KR102847188B1 - 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버 - Google Patents

게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버

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Publication number
KR102847188B1
KR102847188B1 KR1020227043196A KR20227043196A KR102847188B1 KR 102847188 B1 KR102847188 B1 KR 102847188B1 KR 1020227043196 A KR1020227043196 A KR 1020227043196A KR 20227043196 A KR20227043196 A KR 20227043196A KR 102847188 B1 KR102847188 B1 KR 102847188B1
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KR
South Korea
Prior art keywords
character
player
team
enemy
predetermined
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020227043196A
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English (en)
Korean (ko)
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KR20230008201A (ko
Inventor
야스노리 수에나가
마사아끼 호시노
노리히로 세라
쩌펑 지
쓰친 양
원이 리
Original Assignee
텐센트 테크놀로지(센젠) 컴퍼니 리미티드
더 포켓몬 컴퍼니
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Publication of KR20230008201A publication Critical patent/KR20230008201A/ko
Application granted granted Critical
Publication of KR102847188B1 publication Critical patent/KR102847188B1/ko
Active legal-status Critical Current
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
KR1020227043196A 2020-06-23 2021-03-02 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버 Active KR102847188B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2020-108119 2020-06-23
JP2020108119A JP6902143B1 (ja) 2020-06-23 2020-06-23 ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ
PCT/JP2021/007858 WO2021261017A1 (ja) 2020-06-23 2021-03-02 ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ

Publications (2)

Publication Number Publication Date
KR20230008201A KR20230008201A (ko) 2023-01-13
KR102847188B1 true KR102847188B1 (ko) 2025-08-20

Family

ID=76753127

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020227043196A Active KR102847188B1 (ko) 2020-06-23 2021-03-02 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버

Country Status (5)

Country Link
US (2) US12268960B2 (https=)
JP (6) JP6902143B1 (https=)
KR (1) KR102847188B1 (https=)
CN (1) CN115209963A (https=)
WO (1) WO2021261017A1 (https=)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6902143B1 (ja) * 2020-06-23 2021-07-14 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ
CN114367109B (zh) * 2022-01-13 2026-04-21 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、计算机设备和存储介质
JP2023130683A (ja) * 2022-03-08 2023-09-21 株式会社コナミアミューズメント ゲームシステム、それに用いるコンピュータプログラム、及び制御方法
JP7455900B2 (ja) * 2022-06-07 2024-03-26 任天堂株式会社 ゲームプログラム、情報処理システム、および、ゲーム処理方法
JP2023182487A (ja) * 2022-06-14 2023-12-26 広海 大谷 ゲームとオンラインゲームに関する発明
CN117679733A (zh) * 2022-09-09 2024-03-12 腾讯科技(成都)有限公司 信息显示方法、装置和存储介质及电子设备
CN118161854A (zh) * 2022-12-09 2024-06-11 网易(杭州)网络有限公司 游戏交互方法、装置、存储介质和电子设备
JP2025098742A (ja) * 2023-12-20 2025-07-02 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
TWI880635B (zh) * 2024-02-16 2025-04-11 緯雲股份有限公司 遊戲賽事的評分系統與其運行的評分方法

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030216184A1 (en) * 2002-05-14 2003-11-20 Square Co., Ltd. Method for advancing network game by group competition
JP2019051422A (ja) * 2017-03-30 2019-04-04 株式会社スクウェア・エニックス ゲームプログラム、ゲームシステム及びゲーム実行方法

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* Cited by examiner, † Cited by third party
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JP5419589B2 (ja) * 2009-08-07 2014-02-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5547242B2 (ja) * 2012-06-25 2014-07-09 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム
JP5406394B1 (ja) * 2013-03-27 2014-02-05 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP5980266B2 (ja) 2014-05-14 2016-08-31 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、及び情報処理方法
JP6586728B2 (ja) * 2015-01-13 2019-10-09 株式会社セガゲームス コンピュータゲームを制御するためのコンピュータプログラム及びそれを格納する記録媒体
CN106453638B (zh) * 2016-11-24 2018-07-06 腾讯科技(深圳)有限公司 一种应用业务内信息交互方法及系统
WO2018103634A1 (zh) * 2016-12-06 2018-06-14 腾讯科技(深圳)有限公司 一种数据处理的方法及移动终端
US10807001B2 (en) * 2017-09-12 2020-10-20 Netease (Hangzhou) Network Co., Ltd. Information processing method, apparatus and computer readable storage medium
JP7154749B2 (ja) * 2017-11-14 2022-10-18 株式会社バンダイナムコエンターテインメント サーバシステム、ゲームシステム、プログラム及び制御方法
CN108379837A (zh) * 2018-02-01 2018-08-10 网易(杭州)网络有限公司 信息处理方法及装置、存储介质、电子设备
CN108970115A (zh) * 2018-07-13 2018-12-11 腾讯科技(深圳)有限公司 对战游戏中的信息显示方法、装置、设备及存储介质
CN109568956B (zh) * 2019-01-10 2020-03-10 网易(杭州)网络有限公司 游戏中的显示控制方法、装置、存储介质、处理器及终端
JP6902143B1 (ja) 2020-06-23 2021-07-14 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030216184A1 (en) * 2002-05-14 2003-11-20 Square Co., Ltd. Method for advancing network game by group competition
JP2019051422A (ja) * 2017-03-30 2019-04-04 株式会社スクウェア・エニックス ゲームプログラム、ゲームシステム及びゲーム実行方法

Also Published As

Publication number Publication date
JP2022002630A (ja) 2022-01-11
JP7571220B2 (ja) 2024-10-22
JP2022010400A (ja) 2022-01-14
JP7328306B2 (ja) 2023-08-16
JP2022002689A (ja) 2022-01-11
JP7812951B2 (ja) 2026-02-10
JP2024180453A (ja) 2024-12-26
JP6982212B1 (ja) 2021-12-17
KR20230008201A (ko) 2023-01-13
JP7635458B2 (ja) 2025-02-25
JP2023133536A (ja) 2023-09-22
US20250205596A1 (en) 2025-06-26
WO2021261017A1 (ja) 2021-12-30
JP6902143B1 (ja) 2021-07-14
JP2025067962A (ja) 2025-04-24
CN115209963A (zh) 2022-10-18
US12268960B2 (en) 2025-04-08
US20220387891A1 (en) 2022-12-08

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