KR101914423B1 - 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 - Google Patents

위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 Download PDF

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Publication number
KR101914423B1
KR101914423B1 KR1020187000989A KR20187000989A KR101914423B1 KR 101914423 B1 KR101914423 B1 KR 101914423B1 KR 1020187000989 A KR1020187000989 A KR 1020187000989A KR 20187000989 A KR20187000989 A KR 20187000989A KR 101914423 B1 KR101914423 B1 KR 101914423B1
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South Korea
Prior art keywords
user
tactile stimulus
interface device
user interface
content
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Expired - Fee Related
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Korean (ko)
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KR20180008890A (ko
Inventor
대니 에이. 그랜트
후안 마누엘 크루즈-헤르난데즈
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임머숀 코퍼레이션
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B06GENERATING OR TRANSMITTING MECHANICAL VIBRATIONS IN GENERAL
    • B06BMETHODS OR APPARATUS FOR GENERATING OR TRANSMITTING MECHANICAL VIBRATIONS OF INFRASONIC, SONIC, OR ULTRASONIC FREQUENCY, e.g. FOR PERFORMING MECHANICAL WORK IN GENERAL
    • B06B1/00Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency
    • B06B1/02Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency making use of electrical energy
    • B06B1/06Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency making use of electrical energy operating with piezoelectric effect or with electrostriction
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • H01L41/09
    • HELECTRICITY
    • H10SEMICONDUCTOR DEVICES; ELECTRIC SOLID-STATE DEVICES NOT OTHERWISE PROVIDED FOR
    • H10NELECTRIC SOLID-STATE DEVICES NOT OTHERWISE PROVIDED FOR
    • H10N30/00Piezoelectric or electrostrictive devices
    • H10N30/20Piezoelectric or electrostrictive devices with electrical input and mechanical output, e.g. functioning as actuators or vibrators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Mechanical Engineering (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020187000989A 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법 Expired - Fee Related KR101914423B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US12/751,780 2010-03-31
US12/751,780 US8540571B2 (en) 2010-03-31 2010-03-31 System and method for providing haptic stimulus based on position
PCT/US2011/030661 WO2011123599A1 (en) 2010-03-31 2011-03-31 System and method for providing haptic stimulus based on position

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
KR1020127028473A Division KR20130040853A (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법

Related Child Applications (1)

Application Number Title Priority Date Filing Date
KR1020187030936A Division KR20180119704A (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법

Publications (2)

Publication Number Publication Date
KR20180008890A KR20180008890A (ko) 2018-01-24
KR101914423B1 true KR101914423B1 (ko) 2018-11-01

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Family Applications (3)

Application Number Title Priority Date Filing Date
KR1020187000989A Expired - Fee Related KR101914423B1 (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법
KR1020127028473A Ceased KR20130040853A (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법
KR1020187030936A Abandoned KR20180119704A (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법

Family Applications After (2)

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KR1020127028473A Ceased KR20130040853A (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법
KR1020187030936A Abandoned KR20180119704A (ko) 2010-03-31 2011-03-31 위치에 기초한 촉각 자극을 제공하는 시스템 및 방법

Country Status (6)

Country Link
US (3) US8540571B2 (enExample)
EP (2) EP2553547B1 (enExample)
JP (3) JP5893605B2 (enExample)
KR (3) KR101914423B1 (enExample)
CN (2) CN102822772B (enExample)
WO (1) WO2011123599A1 (enExample)

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US20110244963A1 (en) 2011-10-06
US8540571B2 (en) 2013-09-24
CN105718053A (zh) 2016-06-29
KR20180119704A (ko) 2018-11-02
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EP3392746A1 (en) 2018-10-24
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US9987555B2 (en) 2018-06-05
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