JP7093586B1 - ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 - Google Patents
ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 Download PDFInfo
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- JP7093586B1 JP7093586B1 JP2021041916A JP2021041916A JP7093586B1 JP 7093586 B1 JP7093586 B1 JP 7093586B1 JP 2021041916 A JP2021041916 A JP 2021041916A JP 2021041916 A JP2021041916 A JP 2021041916A JP 7093586 B1 JP7093586 B1 JP 7093586B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021041916A JP7093586B1 (ja) | 2021-03-15 | 2021-03-15 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
| PCT/JP2021/036479 WO2022195934A1 (ja) | 2021-03-15 | 2021-10-01 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
| KR1020237026151A KR102830588B1 (ko) | 2021-03-15 | 2021-10-01 | 게임용 컴퓨터 프로그램, 그리고 게임 시스템 및 그 제어 방법 |
| JP2022094049A JP7672709B2 (ja) | 2021-03-15 | 2022-06-10 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
| US18/448,645 US20230381659A1 (en) | 2021-03-15 | 2023-08-11 | Non-transitory storage medium storing computer program for game, and game system and control method for same |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021041916A JP7093586B1 (ja) | 2021-03-15 | 2021-03-15 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022094049A Division JP7672709B2 (ja) | 2021-03-15 | 2022-06-10 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7093586B1 true JP7093586B1 (ja) | 2022-06-30 |
| JP2022141549A JP2022141549A (ja) | 2022-09-29 |
Family
ID=82217730
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021041916A Active JP7093586B1 (ja) | 2021-03-15 | 2021-03-15 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
| JP2022094049A Active JP7672709B2 (ja) | 2021-03-15 | 2022-06-10 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022094049A Active JP7672709B2 (ja) | 2021-03-15 | 2022-06-10 | ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20230381659A1 (enExample) |
| JP (2) | JP7093586B1 (enExample) |
| KR (1) | KR102830588B1 (enExample) |
| WO (1) | WO2022195934A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112717394B (zh) * | 2021-01-21 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 瞄准标记的显示方法、装置、设备及存储介质 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005131310A (ja) | 2003-10-31 | 2005-05-26 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2007068581A (ja) | 2005-09-02 | 2007-03-22 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
| JP2012050755A (ja) | 2010-09-02 | 2012-03-15 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2014198106A (ja) | 2013-03-29 | 2014-10-23 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、ゲーム制御方法、及びプログラム |
| JP6632008B1 (ja) | 2019-03-04 | 2020-01-15 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
| US10926178B1 (en) | 2018-06-29 | 2021-02-23 | Electronic Arts Inc. | Presenting playable gameplay moments during a simulation of a game |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008114003A (ja) | 2006-11-08 | 2008-05-22 | Aruze Corp | シミュレーションロールプレイングゲームの制御システム |
| JP2010154951A (ja) | 2008-12-26 | 2010-07-15 | Sega Corp | ゲーム装置 |
| JP6737558B1 (ja) | 2019-02-18 | 2020-08-12 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理装置 |
-
2021
- 2021-03-15 JP JP2021041916A patent/JP7093586B1/ja active Active
- 2021-10-01 WO PCT/JP2021/036479 patent/WO2022195934A1/ja not_active Ceased
- 2021-10-01 KR KR1020237026151A patent/KR102830588B1/ko active Active
-
2022
- 2022-06-10 JP JP2022094049A patent/JP7672709B2/ja active Active
-
2023
- 2023-08-11 US US18/448,645 patent/US20230381659A1/en active Pending
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005131310A (ja) | 2003-10-31 | 2005-05-26 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2007068581A (ja) | 2005-09-02 | 2007-03-22 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
| JP2012050755A (ja) | 2010-09-02 | 2012-03-15 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2014198106A (ja) | 2013-03-29 | 2014-10-23 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、ゲーム制御方法、及びプログラム |
| US10926178B1 (en) | 2018-06-29 | 2021-02-23 | Electronic Arts Inc. | Presenting playable gameplay moments during a simulation of a game |
| JP6632008B1 (ja) | 2019-03-04 | 2020-01-15 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
Non-Patent Citations (2)
| Title |
|---|
| [レビュー]Football, Tactics & Glory体験版プレイ サカつくっぽい良ゲー,ゲームをやればいいじゃない[online],2018年06月14日,https://steam4.com/post-3472/,特に本文、図を参照。[検索日 2021年12月8日] |
| Tactical Soccer - Turn based football..,Youtube[online][video],2015年11月28日,https://www.youtube.com/watch?v=VO1XsQU6mVU,特に動画時間[00:35]から[04:25]等参照。[検索日 2021年12月8日] |
Also Published As
| Publication number | Publication date |
|---|---|
| KR102830588B1 (ko) | 2025-07-08 |
| JP7672709B2 (ja) | 2025-05-08 |
| JP2022141633A (ja) | 2022-09-29 |
| WO2022195934A1 (ja) | 2022-09-22 |
| JP2022141549A (ja) | 2022-09-29 |
| KR20230127325A (ko) | 2023-08-31 |
| US20230381659A1 (en) | 2023-11-30 |
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