KR102830588B1 - 게임용 컴퓨터 프로그램, 그리고 게임 시스템 및 그 제어 방법 - Google Patents

게임용 컴퓨터 프로그램, 그리고 게임 시스템 및 그 제어 방법 Download PDF

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Publication number
KR102830588B1
KR102830588B1 KR1020237026151A KR20237026151A KR102830588B1 KR 102830588 B1 KR102830588 B1 KR 102830588B1 KR 1020237026151 A KR1020237026151 A KR 1020237026151A KR 20237026151 A KR20237026151 A KR 20237026151A KR 102830588 B1 KR102830588 B1 KR 102830588B1
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South Korea
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turn
user
match
selection
effect
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Korean (ko)
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KR20230127325A (ko
Inventor
가즈마 츠루모토
고지 이시이
쇼고 야마자키
태민 김
요시마사 사이토
야오젠 창
도모히로 나카다
오사무 이케다
쇼타 하세가와
다이토 이토
구카 리
사토시 히가시다
야스노리 고바야시
도모히사 고이케
다로 무라카미
유미 가토
치카코 이이즈카
슈이치로 요시무라
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
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Publication of KR20230127325A publication Critical patent/KR20230127325A/ko
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Publication of KR102830588B1 publication Critical patent/KR102830588B1/ko
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020237026151A 2021-03-15 2021-10-01 게임용 컴퓨터 프로그램, 그리고 게임 시스템 및 그 제어 방법 Active KR102830588B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021041916A JP7093586B1 (ja) 2021-03-15 2021-03-15 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法
JPJP-P-2021-041916 2021-03-15
PCT/JP2021/036479 WO2022195934A1 (ja) 2021-03-15 2021-10-01 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法

Publications (2)

Publication Number Publication Date
KR20230127325A KR20230127325A (ko) 2023-08-31
KR102830588B1 true KR102830588B1 (ko) 2025-07-08

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KR1020237026151A Active KR102830588B1 (ko) 2021-03-15 2021-10-01 게임용 컴퓨터 프로그램, 그리고 게임 시스템 및 그 제어 방법

Country Status (4)

Country Link
US (1) US20230381659A1 (enExample)
JP (2) JP7093586B1 (enExample)
KR (1) KR102830588B1 (enExample)
WO (1) WO2022195934A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112717394B (zh) * 2021-01-21 2023-03-14 腾讯科技(深圳)有限公司 瞄准标记的显示方法、装置、设备及存储介质

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005131310A (ja) * 2003-10-31 2005-05-26 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム装置の制御方法及びプログラム
JP6632008B1 (ja) * 2019-03-04 2020-01-15 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007068581A (ja) * 2005-09-02 2007-03-22 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2008114003A (ja) 2006-11-08 2008-05-22 Aruze Corp シミュレーションロールプレイングゲームの制御システム
JP2010154951A (ja) 2008-12-26 2010-07-15 Sega Corp ゲーム装置
JP5009405B2 (ja) * 2010-09-02 2012-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP6175658B2 (ja) * 2013-03-29 2017-08-09 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、ゲーム制御方法、及びプログラム
US10926178B1 (en) * 2018-06-29 2021-02-23 Electronic Arts Inc. Presenting playable gameplay moments during a simulation of a game
JP6737558B1 (ja) 2019-02-18 2020-08-12 株式会社バンダイ プログラム、端末、ゲームシステム及びゲーム管理装置

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005131310A (ja) * 2003-10-31 2005-05-26 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム装置の制御方法及びプログラム
JP6632008B1 (ja) * 2019-03-04 2020-01-15 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Also Published As

Publication number Publication date
KR20230127325A (ko) 2023-08-31
JP7672709B2 (ja) 2025-05-08
US20230381659A1 (en) 2023-11-30
JP2022141549A (ja) 2022-09-29
WO2022195934A1 (ja) 2022-09-22
JP7093586B1 (ja) 2022-06-30
JP2022141633A (ja) 2022-09-29

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