JP7528265B2 - インタラクティブ情報処理方法、装置、端末、およびプログラム - Google Patents

インタラクティブ情報処理方法、装置、端末、およびプログラム Download PDF

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JP7528265B2
JP7528265B2 JP2022571328A JP2022571328A JP7528265B2 JP 7528265 B2 JP7528265 B2 JP 7528265B2 JP 2022571328 A JP2022571328 A JP 2022571328A JP 2022571328 A JP2022571328 A JP 2022571328A JP 7528265 B2 JP7528265 B2 JP 7528265B2
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JP2023527529A (ja
Inventor
沛城 ▲劉▼
▲曉▼皓 ▲劉▼
▲麗▼媛 ▲鄒▼
戊元 徐
▲慶▼▲華▼ 肖
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
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    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
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    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022571328A 2020-12-11 2021-10-21 インタラクティブ情報処理方法、装置、端末、およびプログラム Active JP7528265B2 (ja)

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CN202011459769.1A CN112569611B (zh) 2020-12-11 2020-12-11 互动信息显示方法、装置、终端及存储介质
CN202011459769.1 2020-12-11
PCT/CN2021/125384 WO2022121528A1 (zh) 2020-12-11 2021-10-21 互动信息处理方法、装置、终端、存储介质及程序产品

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JP2024117618A Pending JP2024147764A (ja) 2020-12-11 2024-07-23 インタラクティブ情報処理方法、装置、端末、およびプログラム

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US (1) US12157058B2 (https=)
JP (2) JP7528265B2 (https=)
KR (1) KR102887091B1 (https=)
CN (1) CN112569611B (https=)
TW (1) TWI850593B (https=)
WO (1) WO2022121528A1 (https=)

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JP2024147764A (ja) * 2020-12-11 2024-10-16 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 インタラクティブ情報処理方法、装置、端末、およびプログラム

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KR102605545B1 (ko) * 2020-10-30 2023-11-22 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 버튼의 위치를 조정하기 위한 방법 및 장치, 디바이스, 저장 매체 및 프로그램 제품
CN112704876B (zh) * 2020-12-30 2022-10-04 腾讯科技(深圳)有限公司 虚拟对象互动模式的选择方法、装置、设备及存储介质
CN115220613A (zh) * 2021-04-16 2022-10-21 腾讯科技(深圳)有限公司 一种事件提示处理方法、装置、设备及介质
KR102757030B1 (ko) * 2021-05-13 2025-01-21 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 객체 제어 방법 및 장치, 컴퓨터 디바이스, 및 저장 매체
CN113144601B (zh) * 2021-05-26 2023-04-07 腾讯科技(深圳)有限公司 虚拟场景中的表情显示方法、装置、设备以及介质
CN115518372A (zh) * 2021-06-25 2022-12-27 宏碁股份有限公司 游戏系统及其游戏服务器操作方法
CN113332711B (zh) * 2021-06-30 2023-07-18 北京字跳网络技术有限公司 一种角色交互方法、终端、设备及存储介质
CN114367108B (zh) * 2022-01-10 2025-07-15 腾讯科技(深圳)有限公司 信息管理方法、装置、计算机设备和存储介质
CN114722285B (zh) * 2022-04-12 2025-09-26 网易(杭州)网络有限公司 虚拟装备的推荐方法、装置、电子设备及存储介质
CN116983670A (zh) * 2022-05-23 2023-11-03 腾讯科技(成都)有限公司 账号间的互动方法、装置、计算机设备及存储介质
CN117931327A (zh) * 2022-10-13 2024-04-26 腾讯科技(成都)有限公司 虚拟对象的显示方法、装置、设备及存储介质
CN115908654A (zh) * 2022-11-09 2023-04-04 北京字跳网络技术有限公司 基于虚拟形象的交互方法、装置、设备及存储介质
CN116943137A (zh) * 2022-11-15 2023-10-27 腾讯科技(成都)有限公司 特效显示方法、装置、电子设备及存储介质
CN118113179A (zh) * 2022-11-23 2024-05-31 腾讯科技(深圳)有限公司 虚拟对象的互动方法和装置、存储介质及电子设备
USD1050174S1 (en) * 2022-12-05 2024-11-05 Igt Display screen or a portion thereof with a graphical user interface
CN116112698A (zh) * 2022-12-09 2023-05-12 腾竞体育文化发展(上海)有限公司 在直播中不同队伍间的互动系统、方法、装置及设备
CN119303301A (zh) * 2023-07-13 2025-01-14 腾讯科技(深圳)有限公司 虚拟场景的交互方法、装置、设备、存储介质及程序产品

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