number display symbol on the surface when a number display symbol is selected as one of the elements of the composite appearance!
  • the piece arrangement control means sets a state in which the game can be started when a selection operation of the type of composite appearance is performed by each player.
  • Function pieces are also arranged! It is allowed to place multi-function pieces with any composite appearance on the surface, and the piece appearance changing means is a numerical display symbol as one of the elements of composite appearance Is selected, and a multi-functional piece with a composite appearance with the same type of number display symbol on the surface is sandwiched by a multi-function piece with a composite appearance with another type of number display symbol on the surface.
  • a composite appearance with a number display symbol on the surface The number of multi-functional pieces is increased or decreased by the number of display symbols, and the battle result determining means ends the game when all the squares on the game board are occupied by the multi-functional pieces, and at the end of the game, The player is ranked in the order of the high occupation rate of the cells!
  • the present invention provides one or more symbols including a number display symbol as required on a game board having an arbitrary shape in which a plurality of cells having an arbitrary shape are arbitrarily formed vertically and horizontally or diagonally. Can be included, and according to the rules set by the player, the appearance of each element can be changed arbitrarily.
  • An electronic game method for playing a game between players having selected appearances wherein the game board control means displays the game board on a display, and is displayed on the display by the game board control means.
  • the piece placement control means permits the placement of the multifunctional pieces on the game board by any placement method suitable for playing each game, with the composite appearance suitable for each game on the surface.
  • Piece placement When a multifunction piece with the same type of composite appearance on the surface, which is permitted to be placed on the game board by the control means, is sandwiched by a multifunction piece with the other kind of composite appearance on the surface, the piece The step of changing the appearance according to the rule that sets the composite appearance of the sandwiched multi-functional piece, and the multi-function having the other type of composite appearance on the surface by the multi-function piece having the same type of composite appearance on the surface. When a piece can no longer be pinched, or when all the squares on the game board are occupied by multifunctional pieces, And a step of ranking the players in the order of selection of the complex appearance or elements of the type at the end of the game.
  • the piece arrangement control means when the selection operation of the type of composite appearance is performed by each player, the piece arrangement control means has a composite appearance including at least the selected composite appearance.
  • the multi-functional piece on the front is placed in the initial position and set to a state where the game can be started, and no multi-functional piece is placed, and the multi-functional piece with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces having the same type of composite appearance on the surface only to the squares capable of sandwiching the multifunctional pieces having the other type of composite appearance on the surface; and
  • the piece appearance changing means may select the other type of composite appearance of the sandwiched type.
  • the battle result judging means terminates the game and ends the game. And the step of ranking the players in the order in which the elements were selected.
  • the piece arrangement control means when each player performs a selection operation of the type of composite appearance, includes at least the composite appearance including the selected composite appearance.
  • the multi-functional piece on the front is placed in the initial position and set to a state where the game can be started, and no multi-functional piece is placed, and the multi-functional piece with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces with the same kind of composite appearance on the surface only to the squares that can sandwich the multifunctional pieces with the other kind of composite appearance on the surface;
  • a multi-functional piece with a composite appearance that includes the same type of number display symbol on the surface makes a composite appearance that includes other types of number display symbols on the surface.
  • the piece appearance changing means selects and increases or decreases the number by the player.
  • the step of increasing / decreasing the number display symbols of the multi-functional pieces each having the composite appearance including the other types of number display symbols sandwiched on the surface, and the composite appearance of the same type on the surface If the multi-functional piece having another type of composite appearance cannot be sandwiched by the multi-functional piece, or if all the squares on the game board are occupied by the multi-functional piece, the battle result judging means And ending the game, and ranking the players in the order in which the occupancy rate of the cell is high, the type of composite appearance, or the elements are selected at the end of the game.
  • the piece arrangement control means when a selection operation of the type of composite appearance is performed by each player, includes a composite appearance including at least the selected composite appearance.
  • the multi-functional piece on the front is placed in the initial position and set to a state where the game can be started, and no multi-functional piece is placed, and the multi-functional piece with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces with the same kind of composite appearance on the surface only to the squares that can sandwich the multifunctional pieces with the other kind of composite appearance on the surface;
  • a multi-functional piece with a composite appearance that includes the same type of number display symbol on the surface makes a composite appearance that includes other types of number display symbols on the surface.
  • the piece appearance changing means displays the number of multi-functional pieces with a composite appearance including the number display symbols of the other types sandwiched in accordance with the selection of either increase or decrease of the number by the player.
  • the battle result judging means ends the game.
  • a step of ranking the players in the order in which the occupancy rate of the cells is high at the end of the game, the composite appearance of the types, or the elements are selected.
  • the piece arrangement control means sets the state in which the game can start, A piece is also arranged, and a multi-functional piece with any composite appearance on the surface is arranged on the grid.
  • the appearance change means selects either the increase or decrease of the number by the player and the setting contents of the increase or decrease
  • all the squares on the game board are multi-function pieces.
  • the piece arrangement control means sets the state in which the game can start, A piece is also placed, a step allowing the placement of multi-functional pieces with any composite appearance on the grid, and a number display symbol is selected as one of the elements of the composite appearance.
  • the present invention is an electronic game program for causing an electronic game machine to execute the above steps.
  • FIG. 1 is a block diagram showing a hardware configuration of an electronic game machine according to an embodiment of the present invention.
  • FIG. 2 is a functional block diagram showing a software configuration of the electronic game machine according to the embodiment of the present invention.
  • FIG. 3 is a plan view showing a state in which the play equipment is displayed on the display of the electronic game machine in the electronic game method according to the first embodiment of the present invention.
  • FIG. 4 is a plan view showing an arrangement example of each piece immediately before the start of the game in the electronic game method according to the first embodiment of the present invention.
  • FIG. 5 is a plan view showing an arrangement example of each piece immediately before the pieces are sandwiched in the electronic game method according to the first embodiment of the present invention.
  • FIG. 6 is a plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the first embodiment of the present invention.
  • FIG. 7 is a plan view showing an arrangement example of each piece at the end of the game in the electronic game method according to the first embodiment of the present invention.
  • FIG. 8 shows a display in the electronic game method according to the second and third embodiments of the present invention. It is a top view which shows the state by which the playground equipment was displayed.
  • FIG. 9 is a plan view showing an arrangement example of each piece immediately before the start of the game in the electronic game method according to the second and third embodiments of the present invention.
  • FIG. 10 is a plan view showing an arrangement example of each piece immediately before the pieces are sandwiched in the electronic game method according to the second and third embodiments of the present invention.
  • ⁇ 11 It is a plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the second embodiment of the present invention.
  • FIG. 13 A plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the third embodiment of the present invention.
  • FIG. 14 is a plan view showing a state where playground equipment is displayed on the display in the electronic game method according to the fourth and fifth embodiments of the present invention.
  • FIG. 15 is a plan view showing an arrangement example of each piece at the beginning of the game in the electronic game method according to the fourth and fifth embodiments of the present invention.
  • FIG. 16 is a plan view showing an arrangement example of each piece immediately before a piece is sandwiched in the electronic game methods according to the fourth and fifth embodiments of the present invention.
  • FIG. 17 is a plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the fourth embodiment of the present invention.
  • FIG. 18 is a plan view showing an arrangement example of each piece at the end of the game in the electronic game method according to the fourth and fifth embodiments of the present invention.
  • ⁇ 19 A plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the fifth embodiment of the present invention.
  • FIG. 20 is a plan view showing another example of the state in which the play equipment is displayed on the display of the electronic game machine in the electronic game method according to the embodiment of the present invention.
  • FIG. 21a is an explanatory view showing another example of the composite appearance of the pieces displayed on the display of the electronic game machine according to the embodiment of the present invention.
  • FIG. 21b The number of pieces displayed on the display of the electronic game machine according to the embodiment of the present invention. It is explanatory drawing which shows another example of a composite external appearance.
  • FIG. 21c is an explanatory view showing another example of the change order of each element of each piece of the composite appearance of the pieces displayed on the display of the electronic game machine according to the embodiment of the present invention.
  • FIG. 1 is a block diagram showing the hardware configuration of the electronic game machine according to the embodiment of the present invention
  • FIG. 2 is a functional block diagram showing the software configuration of the electronic game machine
  • FIG. 3 is the electronic game machine It is a top view which shows an example of the state by which the play equipment was displayed on the display.
  • an electronic game machine 1 includes a CPU (Central Processing Unit) 2 for controlling each component of the electronic game machine 1.
  • a memory 3 for temporarily storing various data and programs, a hard disk 4 for storing programs to be executed by the CPU 2, a display 5 such as a liquid crystal display, and an input device 6 such as a joystick or a cross key.
  • the form of the electronic game machine 1 may be a dedicated game machine, a computer such as a computer, or a portable terminal such as a mobile phone.
  • the CPU 2 executes the electronic game program installed on the hard disk 4. By using the play equipment displayed on Display 5, multiple players can play at once.
  • the electronic game program 8 follows the player's operation in accordance with the game type, the number of players, the shape of the game board 18, and the shape of the grid 17 of the game board 18.
  • Basic condition setting means 9 for setting the basic conditions of the game such as the number of squares 17 (total number of pieces 19)
  • game board control means 10 for displaying the game board 18 on the display 5, and the game
  • the game board 18 displayed on the display 5 by the board control means 10 includes two elements of a number display symbol and a color selected by each player by an arbitrary arrangement method suitable for playing each game.
  • the piece placement control means 11 for permitting the placement of the piece 19 with each composite appearance as the surface, and the same placement permitted on the game board 18 by the piece placement control means 11
  • a piece appearance changing means for changing a piece 19 having a composite appearance on the surface to another piece 19 having a composite appearance on the surface and changing the composite appearance of the piece 19 placed in accordance with the rules set.
  • a battle level setting means 14 that can set the skill level of the fictitious player on the side, a handicap setting means 15 that gives conditions that are advantageous to a player who is out of V, and a piece per player Limit the 19 operation time Operating time control means 16.
  • the play equipment displayed on the display 5 has various powers depending on the set contents of the player's basic conditions.
  • the "electronic game method according to the first embodiment of the present invention” described later In this case, as shown in FIG. 3, 10 squares and 17 squares 17 are formed on the surface, and 10 can be placed vertically and horizontally. It consists of a piece 19 with a composite appearance that can be synchronized with changing the number display symbol to 1, 2, 3, 4 and simultaneously change the color.
  • the shape of the game board 18 is not limited to a square, and can be set to any shape
  • the shape of the cell 17 is not limited to a square, and can be freely set to a triangle, hexagon, circle, or the like.
  • the number of cells 17 can be set freely.
  • the number and color of the number display symbols of the piece 19 can be variously changed, not limited to those described above.
  • the elements of the composite appearance of the piece 19 are not limited only to the number display symbol and the color, and they do not necessarily have to be changed in synchronization.
  • the “number display symbol” mentioned here includes not only numbers but also everything that represents numbers using letters, symbols, symbols, figures, pictures, etc. And those that can represent the order are also included as equivalent to the “number”.
  • “Composite appearance” includes “numeral display symbol”, “game 19 shape”, “color of piece 19”, “design of piece 19”, etc.
  • One or more elements can be selected and included as required by the user, and different variables can be selected for the selected elements.
  • the “same kind of composite appearance” as used herein refers to one or more selected identification elements such as “number display symbol”, “shape of piece 19”, “color of piece 19”, “design of piece 19”, etc.
  • it is a composite appearance that includes the same element
  • “different types of composite appearance” refers to a composite appearance in which none of the identification elements includes the same element.
  • “Other types of composite appearances” are composite appearances other than “same type composite appearances”, and they are complementary to each other. It will change each time.
  • the game form can be selected, and the number of players can be set arbitrarily.
  • each of the above-described playground equipments is displayed on the display 5, as shown in FIG. 3, around each game board 18 for each player (in the case of FIG. 3, for each number display symbol selector).
  • the holding area 20 is displayed, and when the player's turn is reached, the color of the holding area 20 of this piece changes or blinks to inform the player of the order. It ’s a sea urchin.
  • a player uses the input device 6 to select the electronic game according to the first embodiment of the present invention. Further, the number of players, the shape of the game board 18, and the size of the grid 17 When the shape, number of squares 17 (total number of pieces 19), elements of the composite appearance of piece 19 (number display symbol and color), and change rule are selected or entered, the basic conditions are shown in the example shown in the figure by the basic condition setting means 9.
  • the game board 18 and the square 17 are square, the square 17 is set to 100 (10 rows and 10 columns), and the minimum number of the number display symbols of the piece 19 is 1, the maximum The number is set to the number set by the player (in this case “4”), and the color of the piece 19 is also changed in synchronization with the change of the number display symbol. In this case, it is not always necessary to set the maximum number of symbols for the number of pieces 19 to the same number as the number of players.
  • the control means 10 displays the game board 18 on the display 5 and around it. Each frame holding area 20 is displayed. As shown in FIG. 4! By the piece placement control means 11, the pieces 19-1 to 19-4 with the composite appearance including the number indication symbols “1” to “4” on the surface are displayed. Is placed in the initial position, and then the game can be started.
  • the placement of the piece 19 on the game board 18 is first performed by the player who has selected the piece 19 1 with the composite appearance including the number indication symbol "1" on the surface, and thereafter the number "2" is displayed.
  • a piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4
  • the game is allowed to proceed in the order of the player who selected the piece 19-4 with the composite appearance including the symbol on the surface.
  • each player selected not only “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player selected.
  • the piece 19 can be arranged with the “composite appearance including a number symbol” on the surface.
  • the piece 19 is a square 17 in which none of the pieces 19 are arranged, and the piece 19 having a composite appearance including the same kind of number indication symbol on the surface includes another type of number indication symbol. It is possible to arrange the piece 19 with the composite appearance on the surface only on the square 17 that can be sandwiched in either the vertical or horizontal diagonal direction with the composite appearance including the same number display symbol on the surface. The combined appearance including the number display symbol of each piece 19 permitted and sandwiched by the control means 11 is changed to the composite appearance including the number display symbol of the inserted piece 19.
  • the piece 19-1 having the composite appearance including the number display symbol “1” on the surface becomes the cell 17 of 7-d.
  • the frame with the composite appearance including the number display symbol of “1” on the surface 19 1 The frame with the composite appearance including the number display symbols of “2” to “4” on the surface 19 — 2 to 19 — Since 4 is sandwiched, as shown in FIG. 6, pieces 19 2 to 19— 4 with the composite appearance including the numbered symbols of “2” to “4” sandwiched as shown in FIG.
  • the appearance changing means 12 changes the composite appearance including the number display symbol “1” to the piece 19-1 having the surface, and the color of the piece 19 is also changed synchronously.
  • the first place is a piece 19 having a composite appearance including a number display symbol “1” on the surface.
  • the player who selected 1, piece 19—1 accounted for 30% (30) of the total square 17 (100 pieces), and the second place was the composite appearance including the number 4 symbol.
  • a player who has selected piece 19 4 and piece 19 4 occupies 28% (28 pieces) of the total square 17 (100 pieces), and the 3rd place has a composite appearance including the number indication symbol “2” on the surface.
  • a player uses the input device 6 to select an electronic game according to the second embodiment of the present invention. Further, the number of players, the shape of the game board 18, and Shape, number of squares 17 (total number of pieces 19), element of composite appearance of piece 19 (number indication symbol and color), and change rule of number indication symbol of each piece 19 inserted (either increase or decrease of number) Selection or number of increase / decrease), the basic conditions are set by the basic condition setting means 9, in the example shown, 8 players, the game board 18 and the square 17 are square, and the square 17 is 144 (12 rows and 12 columns), the number display symbol power of each piece 19 sandwiched between each piece is set to increase by ⁇ , and the minimum number of the number display symbol of piece 19 is 1, and the maximum number is determined by the player Set to the set number (in this case “8”) and set to change the color of piece 19 in synchronization with the change of the number display symbol. It is. In this case, it is not always necessary to set the maximum number of symbols for the number of pieces 19 to
  • the control means 10 displays the game board 18 on the display 5 and around it. Each frame holding area 20 is displayed. Then, as shown in FIG. 9 by the piece arrangement control means 11, pieces 19-1 to 188 having a composite appearance including number display symbols “1” to “8” on the surface are displayed as shown in FIG. After being placed one by one in the initial position, it is set to a state where the game can be started.
  • the placement of the piece 19 on the game board 18 is first performed by the player who selects the piece 19 1 with the composite appearance including the number indication symbol “1” on the surface, and thereafter the number “2” is displayed.
  • a piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4
  • a player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface.
  • the game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player not only selects “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player”.
  • the piece 19 can be arranged with the “composite appearance including a number display symbol” on the front.
  • the piece 19 is a square 17 in which no piece 19 is arranged, and the piece 19 having the same type of number indication symbol on the surface includes the other type of number indication symbol. It is possible to arrange the piece 19 with the composite appearance on the surface only on the square 17 that can be sandwiched in either the vertical or horizontal diagonal direction with the composite appearance including the same number display symbol on the surface. The number display symbol of each piece 19 permitted and sandwiched by the control means 11 is incremented by one.
  • the piece 19-5 with the composite appearance including the number display symbol “5” on the surface is arranged in the 9-d cell 17
  • the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface. Since the pieces 19-1 to 19—4 and 19-6 to 19-8 are inserted, as shown in FIG.
  • the inserted “1” to “4” and “6” to A piece with a composite appearance that includes the number sign “8” on the surface 19— 1 to 19 — 4 and 19 — 6 to 19 —8 indicates that the number display symbol is incremented by 1 by the piece appearance changing means 12 and the composite appearance including the number display symbols “2” to “5”, “7” to “8”, and “1” is displayed on the surface.
  • the frames 19 2 to 1 9-5, 19 7 to 19 8 and 19-1 are changed, and the color of the frame 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
  • the piece 19-5 occupies about 14% (20 pieces) of the total square 17 (144 pieces), and the fourth place contains the number symbol "7"
  • a player who chooses piece 19-7 with the composite appearance on the surface piece 19-7 occupies about 13% (19 pieces) of the total square 17 (144 pieces)
  • the fifth place shows the number of "1"
  • a player who has selected piece 19-1 with a composite exterior that includes symbols piece 19-1 Occupies about 12% (17) of the total square 17 (144)
  • the sixth place is a player who has selected the piece 19 4 with the composite appearance including the number indication symbol “4” on the surface.
  • FIG. 8 to FIG. 10 FIG. 12 and FIG. 13, a third embodiment of the present invention will be described.
  • the electronic game method will be described.
  • a player uses the input device 6 to select an electronic game according to the third embodiment of the present invention. Further, the number of players, the shape of the game board 18, and Shape, number of squares 17 (total number of pieces 19), elements of composite appearance of piece 19 (number indication symbol and color), and change rule of number indication symbol of each inserted piece 19 (increase or decrease number) Is entered, the basic conditions are set by the basic condition setting means 9, in the example shown, eight players, the game board 18 and the square 17 are square, and the square 17 is 144 pieces.
  • the number display symbol of each piece 19 inserted is set to increase by the number of the number display symbols of the piece 19 inserted, and the minimum number of the number display symbols of the piece 19
  • the maximum number is set to the number set by the player (in this case “8”), and the color of piece 19 is also synchronized with the change of the number display symbol. It is set to be exposed. In this case, the maximum number of the number display symbols of the piece 19 is not necessarily set to the same number as the number of players.
  • the control means 10 displays a game board 18 on the display 5 and displays a holding area 20 for each piece around it. Then, as shown in FIG. 9 by the piece arrangement control means 11, pieces 19-1 to 188 having a composite appearance including number display symbols “1” to “8” on the surface are displayed as shown in FIG. After being placed one by one in the initial position, it is set to a state where the game can be started.
  • the placement of the piece 19 on the game board 18 is first performed by the player who has selected the piece 19 1 with the composite appearance including the number indication symbol "1" on the surface, and thereafter the number "2" is displayed.
  • a piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4
  • a player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface.
  • the game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player will be told, “The number you have chosen. Not only “Composite Appearance with Display Symbols” but also “Complex Appearance with Number Display Symbols Selected by Other Players” and “Complex Appearance with Number Display Symbols Not Selected by Any Player” The piece 19 can be placed.
  • the piece 19 is a square 17 in which no piece 19 is arranged, and the piece 19 having a composite appearance including the same kind of number indication symbol on the surface includes another type of number indication symbol. It is possible to arrange the piece 19 with the composite appearance on the surface only on the square 17 that can be sandwiched in either the vertical or horizontal diagonal direction with the composite appearance including the same number display symbol on the surface.
  • the number display symbols of each piece 19 permitted and sandwiched by the control means 11 are increased by the number of the number display symbols of the sandwiched pieces 19 respectively.
  • the piece 19-5 with the composite appearance including the number indication symbol “5” on the surface is arranged in the 9-d cell 17
  • the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface.
  • the pieces 19-1 to 19-4 and 19-6 to 19-8 are sandwiched, as shown in FIG. 13, the sandwiched "1" to "4" and "6” to For the pieces 19-1 to 19-4 and 19-6 to 19-8, which have a composite appearance including the number indication symbol "8", the number indication symbol is increased by 5 by the piece appearance changing means 12, respectively.
  • Pieces with composite appearance on the surface including number indication symbols “6” to “8”, “1” and “3” to “5” 19 6 to 1 9—8, 19—1 and 19—3 to 19 5
  • the color of piece 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
  • 7th place is a player who has selected pieces 19-8 with a composite appearance including the number display symbol of “8” on the surface
  • pieces 19-8 are the total size 17 (144
  • a player uses the input device 6 to select an electronic game according to the fourth embodiment of the present invention. Further, the number of players, the shape of the game board 18, and Shape, number of squares 17 (total number of pieces 19), element of composite appearance of piece 19 (number indication symbol and color), and change rule of number indication symbol of each piece 19 inserted (either increase or decrease of number) Selection or number of increase / decrease), the basic conditions are set by the basic condition setting means 9, in the example shown, 8 players, the game board 18 and the square 17 are square, and the square 17 is 144 (12 rows and 12 columns), the number display symbol power of each piece 19 sandwiched between each piece is set to increase by ⁇ , and the minimum number of the number display symbol of piece 19 is 1, and the maximum number is determined by the player Set to the set number (in this case “8”) and set to change the color of piece 19 in synchronization with the change of the number display symbol. It is. In this case, it is not always necessary to set the maximum number of symbols for the number of pieces 19 to
  • each player is different from each other in the composite appearance including eight kinds of number display symbols.
  • a composite appearance including a number display symbol is selected, a game board 18 is displayed on the display 5 by the game board control means 10 as shown in FIG. After 20 is displayed, the piece placement control means 11 sets the game startable state.
  • the placement of the piece 19 on the game board 18 is first performed by the player who has selected the piece 19 1 with the composite appearance including the number indication symbol “1” on the surface, and thereafter the number “2” is displayed.
  • a piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4
  • a player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface.
  • the game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player not only selects “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player”.
  • the piece 19 can be arranged with the “composite appearance including a number display symbol” on the front.
  • the piece 19 is a square 17 in which no piece 19 is arranged, the composite appearance including the arbitrary number display symbol in the arbitrary square 17 It is allowed by the piece placement control means 11 to be placed on the front side, and a piece 19 having the same type of number display symbol on the surface has a composite appearance including another type of number display symbol on the surface.
  • the number display symbol of each piece 19 inserted is incremented by one.
  • the piece 19-5 with the composite appearance including the number display symbol “5” on the surface is arranged in the 9-d cell 17
  • the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface. Since the pieces 19-1 to 19--4 and 19-6 to 19-8 are sandwiched, as shown in FIG.
  • the sandwiched "1" to “4" and “6" to A piece with a composite appearance that includes the number sign “8” on the surface 19— 1 to 19 — 4 and 19 — 6 to 19 —8 indicates that the number display symbol is incremented by 1 by the piece appearance changing means 12 and the composite appearance including the number display symbols “2” to “5”, “7” to “8”, and “1” is displayed on the surface.
  • the frames 19 2 to 1 9-5, 19 7 to 19 8 and 19-1 are changed, and the color of the frame 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
  • the piece 19-5 occupies about 14% (20 pieces) of the total square 17 (144 pieces), and the fourth place contains the number symbol "7"
  • a player who chooses piece 19-7 with the composite appearance on the surface piece 19-7 occupies about 13% (19 pieces) of the total square 17 (144 pieces)
  • the fifth place shows the number of "1"
  • a player who has selected piece 19-1 with a composite exterior that includes symbols piece 19-1 Occupies about 12% (17) of the total square 17 (144)
  • the sixth place is a player who has selected the piece 19 4 with the composite appearance including the number indication symbol “4” on the surface.
  • Piece 19-8 occupies about 10% (14 pieces) of the total 17 (144 pieces), and the eighth place is selected piece 19-3 with the composite appearance including the number indication symbol “3” on the surface
  • the player 19-3 occupies about 9% (13) of the total 17 (144) and the empty 17 is displayed as 0% (0).
  • a player uses the input device 6 to perform the electronic game according to the fifth embodiment of the present invention.
  • the number of players the shape of the game board 18, the shape of the squares 17, the number of squares 17 (total number of pieces 19), the elements of the composite appearance of pieces 19 (number display symbols and colors), and
  • the change rule selection of increase / decrease in number
  • the basic condition is set by the basic condition setting means 9 in the example shown in the figure.
  • 8 players, game board 18 and square 17 are square, 144 squares 17 (12 rows and 12 columns), and the number of symbols 19 for each piece 19 sandwiched is the number of symbols for the number of pieces 19
  • the minimum number of the number display symbol of piece 19 is set to 1
  • the maximum number is set to the number set by the player (in this case “8”), and the number display symbol is changed.
  • the color of piece 19 is also changed in synchronization with.
  • the maximum number of the number display symbols of the piece 19 is not necessarily set to the same number as the number of players.
  • the placement of the piece 19 on the game board 18 is first performed by the player who selects the piece 19 1 with the composite appearance including the number indication symbol “1” on the surface, and thereafter the number “2” is displayed.
  • a piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4
  • a player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface.
  • the game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player not only selects “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player”.
  • the piece 19 can be arranged with the “composite appearance including a number display symbol” on the front.
  • each piece 19 is arranged as shown in FIG. If it is not a square 17, the piece layout control means 11 is allowed to place the composite appearance including the above-mentioned arbitrary number display symbol on any of the squares 17 and the composite appearance including the same type of number display symbol is allowed. If a piece 19 with a composite appearance that includes other types of number indication symbols is sandwiched by the piece 19 on the front, the number indication symbol of each piece 19 is the number of pieces 19 Increased by the number of display symbols.
  • the piece 19-5 with the composite appearance including the number display symbol “5” on the surface is arranged in the grid 17 of the 9-d. Then, the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface.
  • 19-1 to 19--4 and 19-6 to 19-8 are inserted, as shown in FIG. 19, the inserted "1" to "4" and "6” to For the pieces 19-1 to 19-4 and 19-6 to 19-8, which have a composite appearance including the number indication symbol "8", the number indication symbol is increased by 5 by the piece appearance changing means 12, respectively.
  • Pieces with composite appearance on the surface including number indication symbols “6” to “8”, “1” and “3” to “5” 19 6 to 1 9—8, 19—1 and 19—3 to 19 5
  • the color of piece 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
  • the game is ended by the battle result judging means 13, and at the time of the game, the number of types having a high occupation rate of the cells 17 is displayed.
  • the players are ranked in the order in which the composite appearance including symbols is selected, and the results are displayed on the display 5.
  • the piece having the composite appearance including the number display symbol “2” in the first place in order of the occupation rate of the whole cell 17 is high V in order.
  • the fifth place is a player who selected the piece 19-1 with the composite appearance including the number display symbol of “1” on the surface, and the piece 19—1 is the total square 17 (144)
  • the force that simply increases or decreases the "number display symbol” of each inserted piece 19 Set an arbitrary mathematical expression, etc., using the “number display symbol of the sandwiched piece 19” or “number display symbol of the sandwiched piece 19” as a variable, and set the “number display symbol” of each sandwiched piece 19 If it is set to change according to the mathematical formula, it is possible to enjoy another more complicated game.
  • two elements are selected as the elements of "composite appearance" of piece 19, and both are changed.
  • the change of “Composite Appearance of Piece 19 Placed” is In addition to what is done for “combined appearance of sandwiched piece 19” and “same type of element”, it can be done for “different type of element” and both.
  • a player who can place a piece with the composite appearance selected by himself at the corner first will not always be advantageous, so the composite appearance selected by himself at the corner from the beginning of the game will be on the surface.
  • the new rule is that it is possible to place a piece with any composite appearance on the surface without sandwiching a piece with another type of composite appearance on the surface. It can be introduced and the game can be further evolved and diversified.
  • each piece is inserted, it is selected by the user once because it keeps changing repeatedly within a certain range (in the case of a number display symbol, the minimum number power is up to the maximum number) according to the set rule. Even if a piece with a composite appearance on the surface is completely destroyed, it may be revived.
  • each player can place a piece with the composite appearance selected by another player on the surface even if the piece with the composite appearance selected by him is annihilated, or any player can select It is possible to place a piece with the composite appearance that was not done on the surface. Furthermore, it is possible to place a piece having any composite appearance on the surface without sandwiching a piece having another kind of composite appearance on the surface. For the reasons described above, once the piece with the composite appearance that you have selected is annihilated Even in such a case, the player who selected the piece can enjoy the game until the end without losing.
  • the shape of the game board For example, the shape of the game board, the shape of the squares, the number of squares (total number of pieces), the placement method of the pieces, the number of opponents and opponents (humans, fictional players on the electronic game program side, or both), Various basic conditions such as the minimum number (integer) and maximum number (integer) of each piece and the change rule for each piece can be freely selected or entered, so that the game can evolve and diversify. Monkey.
  • Games can be played by one, two, or many players, play against a fictitious player on the electronic game program side, or play against a remote player. It is possible to plan a variety of things.
  • the maximum number of each piece can be set to be more than the number of players and less than the number of players, it is possible to enjoy a gambling characteristic that is not found in the mouth.

Abstract

Provided is an electronic game machine (1) characterized by comprising game board control means (10) for displaying a game board (18) on a display (5), piece arrangement control means (11) for allowing the arrangement of a multi-function piece (19) on each surface of a composite appearance suited for each game, piece appearance changing means (12) for changing, in case the multi-function piece (19) having a composite appearance of another kind is sandwiched by the multi-function piece (19) having a composite appearance of one kind, the composite appearance of the composite appearance of the sandwiched multi-function piece (19) in accordance with a set rule, and match result deciding means (13) for ending the game, in case the multi-function piece (19) cannot be sandwiched or in case all squares (17) on the game board (18) are occupied by the multi-function pieces (19), and for ranking the players at the end of the game in the order of having selected the composite appearance or element of the kind of the higher occupancy of the squares (17).

Description

明 細 書  Specification
電子ゲーム機及び電子ゲーム方法並びにそのプログラム  Electronic game machine, electronic game method and program thereof
技術分野  Technical field
[0001] 本発明は、複数の桝目が縦横或いは斜めに形成されたゲーム盤上に、遊戯者が 任意に設定するルールに従って、外観を任意に変更することができる多機能駒を並 ベて遊戯者間で対戦を行わせるための電子ゲーム機及び電子ゲーム方法並びにそ のプログラムに関する。 背景技術  [0001] The present invention provides a game board in which a plurality of multi-functional pieces whose appearance can be arbitrarily changed according to a rule arbitrarily set by a player on a game board in which a plurality of cells are formed vertically or horizontally or obliquely. The present invention relates to an electronic game machine, an electronic game method, and a program for causing a battle between players. Background art
[0002] 従来、縦横に複数の桝目が形成されたゲーム盤上において、表裏がそれぞれ白色 と黒色とに塗り分けられた 2面性を有する 1種類の駒を、 2人の遊戯者が交互に並べ ていきながら対戦を行うゲームとしては、オセロが知られている。そして、近年の IT技 術の発展等により、この種のゲームは、電子ゲーム機を使用して行われることも多くな つてきている (公知 ·公用の従来技術に基づき発明したため、出願人は本発明に関 連する先行技術文献を知らな 、)。  [0002] Conventionally, on a game board in which a plurality of squares are formed vertically and horizontally, two players alternate each other with one type of two-sided piece in which the front and back are painted in white and black respectively. Othello is known as a game where you play side by side. Due to recent developments in IT technology, this type of game is often played using electronic game machines (because it was invented based on publicly known / public prior art, Do not know prior art documents related to the present invention).
[0003] し力しながら、上記した従来のゲームの場合には、一度に 2人でしか対戦ができず 、 3人以上でゲームを楽しんだり、順位を競ったりするには、順番待ちや何回も対戦 を行う必要があり、効率的ではな 、と 、つた問題があった。  [0003] However, in the case of the above-described conventional game, only two players can play against each other at the same time. It was necessary to play again and again, and there was a problem that it was not efficient.
[0004] また、例えば、いずれかの遊戯者がゲーム盤の四隅の桝目を多く占領した場合等、 対戦の中盤当りで、勝敗の行方がある程度予想できてしまうことが多いため、ゲーム の興趣に欠け、遊戯者に飽きられ易 、と ヽつた問題があった。  [0004] In addition, for example, if any player occupies many corners of the game corners, it is often possible to predict the direction of winning or losing to some extent in the middle of the battle. There was a problem of lacking and being easily bored by players.
[0005] さらに、ゲームの研究が盛んに行われ、ゲームの勝利方法がかなり解明されてきて おり、ゲーム序盤における定石も確立されている。そのため、この定石を多数覚えて いる遊戯者が圧倒的に有利にゲームを進めることができ、一手一手を考えながら楽し むと 、うゲーム本来の妙味が失われつつあると 、つた問題もあった。  [0005] Further, research on games has been actively conducted, and the winning method of the game has been elucidated considerably, and a fixed point in the early stages of the game has been established. Therefore, if a player who remembers a lot of this fixed stone can advance the game overwhelmingly and enjoys it while thinking one by one, there is another problem that the original taste of the game is being lost.
[0006] さらに、一種類のゲームしか行うことができないため、遊戯者に飽きられ易いといつ た問題もあった。  [0006] Further, since only one type of game can be played, there has been a problem that it is easy for a player to get bored.
[0007] 本発明は、上記した課題を解決すべくなされたものであり、人数に関係なく遊戯者 が多種類のゲームを楽しむことができ、ゲームの興趣の向上を図ることが可能な電子 ゲーム機及び電子ゲーム方法並びにそのプログラムを提供することを目的とするもの である。 [0007] The present invention has been made to solve the above-mentioned problems, and a player regardless of the number of players. It is an object of the present invention to provide an electronic game machine, an electronic game method, and a program thereof that can enjoy various kinds of games and can improve the interest of the game.
発明の開示  Disclosure of the invention
[0008] 上記目的を達成するため、本発明は、任意な形状の複数の桝目が縦横或いは斜 めに任意に形成された任意な形状のゲーム盤上にぉ 、て、必要に応じて数表示記 号をはじめとする 1つ以上の要素を含ませることができ、遊戯者が任意に設定するル ールに従って、各要素の外観を任意に変更することができる複合外観を備えた多機 能駒を使用して、それぞれ任意の複合外観を選択した遊戯者間で対戦を行わせる ための電子ゲーム機であって、ディスプレイ上に前記ゲーム盤を表示するためのゲ ーム盤制御手段と、該ゲーム盤制御手段により前記ディスプレイ上に表示されたゲ ーム盤上に、各ゲームを行うのに適した任意の配置方法により、各ゲームに適した複 合外観をそれぞれ表面にして多機能駒の配置を許可するための駒配置制御手段と 、該駒配置制御手段により前記ゲーム盤上に配置を許可された同種類の複合外観 を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒が挟み込 まれた場合に、該挟み込まれた多機能駒の複合外観を設定したルールに従って変 更する駒外観変更手段と、前記同種類の複合外観を表面にした多機能駒により他の 種類の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記ゲーム 盤上のすべての桝目が多機能駒で占領された場合にゲームを終了させ、該ゲーム 終了時点で前記桝目の占領率の高!、種類の複合外観或 、は要素を選択した順に 前記遊戯者の順位付けを行うための対戦結果判定手段とを備えていることを特徴と する。  [0008] In order to achieve the above object, the present invention provides a display on a game board having an arbitrary shape on which a plurality of squares having an arbitrary shape are arbitrarily formed vertically and horizontally or obliquely and displayed as necessary. One or more elements, including symbols, can be included, and a multi-functionality with a complex appearance that allows the appearance of each element to be changed arbitrarily according to the rules set by the player An electronic game machine for playing a game between players who have selected arbitrary composite appearances using pieces, and a game board control means for displaying the game board on a display; On the game board displayed on the display by the game board control means, an arbitrary arrangement method suitable for playing each game is used to make a composite appearance suitable for each game on the surface and A piece placement control hand to allow placement And a multi-functional piece having another type of composite appearance on its surface is sandwiched by a multi-functional piece having the same type of composite appearance permitted to be placed on the game board by the piece placement control means. In addition, the frame appearance changing means for changing the composite appearance of the sandwiched multi-functional piece according to the set rule, and the multi-function piece having the same type of composite appearance on the surface, the multi-function piece having the other type of composite appearance on the surface. The game is terminated when it becomes impossible to pinch a functional piece, or when all the squares on the game board are occupied by multi-functional pieces, the occupation rate of the square is high at the end of the game! It is characterized by comprising battle result judging means for ranking the players in the order of appearance or element selection.
[0009] 本発明に係る電子ゲーム機にお!、て、前記駒配置制御手段は、前記各遊戯者に より複合外観の種類の選択操作が行われると、少なくとも該選択された複合外観を含 む複合外観をそれぞれ表面にした多機能駒を初期位置に配置してゲーム開始可能 な状態に設定し、いずれの多機能駒も配置されていない桝目であって、同種類の複 合外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒を 挟み込むことができる桝目にのみ前記同種類の複合外観を表面にした多機能駒を 配置することを許可し、前記駒外観変更手段は、前記同種類の複合外観を表面にし た多機能駒により他の種類の複合外観を表面にした多機能駒が挟み込まれた場合 に、該挟み込まれた他の種類の複合外観を表面にした多機能駒を前記挟み込んだ 同種類の複合外観を表面にした多機能駒と同種類の複合外観にそれぞれ変更し、 前記対戦結果判定手段は、前記同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記ゲ ーム盤上のすべての桝目が多機能駒で占領された場合にゲームを終了させ、該ゲ ーム終了時点で前記桝目の占領率の高!ヽ種類の複合外観或!ヽは要素を選択した 順に前記遊戯者の順位付けを行う。 [0009] In the electronic game machine according to the present invention, the piece arrangement control means includes at least the selected composite appearance when a selection operation of the type of composite appearance is performed by each player. A multi-functional piece with a composite appearance on the surface is placed at the initial position so that the game can be started, and no multi-functional piece is placed, and the same type of composite appearance is displayed on the surface. A multi-functional piece with the same type of composite appearance on the surface can only be sandwiched between multi-functional pieces with other types of composite appearance. When the multi-functional piece having the other type of composite appearance on the surface is sandwiched by the multi-functional piece having the same type of composite appearance on the surface, the piece appearance changing means is inserted. The multi-function piece having the other type of composite appearance on the surface is sandwiched and changed to the same type of composite appearance as the multi-function piece having the same type of composite appearance on the surface. If a multi-function piece with the same type of composite appearance on the surface prevents the multi-function piece with another type of composite appearance on the surface, or all the cells on the game board are occupied by the multi-function piece When the game is over, the game ends, and when the game ends, the occupation rate of the square is high! The player is ranked in the order in which the elements are selected for each type of complex appearance.
[0010] 本発明に係る電子ゲーム機において、前記駒配置制御手段は、前記各遊戯者に より複合外観の種類の選択操作が行われると、少なくとも該選択された複合外観を含 む複合外観をそれぞれ表面にした多機能駒を初期位置に配置してゲーム開始可能 な状態に設定し、いずれの多機能駒も配置されていない桝目であって、同種類の複 合外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒を 挟み込むことができる桝目にのみ前記同種類の複合外観を表面にした多機能駒を 配置することを許可し、前記駒外観変更手段は、複合外観の要素の 1つとして数表 示記号が選択されて!ヽる場合で、同種類の数表示記号を含む複合外観を表面にし た多機能駒により他の種類の数表示記号を含む複合外観を表面にした多機能駒が 挟み込まれた場合に、前記遊戯者による数の増減の!/、ずれかの選択及びその増減 数の設定内容に従って、前記挟み込まれた他の種類の数表示記号を含む複合外観 を表面にした多機能駒の数表示記号をそれぞれ増減し、前記対戦結果判定手段は 、前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が 多機能駒で占領された場合にゲームを終了させ、該ゲーム終了時点で前記桝目の 占領率の高 、種類の複合外観或いは要素を選択した順に前記遊戯者の順位付け を行う。  [0010] In the electronic game machine according to the present invention, the piece arrangement control means may display a composite appearance including at least the selected composite appearance when a selection operation of a type of composite appearance is performed by each player. Multi-functional pieces with the same type of composite appearance on the surface, where the multi-functional pieces on the surface are placed in the initial position and set to the state where the game can be started. Permits the placement of multi-functional pieces with the same type of composite appearance on the surface only when the multi-functional pieces with other types of composite appearance on the surface can be sandwiched by the pieces. When a number display symbol is selected as one of the elements of the composite appearance !, other types of number display symbols are included by a multi-functional piece with the composite appearance including the same type number display symbol on the surface. Multi-functional piece with composite appearance on the surface If it is inserted, the composite appearance including the number display symbols of other types sandwiched in accordance with the selection of the increase / decrease of the number by the player and the setting contents of the increase / decrease is displayed on the surface. The number display symbols of the multi-functional pieces are respectively increased or decreased, and the battle result judging means can no longer sandwich the multi-functional pieces having the other types of composite appearance on the surface by the multi-function pieces having the same type of composite appearance on the surface. Or when all the squares on the game board are occupied by multi-functional pieces, the game is terminated, and at the end of the game, the occupation rate of the squares is high, and the type of composite appearance or element is selected in the order selected. Ranking the players.
[0011] 本発明に係る電子ゲーム機において、前記駒配置制御手段は、前記各遊戯者に より複合外観の種類の選択操作が行われると、少なくとも該選択された複合外観を含 む複合外観をそれぞれ表面にした多機能駒を初期位置に配置してゲーム開始可能 な状態に設定し、いずれの多機能駒も配置されていない桝目であって、同種類の複 合外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒を 挟み込むことができる桝目にのみ前記同種類の複合外観を表面にした多機能駒を 配置することを許可し、前記駒外観変更手段は、複合外観の要素の 1つとして数表 示記号が選択されて!ヽる場合で、同種類の数表示記号を含む複合外観を表面にし た多機能駒により他の種類の数表示記号を含む複合外観を表面にした多機能駒が 挟み込まれた場合に、前記遊戯者による数の増減のいずれかの選択に従って、前記 挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能駒の数表 示記号をそれぞれ前記挟み込んだ同種類の数表示記号を含む複合外観を表面に した多機能駒の数表示記号の数の分だけ増減し、前記対戦結果判定手段は、前記 同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面にした 多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が多機 能駒で占領された場合にゲームを終了させ、該ゲーム終了時点で前記桝目の占領 率の高 、種類の複合外観或いは要素を選択した順に前記遊戯者の順位付けを行う 本発明に係る電子ゲーム機において、前記駒配置制御手段は、前記各遊戯者に より複合外観の種類の選択操作が行われると、ゲーム開始可能な状態に設定し、い ずれの多機能駒も配置されて!ヽな ヽ桝目に任意の複合外観を表面にした多機能駒 を配置することを許可し、前記駒外観変更手段は、複合外観の要素の 1つとして数表 示記号が選択されて!ヽる場合で、同種類の数表示記号を含む複合外観を表面にし た多機能駒により他の種類の数表示記号を含む複合外観を表面にした多機能駒が 挟み込まれた場合に、前記遊戯者による数の増減の!/、ずれかの選択及びその増減 数の設定内容に従って、前記挟み込まれた他の種類の数表示記号を含む複合外観 を表面にした多機能駒の数表示記号をそれぞれ増減し、前記対戦結果判定手段は 、前記ゲーム盤上のすべての桝目が多機能駒で占領された場合にゲームを終了さ せ、該ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観或!、は要素を 選択した順に前記遊戯者の順位付けを行う。 [0013] 本発明に係る電子ゲーム機において、前記駒配置制御手段は、前記各遊戯者に より複合外観の種類の選択操作が行われると、ゲーム開始可能な状態に設定し、い ずれの多機能駒も配置されて!ヽな ヽ桝目に任意の複合外観を表面にした多機能駒 を配置することを許可し、前記駒外観変更手段は、複合外観の要素の 1つとして数表 示記号が選択されて!ヽる場合で、同種類の数表示記号を含む複合外観を表面にし た多機能駒により他の種類の数表示記号を含む複合外観を表面にした多機能駒が 挟み込まれた場合に、前記遊戯者による数の増減のいずれかの選択に従って、前記 挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能駒の数表 示記号をそれぞれ前記挟み込んだ同種類の数表示記号を含む複合外観を表面に した多機能駒の数表示記号の数の分だけ増減し、前記対戦結果判定手段は、前記 ゲーム盤上のすべての桝目が多機能駒で占領された場合にゲームを終了させ、該 ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観或いは要素を選択し た順に前記遊戯者の順位付けを行う。 In the electronic game machine according to the present invention, the piece arrangement control means includes at least the selected composite appearance when a selection operation of the type of composite appearance is performed by each player. A multi-functional piece with a composite appearance on the surface is placed at the initial position so that the game can be started, and no multi-functional piece is placed, and the same type of composite appearance is displayed on the surface. It is allowed to place a multifunctional piece with the same type of composite appearance on the surface only in a square that can sandwich the multifunctional piece with the other kind of composite appearance on the surface by the multifunctional piece made of Appearance change means is the case where a number display symbol is selected as one of the elements of the composite appearance! When a multi-functional piece having a composite appearance including a display symbol on its surface is sandwiched, the composite appearance including the number of other types of the sandwiched number display symbol is selected according to the selection by the player to increase or decrease the number. Number of multi-functional pieces on the surface The composite appearance including the same type of number display symbols sandwiched between each is increased or decreased by the number of the number display symbols of the multi-functional piece on the surface, and the battle result judging means has a multi appearance with the same type of composite appearance on the surface. When a multi-function piece with another type of composite appearance on its surface cannot be pinched by a functional piece, or when all the squares on the game board are occupied by the multi-function piece, the game is terminated and the game In the electronic game machine according to the present invention, the piece placement control means is arranged for each player in the electronic game machine according to the present invention. When more complex appearance types are selected, the game is set to a state where it can be started, and any multi-functional piece is placed! Allowed to place However, the piece appearance changing means may be replaced by a multi-functional piece having a composite appearance including the same type of number display symbol on the surface when a number display symbol is selected as one of the elements of the composite appearance! When a multi-functional piece with a composite appearance including a number display symbol of the type is sandwiched, the number is increased / decreased by the player! /, The selection of the deviation and the content of the increase / decrease are set. The number display symbols of the multi-functional pieces with the composite appearance including other types of number display symbols on the surface are increased or decreased, respectively, and the battle result judging means occupies all the squares on the game board with the multi-functional pieces. When the game ends, the player is ranked in the order in which the occupation rate of the cell is high, the type of composite appearance or the elements are selected at the end of the game. [0013] In the electronic game machine according to the present invention, the piece arrangement control means sets a state in which the game can be started when a selection operation of the type of composite appearance is performed by each player. Function pieces are also arranged! It is allowed to place multi-function pieces with any composite appearance on the surface, and the piece appearance changing means is a numerical display symbol as one of the elements of composite appearance Is selected, and a multi-functional piece with a composite appearance with the same type of number display symbol on the surface is sandwiched by a multi-function piece with a composite appearance with another type of number display symbol on the surface. In this case, according to the selection of the increase or decrease of the number by the player, the same type in which the number display symbols of the multi-functional pieces having the composite appearance including the other types of number display symbols sandwiched in the surface are respectively inserted. A composite appearance with a number display symbol on the surface The number of multi-functional pieces is increased or decreased by the number of display symbols, and the battle result determining means ends the game when all the squares on the game board are occupied by the multi-functional pieces, and at the end of the game, The player is ranked in the order of the high occupation rate of the cells!
[0014] また、本発明は、任意な形状の複数の桝目が縦横或いは斜めに任意に形成された 任意な形状のゲーム盤上において、必要に応じて数表示記号をはじめとする 1っ以 上の要素を含ませることができ、遊戯者が任意に設定するルールに従って、各要素 の外観を任意に変更することができる複合外観を備えた多機能駒を使用して、それ ぞれ任意の複合外観を選択した遊戯者間で対戦を行わせるための電子ゲーム方法 であって、ゲーム盤制御手段がディスプレイ上に前記ゲーム盤を表示するステップと 、前記ゲーム盤制御手段により前記ディスプレイ上に表示されたゲーム盤上に、各ゲ ームを行うのに適した任意の配置方法により、各ゲームに適した複合外観をそれぞ れ表面にして多機能駒の配置を駒配置制御手段が許可するステップと、前記駒配置 制御手段により前記ゲーム盤上に配置を許可された同種類の複合外観を表面にし た多機能駒により他の種類の複合外観を表面にした多機能駒が挟み込まれた場合 に、駒外観変更手段が前記挟み込まれた多機能駒の複合外観を設定したルールに 従って変更するステップと、前記同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記ゲ ーム盤上のすべての桝目が多機能駒で占領された場合に、対戦結果判定手段が、 ゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観 或いは要素を選択した順に前記遊戯者の順位付けを行うステップとを備えて ヽること を特徴とする。 [0014] In addition, the present invention provides one or more symbols including a number display symbol as required on a game board having an arbitrary shape in which a plurality of cells having an arbitrary shape are arbitrarily formed vertically and horizontally or diagonally. Can be included, and according to the rules set by the player, the appearance of each element can be changed arbitrarily. An electronic game method for playing a game between players having selected appearances, wherein the game board control means displays the game board on a display, and is displayed on the display by the game board control means. The piece placement control means permits the placement of the multifunctional pieces on the game board by any placement method suitable for playing each game, with the composite appearance suitable for each game on the surface. , Piece placement When a multifunction piece with the same type of composite appearance on the surface, which is permitted to be placed on the game board by the control means, is sandwiched by a multifunction piece with the other kind of composite appearance on the surface, the piece The step of changing the appearance according to the rule that sets the composite appearance of the sandwiched multi-functional piece, and the multi-function having the other type of composite appearance on the surface by the multi-function piece having the same type of composite appearance on the surface. When a piece can no longer be pinched, or when all the squares on the game board are occupied by multifunctional pieces, And a step of ranking the players in the order of selection of the complex appearance or elements of the type at the end of the game.
[0015] 本発明に係る電子ゲーム方法は、前記各遊戯者により複合外観の種類の選択操 作が行われると、前記駒配置制御手段が、少なくとも該選択された複合外観を含む 複合外観をそれぞれ表面にした多機能駒を初期位置に配置してゲーム開始可能な 状態に設定し、いずれの多機能駒も配置されていない桝目であって、同種類の複合 外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒を挟 み込むことができる桝目にのみ前記同種類の複合外観を表面にした多機能駒を配 置することを許可するステップと、前記同種類の複合外観を表面にした多機能駒によ り他の種類の複合外観を表面にした多機能駒が挟み込まれた場合に、前記駒外観 変更手段が、該挟み込まれた他の種類の複合外観を表面にした多機能駒を前記挟 み込んだ同種類の複合外観を表面にした多機能駒と同種類の複合外観にそれぞれ 変更するステップと、前記同種類の複合外観を表面にした多機能駒により他の種類 の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上 のすベての桝目が多機能駒で占領された場合に、前記対戦結果判定手段が、ゲー ムを終了させ、該ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観或 、 は要素を選択した順に前記遊戯者の順位付けを行うステップとを備えている。  [0015] In the electronic game method according to the present invention, when the selection operation of the type of composite appearance is performed by each player, the piece arrangement control means has a composite appearance including at least the selected composite appearance. The multi-functional piece on the front is placed in the initial position and set to a state where the game can be started, and no multi-functional piece is placed, and the multi-functional piece with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces having the same type of composite appearance on the surface only to the squares capable of sandwiching the multifunctional pieces having the other type of composite appearance on the surface; and When a multi-functional piece having another type of composite appearance on the surface is sandwiched by the multi-functional piece having the composite appearance of the surface, the piece appearance changing means may select the other type of composite appearance of the sandwiched type. The multi-functional piece with the The same type of composite appearance on the surface and the same type of composite appearance on the surface, and the multi-function piece with the same type of composite appearance on the surface to make other types of composite appearance on the surface. When the multi-functional piece is no longer sandwiched, or when all the squares on the game board are occupied by the multi-functional piece, the battle result judging means terminates the game and ends the game. And the step of ranking the players in the order in which the elements were selected.
[0016] 本発明に係る電子ゲーム方法は、前記各遊戯者により複合外観の種類の選択操 作が行われると、前記駒配置制御手段が、少なくとも該選択された複合外観を含む 複合外観をそれぞれ表面にした多機能駒を初期位置に配置してゲーム開始可能な 状態に設定し、いずれの多機能駒も配置されていない桝目であって、同種類の複合 外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒を挟 み込むことができる桝目にのみ前記同種類の複合外観を表面にした多機能駒を配 置することを許可するステップと、複合外観の要素の 1つとして数表示記号が選択さ れて 、る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により 他の種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合 に、前記駒外観変更手段が、前記遊戯者による数の増減のいずれかの選択及びそ の増減数の設定内容に従って、前記挟み込まれた他の種類の数表示記号を含む複 合外観を表面にした多機能駒の数表示記号をそれぞれ増減するステップと、前記同 種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面にした多 機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が多機能 駒で占領された場合に、前記対戦結果判定手段が、ゲームを終了させ、該ゲーム終 了時点で前記桝目の占領率の高!、種類の複合外観或 、は要素を選択した順に前 記遊戯者の順位付けを行うステップとを備えている。 [0016] In the electronic game method according to the present invention, when each player performs a selection operation of the type of composite appearance, the piece arrangement control means includes at least the composite appearance including the selected composite appearance. The multi-functional piece on the front is placed in the initial position and set to a state where the game can be started, and no multi-functional piece is placed, and the multi-functional piece with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces with the same kind of composite appearance on the surface only to the squares that can sandwich the multifunctional pieces with the other kind of composite appearance on the surface; When a number display symbol is selected as one of the elements, a multi-functional piece with a composite appearance that includes the same type of number display symbol on the surface makes a composite appearance that includes other types of number display symbols on the surface. When a multi-functional piece is inserted In addition, the piece appearance changing means selects and increases or decreases the number by the player. In accordance with the setting of the increase / decrease number, the step of increasing / decreasing the number display symbols of the multi-functional pieces each having the composite appearance including the other types of number display symbols sandwiched on the surface, and the composite appearance of the same type on the surface If the multi-functional piece having another type of composite appearance cannot be sandwiched by the multi-functional piece, or if all the squares on the game board are occupied by the multi-functional piece, the battle result judging means And ending the game, and ranking the players in the order in which the occupancy rate of the cell is high, the type of composite appearance, or the elements are selected at the end of the game.
[0017] 本発明に係る電子ゲーム方法は、前記各遊戯者により複合外観の種類の選択操 作が行われると、前記駒配置制御手段が、少なくとも該選択された複合外観を含む 複合外観をそれぞれ表面にした多機能駒を初期位置に配置してゲーム開始可能な 状態に設定し、いずれの多機能駒も配置されていない桝目であって、同種類の複合 外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒を挟 み込むことができる桝目にのみ前記同種類の複合外観を表面にした多機能駒を配 置することを許可するステップと、複合外観の要素の 1つとして数表示記号が選択さ れて 、る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により 他の種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合 に、前記駒外観変更手段が、前記遊戯者による数の増減のいずれかの選択に従つ て、前記挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能 駒の数表示記号をそれぞれ前記挟み込んだ同種類の数表示記号を含む複合外観 を表面にした多機能駒の数表示記号の数の分だけ増減するステップと、前記同種類 の複合外観を表面にした多機能駒により他の種類の複合外観を表面にした多機能 駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が多機能駒で 占領された場合に、前記対戦結果判定手段が、ゲームを終了させ、該ゲーム終了時 点で前記桝目の占領率の高!、種類の複合外観或 、は要素を選択した順に前記遊 戯者の順位付けを行うステップとを備えている。  [0017] In the electronic game method according to the present invention, when a selection operation of the type of composite appearance is performed by each player, the piece arrangement control means includes a composite appearance including at least the selected composite appearance. The multi-functional piece on the front is placed in the initial position and set to a state where the game can be started, and no multi-functional piece is placed, and the multi-functional piece with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces with the same kind of composite appearance on the surface only to the squares that can sandwich the multifunctional pieces with the other kind of composite appearance on the surface; When a number display symbol is selected as one of the elements, a multi-functional piece with a composite appearance that includes the same type of number display symbol on the surface makes a composite appearance that includes other types of number display symbols on the surface. When a multi-functional piece is inserted In addition, the piece appearance changing means displays the number of multi-functional pieces with a composite appearance including the number display symbols of the other types sandwiched in accordance with the selection of either increase or decrease of the number by the player. A step of increasing / decreasing the number of multi-functional pieces with the same number of display symbols on the surface, and a multi-functional piece having the same type of composite appearance on the surface. When the multi-functional piece with other types of composite appearances on the surface can no longer be sandwiched, or when all the squares on the game board are occupied by the multi-functional piece, the battle result judging means ends the game. And a step of ranking the players in the order in which the occupancy rate of the cells is high at the end of the game, the composite appearance of the types, or the elements are selected.
[0018] 本発明に係る電子ゲーム方法は、前記各遊戯者により複合外観の種類の選択操 作が行われると、前記駒配置制御手段が、ゲーム開始可能な状態に設定し、いずれ の多機能駒も配置されて 、な 、桝目に任意の複合外観を表面にした多機能駒を配 置することを許可するステップと、複合外観の要素の 1つとして数表示記号が選択さ れて 、る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により 他の種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合 に、前記駒外観変更手段が、前記遊戯者による数の増減のいずれかの選択及びそ の増減数の設定内容に従って、前記挟み込まれた他の種類の数表示記号を含む複 合外観を表面にした多機能駒の数表示記号をそれぞれ増減するステップと、前記ゲ ーム盤上のすべての桝目が多機能駒で占領された場合に、前記対戦結果判定手段 力 ゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高い種類の複合 外観或いは要素を選択した順に前記遊戯者の順位付けを行うステップとを備えて ヽ る。 [0018] In the electronic game method according to the present invention, when each player performs a selection operation of the type of composite appearance, the piece arrangement control means sets the state in which the game can start, A piece is also arranged, and a multi-functional piece with any composite appearance on the surface is arranged on the grid. If a number symbol is selected as one of the elements of the composite appearance, and a multi-functional piece with a composite appearance that includes the same type of number symbol on the surface, When a multi-functional piece with a composite appearance including a number display symbol of the type is sandwiched, the appearance change means selects either the increase or decrease of the number by the player and the setting contents of the increase or decrease In accordance with the step of increasing or decreasing the number display symbols of the multi-functional pieces having the composite appearance including the other types of number display symbols sandwiched between them, all the squares on the game board are multi-function pieces. The step of determining the player's ranking in the order in which the complex appearance or elements having a high occupation rate of the cell are selected at the end of the game when the match result determining means power game is terminated when occupied. Prepare
[0019] 本発明に係る電子ゲーム方法は、前記各遊戯者により複合外観の種類の選択操 作が行われると、前記駒配置制御手段が、ゲーム開始可能な状態に設定し、いずれ の多機能駒も配置されて 、な 、桝目に任意の複合外観を表面にした多機能駒を配 置することを許可するステップと、複合外観の要素の 1つとして数表示記号が選択さ れて 、る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により 他の種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合 に、前記駒外観変更手段が、前記遊戯者による数の増減のいずれかの選択に従つ て、前記挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能 駒の数表示記号をそれぞれ前記挟み込んだ同種類の数表示記号を含む複合外観 を表面にした多機能駒の数表示記号の数の分だけ増減するステップと、前記ゲーム 盤上のすべての桝目が多機能駒で占領された場合に、前記対戦結果判定手段が、 ゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観 或いは要素を選択した順に前記遊戯者の順位付けを行うステップとを備えて ヽる。  [0019] In the electronic game method according to the present invention, when each player performs a selection operation of the type of composite appearance, the piece arrangement control means sets the state in which the game can start, A piece is also placed, a step allowing the placement of multi-functional pieces with any composite appearance on the grid, and a number display symbol is selected as one of the elements of the composite appearance. If a multi-functional piece with a composite appearance that includes another type of number display symbol is sandwiched by a multi-function piece with a composite appearance that includes the same type of number display symbol on the surface, the appearance change of the piece According to the selection of either increase or decrease of the number by the player, each of the number display symbols of the multi-functional piece having the composite appearance including the other types of number display symbols sandwiched in the surface is inserted. Composite appearance with the same type of number display symbol The step of increasing / decreasing the number of multi-functional pieces on the face by the number of display symbols, and when all the squares on the game board are occupied by the multi-functional pieces, the battle result determining means terminates the game, And a step of ranking the players in the order in which the occupation rate of the cells is high at the end of the game, and the type of composite appearance or element is selected.
[0020] さらに、本発明は、上記した各ステップを電子ゲーム機に実行させるための電子ゲ ームプログラムである。  [0020] Further, the present invention is an electronic game program for causing an electronic game machine to execute the above steps.
[0021] 本発明によれば、人数に関係なく遊戯者が一度にゲームを楽しむことができるため 、効率的であり、また、ゲーム終了まで勝敗の行方を予想することが難しいため、ゲー ムの興趣の向上を図ることができる。 [0022] さらに、ゲームの勝利方法を解明し難ぐゲームの定石を確立することが難しいため 、一手一手を考えながら楽しむと 、うゲーム本来の妙味を味わうことができる。 [0021] According to the present invention, since a player can enjoy a game at one time regardless of the number of players, it is efficient and it is difficult to predict where the game will be won or lost until the end of the game. The interest can be improved. [0022] Furthermore, since it is difficult to establish a fixed game that makes it difficult to determine how to win the game, it is possible to enjoy the original taste of the game if you enjoy it while thinking one by one.
[0023] さらに、多種類のゲームを楽しめたり、遊戯者が任意にゲームのルールを設定する ことちでさる。  [0023] Further, it is possible to enjoy various types of games, or for the player to arbitrarily set game rules.
[0024] さらに、ルールが簡単な為、老若男女を問わず、ゲームを行なうことができ、幼児の 為の知育ゲーム機としても、高齢者の痴呆予防の為のゲーム機としても、一般者の思 考ゲームやギャンブルゲームを提供するゲーム機としても活用できる。  [0024] Furthermore, since the rules are simple, games can be played regardless of age or gender, both as an educational game machine for infants and as a game machine for preventing dementia in the elderly, It can also be used as a game machine that provides thought games and gambling games.
[0025] さらに、ゲームを行なうことで、計算能力、結果や展開の予想能力、左脳的計画能 力、右脳的認識能力、直観力、第六感等が鍛えられ、脳力の活性や開発への効果 が期待できる。  [0025] Furthermore, by playing the game, calculation ability, prediction result and development ability, left brain planning ability, right brain recognition ability, intuition ability, sixth sense, etc. are trained, leading to the activation and development of brain power Can be expected.
[0026] さらに、既存ゲームには無い全く新しい概念の導入と趣を持たせることができる等、 種々の優れた効果を得ることができる。  [0026] Furthermore, various excellent effects can be obtained, such as introducing a completely new concept that does not exist in existing games and giving it a taste.
図面の簡単な説明  Brief Description of Drawings
[0027] [図 1]本発明の実施の形態に係る電子ゲーム機のハードウェアの構成を示すブロック 図である。  FIG. 1 is a block diagram showing a hardware configuration of an electronic game machine according to an embodiment of the present invention.
[図 2]本発明の実施の形態に係る電子ゲーム機のソフトウェアの構成を示す機能プロ ック図である。  FIG. 2 is a functional block diagram showing a software configuration of the electronic game machine according to the embodiment of the present invention.
[図 3]本発明の第 1の実施の形態に係る電子ゲーム方法において電子ゲーム機のデ イスプレイに遊具が表示された状態を示す平面図である。  FIG. 3 is a plan view showing a state in which the play equipment is displayed on the display of the electronic game machine in the electronic game method according to the first embodiment of the present invention.
[図 4]本発明の第 1の実施の形態に係る電子ゲーム方法におけるゲーム開始直前の 各駒の配置例を示す平面図である。  FIG. 4 is a plan view showing an arrangement example of each piece immediately before the start of the game in the electronic game method according to the first embodiment of the present invention.
[図 5]本発明の第 1の実施の形態に係る電子ゲーム方法において駒を挟み込む直前 の各駒の配置例を示す平面図である。  FIG. 5 is a plan view showing an arrangement example of each piece immediately before the pieces are sandwiched in the electronic game method according to the first embodiment of the present invention.
[図 6]本発明の第 1の実施の形態に係る電子ゲーム方法において駒を挟み込んだ直 後の各駒の配置例を示す平面図である。  FIG. 6 is a plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the first embodiment of the present invention.
[図 7]本発明の第 1の実施の形態に係る電子ゲーム方法におけるゲーム終了時の各 駒の配置例を示す平面図である。  FIG. 7 is a plan view showing an arrangement example of each piece at the end of the game in the electronic game method according to the first embodiment of the present invention.
[図 8]本発明の第 2及び第 3の実施の形態に係る電子ゲーム方法においてディスプレ ィに遊具が表示された状態を示す平面図である。 FIG. 8 shows a display in the electronic game method according to the second and third embodiments of the present invention. It is a top view which shows the state by which the playground equipment was displayed.
圆 9]本発明の第 2及び第 3の実施の形態に係る電子ゲーム方法におけるゲーム開 始直前の各駒の配置例を示す平面図である。 [9] FIG. 9 is a plan view showing an arrangement example of each piece immediately before the start of the game in the electronic game method according to the second and third embodiments of the present invention.
圆 10]本発明の第 2及び第 3の実施の形態に係る電子ゲーム方法において駒を挟み 込む直前の各駒の配置例を示す平面図である。 [10] FIG. 10 is a plan view showing an arrangement example of each piece immediately before the pieces are sandwiched in the electronic game method according to the second and third embodiments of the present invention.
圆 11]本発明の第 2の実施の形態に係る電子ゲーム方法において駒を挟み込んだ 直後の各駒の配置例を示す平面図である。 圆 11] It is a plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the second embodiment of the present invention.
圆 12]本発明の第 2及び第 3の実施の形態に係る電子ゲーム方法におけるゲーム終 了時の各駒の配置例を示す平面図である。 12] A plan view showing an example of arrangement of each piece at the end of the game in the electronic game method according to the second and third embodiments of the present invention.
圆 13]本発明の第 3の実施の形態に係る電子ゲーム方法において駒を挟み込んだ 直後の各駒の配置例を示す平面図である。 13] A plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the third embodiment of the present invention.
圆 14]本発明の第 4及び第 5の実施の形態に係る電子ゲーム方法においてディスプ レイに遊具が表示された状態を示す平面図である。 14] FIG. 14 is a plan view showing a state where playground equipment is displayed on the display in the electronic game method according to the fourth and fifth embodiments of the present invention.
圆 15]本発明の第 4及び第 5の実施の形態に係る電子ゲーム方法におけるゲーム開 始早々の各駒の配置例を示す平面図である。 15] FIG. 15 is a plan view showing an arrangement example of each piece at the beginning of the game in the electronic game method according to the fourth and fifth embodiments of the present invention.
圆 16]本発明の第 4及び第 5の実施の形態に係る電子ゲーム方法において駒を挟み 込む直前の各駒の配置例を示す平面図である。 16] FIG. 16 is a plan view showing an arrangement example of each piece immediately before a piece is sandwiched in the electronic game methods according to the fourth and fifth embodiments of the present invention.
圆 17]本発明の第 4の実施の形態に係る電子ゲーム方法において駒を挟み込んだ 直後の各駒の配置例を示す平面図である。 17] FIG. 17 is a plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the fourth embodiment of the present invention.
圆 18]本発明の第 4及び第 5の実施の形態に係る電子ゲーム方法におけるゲーム終 了時の各駒の配置例を示す平面図である。 18] FIG. 18 is a plan view showing an arrangement example of each piece at the end of the game in the electronic game method according to the fourth and fifth embodiments of the present invention.
圆 19]本発明の第 5の実施の形態に係る電子ゲーム方法において駒を挟み込んだ 直後の各駒の配置例を示す平面図である。 圆 19] A plan view showing an arrangement example of each piece immediately after the pieces are sandwiched in the electronic game method according to the fifth embodiment of the present invention.
[図 20]本発明の実施の形態に係る電子ゲーム方法において電子ゲーム機のディス プレイに遊具が表示された状態の別の例を示す平面図である。  FIG. 20 is a plan view showing another example of the state in which the play equipment is displayed on the display of the electronic game machine in the electronic game method according to the embodiment of the present invention.
[図 21a]本発明の実施の形態に係る電子ゲーム機のディスプレイに表示される駒の 複合外観の別の例を示す説明図である。 FIG. 21a is an explanatory view showing another example of the composite appearance of the pieces displayed on the display of the electronic game machine according to the embodiment of the present invention.
[図 21b]本発明の実施の形態に係る電子ゲーム機のディスプレイに表示される駒の 複合外観のさらに別の例を示す説明図である。 [FIG. 21b] The number of pieces displayed on the display of the electronic game machine according to the embodiment of the present invention. It is explanatory drawing which shows another example of a composite external appearance.
[図 21c]本発明の実施の形態に係る電子ゲーム機のディスプレイに表示される駒の 複合外観の各駒の各要素の変更順序の別の例を示す説明図である。  FIG. 21c is an explanatory view showing another example of the change order of each element of each piece of the composite appearance of the pieces displayed on the display of the electronic game machine according to the embodiment of the present invention.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0028] 以下、図面を参照しつつ、本発明の実施の形態について説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[0029] 先ず、図 1〜図 3を参照しつつ、本発明の実施の形態に係る電子ゲーム機の構成 について説明する。ここで、図 1は本発明の実施の形態に係る電子ゲーム機のハー ドウエアの構成を示すブロック図、図 2は電子ゲーム機のソフトウェアの構成を示す機 能ブロック図、図 3は電子ゲーム機のディスプレイに遊具が表示された状態の一例を 示す平面図である。 [0029] First, the configuration of the electronic game machine according to the embodiment of the present invention will be described with reference to FIGS. Here, FIG. 1 is a block diagram showing the hardware configuration of the electronic game machine according to the embodiment of the present invention, FIG. 2 is a functional block diagram showing the software configuration of the electronic game machine, and FIG. 3 is the electronic game machine It is a top view which shows an example of the state by which the play equipment was displayed on the display.
[0030] 本発明の実施の形態に係る電子ゲーム機 1は、図 1に示されているように、電子ゲ ーム機 1のそれぞれの構成手段を制御するための CPU (Central Processing Unit) 2 と、各種データやプログラムを一時的に記憶するためのメモリ 3と、 CPU2が実行する プログラムを格納するためのハードディスク 4と、液晶表示装置等のディスプレイ 5と、 ジョイスティックや十字キー等の入力装置 6とが、それぞれバス 7を介して接続されて 構成されている。そして、この電子ゲーム機 1の形態としては、ゲーム専用機、ノソコ ン等のコンピュータ、或いは携帯電話等の携帯端末等が考えられ、ハードディスク 4 にインストール等された電子ゲームプログラムを CPU2が実行することによりディスプ レイ 5上に表示される遊具を使用して複数の遊戯者が一度に対戦可能なようになつ ている。  [0030] As shown in FIG. 1, an electronic game machine 1 according to an embodiment of the present invention includes a CPU (Central Processing Unit) 2 for controlling each component of the electronic game machine 1. A memory 3 for temporarily storing various data and programs, a hard disk 4 for storing programs to be executed by the CPU 2, a display 5 such as a liquid crystal display, and an input device 6 such as a joystick or a cross key. Are connected to each other via a bus 7. The form of the electronic game machine 1 may be a dedicated game machine, a computer such as a computer, or a portable terminal such as a mobile phone. The CPU 2 executes the electronic game program installed on the hard disk 4. By using the play equipment displayed on Display 5, multiple players can play at once.
[0031] 電子ゲームプログラム 8は、図 2に示されているように、遊戯者の操作に従って、ゲ ームの種類、遊戯者の数、ゲーム盤 18の形状、ゲーム盤 18の桝目 17の形状、桝目 17の数 (駒 19の総数)等のゲームの基本条件を設定するための基本条件設定手段 9と、ディスプレイ 5上にゲーム盤 18を表示するためのゲーム盤制御手段 10と、ゲー ム盤制御手段 10によりディスプレイ 5上に表示されたゲーム盤 18上に、各ゲームを 行うのに適した任意の配置方法により、前記各遊戯者が選択した数表示記号と色の 2つの要素を含む複合外観をそれぞれ表面にして駒 19の配置を許可するための駒 配置制御手段 11と、駒配置制御手段 11によりゲーム盤 18上に配置を許可された同 種類の複合外観を表面にした駒 19により他の種類の複合外観を表面にした駒 19が 挟み込まれた場合に、該挟み込まれた駒 19の複合外観を設定したルールに従って 変更する駒外観変更手段 12と、同種類の複合外観を表面にした駒 19により他の種 類の複合外観を表面にした駒 19を挟み込めなくなった場合、又はゲーム盤 18上の すべての桝目 17が駒 19で占領された場合にゲームを終了させ、該ゲーム終了時点 で桝目 17の占領率の高い種類の複合外観を選択した順に前記遊戯者の順位付け を行うための対戦結果判定手段 13と、電子ゲームプログラム 8側の架空の遊戯者の 熟練レベルを設定可能な対戦レベル設定手段 14と、 Vヽずれかの遊戯者に有利な条 件を付与するハンディキャップ設定手段 15と、遊戯者の一回当たりの駒 19の操作時 間を制限する操作時間制御手段 16とを備えて構成されている。 [0031] As shown in FIG. 2, the electronic game program 8 follows the player's operation in accordance with the game type, the number of players, the shape of the game board 18, and the shape of the grid 17 of the game board 18. , Basic condition setting means 9 for setting the basic conditions of the game such as the number of squares 17 (total number of pieces 19), game board control means 10 for displaying the game board 18 on the display 5, and the game The game board 18 displayed on the display 5 by the board control means 10 includes two elements of a number display symbol and a color selected by each player by an arbitrary arrangement method suitable for playing each game. The piece placement control means 11 for permitting the placement of the piece 19 with each composite appearance as the surface, and the same placement permitted on the game board 18 by the piece placement control means 11 A piece appearance changing means for changing a piece 19 having a composite appearance on the surface to another piece 19 having a composite appearance on the surface and changing the composite appearance of the piece 19 placed in accordance with the rules set. 12 and the piece 19 with the same type of composite appearance on the surface, it becomes impossible to pinch the piece 19 with the composite appearance of another type on the surface, or all the squares 17 on the game board 18 are occupied by the piece 19 The game result is terminated, and at the end of the game, the match result judging means 13 for ranking the players in the order of selecting the complex appearance of the type 17 with a high occupation rate, and the electronic game program 8 A battle level setting means 14 that can set the skill level of the fictitious player on the side, a handicap setting means 15 that gives conditions that are advantageous to a player who is out of V, and a piece per player Limit the 19 operation time Operating time control means 16.
[0032] また、ディスプレイ 5上に表示される遊具は、遊戯者の基本条件の設定内容に従つ て様々に変わる力 後述する「本発明の第 1の実施の形態に係る電子ゲーム方法」の 場合には、図 3に示されているように、縦横にそれぞれ 10個ずつ、合計 100個の桝 目 17が表面に形成されている方形のゲーム盤 18と、桝目 17内に載置可能且つ数 表示記号を 1, 2, 3, 4と変更するのに同期させて色も同時に変更することができる複 合外観を備えた駒 19とから構成されている。  [0032] Further, the play equipment displayed on the display 5 has various powers depending on the set contents of the player's basic conditions. The "electronic game method according to the first embodiment of the present invention" described later In this case, as shown in FIG. 3, 10 squares and 17 squares 17 are formed on the surface, and 10 can be placed vertically and horizontally. It consists of a piece 19 with a composite appearance that can be synchronized with changing the number display symbol to 1, 2, 3, 4 and simultaneously change the color.
[0033] なお、ゲーム盤 18の形状は方形に限定されず、自由な形状に設定でき、また、桝 目 17の形状も四角形に限定されず、三角形、六角形、丸等に自由に設定でき、さら に、桝目 17の個数も自由に設定できる。  [0033] It should be noted that the shape of the game board 18 is not limited to a square, and can be set to any shape, and the shape of the cell 17 is not limited to a square, and can be freely set to a triangle, hexagon, circle, or the like. In addition, the number of cells 17 can be set freely.
[0034] また、駒 19の数表示記号の種類の数及び色は、上記した場合に限定されるもので はなぐ各種変更が可能である。さらに、駒 19の複合外観の要素は、数表示記号と 色だけに限定されるものではなぐまた、両者は必ずしも同期させて変更する必要は ない。なお、ここで言う「数表示記号」とは、数字はもちろんのこと、文字や記号ゃ符 号や図形や絵等を用いて、数を表したすべてのものを含むものとし、アルファベットの ように順位や順序を表せるものも「数」に準ずるものとして含まれるものとする。また、「 複合外観」とは、「数表示記号」をはじめとし、「駒 19の形状」や「駒 19の色」や「駒 19 のデザイン」等のあらゆる識別要素となるものの中から、遊戯者が必要に応じて、 1つ 以上の要素を選択して含ませることができ、選択した要素に対して、互いに異なる変 更ルールを設定して各駒 19の外観の変更をより複雑にしたり、或いは、互いに同期 するように変更ルールを設定して各駒 19の視認性を向上させたりすることができる外 観とする。そして、上記のいずれの場合においても、「複合外観」の要素として、特に「 数表示記号」を選択した場合には、コンピュータによるより複雑な処理が可能になる ため、ゲームの複雑化、多様化及び進化を容易にし、既存ゲームにはない新たなゲ ーム展開を楽しむことができると共に、本発明のすべての目的を達成することができ る。(説明においては、本発明の効果をわ力りやすくするため、「複合外観」の要素を 「数表示記号」と「駒 19の色」のみに限定させ、さらに、両者が互いに同期している場 合を例に挙げる。また、両者は同期しているため、「駒 19の色」についての説明は省 略する。)なお、各遊戯者は「自分の駒 19の複合外観の選択」や「駒 19の配置時の 複合外観の選択」の際に、「任意の複合外観」を選択することができる。すなわち、「 自分の駒 19の複合外観の選択」では、各遊戯者がそれぞれ「異種類の複合外観」を 選択すれば、互いに平等に対戦することができ、また、「同種類の複合外観」を選択 すれば、「同種類の複合外観」を選択した遊戯者同士は、互いに手を組んで対戦す ることができる。また、「駒 19の配置時の複合外観の選択」では、「自分が選択した複 合外観」だけでなく「他の遊戯者が選択した複合外観」や「どの遊戯者も選択しなかつ た複合外観」のいずれの複合外観も選択することができる。さらに、ここで言う「同種 類の複合外観」とは、「数表示記号」「駒 19の形状」「駒 19の色」「駒 19のデザイン」等 の選択された識別要素において、 1つ以上、同一の要素を含んでいる複合外観のこ とであり、また、「異種類の複合外観」とは、該識別要素のいずれも、同一の要素を含 んでいない複合外観のことであり、さらに、「他の種類の複合外観」とは、「同種類の 複合外観」以外の複合外観のことであり、両者は互いに補完関係にあって、「同種類 の複合外観」の内容に伴って、その都度変わるものとする。 [0034] The number and color of the number display symbols of the piece 19 can be variously changed, not limited to those described above. Furthermore, the elements of the composite appearance of the piece 19 are not limited only to the number display symbol and the color, and they do not necessarily have to be changed in synchronization. Note that the “number display symbol” mentioned here includes not only numbers but also everything that represents numbers using letters, symbols, symbols, figures, pictures, etc. And those that can represent the order are also included as equivalent to the “number”. “Composite appearance” includes “numeral display symbol”, “game 19 shape”, “color of piece 19”, “design of piece 19”, etc. One or more elements can be selected and included as required by the user, and different variables can be selected for the selected elements. It is possible to make the appearance of each piece 19 more complex by changing the appearance of each piece 19 or to improve the visibility of each piece 19 by setting the change rule to synchronize with each other. . In any of the above cases, if “numeral display symbol” is selected as an element of “composite appearance”, more complicated processing by a computer becomes possible, so the game becomes more complex and diversified. In addition, it is possible to easily evolve, enjoy new game development not found in existing games, and achieve all the objects of the present invention. (In the description, in order to make the effect of the present invention easy to understand, the elements of “composite appearance” are limited to “number display symbol” and “color of piece 19”, and both are synchronized with each other. (For example, since the two are synchronized, explanation of “color of piece 19” is omitted.) When selecting “Composite appearance when placing piece 19”, “Any composite appearance” can be selected. In other words, in “Selecting the composite appearance of my piece 19”, if each player selects “Different types of composite appearance”, they can play against each other equally, and “Same type of composite appearance” By selecting, players who have selected “same type of composite appearance” can play against each other with their hands together. In addition, in “Choice of composite appearance when placing piece 19”, “Composite appearance selected by other players” as well as “Composite appearance selected by other players” and “Composite appearance selected by no player” Any composite appearance of “appearance” can be selected. Furthermore, the “same kind of composite appearance” as used herein refers to one or more selected identification elements such as “number display symbol”, “shape of piece 19”, “color of piece 19”, “design of piece 19”, etc. In addition, it is a composite appearance that includes the same element, and “different types of composite appearance” refers to a composite appearance in which none of the identification elements includes the same element. , “Other types of composite appearances” are composite appearances other than “same type composite appearances”, and they are complementary to each other. It will change each time.
さらにまた、本発明に係る電子ゲーム方法の形態としては、 1つのディスプレイ 5を 使用して 1人の人間の遊戯者と電子ゲームプログラム 8側の架空の遊戯者とがゲーム を行う形態や、 1台のディスプレイ 5を共用して複数の遊戯者 (以下、「遊戯者」には電 子ゲームプログラム 8側の架空の遊戯者を含むものとする。 )がゲームを行う形態や、 複数台のディスプレイ 5を使用して近くに居る複数の遊戯者がゲームを行う形態や、 通信ネットワーク網を介して接続された複数台のディスプレイ 5を使用して離れた場 所に居る遊戯者がゲームを行う形態が考えられ、入力装置 6からの操作によって、遊 戯者がいずれかのゲーム形態を選択できるようになっており、遊戯者の数は、任意に 設定可能となっている。 Furthermore, as a form of the electronic game method according to the present invention, a form in which one human player and a fictitious player on the electronic game program 8 side play a game using one display 5, 1 A plurality of players who share the same display 5 (hereinafter, “player” includes a fictitious player on the electronic game program 8 side) playing a game, or multiple displays 5 A form in which multiple players in the vicinity use it to play a game, There may be a mode in which a player in a remote place plays a game using a plurality of displays 5 connected via a communication network, and the player can select any of them by operating from the input device 6. The game form can be selected, and the number of players can be set arbitrarily.
[0036] そして、上記した各遊具は、ディスプレイ 5上において、図 3に示すように、ゲーム盤 18の周囲に各遊戯者ごと(図 3の場合は数表示記号の選択者ごと)にそれぞれ駒の 保持領域 20が表示されるようになっており、該遊戯者の順番になった時に、この駒の 保持領域 20の色が変化したり、或いは、点滅したりして該遊戯者に順番を知らせるよ うになつている。  [0036] Then, each of the above-described playground equipments is displayed on the display 5, as shown in FIG. 3, around each game board 18 for each player (in the case of FIG. 3, for each number display symbol selector). The holding area 20 is displayed, and when the player's turn is reached, the color of the holding area 20 of this piece changes or blinks to inform the player of the order. It ’s a sea urchin.
[0037] また、電子ゲーム機 1を使用して遊戯可能な電子ゲームの種類は、多数あって、遊 戯者は予め提供されているゲームの中から選択したり、遊戯者自らが任意に設定す るルールに従って、所望の電子ゲームを行えるようになって 、る。  [0037] In addition, there are many types of electronic games that can be played using the electronic game machine 1, and the player can select from pre-provided games or can be set by the player himself. You will be able to play the desired electronic game according to the rules.
[0038] 次に、図面を参照しつつ、本発明の実施の形態に係る電子ゲーム方法について説 明する。  Next, an electronic game method according to an embodiment of the present invention will be described with reference to the drawings.
[0039] 先ず、図 3〜図 7を参照しつつ、本発明の第 1の実施の形態に係る電子ゲーム方法 について説明する。  First, the electronic game method according to the first embodiment of the present invention will be described with reference to FIGS.
[0040] 遊戯者 (人間)が入力装置 6を使用して本発明の第 1の実施の形態に係る電子ゲー ムを選択し、さらに、遊戯者の数、ゲーム盤 18の形状、桝目 17の形状、桝目 17の数 (駒 19の総数)、駒 19の複合外観の要素 (数表示記号と色)及び変更ルールを選択 或いは入力すると、基本条件設定手段 9により、基本条件が、図示の例においては、 遊戯者が 4人、ゲーム盤 18及び桝目 17は方形で、桝目 17が 100個(10行 10列)に 設定され、さらに、駒 19の数表示記号の最小数字が 1、その最大数字は遊戯者が設 定した数 (この場合「4」)に設定され、数表示記号の変更に同期して駒 19の色も変更 されるように設定される。なお、この場合、駒 19の数表示記号の最大数字は、必ずし も、遊戯者数と同じ数に設定する必要はない。  [0040] A player (human) uses the input device 6 to select the electronic game according to the first embodiment of the present invention. Further, the number of players, the shape of the game board 18, and the size of the grid 17 When the shape, number of squares 17 (total number of pieces 19), elements of the composite appearance of piece 19 (number display symbol and color), and change rule are selected or entered, the basic conditions are shown in the example shown in the figure by the basic condition setting means 9. In the game, there are 4 players, the game board 18 and the square 17 are square, the square 17 is set to 100 (10 rows and 10 columns), and the minimum number of the number display symbols of the piece 19 is 1, the maximum The number is set to the number set by the player (in this case “4”), and the color of the piece 19 is also changed in synchronization with the change of the number display symbol. In this case, it is not always necessary to set the maximum number of symbols for the number of pieces 19 to the same number as the number of players.
[0041] 次いで、各遊戯者が、 4種類の数表示記号を含む複合外観の中からそれぞれ異種 類の数表示記号を含む複合外観を選択すると、図 3に示されているように、ゲーム盤 制御手段 10により、ディスプレイ 5上にゲーム盤 18が表示されると共に、その周囲に それぞれ駒の保持領域 20が表示される。そして、駒配置制御手段 11により、図 4〖こ 示されて!/、るように、「1」〜「4」の数表示記号を含む複合外観を表面にした駒 19— 1 〜19— 4が 5個ずつ初期位置に配置された後、ゲーム開始可能な状態に設定される [0041] Next, when each player selects a composite appearance including different kinds of number display symbols from among the composite appearance including four types of number display symbols, as shown in FIG. The control means 10 displays the game board 18 on the display 5 and around it. Each frame holding area 20 is displayed. As shown in FIG. 4! By the piece placement control means 11, the pieces 19-1 to 19-4 with the composite appearance including the number indication symbols “1” to “4” on the surface are displayed. Is placed in the initial position, and then the game can be started.
[0042] ゲーム盤 18への駒 19の配置は、先ず、「1」の数表示記号を含む複合外観を表面 にした駒 19 1を選択した遊戯者が行い、以降、「2」の数表示記号を含む複合外観 を表面にした駒 19— 2を選択した遊戯者、「3」の数表示記号を含む複合外観を表面 にした駒 19— 3を選択した遊戯者、「4」の数表示記号を含む複合外観を表面にした 駒 19— 4を選択した遊戯者の順に許可され、ゲームが進行される。この時、各遊戯 者は、「自分が選択した数表示記号を含む複合外観」だけでなく「他の遊戯者が選択 した数表示記号を含む複合外観」や「どの遊戯者も選択しなかった数表示記号を含 む複合外観」を表面にして駒 19を配置することができる。 [0042] The placement of the piece 19 on the game board 18 is first performed by the player who has selected the piece 19 1 with the composite appearance including the number indication symbol "1" on the surface, and thereafter the number "2" is displayed. A piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4 The game is allowed to proceed in the order of the player who selected the piece 19-4 with the composite appearance including the symbol on the surface. At this time, each player selected not only “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player selected. The piece 19 can be arranged with the “composite appearance including a number symbol” on the surface.
[0043] そして、駒 19は、いずれの駒 19も配置されていない桝目 17であって、同種類の数 表示記号を含む複合外観を表面にした駒 19により他の種類の数表示記号を含む複 合外観を表面にした駒 19を、縦横斜めのいずれかの方向に挟み込むことができる桝 目 17にのみ前記同種類の数表示記号を含む複合外観を表面にして配置することが 、駒配置制御手段 11によって許可され、挟み込まれた各駒 19の数表示記号を含む 複合外観はすべて挟み込んだ駒 19の数表示記号を含む複合外観に変更される。  [0043] The piece 19 is a square 17 in which none of the pieces 19 are arranged, and the piece 19 having a composite appearance including the same kind of number indication symbol on the surface includes another type of number indication symbol. It is possible to arrange the piece 19 with the composite appearance on the surface only on the square 17 that can be sandwiched in either the vertical or horizontal diagonal direction with the composite appearance including the same number display symbol on the surface. The combined appearance including the number display symbol of each piece 19 permitted and sandwiched by the control means 11 is changed to the composite appearance including the number display symbol of the inserted piece 19.
[0044] 例えば、図 5に示されているような駒 19の配置状態の時に、「1」の数表示記号を含 む複合外観を表面にした駒 19— 1が 7— dの桝目 17に配置されると、「1」の数表示 記号を含む複合外観を表面にした駒 19 1により「2」〜「4」の数表示記号を含む複 合外観を表面にした駒 19— 2〜 19— 4が挟み込まれるため、図 6に示されているよう に、該挟み込まれた「2」〜「4」の数表示記号を含む複合外観を表面にした駒 19 2 〜19— 4は、駒外観変更手段 12によって、「1」の数表示記号を含む複合外観を表 面にした駒 19— 1に変更され、駒 19の色も同期して変更される。  [0044] For example, in the arrangement state of the piece 19 as shown in FIG. 5, the piece 19-1 having the composite appearance including the number display symbol “1” on the surface becomes the cell 17 of 7-d. When placed, the frame with the composite appearance including the number display symbol of “1” on the surface 19 1 The frame with the composite appearance including the number display symbols of “2” to “4” on the surface 19 — 2 to 19 — Since 4 is sandwiched, as shown in FIG. 6, pieces 19 2 to 19— 4 with the composite appearance including the numbered symbols of “2” to “4” sandwiched as shown in FIG. The appearance changing means 12 changes the composite appearance including the number display symbol “1” to the piece 19-1 having the surface, and the color of the piece 19 is also changed synchronously.
[0045] その後、前記同種類の数表示記号を含む複合外観を表面にした駒 19により他の 種類の数表示記号を含む複合外観を表面にした駒 19を挟み込めなくなった場合、 又は前記ゲーム盤 18上のすべての桝目 17が駒 19で占領された場合に、対戦結果 判定手段 13によって、ゲームが終了され、該ゲーム終了時点で桝目 17の占領率の 高い種類の数表示記号を含む複合外観を選択した順に前記遊戯者の順位付けが 行われ、結果がディスプレイ 5上に表示される。 [0045] After that, when the piece 19 having the composite appearance including the same kind of number display symbol on the surface cannot be sandwiched by the piece 19 having the composite appearance including another type of number display symbol on the surface, or the game If all squares 17 on board 18 are occupied by piece 19, the match result The judging means 13 ends the game, and ranks the players in the order of selecting the composite appearance including the number display symbols of the type with high occupation rate of the cell 17 at the end of the game, and the result is displayed on the display 5 Is displayed.
[0046] 例えば、図 7の状態でゲームが終了した場合には、全体の桝目 17の占領率の高い 順に、 1位は「1」の数表示記号を含む複合外観を表面にした駒 19— 1を選択した遊 戯者で、駒 19— 1が全体の桝目 17 (100個)の 30% (30個)を占め、 2位は「4」の数 表示記号を含む複合外観を表面にした駒 19 4を選択した遊戯者で、駒 19 4が 全体の桝目 17 (100個)の 28% (28個)を占め、 3位は「2」の数表示記号を含む複 合外観を表面にした駒 19— 2を選択した遊戯者で、駒 19— 2が全体の桝目 17 (100 個)の 26% (26個)を占め、 4位は「3」の数表示記号を含む複合外観を表面にした駒 19 - 3を選択した遊戯者で、駒 19— 3が全体の桝目 17 ( 100個)の 15% ( 15個)を 占め、空き桝目 17が1% (1個)と表示される。  [0046] For example, when the game is ended in the state shown in FIG. 7, in order from the highest occupation rate of the entire cell 17, the first place is a piece 19 having a composite appearance including a number display symbol “1” on the surface. The player who selected 1, piece 19—1 accounted for 30% (30) of the total square 17 (100 pieces), and the second place was the composite appearance including the number 4 symbol. A player who has selected piece 19 4 and piece 19 4 occupies 28% (28 pieces) of the total square 17 (100 pieces), and the 3rd place has a composite appearance including the number indication symbol “2” on the surface. The player who selected the piece 19-2, the piece 19-2 occupies 26% (26 pieces) of the total square 17 (100 pieces), and the fourth place has a composite appearance that includes the number display symbol "3" The player who selected the top 19-19 piece, the top 19-19 occupies 15% (15) of the total 17 (100) and the empty 17 is 1% (1). The
[0047] 次に、図 8〜図 12を参照しつつ、本発明の第 2の実施の形態に係る電子ゲーム方 法について説明する。  Next, an electronic game method according to the second embodiment of the present invention will be described with reference to FIGS.
[0048] 遊戯者 (人間)が入力装置 6を使用して本発明の第 2の実施の形態に係る電子ゲー ムを選択し、さらに、遊戯者の数、ゲーム盤 18の形状、桝目 17の形状、桝目 17の数 (駒 19の総数)、駒 19の複合外観の要素 (数表示記号と色)、及び挟み込まれた各 駒 19の数表示記号の変更ルール (数の増減のいずれかの選択及びその増減数)を 選択或いは入力すると、基本条件設定手段 9により、基本条件が、図示の例におい ては、遊戯者が 8人、ゲーム盤 18及び桝目 17は方形で、桝目 17が 144個(12行 12 列)で、挟み込まれた各駒 19の数表示記号力^ずつ増加するように設定され、さらに 、駒 19の数表示記号の最小数字が 1、その最大数字は遊戯者が設定した数 (この場 合「8」)に設定され、数表示記号の変更に同期して駒 19の色も変更されるように設定 される。なお、この場合、駒 19の数表示記号の最大数字は、必ずしも、遊戯者数と同 じ数に設定する必要はな 、。  [0048] A player (human) uses the input device 6 to select an electronic game according to the second embodiment of the present invention. Further, the number of players, the shape of the game board 18, and Shape, number of squares 17 (total number of pieces 19), element of composite appearance of piece 19 (number indication symbol and color), and change rule of number indication symbol of each piece 19 inserted (either increase or decrease of number) Selection or number of increase / decrease), the basic conditions are set by the basic condition setting means 9, in the example shown, 8 players, the game board 18 and the square 17 are square, and the square 17 is 144 (12 rows and 12 columns), the number display symbol power of each piece 19 sandwiched between each piece is set to increase by ^, and the minimum number of the number display symbol of piece 19 is 1, and the maximum number is determined by the player Set to the set number (in this case “8”) and set to change the color of piece 19 in synchronization with the change of the number display symbol. It is. In this case, it is not always necessary to set the maximum number of symbols for the number of pieces 19 to the same number as the number of players.
[0049] 次いで、各遊戯者が、 8種類の数表示記号を含む複合外観の中からそれぞれ異種 類の数表示記号を含む複合外観を選択すると、図 8に示されているように、ゲーム盤 制御手段 10により、ディスプレイ 5上にゲーム盤 18が表示されると共に、その周囲に それぞれ駒の保持領域 20が表示される。そして、駒配置制御手段 11により、図 9〖こ 示されて!/、るように、「1」〜「8」の数表示記号を含む複合外観を表面にした駒 19— 1 〜19 8が 1個ずつ初期位置に配置された後、ゲーム開始可能な状態に設定される [0049] Next, when each player selects a composite appearance including different types of number display symbols from among the composite appearance including eight types of number display symbols, as shown in FIG. The control means 10 displays the game board 18 on the display 5 and around it. Each frame holding area 20 is displayed. Then, as shown in FIG. 9 by the piece arrangement control means 11, pieces 19-1 to 188 having a composite appearance including number display symbols “1” to “8” on the surface are displayed as shown in FIG. After being placed one by one in the initial position, it is set to a state where the game can be started.
[0050] ゲーム盤 18への駒 19の配置は、先ず、「1」の数表示記号を含む複合外観を表面 にした駒 19 1を選択した遊戯者が行い、以降、「2」の数表示記号を含む複合外観 を表面にした駒 19— 2を選択した遊戯者、「3」の数表示記号を含む複合外観を表面 にした駒 19— 3を選択した遊戯者、「4」の数表示記号を含む複合外観を表面にした 駒 19 4を選択した遊戯者、「5」の数表示記号を含む複合外観を表面にした駒 19 —5を選択した遊戯者、「6」の数表示記号を含む複合外観を表面にした駒 19— 6を 選択した遊戯者、「7」の数表示記号を含む複合外観を表面にした駒 19 7を選択し た遊戯者、「8」の数表示記号を含む複合外観を表面にした駒 19 8を選択した遊戯 者の順に許可され、ゲームが進行される。この時、各遊戯者は、「自分が選択した数 表示記号を含む複合外観」だけでなく「他の遊戯者が選択した数表示記号を含む複 合外観」や「どの遊戯者も選択しなカゝつた数表示記号を含む複合外観」を表面にして 駒 19を配置することができる。 [0050] The placement of the piece 19 on the game board 18 is first performed by the player who selects the piece 19 1 with the composite appearance including the number indication symbol “1” on the surface, and thereafter the number “2” is displayed. A piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4 A piece with a composite appearance including a symbol on the front 19 A player who selects 4 and a piece with a composite appearance that includes a “5” number display symbol 19 — A player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface. The game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player not only selects “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player”. The piece 19 can be arranged with the “composite appearance including a number display symbol” on the front.
[0051] そして、駒 19は、いずれの駒 19も配置されていない桝目 17であって、同種類の数 表示記号を含む複合外観を表面にした駒 19により他の種類の数表示記号を含む複 合外観を表面にした駒 19を、縦横斜めのいずれかの方向に挟み込むことができる桝 目 17にのみ前記同種類の数表示記号を含む複合外観を表面にして配置することが 、駒配置制御手段 11によって許可され、挟み込まれた各駒 19の数表示記号はそれ ぞれ 1ずつ増加される。  [0051] The piece 19 is a square 17 in which no piece 19 is arranged, and the piece 19 having the same type of number indication symbol on the surface includes the other type of number indication symbol. It is possible to arrange the piece 19 with the composite appearance on the surface only on the square 17 that can be sandwiched in either the vertical or horizontal diagonal direction with the composite appearance including the same number display symbol on the surface. The number display symbol of each piece 19 permitted and sandwiched by the control means 11 is incremented by one.
[0052] 例えば、図 10に示されているような駒 19の配置状態の時に、「5」の数表示記号を 含む複合外観を表面にした駒 19— 5が 9— dの桝目 17に配置されると、「5」の数表 示記号を含む複合外観を表面にした駒 19 5により「1」〜「4」及び「6」〜「8」の数 表示記号を含む複合外観を表面にした駒 19— 1〜 19— 4及び 19— 6〜 19— 8が挟 み込まれるため、図 11に示されているように、該挟み込まれた「1」〜「4」及び「6」〜「 8」の数表示記号を含む複合外観を表面にした駒 19— 1〜19— 4及び 19— 6〜19 —8は、駒外観変更手段 12によって、数表示記号がそれぞれ 1ずつ増加され、「2」 〜「5」、「7」〜「8」及び「 1」の数表示記号を含む複合外観を表面にした駒 19 2〜 1 9— 5、 19— 7〜19 8及び 19— 1に変更され、駒 19の色も同期して変更される。(こ の時、駒 19の数表示記号が最大数字 (この場合の「8」)に到達すると、最小数字の「 1」に戻る。 ) [0052] For example, in the arrangement state of the piece 19 as shown in FIG. 10, the piece 19-5 with the composite appearance including the number display symbol “5” on the surface is arranged in the 9-d cell 17 Then, the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface. Since the pieces 19-1 to 19—4 and 19-6 to 19-8 are inserted, as shown in FIG. 11, the inserted “1” to “4” and “6” to A piece with a composite appearance that includes the number sign “8” on the surface 19— 1 to 19 — 4 and 19 — 6 to 19 —8 indicates that the number display symbol is incremented by 1 by the piece appearance changing means 12 and the composite appearance including the number display symbols “2” to “5”, “7” to “8”, and “1” is displayed on the surface. The frames 19 2 to 1 9-5, 19 7 to 19 8 and 19-1 are changed, and the color of the frame 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
その後、前記同種類の数表示記号を含む複合外観を表面にした駒 19により他の 種類の数表示記号を含む複合外観を表面にした駒 19を挟み込めなくなった場合、 又は前記ゲーム盤 18上のすべての桝目 17が駒 19で占領された場合に、対戦結果 判定手段 13によって、ゲームが終了され、該ゲーム終了時点で桝目 17の占領率の 高い種類の数表示記号を含む複合外観を選択した順に前記遊戯者の順位付けが 行われ、結果がディスプレイ 5上に表示される。  After that, when the piece 19 having the composite appearance including the other types of number display symbols cannot be sandwiched by the piece 19 having the composite appearance including the number display symbols of the same type on the surface, or on the game board 18 When all the squares 17 are occupied by the piece 19, the game is finished by the match result judging means 13, and at the end of the game, a composite appearance including a number display symbol with a high occupation rate of the squares 17 is selected. The players are ranked in the order in which they are played, and the results are displayed on the display 5.
[0053] 例えば、図 12の状態でゲームが終了した場合には、全体の桝目 17の占領率の高 V、順に、 1位は「2」の数表示記号を含む複合外観を表面にした駒 19— 2を選択した 遊戯者で、駒 19 2が全体の桝目 17 (144個)の約 17% (24個)を占め、 2位は「6」 の数表示記号を含む複合外観を表面にした駒 19 6を選択した遊戯者で、駒 19 6が全体の桝目 17 (144個)の約 15% (21個)を占め、 3位は「5」の数表示記号を含 む複合外観を表面にした駒 19— 5を選択した遊戯者で、駒 19— 5が全体の桝目 17 (144個)の約 14% (20個)を占め、 4位は「7」の数表示記号を含む複合外観を表面 にした駒 19— 7を選択した遊戯者で、駒 19— 7が全体の桝目 17 (144個)の約 13% ( 19個)を占め、 5位は「 1」の数表示記号を含む複合外観を表面にした駒 19— 1を選 択した遊戯者で、駒 19— 1が全体の桝目 17 (144個)の約 12% (17個)を占め、 6位 は「4」の数表示記号を含む複合外観を表面にした駒 19 4を選択した遊戯者で、駒 19— 4が全体の桝目 17 (144個)の約 10% (15個)を占め、 7位は「8」の数表示記号 を含む複合外観を表面にした駒 19 - 8を選択した遊戯者で、駒 19— 8が全体の桝 目 17 (144個)の約 10% (14個)を占め、 8位は「3」の数表示記号を含む複合外観を 表面にした駒 19— 3を選択した遊戯者で、駒 19— 3が全体の桝目 17 (144個)の約 9% (13個)を占め、空き桝目 17が約1% (1個)と表示される。  [0053] For example, when the game is finished in the state of FIG. 12, the piece having the composite appearance including the number display symbol of “2” in the first place in the order of the high occupation rate of the entire cell 17 in order, V. A player who has selected 19-2, piece 19 2 occupies about 17% (24) of the total square 17 (144), and the second place is the composite appearance including the number display symbol of “6” on the surface. The player who selected the piece 19 6 occupies about 15% (21 pieces) of the piece 19 6 of the total square 17 (144 pieces), and the third place has a composite appearance including the number display symbol “5”. The player who selected the top piece 19-5, the piece 19-5 occupies about 14% (20 pieces) of the total square 17 (144 pieces), and the fourth place contains the number symbol "7" A player who chooses piece 19-7 with the composite appearance on the surface, piece 19-7 occupies about 13% (19 pieces) of the total square 17 (144 pieces), and the fifth place shows the number of "1" A player who has selected piece 19-1 with a composite exterior that includes symbols, piece 19-1 Occupies about 12% (17) of the total square 17 (144), and the sixth place is a player who has selected the piece 19 4 with the composite appearance including the number indication symbol “4” on the surface. — Four players accounted for about 10% (15) of the total square 17 (144), and the seventh place was a player who selected the piece 19-8 with a composite appearance including the number display symbol of “8” on the surface. , Piece 19-8 occupies about 10% (14 pieces) of the total 17 (144 pieces), and the eighth place is selected piece 19-3 with the composite appearance including the number indication symbol “3” on the surface The player 19-3 occupies about 9% (13) of the total cell 17 (144), and the empty cell 17 is displayed about 1% (1).
[0054] 次に、図 8〜図 10、図 12及び図 13を参照しつつ、本発明の第 3の実施の形態に 係る電子ゲーム方法につ!、て説明する。 Next, referring to FIG. 8 to FIG. 10, FIG. 12 and FIG. 13, a third embodiment of the present invention will be described. The electronic game method will be described.
[0055] 遊戯者 (人間)が入力装置 6を使用して本発明の第 3の実施の形態に係る電子ゲー ムを選択し、さらに、遊戯者の数、ゲーム盤 18の形状、桝目 17の形状、桝目 17の数 (駒 19の総数)、駒 19の複合外観の要素 (数表示記号と色)、及び挟み込まれた各 駒 19の数表示記号の変更ルール (数の増減の 、ずれかの選択)を選択或!、は入力 すると、基本条件設定手段 9により、基本条件が、図示の例においては、遊戯者が 8 人、ゲーム盤 18及び桝目 17は方形で、桝目 17が 144個(12行 12列)で、挟み込ま れた各駒 19の数表示記号が挟み込んだ駒 19の数表示記号の数の分だけ増加する ように設定され、さらに、駒 19の数表示記号の最小数字が 1、その最大数字は遊戯 者が設定した数 (この場合「8」)に設定され、数表示記号の変更に同期して駒 19の 色も変更されるように設定される。なお、この場合、駒 19の数表示記号の最大数字は 、必ずしも、遊戯者数と同じ数に設定する必要はない。  [0055] A player (human) uses the input device 6 to select an electronic game according to the third embodiment of the present invention. Further, the number of players, the shape of the game board 18, and Shape, number of squares 17 (total number of pieces 19), elements of composite appearance of piece 19 (number indication symbol and color), and change rule of number indication symbol of each inserted piece 19 (increase or decrease number) Is entered, the basic conditions are set by the basic condition setting means 9, in the example shown, eight players, the game board 18 and the square 17 are square, and the square 17 is 144 pieces. (12 rows and 12 columns), the number display symbol of each piece 19 inserted is set to increase by the number of the number display symbols of the piece 19 inserted, and the minimum number of the number display symbols of the piece 19 The maximum number is set to the number set by the player (in this case “8”), and the color of piece 19 is also synchronized with the change of the number display symbol. It is set to be exposed. In this case, the maximum number of the number display symbols of the piece 19 is not necessarily set to the same number as the number of players.
[0056] 次いで、各遊戯者が、 8種類の数表示記号を含む複合外観の中からそれぞれ異種 類の数表示記号を含む複合外観を選択すると、図 8に示されているように、ゲーム盤 制御手段 10により、ディスプレイ 5上にゲーム盤 18が表示されると共に、その周囲に それぞれ駒の保持領域 20が表示される。そして、駒配置制御手段 11により、図 9〖こ 示されて!/、るように、「1」〜「8」の数表示記号を含む複合外観を表面にした駒 19— 1 〜19 8が 1個ずつ初期位置に配置された後、ゲーム開始可能な状態に設定される  [0056] Next, when each player selects a composite appearance including different kinds of number display symbols from among the composite appearances including eight types of number display symbols, as shown in FIG. The control means 10 displays a game board 18 on the display 5 and displays a holding area 20 for each piece around it. Then, as shown in FIG. 9 by the piece arrangement control means 11, pieces 19-1 to 188 having a composite appearance including number display symbols “1” to “8” on the surface are displayed as shown in FIG. After being placed one by one in the initial position, it is set to a state where the game can be started.
[0057] ゲーム盤 18への駒 19の配置は、先ず、「1」の数表示記号を含む複合外観を表面 にした駒 19 1を選択した遊戯者が行い、以降、「2」の数表示記号を含む複合外観 を表面にした駒 19— 2を選択した遊戯者、「3」の数表示記号を含む複合外観を表面 にした駒 19— 3を選択した遊戯者、「4」の数表示記号を含む複合外観を表面にした 駒 19 4を選択した遊戯者、「5」の数表示記号を含む複合外観を表面にした駒 19 —5を選択した遊戯者、「6」の数表示記号を含む複合外観を表面にした駒 19— 6を 選択した遊戯者、「7」の数表示記号を含む複合外観を表面にした駒 19 7を選択し た遊戯者、「8」の数表示記号を含む複合外観を表面にした駒 19 8を選択した遊戯 者の順に許可され、ゲームが進行される。この時、各遊戯者は、「自分が選択した数 表示記号を含む複合外観」だけでなく「他の遊戯者が選択した数表示記号を含む複 合外観」や「どの遊戯者も選択しなカゝつた数表示記号を含む複合外観」を表面にして 駒 19を配置することができる。 [0057] The placement of the piece 19 on the game board 18 is first performed by the player who has selected the piece 19 1 with the composite appearance including the number indication symbol "1" on the surface, and thereafter the number "2" is displayed. A piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4 A piece with a composite appearance including a symbol on the front 19 A player who selects 4 and a piece with a composite appearance that includes a “5” number display symbol 19 — A player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface. The game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player will be told, “The number you have chosen. Not only “Composite Appearance with Display Symbols” but also “Complex Appearance with Number Display Symbols Selected by Other Players” and “Complex Appearance with Number Display Symbols Not Selected by Any Player” The piece 19 can be placed.
[0058] そして、駒 19は、いずれの駒 19も配置されていない桝目 17であって、同種類の数 表示記号を含む複合外観を表面にした駒 19により他の種類の数表示記号を含む複 合外観を表面にした駒 19を、縦横斜めのいずれかの方向に挟み込むことができる桝 目 17にのみ前記同種類の数表示記号を含む複合外観を表面にして配置することが 、駒配置制御手段 11によって許可され、挟み込まれた各駒 19の数表示記号はそれ ぞれ挟み込んだ駒 19の数表示記号の数の分だけ増加される。  [0058] The piece 19 is a square 17 in which no piece 19 is arranged, and the piece 19 having a composite appearance including the same kind of number indication symbol on the surface includes another type of number indication symbol. It is possible to arrange the piece 19 with the composite appearance on the surface only on the square 17 that can be sandwiched in either the vertical or horizontal diagonal direction with the composite appearance including the same number display symbol on the surface. The number display symbols of each piece 19 permitted and sandwiched by the control means 11 are increased by the number of the number display symbols of the sandwiched pieces 19 respectively.
[0059] 例えば、図 10に示されているような駒 19の配置状態の時に、「5」の数表示記号を 含む複合外観を表面にした駒 19— 5が 9— dの桝目 17に配置されると、「5」の数表 示記号を含む複合外観を表面にした駒 19 5により「1」〜「4」及び「6」〜「8」の数 表示記号を含む複合外観を表面にした駒 19— 1〜 19— 4及び 19— 6〜 19— 8が挟 み込まれるため、図 13に示されているように、該挟み込まれた「1」〜「4」及び「6」〜「 8」の数表示記号を含む複合外観を表面にした駒 19— 1〜19— 4及び 19— 6〜19 —8は、駒外観変更手段 12によって、数表示記号がそれぞれ 5ずつ増加され、「6」 〜「8」、「 1」及び「3」〜「5」の数表示記号を含む複合外観を表面にした駒 19 6〜 1 9— 8、 19— 1及び 19— 3〜19 5に変更され、駒 19の色も同期して変更される。(こ の時、駒 19の数表示記号が最大数字 (この場合の「8」)に到達すると、最小数字の「 1」に戻る。 )  [0059] For example, in the arrangement state of the piece 19 as shown in FIG. 10, the piece 19-5 with the composite appearance including the number indication symbol “5” on the surface is arranged in the 9-d cell 17 Then, the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface. Since the pieces 19-1 to 19-4 and 19-6 to 19-8 are sandwiched, as shown in FIG. 13, the sandwiched "1" to "4" and "6" to For the pieces 19-1 to 19-4 and 19-6 to 19-8, which have a composite appearance including the number indication symbol "8", the number indication symbol is increased by 5 by the piece appearance changing means 12, respectively. Pieces with composite appearance on the surface including number indication symbols “6” to “8”, “1” and “3” to “5” 19 6 to 1 9—8, 19—1 and 19—3 to 19 5 The color of piece 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
[0060] その後、前記同種類の数表示記号を含む複合外観を表面にした駒 19により他の 種類の数表示記号を含む複合外観を表面にした駒 19を挟み込めなくなった場合、 又は前記ゲーム盤 18上のすべての桝目 17が駒 19で占領された場合に、対戦結果 判定手段 13によって、ゲームが終了され、該ゲーム終了時点で桝目 17の占領率の 高い種類の数表示記号を含む複合外観を選択した順に前記遊戯者の順位付けが 行われ、結果がディスプレイ 5上に表示される。  [0060] After that, when the piece 19 having the composite appearance including the same type of number display symbol on the surface cannot be sandwiched by the piece 19 having the composite appearance including another type of number display symbol on the surface, or the game When all squares 17 on board 18 are occupied by piece 19, the game is finished by battle result judging means 13, and at the end of the game, a composite containing a number display symbol of a type with high occupation rate of square 17 The players are ranked in the order of appearance selection, and the results are displayed on the display 5.
[0061] 例えば、図 12の状態でゲームが終了した場合には、全体の桝目 17の占領率の高 V、順に、 1位は「2」の数表示記号を含む複合外観を表面にした駒 19— 2を選択した 遊戯者で、駒 19 2が全体の桝目 17 (144個)の約 17% (24個)を占め、 2位は「6」 の数表示記号を含む複合外観を表面にした駒 19 6を選択した遊戯者で、駒 19 6が全体の桝目 17 (144個)の約 15% (21個)を占め、 3位は「5」の数表示記号を含 む複合外観を表面にした駒 19— 5を選択した遊戯者で、駒 19— 5が全体の桝目 17 (144個)の約 14% (20個)を占め、 4位は「7」の数表示記号を含む複合外観を表面 にした駒 19— 7を選択した遊戯者で、駒 19— 7が全体の桝目 17 (144個)の約 13% ( 19個)を占め、 5位は「 1」の数表示記号を含む複合外観を表面にした駒 19— 1を選 択した遊戯者で、駒 19— 1が全体の桝目 17 (144個)の約 12% (17個)を占め、 6位 は「4」の数表示記号を含む複合外観を表面にした駒 19 4を選択した遊戯者で、駒 19— 4が全体の桝目 17 (144個)の約 10% (15個)を占め、 7位は「8」の数表示記号 を含む複合外観を表面にした駒 19 - 8を選択した遊戯者で、駒 19— 8が全体の桝 目 17 (144個)の約 10% (14個)を占め、 8位は「3」の数表示記号を含む複合外観を 表面にした駒 19— 3を選択した遊戯者で、駒 19— 3が全体の桝目 17 (144個)の約 9% (13個)を占め、空き桝目 17が約1% (1個)と表示される。 [0061] For example, when the game is ended in the state of FIG. 12, the piece having the composite appearance including the number display symbol of “2” in the first place in the order of the high occupation rate of the entire cell 17 in order, V. 19—Selected 2 Gamer 19 2 occupies approximately 17% (24) of the total square 17 (144), and 2nd place is selected 19 6 with the composite appearance including the number display symbol “6” on the surface The player 19 6 occupies approximately 15% (21) of the total square 17 (144), and the third place is the piece 19—with a composite appearance including the number indication symbol “5”. The player who selected 5, piece 19-5 accounted for about 14% (20) of the total square 17 (144), and the fourth place was the composite appearance including the number display symbol of “7” on the surface A player who has selected piece 19-7, piece 19-7 occupies about 13% (19 pieces) of the total square 17 (144 pieces), and the fifth place has a composite appearance including the number display symbol "1". The player who selected the top piece 19-1 on the front, the piece 19-1 occupies about 12% (17 pieces) of the total square 17 (144 pieces), and the sixth place is the number display symbol "4" A player who has selected piece 19 4 with a composite appearance on the surface, and piece 19-4 is about the total square 17 (144 pieces) 10% (15 pieces), 7th place is a player who has selected pieces 19-8 with a composite appearance including the number display symbol of “8” on the surface, and pieces 19-8 are the total size 17 (144 The player who selected the piece 19-3 with the composite appearance including the number indication symbol “3” on the surface, and the piece 19-3 was the whole cell It accounts for about 9% (13) of 17 (144), and empty cell 17 is displayed as about 1% (1).
[0062] 次に、図 14〜図 18を参照しつつ、本発明の第 4の実施の形態に係る電子ゲーム 方法について説明する。  Next, an electronic game method according to the fourth embodiment of the present invention will be described with reference to FIGS.
[0063] 遊戯者 (人間)が入力装置 6を使用して本発明の第 4の実施の形態に係る電子ゲー ムを選択し、さらに、遊戯者の数、ゲーム盤 18の形状、桝目 17の形状、桝目 17の数 (駒 19の総数)、駒 19の複合外観の要素 (数表示記号と色)、及び挟み込まれた各 駒 19の数表示記号の変更ルール (数の増減のいずれかの選択及びその増減数)を 選択或いは入力すると、基本条件設定手段 9により、基本条件が、図示の例におい ては、遊戯者が 8人、ゲーム盤 18及び桝目 17は方形で、桝目 17が 144個(12行 12 列)で、挟み込まれた各駒 19の数表示記号力^ずつ増加するように設定され、さらに 、駒 19の数表示記号の最小数字が 1、その最大数字は遊戯者が設定した数 (この場 合「8」)に設定され、数表示記号の変更に同期して駒 19の色も変更されるように設定 される。なお、この場合、駒 19の数表示記号の最大数字は、必ずしも、遊戯者数と同 じ数に設定する必要はな 、。  [0063] A player (human) uses the input device 6 to select an electronic game according to the fourth embodiment of the present invention. Further, the number of players, the shape of the game board 18, and Shape, number of squares 17 (total number of pieces 19), element of composite appearance of piece 19 (number indication symbol and color), and change rule of number indication symbol of each piece 19 inserted (either increase or decrease of number) Selection or number of increase / decrease), the basic conditions are set by the basic condition setting means 9, in the example shown, 8 players, the game board 18 and the square 17 are square, and the square 17 is 144 (12 rows and 12 columns), the number display symbol power of each piece 19 sandwiched between each piece is set to increase by ^, and the minimum number of the number display symbol of piece 19 is 1, and the maximum number is determined by the player Set to the set number (in this case “8”) and set to change the color of piece 19 in synchronization with the change of the number display symbol. It is. In this case, it is not always necessary to set the maximum number of symbols for the number of pieces 19 to the same number as the number of players.
[0064] 次いで、各遊戯者が、 8種類の数表示記号を含む複合外観の中からそれぞれ異種 類の数表示記号を含む複合外観を選択すると、図 14に示されているように、ゲーム 盤制御手段 10により、ディスプレイ 5上にゲーム盤 18が表示されると共に、その周囲 にそれぞれ駒の保持領域 20が表示された後、駒配置制御手段 11により、ゲーム開 始可能な状態に設定される。 [0064] Next, each player is different from each other in the composite appearance including eight kinds of number display symbols. When a composite appearance including a number display symbol is selected, a game board 18 is displayed on the display 5 by the game board control means 10 as shown in FIG. After 20 is displayed, the piece placement control means 11 sets the game startable state.
[0065] ゲーム盤 18への駒 19の配置は、先ず、「1」の数表示記号を含む複合外観を表面 にした駒 19 1を選択した遊戯者が行い、以降、「2」の数表示記号を含む複合外観 を表面にした駒 19— 2を選択した遊戯者、「3」の数表示記号を含む複合外観を表面 にした駒 19— 3を選択した遊戯者、「4」の数表示記号を含む複合外観を表面にした 駒 19 4を選択した遊戯者、「5」の数表示記号を含む複合外観を表面にした駒 19 —5を選択した遊戯者、「6」の数表示記号を含む複合外観を表面にした駒 19— 6を 選択した遊戯者、「7」の数表示記号を含む複合外観を表面にした駒 19 7を選択し た遊戯者、「8」の数表示記号を含む複合外観を表面にした駒 19 8を選択した遊戯 者の順に許可され、ゲームが進行される。この時、各遊戯者は、「自分が選択した数 表示記号を含む複合外観」だけでなく「他の遊戯者が選択した数表示記号を含む複 合外観」や「どの遊戯者も選択しなカゝつた数表示記号を含む複合外観」を表面にして 駒 19を配置することができる。  [0065] The placement of the piece 19 on the game board 18 is first performed by the player who has selected the piece 19 1 with the composite appearance including the number indication symbol “1” on the surface, and thereafter the number “2” is displayed. A piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4 A piece with a composite appearance including a symbol on the front 19 A player who selects 4 and a piece with a composite appearance that includes a “5” number display symbol 19 — A player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface. The game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player not only selects “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player”. The piece 19 can be arranged with the “composite appearance including a number display symbol” on the front.
[0066] そして、駒 19は、例えば、図 15に示されているように、いずれの駒 19も配置されて いない桝目 17であれば任意の桝目 17に前記任意の数表示記号を含む複合外観を 表面にして配置することが、駒配置制御手段 11によって許可され、同種類の数表示 記号を含む複合外観を表面にした駒 19により他の種類の数表示記号を含む複合外 観を表面にした駒 19が挟み込まれた場合には、挟み込まれた各駒 19の数表示記号 はそれぞれ 1ずつ増加される。  Then, as shown in FIG. 15, for example, as shown in FIG. 15, if the piece 19 is a square 17 in which no piece 19 is arranged, the composite appearance including the arbitrary number display symbol in the arbitrary square 17 It is allowed by the piece placement control means 11 to be placed on the front side, and a piece 19 having the same type of number display symbol on the surface has a composite appearance including another type of number display symbol on the surface. When a piece 19 is inserted, the number display symbol of each piece 19 inserted is incremented by one.
[0067] 例えば、図 16に示されているような駒 19の配置状態の時に、「5」の数表示記号を 含む複合外観を表面にした駒 19— 5が 9— dの桝目 17に配置されると、「5」の数表 示記号を含む複合外観を表面にした駒 19 5により「1」〜「4」及び「6」〜「8」の数 表示記号を含む複合外観を表面にした駒 19— 1〜 19— 4及び 19— 6〜 19— 8が挟 み込まれるため、図 17に示されているように、該挟み込まれた「1」〜「4」及び「6」〜「 8」の数表示記号を含む複合外観を表面にした駒 19— 1〜19— 4及び 19— 6〜19 —8は、駒外観変更手段 12によって、数表示記号がそれぞれ 1ずつ増加され、「2」 〜「5」、「7」〜「8」及び「 1」の数表示記号を含む複合外観を表面にした駒 19 2〜 1 9— 5、 19— 7〜19 8及び 19— 1に変更され、駒 19の色も同期して変更される。(こ の時、駒 19の数表示記号が最大数字 (この場合の「8」)に到達すると、最小数字の「 1」に戻る。 ) [0067] For example, in the arrangement state of the piece 19 as shown in FIG. 16, the piece 19-5 with the composite appearance including the number display symbol “5” on the surface is arranged in the 9-d cell 17 Then, the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface. Since the pieces 19-1 to 19--4 and 19-6 to 19-8 are sandwiched, as shown in FIG. 17, the sandwiched "1" to "4" and "6" to A piece with a composite appearance that includes the number sign “8” on the surface 19— 1 to 19 — 4 and 19 — 6 to 19 —8 indicates that the number display symbol is incremented by 1 by the piece appearance changing means 12 and the composite appearance including the number display symbols “2” to “5”, “7” to “8”, and “1” is displayed on the surface. The frames 19 2 to 1 9-5, 19 7 to 19 8 and 19-1 are changed, and the color of the frame 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
[0068] その後、前記ゲーム盤 18上のすべての桝目 17が駒 19で占領された場合に、対戦 結果判定手段 13によって、ゲームが終了され、該ゲーム終了時点で桝目 17の占領 率の高い種類の数表示記号を含む複合外観を選択した順に前記遊戯者の順位付 けが行われ、結果がディスプレイ 5上に表示される。  [0068] After that, when all the squares 17 on the game board 18 are occupied by the piece 19, the game result is ended by the battle result judging means 13, and at the end of the game, the type having the high occupation rate of the square 17 The players are ranked in the order in which the composite appearance including the number display symbols is selected, and the results are displayed on the display 5.
[0069] 例えば、図 18の状態でゲームが終了した場合には、全体の桝目 17の占領率の高 V、順に、 1位は「2」の数表示記号を含む複合外観を表面にした駒 19— 2を選択した 遊戯者で、駒 19 2が全体の桝目 17 (144個)の約 17% (24個)を占め、 2位は「6」 の数表示記号を含む複合外観を表面にした駒 19 6を選択した遊戯者で、駒 19 6が全体の桝目 17 (144個)の約 15% (22個)を占め、 3位は「5」の数表示記号を含 む複合外観を表面にした駒 19— 5を選択した遊戯者で、駒 19— 5が全体の桝目 17 (144個)の約 14% (20個)を占め、 4位は「7」の数表示記号を含む複合外観を表面 にした駒 19— 7を選択した遊戯者で、駒 19— 7が全体の桝目 17 (144個)の約 13% ( 19個)を占め、 5位は「 1」の数表示記号を含む複合外観を表面にした駒 19— 1を選 択した遊戯者で、駒 19— 1が全体の桝目 17 (144個)の約 12% (17個)を占め、 6位 は「4」の数表示記号を含む複合外観を表面にした駒 19 4を選択した遊戯者で、駒 19— 4が全体の桝目 17 (144個)の約 10% (15個)を占め、 7位は「8」の数表示記号 を含む複合外観を表面にした駒 19 - 8を選択した遊戯者で、駒 19— 8が全体の桝 目 17 (144個)の約 10% (14個)を占め、 8位は「3」の数表示記号を含む複合外観を 表面にした駒 19— 3を選択した遊戯者で、駒 19— 3が全体の桝目 17 (144個)の約 9% (13個)を占め、空き桝目 17が 0% (0個)と表示される。  [0069] For example, when the game is ended in the state of FIG. 18, the piece having the composite appearance including the number display symbol “2” in the first place in the order of the high occupation rate of the entire cell 17 in order, V. A player who has selected 19-2, piece 19 2 occupies about 17% (24) of the total square 17 (144), and the second place is the composite appearance including the number display symbol of “6” on the surface. The player who selected the piece 19 6 occupies about 15% (22 pieces) of the piece 19 6 of the total square 17 (144 pieces), and the third place has a composite appearance including the number indication symbol “5”. The player who selected the top piece 19-5, the piece 19-5 occupies about 14% (20 pieces) of the total square 17 (144 pieces), and the fourth place contains the number symbol "7" A player who chooses piece 19-7 with the composite appearance on the surface, piece 19-7 occupies about 13% (19 pieces) of the total square 17 (144 pieces), and the fifth place shows the number of "1" A player who has selected piece 19-1 with a composite exterior that includes symbols, piece 19-1 Occupies about 12% (17) of the total square 17 (144), and the sixth place is a player who has selected the piece 19 4 with the composite appearance including the number indication symbol “4” on the surface. — Four players accounted for about 10% (15) of the total square 17 (144), and the seventh place was a player who selected the piece 19-8 with a composite appearance including the number display symbol of “8” on the surface. , Piece 19-8 occupies about 10% (14 pieces) of the total 17 (144 pieces), and the eighth place is selected piece 19-3 with the composite appearance including the number indication symbol “3” on the surface The player 19-3 occupies about 9% (13) of the total 17 (144) and the empty 17 is displayed as 0% (0).
[0070] 次に、図 14〜図 16、図 18及び図 19を参照しつつ、本発明の第 5の実施の形態に 係る電子ゲーム方法につ!、て説明する。  Next, an electronic game method according to the fifth embodiment of the present invention will be described with reference to FIG. 14 to FIG. 16, FIG. 18 and FIG.
[0071] 遊戯者 (人間)が入力装置 6を使用して本発明の第 5の実施の形態に係る電子ゲー ムを選択し、さらに、遊戯者の数、ゲーム盤 18の形状、桝目 17の形状、桝目 17の数 (駒 19の総数)、駒 19の複合外観の要素 (数表示記号と色)、及び挟み込まれた各 駒 19の数表示記号の変更ルール (数の増減の 、ずれかの選択)を選択或!、は入力 すると、基本条件設定手段 9により、基本条件が、図示の例においては、遊戯者が 8 人、ゲーム盤 18及び桝目 17は方形で、桝目 17が 144個(12行 12列)で、挟み込ま れた各駒 19の数表示記号が挟み込んだ駒 19の数表示記号の数の分だけ増加する ように設定され、さらに、駒 19の数表示記号の最小数字が 1、その最大数字は遊戯 者が設定した数 (この場合「8」)に設定され、数表示記号の変更に同期して駒 19の 色も変更されるように設定される。なお、この場合、駒 19の数表示記号の最大数字は 、必ずしも、遊戯者数と同じ数に設定する必要はない。 [0071] A player (human) uses the input device 6 to perform the electronic game according to the fifth embodiment of the present invention. In addition, the number of players, the shape of the game board 18, the shape of the squares 17, the number of squares 17 (total number of pieces 19), the elements of the composite appearance of pieces 19 (number display symbols and colors), and When the change rule (selection of increase / decrease in number) is entered or entered, the basic condition is set by the basic condition setting means 9 in the example shown in the figure. 8 players, game board 18 and square 17 are square, 144 squares 17 (12 rows and 12 columns), and the number of symbols 19 for each piece 19 sandwiched is the number of symbols for the number of pieces 19 In addition, the minimum number of the number display symbol of piece 19 is set to 1, the maximum number is set to the number set by the player (in this case “8”), and the number display symbol is changed. The color of piece 19 is also changed in synchronization with. In this case, the maximum number of the number display symbols of the piece 19 is not necessarily set to the same number as the number of players.
[0072] 次いで、各遊戯者が、 8種類の数表示記号を含む複合外観の中からそれぞれ異種 類の数表示記号を含む複合外観を選択すると、図 14に示されているように、ゲーム 盤制御手段 10により、ディスプレイ 5上にゲーム盤 18が表示されると共に、その周囲 にそれぞれ駒の保持領域 20が表示された後、駒配置制御手段 11により、ゲーム開 始可能な状態に設定される。  [0072] Next, when each player selects a composite appearance including different kinds of number display symbols from among the composite appearances including eight types of number display symbols, as shown in FIG. After the game board 18 is displayed on the display 5 by the control means 10 and the holding area 20 for each piece is displayed around it, the piece placement control means 11 is set to a state where the game can be started.
[0073] ゲーム盤 18への駒 19の配置は、先ず、「1」の数表示記号を含む複合外観を表面 にした駒 19 1を選択した遊戯者が行い、以降、「2」の数表示記号を含む複合外観 を表面にした駒 19— 2を選択した遊戯者、「3」の数表示記号を含む複合外観を表面 にした駒 19— 3を選択した遊戯者、「4」の数表示記号を含む複合外観を表面にした 駒 19 4を選択した遊戯者、「5」の数表示記号を含む複合外観を表面にした駒 19 —5を選択した遊戯者、「6」の数表示記号を含む複合外観を表面にした駒 19— 6を 選択した遊戯者、「7」の数表示記号を含む複合外観を表面にした駒 19 7を選択し た遊戯者、「8」の数表示記号を含む複合外観を表面にした駒 19 8を選択した遊戯 者の順に許可され、ゲームが進行される。この時、各遊戯者は、「自分が選択した数 表示記号を含む複合外観」だけでなく「他の遊戯者が選択した数表示記号を含む複 合外観」や「どの遊戯者も選択しなカゝつた数表示記号を含む複合外観」を表面にして 駒 19を配置することができる。  [0073] The placement of the piece 19 on the game board 18 is first performed by the player who selects the piece 19 1 with the composite appearance including the number indication symbol “1” on the surface, and thereafter the number “2” is displayed. A piece with a composite appearance with a symbol on the front 19- A player who selected 2 and a piece with a number "3" on the front 19-19 A player with a choice of 3 and a number 4 A piece with a composite appearance including a symbol on the front 19 A player who selects 4 and a piece with a composite appearance that includes a “5” number display symbol 19 — A player who selects a 5 with a number display symbol and a number display symbol “6” A player who selected 19- 6 with a complex appearance on the surface, a player who selected number 6 for “7”, a player with a number “7” on the surface. The game is allowed to proceed in the order of the player who selected the piece with the composite appearance including the surface. At this time, each player not only selects “composite appearance including number display symbols selected by himself” but also “composite appearance including number display symbols selected by other players” or “no player”. The piece 19 can be arranged with the “composite appearance including a number display symbol” on the front.
[0074] そして、駒 19は、例えば、図 15に示されているように、いずれの駒 19も配置されて いない桝目 17であれば任意の桝目 17に前記任意の数表示記号を含む複合外観を 表面にして配置することが、駒配置制御手段 11によって許可され、同種類の数表示 記号を含む複合外観を表面にした駒 19により他の種類の数表示記号を含む複合外 観を表面にした駒 19が挟み込まれた場合には、挟み込まれた各駒 19の数表示記号 はそれぞれ挟み込んだ駒 19の数表示記号の数の分だけ増加される。 [0074] Then, as shown in FIG. 15, for example, each piece 19 is arranged as shown in FIG. If it is not a square 17, the piece layout control means 11 is allowed to place the composite appearance including the above-mentioned arbitrary number display symbol on any of the squares 17 and the composite appearance including the same type of number display symbol is allowed. If a piece 19 with a composite appearance that includes other types of number indication symbols is sandwiched by the piece 19 on the front, the number indication symbol of each piece 19 is the number of pieces 19 Increased by the number of display symbols.
[0075] 例えば、図 16に示されているような駒 19の配置状態の時に、「5」の数表示記号を 含む複合外観を表面にした駒 19— 5が 9— dの桝目 17に配置されると、「5」の数表 示記号を含む複合外観を表面にした駒 19 5により「1」〜「4」及び「6」〜「8」の数 表示記号を含む複合外観を表面にした駒 19— 1〜 19— 4及び 19— 6〜 19— 8が挟 み込まれるため、図 19に示されているように、該挟み込まれた「1」〜「4」及び「6」〜「 8」の数表示記号を含む複合外観を表面にした駒 19— 1〜19— 4及び 19— 6〜19 —8は、駒外観変更手段 12によって、数表示記号がそれぞれ 5ずつ増加され、「6」 〜「8」、「 1」及び「3」〜「5」の数表示記号を含む複合外観を表面にした駒 19 6〜 1 9— 8、 19— 1及び 19— 3〜19 5に変更され、駒 19の色も同期して変更される。(こ の時、駒 19の数表示記号が最大数字 (この場合の「8」)に到達すると、最小数字の「 1」に戻る。 ) [0075] For example, in the arrangement state of the piece 19 as shown in FIG. 16, the piece 19-5 with the composite appearance including the number display symbol “5” on the surface is arranged in the grid 17 of the 9-d. Then, the frame with the composite appearance including the number display symbol “5” on the surface 195 makes the composite appearance including the number display symbols “1” to “4” and “6” to “8” on the surface. 19-1 to 19--4 and 19-6 to 19-8 are inserted, as shown in FIG. 19, the inserted "1" to "4" and "6" to For the pieces 19-1 to 19-4 and 19-6 to 19-8, which have a composite appearance including the number indication symbol "8", the number indication symbol is increased by 5 by the piece appearance changing means 12, respectively. Pieces with composite appearance on the surface including number indication symbols “6” to “8”, “1” and “3” to “5” 19 6 to 1 9—8, 19—1 and 19—3 to 19 5 The color of piece 19 is also changed synchronously. (At this time, when the number display symbol of piece 19 reaches the maximum number (in this case “8”), it returns to the minimum number “1”.)
その後、前記ゲーム盤 18上のすべての桝目 17が駒 19で占領された場合に、対戦 結果判定手段 13によって、ゲームが終了され、該ゲーム終了時点で桝目 17の占領 率の高い種類の数表示記号を含む複合外観を選択した順に前記遊戯者の順位付 けが行われ、結果がディスプレイ 5上に表示される。  Thereafter, when all the cells 17 on the game board 18 are occupied by the piece 19, the game is ended by the battle result judging means 13, and at the time of the game, the number of types having a high occupation rate of the cells 17 is displayed. The players are ranked in the order in which the composite appearance including symbols is selected, and the results are displayed on the display 5.
[0076] 例えば、図 18の状態でゲームが終了した場合には、全体の桝目 17の占領率の高 V、順に、 1位は「2」の数表示記号を含む複合外観を表面にした駒 19— 2を選択した 遊戯者で、駒 19 2が全体の桝目 17 (144個)の約 17% (24個)を占め、 2位は「6」 の数表示記号を含む複合外観を表面にした駒 19 6を選択した遊戯者で、駒 19 6が全体の桝目 17 (144個)の約 15% (22個)を占め、 3位は「5」の数表示記号を含 む複合外観を表面にした駒 19— 5を選択した遊戯者で、駒 19— 5が全体の桝目 17 (144個)の約 14% (20個)を占め、 4位は「7」の数表示記号を含む複合外観を表面 にした駒 19— 7を選択した遊戯者で、駒 19— 7が全体の桝目 17 (144個)の約 13% ( 19個)を占め、 5位は「 1」の数表示記号を含む複合外観を表面にした駒 19— 1を選 択した遊戯者で、駒 19— 1が全体の桝目 17 (144個)の約 12% (17個)を占め、 6位 は「4」の数表示記号を含む複合外観を表面にした駒 19 4を選択した遊戯者で、駒 19— 4が全体の桝目 17 (144個)の約 10% (15個)を占め、 7位は「8」の数表示記号 を含む複合外観を表面にした駒 19 - 8を選択した遊戯者で、駒 19— 8が全体の桝 目 17 (144個)の約 10% (14個)を占め、 8位は「3」の数表示記号を含む複合外観を 表面にした駒 19— 3を選択した遊戯者で、駒 19— 3が全体の桝目 17 (144個)の約 9% (13個)を占め、空き桝目 17が 0% (0個)と表示される。 [0076] For example, when the game is finished in the state of FIG. 18, the piece having the composite appearance including the number display symbol “2” in the first place in order of the occupation rate of the whole cell 17 is high V in order. A player who has selected 19-2, piece 19 2 occupies about 17% (24) of the total square 17 (144), and the second place is the composite appearance including the number display symbol of “6” on the surface. The player who selected the piece 19 6 occupies about 15% (22 pieces) of the piece 19 6 of the total square 17 (144 pieces), and the third place has a composite appearance including the number indication symbol “5”. The player who selected the top piece 19-5, the piece 19-5 occupies about 14% (20 pieces) of the total square 17 (144 pieces), and the fourth place contains the number symbol "7" A player who chooses piece 19-7 with a composite exterior, piece 19-7 is about 13% of the total square 17 (144 pieces) (19), and the fifth place is a player who selected the piece 19-1 with the composite appearance including the number display symbol of “1” on the surface, and the piece 19—1 is the total square 17 (144) The player who selected the piece 19 4 with the composite appearance including the number indication symbol “4” on the surface, and the piece 19—4 is the whole cell 17 (144 The player who selected the piece 19-8 with the composite appearance including the number display symbol of “8” on the surface, and the seventh place was the piece 19-8. The player who selected piece 19-3 with the composite appearance including the number indication symbol of “3” on the surface, occupying about 10% (14 pieces) of eyes 17 (144 pieces), piece 19-3 Occupies about 9% (13) of the total cell 17 (144), and the empty cell 17 is displayed as 0% (0).
[0077] なお、上記した各実施の形態に係る電子ゲーム方法においては、図 20に示すよう に、ゲーム盤 18の周りに、ゲーム中の各遊戯者の順位、並びに各駒 19— 1、 19 - 2 、 19 - 3, 19 -4, 19 - 5, 19 6、 19 7、 19 8力 ¾H目 17を占領して!/ヽる偶数及 びその占領率(%)をリアルタイムで表示することもできる。  In the electronic game method according to each of the above-described embodiments, as shown in FIG. 20, around the game board 18, the ranking of each player in the game, and each piece 19-1, 19 -2, 19-3, 19 -4, 19-5, 19 6, 19 7 and 19 8 forces ¾H Occupy 17! / Even even number and its occupation rate (%) may be displayed in real time it can.
[0078] さらに、本発明の第 2〜第 5の実施の形態に係る電子ゲーム方法においては、挟み 込まれた各駒 19の「数表示記号」を、単純に増減させているだけである力 「挟み込 む駒 19の数表示記号」や「挟み込まれる駒 19の数表示記号」を変数とするなどして 任意の数式等を設定し、挟み込まれた各駒 19の「数表示記号」を該数式等に従って 変更するように設定すれば、より複雑な別のゲームを楽しむこともできる。  [0078] Furthermore, in the electronic game methods according to the second to fifth embodiments of the present invention, the force that simply increases or decreases the "number display symbol" of each inserted piece 19 Set an arbitrary mathematical expression, etc., using the “number display symbol of the sandwiched piece 19” or “number display symbol of the sandwiched piece 19” as a variable, and set the “number display symbol” of each sandwiched piece 19 If it is set to change according to the mathematical formula, it is possible to enjoy another more complicated game.
[0079] さらに、上記した各実施の形態に係る電子ゲーム方法においては、駒 19の「複合 外観」の要素として、 2つの要素 (数表示記号と駒 19の色)を選択し、両者の変更を 互いに同期させる場合を例に挙げたが、「複合外観」の要素を 2つ以上選択し、且つ 各要素の変更を互いに同期させない場合において、「挟み込まれる駒 19の複合外 観」の変更は、「挟み込む駒 19の複合外観」と「同種類の要素」に対して行うことにカロ えて、「異種類の要素」や両者に対して同時に行うこともできる。  [0079] Further, in the electronic game method according to each of the above-described embodiments, two elements (number display symbol and color of piece 19) are selected as the elements of "composite appearance" of piece 19, and both are changed. As an example, when two or more elements of “Composite Appearance” are selected and changes in each element are not synchronized with each other, the change of “Composite Appearance of Piece 19 Placed” is In addition to what is done for “combined appearance of sandwiched piece 19” and “same type of element”, it can be done for “different type of element” and both.
[0080] さらにまた、駒 19の「複合外観」については、図 21a, b, cに示すように、駒 19の表 面を分割して各要素を表示し、各要素に対して個別に変更ルールを設定して、ゲー ム終了時に各要素の合計数が多い順に遊戯者が順位付けされるようにルールを設 定することちでさる。  [0080] Furthermore, for the “composite appearance” of piece 19, as shown in FIGS. 21a, b, and c, the surface of piece 19 is divided and each element is displayed, and each element is changed individually. This is done by setting rules so that players are ranked in descending order of the total number of elements at the end of the game.
[0081] このように上記した各実施の形態によれば、「数表示記号」さらには「複合外観」とい う 2つの技術的概念の駒への導入と、コンピュータ処理による両者の活用とにより、ォ セロのように簡単なルールでゲームが行えると共に、既存ゲームには無 、全く新 ヽ 概念と趣を持たせて、思考ゲームの歴史に一石を投じることができる。 As described above, according to each of the above-described embodiments, “number display symbol” and “composite appearance” are referred to. With the introduction of two technical concepts into the piece and the use of both by computer processing, a game can be played with simple rules like a reversal, and there is no existing game, and it has a completely new concept and taste. Let me put a stone into the history of thinking games.
また、ゲームの進化及び多様ィ匕を図れ、以下の効果が得られる。  In addition, game evolution and diversity can be achieved, and the following effects can be obtained.
(1)駒の複合外観の要素として、数表示記号の中でも特に「数字」を導入することに より、各駒の視認性が向上し、多人数でゲームを行う場合に各駒の外観の種類が増 えても各駒を明確に識別できるようになる。  (1) By introducing `` numbers '' among the number display symbols as elements of the composite appearance of each piece, the visibility of each piece is improved, and the type of appearance of each piece increases when playing a game with a large number of people. Will be able to clearly identify each piece.
(2)各駒の外観の変更をより複雑なものに設定できるため、特定の遊戯者の駒を全 滅に追い込むことが難しくなり、多人数の遊戯者が一度に対戦したり、また、公平に 対戦したりできるようになる。  (2) Since the change in appearance of each piece can be set to a more complicated one, it becomes difficult to drive a specific player's piece to annihilation. You can play against each other.
(3)オセロとは異なる勝負の理論を必要とし、また、角に自分が選択した複合外観を 表面にした駒を配置できた遊戯者を必ずしも有利にはさせず、ゲーム展開の予想を 難しくし、最後まで、ゲームの勝敗をわ力もなくすることができる。  (3) A game theory that is different from Othello is required, and it is not always advantageous for a player who can place a piece with a composite appearance on the corner at the corner, making it difficult to predict game development. Until the end, you can lose the power of the game.
(4)ゲームを複雑ィ匕し、必勝法の解明を困難にすることで、定石を覚えるゲームには させず、思考するゲームとして 、つまでも新鮮にゲームを楽しむことができる。  (4) By complicating the game and making it difficult to elucidate the winning strategy, it is possible to enjoy the game freshly as a thinking game, without making it a game that remembers a fixed stone.
(5)先に角に自分が選択した複合外観を表面にした駒を配置できた遊戯者が必ずし も有利にならな 、為、ゲームの最初から角に自分が選択した複合外観を表面にした 駒を配置することを許容することができ、さらに、他の種類の複合外観を表面にした 駒を挟み込まずに任意の複合外観を表面にした駒を配置することができるという新た なルールの導入が行え、より一層、ゲームの進化及び多様ィ匕を図ることができる。 (5) A player who can place a piece with the composite appearance selected by himself at the corner first will not always be advantageous, so the composite appearance selected by himself at the corner from the beginning of the game will be on the surface. The new rule is that it is possible to place a piece with any composite appearance on the surface without sandwiching a piece with another type of composite appearance on the surface. It can be introduced and the game can be further evolved and diversified.
(6)各駒は、挟み込まれる度に、設定したルールに従って、ある範囲 (数表示記号の 場合には、最小数字力も最大数字までの間)を繰り返し変化し続ける為、一度、自分 が選択した複合外観を表面にした駒が全滅しても、復活する可能性がある。また、各 遊戯者は、自分が選択した複合外観を表面にした駒が全滅しても、他の遊戯者が選 択した複合外観を表面にした駒を配置したり、いずれの遊戯者も選択しなかった複 合外観を表面にした駒を配置したりすることができる。さらに、他の種類の複合外観を 表面にした駒を挟み込まずに任意の複合外観を表面にした駒を配置することができ る。以上のような理由により、一度、自分が選択した複合外観を表面にした駒が全滅 した場合でも、該駒を選択した遊戯者は途中で敗退することなぐ最後までゲームを 楽しむことがでさる。 (6) Each time each piece is inserted, it is selected by the user once because it keeps changing repeatedly within a certain range (in the case of a number display symbol, the minimum number power is up to the maximum number) according to the set rule. Even if a piece with a composite appearance on the surface is completely destroyed, it may be revived. In addition, each player can place a piece with the composite appearance selected by another player on the surface even if the piece with the composite appearance selected by him is annihilated, or any player can select It is possible to place a piece with the composite appearance that was not done on the surface. Furthermore, it is possible to place a piece having any composite appearance on the surface without sandwiching a piece having another kind of composite appearance on the surface. For the reasons described above, once the piece with the composite appearance that you have selected is annihilated Even in such a case, the player who selected the piece can enjoy the game until the end without losing.
(7)例えば、ゲーム盤の形状、桝目の形状、桝目の数 (駒の総数)、駒の配置方法、 対戦者数及び対戦相手 (人間、電子ゲームプログラム側の架空の遊戯者、或いは両 方)、各駒の最小数字 (整数)と最大数字 (整数)、各駒の変更ルールのような各種基 本条件の選択或いは入力が自由に行えるようになり、ゲームの進化及び多様ィ匕を図 ることがでさる。  (7) For example, the shape of the game board, the shape of the squares, the number of squares (total number of pieces), the placement method of the pieces, the number of opponents and opponents (humans, fictional players on the electronic game program side, or both), Various basic conditions such as the minimum number (integer) and maximum number (integer) of each piece and the change rule for each piece can be freely selected or entered, so that the game can evolve and diversify. Monkey.
(8)駒への「数表示記号」及び「複合外観」の導入とコンピュータ処理による両者の活 用により、各駒の変更の複雑ィヒゃ多様ィヒが容易になり、ゲームの進化及び多様ィ匕を 図ることができる。  (8) The introduction of “number display symbol” and “composite appearance” to the piece and the use of both by computer processing makes it easier to change the complexity of each piece, and the evolution and variety of the game. You can make a trap.
(9) 1人でも 2人でも多人数でもゲームが行え、電子ゲームプログラム側の架空の遊 戯者と対戦を行ったり、遠隔地にいる遊戯者と対戦を行ったりすることができ、ゲーム 形態の多様ィ匕を図ることができる。  (9) Games can be played by one, two, or many players, play against a fictitious player on the electronic game program side, or play against a remote player. It is possible to plan a variety of things.
(10)ルールが簡単な為、老若男女を問わず、ゲームを行うことができ、幼児の為の 知育ゲーム機としても、高齢者の痴呆予防の為のゲーム機としても、一般者に思考ゲ ームゃギャンブルゲームを提供するゲーム機としても活用でき、用途の多様ィ匕を図る ことができる。  (10) Because the rules are simple, games can be played regardless of age or gender, and it can be considered as an educational game machine for infants or as a game machine for preventing dementia in the elderly. It can also be used as a game machine that provides gambling games, and can be used for various purposes.
(11)ゲームを行うことで、計算能力、結果や展開の予測能力、左脳的計画能力、右 脳的認識能力、直観力、第六感、等が鍛えられ、脳力の活性や開発への効果が期 待できる。  (11) By playing the game, calculation skills, results and prediction of development, left brain planning ability, right brain recognition ability, intuition, sixth sense, etc. are trained, and brain power activation and development Expected to be effective.
(12)各駒の最大数を遊戯者数以上にも遊戯者数以下にも設定できることにより、ォ セ口には無いギャンブル性を味わうこともできる。  (12) Since the maximum number of each piece can be set to be more than the number of players and less than the number of players, it is possible to enjoy a gambling characteristic that is not found in the mouth.
(13)ギャンブル性を伴う活用の仕方においても、全くの偶然の結果を求めるのでは なぐ各遊戯者が勝利に向けて一手一手、思考をめぐらしながら駒を配置し、ゲーム を進めてゆく点において、他のギャンブルとは全く異なり、一線を画することができる。  (13) Even in the way of utilization with gambling, it is not the case that each player who seeks a complete coincidence will move the game one by one while thinking about thinking for the victory and proceeding with the game Unlike other gambling, it can make a clear difference.

Claims

請求の範囲  The scope of the claims
[1] 任意な形状の複数の桝目が縦横或いは斜めに任意に形成された任意な形状のゲー ム盤上において、必要に応じて数表示記号をはじめとする 1つ以上の要素を含ませ ることができ、遊戯者が任意に設定するルールに従って、各要素の外観を任意に変 更することができる複合外観を備えた多機能駒を使用して、それぞれ任意の複合外 観を選択した遊戯者間で対戦を行わせるための電子ゲーム機であって、  [1] Include one or more elements including numerical symbols as needed on a game board of any shape in which a plurality of squares of any shape are arbitrarily formed vertically or horizontally or diagonally A multi-functional piece with a composite appearance that can arbitrarily change the appearance of each element according to the rules arbitrarily set by the player, and a game in which any composite appearance is selected. An electronic game machine for making a battle between two persons,
ディスプレイ上に前記ゲーム盤を表示するためのゲーム盤制御手段と、 該ゲーム盤制御手段により前記ディスプレイ上に表示されたゲーム盤上に、各ゲー ムを行うのに適した任意の配置方法により、各ゲームに適した複合外観をそれぞれ 表面にして多機能駒の配置を許可するための駒配置制御手段と、  Game board control means for displaying the game board on the display, and an arbitrary arrangement method suitable for playing each game on the game board displayed on the display by the game board control means, A piece placement control means for permitting the placement of multifunctional pieces with the composite appearance suitable for each game as the surface,
該駒配置制御手段により前記ゲーム盤上に配置を許可された同種類の複合外観 を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒が挟み込 まれた場合に、該挟み込まれた多機能駒の複合外観を設定したルールに従って変 更する駒外観変更手段と、  When a multi-functional piece having the other type of composite appearance on its surface is sandwiched by a multi-function piece having the same type of composite appearance permitted to be placed on the game board by the piece placement control means, A piece appearance changing means for changing the composite appearance of the sandwiched multi-functional piece in accordance with the set rules,
前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が 多機能駒で占領された場合にゲームを終了させ、該ゲーム終了時点で前記桝目の 占領率の高 、種類の複合外観或いは要素を選択した順に前記遊戯者の順位付け を行うための対戦結果判定手段と、  If the multi-functional piece with the same type of composite appearance on the surface prevents the multi-function piece with the other type of composite appearance on the surface, or all the squares on the game board are occupied by the multi-functional piece A match result judging means for ranking the players in the order in which the game is finished and the occupation rate of the cell is high, and the type of composite appearance or element is selected at the end of the game,
を備えて!/ヽることを特徴とする電子ゲーム機。  An electronic game machine characterized by!
[2] 前記駒配置制御手段は、前記各遊戯者により複合外観の種類の選択操作が行われ ると、少なくとも該選択された複合外観を含む複合外観をそれぞれ表面にした多機 能駒を初期位置に配置してゲーム開始可能な状態に設定し、 V、ずれの多機能駒も 配置されていない桝目であって、同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込むことができる桝目にのみ前記 同種類の複合外観を表面にした多機能駒を配置することを許可し、  [2] When the player performs a selection operation of the type of composite appearance by each player, the piece arrangement control means initially sets a multi-functional piece having at least the composite appearance including the selected composite appearance as a surface. It is placed in a position so that the game can be started, and there is no multi-functional piece of V or misalignment. It is allowed to place a multifunctional piece with the same type of composite appearance on the surface only in a grid that can sandwich the multifunctional piece with the surface.
前記駒外観変更手段は、前記同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒が挟み込まれた場合に、該挟み込まれた 他の種類の複合外観を表面にした多機能駒を前記挟み込んだ同種類の複合外観を 表面にした多機能駒と同種類の複合外観にそれぞれ変更し、 The piece appearance changing means is inserted when a multi-function piece having another type of composite appearance on the surface is sandwiched by the multi-function piece having the same type of composite appearance on the surface. The same type of composite appearance with the multi-functional piece with the other type of composite appearance on the surface is changed to the same type of composite appearance with the multi-function piece with the surface,
前記対戦結果判定手段は、前記同種類の複合外観を表面にした多機能駒により 他の種類の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記 ゲーム盤上のすべての桝目が多機能駒で占領された場合にゲームを終了させ、該 ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観或いは要素を選択し た順に前記遊戯者の順位付けを行う請求項 1に記載の電子ゲーム機。  The battle result determination means may be configured such that the multi-function piece having the same type of composite appearance on the surface cannot sandwich the multi-function piece having the other type of composite appearance on the surface, or all the squares on the game board. The game is terminated when the player is occupied by a multi-functional piece, and the players are ranked in the order of the high occupation rate of the squares at the end of the game, and the type of composite appearance or element selected. The electronic game machine according to 1.
[3] 前記駒配置制御手段は、前記各遊戯者により複合外観の種類の選択操作が行われ ると、少なくとも該選択された複合外観を含む複合外観をそれぞれ表面にした多機 能駒を初期位置に配置してゲーム開始可能な状態に設定し、 V、ずれの多機能駒も 配置されていない桝目であって、同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込むことができる桝目にのみ前記 同種類の複合外観を表面にした多機能駒を配置することを許可し、 [3] When the player performs a selection operation of the type of composite appearance by each player, the piece placement control means initially sets a multi-functional piece having at least the composite appearance including the selected composite appearance as a surface. It is placed in a position so that the game can be started, and there is no multi-functional piece of V or misalignment. It is allowed to place a multifunctional piece with the same type of composite appearance on the surface only in a grid that can sandwich the multifunctional piece with the surface.
前記駒外観変更手段は、複合外観の要素の 1つとして数表示記号が選択されてい る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により他の 種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合に、 前記遊戯者による数の増減のいずれかの選択及びその増減数の設定内容に従って 、前記挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能駒 の数表示記号をそれぞれ増減し、  When the number display symbol is selected as one of the elements of the composite appearance, the piece appearance changing means displays the number of other types by a multi-functional piece with the composite appearance including the same type number display symbol on the surface. When a multi-functional piece having a composite appearance including a symbol is sandwiched, the number of other types of sandwiched is displayed according to the selection of the increase or decrease of the number by the player and the setting of the increase or decrease Increase / decrease the number of multi-functional counters with composite appearances including symbols on the surface,
前記対戦結果判定手段は、前記同種類の複合外観を表面にした多機能駒により 他の種類の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記 ゲーム盤上のすべての桝目が多機能駒で占領された場合にゲームを終了させ、該 ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観或いは要素を選択し た順に前記遊戯者の順位付けを行う請求項 1に記載の電子ゲーム機。  The battle result determination means may be configured such that the multi-function piece having the same type of composite appearance on the surface cannot sandwich the multi-function piece having the other type of composite appearance on the surface, or all the squares on the game board. The game is terminated when the player is occupied by a multi-functional piece, and the players are ranked in the order of the high occupation rate of the squares at the end of the game, and the type of composite appearance or element selected. The electronic game machine according to 1.
[4] 前記駒配置制御手段は、前記各遊戯者により複合外観の種類の選択操作が行われ ると、少なくとも該選択された複合外観を含む複合外観をそれぞれ表面にした多機 能駒を初期位置に配置してゲーム開始可能な状態に設定し、 V、ずれの多機能駒も 配置されていない桝目であって、同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込むことができる桝目にのみ前記 同種類の複合外観を表面にした多機能駒を配置することを許可し、 [4] When the player performs a selection operation of the type of composite appearance by each player, the piece placement control means initially sets a multi-functional piece that has at least the composite appearance including the selected composite appearance on the surface. It is placed in the position and set to the state where the game can be started. V and misaligned multi-functional pieces are also not arranged, and other functions are made with multi-functional pieces with the same type of composite appearance on the surface. The multifunctional piece with the same type of composite appearance on the surface is allowed to be placed only on the grid that can sandwich the multifunctional piece with the type of composite appearance on the surface,
前記駒外観変更手段は、複合外観の要素の 1つとして数表示記号が選択されてい る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により他の 種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合に、 前記遊戯者による数の増減の 、ずれかの選択に従って、前記挟み込まれた他の種 類の数表示記号を含む複合外観を表面にした多機能駒の数表示記号をそれぞれ前 記挟み込んだ同種類の数表示記号を含む複合外観を表面にした多機能駒の数表 示記号の数の分だけ増減し、  When the number display symbol is selected as one of the elements of the composite appearance, the piece appearance changing means displays the number of other types by a multi-functional piece with the composite appearance including the same type number display symbol on the surface. When a multi-functional piece having a composite appearance including a symbol as a surface is sandwiched, the composite appearance including the number display symbols of other types of the sandwiched according to the selection of the increase or decrease of the number by the player The number of display symbols for the multi-functional piece with the same number of the multi-functional pieces with the same type sandwiched between the above is increased or decreased by the number of multi-function pieces with the number of display symbols on the surface.
前記対戦結果判定手段は、前記同種類の複合外観を表面にした多機能駒により 他の種類の複合外観を表面にした多機能駒を挟み込めなくなった場合、又は前記 ゲーム盤上のすべての桝目が多機能駒で占領された場合にゲームを終了させ、該 ゲーム終了時点で前記桝目の占領率の高!、種類の複合外観或いは要素を選択し た順に前記遊戯者の順位付けを行う請求項 1に記載の電子ゲーム機。  The battle result determination means may be configured such that the multi-function piece having the same type of composite appearance on the surface cannot sandwich the multi-function piece having the other type of composite appearance on the surface, or all the squares on the game board. The game is terminated when the player is occupied by a multi-functional piece, and the players are ranked in the order of the high occupation rate of the squares at the end of the game, and the type of composite appearance or element selected. The electronic game machine according to 1.
[5] 前記駒配置制御手段は、前記各遊戯者により複合外観の種類の選択操作が行われ ると、ゲーム開始可能な状態に設定し、いずれの多機能駒も配置されていない桝目 に任意の複合外観を表面にした多機能駒を配置することを許可し、 [5] The piece arrangement control means sets the state in which the game can be started when each player performs a selection operation of the type of composite appearance, and arbitrarily sets the multi-function piece without any multifunction piece. Allowed to place multi-functional pieces with the composite appearance of
前記駒外観変更手段は、複合外観の要素の 1つとして数表示記号が選択されてい る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により他の 種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合に、 前記遊戯者による数の増減のいずれかの選択及びその増減数の設定内容に従って 、前記挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能駒 の数表示記号をそれぞれ増減し、  When the number display symbol is selected as one of the elements of the composite appearance, the piece appearance changing means displays the number of other types by a multi-functional piece with the composite appearance including the same type number display symbol on the surface. When a multi-functional piece having a composite appearance including a symbol is sandwiched, the number of other types of sandwiched is displayed according to the selection of the increase or decrease of the number by the player and the setting of the increase or decrease Increase / decrease the number of multi-functional counters with composite appearances including symbols on the surface,
前記対戦結果判定手段は、前記ゲーム盤上のすべての桝目が多機能駒で占領さ れた場合にゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高!、種類 の複合外観或いは要素を選択した順に前記遊戯者の順位付けを行う請求項 1に記 載の電子ゲーム機。  The battle result judging means ends the game when all the squares on the game board are occupied by the multi-functional pieces, and when the game is over, the occupation rate of the squares is high! The electronic game machine according to claim 1, wherein the players are ranked in the order in which elements are selected.
[6] 前記駒配置制御手段は、前記各遊戯者により複合外観の種類の選択操作が行われ ると、ゲーム開始可能な状態に設定し、いずれの多機能駒も配置されていない桝目 に任意の複合外観を表面にした多機能駒を配置することを許可し、 [6] The piece arrangement control means performs a selection operation of the type of composite appearance by each player. Then, the game is set in a state where the game can be started, and it is allowed to place a multifunctional piece having an arbitrary composite appearance on the surface where no multifunctional piece is placed,
前記駒外観変更手段は、複合外観の要素の 1つとして数表示記号が選択されてい る場合で、同種類の数表示記号を含む複合外観を表面にした多機能駒により他の 種類の数表示記号を含む複合外観を表面にした多機能駒が挟み込まれた場合に、 前記遊戯者による数の増減の 、ずれかの選択に従って、前記挟み込まれた他の種 類の数表示記号を含む複合外観を表面にした多機能駒の数表示記号をそれぞれ前 記挟み込んだ同種類の数表示記号を含む複合外観を表面にした多機能駒の数表 示記号の数の分だけ増減し、  When the number display symbol is selected as one of the elements of the composite appearance, the piece appearance changing means displays the number of other types by a multi-functional piece with the composite appearance including the same type number display symbol on the surface. When a multi-functional piece having a composite appearance including a symbol as a surface is sandwiched, the composite appearance including the number display symbols of other types of the sandwiched according to the selection of the increase or decrease of the number by the player The number of display symbols for the multi-functional piece with the same number of the multi-functional pieces with the same type sandwiched between the above is increased or decreased by the number of multi-function pieces with the number of display symbols on the surface.
前記対戦結果判定手段は、前記ゲーム盤上のすべての桝目が多機能駒で占領さ れた場合にゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高!、種類 の複合外観或いは要素を選択した順に前記遊戯者の順位付けを行う請求項 1に記 載の電子ゲーム機。  The battle result judging means ends the game when all the squares on the game board are occupied by the multi-functional pieces, and when the game is over, the occupation rate of the squares is high! The electronic game machine according to claim 1, wherein the players are ranked in the order in which elements are selected.
任意な形状の複数の桝目が縦横或いは斜めに任意に形成された任意な形状のゲー ム盤上において、必要に応じて数表示記号をはじめとする 1つ以上の要素を含ませ ることができ、遊戯者が任意に設定するルールに従って、各要素の外観を任意に変 更することができる複合外観を備えた多機能駒を使用して、それぞれ任意の複合外 観を選択した遊戯者間で対戦を行わせるための電子ゲーム方法であって、 One or more elements including numerical symbols can be included as needed on a game board of any shape in which a plurality of squares of any shape are arbitrarily formed vertically, horizontally, or diagonally. Using a multi-functional piece with a composite appearance that can arbitrarily change the appearance of each element according to the rules arbitrarily set by the player, each player chooses any composite appearance. An electronic game method for performing a battle,
ゲーム盤制御手段がディスプレイ上に前記ゲーム盤を表示するステップと、 前記ゲーム盤制御手段により前記ディスプレイ上に表示されたゲーム盤上に、各ゲ ームを行うのに適した任意の配置方法により、各ゲームに適した複合外観をそれぞ れ表面にして多機能駒の配置を駒配置制御手段が許可するステップと、  A step in which the game board control means displays the game board on a display; and an arbitrary arrangement method suitable for performing each game on the game board displayed on the display by the game board control means. A step of allowing the piece placement control means to allow the placement of the multi-functional pieces with the composite appearance suitable for each game on the surface;
前記駒配置制御手段により前記ゲーム盤上に配置を許可された同種類の複合外 観を表面にした多機能駒により他の種類の複合外観を表面にした多機能駒が挟み 込まれた場合に、駒外観変更手段が前記挟み込まれた多機能駒の複合外観を設定 したルールに従って変更するステップと、  When a multi-functional piece having the other type of composite appearance on its surface is sandwiched by a multi-functional piece having the same type of composite appearance permitted to be placed on the game board by the piece placement control means. The step of changing the frame appearance according to the rule that sets the composite appearance of the sandwiched multifunctional piece;
前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が 多機能駒で占領された場合に、対戦結果判定手段が、ゲームを終了させ、該ゲーム 終了時点で前記桝目の占領率の高!、種類の複合外観或 、は要素を選択した順に 前記遊戯者の順位付けを行うステップと、 When a multi-functional piece having the same type of composite appearance on its surface prevents a multi-function piece having another type of composite appearance on its surface from being sandwiched, or when all the squares on the game board are When occupied by a multi-functional piece, the match result determining means ends the game, and at the end of the game, the occupation rate of the square is high !, the type of composite appearance or the order in which the elements are selected. The steps of ranking
を備えて ヽることを特徴とする電子ゲーム方法。  An electronic game method characterized by comprising:
[8] 前記各遊戯者により複合外観の種類の選択操作が行われると、前記駒配置制御手 段が、少なくとも該選択された複合外観を含む複合外観をそれぞれ表面にした多機 能駒を初期位置に配置してゲーム開始可能な状態に設定し、 V、ずれの多機能駒も 配置されていない桝目であって、同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込むことができる桝目にのみ前記 同種類の複合外観を表面にした多機能駒を配置することを許可するステップと、 前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒が挟み込まれた場合に、前記駒外観変更手段が、該挟み込まれた 他の種類の複合外観を表面にした多機能駒を前記挟み込んだ同種類の複合外観を 表面にした多機能駒と同種類の複合外観にそれぞれ変更するステップと、  [8] When a selection operation of the type of composite appearance is performed by each player, the piece placement control unit initially sets a multi-functional piece having at least the composite appearance including the selected composite appearance as the surface. It is placed in a position so that the game can be started, and there is no multi-functional piece of V, misalignment, and other types of composite appearance by multi-functional pieces with the same type of composite appearance on the surface Permitting the placement of multifunctional pieces having the same type of composite appearance on the surface only to the meshes that can sandwich the multifunctional piece having the surface on the surface, and multifunction having the same type of composite appearance on the surface When a multi-functional piece having another type of composite appearance on its surface is sandwiched by the pieces, the piece appearance changing means inserts the multi-functional piece having the other type of composite appearance that has been sandwiched on its surface. Same type of composite appearance on the surface And changing each multifunctional piece of the same type of composite appearance,
前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が 多機能駒で占領された場合に、前記対戦結果判定手段が、ゲームを終了させ、該ゲ ーム終了時点で前記桝目の占領率の高!ヽ種類の複合外観或!ヽは要素を選択した 順に前記遊戯者の順位付けを行うステップと、  If the multi-functional piece with the same type of composite appearance on the surface prevents the multi-function piece with the other type of composite appearance on the surface, or all the squares on the game board are occupied by the multi-functional piece If the game result is judged, the match result judging means ends the game, and the occupation rate of the square is high at the end of the game! A step of ranking the players in the order of selection of the elements,
を備えて!/、る請求項 7に記載の電子ゲーム方法。  The electronic game method according to claim 7, further comprising:
[9] 前記各遊戯者により複合外観の種類の選択操作が行われると、前記駒配置制御手 段が、少なくとも該選択された複合外観を含む複合外観をそれぞれ表面にした多機 能駒を初期位置に配置してゲーム開始可能な状態に設定し、 V、ずれの多機能駒も 配置されていない桝目であって、同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込むことができる桝目にのみ前記 同種類の複合外観を表面にした多機能駒を配置することを許可するステップと、 複合外観の要素の 1つとして数表示記号が選択されている場合で、同種類の数表 示記号を含む複合外観を表面にした多機能駒により他の種類の数表示記号を含む 複合外観を表面にした多機能駒が挟み込まれた場合に、前記駒外観変更手段が、 前記遊戯者による数の増減のいずれかの選択及びその増減数の設定内容に従って 、前記挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能駒 の数表示記号をそれぞれ増減するステップと、 [9] When a selection operation of the type of composite appearance is performed by each player, the piece placement control unit initially sets a multi-functional piece that has at least the composite appearance including the selected composite appearance on the surface. It is placed in a position so that the game can be started, and there is no multi-functional piece of V or misalignment, and other types of composite appearances by multi-functional pieces with the same type of composite appearance on the surface A step allowing the placement of a multifunctional piece with the same type of composite appearance on the surface only in a grid that can sandwich the multifunctional piece with the surface on the surface, and a number display symbol as one of the elements of the composite appearance When selected, other types of number display symbols are included by a multi-functional piece with a composite appearance that includes the same type of number display symbols. When a multi-functional piece having a composite appearance as a surface is sandwiched, the piece appearance changing means is configured to change the number of the increase / decrease number according to the selection of the increase / decrease of the number by the player. A step of increasing or decreasing the number display symbols of the multi-functional pieces each having a composite appearance including the number display symbols of the types;
前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が 多機能駒で占領された場合に、前記対戦結果判定手段が、ゲームを終了させ、該ゲ ーム終了時点で前記桝目の占領率の高!ヽ種類の複合外観或!ヽは要素を選択した 順に前記遊戯者の順位付けを行うステップと、  If the multi-functional piece with the same type of composite appearance on the surface prevents the multi-function piece with the other type of composite appearance on the surface, or all the squares on the game board are occupied by the multi-functional piece If the game result is judged, the match result judging means ends the game, and the occupation rate of the square is high at the end of the game! A step of ranking the players in the order of selection of the elements,
を備えて!/、る請求項 7に記載の電子ゲーム方法。 The electronic game method according to claim 7, further comprising:
前記各遊戯者により複合外観の種類の選択操作が行われると、前記駒配置制御手 段が、少なくとも該選択された複合外観を含む複合外観をそれぞれ表面にした多機 能駒を初期位置に配置してゲーム開始可能な状態に設定し、 V、ずれの多機能駒も 配置されていない桝目であって、同種類の複合外観を表面にした多機能駒により他 の種類の複合外観を表面にした多機能駒を挟み込むことができる桝目にのみ前記 同種類の複合外観を表面にした多機能駒を配置することを許可するステップと、 複合外観の要素の 1つとして数表示記号が選択されている場合で、同種類の数表 示記号を含む複合外観を表面にした多機能駒により他の種類の数表示記号を含む 複合外観を表面にした多機能駒が挟み込まれた場合に、前記駒外観変更手段が、 前記遊戯者による数の増減の 、ずれかの選択に従って、前記挟み込まれた他の種 類の数表示記号を含む複合外観を表面にした多機能駒の数表示記号をそれぞれ前 記挟み込んだ同種類の数表示記号を含む複合外観を表面にした多機能駒の数表 示記号の数の分だけ増減するステップと、 When each player performs a composite appearance type selection operation, the piece placement control means places a multi-functional piece with at least the composite appearance including the selected composite appearance at the initial position. The game is ready to start, and there are no multi-functional pieces of V and misalignment, and other types of composite appearances are put on the surface by multifunctional pieces with the same type of composite appearance on the surface. A step allowing the placement of a multifunctional piece with the same type of composite appearance on the surface only in a grid that can sandwich the multifunctional piece, and a number display symbol is selected as one of the elements of the composite appearance If a multi-functional piece with a composite appearance with another type of number display symbol is sandwiched by a multi-function piece with a composite appearance with the same type of number display symbol on the surface, The appearance changing means is the game According to the selection of whether the number is increased or decreased by the user, the number display symbols of the same type with the number display symbols of the multi-functional pieces having the composite appearance including the number display symbols of the other types of the sandwiched surface on the surface are respectively inserted. A step of increasing / decreasing the number of multi-functional pieces with a composite appearance including symbols on the surface;
前記同種類の複合外観を表面にした多機能駒により他の種類の複合外観を表面 にした多機能駒を挟み込めなくなった場合、又は前記ゲーム盤上のすべての桝目が 多機能駒で占領された場合に、前記対戦結果判定手段が、ゲームを終了させ、該ゲ ーム終了時点で前記桝目の占領率の高!ヽ種類の複合外観或!ヽは要素を選択した 順に前記遊戯者の順位付けを行うステップと、 を備えて!/、る請求項 7に記載の電子ゲーム方法。 If the multi-functional piece with the same type of composite appearance on the surface prevents the multi-function piece with the other type of composite appearance on the surface, or all the squares on the game board are occupied by the multi-functional piece If the game result is judged, the match result judging means ends the game, and the occupation rate of the square is high at the end of the game! A step of ranking the players in the order of selection of the elements, The electronic game method according to claim 7, further comprising:
[11] 前記各遊戯者により複合外観の種類の選択操作が行われると、前記駒配置制御手 段が、ゲーム開始可能な状態に設定し、いずれの多機能駒も配置されていない桝目 に任意の複合外観を表面にした多機能駒を配置することを許可するステップと、 複合外観の要素の 1つとして数表示記号が選択されている場合で、同種類の数表 示記号を含む複合外観を表面にした多機能駒により他の種類の数表示記号を含む 複合外観を表面にした多機能駒が挟み込まれた場合に、前記駒外観変更手段が、 前記遊戯者による数の増減のいずれかの選択及びその増減数の設定内容に従って 、前記挟み込まれた他の種類の数表示記号を含む複合外観を表面にした多機能駒 の数表示記号をそれぞれ増減するステップと、 [11] When a selection operation of the type of composite appearance is performed by each player, the piece arrangement control means is set to a state where the game can be started, and any multi-function piece is not arranged. A step that allows the placement of multi-functional pieces with multiple composite appearances on the surface, and a composite appearance that includes the same type of number display symbol when a number display symbol is selected as one of the elements of the composite appearance When a multi-functional piece with a composite appearance on the surface is sandwiched by a multi-functional piece with a multi-functional piece on the surface, the piece appearance changing means can either increase or decrease the number by the player And increasing or decreasing the number display symbols of the multi-functional piece with the composite appearance including the number display symbols of the other types sandwiched in accordance with the selection contents and the setting contents of the increase and decrease, respectively.
前記ゲーム盤上のすべての桝目が多機能駒で占領された場合に、前記対戦結果 判定手段が、ゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高い種 類の複合外観或いは要素を選択した順に前記遊戯者の順位付けを行うステップと、 を備えて!/、る請求項 7に記載の電子ゲーム方法。  When all the squares on the game board are occupied by multi-functional pieces, the battle result judging means terminates the game, and at the time of the completion of the game, a composite appearance or element of a type having a high occupation rate of the squares The electronic game method according to claim 7, further comprising: ranking the players in the order in which they are selected.
[12] 前記各遊戯者により複合外観の種類の選択操作が行われると、前記駒配置制御手 段が、ゲーム開始可能な状態に設定し、いずれの多機能駒も配置されていない桝目 に任意の複合外観を表面にした多機能駒を配置することを許可するステップと、 複合外観の要素の 1つとして数表示記号が選択されている場合で、同種類の数表 示記号を含む複合外観を表面にした多機能駒により他の種類の数表示記号を含む 複合外観を表面にした多機能駒が挟み込まれた場合に、前記駒外観変更手段が、 前記遊戯者による数の増減の 、ずれかの選択に従って、前記挟み込まれた他の種 類の数表示記号を含む複合外観を表面にした多機能駒の数表示記号をそれぞれ前 記挟み込んだ同種類の数表示記号を含む複合外観を表面にした多機能駒の数表 示記号の数の分だけ増減するステップと、 [12] When a selection operation of the type of composite appearance is performed by each player, the piece arrangement control means is set to a state where the game can be started, and any multi-function piece is not arranged. A step that allows the placement of multi-functional pieces with multiple composite appearances on the surface, and a composite appearance that includes the same type of number display symbol when a number display symbol is selected as one of the elements of the composite appearance When a multi-functional piece with a composite appearance on the surface is sandwiched by a multi-functional piece with the front face of the multi-functional piece, the piece appearance changing means may change the number by the player. Depending on the selection, the composite appearance including the number display symbols of the same type with the number display symbols of the multi-functional pieces respectively having the composite display including the number display symbols of the other types of the sandwiched surfaces on the surface. Number of multi-functional pieces The method comprising the steps of: increased or decreased by the minute,
前記ゲーム盤上のすべての桝目が多機能駒で占領された場合に、前記対戦結果 判定手段が、ゲームを終了させ、該ゲーム終了時点で前記桝目の占領率の高い種 類の複合外観或いは要素を選択した順に前記遊戯者の順位付けを行うステップと、 を備えて!/、る請求項 7に記載の電子ゲーム方法。 [13] 請求項 7〜12のいずれか 1の請求項に記載の各ステップを電子ゲーム機に実行させ るための電子ゲームプログラム。 When all the squares on the game board are occupied by multi-functional pieces, the battle result judging means terminates the game, and at the time of the completion of the game, a composite appearance or element of a type having a high occupation rate of the squares The electronic game method according to claim 7, further comprising: ranking the players in the order in which they are selected. [13] An electronic game program for causing an electronic game machine to execute each step according to any one of claims 7 to 12.
PCT/JP2006/321112 2006-04-21 2006-10-24 Electronic game machine, electronic game method, and program therefor WO2007122757A1 (en)

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JPH065675U (en) * 1991-12-12 1994-01-25 弘明 杉根 On-board game equipment and on-board game machine
JPH08276047A (en) * 1995-04-07 1996-10-22 Eiji Wakasugi Game playing method and game tool
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JPH08276047A (en) * 1995-04-07 1996-10-22 Eiji Wakasugi Game playing method and game tool
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