KR102847188B1 - 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버 - Google Patents
게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버Info
- Publication number
- KR102847188B1 KR102847188B1 KR1020227043196A KR20227043196A KR102847188B1 KR 102847188 B1 KR102847188 B1 KR 102847188B1 KR 1020227043196 A KR1020227043196 A KR 1020227043196A KR 20227043196 A KR20227043196 A KR 20227043196A KR 102847188 B1 KR102847188 B1 KR 102847188B1
- Authority
- KR
- South Korea
- Prior art keywords
- character
- player
- team
- enemy
- predetermined
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2020-108119 | 2020-06-23 | ||
| JP2020108119A JP6902143B1 (ja) | 2020-06-23 | 2020-06-23 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| PCT/JP2021/007858 WO2021261017A1 (ja) | 2020-06-23 | 2021-03-02 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230008201A KR20230008201A (ko) | 2023-01-13 |
| KR102847188B1 true KR102847188B1 (ko) | 2025-08-20 |
Family
ID=76753127
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020227043196A Active KR102847188B1 (ko) | 2020-06-23 | 2021-03-02 | 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US12268960B2 (https=) |
| JP (6) | JP6902143B1 (https=) |
| KR (1) | KR102847188B1 (https=) |
| CN (1) | CN115209963A (https=) |
| WO (1) | WO2021261017A1 (https=) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6902143B1 (ja) * | 2020-06-23 | 2021-07-14 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| CN114367109B (zh) * | 2022-01-13 | 2026-04-21 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备和存储介质 |
| JP2023130683A (ja) * | 2022-03-08 | 2023-09-21 | 株式会社コナミアミューズメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
| JP7455900B2 (ja) * | 2022-06-07 | 2024-03-26 | 任天堂株式会社 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
| JP2023182487A (ja) * | 2022-06-14 | 2023-12-26 | 広海 大谷 | ゲームとオンラインゲームに関する発明 |
| CN117679733A (zh) * | 2022-09-09 | 2024-03-12 | 腾讯科技(成都)有限公司 | 信息显示方法、装置和存储介质及电子设备 |
| CN118161854A (zh) * | 2022-12-09 | 2024-06-11 | 网易(杭州)网络有限公司 | 游戏交互方法、装置、存储介质和电子设备 |
| JP2025098742A (ja) * | 2023-12-20 | 2025-07-02 | 任天堂株式会社 | ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 |
| TWI880635B (zh) * | 2024-02-16 | 2025-04-11 | 緯雲股份有限公司 | 遊戲賽事的評分系統與其運行的評分方法 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20030216184A1 (en) * | 2002-05-14 | 2003-11-20 | Square Co., Ltd. | Method for advancing network game by group competition |
| JP2019051422A (ja) * | 2017-03-30 | 2019-04-04 | 株式会社スクウェア・エニックス | ゲームプログラム、ゲームシステム及びゲーム実行方法 |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5419589B2 (ja) * | 2009-08-07 | 2014-02-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP5547242B2 (ja) * | 2012-06-25 | 2014-07-09 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
| JP5406394B1 (ja) * | 2013-03-27 | 2014-02-05 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP5980266B2 (ja) | 2014-05-14 | 2016-08-31 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、及び情報処理方法 |
| JP6586728B2 (ja) * | 2015-01-13 | 2019-10-09 | 株式会社セガゲームス | コンピュータゲームを制御するためのコンピュータプログラム及びそれを格納する記録媒体 |
| CN106453638B (zh) * | 2016-11-24 | 2018-07-06 | 腾讯科技(深圳)有限公司 | 一种应用业务内信息交互方法及系统 |
| WO2018103634A1 (zh) * | 2016-12-06 | 2018-06-14 | 腾讯科技(深圳)有限公司 | 一种数据处理的方法及移动终端 |
| US10807001B2 (en) * | 2017-09-12 | 2020-10-20 | Netease (Hangzhou) Network Co., Ltd. | Information processing method, apparatus and computer readable storage medium |
| JP7154749B2 (ja) * | 2017-11-14 | 2022-10-18 | 株式会社バンダイナムコエンターテインメント | サーバシステム、ゲームシステム、プログラム及び制御方法 |
| CN108379837A (zh) * | 2018-02-01 | 2018-08-10 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
| CN108970115A (zh) * | 2018-07-13 | 2018-12-11 | 腾讯科技(深圳)有限公司 | 对战游戏中的信息显示方法、装置、设备及存储介质 |
| CN109568956B (zh) * | 2019-01-10 | 2020-03-10 | 网易(杭州)网络有限公司 | 游戏中的显示控制方法、装置、存储介质、处理器及终端 |
| JP6902143B1 (ja) | 2020-06-23 | 2021-07-14 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
-
2020
- 2020-06-23 JP JP2020108119A patent/JP6902143B1/ja active Active
-
2021
- 2021-03-02 KR KR1020227043196A patent/KR102847188B1/ko active Active
- 2021-03-02 CN CN202180016165.6A patent/CN115209963A/zh active Pending
- 2021-03-02 WO PCT/JP2021/007858 patent/WO2021261017A1/ja not_active Ceased
- 2021-05-28 JP JP2021090085A patent/JP6982212B1/ja active Active
- 2021-11-18 JP JP2021188121A patent/JP7328306B2/ja active Active
-
2022
- 2022-08-16 US US17/889,281 patent/US12268960B2/en active Active
-
2023
- 2023-08-03 JP JP2023126832A patent/JP7571220B2/ja active Active
-
2024
- 2024-10-09 JP JP2024176884A patent/JP7635458B2/ja active Active
-
2025
- 2025-02-12 JP JP2025021089A patent/JP7812951B2/ja active Active
- 2025-03-07 US US19/074,244 patent/US20250205596A1/en active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20030216184A1 (en) * | 2002-05-14 | 2003-11-20 | Square Co., Ltd. | Method for advancing network game by group competition |
| JP2019051422A (ja) * | 2017-03-30 | 2019-04-04 | 株式会社スクウェア・エニックス | ゲームプログラム、ゲームシステム及びゲーム実行方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2022002630A (ja) | 2022-01-11 |
| JP7571220B2 (ja) | 2024-10-22 |
| JP2022010400A (ja) | 2022-01-14 |
| JP7328306B2 (ja) | 2023-08-16 |
| JP2022002689A (ja) | 2022-01-11 |
| JP7812951B2 (ja) | 2026-02-10 |
| JP2024180453A (ja) | 2024-12-26 |
| JP6982212B1 (ja) | 2021-12-17 |
| KR20230008201A (ko) | 2023-01-13 |
| JP7635458B2 (ja) | 2025-02-25 |
| JP2023133536A (ja) | 2023-09-22 |
| US20250205596A1 (en) | 2025-06-26 |
| WO2021261017A1 (ja) | 2021-12-30 |
| JP6902143B1 (ja) | 2021-07-14 |
| JP2025067962A (ja) | 2025-04-24 |
| CN115209963A (zh) | 2022-10-18 |
| US12268960B2 (en) | 2025-04-08 |
| US20220387891A1 (en) | 2022-12-08 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR102847188B1 (ko) | 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버 | |
| US20240226747A9 (en) | Game system, game method, game program, and game server | |
| JP2012528694A (ja) | ゲーム装置、ならびに戦闘力の制御プログラムにおける、プレーヤーキャラクターの呪文能力及び呪文力を制御及び表示するためのゲームの制御方法 | |
| JP7500010B2 (ja) | 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法 | |
| US20240108986A1 (en) | Game system, game method, game program, and game server | |
| US7887403B2 (en) | Method and system for controlling a game involving battles | |
| KR102884902B1 (ko) | 게임 시스템, 그것에 사용하는 컴퓨터 프로그램 및 제어 방법 | |
| JP7510127B2 (ja) | 情報処理システム、情報処理装置、ゲームプログラム、および、ゲーム処理方法 | |
| Schweizer | 14 DIFFICULTY | |
| JP7738232B2 (ja) | プログラム、情報処理方法および情報処理装置 | |
| JP7814353B2 (ja) | プログラム、情報処理システム、および情報処理方法 | |
| JP7678383B2 (ja) | 情報処理装置およびゲームプログラム | |
| JP7839517B2 (ja) | プログラム、情報処理装置、及び制御方法 | |
| JP6062479B2 (ja) | ゲームシステム、および、このゲームシステムを実現するためのプログラム | |
| JP7784624B2 (ja) | プログラム、情報処理方法および情報処理装置 | |
| JP2019084164A (ja) | ゲームシステム、ゲーム制御装置、及びプログラム | |
| US20150151205A1 (en) | Multiple character pvp game | |
| JP2026074136A (ja) | プログラムおよび情報処理システム | |
| JP2026074134A (ja) | プログラムおよび情報処理システム | |
| JP2026074135A (ja) | プログラムおよび情報処理システム | |
| JP2023157054A (ja) | プログラムおよび情報処理装置 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A201 | Request for examination | ||
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| T11-X000 | Administrative time limit extension requested |
St.27 status event code: U-3-3-T10-T11-oth-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
|
| PG1601 | Publication of registration |
St.27 status event code: A-4-4-Q10-Q13-nap-PG1601 |
|
| Q13 | Ip right document published |
Free format text: ST27 STATUS EVENT CODE: A-4-4-Q10-Q13-NAP-PG1601 (AS PROVIDED BY THE NATIONAL OFFICE) |