KR20070029134A - 게임 장치 및 게임 프로그램 - Google Patents

게임 장치 및 게임 프로그램 Download PDF

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Publication number
KR20070029134A
KR20070029134A KR1020067015563A KR20067015563A KR20070029134A KR 20070029134 A KR20070029134 A KR 20070029134A KR 1020067015563 A KR1020067015563 A KR 1020067015563A KR 20067015563 A KR20067015563 A KR 20067015563A KR 20070029134 A KR20070029134 A KR 20070029134A
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KR
South Korea
Prior art keywords
character
stage
density
game
field
Prior art date
Application number
KR1020067015563A
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English (en)
Korean (ko)
Inventor
노리아끼 오카무라
타카시 무토
사토시 히라야에
Original Assignee
고나미 가부시끼가이샤
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Application filed by 고나미 가부시끼가이샤 filed Critical 고나미 가부시끼가이샤
Publication of KR20070029134A publication Critical patent/KR20070029134A/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/02Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Computer Security & Cryptography (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Computing Systems (AREA)
  • Human Resources & Organizations (AREA)
  • Computer Hardware Design (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Digital Computer Display Output (AREA)
KR1020067015563A 2004-07-07 2005-03-15 게임 장치 및 게임 프로그램 KR20070029134A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2004200425A JP3822887B2 (ja) 2004-07-07 2004-07-07 ゲーム装置及びゲームプログラム
JPJP-P-2004-00200425 2004-07-07

Publications (1)

Publication Number Publication Date
KR20070029134A true KR20070029134A (ko) 2007-03-13

Family

ID=35758101

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020067015563A KR20070029134A (ko) 2004-07-07 2005-03-15 게임 장치 및 게임 프로그램

Country Status (6)

Country Link
US (1) US7717780B2 (fr)
JP (1) JP3822887B2 (fr)
KR (1) KR20070029134A (fr)
CN (1) CN1913945B (fr)
TW (1) TW200602111A (fr)
WO (1) WO2006006274A1 (fr)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070136672A1 (en) * 2005-12-12 2007-06-14 Michael Cooper Simulation authoring tool
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
EP2173444A2 (fr) 2007-06-14 2010-04-14 Harmonix Music Systems, Inc. Systèmes et procédés de simulation d'un groupe de rock
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US20090310027A1 (en) * 2008-06-16 2009-12-17 James Fleming Systems and methods for separate audio and video lag calibration in a video game
US8663013B2 (en) 2008-07-08 2014-03-04 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8702485B2 (en) 2010-06-11 2014-04-22 Harmonix Music Systems, Inc. Dance game and tutorial
EP2494432B1 (fr) 2009-10-27 2019-05-29 Harmonix Music Systems, Inc. Interface gestuelle
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8874243B2 (en) 2010-03-16 2014-10-28 Harmonix Music Systems, Inc. Simulating musical instruments
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
CN104784930B (zh) * 2015-05-08 2017-11-10 四川天上友嘉网络科技有限公司 显示游戏角色的方法
US20230141621A1 (en) * 2021-11-09 2023-05-11 Wonder People Co., Ltd. Method for providing battle royale game which allows players to search for sub items used for upgrading or repairing main items and game server using the same

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
US5964660A (en) * 1997-06-18 1999-10-12 Vr-1, Inc. Network multiplayer game
JP2000093648A (ja) * 1998-09-22 2000-04-04 Square Co Ltd ゲーム装置、ゲーム方法および情報記録媒体
JP2000339497A (ja) * 1999-05-25 2000-12-08 Sony Computer Entertainment Inc 画像生成装置、画像生成方法、エンタテインメント・システム及び記録媒体
US6767287B1 (en) * 2000-03-16 2004-07-27 Sony Computer Entertainment America Inc. Computer system and method for implementing a virtual reality environment for a multi-player game
JP3638852B2 (ja) * 2000-04-26 2005-04-13 株式会社ナムコ ゲームシステム及び情報記憶媒体
JP2002035429A (ja) * 2000-07-21 2002-02-05 Konami Co Ltd ネットワークゲーム装置、ゲームシステム、記録媒体
JP2002183762A (ja) * 2000-12-15 2002-06-28 Softbank Investment Kk オブジェクト制御装置、オブジェクト制御方法およびオブジェクト制御システムならびに情報記録媒体
US6769771B2 (en) * 2002-03-14 2004-08-03 Entertainment Design Workshop, Llc Method and apparatus for producing dynamic imagery in a visual medium
US20040143852A1 (en) * 2003-01-08 2004-07-22 Meyers Philip G. Systems and methods for massively multi-player online role playing games
JP4050658B2 (ja) * 2003-05-14 2008-02-20 株式会社バンダイナムコゲームス ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体

Also Published As

Publication number Publication date
TW200602111A (en) 2006-01-16
US7717780B2 (en) 2010-05-18
JP2006020758A (ja) 2006-01-26
CN1913945B (zh) 2010-06-23
US20060030382A1 (en) 2006-02-09
WO2006006274A1 (fr) 2006-01-19
JP3822887B2 (ja) 2006-09-20
CN1913945A (zh) 2007-02-14

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