JP7093586B1 - ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 - Google Patents

ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 Download PDF

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Publication number
JP7093586B1
JP7093586B1 JP2021041916A JP2021041916A JP7093586B1 JP 7093586 B1 JP7093586 B1 JP 7093586B1 JP 2021041916 A JP2021041916 A JP 2021041916A JP 2021041916 A JP2021041916 A JP 2021041916A JP 7093586 B1 JP7093586 B1 JP 7093586B1
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turn
user
battle
effect
selection
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Japanese (ja)
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JP2022141549A (ja
Inventor
一馬 鶴本
浩二 石井
翔吾 山崎
タエミン キム
吉正 齋藤
耀仁 張
智大 中田
修 池田
翔太 長谷川
泰斗 伊藤
菊花 李
哲 東田
靖典 小林
智久 小池
太郎 村上
由美 加藤
周子 飯塚
修一郎 吉村
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2021041916A priority Critical patent/JP7093586B1/ja
Priority to PCT/JP2021/036479 priority patent/WO2022195934A1/ja
Priority to KR1020237026151A priority patent/KR102830588B1/ko
Priority to JP2022094049A priority patent/JP7672709B2/ja
Application granted granted Critical
Publication of JP7093586B1 publication Critical patent/JP7093586B1/ja
Publication of JP2022141549A publication Critical patent/JP2022141549A/ja
Priority to US18/448,645 priority patent/US20230381659A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2021041916A 2021-03-15 2021-03-15 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法 Active JP7093586B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2021041916A JP7093586B1 (ja) 2021-03-15 2021-03-15 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法
PCT/JP2021/036479 WO2022195934A1 (ja) 2021-03-15 2021-10-01 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法
KR1020237026151A KR102830588B1 (ko) 2021-03-15 2021-10-01 게임용 컴퓨터 프로그램, 그리고 게임 시스템 및 그 제어 방법
JP2022094049A JP7672709B2 (ja) 2021-03-15 2022-06-10 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法
US18/448,645 US20230381659A1 (en) 2021-03-15 2023-08-11 Non-transitory storage medium storing computer program for game, and game system and control method for same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021041916A JP7093586B1 (ja) 2021-03-15 2021-03-15 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法

Related Child Applications (1)

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JP2022094049A Division JP7672709B2 (ja) 2021-03-15 2022-06-10 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法

Publications (2)

Publication Number Publication Date
JP7093586B1 true JP7093586B1 (ja) 2022-06-30
JP2022141549A JP2022141549A (ja) 2022-09-29

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JP2021041916A Active JP7093586B1 (ja) 2021-03-15 2021-03-15 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法
JP2022094049A Active JP7672709B2 (ja) 2021-03-15 2022-06-10 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法

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JP2022094049A Active JP7672709B2 (ja) 2021-03-15 2022-06-10 ゲーム用のコンピュータプログラム、並びにゲームシステム及びその制御方法

Country Status (4)

Country Link
US (1) US20230381659A1 (enExample)
JP (2) JP7093586B1 (enExample)
KR (1) KR102830588B1 (enExample)
WO (1) WO2022195934A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112717394B (zh) * 2021-01-21 2023-03-14 腾讯科技(深圳)有限公司 瞄准标记的显示方法、装置、设备及存储介质

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005131310A (ja) 2003-10-31 2005-05-26 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007068581A (ja) 2005-09-02 2007-03-22 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2012050755A (ja) 2010-09-02 2012-03-15 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2014198106A (ja) 2013-03-29 2014-10-23 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、ゲーム制御方法、及びプログラム
JP6632008B1 (ja) 2019-03-04 2020-01-15 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法
US10926178B1 (en) 2018-06-29 2021-02-23 Electronic Arts Inc. Presenting playable gameplay moments during a simulation of a game

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008114003A (ja) 2006-11-08 2008-05-22 Aruze Corp シミュレーションロールプレイングゲームの制御システム
JP2010154951A (ja) 2008-12-26 2010-07-15 Sega Corp ゲーム装置
JP6737558B1 (ja) 2019-02-18 2020-08-12 株式会社バンダイ プログラム、端末、ゲームシステム及びゲーム管理装置

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005131310A (ja) 2003-10-31 2005-05-26 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007068581A (ja) 2005-09-02 2007-03-22 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2012050755A (ja) 2010-09-02 2012-03-15 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2014198106A (ja) 2013-03-29 2014-10-23 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、ゲーム制御方法、及びプログラム
US10926178B1 (en) 2018-06-29 2021-02-23 Electronic Arts Inc. Presenting playable gameplay moments during a simulation of a game
JP6632008B1 (ja) 2019-03-04 2020-01-15 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
[レビュー]Football, Tactics & Glory体験版プレイ サカつくっぽい良ゲー,ゲームをやればいいじゃない[online],2018年06月14日,https://steam4.com/post-3472/,特に本文、図を参照。[検索日 2021年12月8日]
Tactical Soccer - Turn based football..,Youtube[online][video],2015年11月28日,https://www.youtube.com/watch?v=VO1XsQU6mVU,特に動画時間[00:35]から[04:25]等参照。[検索日 2021年12月8日]

Also Published As

Publication number Publication date
KR102830588B1 (ko) 2025-07-08
JP7672709B2 (ja) 2025-05-08
JP2022141633A (ja) 2022-09-29
WO2022195934A1 (ja) 2022-09-22
JP2022141549A (ja) 2022-09-29
KR20230127325A (ko) 2023-08-31
US20230381659A1 (en) 2023-11-30

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