JPH11213176A - 画像処理方法 - Google Patents

画像処理方法

Info

Publication number
JPH11213176A
JPH11213176A JP10012498A JP1249898A JPH11213176A JP H11213176 A JPH11213176 A JP H11213176A JP 10012498 A JP10012498 A JP 10012498A JP 1249898 A JP1249898 A JP 1249898A JP H11213176 A JPH11213176 A JP H11213176A
Authority
JP
Japan
Prior art keywords
movement
player object
player
speed
load
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10012498A
Other languages
English (en)
Japanese (ja)
Other versions
JPH11213176A5 (enExample
Inventor
Yoshiyuki Okitsu
禎之 興津
Mitsuteru Iwaki
光輝 岩城
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP10012498A priority Critical patent/JPH11213176A/ja
Publication of JPH11213176A publication Critical patent/JPH11213176A/ja
Publication of JPH11213176A5 publication Critical patent/JPH11213176A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Processing Or Creating Images (AREA)
JP10012498A 1998-01-26 1998-01-26 画像処理方法 Pending JPH11213176A (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10012498A JPH11213176A (ja) 1998-01-26 1998-01-26 画像処理方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10012498A JPH11213176A (ja) 1998-01-26 1998-01-26 画像処理方法

Publications (2)

Publication Number Publication Date
JPH11213176A true JPH11213176A (ja) 1999-08-06
JPH11213176A5 JPH11213176A5 (enExample) 2005-08-11

Family

ID=11807049

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10012498A Pending JPH11213176A (ja) 1998-01-26 1998-01-26 画像処理方法

Country Status (1)

Country Link
JP (1) JPH11213176A (enExample)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005095387A (ja) * 2003-09-25 2005-04-14 Dimps:Kk ゲーム装置及びコンピュータを機能させるためのプログラム
WO2008081661A1 (ja) * 2006-12-28 2008-07-10 Konami Digital Entertainment Co., Ltd. 画像処理装置、画像処理装置の制御方法及び情報記憶媒体
JP2008276808A (ja) * 2008-08-06 2008-11-13 Konami Digital Entertainment:Kk 画像処理装置、画像処理装置の制御方法及びプログラム
JP2009169988A (ja) * 2009-05-07 2009-07-30 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2010152910A (ja) * 2010-02-08 2010-07-08 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
CN102192740A (zh) * 2010-03-05 2011-09-21 精工爱普生株式会社 姿势信息计算装置、姿势信息计算系统及姿势信息计算法
JP2018114198A (ja) * 2017-01-20 2018-07-26 株式会社カプコン ゲームプログラム及びゲームシステム

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06110999A (ja) * 1992-09-30 1994-04-22 Hitachi Ltd 移動物体の制御方法
JPH09330017A (ja) * 1996-06-13 1997-12-22 Namco Ltd 3次元シミュレータ装置及び情報記憶媒体

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06110999A (ja) * 1992-09-30 1994-04-22 Hitachi Ltd 移動物体の制御方法
JPH09330017A (ja) * 1996-06-13 1997-12-22 Namco Ltd 3次元シミュレータ装置及び情報記憶媒体

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
鵜沼宗利、外2名: "群衆行動のモデリング−仮想都市空間における人の群れと環境とのインタラクション", 電気学会論文誌C VOL.115−C NO.2, CSNG199900353006, 20 January 1995 (1995-01-20), JP, pages 212 - 221, ISSN: 0000850875 *

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005095387A (ja) * 2003-09-25 2005-04-14 Dimps:Kk ゲーム装置及びコンピュータを機能させるためのプログラム
WO2008081661A1 (ja) * 2006-12-28 2008-07-10 Konami Digital Entertainment Co., Ltd. 画像処理装置、画像処理装置の制御方法及び情報記憶媒体
KR101089538B1 (ko) * 2006-12-28 2011-12-05 가부시키가이샤 코나미 데지타루 엔타테인멘토 화상 처리 장치, 화상 처리 장치의 제어 방법 및 정보 기억 매체
JP2008276808A (ja) * 2008-08-06 2008-11-13 Konami Digital Entertainment:Kk 画像処理装置、画像処理装置の制御方法及びプログラム
JP2009169988A (ja) * 2009-05-07 2009-07-30 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2010152910A (ja) * 2010-02-08 2010-07-08 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
CN102192740A (zh) * 2010-03-05 2011-09-21 精工爱普生株式会社 姿势信息计算装置、姿势信息计算系统及姿势信息计算法
JP2018114198A (ja) * 2017-01-20 2018-07-26 株式会社カプコン ゲームプログラム及びゲームシステム

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