JP7528265B2 - インタラクティブ情報処理方法、装置、端末、およびプログラム - Google Patents
インタラクティブ情報処理方法、装置、端末、およびプログラム Download PDFInfo
- Publication number
- JP7528265B2 JP7528265B2 JP2022571328A JP2022571328A JP7528265B2 JP 7528265 B2 JP7528265 B2 JP 7528265B2 JP 2022571328 A JP2022571328 A JP 2022571328A JP 2022571328 A JP2022571328 A JP 2022571328A JP 7528265 B2 JP7528265 B2 JP 7528265B2
- Authority
- JP
- Japan
- Prior art keywords
- interactive
- icon
- target
- virtual object
- target virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024117618A JP2024147764A (ja) | 2020-12-11 | 2024-07-23 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202011459769.1A CN112569611B (zh) | 2020-12-11 | 2020-12-11 | 互动信息显示方法、装置、终端及存储介质 |
| CN202011459769.1 | 2020-12-11 | ||
| PCT/CN2021/125384 WO2022121528A1 (zh) | 2020-12-11 | 2021-10-21 | 互动信息处理方法、装置、终端、存储介质及程序产品 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024117618A Division JP2024147764A (ja) | 2020-12-11 | 2024-07-23 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023527529A JP2023527529A (ja) | 2023-06-29 |
| JP7528265B2 true JP7528265B2 (ja) | 2024-08-05 |
Family
ID=75131539
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022571328A Active JP7528265B2 (ja) | 2020-12-11 | 2021-10-21 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
| JP2024117618A Pending JP2024147764A (ja) | 2020-12-11 | 2024-07-23 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024117618A Pending JP2024147764A (ja) | 2020-12-11 | 2024-07-23 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12157058B2 (https=) |
| JP (2) | JP7528265B2 (https=) |
| KR (1) | KR102887091B1 (https=) |
| CN (1) | CN112569611B (https=) |
| TW (1) | TWI850593B (https=) |
| WO (1) | WO2022121528A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024147764A (ja) * | 2020-12-11 | 2024-10-16 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
Families Citing this family (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102605545B1 (ko) * | 2020-10-30 | 2023-11-22 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 버튼의 위치를 조정하기 위한 방법 및 장치, 디바이스, 저장 매체 및 프로그램 제품 |
| CN112704876B (zh) * | 2020-12-30 | 2022-10-04 | 腾讯科技(深圳)有限公司 | 虚拟对象互动模式的选择方法、装置、设备及存储介质 |
| CN115220613A (zh) * | 2021-04-16 | 2022-10-21 | 腾讯科技(深圳)有限公司 | 一种事件提示处理方法、装置、设备及介质 |
| KR102757030B1 (ko) * | 2021-05-13 | 2025-01-21 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 컴퓨터 디바이스, 및 저장 매체 |
| CN113144601B (zh) * | 2021-05-26 | 2023-04-07 | 腾讯科技(深圳)有限公司 | 虚拟场景中的表情显示方法、装置、设备以及介质 |
| CN115518372A (zh) * | 2021-06-25 | 2022-12-27 | 宏碁股份有限公司 | 游戏系统及其游戏服务器操作方法 |
| CN113332711B (zh) * | 2021-06-30 | 2023-07-18 | 北京字跳网络技术有限公司 | 一种角色交互方法、终端、设备及存储介质 |
| CN114367108B (zh) * | 2022-01-10 | 2025-07-15 | 腾讯科技(深圳)有限公司 | 信息管理方法、装置、计算机设备和存储介质 |
| CN114722285B (zh) * | 2022-04-12 | 2025-09-26 | 网易(杭州)网络有限公司 | 虚拟装备的推荐方法、装置、电子设备及存储介质 |
| CN116983670A (zh) * | 2022-05-23 | 2023-11-03 | 腾讯科技(成都)有限公司 | 账号间的互动方法、装置、计算机设备及存储介质 |
| CN117931327A (zh) * | 2022-10-13 | 2024-04-26 | 腾讯科技(成都)有限公司 | 虚拟对象的显示方法、装置、设备及存储介质 |
| CN115908654A (zh) * | 2022-11-09 | 2023-04-04 | 北京字跳网络技术有限公司 | 基于虚拟形象的交互方法、装置、设备及存储介质 |
| CN116943137A (zh) * | 2022-11-15 | 2023-10-27 | 腾讯科技(成都)有限公司 | 特效显示方法、装置、电子设备及存储介质 |
| CN118113179A (zh) * | 2022-11-23 | 2024-05-31 | 腾讯科技(深圳)有限公司 | 虚拟对象的互动方法和装置、存储介质及电子设备 |
| USD1050174S1 (en) * | 2022-12-05 | 2024-11-05 | Igt | Display screen or a portion thereof with a graphical user interface |
| CN116112698A (zh) * | 2022-12-09 | 2023-05-12 | 腾竞体育文化发展(上海)有限公司 | 在直播中不同队伍间的互动系统、方法、装置及设备 |
| CN119303301A (zh) * | 2023-07-13 | 2025-01-14 | 腾讯科技(深圳)有限公司 | 虚拟场景的交互方法、装置、设备、存储介质及程序产品 |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005192045A (ja) | 2003-12-26 | 2005-07-14 | Omron Corp | 写真撮影プリント装置、写真撮影プリント装置の制御プログラム、コンピュータ読み取り可能な記録媒体、および写真撮影プリント装置の制御方法 |
| JP2008527563A (ja) | 2005-01-16 | 2008-07-24 | ズランゴー リミテッド | アイコニック通信 |
| JP2011118542A (ja) | 2009-12-01 | 2011-06-16 | Square Enix Co Ltd | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム |
| JP2014233366A (ja) | 2013-05-31 | 2014-12-15 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム方法及びプログラム |
| JP2015009147A (ja) | 2013-06-26 | 2015-01-19 | スマイルゲート,インコーポレーテッド | ゲーム中ユーザー感情伝達方法及びシステム |
| JP2018519970A (ja) | 2015-09-29 | 2018-07-26 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | 情報処理方法、端末、およびコンピュータ記憶媒体 |
| WO2020168680A1 (zh) | 2019-02-22 | 2020-08-27 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、设备和存储介质 |
| WO2020215978A1 (zh) | 2019-04-26 | 2020-10-29 | 网易(杭州)网络有限公司 | 游戏对象控制方法及装置 |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3131580B2 (ja) * | 1998-02-18 | 2001-02-05 | 株式会社ナムコ | ゲーム装置及び情報記憶媒体 |
| KR20100075565A (ko) * | 2007-09-28 | 2010-07-02 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 장치, 통신 시스템 및 정보 기록 매체 |
| US20140047361A1 (en) * | 2012-08-08 | 2014-02-13 | Oracle International Corporation | Screen device for interacting with a multi-level hierarchy |
| CN104216645A (zh) * | 2013-05-29 | 2014-12-17 | 腾讯科技(深圳)有限公司 | 触屏终端上的输入方法、装置和一种触屏终端 |
| CN105278859A (zh) * | 2015-10-09 | 2016-01-27 | 北京乐动卓越科技有限公司 | 一种游戏中基于手指特征识别输入指令的方法及系统 |
| CN105279417B (zh) * | 2015-11-03 | 2017-10-24 | 广东欧珀移动通信有限公司 | 一种应用启动控制方法及用户终端 |
| KR102369256B1 (ko) * | 2017-07-05 | 2022-03-02 | 주식회사 엔씨소프트 | 유저 인터페이스 제공 방법 및 이를 수행하기 위한 단말 |
| CN110507993B (zh) * | 2019-08-23 | 2020-12-11 | 腾讯科技(深圳)有限公司 | 控制虚拟对象的方法、装置、设备及介质 |
| CN111010585B (zh) * | 2019-12-06 | 2021-10-22 | 广州方硅信息技术有限公司 | 虚拟礼物的发送方法、装置、设备及存储介质 |
| CN111760267B (zh) * | 2020-07-06 | 2024-08-27 | 网易(杭州)网络有限公司 | 游戏中的信息发送方法及装置、存储介质、电子设备 |
| CN112569611B (zh) * | 2020-12-11 | 2022-09-27 | 腾讯科技(深圳)有限公司 | 互动信息显示方法、装置、终端及存储介质 |
-
2020
- 2020-12-11 CN CN202011459769.1A patent/CN112569611B/zh active Active
-
2021
- 2021-10-21 JP JP2022571328A patent/JP7528265B2/ja active Active
- 2021-10-21 WO PCT/CN2021/125384 patent/WO2022121528A1/zh not_active Ceased
- 2021-10-21 KR KR1020227018934A patent/KR102887091B1/ko active Active
- 2021-10-28 TW TW110140173A patent/TWI850593B/zh active
-
2022
- 2022-05-12 US US17/743,149 patent/US12157058B2/en active Active
-
2024
- 2024-07-23 JP JP2024117618A patent/JP2024147764A/ja active Pending
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005192045A (ja) | 2003-12-26 | 2005-07-14 | Omron Corp | 写真撮影プリント装置、写真撮影プリント装置の制御プログラム、コンピュータ読み取り可能な記録媒体、および写真撮影プリント装置の制御方法 |
| JP2008527563A (ja) | 2005-01-16 | 2008-07-24 | ズランゴー リミテッド | アイコニック通信 |
| JP2011118542A (ja) | 2009-12-01 | 2011-06-16 | Square Enix Co Ltd | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム |
| JP2014233366A (ja) | 2013-05-31 | 2014-12-15 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム方法及びプログラム |
| JP2015009147A (ja) | 2013-06-26 | 2015-01-19 | スマイルゲート,インコーポレーテッド | ゲーム中ユーザー感情伝達方法及びシステム |
| JP2018519970A (ja) | 2015-09-29 | 2018-07-26 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | 情報処理方法、端末、およびコンピュータ記憶媒体 |
| WO2020168680A1 (zh) | 2019-02-22 | 2020-08-27 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、设备和存储介质 |
| WO2020215978A1 (zh) | 2019-04-26 | 2020-10-29 | 网易(杭州)网络有限公司 | 游戏对象控制方法及装置 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024147764A (ja) * | 2020-12-11 | 2024-10-16 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | インタラクティブ情報処理方法、装置、端末、およびプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| US20220266142A1 (en) | 2022-08-25 |
| TWI850593B (zh) | 2024-08-01 |
| JP2024147764A (ja) | 2024-10-16 |
| JP2023527529A (ja) | 2023-06-29 |
| CN112569611A (zh) | 2021-03-30 |
| KR20220091593A (ko) | 2022-06-30 |
| US12157058B2 (en) | 2024-12-03 |
| KR102887091B1 (ko) | 2025-11-17 |
| WO2022121528A1 (zh) | 2022-06-16 |
| CN112569611B (zh) | 2022-09-27 |
| TW202223618A (zh) | 2022-06-16 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP7528265B2 (ja) | インタラクティブ情報処理方法、装置、端末、およびプログラム | |
| US12569763B2 (en) | Virtual object control method and related apparatus | |
| JP7703596B2 (ja) | 仮想オブジェクトの制御方法、装置、端末及び記憶媒体 | |
| JP7350088B2 (ja) | 仮想オブジェクトの制御方法、装置、デバイス及びコンピュータプログラム | |
| JP2023552772A (ja) | 仮想アイテムの切り替え方法、装置、端末及びコンピュータプログラム | |
| US12337242B2 (en) | Screen display method and apparatus, device, storage medium, and program product | |
| JP7838086B2 (ja) | カードリリース方法、装置、機器、記憶媒体、及びプログラム | |
| JP2024026661A (ja) | 仮想オブジェクトの制御方法、装置、端末及びコンピュータプログラム | |
| CN113546403A (zh) | 角色控制方法、装置、终端和计算机可读存储介质 | |
| CN111643895A (zh) | 操作响应方法、装置、终端及存储介质 | |
| HK40040440A (en) | Method and device for displaying interactive information, terminal and storage medium | |
| HK40040440B (en) | Method and device for displaying interactive information, terminal and storage medium | |
| HK40028601B (zh) | 操作响应方法、装置、终端及存储介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20221121 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20230904 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20231201 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20240226 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20240524 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20240624 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20240724 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 7528265 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |