KR20070102567A - 컴퓨팅 단말용 동작 입력 장치 및 그 작동방법 - Google Patents
컴퓨팅 단말용 동작 입력 장치 및 그 작동방법 Download PDFInfo
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- KR20070102567A KR20070102567A KR1020077019331A KR20077019331A KR20070102567A KR 20070102567 A KR20070102567 A KR 20070102567A KR 1020077019331 A KR1020077019331 A KR 1020077019331A KR 20077019331 A KR20077019331 A KR 20077019331A KR 20070102567 A KR20070102567 A KR 20070102567A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/26—Power supply means, e.g. regulation thereof
- G06F1/32—Means for saving power
- G06F1/3203—Power management, i.e. event-based initiation of a power-saving mode
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
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- G06F1/26—Power supply means, e.g. regulation thereof
- G06F1/32—Means for saving power
- G06F1/3203—Power management, i.e. event-based initiation of a power-saving mode
- G06F1/3234—Power saving characterised by the action undertaken
- G06F1/325—Power saving in peripheral device
- G06F1/3259—Power saving in cursor control device, e.g. mouse, joystick, trackball
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/12—Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
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- General Engineering & Computer Science (AREA)
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
블록 | 전력 |
1 MHz로 실행되는 처리 장치 코어 | 200 μW/MHz = 200 μW |
프로그램 메모리 64kB | 60μW |
데이터 메모리 8kB | 10μW |
다른 디지털 기능 | 40μW |
합계 | 310μW |
블록 | 전력 |
처리 장치 코어 오프 | 0μW |
프로그램 메모리 64kB 오프 | 0μW |
데이터 메모리 8kB 오프 | 0μW |
다른 디지털 기능 | 40μW |
합계 | 40μW |
Claims (36)
- 컴퓨팅 장치용 동작 입력 장치로서,하우징;상기 하우징에 내에 배열되어 있고, 동작 입력 장치의 방향 및 움직임과 관련된 관성 신호들을 출력하기 위한 3축 가속도계 센서를 포함하고,상기 하우징에 내에 배열되어 있고 동작 입력 장치의 자기장 방향과 관련된 자기장 신호들을 출력하기 위한 3축 나침반에 의하여 특징지어지며,상기 동작 입력 장치는 상기 자기장 신호들 및 상기 관성 신호들을 상기 컴퓨팅 장치에 전송하기 위한 전송 구성 요소를 구비하는 컴퓨팅 장치용 동작 입력 장치.
- 가속도 및 나침반 센서들 각각 또는 결합에 의하여 3차 자유도의 동작 입력을 제공하는 3차원 방향 결정 요소; 및추가적인 2차 자유도의 입력을 제공하는 조이스틱을 포함하는 5차 자유도의 입력을 제공하는 컴퓨팅 장치용 동작 입력 장치.
- 제1항 또는 제2항에 있어서,적어도 하나의 자이로 센서를 더 포함하는 동작 입력 장치.
- 제1항, 제2항 또는 제3항에 있어서,적어도 하나의 각가속도 센서를 더 포함하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,상기 하우징은 교환가능한 메모리 카드의 모양을 하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,적어도 하나의 버튼 입력 요소를 더 포함하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,조이스틱 신호를 제공하기 위하여 상기 하우징으로부터 돌출된 적어도 하나의 2차원 조이스틱 입력 요소를 더 포함하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,적어도 하나의 방아쇠 버튼 입력 요소를 더 포함하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,상기 하우징은 실체상 손잡이 모양을 가지는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,상기 하우징은 사용자의 신체 일부 또는 의복에 연결될 수 있는 형태를 가진 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,상기 센서들 및 상기 전송 구성 요소에 연결된 제어기를 더 포함하는 동작 입력 장치.
- 제11항에 있어서,상기 제어기는 상기 획득된 관성 신호들 및 자기장 신호들로부터 입력으로서 사전에 정의된 몸짓을 인식하기 위해 연속 은닉 마르코프 모델을 사용하도록 설정된 동작 입력 장치.
- 제12항에 있어서,상기 제어기는 상기 연속 은닉 마르코프 모델을 적용하기 전에 상기 획득된 관성 신호들 및 자기장 신호들에 전처리 및 회전 정규화를 사용하도록 설정된 동작 입력 장치.
- 제11항 내지 제13항 중 어느 하나의 항에 있어서,상기 제어기에 연결된 컴퓨팅 장치로의 인터페이스를 더 포함하는 동작 입력 장치.
- 제14항에 있어서,상기 인터페이스는 적외선 인터페이스이고 상기 동작 입력 장치는 전력 공급장치를 더 포함하는 동작 입력 장치.
- 제14항에 있어서,상기 인터페이스는 라디오파 인터페이스이고 동작 입력 장치는 전력 공급 장치를 더 포함하는 동작 입력 장치.
- 제16항에 있어서,상기 인터페이스는 블루투스 인터페이스인 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,촉각, 청각 및/또는 시각 피드백을 제공하기 위한 피드백 요소를 더 포함하는 동작 입력 장치.
- 제11항에 종속하는 것으로 제한되는 제18항에 있어서,상기 피드백 요소는 상기 제어기에 연결되고 상기 인식된 입력에 따라서 상기 제어기에 의하여 제어되는 동작 입력 장치.
- 제11항 및 제11항에 종속하는 것으로 제한되는 제12항 내지 제19항 중 어느 하나의 항에 있어서,상기 제어기에 연결되는 기억 단위를 더 포함하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 있어서,입력 장치의 동작을 제한하기 위한 요소를 더 포함하는 동작 입력 장치.
- 이전 청구항들 중 어느 하나의 항에 따른 동작 입력 장치로 제어되는 컴퓨터 장치에 있어서,상기 컴퓨터 장치는,하우징;상기 하우징 내에 있는 처리 단위;상기 처리 단위에 연결되는 기억 장치를 포함하고,상기 동작 입력 장치의 방향 및 움직임에 관련된 관성 신호들 및 자기장 신호들 양쪽 모두를 획득하기 위한 획득 수단에 의하여 특징지어지며,상기 처리 단위는 상기 획득된 관성 신호들 및 자기장 신호들로부터 입력으로서 사전에 정의된 몸짓을 인식하기 위해 연속 은닉 마르코프 모델을 사용하고 상기 획득된 관성 신호들 및 자기장 신호들을 실행 가능한 입력으로 변환하도록 설정된 컴퓨터 장치.
- 제22항에 있어서,관성 신호들 및 자기장 신호들을 획득하기 위한 상기 수단은 제1항 내지 제21항 중 어느 하나의 항에 따른 동작 입력 장치로의 인터페이스를 포함하는 컴퓨터 장치.
- 제22항 또는 제23항에 있어서,관성 신호들 및 자기장 신호들을 획득하기 위한 상기 수단은 상기 하우징 내에 3축 가속도 센서 및 3축 나침반을 포함하는 컴퓨터 장치.
- 제22항, 제23항 또는 제24항에 있어서,상기 컴퓨팅 장치는 이동 전화기를 포함하는 컴퓨터 장치.
- 제25항에 있어서,상기 처리 단위는 상기 연속 은닉 마르코프 모델을 적용하기 전에 상기 획득된 관성 신호들 및 자기장 신호들에 전처리 및 회전 정규화를 사용하도록 설정된 컴퓨터 장치.
- 제22항 내지 제26항에 있어서,컴퓨터 장치의 동작을 제한하기 위한 요소를 더 포함하는 컴퓨터 장치.
- 관성 신호들 및 자기장 신호들을 획득하는 단계;상기 관성 신호들 및 자기장 신호들의 패턴으로부터 사전에 정의된 몸짓들을 인식하기 위하여, 상기 신호들에 은닉 마르코프 모델을 적용하는 단계; 및사전에 정의된 패턴이 인식되면 입력 신호를 획득하는 단계를 포함하는 컴퓨터 장치용 입력 생성방법.
- 제28항에 있어서,상기 연속 은닉 마르코프 모델을 적용하기 전에 상기 획득된 관성 신호들 및 자기장 신호들에 회전 정규화 작업을 적용하는 단계를 더 포함하는 컴퓨터 장치용 입력 생성방법.
- 제28항 또는 제29항에 있어서,상기 연속 은닉 마르코프 모델을 적용하기 전에 상기 획득된 관성 신호들 및 자기장 신호들에 진폭 정규화 작업을 적용하는 단계를 더 포함하는 방법.
- 제28항 내지 제30항 중 어느 하나의 항에 있어서,상기 획득된 입력 신호를 부호화하는 단계; 및상기 부호화된 입력 신호를 컴퓨터 장치에 전송하는 단계를 더 포함하는 방법.
- 관성 신호들 및 자기장 신호들을 획득하는 단계;상기 관성 신호들 및 자기장 신호들의 패턴들로부터 사전에 정의된 몸짓들의 인식을 인식하기 위하여, 상기 신호들에 은닉 마르코프 모델을 적용하는 단계;사전에 정의된 패턴이 인식되면 출력 신호를 획득하는 단계;상기 출력 신호를 사전에 정의된 힘 피드백 출력 신호로 맵핑하는 단계; 및상기 동작 입력 장치에서 사전에 정의된 힘 피드백 신호를 생성하는 단계를 포함하는 동작 입력 장치용 힘 피드백 출력 생성방법.
- 3차원 가속도계 및 3차원 나침반 센서들로부터 컴퓨터 장치용 입력을 생성할 수 있는 컴퓨터 프로그램 제품에 있어서,상기 프로그램이 제어기, 처리 장치 기반의 장치, 컴퓨터, 마이크로 처리 장치 기반의 장치, 단말기, 네트워크 장치, 휴대용 단말기 또는 휴대용 통신 단말기에서 실행될 때, 제28항 내지 제32항 중 어느 하나의 항의 단계들을 수행하기 위한 프로그램 부호 구역들을 포함하는 컴퓨터 프로그램 제품.
- 3차원 가속도계 및 3차원 나침반 센서들로부터 컴퓨터 장치용 입력을 생성할 수 있는 방법을 실행하는 컴퓨터 프로그램 제품에 있어서,상기 프로그램 제품이 제어기, 처리 장치 기반의 장치, 컴퓨터, 마이크로 처리 장치 기반의 장치, 단말기, 네트워크 장치, 휴대용 단말기 또는 휴대용 통신 단말기에서 실행될 때, 제28항 내지 제32항 중 어느 하나의 항의 단계들을 수행하기 위하여 기계 판독이 가능한 매체에 저장되어 있는 프로그램 부호 구역들을 포함하는 컴퓨터 프로그램 제품.
- 3차원 가속도계 및 3차원 나침반 센서들로부터 컴퓨터 장치용 입력을 생성할 수 있는 소프트웨어 도구에 있어서,제어기, 처리 장치 기반의 장치, 마이크로 처리 장치 기반의 장치, 처리 장치, 단말기 장치, 네트워크 장치, 휴대용 단말기, 또는 휴대용 통신 단말기에서 실행되기 위한 컴퓨터 프로그램에서 상기 프로그램이 수행될 때, 제28항 내지 제32항 중 어느 하나의 항의 작업을 수행하기 위한 프로그램 영역을 포함하는 소프트웨어 도구.
- 제28항 내지 제32항 중 어느 하나의 항의 단계들을 수행하게 하는 처리 장치에 의하여 실행될 때, 반송파에서 구체화되고 명령들을 나타내는 컴퓨터 데이터 신호.
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- 2005-02-24 US US11/817,085 patent/US20080174550A1/en not_active Abandoned
- 2005-02-24 EP EP05708586A patent/EP1851606A1/en not_active Withdrawn
- 2005-02-24 WO PCT/IB2005/000466 patent/WO2006090197A1/en active Application Filing
- 2005-02-24 KR KR1020077019331A patent/KR100948095B1/ko active IP Right Grant
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KR100930506B1 (ko) * | 2007-12-21 | 2009-12-09 | 한양대학교 산학협력단 | 동작 정보 입력 장치 및 이를 사용한 동작 정보 입력 방법 |
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KR101123612B1 (ko) * | 2009-10-14 | 2012-03-20 | 에스케이플래닛 주식회사 | 복수의 사용자를 위한 사용자 제스처 인터페이스 제공 시스템 및 방법과 이를 위한 단말기 |
KR20150129093A (ko) * | 2012-06-28 | 2015-11-19 | 삼성전자주식회사 | 사용자 입력 장치 및 방법 |
KR102277913B1 (ko) * | 2020-12-21 | 2021-07-15 | 이병찬 | 입력장치 |
WO2022139210A1 (ko) * | 2020-12-21 | 2022-06-30 | 이병찬 | 입력장치 |
Also Published As
Publication number | Publication date |
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CN101124534A (zh) | 2008-02-13 |
KR100948095B1 (ko) | 2010-03-16 |
WO2006090197A1 (en) | 2006-08-31 |
EP1851606A1 (en) | 2007-11-07 |
US20080174550A1 (en) | 2008-07-24 |
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