KR100950835B1 - 화상생성장치, 화상생성방법 및 프로그램을 기록한 컴퓨터 판독 가능한 정보기록매체 - Google Patents
화상생성장치, 화상생성방법 및 프로그램을 기록한 컴퓨터 판독 가능한 정보기록매체 Download PDFInfo
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- KR100950835B1 KR100950835B1 KR1020087016868A KR20087016868A KR100950835B1 KR 100950835 B1 KR100950835 B1 KR 100950835B1 KR 1020087016868 A KR1020087016868 A KR 1020087016868A KR 20087016868 A KR20087016868 A KR 20087016868A KR 100950835 B1 KR100950835 B1 KR 100950835B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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Abstract
Description
Claims (7)
- 가상공간에 배치된 캐릭터의 주위의 환경 파라미터를 해당 캐릭터로부터의 방향마다 취득하는 파라미터 취득부(202),해당 캐릭터를 둘러싸는 일정한 곡선(이하 「기준곡선」이라 함)을 설정하는 기준곡선 설정부(203),상기 설정된 기준곡선에 포함되는 점의 각각(이하 「기준점」이라 함)에 대해, 해당 캐릭터로부터 해당 기준점의 방향에 대해 상기 취득된 환경 파라미터의 값에 대응지어지는 이동량만큼, 해당 기준점에서 일정한 방향으로 이동한 위치의 점(이하 「궤적점」이라 함)을 설정하는 궤적점 설정부(204),상기 설정된 궤적점을 통과하는 곡선(이하 「궤적곡선」이라 함)과 해당 캐릭터를 해당 가상공간내에 배치된 시점에서 본 화상을 생성하는 화상생성부(205)를 구비하는 것을 특징으로 하는 화상생성장치(201).
- 제 1 항에 있어서,상기 파라미터 취득부(202)는 해당 캐릭터의 위치의 환경 파라미터를 추가로 취득하고,상기 기준곡선 설정부(203)는 해당 기준곡선의 크기를 상기 취득된 해당 캐릭터의 위치의 환경 파라미터의 값에 대응지어지는 크기로 설정하는 것을 특징으로 하는 화상생성장치(201).
- 제 1 항에 있어서,상기 기준곡선 설정부(203)는 해당 기준곡선의 해당 캐릭터에 대한 위치를 해당 캐릭터의 이동의 속도 및 방향에 대응지어지는 위치로 변경하는 것을 특징으로 하는 화상생성장치(201).
- 제 1 항에 있어서,해당 기준곡선은 원이고, 해당 일정한 방향은 해당 원이 포함되는 평면에 대한 법선 성분을 갖는 것을 특징으로 하는 화상생성장치(201).
- 가상공간에 배치된 캐릭터의 주위의 환경 파라미터를 해당 캐릭터로부터의 방향마다 취득하는 파라미터 취득공정,해당 캐릭터를 둘러싸는 일정한 곡선(이하 「기준곡선」이라 함)을 설정하는 기준곡선 설정공정,상기 설정된 기준곡선에 포함되는 점의 각각(이하 「기준점」이라 함)에 대해, 해당 캐릭터로부터 해당 기준점의 방향에 대해 상기 취득된 환경 파라미터의 값에 대응지어지는 이동량만큼, 해당 기준점에서 일정한 방향으로 이동한 위치의 점(이하 「궤적점」이라 함)을 설정하는 궤적점 설정공정,상기 설정된 궤적점을 통과하는 곡선(이하 「궤적곡선」이라 함)과 해당 캐릭터를 해당 가상공간 내에 배치된 시점에서 본 화상을 생성하는 화상생성공정을 구비하는 것을 특징으로 하는 화상생성방법.
- 컴퓨터를,가상공간에 배치된 캐릭터의 주위의 환경 파라미터를 해당 캐릭터로부터의 방향마다 취득하는 파라미터 취득부(202),해당 캐릭터를 둘러싸는 일정한 곡선(이하 「기준곡선」이라 함)을 설정하는 기준곡선 설정부(203),상기 설정된 기준곡선에 포함되는 점의 각각(이하 「기준점」이라 함)에 대해, 해당 캐릭터로부터 해당 기준점의 방향에 대해 상기 취득된 환경 파라미터의 값에 대응지어지는 이동량만큼, 해당 기준점에서 일정한 방향으로 이동한 위치의 점(이하 「궤적점」이라 함)을 설정하는 궤적점 설정부(204),상기 설정된 궤적점을 통과하는 곡선(이하 「궤적곡선」이라 함)과 해당 캐릭터를 해당 가상공간 내에 배치된 시점에서 본 화상을 생성하는 화상생성부(205)로서 기능시키는 프로그램을 기록한 컴퓨터 판독 가능한 정보기록매체.
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JP2006080401A JP4187748B2 (ja) | 2006-03-23 | 2006-03-23 | 画像生成装置、画像生成方法、ならびに、プログラム |
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US (1) | US8259116B2 (ko) |
EP (1) | EP1998290B1 (ko) |
JP (1) | JP4187748B2 (ko) |
KR (1) | KR100950835B1 (ko) |
CN (1) | CN101405770B (ko) |
DE (1) | DE602007006289D1 (ko) |
TW (1) | TWI329029B (ko) |
WO (1) | WO2007122951A1 (ko) |
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JP4881974B2 (ja) * | 2009-05-26 | 2012-02-22 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理方法、ならびに、プログラム |
JP6073307B2 (ja) * | 2011-06-22 | 2017-02-01 | コーニンクレッカ フィリップス エヌ ヴェKoninklijke Philips N.V. | ディスプレイ用信号の生成方法及び装置 |
CN104933274B (zh) * | 2014-03-17 | 2018-11-09 | 腾讯科技(深圳)有限公司 | 一种节奏音与用户操作的容错方法及装置 |
KR101668802B1 (ko) * | 2014-09-03 | 2016-11-09 | 신동윤 | 원거리 식별 이미지 생성 장치 및 그 동작 방법 |
USD822060S1 (en) | 2014-09-04 | 2018-07-03 | Rockwell Collins, Inc. | Avionics display with icon |
KR20160068443A (ko) * | 2014-12-05 | 2016-06-15 | 엘지디스플레이 주식회사 | 유기발광 표시장치 및 그 제어 방법 |
JP6026629B1 (ja) * | 2015-12-08 | 2016-11-16 | 株式会社コロプラ | ゲームプログラム |
JP6062589B1 (ja) * | 2016-04-28 | 2017-01-18 | 株式会社Live2D | プログラム、情報処理装置、影響度導出方法、画像生成方法及び記録媒体 |
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JP2000339494A (ja) | 1999-05-28 | 2000-12-08 | Mitsubishi Electric Corp | 情報可視化装置、情報可視化方法およびその方法をコンピュータに実行させるプログラムを記録したコンピュータ読み取り可能な記録媒体 |
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KR20080078710A (ko) | 2008-08-27 |
JP2007257262A (ja) | 2007-10-04 |
CN101405770A (zh) | 2009-04-08 |
WO2007122951A1 (ja) | 2007-11-01 |
US8259116B2 (en) | 2012-09-04 |
EP1998290B1 (en) | 2010-05-05 |
EP1998290A4 (en) | 2009-05-06 |
TW200817069A (en) | 2008-04-16 |
TWI329029B (en) | 2010-08-21 |
US20090278850A1 (en) | 2009-11-12 |
JP4187748B2 (ja) | 2008-11-26 |
DE602007006289D1 (de) | 2010-06-17 |
CN101405770B (zh) | 2011-11-16 |
EP1998290A1 (en) | 2008-12-03 |
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