KR20070029134A - 게임 장치 및 게임 프로그램 - Google Patents
게임 장치 및 게임 프로그램 Download PDFInfo
- Publication number
- KR20070029134A KR20070029134A KR1020067015563A KR20067015563A KR20070029134A KR 20070029134 A KR20070029134 A KR 20070029134A KR 1020067015563 A KR1020067015563 A KR 1020067015563A KR 20067015563 A KR20067015563 A KR 20067015563A KR 20070029134 A KR20070029134 A KR 20070029134A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- stage
- density
- game
- field
- Prior art date
Links
- 238000000034 method Methods 0.000 claims description 11
- 238000000605 extraction Methods 0.000 claims description 9
- 230000008707 rearrangement Effects 0.000 claims description 7
- 230000002950 deficient Effects 0.000 abstract 3
- 230000006399 behavior Effects 0.000 description 27
- 239000008186 active pharmaceutical agent Substances 0.000 description 8
- 239000000872 buffer Substances 0.000 description 8
- 238000012545 processing Methods 0.000 description 8
- 238000010586 diagram Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 5
- 238000004891 communication Methods 0.000 description 3
- 238000012937 correction Methods 0.000 description 3
- 238000011161 development Methods 0.000 description 3
- 238000009877 rendering Methods 0.000 description 3
- 239000000284 extract Substances 0.000 description 2
- 230000000694 effects Effects 0.000 description 1
- 230000002349 favourable effect Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000002250 progressing effect Effects 0.000 description 1
Images
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/02—Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Tourism & Hospitality (AREA)
- General Business, Economics & Management (AREA)
- General Health & Medical Sciences (AREA)
- Marketing (AREA)
- Computer Security & Cryptography (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- Computing Systems (AREA)
- Human Resources & Organizations (AREA)
- Computer Hardware Design (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Processing Or Creating Images (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Digital Computer Display Output (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004200425A JP3822887B2 (ja) | 2004-07-07 | 2004-07-07 | ゲーム装置及びゲームプログラム |
JPJP-P-2004-00200425 | 2004-07-07 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20070029134A true KR20070029134A (ko) | 2007-03-13 |
Family
ID=35758101
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020067015563A KR20070029134A (ko) | 2004-07-07 | 2005-03-15 | 게임 장치 및 게임 프로그램 |
Country Status (6)
Country | Link |
---|---|
US (1) | US7717780B2 (fr) |
JP (1) | JP3822887B2 (fr) |
KR (1) | KR20070029134A (fr) |
CN (1) | CN1913945B (fr) |
TW (1) | TW200602111A (fr) |
WO (1) | WO2006006274A1 (fr) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070136672A1 (en) * | 2005-12-12 | 2007-06-14 | Michael Cooper | Simulation authoring tool |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
EP2173444A2 (fr) | 2007-06-14 | 2010-04-14 | Harmonix Music Systems, Inc. | Systèmes et procédés de simulation d'un groupe de rock |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090310027A1 (en) * | 2008-06-16 | 2009-12-17 | James Fleming | Systems and methods for separate audio and video lag calibration in a video game |
US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
EP2494432B1 (fr) | 2009-10-27 | 2019-05-29 | Harmonix Music Systems, Inc. | Interface gestuelle |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
CN104784930B (zh) * | 2015-05-08 | 2017-11-10 | 四川天上友嘉网络科技有限公司 | 显示游戏角色的方法 |
US20230141621A1 (en) * | 2021-11-09 | 2023-05-11 | Wonder People Co., Ltd. | Method for providing battle royale game which allows players to search for sub items used for upgrading or repairing main items and game server using the same |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4738451A (en) * | 1986-05-20 | 1988-04-19 | Atari Games Corporation | Multi-player, multi-character cooperative play video game with independent player entry and departure |
US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
JP2000093648A (ja) * | 1998-09-22 | 2000-04-04 | Square Co Ltd | ゲーム装置、ゲーム方法および情報記録媒体 |
JP2000339497A (ja) * | 1999-05-25 | 2000-12-08 | Sony Computer Entertainment Inc | 画像生成装置、画像生成方法、エンタテインメント・システム及び記録媒体 |
US6767287B1 (en) * | 2000-03-16 | 2004-07-27 | Sony Computer Entertainment America Inc. | Computer system and method for implementing a virtual reality environment for a multi-player game |
JP3638852B2 (ja) * | 2000-04-26 | 2005-04-13 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
JP2002035429A (ja) * | 2000-07-21 | 2002-02-05 | Konami Co Ltd | ネットワークゲーム装置、ゲームシステム、記録媒体 |
JP2002183762A (ja) * | 2000-12-15 | 2002-06-28 | Softbank Investment Kk | オブジェクト制御装置、オブジェクト制御方法およびオブジェクト制御システムならびに情報記録媒体 |
US6769771B2 (en) * | 2002-03-14 | 2004-08-03 | Entertainment Design Workshop, Llc | Method and apparatus for producing dynamic imagery in a visual medium |
US20040143852A1 (en) * | 2003-01-08 | 2004-07-22 | Meyers Philip G. | Systems and methods for massively multi-player online role playing games |
JP4050658B2 (ja) * | 2003-05-14 | 2008-02-20 | 株式会社バンダイナムコゲームス | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
-
2004
- 2004-07-07 JP JP2004200425A patent/JP3822887B2/ja not_active Expired - Fee Related
-
2005
- 2005-03-15 KR KR1020067015563A patent/KR20070029134A/ko not_active Application Discontinuation
- 2005-03-15 WO PCT/JP2005/004524 patent/WO2006006274A1/fr active Application Filing
- 2005-03-15 CN CN200580003797XA patent/CN1913945B/zh not_active Expired - Fee Related
- 2005-03-21 TW TW094108581A patent/TW200602111A/zh unknown
- 2005-07-01 US US11/173,140 patent/US7717780B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
TW200602111A (en) | 2006-01-16 |
US7717780B2 (en) | 2010-05-18 |
JP2006020758A (ja) | 2006-01-26 |
CN1913945B (zh) | 2010-06-23 |
US20060030382A1 (en) | 2006-02-09 |
WO2006006274A1 (fr) | 2006-01-19 |
JP3822887B2 (ja) | 2006-09-20 |
CN1913945A (zh) | 2007-02-14 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |