JP2008142462A - Electronic game machine, electronic game method and program thereof - Google Patents

Electronic game machine, electronic game method and program thereof Download PDF

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JP2008142462A
JP2008142462A JP2006335920A JP2006335920A JP2008142462A JP 2008142462 A JP2008142462 A JP 2008142462A JP 2006335920 A JP2006335920 A JP 2006335920A JP 2006335920 A JP2006335920 A JP 2006335920A JP 2008142462 A JP2008142462 A JP 2008142462A
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Kazuhiko Kasai
和彦 笠井
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<P>PROBLEM TO BE SOLVED: To allow players to enjoy a number of kinds of games regardless of the number of the players. <P>SOLUTION: The electronic game machine 1 comprises a game board control means 10 to display a game board 18 on a display 5; a piece disposition control means 11 for disposing multi-functional pieces 19 displaying at least one element 21 on the game board 18; an area assignment permitting means 12 for determining whether the assignment by the players of at least one area 20 including a plurality of the multi-functional pieces 19 should be permitted or not; an element changing means 14 for changing the elements 21 of the multi-functional pieces 19 included in the area 20 in a lump; and a match result determining means 15 for terminating a game when the specified number of times in the area 20 by the players reaches a preset number and ranking the players in the order of the total number of the multi-functional pieces or selected elements or the total score when the game is terminated. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、遊戯者が任意に設定するルールに従って、複数の桝目が縦横或いは斜めに形成されたゲーム盤上に1つ以上の要素を含む多機能駒を複数並べておいて、該多機能駒の各要素を選択した遊戯者間で対戦を行わせるための電子ゲーム機及び電子ゲーム方法並びにそのプログラムに関する。   The present invention arranges a plurality of multi-functional pieces including one or more elements on a game board in which a plurality of cells are formed vertically, horizontally, or diagonally according to rules arbitrarily set by a player. The present invention relates to an electronic game machine, an electronic game method, and a program for causing a player to play a battle between selected elements.

従来、縦横に複数の桝目が形成されたゲーム盤上において、表裏がそれぞれ白色と黒色とに塗り分けられた2面性を有する1種類の駒を、2人の遊戯者が交互に並べていきながら対戦を行うゲームとしては、オセロが知られている。そして、近年のIT技術の発展等により、この種のゲームは、電子ゲーム機を使用して行われることも多くなってきている(公知・公用の従来技術に基づき発明したため、出願人は本発明に関連する先行技術文献を知らない)。   Conventionally, on a game board in which a plurality of squares are formed vertically and horizontally, two kinds of pieces having two sides of which the front and back are separately painted in white and black are alternately arranged by two players. Othello is known as a battle game. Due to the recent development of IT technology and the like, this type of game is often performed using an electronic game machine (because it was invented based on a publicly known / public prior art, the applicant of the present invention I do not know prior art documents related to).

しかしながら、上記した従来のゲームの場合には、一度に2人でしか対戦ができず、3人以上でゲームを楽しんだり、順位を競ったりするには、順番待ちや何回も対戦を行う必要があり、効率的ではないといった問題があった。   However, in the case of the above-described conventional game, only two players can play at a time, and in order to enjoy the game with three or more players or to compete for ranks, it is necessary to wait for a turn or play several times. There was a problem that it was not efficient.

また、例えば、いずれかの遊戯者がゲーム盤の四隅の桝目を多く占領した場合等、対戦の中盤当りで、勝敗の行方がある程度予想できてしまうことが多いため、ゲームの興趣に欠け、遊戯者に飽きられ易いといった問題があった。   In addition, for example, if any player occupies many corners of the game corners, it is often difficult to predict the game's whereabouts in the middle part of the game, so there is little interest in the game. There was a problem that people were easily bored.

さらに、ゲームの研究が盛んに行われ、ゲームの勝利方法がかなり解明されてきており、ゲーム序盤における定石も確立されている。そのため、この定石を多数覚えている遊戯者が圧倒的に有利にゲームを進めることができ、一手一手を考えながら楽しむというゲーム本来の妙味が失われつつあるといった問題もあった。   In addition, research on games has been actively conducted, and the method of winning the game has been elucidated considerably. Therefore, there is a problem that a player who remembers a lot of this fixed stone can proceed with the game overwhelmingly advantageously, and the original taste of the game that is enjoyed while thinking one by one is being lost.

さらに、一種類のゲームしか行うことができないため、遊戯者に飽きられ易いといった問題もあった。   Furthermore, since only one type of game can be played, there is a problem that players are easily bored.

さらに、ゲーム時間を長くするには桝目の数を増やす必要があり、ゲーム盤を大きくしなければならず、ディスプレイが小さい携帯電話等の端末では長時間連続してのゲームは不可能であった。   Furthermore, in order to lengthen the game time, it is necessary to increase the number of cells, the game board has to be enlarged, and a terminal such as a mobile phone with a small display cannot be played continuously for a long time. .

本発明は、上記した課題を解決すべくなされたものであり、人数に関係なく遊戯者が多種類のゲームを楽しむことができ、ゲームの興趣の向上を図ることが可能な電子ゲーム機及び電子ゲーム方法並びにそのプログラムを提供することを目的とするものである。   The present invention has been made in order to solve the above-described problems, and an electronic game machine and an electronic device capable of allowing a player to enjoy a variety of games regardless of the number of people and improving the interest of the game. It is an object to provide a game method and a program thereof.

上記目的を達成するため、本発明は、複数の桝目が縦横或いは斜めに形成されたゲーム盤と、該ゲーム盤上への載置が可能で多種多様に変更が可能な1つ以上の要素を含ませることができる1つ以上の種類の複数の多機能駒とを備え、該多機能駒もしくは該多機能駒の該各要素を選択した遊戯者間で対戦を行わせるための電子ゲーム機であって、ディスプレイ上に前記ゲーム盤を表示するためのゲーム盤制御手段と、該ゲーム盤制御手段によりディスプレイ上に表示されたゲーム盤上に1つ以上の要素を表示させた各多機能駒を配置するための駒配置制御手段と、該駒配置制御手段により前記ゲーム盤上に配置された複数の多機能駒を含む1つ以上の領域もしくは領域内の要素を前記遊戯者が指定した時に該指定を許可するかどうかを判断する領域指定許可手段と、該領域指定許可手段により該指定を許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素に対して、前記遊戯者がさらに変更方法を指定した時に該指定を許可するかどうかを判断する変更方法指定許可手段と、前記領域指定許可手段により許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素、或いは、前記変更方法指定許可手段によってさらに変更を許可された各多機能駒もしくは各多機能駒の各要素を一括変更する要素変更手段と、前記各遊戯者による領域の指定回数が予め設定された回数に達した時にゲームを終了させ、該ゲーム終了時点で、多機能駒もしくは全選択要素の合計数或いは総得点数が多い遊戯者の順に順位付けを行うための対戦結果判定手段とを備えていることを特徴とする。   To achieve the above object, the present invention provides a game board in which a plurality of cells are formed vertically and horizontally or obliquely, and one or more elements that can be placed on the game board and can be changed in various ways. And an electronic game machine for allowing a player who has selected one or more types of multi-functional pieces and selected each of the multi-functional pieces to play a battle. A game board control means for displaying the game board on the display, and each multi-functional piece having one or more elements displayed on the game board displayed on the display by the game board control means. And when the player designates one or more areas or elements in the area including a plurality of multi-functional pieces arranged on the game board by the piece arrangement control means. Whether to allow Area designation permission means, and each of the multi-function pieces or elements of each multi-function piece included in the area permitted to be designated by the area designation permission means when the player further designates a change method. Change method designation permission means for determining whether or not designation is permitted, and each multi-function piece or each element of each multi-function piece included in the area permitted by the area designation permission means, or the change method designation permission means The function change means for changing all the multi-functional pieces or the respective elements of the multi-function pieces that are permitted to be changed at the same time, and the game is terminated when the designated number of areas by each player reaches a preset number of times. And a match result judging means for ranking in order of the player having the largest number of multi-functional pieces or all selected elements or the total score at the end of the game. And butterflies.

そして、前記多機能駒は、数表示記号から成る1つ以上の要素を備えており、前記要素変更手段は、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減させてもよい。   The multi-functional piece includes one or more elements composed of numerical display symbols, and the element changing means is configured to allow each of the multi-functions permitted to be designated by the area designation permitting means or the change method designation permitting means. Each element of the functional piece may be increased or decreased by a predetermined number.

また、前記多機能駒は、数表示記号から成る1つ以上の要素と予め変更順序が設定された前記数表示記号以外の1つ以上の要素とを備えており、前記要素変更手段は、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減或いは変更させてもよい。   The multi-functional piece includes one or more elements composed of number display symbols and one or more elements other than the number display symbols set in advance in a change order. Each element of each multi-functional piece permitted to be designated by the area designation permitting means or the change method designation permitting means may be increased / decreased or changed by a predetermined number.

さらに、前記多機能駒は、予め変更順序が設定された前記数表示記号以外の1つ以上の要素を備えており、前記要素変更手段は、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定の方法に従って変更させてもよい。   Furthermore, the multi-functional piece is provided with one or more elements other than the number display symbols for which a change order is set in advance, and the element change means is the area designation permission means or the change method designation permission means. Each element of each multi-functional piece permitted to be designated by the above may be changed according to a predetermined method.

また、本発明は、複数の桝目が縦横或いは斜めに形成されたゲーム盤と、該ゲーム盤上への載置が可能で多種多様に変更が可能な1つ以上の要素を含ませることができる1つ以上の種類の複数の多機能駒とを備えた電子ゲーム機を使用して、該多機能駒もしくは該多機能駒の該各要素を選択した遊戯者間で対戦を行わせるための電子ゲーム方法であって、ゲーム盤制御手段がディスプレイ上に前記ゲーム盤を表示するステップと、前記ゲーム盤制御手段によりディスプレイ上に表示されたゲーム盤上に駒配置制御手段が前記1つ以上の要素を表示させた各多機能駒を配置するステップと、前記駒配置制御手段により前記ゲーム盤上に配置された複数の多機能駒を含む1つ以上の領域もしくは領域内の要素を前記遊戯者が指定した時に該指定を許可するかどうかを領域指定許可手段が判断するステップと、前記領域指定許可手段により前記指定を許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素に対して、前記遊戯者がさらに変更方法を指定した時に該指定を許可するかどうかを変更方法指定許可手段が判断するステップと、前記領域指定許可手段により許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素、或いは、前記変更方法指定許可手段によってさらに変更を許可された各多機能駒もしくは各多機能駒の各要素を要素変更手段が一括変更するステップと、前記各遊戯者による領域の指定回数が予め設定された回数に達した時にゲームを終了させ、該ゲーム終了時点で対戦結果判定手段が、多機能駒もしくは全選択要素の合計数或いは総得点数が多い遊戯者の順に順位付けを行うステップとを備えていることを特徴とする。   In addition, the present invention can include a game board in which a plurality of cells are formed vertically and horizontally or obliquely, and one or more elements that can be placed on the game board and can be changed in various ways. An electronic game for playing a game between players who have selected the multi-functional piece or each element of the multi-functional piece using an electronic game machine having one or more types of multi-functional pieces A method in which a game board control means displays the game board on a display, and a piece placement control means displays the one or more elements on the game board displayed on the display by the game board control means. The player designates a step of arranging each displayed multi-functional piece, and one or more areas or elements in the area including a plurality of multi-functional pieces arranged on the game board by the piece arrangement control means. When you do this designation A step of determining whether or not the area designation permission means is permitted; and for each multi-function piece or each element of each multi-function piece included in the area permitted to be designated by the area designation permission means, the player The change method designation permitting unit determines whether to permit the designation when the change method is further designated, and each multi-functional piece or each multi-functional piece included in the area permitted by the area designation permitting unit The element changing means collectively changes each element or each multi-functional piece or each element of each multi-functional piece permitted to be changed by the changing method designation permitting means, and the number of times the area is designated by each player. When the preset number of times is reached, the game is ended, and at the end of the game, the battle result judging means is the total number or the total score of the multi-functional pieces or all the selected elements. Characterized in that it comprises a step of ranking the order of many players.

そして、前記多機能駒は、数表示記号から成る1つ以上の要素を備えており、前記要素変更手段が、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減させてもよい。   The multi-functional piece includes one or more elements composed of numerical display symbols, and each of the elements that the element changing means is permitted to designate by the area designation permitting means or further the change method designation permitting means. Each element of the functional piece may be increased or decreased by a predetermined number.

また、前記多機能駒は、数表示記号から成る1つ以上の要素と予め変更順序が設定された前記数表示記号以外の1つ以上の要素とを備えており、前記要素変更手段が、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減或いは変更させてもよい。   The multi-functional piece includes one or more elements including a number display symbol and one or more elements other than the number display symbol in which a change order is set in advance. Each element of each multi-functional piece permitted to be designated by the area designation permitting means or the change method designation permitting means may be increased / decreased or changed by a predetermined number.

さらに、前記多機能駒は、予め変更順序が設定された前記数表示記号以外の1つ以上の要素を備えており、前記要素変更手段が、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定の方法に従って変更させてもよい。   Further, the multi-functional piece includes one or more elements other than the number display symbols for which a change order is set in advance, and the element changing means is the area designation permitting means or the change method designation permitting means. Each element of each multi-functional piece permitted to be designated by the above may be changed according to a predetermined method.

さらに、本発明は、上記した各ステップを電子ゲーム機に実行させるための電子ゲームプログラムである。   Furthermore, the present invention is an electronic game program for causing an electronic game machine to execute the above steps.

本発明によれば、人数に関係なく遊戯者が一度にゲームを楽しむことができるため、効率的であり、また、ゲーム終了まで勝敗の行方を予想することが難しいため、ゲームの興趣の向上を図ることができる。   According to the present invention, since the player can enjoy the game at one time regardless of the number of people, it is efficient and it is difficult to predict where the game will be won or lost until the end of the game. Can be planned.

さらに、ゲームの勝利方法を解明し難く、ゲームの定石を確立することが難しいため、一手一手を考えながら楽しむというゲーム本来の妙味を味わうことができる。   Furthermore, it is difficult to elucidate how to win the game, and it is difficult to establish the standard of the game, so you can enjoy the original taste of the game by enjoying it one by one.

さらに、多種類のゲームを楽しめたり、遊戯者が任意にゲームのルールを設定したりすることもできる。   Furthermore, it is possible to enjoy various kinds of games, and the player can arbitrarily set game rules.

さらに、ルールが比較的に簡単な為、老若男女を問わず、ゲームを行なうことができ、幼児の為の知育ゲーム機としても、高齢者の痴呆予防の為のゲーム機としても、一般者に思考ゲームやギャンブルゲームを提供するゲーム機としても活用できる。   Furthermore, because the rules are relatively simple, games can be played regardless of age or gender, both as an educational game machine for infants and as a game machine for preventing dementia in the elderly. It can also be used as a game machine that provides thought games and gambling games.

さらに、既存ゲームには無い全く新しい概念の導入と趣を持たせることができたり、スピーディーで、変化に富むゲーム展開を楽しむことができる。   Furthermore, the introduction and taste of a completely new concept that does not exist in existing games can be given, and a speedy and varied game development can be enjoyed.

さらに、ゲーム盤の大きさや桝目の数を変更することなく、ゲーム時間の長さを自由に変更することができるため、ディスプレイが小さい携帯電話等の端末においても、長時間連続してゲームを行うことが可能である。   Furthermore, since the game time can be freely changed without changing the size of the game board or the number of cells, the game is continuously played for a long time even on a terminal such as a mobile phone with a small display. It is possible.

さらに、ゲームを行なうことで、各遊戯者が自由な発想や創造力を働かせながら、右脳的空間認識能力、左脳的計画能力、推理力、結果や展開の予測能力、直観力、第六感、等を鍛えることができ、脳力の活性や開発への効果が期待できる。
さらにまた、老若男女、人種、民族、宗教、言語、地域等の壁を乗り越えて、あらゆる人々のコミュニケーションツールとして利用され、世界平和や世界各国との友好に対して貢献できる等、種々の優れた効果を得ることができる。
In addition, by playing games, each player uses his free ideas and creativity, while his right brain recognition ability, left brain planning ability, reasoning ability, result and deployment prediction ability, intuitive ability, sixth sense, Etc. and can be expected to have an effect on brain activity and development.
Furthermore, it can be used as a communication tool for all people across the walls of young and old, men and women, race, ethnicity, religion, language, region, etc., and contributes to world peace and friendship with countries around the world. Effects can be obtained.

以下、図面を参照しつつ、本発明の実施の形態について説明する。   Hereinafter, embodiments of the present invention will be described with reference to the drawings.

先ず、図1〜図9を参照しつつ、本発明の実施の形態に係る電子ゲーム機の構成について説明する。ここで、図1は本発明の実施の形態に係る電子ゲーム機のハードウェアの構成を示すブロック図、図2は同電子ゲーム機のソフトウェアの構成を示す機能ブロック図、図3は同電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定の一例を示す平面図、図4は同電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定の別の例を示す平面図、図5は同電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定のさらに別の例を示す平面図、図6は同電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定のさらに別の例を示す平面図、図7は同電子ゲーム機において複合外観を備えた多機能駒の一例を示す平面図、図8は同電子ゲーム機において複合外観を備えた多機能駒の別の例を示す平面図、図9は同電子ゲーム機において複合外観を備えた多機能駒の各要素の変更順序の一例を示す図である。   First, the configuration of the electronic game machine according to the embodiment of the present invention will be described with reference to FIGS. Here, FIG. 1 is a block diagram showing the hardware configuration of the electronic game machine according to the embodiment of the present invention, FIG. 2 is a functional block diagram showing the software configuration of the electronic game machine, and FIG. 3 is the electronic game FIG. 4 is a plan view showing an example of the arrangement of multi-functional pieces and area designation on the game board in the game machine, FIG. 4 is a plan view showing another example of the arrangement of multi-function pieces and area designation on the game board in the same electronic game machine, FIG. FIG. 6 is a plan view showing still another example of the arrangement and area designation of the multi-functional pieces on the game board in the same electronic game machine, and FIG. 6 is still another example of the arrangement and area designation of the multi-function pieces on the game board in the same electronic game machine. FIG. 7 is a plan view showing an example of a multi-functional piece having a composite appearance in the electronic game machine, and FIG. 8 is a plan view showing another example of the multi-functional piece having a composite appearance in the electronic game machine. Figures and 9 are the same Is a diagram illustrating an example of a sequence of changing the elements of the multi-function frame with a composite appearance in slave game machines.

本発明の実施の形態に係る電子ゲーム機1は、図1に示されているように、電子ゲーム機1のそれぞれの構成手段を制御するためのCPU(Central Processing Unit)2と、CPU2が実行するプログラムや各種データを一時的に記憶するためのメモリ3と、CPU2が実行するプログラムや各種データを格納するためのハードディスク4と、液晶表示装置等のディスプレイ5と、ジョイスティックや十字キー等の入力装置6とが、それぞれバス7を介して接続されて構成されている。そして、この電子ゲーム機1の形態としては、ゲーム専用機、パソコン等のコンピュータ、或いは携帯電話等の携帯端末等が考えられ、ハードディスク4にインストール等された電子ゲームプログラムをCPU2が実行することによりディスプレイ5上に表示される遊具を使用して複数の遊戯者が一度に対戦可能なようになっている。   As shown in FIG. 1, the electronic game machine 1 according to the embodiment of the present invention is executed by a CPU (Central Processing Unit) 2 for controlling each component of the electronic game machine 1 and the CPU 2. A memory 3 for temporarily storing programs and various data to be stored, a hard disk 4 for storing programs executed by the CPU 2 and various data, a display 5 such as a liquid crystal display device, and inputs such as a joystick and a cross key The devices 6 are connected to each other via a bus 7. The form of the electronic game machine 1 may be a dedicated game machine, a computer such as a personal computer, or a portable terminal such as a mobile phone, and the CPU 2 executes an electronic game program installed in the hard disk 4. A plurality of players can play at once using the play equipment displayed on the display 5.

電子ゲームプログラム8は、図2に示されているように、遊戯者の操作に従って、ゲームの種類、遊戯者の数、ゲーム盤18の形状、ゲーム盤18の桝目17の形状、桝目17内に配置される多機能駒19の種類、桝目17の数、多機能駒19の数、複数の多機能駒19を含む領域20の設定範囲等のゲームの基本条件を設定するための基本条件設定手段9と、ディスプレイ5上にゲーム盤18を表示するためのゲーム盤制御手段10と、ゲーム盤制御手段10によりディスプレイ5上に表示されたゲーム盤18上に、各ゲームを行うのに適した任意の配置方法により、前記各遊戯者が選択した各要素21を表示させた複数の多機能駒19を配置するための駒配置制御手段11と、ゲーム盤18上における前記各遊戯者による領域20の指定を許可する領域指定許可手段12と、該領域指定許可手段12により該指定を許可された領域20内に含まれる各多機能駒19の各要素21に対して、前記遊戯者による変更方法の指定を許可する変更方法指定許可手段13と、前記領域指定許可手段12或いはさらに前記変更方法指定許可手段13によって指定を許可された各多機能駒19の要素21を一括変更する要素変更手段14と、前記各遊戯者による領域20の指定回数が予め設定された回数に達した時にゲームを終了させ、該ゲーム終了時点で全選択要素21の合計数が多い遊戯者の順に順位付けを行うための対戦結果判定手段15とを備えて構成されている。   As shown in FIG. 2, the electronic game program 8 is arranged in accordance with the player's operation in the type of game, the number of players, the shape of the game board 18, the shape of the grid 17 of the game board 18, and the grid 17. Basic condition setting means for setting basic conditions of the game such as the type of the multi-functional pieces 19 to be arranged, the number of cells 17, the number of multi-functional pieces 19, and the setting range of the region 20 including a plurality of multi-functional pieces 19. 9, game board control means 10 for displaying the game board 18 on the display 5, and any game suitable for playing each game on the game board 18 displayed on the display 5 by the game board control means 10 In accordance with the arrangement method, piece placement control means 11 for placing a plurality of multi-functional pieces 19 displaying each element 21 selected by each player, and the area 20 by each player on the game board 18 Specified The player specifies the change method for the area designation permission means 12 to be permitted and each element 21 of each multi-functional piece 19 included in the area 20 permitted to be designated by the area designation permission means 12. A change method designation permitting unit 13 to permit, an element changing unit 14 for collectively changing the elements 21 of the multi-functional pieces 19 which are designated by the region designation permitting unit 12 or the change method designation permitting unit 13; The game results when the designated number of areas 20 by each player reaches a preset number of times, and the results of the match for ranking the players in descending order of the total number of all selection elements 21 at the end of the game The determination means 15 is provided.

なお、特に図示しないが、電子ゲームプログラム8は、上記構成の他、電子ゲームプログラム8側の架空の遊戯者の熟練レベルを設定可能な対戦レベル設定手段や、いずれかの遊戯者に有利な条件を付与するハンディキャップ設定手段や、遊戯者の一回当たりの駒19の操作時間を制限する操作時間制御手段等を備えていてもよい。   Although not specifically shown, the electronic game program 8 has, in addition to the above configuration, a battle level setting means that can set the skill level of a fictitious player on the electronic game program 8 side, and conditions that are advantageous to any player. Handicap setting means for giving the game, operation time control means for limiting the operation time of the piece 19 per player, and the like.

また、ディスプレイ5上に表示されるゲーム盤18や多機能駒19、及びゲーム盤18上において指定できる領域20の範囲は、遊戯者の基本条件の設定内容に従って様々に変化する。例えば、図3に示すように、縦横にそれぞれ15個ずつ合計225個の桝目17が表面に形成されている方形のゲーム盤18上に、1〜9までの数表示記号から成る1つの要素21と各数表示記号別に異なる色を備えた多機能駒19が隙間なく配置され、5行3列の領域20や4行5列の領域20を指定できるように構成したり、或いは、図4に示すように、縦横にそれぞれ17個ずつ合計289個の桝目17が表面に形成されている方形のゲーム盤18上に、1〜9までの数表示記号から成る1つの要素21と各数表示記号別に異なる色を備えた多機能駒19が1桝目ずつ離間して配置され、5行5列の領域20だけを指定できるように構成したり、或いは、図5に示すように、縦横にそれぞれ15個ずつ合計225個の桝目17が表面に形成されている方形のゲーム盤18上に、1〜8までの数表示記号から成る1つの要素21と各数表示記号別に異なる色を備えた多機能駒19が1桝目ずつ離間して配置され、5行5列の領域20だけを指定できるように構成したり、或いは、図6に示すように、縦横にそれぞれ4個ずつ合計16個の桝目17が表面に形成されている方形のゲーム盤18上に、1〜8までの数表示記号から成る1つの要素21aと予め変更順序が設定された前記数表示記号以外の3つの要素21b,21c,21dとから構成された複合外観を備えた多機能駒19が所定の間隔を空けて配置され、2行2列の領域20だけを指定できるように構成したりしてもよい。   Further, the range of the game board 18 and the multi-functional piece 19 displayed on the display 5 and the area 20 that can be designated on the game board 18 varies depending on the setting contents of the basic conditions of the player. For example, as shown in FIG. 3, one element 21 composed of number display symbols 1 to 9 is formed on a square game board 18 on which a total of 225 squares 17 are formed on the surface, 15 vertically and horizontally. The multi-function piece 19 having a different color for each number display symbol is arranged without a gap so that a 5-row, 3-column area 20 or a 4-row, 5-column area 20 can be designated, or FIG. As shown in the figure, one element 21 consisting of number display symbols 1 to 9 and each number display symbol are formed on a square game board 18 on the surface of which 17 pieces are arranged vertically and horizontally, totaling 289 squares 17. Separately, the multi-functional pieces 19 having different colors are arranged so as to be separated from each other by one grid, so that only the area 20 of 5 rows and 5 columns can be designated, or as shown in FIG. A total of 225 squares 17 on the surface On the square game board 18 formed, one element 21 consisting of number display symbols 1 to 8 and a multi-functional piece 19 having different colors for each number display symbol are arranged spaced apart by one grid. A rectangular game board in which only the 5 rows and 5 columns area 20 can be specified, or, as shown in FIG. 6, a total of 16 squares 17 are formed on the surface in a vertical and horizontal manner. 18 is provided with a composite appearance composed of one element 21a composed of number display symbols 1 to 8 and three elements 21b, 21c, 21d other than the number display symbols whose change order is set in advance. The multi-functional pieces 19 may be arranged at a predetermined interval so that only the 2 × 2 region 20 can be designated.

さらに、ゲーム盤18の形状は方形に限定されず、自由な形状に設定でき、また、桝目17の形状も四角形に限定されず、三角形、六角形、丸等に自由に設定でき、さらに、桝目17の個数も自由に設定できる。   Further, the shape of the game board 18 is not limited to a square, and can be set to any shape. The shape of the grid 17 is not limited to a square, and can be freely set to a triangle, a hexagon, a circle, and the like. The number of 17 can also be set freely.

さらにまた、多機能駒は、数表示記号から成る要素と予め変更順序が設定された前記数表示記号以外の要素とから構成された複合外観を備えていてもよい。そして、ここで言う「多機能駒」とは、1つ以上の要素を含ませて、含ませた要素に対して、遊戯者が様々な変更順序や変更方法を設定することができ、外観を自由に変更することができる駒とする。従って、多機能駒19は、1つの要素21だけを含ませて、例えば、駒19の形状、色、数字のいずれかのみを変更する比較的に単純なゲームから、複数の要素21を含ませて、各要素21に対して互いに異なる変更順序や変更方法を設定して、各駒19の外観の変更をより複雑にした高度なゲームまで、対応させることが可能である。また、ここで言う「要素」の種類には、駒19の形状、駒19の色、駒19のデザイン等のあらゆるものが含まれ、さらに、駒19のデザインには、文字や記号や符号や図形や絵等が含まれる。さらに、「数表示記号」とは、数字はもちろんのこと、文字や記号や符号や図形や絵等を用いて、数を表したすべてのものを含むものとし、また、「複合外観」とは、上記の要素を複数含ませた外観のことであり、例えば、図7〜図9に示すように、数表示記号(図中の要素1)と、該数表示記号以外のアルファベット(図中の要素2)、特殊文字(図中の要素3)、図形(図中の要素4)等のあらゆる識別可能な要素とから構成されるすべてのものを含むものとし、各要素1〜4は、例えば、図9に示すような順序で変更処理が行われるように設定されていてもよい。また、領域20を指定する際に、各駒19を指定して各駒19の全要素21を一度に指定できることはもちろんであるが、さらに、その際に要素21の種類を指定して特定の要素21に限定させて変更処理を行わせることができるように、ゲームの基本条件を設定することも可能である。   Furthermore, the multi-functional piece may have a composite appearance composed of elements composed of number display symbols and elements other than the number display symbols whose change order is set in advance. The “multifunctional piece” as used herein includes one or more elements, and the player can set various change orders and change methods for the included elements. The piece can be changed freely. Accordingly, the multi-functional piece 19 includes only one element 21 and includes, for example, a plurality of elements 21 from a relatively simple game in which only the shape, color, or number of the piece 19 is changed. Thus, it is possible to set a different change order and change method for each element 21 to cope with even a sophisticated game in which the change of the appearance of each piece 19 is more complicated. The types of “elements” mentioned here include all kinds of shapes such as the shape of the piece 19, the color of the piece 19, the design of the piece 19, and the design of the piece 19 includes characters, symbols, symbols, Includes figures and pictures. Furthermore, “number display symbol” includes not only numbers but also everything that represents numbers using letters, symbols, signs, figures, pictures, etc., and “composite appearance” It is an appearance including a plurality of the above elements. For example, as shown in FIG. 7 to FIG. 9, a numerical display symbol (element 1 in the drawing) and an alphabet other than the numerical display symbol (elements in the drawing) 2), including all identifiable elements such as special characters (element 3 in the figure), figures (element 4 in the figure), and the like. The change processing may be set to be performed in the order as shown in FIG. In addition, when the area 20 is designated, it is possible to designate each piece 19 and designate all the elements 21 of each piece 19 at a time. Furthermore, at that time, the type of the element 21 is designated and specified. It is also possible to set the basic conditions of the game so that the change process can be performed only on the element 21.

さらにまた、本発明に係る電子ゲーム方法の形態としては、1つのディスプレイ5を使用して1人の人間の遊戯者と電子ゲームプログラム8側の架空の遊戯者とがゲームを行う形態や、1台のディスプレイ5を共用して複数の遊戯者(以下、「遊戯者」には電子ゲームプログラム8側の架空の遊戯者を含むものとする。)がゲームを行う形態や、複数台のディスプレイ5を使用して近くに居る複数の遊戯者がゲームを行う形態や、通信ネットワーク網を介して接続された複数台のディスプレイ5を使用して離れた場所に居る遊戯者がゲームを行う形態が考えられ、入力装置6からの操作によって、遊戯者がいずれかのゲーム形態を選択できるようになっており、遊戯者の数は、任意に設定可能となっている。   Furthermore, as a form of the electronic game method according to the present invention, a form in which one human player and a fictitious player on the electronic game program 8 side use one display 5 to play a game, A plurality of players who share the same display 5 (hereinafter, “player” includes a fictitious player on the electronic game program 8 side) playing a game, or using a plurality of displays 5 Then, a mode in which a plurality of players in the vicinity play a game and a mode in which a player in a distant place using a plurality of displays 5 connected via a communication network network play a game, A player can select one of the game forms by an operation from the input device 6, and the number of players can be arbitrarily set.

そして、上記した各遊具は、ディスプレイ5上において、ゲーム盤18の周囲に遊戯者毎にそれぞれ選択した多機能駒19の各要素21の種類を表示する遊戯順番表示領域が表示されるようになっており、該遊戯者の順番になった時に、該遊戯順番表示領域の色が変化したり、或いは、点滅したりして該遊戯者に順番を知らせるようになっている。   In the above-described playground equipment, a play order display area for displaying the type of each element 21 of the multi-functional piece 19 selected for each player is displayed around the game board 18 on the display 5. When the order of the player is reached, the color of the game order display area changes or blinks to notify the player of the order.

また、電子ゲーム機1を使用して遊戯可能な電子ゲームの種類は多数あって、遊戯者は予め提供されているゲームの中から選択したり、遊戯者自らが任意に設定するルールに従って、所望の電子ゲームを行ったりできるようになっている。   In addition, there are many types of electronic games that can be played using the electronic game machine 1, and the player can select from the games provided in advance, or according to the rules arbitrarily set by the player himself / herself. You can play electronic games.

次に、図面を参照しつつ、本発明の実施の形態に係る電子ゲーム方法について説明する。   Next, an electronic game method according to an embodiment of the present invention will be described with reference to the drawings.

先ず、図10〜図13を参照しつつ、本発明の第1の実施の形態に係る電子ゲーム方法について説明する。ここで、図10は本発明の第1の実施の形態に係る電子ゲーム方法においてゲーム開始時の多機能駒の配置例を示す平面図、図11は同電子ゲーム方法において領域を指定し、多機能駒の要素を一括変更させる直前の状態を示す平面図、図12は同電子ゲーム方法において領域内の多機能駒の要素を一括変更させた直後の状態を示す平面図、図13は同電子ゲーム方法においてゲーム終了時の多機能駒の状態を示す平面図である。   First, the electronic game method according to the first embodiment of the present invention will be described with reference to FIGS. Here, FIG. 10 is a plan view showing an example of arrangement of multi-functional pieces at the start of the game in the electronic game method according to the first embodiment of the present invention, and FIG. FIG. 12 is a plan view showing a state immediately before changing the elements of the pieces at once, FIG. 12 is a plan view showing a state immediately after changing the elements of the multi-functional pieces in the area in the electronic game method, and FIG. It is a top view which shows the state of the multifunction piece at the time of a game end.

遊戯者(人間)が入力装置6を使用して本発明の第1の実施の形態に係る電子ゲームを選択し、さらに、遊戯者の数、ゲーム盤18の形状、桝目17の形状、桝目17の数、多機能駒19の数、多機能駒19の複合外観の要素(数表示記号と色)及び変更ルール、指定可能な領域20の大きさ、ゲーム終了までの変更処理の回数を選択或いは入力すると、基本条件設定手段9により、基本条件が、図示の例においては、遊戯者が9人、ゲーム盤18及び桝目17は方形で、桝目17が289個(17行17列)に設定され、さらに、多機能駒19の数が81個、その数表示記号が1〜9の数字に設定され、領域20で指定される度に数表示記号が5ずつ増加され、数表示記号の変更に同期して多機能駒19の色も変更されるように設定される。また、指定可能な領域20の大きさが5行5列のみに設定され、さらに、ゲーム終了までの変更処理の回数が各遊戯者に対してそれぞれ10回に設定される。なお、この場合、多機能駒19の数表示記号の数字は、必ずしも、遊戯者数と同じ数に設定する必要はない。   A player (human) uses the input device 6 to select an electronic game according to the first embodiment of the present invention. Further, the number of players, the shape of the game board 18, the shape of the grid 17, and the grid 17 The number of multi-functional pieces 19, the elements of the composite appearance of the multi-functional pieces 19 (number display symbols and colors) and change rules, the size of the area 20 that can be specified, and the number of change processes until the game ends. When input, the basic condition is set by the basic condition setting means 9 to nine players in the illustrated example, the game board 18 and the square 17 are square, and 289 squares 17 (17 rows and 17 columns). Furthermore, the number of multi-functional pieces 19 is set to 81, and the number display symbol is set to a number of 1 to 9, and the number display symbol is incremented by 5 each time specified in the area 20 to change the number display symbol. It is set so that the color of the multi-functional piece 19 is also changed in synchronization.Further, the size of the area 20 that can be specified is set to only 5 rows and 5 columns, and the number of change processes until the end of the game is set to 10 times for each player. In this case, the number of the number display symbol of the multi-functional piece 19 is not necessarily set to the same number as the number of players.

次いで、各遊戯者が、1〜9の数表示記号を含む多機能駒19の中からそれぞれ異なる数表示記号が表示された多機能駒19を選択すると、図10に示されているように、ゲーム盤制御手段10によりディスプレイ5上にゲーム盤18が表示され、駒配置制御手段11により1〜9の異なる数表示記号を表示させた多機能駒19が、各遊戯者に対して平等となるように、1桝目ずつ離間してそれぞれ9個ずつ初期位置に配置されると共に、その周囲に遊戯者の遊戯順番を表示する遊戯順番表示領域22が表示された後、ゲーム開始可能な状態に設定される。   Next, when each player selects a multi-function piece 19 with a different number display symbol from among the multi-function pieces 19 including the number display symbols 1 to 9, as shown in FIG. The game board 18 is displayed on the display 5 by the game board control means 10, and the multi-functional piece 19 on which the different number display symbols 1 to 9 are displayed by the piece arrangement control means 11 is equal to each player. In this way, nine game pieces are arranged at the initial positions, spaced apart from each other by 1 square, and the game order display area 22 for displaying the player's play order is displayed around it, and then the game can be started. Is done.

この状態で、最初の遊戯者が、例えば、図11に示されているように、1つの領域Aを指定し、領域指定許可手段12によって、この領域Aが5行5列の領域であると判断されると、この領域Aの指定が許可される。なお、この時の領域の指定は、桝目17に対して行うことができ、多機能駒19の個数が少ない領域を指定したり、或いは多機能駒19の個数が多い領域を指定したり、任意に行うことができる。そして、このように指定を許可された領域A内に含まれる各多機能駒19の数字(図11では、2,3,5,6,8,9)は、要素変更手段14によりそれぞれ一括して5ずつ増加され(最大数の9まで到達すると最小数の1に戻る。)、その結果、図12に示されているように、それぞれの多機能駒19の数字は、7,8,1,2,4,5となる。   In this state, for example, as shown in FIG. 11, the first player designates one area A, and the area designation permission means 12 determines that this area A is an area of 5 rows and 5 columns. If determined, the designation of the area A is permitted. The area can be designated for the grid 17 at this time, and an area with a small number of multi-functional pieces 19 can be designated, or an area with a large number of multi-functional pieces 19 can be designated. Can be done. Then, the numbers (2, 3, 5, 6, 8, 9 in FIG. 11) of the multi-functional pieces 19 included in the area A in which the designation is permitted in this way are collectively made by the element changing means 14 respectively. (When the maximum number of 9 is reached, it returns to the minimum number of 1). As a result, as shown in FIG. 12, the number of each multi-functional piece 19 is 7, 8, 1 , 2, 4 and 5.

一方、この時、該遊戯者が指定した領域が5行5列の領域でないと領域指定許可手段12によって判断された場合には、該遊戯者に対して音声或いは視覚的に警告が発せられ、再度、領域の指定が促される。   On the other hand, if the area designation permission means 12 determines that the area designated by the player is not an area of 5 rows and 5 columns, a voice or visual warning is issued to the player. Again, you are prompted to specify the area.

その後、予め設定された遊戯順序に従って、各遊戯者が領域を指定し、ゲームが続けられ、対戦結果判定手段15によって、各遊戯者による領域の指定回数が予め設定された回数(この場合は各遊戯者に対してそれぞれ10回)に達したと判断された時にゲームが終了され、該ゲーム終了時点で選択した要素21(数字)の合計数が多い遊戯者の順に前記遊戯者の順位付けが行われ、結果がディスプレイ5上に表示される。   Thereafter, each player designates an area in accordance with a preset game order, the game is continued, and the match result determination means 15 sets the number of times the area is designated by each player in advance (in this case, each The game is finished when it is determined that it has reached 10 times for each player, and the ranking of the players is made in the order of the player with the largest total number of elements 21 (numbers) selected at the end of the game. The result is displayed on the display 5.

例えば、図13の状態でゲームが終了した場合には、選択した要素21(数字)の合計数が多い遊戯者の順に、1位は「8」の数を含む多機能駒を選択した遊戯者で、この多機能駒が有効桝目全体(81個)の約19%(15個)を占め、2位は「5」の数を含む多機能駒を選択した遊戯者で、この多機能駒が有効桝目全体(81個)の14%(11個)を占め、同率3位は「1」の数を含む多機能駒を選択した遊戯者と「9」の数を含む多機能駒を選択した遊戯者で、これらの多機能駒がそれぞれ有効桝目全体(81個)の約12%(10個)を占め、5位は「2」の数を含む多機能駒を選択した遊戯者で、この多機能駒が有効桝目全体(81個)の約11%(9個)を占め、同率6位は「3」の数を含む多機能駒を選択した遊戯者と「6」の数を含む多機能駒を選択した遊戯者で、これらの多機能駒がそれぞれ有効桝目全体(81個)の約9%(7個)を占め、同率最下位は「4」の数を含む多機能駒を選択した遊戯者と「7」の数を含む多機能駒を選択した遊戯者で、これらの多機能駒がそれぞれ有効桝目全体(81個)の約7%(6個)を占めていると、それぞれディスプレイ5上に表示される。   For example, when the game is ended in the state of FIG. 13, the player who has selected the multi-functional piece including the number “8” in the order of the player with the largest total number of the selected elements 21 (numbers). This multi-functional piece occupies about 19% (15) of the entire effective cell (81), and the second place is a player who has selected the multi-functional piece including the number “5”. It occupied 14% (11) of the total effective squares (81), and the third place in the same ratio selected the player who selected the multi-functional piece including the number “1” and the multi-functional piece including the number “9”. These multi-functional pieces are the players who occupy about 12% (10 pieces) of the total effective squares (81 pieces), and the fifth place is the player who selected the multi-functional pieces including the number “2”. Multifunctional pieces occupy about 11% (9 pieces) of the total effective squares (81 pieces), and the sixth place with the same number is “6” A player who has selected a multi-functional piece including the number of these, these multi-functional pieces each occupy about 9% (7) of the entire effective square (81), the lowest in the same rate includes the number of "4" A player who has selected a multi-functional piece and a player who has selected a multi-functional piece including the number “7”. These multi-functional pieces each occupy about 7% (6) of the entire effective square (81). Are displayed on the display 5 respectively.

なお、上記した第1の実施の形態に係る電子ゲーム方法では、遊戯者数が9人、ゲーム盤18及び桝目17の形状が方形で、全桝目17の個数が289個、有効桝目の個数が81個、多機能駒19の外観の種類が1〜9の9種類で、各外観の多機能駒をそれぞれ9個ずつ配置させる場合を例にとって説明したが、これは単なる例示に過ぎず、これらの基本条件は任意に変更が可能である。   In the electronic game method according to the first embodiment described above, the number of players is 9, the shape of the game board 18 and the cells 17 is square, the number of all cells 17 is 289, and the number of effective cells is The description has been given by taking as an example the case where 81 and nine types of external appearances of the multi-functional piece 19 are 1 to 9 and nine multi-functional pieces of each appearance are arranged, but this is merely an example, The basic conditions of can be arbitrarily changed.

次に、図14〜図17を参照しつつ、本発明の第2の実施の形態に係る電子ゲーム方法について説明する。ここで、図14は本発明の第2の実施の形態に係る電子ゲーム方法においてゲーム開始時の多機能駒の配置例を示す平面図、図15は同電子ゲーム方法において領域を指定し、多機能駒の要素を一括変更させる直前の状態を示す平面図、図16は同電子ゲーム方法において領域内の多機能駒の要素を一括変更させた直後の状態を示す平面図、図17は同電子ゲーム方法においてゲーム終了時の多機能駒の状態を示す平面図である。   Next, an electronic game method according to a second embodiment of the present invention will be described with reference to FIGS. Here, FIG. 14 is a plan view showing an example of the arrangement of multi-functional pieces at the start of the game in the electronic game method according to the second embodiment of the present invention, and FIG. FIG. 16 is a plan view showing a state immediately before changing the elements of the pieces at once, FIG. 16 is a plan view showing a state immediately after changing the elements of the multi-functional pieces in the area in the electronic game method, and FIG. It is a top view which shows the state of the multifunction piece at the time of a game end.

遊戯者(人間)が入力装置6を使用して本発明の第2の実施の形態に係る電子ゲームを選択し、さらに、遊戯者の数、ゲーム盤18の形状、桝目17の形状、桝目17の数、多機能駒19の数、多機能駒19の複合外観の要素(数表示記号、アルファベット、特殊文字、図形)及び変更ルール、指定可能な領域20の大きさ、ゲーム終了までの変更処理の回数を選択或いは入力すると、基本条件設定手段9により、基本条件が、図示の例においては、遊戯者が4人、ゲーム盤18及び桝目17は方形で、桝目17が16個(4行4列)に設定され、さらに、各桝目に、1〜8の数字とA〜Fのアルファベット、特殊文字、図形の各要素から成る多機能駒19が配置されるように設定される。また、指定可能な領域20の大きさが2行2列のみに設定され、さらに、ゲーム終了までの変更処理の回数が各遊戯者に対してそれぞれ20回に設定される。なお、この場合、多機能駒19の外観の種類の数は、必ずしも、遊戯者数と同じ数に設定する必要はない。   A player (human) uses the input device 6 to select an electronic game according to the second embodiment of the present invention. Further, the number of players, the shape of the game board 18, the shape of the grid 17, and the grid 17 , Number of multi-functional pieces 19, elements of composite appearance of multi-functional pieces 19 (number display symbols, alphabets, special characters, graphics) and change rules, size of area 20 that can be specified, change processing until the end of the game The basic condition is set by the basic condition setting means 9 in the example shown in the figure, the number of players is four, the game board 18 and the square 17 are square, and the square 17 is 16 (four rows and four). In addition, a multi-function piece 19 composed of numbers 1 to 8 and letters A to F, special characters, and figures is arranged in each cell. Further, the size of the area 20 that can be specified is set to only 2 rows and 2 columns, and the number of change processes until the game ends is set to 20 times for each player. In this case, the number of types of appearance of the multi-functional piece 19 is not necessarily set to the same number as the number of players.

次いで、各遊戯者が、それぞれ、異なる要素21a,21b,21c,21d(数表示記号、アルファベット、特殊文字、図形)を含む多機能駒19を選択すると、図14に示されているように、ゲーム盤制御手段10によりディスプレイ5上にゲーム盤18が表示され、駒配置制御手段11により、各遊戯者に対して平等となるように、互いに異なる各要素21a,21b,21c,21dが表示された多機能駒19が互いに所定の間隔を空けて初期位置に配置されると共に、その周囲に遊戯者の遊戯順番を表示する遊戯順番表示領域22が表示された後、ゲーム開始可能な状態に設定される。   Next, when each player selects the multi-functional piece 19 including different elements 21a, 21b, 21c, 21d (number display symbols, alphabets, special characters, graphics), as shown in FIG. A game board 18 is displayed on the display 5 by the game board control means 10, and different elements 21 a, 21 b, 21 c, 21 d are displayed by the piece arrangement control means 11 so as to be equal to each player. The multi-functional pieces 19 are arranged at an initial position with a predetermined distance from each other, and a game order display area 22 for displaying the player's play order is displayed around the multi-function pieces 19, and the game can be started. Is done.

この状態で、最初の遊戯者が、例えば、図15に示されているように、1つの領域Dを指定し、領域指定許可手段12によって、この領域Dが2行2列の領域であると判断されると、この領域Dの指定が許可される。なお、この時の領域の指定は、桝目17に対して行うことができ、多機能駒19の個数が少ない領域を指定したり、或いは多機能駒19の個数が多い領域を指定したり、任意に行うことができる。そして、このように指定を許可された領域D内に含まれる各多機能駒19の4つの要素21a,21b,21c,21dが、要素変更手段14により図9の変更順序に従って、それぞれ一括して1つずつ増加される(図16参照)。   In this state, for example, as shown in FIG. 15, the first player designates one area D, and the area designation permission means 12 determines that this area D is an area of 2 rows and 2 columns. If judged, the designation of the area D is permitted. The area can be designated for the grid 17 at this time, and an area with a small number of multi-functional pieces 19 can be designated, or an area with a large number of multi-functional pieces 19 can be designated. Can be done. Then, the four elements 21a, 21b, 21c, and 21d of each multi-functional piece 19 included in the area D that is permitted to be designated in this manner are collectively collected by the element changing means 14 according to the changing order of FIG. It is incremented by one (see FIG. 16).

一方、この時、該遊戯者が指定した領域が2行2列の領域でないと領域指定許可手段12によって判断された場合には、該遊戯者に対して音声或いは視覚的に警告が発せられ、再度、領域の指定が促される。   On the other hand, if the area designation permission means 12 determines that the area designated by the player is not an area of 2 rows and 2 columns, an audio or visual warning is issued to the player. Again, you are prompted to specify the area.

その後、予め設定された遊戯順序に従って、各遊戯者が領域を指定し、ゲームが続けられ、対戦結果判定手段15によって、各遊戯者による領域の指定回数が予め設定された回数(この場合は各遊戯者に対してそれぞれ20回)に達したと判断された時にゲームが終了され、該ゲーム終了時点で選択した各要素21a,21b,21c,21d(数表示記号、アルファベット、特殊文字、図形)の合計数が多い遊戯者の順に前記遊戯者の順位付けが行われ、結果がディスプレイ5上に表示される。   Thereafter, each player designates an area in accordance with a preset game order, the game is continued, and the match result determination means 15 sets the number of times the area is designated by each player in advance (in this case, each The game is ended when it is determined that it has reached 20 times for each player, and each element 21a, 21b, 21c, 21d selected at the end of the game (number display symbol, alphabet, special character, figure) The players are ranked in descending order of the total number of players, and the results are displayed on the display 5.

例えば、図17の状態でゲームが終了した場合には、選択した各要素21a,21b,21c,21dの合計数が多い遊戯者の順に、1位は遊戯者2で、遊戯者2が選択した各要素の合計数が要素全体の合計数(64個)の約23%(15個)を占め、2位は、遊戯者3で、遊戯者3が選択した各要素の合計数が要素全体の合計数(64個)の約17%(11個)を占め、3位は遊戯者4で、遊戯者4が選択した各要素の合計数が要素全体の合計数(64個)の約16%(10個)を占め、最下位は、遊戯者1で、遊戯者1が選択した各要素の合計数が要素全体の合計数(64個)の約14%(9個)を占めていると、それぞれディスプレイ5上に表示される。   For example, when the game is ended in the state of FIG. 17, the player 1 is first in the order of the player with the largest total number of the selected elements 21a, 21b, 21c, 21d, and the player 2 has selected. The total number of each element occupies about 23% (15) of the total number of all elements (64), and the second place is the player 3, and the total number of each element selected by the player 3 is the total number of the elements. It accounts for about 17% (11) of the total number (64), and the third place is the player 4, and the total number of each element selected by the player 4 is about 16% of the total number of all elements (64) (10), the lowest is the player 1, and the total number of each element selected by the player 1 occupies about 14% (9) of the total number of elements (64) Are respectively displayed on the display 5.

なお、上記した第2の実施の形態に係る電子ゲーム方法では、遊戯者数が4人、ゲーム盤18及び桝目17の形状が方形で、全桝目17の個数が16個、各多機能駒19の種類が960種類で、その中から代表的な16種類の外観を表示させた多機能駒19を各1個ずつ、全部で16個の多機能駒19を配置させる場合を例にとって説明したが、これは単なる例示に過ぎず、これらの基本条件は任意に変更が可能である。   In the electronic game method according to the second embodiment described above, the number of players is four, the shape of the game board 18 and the square 17 is square, the number of all squares 17 is 16, and each multi-functional piece 19 Although there are 960 types, a case has been described as an example where 16 multi-functional pieces 19 are arranged, one for each of them, each of which displays 16 types of typical appearances. This is merely an example, and these basic conditions can be arbitrarily changed.

また、本発明は、上記した第1及び第2の実施の形態に係る電子ゲーム方法に限定する趣旨ではなく、例えば、方形で225個(15行15列)の桝目17を有するゲーム盤18と1〜9までの数字を付した225個の多機能駒19を使用し、遊戯者数を架空の遊戯者8人を含む9人とし、指定可能な領域20の範囲を3行3列、3行4列、3行5列、4行3列、4行4列、4行5列、5行3列、5行4列、5行5列のいずれかより選択が可能とし、領域20内の多機能駒19の数字を1ずつ増加させて行うゲームや、或いは、方形で225個(15行15列)の桝目17を有するゲーム盤18と1〜9までの数字を付した225個の多機能駒19を使用し、遊戯者数を架空の遊戯者無しの4人とし、指定可能な領域20の範囲を3行3列、3行4列、3行5列、4行3列、4行4列、4行5列、5行3列、5行4列、5行5列のいずれかより選択が可能とし、領域20内の多機能駒19の数字を増減数1〜8の範囲内で毎回任意に増加又は減少するように指定して、その指定した増減数に従って多機能駒19の数字を変更させて行うゲーム(領域指定許可手段12により指定を許可された領域20内に含まれる各多機能駒19の各要素21に対して、各遊戯者がさらに変更方法を指定することを変更方法指定許可手段13が許可するゲーム)や、或いは、方形で225個(15行15列)の桝目17を有するゲーム盤18と1〜8までの数字を付した64個の多機能駒19を使用し、遊戯者数を架空の遊戯者1人を含む2人とし、指定可能な領域20の範囲を5行5列のみとし、領域20内の多機能駒19の数字を7ずつ減少させて行うゲーム等、各種ゲームに適用可能である。   The present invention is not intended to be limited to the electronic game methods according to the first and second embodiments described above. For example, the game board 18 having 225 squares (15 rows and 15 columns) squares 17 and 225 multi-functional pieces 19 with numbers 1 to 9 are used, the number of players is nine including eight fictional players, and the range of the area 20 that can be specified is 3 rows, 3 columns, 3 It is possible to select from any of row 4, column 3, row 5, column 4, row 3, column 4, row 4, column 4, row 5, column 5, row 3, column 5, row 4, column 5, row 5, column 5. A game played by increasing the number of the multi-functional piece 19 by 1, or a game board 18 having 225 squares (15 rows and 15 columns) squares 17 and 225 pieces with numbers from 1 to 9 Using the multi-functional piece 19, the number of players is four with no fictional players, and the range of the area 20 that can be specified is 3 rows and 3 columns, It is possible to select from any of row 4, column 3, row 5, column 4, row 3, column 4, row 4, column 4, row 5, column 5, row 3, column 5, row 4, column 5, row 5, column 5. A game (region) in which the number of the multi-functional piece 19 is designated to be arbitrarily increased or decreased each time within the range of 1 to 8 and the number of the multi-functional piece 19 is changed according to the designated increase / decrease number The change method designation permitting means 13 permits each player to further designate a change method for each element 21 of each multi-functional piece 19 included in the area 20 permitted to be designated by the designation permitting means 12. Game) or a game board 18 having 225 squares (15 rows and 15 columns) squares 17 and 64 multi-functional pieces 19 with numbers from 1 to 8 are used to imaginary number of players. Two people including one player of, and the range of the area 20 that can be specified is only 5 rows and 5 columns, Games performed to reduce the number of multi-function frame 19 in the band 20 by 7, is applicable to various games.

さらに、本発明によれば、図18の例に示すように、複数の種類の多機能駒19を混在させて、該多機能駒19に、互いに異なる複数の種類の外観を備えさせたり、互いに異なる複数の種類の要素21を含ませたりして、該外観や該要素21を互いに異なる複数の種類の変更順序或いは変更方法に従って変更させるようにしてゲームを行うことも可能である。また、勝者の判定方法としては、前記各要素21の単純な合計数による判定だけではなく、前記各要素21の種類ごとに予め異なる得点を付与しておいて、前記各要素21の総得点数が多い遊戯者の順に順位付けを行うことも可能である。
さらにまた、各遊戯者が一度に指定可能な領域20の数は1つに限定されるものではなく、基本条件で設定することにより、一度に複数の領域20を指定することも可能である。また、その場合に、各領域20は互いに重なるように指定しても重ならないように指定してもよい。さらに、各領域20内に含まれる各多機能駒19の各要素21に対する変更方法も各領域20ごとに個別の方法を指定できるようになっていてもよい。
Furthermore, according to the present invention, as shown in the example of FIG. 18, a plurality of types of multi-function pieces 19 are mixed, and the multi-function pieces 19 are provided with a plurality of different types of external appearances. It is also possible to play a game by including a plurality of different types of elements 21 and changing the appearance and the elements 21 according to a plurality of different types of change orders or change methods. In addition, as a determination method of the winner, not only the determination based on the simple total number of each element 21 but also a different score is given in advance for each type of each element 21, and the total score of each element 21 It is also possible to rank in the order of players with the largest number.
Furthermore, the number of areas 20 that can be designated at one time by each player is not limited to one, and a plurality of areas 20 can be designated at a time by setting the basic conditions. In this case, the areas 20 may be specified so as to overlap each other even if they overlap each other. Furthermore, the change method for each element 21 of each multi-functional piece 19 included in each area 20 may be specified for each area 20 individually.

このように上記した各実施の形態によれば、設定次第で多機能駒の数表示記号等の要素を自由に変更することができると共に、初期位置に配置した多機能駒を領域で指定して、指定領域に含まれる各多機能駒の要素を一括変更するゲーム方法を採用し、さらに、各多機能駒の要素の種類と変更方法や指定可能な領域の大きさをはじめとし、全遊戯者数、架空の遊戯者数、ゲーム盤の形状、桝目の形状、桝目の個数、駒の個数、駒の配置方法、ゲーム終了までの変更処理の回数、等の様々な基本条件を自由に設定及び変更可能とし、これらを、コンピュータで一括処理することにより、遊戯者数に関係なく、遊戯者が一度に対戦することを可能にすると共に、既存ゲームには無い、スピーディーで、変化に富むゲーム展開を提供することができる。また、各遊戯者が自由な発想や創造力を働かせながら、種々の脳力を鍛えることができ、さらに、全世界の人々が、老若男女、人種、民族、宗教、言語、地域等の壁を乗り越えて、コミュニケーションや競技の場を持つことができ、世界平和や世界各国との友好に対して貢献できるゲームを提供することができる。   As described above, according to each of the embodiments described above, elements such as the number display symbol of the multi-function piece can be freely changed depending on the setting, and the multi-function piece arranged at the initial position is designated in the area, Employs a game method in which the elements of each multi-functional piece included in the designated area are changed at once, and the number of players, fictional, including the type and change method of each multi-functional element and the size of the area that can be designated Various basic conditions such as the number of players, game board shape, square shape, square number, piece number, piece placement method, number of change processes until the end of the game, etc. can be freely set and changed. Can be processed at once by a computer, regardless of the number of players, allowing players to play at once, and providing a speedy and varied game development that does not exist in existing games. Can . In addition, each player can exercise various brain powers while using free ideas and creativity. Furthermore, people all over the world are facing barriers such as gender, race, ethnicity, religion, language, and region. It is possible to provide a game that can be used for communication and competition, and contribute to world peace and friendship with countries around the world.

また、ゲームの複雑化、多様化及び進化を図ることが可能となり、さらに以下の効果を得ることができる。
(1)各駒の各面の識別に「数字」と「色」を導入したことにより、各駒の各面に対する視認性が向上し、各駒の面数及び外観の種類が増えても各駒の各面を明確に識別できる。
(2)2人での対戦はもちろんのこと、人数に関係なく、ゲームを楽しむことができ、多人数であっても、遊戯者が一度に対戦できる。
(3)オセロのように角に配置された駒を選択した遊戯者が有利になることはなく、また、いずれの駒であっても変更される可能性が最後まで残されており、最後まで、ゲームの勝敗がわからない。
(4)既存ゲームには無い、全く新しい勝負の理論を必要とし、ゲーム展開の予想が難しく、最後まで、ゲームの勝敗がわからない。
(5)必勝法の解明が困難で、定石を覚えるゲームにはならず、思考するゲームとしていつまでも新鮮にゲームを楽しめる。
(6)各駒の外観は、領域で指定される度に、変更され続けて、やがて元の外観に戻る為、一度、全滅しても、復活する可能性があり、また、各遊戯者は、自分が選択した外観の駒が全滅しても、ゲームを行う上で全く支障が無い(オセロのように自分の色の駒で対戦相手の色の駒を挟み込むのようなゲーム方法ではない)ため、一度、自分が選択した外観の駒が全滅した場合でも、該外観の駒を選択した遊戯者は途中で敗退することなく、最後までゲームを楽しむことができる。
(7)駒への「数表示記号」及び「複合外観」の導入を行い、さらに、「駒の変更単位」を、「指定領域内に含まれる複数の駒」として、「複数の駒の一括変更」を採用し、コンピュータで一括処理することにより、既存ゲームには無い、スピーディーで、変化に富むゲーム展開を楽しむことができ、ゲームの複雑化、多様化及び進化を図ることができる。
(8)多種類のゲームが楽しめ、また、各ゲームにバリエーションがあり、遊戯者が様々なルールを設定できる。例えば、ゲームの種類、各駒の複合外観の要素の種類と変更方法、指定可能な領域の大きさ、全遊戯者数、架空の遊戯者数、ゲーム盤の形状、桝目の形状、桝目の個数、駒の個数、駒の配置方法、ゲーム終了までの変更処理の回数、各自の駒の外観の種類の選択等の様々な基本条件を自由に設定及び変更できる。
(9)ゲームの終了方法に「ゲーム終了までの変更処理の回数」を採用したことにより、ゲーム盤の桝目の個数や駒の個数に関係なく、ゲームの所要時間を柔軟に調整できる。この特徴により、時間が無い場合でもゲームを行うことを可能にしたり、また、ディスプレイが小さい携帯電話等の端末において長時間連続してゲームを行うことも可能にする。従って、ゲーム機の省スペース化にも柔軟な対応が可能であり、また、ゲームを行う上で、時間や場所に制限されることも無い。
(10)電子ゲームプログラム側の架空の遊戯者と対戦を行ったり、遠隔地にいる遊戯者と対戦を行ったりすることができ、ゲーム形態の多様化を図ることができる。
(11)ルールが比較的に簡単な為、老若男女を問わず、ゲームを行うことができ、幼児の為の知育ゲーム機としても、高齢者の痴呆予防の為のゲーム機としても、一般者に思考ゲームやギャンブルゲームを提供するゲーム機としても活用でき、用途の多様化を図ることができる。
(12)ゲームを行うことで、各遊戯者が自由な発想や創造力を働かせながら、右脳的空間認識能力、左脳的計画能力、推理力、結果や展開の予測能力、直観力、第六感、等を鍛えることができ、脳力の活性や開発への効果が期待できる。
(13)各駒の種類を遊戯者数以上にも遊戯者数以下にも設定できることにより、既存ゲームには無いギャンブル性を味わうこともできる。
(14)ギャンブル性を伴う活用の仕方においても、全くの偶然の結果を求めるのではなく、各遊戯者が勝利に向けて一手一手、思考をめぐらしながら各駒を一括変更し、ゲームを進めてゆく点において、他のギャンブルとは全く異なり、一線を画することができる。
(15)複数の弱い遊戯者が同じ要素を選択することにより手を組んで対戦することもできるため、実力の異なる遊戯者が一度に対戦することもできる。
(16)全世界の人々が、老若男女、人種、民族、宗教、言語、地域等の壁を乗り越えて、コミュニケーションや競技の場を持つことができ、世界平和や世界各国との友好に対して貢献できるゲームを提供できる。
Further, the game can be complicated, diversified and evolved, and the following effects can be obtained.
(1) By introducing “numbers” and “colors” for identification of each face of each piece, the visibility of each face of each piece is improved, and even if the number of faces of each piece and the type of appearance increase, each face of each piece Can be clearly identified.
(2) The game can be enjoyed regardless of the number of players as well as the two players, and even a large number of players can play at once.
(3) A player who selects a piece placed at the corner like Othello will not be advantageous, and there is a possibility that any piece will be changed until the end. I don't know if the game won or lost.
(4) It requires a completely new theory of game that does not exist in existing games, it is difficult to predict the game development, and the game won't be known until the end.
(5) It is difficult to elucidate the winning strategy, and it will not be a game to learn the fixed stones, but can be enjoyed fresh as a thinking game.
(6) The appearance of each piece continues to change each time specified in the area, and eventually returns to the original appearance, so even if it annihilates once, there is a possibility that it will be revived. Even if the piece of the appearance you choose disappears completely, there is no problem in playing the game (it is not a game method like sandwiching the opponent's color piece with your color piece like Othello) Even if the appearance piece selected by the player is annihilated once, the player who has selected the appearance piece can enjoy the game to the end without defeating the piece.
(7) “Number display symbol” and “Composite appearance” are introduced to the frames, and “Changing of multiple frames” is performed with “Change units of frames” as “Multiple frames included in the designated area”. , And batch processing with a computer, it is possible to enjoy a speedy and varied game development that is not found in existing games, and the game can be complicated, diversified and evolved.
(8) Enjoy various types of games, and there are variations in each game, allowing players to set various rules. For example, the type of game, the type and change method of the elements of the composite appearance of each piece, the size of the area that can be specified, the total number of players, the number of fictional players, the shape of the game board, the shape of the cell, the number of cells, Various basic conditions such as the number of pieces, the arrangement method of the pieces, the number of change processes until the end of the game, and the selection of the type of appearance of each piece can be freely set and changed.
(9) By adopting “the number of times of change processing until the end of the game” as the end method of the game, it is possible to flexibly adjust the required time of the game regardless of the number of squares and pieces of the game board. This feature makes it possible to play a game even when there is no time, and to play a game continuously for a long time on a terminal such as a mobile phone with a small display. Accordingly, it is possible to flexibly cope with the space saving of the game machine, and there is no limitation on time and place in playing the game.
(10) It is possible to play against a fictitious player on the electronic game program side, or to play against a player at a remote location, and to diversify the game form.
(11) Because the rules are relatively simple, games can be played regardless of age or sex, both as an educational game machine for infants and as a game machine for preventing dementia in the elderly It can also be used as a game machine that provides thinking games and gambling games, and can be used for various purposes.
(12) By playing a game, each player uses his free ideas and creativity, while having right brain recognition ability, left brain planning ability, reasoning ability, result and development prediction ability, intuitive ability, sixth sense , Etc., can be expected to have an effect on brain activity and development.
(13) Since the type of each piece can be set to be more than the number of players and less than the number of players, it is possible to enjoy gambling that is not found in existing games.
(14) Even in the way of utilization with gambling, each player does not ask for an accidental result, but each player changes each piece in a lump while thinking and moving forward and proceeding with the game. Unlike other gambling, it is possible to draw a line in terms of going.
(15) Since a plurality of weak players can fight with each other by selecting the same element, players with different abilities can also play at once.
(16) People from all over the world can overcome the barriers of age, sex, race, ethnicity, religion, language, region, etc. and have a place for communication and competition. Can contribute to the game.

本発明の実施の形態に係る電子ゲーム機のハードウェアの構成を示すブロック図である。It is a block diagram which shows the structure of the hardware of the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機のソフトウェアの構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of the software of the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定の一例を示す平面図である。It is a top view which shows an example of arrangement | positioning and area | region specification of the multifunctional piece to the game board in the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定の別の例を示す平面図である。It is a top view which shows another example of arrangement | positioning and area | region designation | designated of the multi-functional piece to the game board in the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定のさらに別の例を示す平面図である。It is a top view which shows another example of arrangement | positioning and area | region designation | designated of the multifunctional piece to the game board in the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機におけるゲーム盤への多機能駒の配置及び領域指定のさらに別の例を示す平面図である。It is a top view which shows another example of arrangement | positioning and area | region designation | designated of the multifunctional piece to the game board in the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機において複合外観を備えた多機能駒の一例を示す平面図である。It is a top view which shows an example of the multifunctional piece provided with the composite external appearance in the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機において複合外観を備えた多機能駒の別の例を示す平面図である。It is a top view which shows another example of the multifunctional piece provided with the composite external appearance in the electronic game machine which concerns on embodiment of this invention. 本発明の実施の形態に係る電子ゲーム機において複合外観を備えた多機能駒の各要素の変更順序の一例を示す図である。It is a figure which shows an example of the change order of each element of the multifunctional piece provided with the composite external appearance in the electronic game machine which concerns on embodiment of this invention. 本発明の第1の実施の形態に係る電子ゲーム方法においてゲーム開始時の多機能駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of the multi-functional piece at the time of the game start in the electronic game method which concerns on the 1st Embodiment of this invention. 本発明の第1の実施の形態に係る電子ゲーム方法において領域を指定し、多機能駒の要素を一括変更させる直前の状態を示す平面図である。It is a top view which shows the state immediately before designating an area | region and changing the element of a multifunctional piece collectively in the electronic game method which concerns on the 1st Embodiment of this invention. 本発明の第1の実施の形態に係る電子ゲーム方法において領域内の多機能駒の要素を一括変更させた直後の状態を示す平面図である。It is a top view which shows the state immediately after changing the element of the multifunctional piece in an area | region collectively in the electronic game method which concerns on the 1st Embodiment of this invention. 本発明の第1の実施の形態に係る電子ゲーム方法においてゲーム終了時の多機能駒の状態を示す平面図である。It is a top view which shows the state of the multifunction piece at the time of the game completion | finish in the electronic game method which concerns on the 1st Embodiment of this invention. 本発明の第2の実施の形態に係る電子ゲーム方法においてゲーム開始時の多機能駒の配置例を示す平面図である。It is a top view which shows the example of arrangement | positioning of the multi-functional piece at the time of the game start in the electronic game method which concerns on the 2nd Embodiment of this invention. 本発明の第2の実施の形態に係る電子ゲーム方法において領域を指定し、多機能駒の要素を一括変更させる直前の状態を示す平面図である。It is a top view which shows the state just before designating an area | region and changing the element of a multi-function piece collectively in the electronic game method which concerns on the 2nd Embodiment of this invention. 本発明の第2の実施の形態に係る電子ゲーム方法において領域内の多機能駒の要素を一括変更させた直後の状態を示す平面図である。It is a top view which shows the state immediately after changing the element of the multifunctional piece in an area | region collectively in the electronic game method which concerns on the 2nd Embodiment of this invention. 本発明の第2の実施の形態に係る電子ゲーム方法においてゲーム終了時の多機能駒の状態を示す平面図である。It is a top view which shows the state of the multifunction piece at the time of the game completion | finish in the electronic game method which concerns on the 2nd Embodiment of this invention. 本発明の実施の形態に係る電子ゲーム方法においてゲーム盤への複数の種類の多機能駒の配置及び領域指定の一例を示す平面図である。It is a top view which shows an example of arrangement | positioning and area | region designation | designated of a several kind of multifunctional piece to a game board in the electronic game method which concerns on embodiment of this invention.

符号の説明Explanation of symbols

1 電子ゲーム機
5 ディスプレイ
8 電子ゲームプログラム
10 ゲーム盤制御手段
11 駒配置制御手段
12 領域指定許可手段
13 変更方法指定許可手段
14 要素変更手段
15 対戦結果判定手段
17 桝目
18 ゲーム盤
19 多機能駒
20 領域
21 要素
DESCRIPTION OF SYMBOLS 1 Electronic game machine 5 Display 8 Electronic game program 10 Game board control means 11 Piece arrangement | positioning control means 12 Area designation | designated permission means 13 Change method designation | designated permission means 14 Element change means 15 Competitive result judgment means 17 Round 18 Game board 19 Multifunctional piece 20 Area 21 element

Claims (9)

複数の桝目が縦横或いは斜めに形成されたゲーム盤と、該ゲーム盤上への載置が可能で多種多様に変更が可能な1つ以上の要素を含ませることができる1つ以上の種類の複数の多機能駒とを備え、該多機能駒もしくは該多機能駒の該各要素を選択した遊戯者間で対戦を行わせるための電子ゲーム機であって、
ディスプレイ上に前記ゲーム盤を表示するためのゲーム盤制御手段と、
該ゲーム盤制御手段によりディスプレイ上に表示されたゲーム盤上に1つ以上の要素を表示させた各多機能駒を配置するための駒配置制御手段と、
該駒配置制御手段により前記ゲーム盤上に配置された複数の多機能駒を含む1つ以上の領域もしくは領域内の要素を前記遊戯者が指定した時に該指定を許可するかどうかを判断する領域指定許可手段と、
該領域指定許可手段により該指定を許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素に対して、前記遊戯者がさらに変更方法を指定した時に該指定を許可するかどうかを判断する変更方法指定許可手段と、
前記領域指定許可手段により許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素、或いは、前記変更方法指定許可手段によってさらに変更を許可された各多機能駒もしくは各多機能駒の各要素を一括変更する要素変更手段と、
前記各遊戯者による領域の指定回数が予め設定された回数に達した時にゲームを終了させ、該ゲーム終了時点で、多機能駒もしくは全選択要素の合計数或いは総得点数が多い遊戯者の順に順位付けを行うための対戦結果判定手段と、
を備えていることを特徴とする電子ゲーム機。
A game board in which a plurality of cells are formed vertically and horizontally or obliquely, and one or more kinds of elements that can be placed on the game board and include one or more elements that can be variously changed. A multi-functional piece, and an electronic game machine for causing a player to play a match between the multi-functional piece or each element of the multi-functional piece,
Game board control means for displaying the game board on a display;
Piece placement control means for placing each multi-functional piece having one or more elements displayed on the game board displayed on the display by the game board control means;
An area for determining whether or not to allow the designation when the player designates one or more areas including a plurality of multi-functional pieces arranged on the game board by the piece arrangement control means or an element in the area. Designation permission means,
Whether or not to allow the designation when the player further designates a change method for each multi-functional piece or each element of the multi-functional piece included in the area permitted to be designated by the area designation permitting means A change method designation permitting means for judging
Each multi-functional piece or each multi-functional piece included in the area permitted by the area designation permitting means, or each multi-functional piece or each multi-functional piece further permitted to be changed by the change method designation permitting means Element changing means for changing each element at once;
When the designated number of areas by each player reaches a preset number of times, the game is ended, and at the end of the game, the total number of multi-functional pieces or all selection elements or the total score is in order of the player A battle result judging means for ranking,
An electronic game machine comprising:
前記多機能駒は、数表示記号から成る1つ以上の要素を備えており、前記要素変更手段は、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減させる請求項1に記載の電子ゲーム機。 The multi-functional piece includes one or more elements composed of numerical display symbols, and the element changing unit is configured to change each of the multi-functional pieces permitted to be designated by the area designation permitting unit or the change method designation permitting unit. The electronic game machine according to claim 1, wherein each element is increased or decreased by a predetermined number. 前記多機能駒は、数表示記号から成る1つ以上の要素と予め変更順序が設定された前記数表示記号以外の1つ以上の要素とを備えており、前記要素変更手段は、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減或いは変更させる請求項1に記載の電子ゲーム機。 The multi-functional piece includes one or more elements composed of number display symbols and one or more elements other than the number display symbols in which a change order is set in advance. 2. The electronic game machine according to claim 1, wherein each element of each multi-functional piece permitted to be designated by the permitting means or further the change method designation permitting means is increased, decreased or changed by a predetermined number. 前記多機能駒は、予め変更順序が設定された前記数表示記号以外の1つ以上の要素を備えており、前記要素変更手段は、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定の方法に従って変更させる請求項1に記載の電子ゲーム機。 The multi-functional piece is provided with one or more elements other than the number display symbols for which a change order is set in advance, and the element changing means is designated by the area designation permitting means or further by the change method designation permitting means The electronic game machine according to claim 1, wherein each element of each multi-functional piece permitted to be changed is changed according to a predetermined method. 複数の桝目が縦横或いは斜めに形成されたゲーム盤と、該ゲーム盤上への載置が可能で多種多様に変更が可能な1つ以上の要素を含ませることができる1つ以上の種類の複数の多機能駒とを備えた電子ゲーム機を使用して、該多機能駒もしくは該多機能駒の該各要素を選択した遊戯者間で対戦を行わせるための電子ゲーム方法であって、
ゲーム盤制御手段がディスプレイ上に前記ゲーム盤を表示するステップと、
前記ゲーム盤制御手段によりディスプレイ上に表示されたゲーム盤上に駒配置制御手段が前記1つ以上の要素を表示させた各多機能駒を配置するステップと、
前記駒配置制御手段により前記ゲーム盤上に配置された複数の多機能駒を含む1つ以上の領域もしくは領域内の要素を前記遊戯者が指定した時に該指定を許可するかどうかを領域指定許可手段が判断するステップと、
前記領域指定許可手段により前記指定を許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素に対して、前記遊戯者がさらに変更方法を指定した時に該指定を許可するかどうかを変更方法指定許可手段が判断するステップと、
前記領域指定許可手段により許可された領域内に含まれる各多機能駒もしくは各多機能駒の各要素、或いは、前記変更方法指定許可手段によってさらに変更を許可された各多機能駒もしくは各多機能駒の各要素を要素変更手段が一括変更するステップと、
前記各遊戯者による領域の指定回数が予め設定された回数に達した時にゲームを終了させ、該ゲーム終了時点で対戦結果判定手段が、多機能駒もしくは全選択要素の合計数或いは総得点数が多い遊戯者の順に順位付けを行うステップと、
を備えていることを特徴とする電子ゲーム方法。
A game board in which a plurality of cells are formed vertically and horizontally or obliquely, and one or more kinds of elements that can be placed on the game board and include one or more elements that can be variously changed. An electronic game method for playing a game between players who have selected the multi-functional piece or each element of the multi-functional piece using an electronic game machine including a plurality of multi-functional pieces,
A game board control means for displaying the game board on a display;
Placing each multifunction piece having the one or more elements displayed by the piece placement control means on the game board displayed on the display by the game board control means;
Area designation permission whether or not to allow the designation when the player designates one or more areas or elements in the area including a plurality of multi-functional pieces arranged on the game board by the piece arrangement control means A step of determining means;
Whether or not to allow the designation when the player further designates a change method for each multi-functional piece or each element of the multi-functional piece included in the area permitted to be designated by the area designation permitting means The change method designation permitting means determines,
Each multi-functional piece or each multi-functional piece included in the area permitted by the area designation permitting means, or each multi-functional piece or each multi-functional piece further permitted to be changed by the change method designation permitting means A step in which the element changing means collectively changes each element;
The game is terminated when the designated number of areas by each player reaches a preset number of times, and at the end of the game, the battle result judging means determines whether the total number or the total score of the multi-functional pieces or all the selected elements is A step of ranking in order of many players,
An electronic game method comprising:
前記多機能駒は、数表示記号から成る1つ以上の要素を備えており、前記要素変更手段が、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減させる請求項5に記載の電子ゲーム方法。 The multi-functional piece includes one or more elements composed of numerical display symbols, and the element changing unit has each of the multi-functional pieces permitted to be designated by the area designation permitting unit or the change method designation permitting unit. The electronic game method according to claim 5, wherein each element is increased or decreased by a predetermined number. 前記多機能駒は、数表示記号から成る1つ以上の要素と予め変更順序が設定された前記数表示記号以外の1つ以上の要素とを備えており、前記要素変更手段が、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定数ずつ増減或いは変更させる請求項5に記載の電子ゲーム方法。 The multi-functional piece includes one or more elements made up of number display symbols and one or more elements other than the number display symbols set in advance in a change order. 6. The electronic game method according to claim 5, wherein each element of each multi-functional piece permitted to be designated by the permitting means or further the change method designation permitting means is increased, decreased or changed by a predetermined number. 前記多機能駒は、予め変更順序が設定された前記数表示記号以外の1つ以上の要素を備えており、前記要素変更手段が、前記領域指定許可手段或いはさらに前記変更方法指定許可手段によって指定を許可された各多機能駒の各要素を所定の方法に従って変更させる請求項5に記載の電子ゲーム方法。 The multi-functional piece is provided with one or more elements other than the number display symbols for which a change order is set in advance, and the element change means is designated by the area designation permission means or further by the change method designation permission means. 6. The electronic game method according to claim 5, wherein each element of each multi-functional piece permitted to be changed is changed according to a predetermined method. 請求項5〜8のいずれか1の請求項に記載の各ステップを電子ゲーム機に実行させるための電子ゲームプログラム。 An electronic game program for causing an electronic game machine to execute each step according to any one of claims 5 to 8.
JP2006335920A 2006-12-13 2006-12-13 Electronic game machine, electronic game method and program thereof Pending JP2008142462A (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03119471U (en) * 1990-03-14 1991-12-10
JPH05228234A (en) * 1991-06-20 1993-09-07 Yoshio Ota Competition type crossword position occupation game
JPH08112396A (en) * 1994-10-12 1996-05-07 Akira Miyata Multifunctional game chip
JP2000342847A (en) * 1999-06-03 2000-12-12 Masanori Hasegawa Electronic game system
JP2003038847A (en) * 2001-08-01 2003-02-12 Sega Corp Reverse game apparatus

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03119471U (en) * 1990-03-14 1991-12-10
JPH05228234A (en) * 1991-06-20 1993-09-07 Yoshio Ota Competition type crossword position occupation game
JPH08112396A (en) * 1994-10-12 1996-05-07 Akira Miyata Multifunctional game chip
JP2000342847A (en) * 1999-06-03 2000-12-12 Masanori Hasegawa Electronic game system
JP2003038847A (en) * 2001-08-01 2003-02-12 Sega Corp Reverse game apparatus

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