KR102603609B1 - 가상적 객체들을 선택하기 위한 방법, 장치, 단말, 및 저장 매체 - Google Patents
가상적 객체들을 선택하기 위한 방법, 장치, 단말, 및 저장 매체 Download PDFInfo
- Publication number
- KR102603609B1 KR102603609B1 KR1020217032508A KR20217032508A KR102603609B1 KR 102603609 B1 KR102603609 B1 KR 102603609B1 KR 1020217032508 A KR1020217032508 A KR 1020217032508A KR 20217032508 A KR20217032508 A KR 20217032508A KR 102603609 B1 KR102603609 B1 KR 102603609B1
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- Prior art keywords
- virtual
- virtual object
- execution area
- virtual environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010398569.3 | 2020-05-12 | ||
| CN202010398569.3A CN111589114B (zh) | 2020-05-12 | 2020-05-12 | 虚拟对象的选择方法、装置、终端及存储介质 |
| PCT/CN2021/083725 WO2021227684A1 (en) | 2020-05-12 | 2021-03-30 | Method for selecting virtual objects, apparatus, terminal and storage medium |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20210141971A KR20210141971A (ko) | 2021-11-23 |
| KR102603609B1 true KR102603609B1 (ko) | 2023-11-20 |
Family
ID=72180540
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217032508A Active KR102603609B1 (ko) | 2020-05-12 | 2021-03-30 | 가상적 객체들을 선택하기 위한 방법, 장치, 단말, 및 저장 매체 |
Country Status (8)
| Country | Link |
|---|---|
| US (2) | US12064689B2 (https=) |
| EP (1) | EP3930863A1 (https=) |
| JP (2) | JP7612964B2 (https=) |
| KR (1) | KR102603609B1 (https=) |
| CN (1) | CN111589114B (https=) |
| PH (1) | PH12021552254A1 (https=) |
| SG (1) | SG11202112242RA (https=) |
| WO (1) | WO2021227684A1 (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111672117B (zh) * | 2020-06-05 | 2021-07-09 | 腾讯科技(深圳)有限公司 | 虚拟对象的选择方法、装置、设备及存储介质 |
| CN112396683B (zh) * | 2020-11-30 | 2024-06-04 | 腾讯科技(深圳)有限公司 | 虚拟场景的阴影渲染方法、装置、设备及存储介质 |
| CN112614028B (zh) * | 2020-12-22 | 2024-01-05 | 郑州捷安高科股份有限公司 | 方舱建筑的搭建培训方法、装置、设备及存储介质 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008307387A (ja) | 2007-06-13 | 2008-12-25 | Nhn Corp | オンラインゲーム方法及びオンラインゲームシステム |
| JP2015226767A (ja) * | 2015-05-25 | 2015-12-17 | 株式会社コロプラ | ゲーム・プログラム |
| US20180369693A1 (en) * | 2017-06-26 | 2018-12-27 | Netease (Hangzhou) Network Co.,Ltd. | Virtual Character Control Method, Apparatus, Storage Medium and Electronic Device |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB9800397D0 (en) * | 1998-01-09 | 1998-03-04 | Philips Electronics Nv | Virtual environment viewpoint control |
| JP2001009156A (ja) * | 1999-06-30 | 2001-01-16 | Square Co Ltd | コンピュータ読み取り可能な記録媒体、ゲームの表示制御方法およびゲーム装置 |
| JP2002298155A (ja) | 2001-03-29 | 2002-10-11 | Hic:Kk | 感情による3dコンピュータグラフィックス表情モデル形成システム |
| US8115765B2 (en) * | 2004-05-26 | 2012-02-14 | Sony Online Entertainment Llc | Rule-based procedural terrain generation |
| JP4469709B2 (ja) * | 2004-12-01 | 2010-05-26 | 任天堂株式会社 | 画像処理プログラムおよび画像処理装置 |
| JP4163718B2 (ja) * | 2006-02-28 | 2008-10-08 | 株式会社コナミデジタルエンタテインメント | オブジェクト表示装置、オブジェクト配置方法、および、プログラム |
| JP5210547B2 (ja) * | 2007-05-29 | 2013-06-12 | 任天堂株式会社 | 移動制御プログラムおよび移動制御装置 |
| JP5072944B2 (ja) * | 2009-12-01 | 2012-11-14 | 株式会社スクウェア・エニックス | ユーザインタフェース処理装置、ユーザインタフェース処理方法、およびユーザインタフェース処理プログラム |
| JP5193275B2 (ja) * | 2010-12-01 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | 情報処理装置、情報処理装置の制御方法、及びプログラム |
| JP5552469B2 (ja) * | 2011-09-27 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、及びプログラム |
| JP5403045B2 (ja) * | 2011-12-22 | 2014-01-29 | カシオ計算機株式会社 | 撮像装置、撮像方法及びプログラム |
| TW201334843A (zh) * | 2012-02-20 | 2013-09-01 | Fu Li Ye Internat Corp | 具有觸控面板媒體的遊戲控制方法及該遊戲媒體 |
| CN104898953B (zh) * | 2015-06-16 | 2016-10-26 | 深圳市腾讯计算机系统有限公司 | 基于触控屏的操控方法和装置 |
| CN105335064B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法和终端 |
| CN108355348B (zh) | 2015-10-10 | 2021-01-26 | 腾讯科技(成都)有限公司 | 信息处理方法、终端及计算机存储介质 |
| US9996235B2 (en) * | 2015-10-15 | 2018-06-12 | International Business Machines Corporation | Display control of an image on a display screen |
| JP6673796B2 (ja) * | 2016-09-30 | 2020-03-25 | 株式会社コロプラ | ゲームプログラム、ゲームを提供する方法、および情報処理装置 |
| KR102217797B1 (ko) | 2016-11-11 | 2021-02-18 | 매직 립, 인코포레이티드 | 전체 얼굴 이미지의 안구주위 및 오디오 합성 |
| CN106807087B (zh) * | 2017-01-23 | 2018-07-06 | 腾讯科技(深圳)有限公司 | 一种应用中模拟对象处理的方法以及移动终端 |
| WO2018236933A1 (en) * | 2017-06-19 | 2018-12-27 | Niantic, Inc. | PROVIDING A VIRTUAL EXPERIENCE SHARED IN A LOCATION-BASED GAME |
| US10409444B2 (en) * | 2017-09-01 | 2019-09-10 | Microsoft Technology Licensing, Llc | Head-mounted display input translation |
| CN108465240B (zh) * | 2018-03-22 | 2020-08-11 | 腾讯科技(深圳)有限公司 | 标记点位置显示方法、装置、终端及计算机可读存储介质 |
| CN108379839B (zh) * | 2018-03-23 | 2019-12-10 | 网易(杭州)网络有限公司 | 控件的响应方法、装置和终端 |
| CN110141869A (zh) * | 2019-04-11 | 2019-08-20 | 腾讯科技(深圳)有限公司 | 操作控制方法、装置、电子设备及存储介质 |
| CN110585707B (zh) * | 2019-09-20 | 2020-12-11 | 腾讯科技(深圳)有限公司 | 视野画面显示方法、装置、设备及存储介质 |
| CN110694271B (zh) * | 2019-10-21 | 2023-05-12 | 网易(杭州)网络有限公司 | 游戏场景中的相机姿态控制方法、装置及电子设备 |
| CN110694261B (zh) * | 2019-10-21 | 2022-06-21 | 腾讯科技(深圳)有限公司 | 控制虚拟对象进行攻击的方法、终端及存储介质 |
| CN111124226B (zh) * | 2019-12-17 | 2021-07-30 | 网易(杭州)网络有限公司 | 游戏画面的显示控制方法、装置、电子设备及存储介质 |
-
2020
- 2020-05-12 CN CN202010398569.3A patent/CN111589114B/zh active Active
-
2021
- 2021-03-30 JP JP2021564930A patent/JP7612964B2/ja active Active
- 2021-03-30 KR KR1020217032508A patent/KR102603609B1/ko active Active
- 2021-03-30 EP EP21725005.9A patent/EP3930863A1/en active Pending
- 2021-03-30 WO PCT/CN2021/083725 patent/WO2021227684A1/en not_active Ceased
- 2021-03-30 PH PH1/2021/552254A patent/PH12021552254A1/en unknown
- 2021-03-30 SG SG11202112242RA patent/SG11202112242RA/en unknown
- 2021-10-05 US US17/494,624 patent/US12064689B2/en active Active
-
2023
- 2023-10-31 JP JP2023186068A patent/JP7686914B2/ja active Active
-
2024
- 2024-07-15 US US18/772,939 patent/US20240367042A1/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008307387A (ja) | 2007-06-13 | 2008-12-25 | Nhn Corp | オンラインゲーム方法及びオンラインゲームシステム |
| JP2015226767A (ja) * | 2015-05-25 | 2015-12-17 | 株式会社コロプラ | ゲーム・プログラム |
| US20180369693A1 (en) * | 2017-06-26 | 2018-12-27 | Netease (Hangzhou) Network Co.,Ltd. | Virtual Character Control Method, Apparatus, Storage Medium and Electronic Device |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3930863A1 (en) | 2022-01-05 |
| KR20210141971A (ko) | 2021-11-23 |
| CN111589114A (zh) | 2020-08-28 |
| JP2024001280A (ja) | 2024-01-09 |
| PH12021552254A1 (en) | 2022-09-19 |
| CN111589114B (zh) | 2023-03-10 |
| SG11202112242RA (en) | 2021-12-30 |
| JP7612964B2 (ja) | 2025-01-15 |
| JP7686914B2 (ja) | 2025-06-03 |
| US20220032188A1 (en) | 2022-02-03 |
| JP2022535502A (ja) | 2022-08-09 |
| US12064689B2 (en) | 2024-08-20 |
| WO2021227684A1 (en) | 2021-11-18 |
| US20240367042A1 (en) | 2024-11-07 |
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