KR102887091B1 - 상호작용 정보 처리를 위한 방법 및 장치, 단말, 저장 매체, 및 프로그램 제품 - Google Patents

상호작용 정보 처리를 위한 방법 및 장치, 단말, 저장 매체, 및 프로그램 제품

Info

Publication number
KR102887091B1
KR102887091B1 KR1020227018934A KR20227018934A KR102887091B1 KR 102887091 B1 KR102887091 B1 KR 102887091B1 KR 1020227018934 A KR1020227018934 A KR 1020227018934A KR 20227018934 A KR20227018934 A KR 20227018934A KR 102887091 B1 KR102887091 B1 KR 102887091B1
Authority
KR
South Korea
Prior art keywords
icon
interaction
virtual object
target
target virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020227018934A
Other languages
English (en)
Korean (ko)
Other versions
KR20220091593A (ko
Inventor
페이청 류
샤오하오 류
리위안 쩌우
우위안 쉬
칭화 샤오
Original Assignee
텐센트 테크놀로지(센젠) 컴퍼니 리미티드
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 filed Critical 텐센트 테크놀로지(센젠) 컴퍼니 리미티드
Publication of KR20220091593A publication Critical patent/KR20220091593A/ko
Application granted granted Critical
Publication of KR102887091B1 publication Critical patent/KR102887091B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020227018934A 2020-12-11 2021-10-21 상호작용 정보 처리를 위한 방법 및 장치, 단말, 저장 매체, 및 프로그램 제품 Active KR102887091B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202011459769.1A CN112569611B (zh) 2020-12-11 2020-12-11 互动信息显示方法、装置、终端及存储介质
CN202011459769.1 2020-12-11
PCT/CN2021/125384 WO2022121528A1 (zh) 2020-12-11 2021-10-21 互动信息处理方法、装置、终端、存储介质及程序产品

Publications (2)

Publication Number Publication Date
KR20220091593A KR20220091593A (ko) 2022-06-30
KR102887091B1 true KR102887091B1 (ko) 2025-11-17

Family

ID=75131539

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020227018934A Active KR102887091B1 (ko) 2020-12-11 2021-10-21 상호작용 정보 처리를 위한 방법 및 장치, 단말, 저장 매체, 및 프로그램 제품

Country Status (6)

Country Link
US (1) US12157058B2 (https=)
JP (2) JP7528265B2 (https=)
KR (1) KR102887091B1 (https=)
CN (1) CN112569611B (https=)
TW (1) TWI850593B (https=)
WO (1) WO2022121528A1 (https=)

Families Citing this family (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102605545B1 (ko) * 2020-10-30 2023-11-22 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 버튼의 위치를 조정하기 위한 방법 및 장치, 디바이스, 저장 매체 및 프로그램 제품
CN112569611B (zh) 2020-12-11 2022-09-27 腾讯科技(深圳)有限公司 互动信息显示方法、装置、终端及存储介质
CN112704876B (zh) * 2020-12-30 2022-10-04 腾讯科技(深圳)有限公司 虚拟对象互动模式的选择方法、装置、设备及存储介质
CN115220613A (zh) * 2021-04-16 2022-10-21 腾讯科技(深圳)有限公司 一种事件提示处理方法、装置、设备及介质
KR102757030B1 (ko) * 2021-05-13 2025-01-21 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 객체 제어 방법 및 장치, 컴퓨터 디바이스, 및 저장 매체
CN113144601B (zh) * 2021-05-26 2023-04-07 腾讯科技(深圳)有限公司 虚拟场景中的表情显示方法、装置、设备以及介质
CN115518372A (zh) * 2021-06-25 2022-12-27 宏碁股份有限公司 游戏系统及其游戏服务器操作方法
CN113332711B (zh) * 2021-06-30 2023-07-18 北京字跳网络技术有限公司 一种角色交互方法、终端、设备及存储介质
CN114367108B (zh) * 2022-01-10 2025-07-15 腾讯科技(深圳)有限公司 信息管理方法、装置、计算机设备和存储介质
CN114722285B (zh) * 2022-04-12 2025-09-26 网易(杭州)网络有限公司 虚拟装备的推荐方法、装置、电子设备及存储介质
CN116983670A (zh) * 2022-05-23 2023-11-03 腾讯科技(成都)有限公司 账号间的互动方法、装置、计算机设备及存储介质
CN117931327A (zh) * 2022-10-13 2024-04-26 腾讯科技(成都)有限公司 虚拟对象的显示方法、装置、设备及存储介质
CN115908654A (zh) * 2022-11-09 2023-04-04 北京字跳网络技术有限公司 基于虚拟形象的交互方法、装置、设备及存储介质
CN116943137A (zh) * 2022-11-15 2023-10-27 腾讯科技(成都)有限公司 特效显示方法、装置、电子设备及存储介质
CN118113179A (zh) * 2022-11-23 2024-05-31 腾讯科技(深圳)有限公司 虚拟对象的互动方法和装置、存储介质及电子设备
USD1050174S1 (en) * 2022-12-05 2024-11-05 Igt Display screen or a portion thereof with a graphical user interface
CN116112698A (zh) * 2022-12-09 2023-05-12 腾竞体育文化发展(上海)有限公司 在直播中不同队伍间的互动系统、方法、装置及设备
CN119303301A (zh) * 2023-07-13 2025-01-14 腾讯科技(深圳)有限公司 虚拟场景的交互方法、装置、设备、存储介质及程序产品

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011118542A (ja) * 2009-12-01 2011-06-16 Square Enix Co Ltd ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム
JP2018519970A (ja) * 2015-09-29 2018-07-26 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 情報処理方法、端末、およびコンピュータ記憶媒体

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3131580B2 (ja) * 1998-02-18 2001-02-05 株式会社ナムコ ゲーム装置及び情報記憶媒体
JP2005192045A (ja) 2003-12-26 2005-07-14 Omron Corp 写真撮影プリント装置、写真撮影プリント装置の制御プログラム、コンピュータ読み取り可能な記録媒体、および写真撮影プリント装置の制御方法
JP2008527563A (ja) 2005-01-16 2008-07-24 ズランゴー リミテッド アイコニック通信
KR20100075565A (ko) * 2007-09-28 2010-07-02 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 장치, 통신 시스템 및 정보 기록 매체
US20140047361A1 (en) * 2012-08-08 2014-02-13 Oracle International Corporation Screen device for interacting with a multi-level hierarchy
CN104216645A (zh) * 2013-05-29 2014-12-17 腾讯科技(深圳)有限公司 触屏终端上的输入方法、装置和一种触屏终端
JP5873042B2 (ja) 2013-05-31 2016-03-01 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
US9987552B2 (en) 2013-06-26 2018-06-05 Smilegate, Inc. Method and system for expressing emotion during game play
CN105278859A (zh) * 2015-10-09 2016-01-27 北京乐动卓越科技有限公司 一种游戏中基于手指特征识别输入指令的方法及系统
CN105279417B (zh) * 2015-11-03 2017-10-24 广东欧珀移动通信有限公司 一种应用启动控制方法及用户终端
KR102369256B1 (ko) * 2017-07-05 2022-03-02 주식회사 엔씨소프트 유저 인터페이스 제공 방법 및 이를 수행하기 위한 단말
CN109908574B (zh) 2019-02-22 2020-09-08 网易(杭州)网络有限公司 游戏角色控制方法、装置、设备和存储介质
CN110215684B (zh) 2019-04-26 2020-10-23 网易(杭州)网络有限公司 游戏对象控制方法及装置
CN110507993B (zh) * 2019-08-23 2020-12-11 腾讯科技(深圳)有限公司 控制虚拟对象的方法、装置、设备及介质
CN111010585B (zh) * 2019-12-06 2021-10-22 广州方硅信息技术有限公司 虚拟礼物的发送方法、装置、设备及存储介质
CN111760267B (zh) * 2020-07-06 2024-08-27 网易(杭州)网络有限公司 游戏中的信息发送方法及装置、存储介质、电子设备
CN112569611B (zh) * 2020-12-11 2022-09-27 腾讯科技(深圳)有限公司 互动信息显示方法、装置、终端及存储介质

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011118542A (ja) * 2009-12-01 2011-06-16 Square Enix Co Ltd ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム
JP2018519970A (ja) * 2015-09-29 2018-07-26 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 情報処理方法、端末、およびコンピュータ記憶媒体

Also Published As

Publication number Publication date
US20220266142A1 (en) 2022-08-25
TWI850593B (zh) 2024-08-01
JP2024147764A (ja) 2024-10-16
JP2023527529A (ja) 2023-06-29
CN112569611A (zh) 2021-03-30
KR20220091593A (ko) 2022-06-30
US12157058B2 (en) 2024-12-03
JP7528265B2 (ja) 2024-08-05
WO2022121528A1 (zh) 2022-06-16
CN112569611B (zh) 2022-09-27
TW202223618A (zh) 2022-06-16

Similar Documents

Publication Publication Date Title
KR102887091B1 (ko) 상호작용 정보 처리를 위한 방법 및 장치, 단말, 저장 매체, 및 프로그램 제품
KR102625233B1 (ko) 가상 객체를 제어하기 위한 방법, 및 관련 장치
JP7703596B2 (ja) 仮想オブジェクトの制御方法、装置、端末及び記憶媒体
US20190083887A1 (en) Information processing method, apparatus and non-transitory storage medium
JP2023552772A (ja) 仮想アイテムの切り替え方法、装置、端末及びコンピュータプログラム
US10394346B2 (en) Using a hardware mouse to operate a local application running on a mobile device
US12337242B2 (en) Screen display method and apparatus, device, storage medium, and program product
US20230289054A1 (en) Control mode selection to indicate whether simultaneous perspective change and function selection is enabled
KR102907815B1 (ko) 실시간 대결 정보의 디스플레이 방법, 장치, 단말 및 저장 매체
CN112870718A (zh) 道具的使用方法、装置、存储介质及计算机设备
CN115040867A (zh) 一种游戏卡牌控制方法、装置、计算机设备及存储介质
JP2024026661A (ja) 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム
CN113244611B (zh) 虚拟物品的处理方法、装置、设备及存储介质
JP7714805B2 (ja) 仮想アイテムの操作方法及びその装置、機器、並びにプログラム
HK40040440B (en) Method and device for displaying interactive information, terminal and storage medium
HK40040440A (en) Method and device for displaying interactive information, terminal and storage medium
US20260034450A1 (en) Virtual object control
US20250004606A1 (en) Adding, placing, and grouping widgets in extended reality (xr) applications
CN115430145A (zh) 目标位置的交互方法、装置、电子设备和可读存储介质

Legal Events

Date Code Title Description
A201 Request for examination
E13-X000 Pre-grant limitation requested

St.27 status event code: A-2-3-E10-E13-lim-X000

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PA0105 International application

St.27 status event code: A-0-1-A10-A15-nap-PA0105

PA0201 Request for examination

St.27 status event code: A-1-2-D10-D11-exm-PA0201

PG1501 Laying open of application

St.27 status event code: A-1-1-Q10-Q12-nap-PG1501

D13-X000 Search requested

St.27 status event code: A-1-2-D10-D13-srh-X000

D14-X000 Search report completed

St.27 status event code: A-1-2-D10-D14-srh-X000

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

St.27 status event code: A-1-2-D10-D21-exm-PE0902

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

St.27 status event code: A-1-2-D10-D21-exm-PE0902

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

D22 Grant of ip right intended

Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D22-EXM-PE0701 (AS PROVIDED BY THE NATIONAL OFFICE)

PE0701 Decision of registration

St.27 status event code: A-1-2-D10-D22-exm-PE0701

F11 Ip right granted following substantive examination

Free format text: ST27 STATUS EVENT CODE: A-2-4-F10-F11-EXM-PR0701 (AS PROVIDED BY THE NATIONAL OFFICE)

PR0701 Registration of establishment

St.27 status event code: A-2-4-F10-F11-exm-PR0701

PR1002 Payment of registration fee

St.27 status event code: A-2-2-U10-U12-oth-PR1002

Fee payment year number: 1

U12 Designation fee paid

Free format text: ST27 STATUS EVENT CODE: A-2-2-U10-U12-OTH-PR1002 (AS PROVIDED BY THE NATIONAL OFFICE)

Year of fee payment: 1

PG1601 Publication of registration

St.27 status event code: A-4-4-Q10-Q13-nap-PG1601

Q13 Ip right document published

Free format text: ST27 STATUS EVENT CODE: A-4-4-Q10-Q13-NAP-PG1601 (AS PROVIDED BY THE NATIONAL OFFICE)