JPH10328375A - Pachinko machine with karaoke - Google Patents

Pachinko machine with karaoke

Info

Publication number
JPH10328375A
JPH10328375A JP9160409A JP16040997A JPH10328375A JP H10328375 A JPH10328375 A JP H10328375A JP 9160409 A JP9160409 A JP 9160409A JP 16040997 A JP16040997 A JP 16040997A JP H10328375 A JPH10328375 A JP H10328375A
Authority
JP
Japan
Prior art keywords
opening
read
sound
winning opening
electronic display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP9160409A
Other languages
Japanese (ja)
Other versions
JP3989052B2 (en
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP16040997A priority Critical patent/JP3989052B2/en
Publication of JPH10328375A publication Critical patent/JPH10328375A/en
Application granted granted Critical
Publication of JP3989052B2 publication Critical patent/JP3989052B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)

Abstract

PROBLEM TO BE SOLVED: To increase players' interest in pachinko by making it possible for them to enjoy karaoke while playing pachinko. SOLUTION: The pachinko machine is furnished with a start wining opening, an electronic display 8 and an electric big winning opening on the surface of a pachinko board so that a ball shot into a game area may enter into the start winning opening, making variable patterns to be displayed on the electronic display 8, and if it becomes a big winning with a prescribed probability, the electric big winning opening may open, making it easier for the shot ball to enter the opening. In such case, the pachinko machine is provided with a read only memory 20 storing image files including words and background pictures and a read only memory 21 storing sound files including accompaniments, by operating a button 25 provided on the front of the pachinko machine, prescribed files and sound file are read from the read only memories, their sound is reproduced and karaoke image synchronizing with the sound is shown in the electronic display 8 together with variable patterns.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、電子ディスプレイ
に伴奏等のサウンドと同期して歌詞等の画像が表示さ
れ、パチンコをしながらカラオケを楽しむことができる
ようにしたカラオケ付きパチンコ遊技機に関するもので
ある。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko gaming machine with karaoke, in which images such as lyrics are displayed in synchronism with sounds such as accompaniment on an electronic display and karaoke can be enjoyed while pachinko is played. It is.

【0002】[0002]

【従来の技術】遊技盤の表面に設けられた始動入賞口に
遊技領域に打ち込まれた打球が入球すると、該遊技盤に
設けられたCRT,カラー液晶表示装置等の電子ディス
プレイに、数字,記号,その他の図柄が3列にて上から
下に流れる如くに変動表示され、数秒後にその変動図柄
が左側列,右側列,中央列の順、又はその他の順に停止
して数百分の1の確率で偶然にも例えば「555」,
「777」等の予め定められた図柄に揃うと、いわゆる
大当たり状態となって遊技盤下部に設けられた電動開閉
大入賞口が開成状態となり打球がきわめて入賞し易くな
り、該電動開閉大入賞口に所定個数の打球が入賞するか
または所定時間経過すると該電動開閉大入賞口が閉成状
態となり、その間に該電動開閉大入賞口内に設けられた
継続入賞口に打球が入賞していた場合に該電動開閉大入
賞口が再び開成状態となり、以降も例えば16回を限度
として該電動開閉大入賞口が連続して開成することによ
り、遊技客がその大当たり期間中に多数の景品球を獲得
できるようにしたパチンコ遊技機は周知のとおりであ
る。
2. Description of the Related Art When a ball hit into a game area enters a starting winning opening provided on the surface of a game board, a numeral, a CRT, a color liquid crystal display or the like provided on the game board displays numbers, Symbols and other symbols are displayed in a three-column manner as if they flow from top to bottom, and after a few seconds, the fluctuating symbols stop in the left-hand column, right-hand column, center row, or other order, and a few hundredths By chance, for example, "555",
When aligned with a predetermined symbol such as "777", a so-called jackpot state is established, and the electric opening / closing large winning prize opening provided at the lower part of the game board is opened, making it very easy for a hit ball to win. When a predetermined number of hit balls wins or when a predetermined time elapses, the motorized opening and closing winning prize port is closed, and during that time, a hit ball is won in a continuous winning opening provided in the motorized opening and closing winning prize port. The electric opening and closing winning prize opening is again opened, and thereafter, the electric opening and closing winning prize opening is continuously opened up to, for example, 16 times, so that the player can acquire many premium balls during the jackpot period. The pachinko gaming machine thus configured is well known.

【0003】ところでこの種のパチンコ遊技機では、大
当たり状態でないときは、始動入賞口に打球が入賞する
度に電子ディスプレイに上記変動図柄が表示されるもの
の単調な状態が続くので遊技者は大当たりが長らく発生
しないと飽きて来て興味が持てなくなることがあった。
In a pachinko game machine of this type, when the hit state is not in the state of the jackpot, the variable symbol is displayed on the electronic display every time a ball is hit in the starting winning opening, but the monotonous state continues. If it didn't happen for a long time, they might get tired and not be interested.

【0004】[0004]

【発明が解決しようとする課題】本発明は、上述に鑑み
てなされたもので、パチンコ遊技中に遊技をしながらカ
ラオケも楽しめるようにし、遊技者の興味を増大させよ
うとするものである。
SUMMARY OF THE INVENTION The present invention has been made in view of the above, and an object thereof is to make it possible to enjoy karaoke while playing a game during a pachinko game, thereby increasing the interest of the player.

【0005】[0005]

【課題を解決するための手段】そのために本発明は、遊
技盤の表面に始動入賞口と電子ディスプレイと電動開閉
大入賞口が設けられ、遊技領域に打ち込まれた打球が始
動入賞口に入球することにより電子ディスプレイに変動
図柄が表示され、予め定められた確率によって大当たり
となった場合に電動開閉大入賞口が開成状態となり打球
が入賞し易くなるパチンコ遊技機において、歌詞および
背景画等の画像ファイルが記憶された読出専用メモリ
と、伴奏等のサウンドファイルが記憶された読出専用メ
モリを備え、パチンコ遊技機の前面に設けられた操作ボ
タンを操作することにより、該読出専用メモリから所定
の画像ファイルおよびサウンドファイルが読出され、そ
のサウンドを再生すると共にそのサウンドと同期するカ
ラオケ画像が前記電子ディスプレイに前記変動図柄と併
せて表示されるようにしたことを特徴とする。また本発
明は上記カラオケ付きパチンコ遊技機において、大当た
り状態となった場合に、電動開閉大入賞口への打球の入
賞個数および該電動開閉大入賞口の連続開閉回数等の遊
技情報が該電子ディスプレイに表示されるようにしたこ
とを特徴とする。
For this purpose, the present invention provides a starting winning opening, an electronic display, and a motorized opening / closing large winning opening provided on the surface of a game board, and a ball hit into the game area enters the starting winning opening. In the case of a pachinko game machine, a flicking pattern is displayed on the electronic display, and if a jackpot is won with a predetermined probability, the electric opening and closing winning prize mouth is opened and a hit ball is easy to win. A read-only memory in which an image file is stored, and a read-only memory in which sound files such as accompaniment are stored, and by operating an operation button provided on the front of the pachinko gaming machine, a predetermined number is read from the read-only memory. The image file and the sound file are read out, and the karaoke image which reproduces the sound and synchronizes with the sound is output to the electronic device. Characterized in that to appear together with the variation pattern at the display. Further, according to the present invention, in the above-described pachinko gaming machine with karaoke, when the jackpot is hit, the game information such as the number of hits to the electric opening and closing winning opening and the number of continuous opening and closing of the electric opening and closing winning opening is displayed on the electronic display. Is displayed.

【0006】[0006]

【発明の実施の形態】次に本発明の実施の形態を図面に
従い説明する。図1にこのパチンコ遊技機1の正面図を
示し、2は遊技盤、3は遊技者が回転操作する打球発射
操作ハンドルである。遊技盤2には風車4,通常入賞口
5等が設けられているほか、始動入賞口6,電動開閉大
入賞口7、および、カラー液晶表示装置,CRT等から
なる電子ディスプレイ8が設けられている。11は大当
たり表示ランプ、22はスピーカ、25はカラオケ始動
用操作ボタンである。図2にこのパチンコ遊技機のブロ
ック図を示す。始動入賞口6に打球が入ると図2に示し
た球センサ13に検知され、遊技制御基板12からの指
令により表示制御基板16が作動し、電子ディスプレイ
8に表示された3桁の数字,記号等を一斉に回転するが
如くに変動させる。そして数秒後にその変動が順次停止
し、一定の確率で「777」,「☆☆☆」等のように図
柄に揃った場合に大当たりとなり、電動開閉大入賞口7
の開閉扉9をソレノイド14の作動により開かせ遊技盤
2上を流下する打球を該電動開閉大入賞口7に極めて入
り易くする。該電動開閉大入賞口7内にはさらに継続入
賞口(Vゾーンと称されている)10が設けられてい
て、該電動開閉大入賞口7に入った打球の一部が該継続
入賞口10に入ると、その球は球センサ15を作動させ
前記遊技制御基板12に電子的にメモリされるようにな
っている。
Next, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 shows a front view of the pachinko gaming machine 1, reference numeral 2 denotes a game board, and reference numeral 3 denotes a hit ball firing operation handle that is rotated by a player. The game board 2 is provided with a windmill 4, a normal winning opening 5, and the like, a starting winning opening 6, an electric opening and closing big winning opening 7, and an electronic display 8 including a color liquid crystal display device, a CRT, and the like. I have. 11 is a jackpot display lamp, 22 is a speaker, and 25 is a karaoke start operation button. FIG. 2 shows a block diagram of this pachinko gaming machine. When a hit ball enters the starting winning opening 6, the ball is detected by the ball sensor 13 shown in FIG. 2, the display control board 16 is operated by a command from the game control board 12, and the three-digit numbers and symbols displayed on the electronic display 8 are displayed. Etc. are changed as if they are rotated all at once. Then, after a few seconds, the fluctuation stops sequentially, and when the symbols are aligned with a certain probability like “777”, “☆☆☆”, etc., a jackpot is won, and the electric opening / closing large winning opening 7
The opening / closing door 9 is opened by the operation of the solenoid 14 so that a hit ball flowing down on the game board 2 can be extremely easily entered into the electric opening / closing big winning opening 7. A continuous winning opening (referred to as a V zone) 10 is further provided in the electric opening and closing winning prize 7, and a part of the hit ball entering the electric opening and closing winning prize 7 is the continuous winning opening 10. When entering, the ball is actuated by the ball sensor 15 to be electronically stored in the game control board 12.

【0007】そして該電動開閉大入賞口7に入った打球
は球センサ24により検知され、入賞球が10個入るか
または30秒経過すると、ソレノイド14により該電動
開閉大入賞口7がいったんは閉じられるが、前記のよう
に継続入賞口10に打球が入ったことがメモリされてい
ると、その直後に該電動開閉大入賞口7は再び開き、引
き続き電動開閉大入賞口7に打球を入り易くする。以降
も同様に継続入賞口10に打球が入賞することを条件と
して電動開閉大入賞口7は最高連続開閉回数が16回と
なるまで開閉を連続させる。
The hit ball entering the motorized opening and closing winning prize opening 7 is detected by the ball sensor 24, and when 10 winning balls enter or 30 seconds elapse, the solenoid opening and closing of the electric opening and closing winning prize opening 7 is temporarily performed. However, if it is memorized that the ball has been hit in the continuous winning opening 10 as described above, the electric opening / closing large winning opening 7 is opened again immediately thereafter, so that it is easy to continuously hit the electric opening / closing large winning opening 7. I do. Thereafter, similarly, on condition that a hit ball wins in the continuous winning opening 10, the electric opening / closing large winning opening 7 is continuously opened and closed until the maximum number of continuous opening and closing times reaches 16 times.

【0008】遊技制御基板12は、図示したように、ゲ
ーム内容が記憶された読出専用メモリ(ROM)と、そ
れを実行するマイクロプロセッサおよび入出装置(I/
O)とからなる。また表示制御基板16は、遊技制御基
板12からの指令を受けてビデオディスプレイプロセッ
サ(VDP)17、およびFM音源,PCM音源等の音
源(SOUND IC)18を作動させるサブCPU1
9、および該ビデオディスプレイプロセッサ17に着脱
自在に接続された画像ファイル保存用の読出専用メモリ
(ROM)20、音源18に着脱自在に接続されたサウ
ンドファイル保存用の読出専用メモリ(ROM)21、
および音源18の音声出力を増幅しパチンコ遊技機1の
前面に設けられたスピーカ22をドライブするアンプ2
3からなる。
As shown, the game control board 12 has a read-only memory (ROM) in which game contents are stored, a microprocessor for executing the same, and an input / output device (I / O).
O). The display control board 16 receives a command from the game control board 12 and activates a video display processor (VDP) 17 and a sound source (SOUND IC) 18 such as an FM sound source and a PCM sound source.
9, a read-only memory (ROM) 20 for storing image files detachably connected to the video display processor 17, a read-only memory (ROM) 21 for storing sound files detachably connected to the sound source 18,
And an amplifier 2 for amplifying the audio output of the sound source 18 and driving a speaker 22 provided on the front of the pachinko gaming machine 1
Consists of three.

【0009】ビデオディスプレイプロセッサ17に接続
される読出専用メモリ20には、ヒット曲等の歌詞、お
よび背景画、或いはその歌手の姿像等の画像ファイルが
記憶されている。また、音源18に接続される読出専用
メモリ21にはそのヒット曲の伴奏および歌唱となるM
IDIデータ,WAVEデータ,PCMデータ等のサウ
ンドファイルが記憶されている。なお、前記操作ボタン
25はサブCPU19に接続されている。
The read-only memory 20 connected to the video display processor 17 stores lyrics such as hit songs and image files such as a background image or a figure of the singer. The read-only memory 21 connected to the sound source 18 has M accompaniment and singing of the hit music.
Sound files such as IDI data, WAVE data, and PCM data are stored. The operation button 25 is connected to the sub CPU 19.

【0010】しかしてこのパチンコ遊技機では、遊技者
は打球発射操作ハンドル3を操作することにより打球が
遊技盤2上に発射され通常どおり遊技を行うことがで
き、始動入賞口6に打球が入賞するとサブCPU19か
らの指令により電子ディスプレイ8に変動図柄が表示さ
れ、スピーカ22からはこの通常遊技中の効果音が発声
される。
In this pachinko game machine, the player can operate the hit ball firing operation handle 3 to fire the hit ball onto the game board 2 and play the game as usual. Then, a variation symbol is displayed on the electronic display 8 in response to a command from the sub CPU 19, and the sound effect during the normal game is uttered from the speaker 22.

【0011】そして遊技者が操作ボタン25を操作した
場合、ビデオディスプレイプロセッサ17は読出専用メ
モリ20から所定の画像ファイルを読出し、音源18に
は読出専用メモリ21から所定のサウンドファイルが読
出され、電子ディスプレイ8にその画像が音源18から
出力されるサウンドに同期して表示される。図3にその
電子ディスプレイ8の表示画像の一例を示す。この表示
画像は図4に示したように、背景プレーンの上に透明な
用紙を重ねたように遊技情報プレーンと図柄プレーンと
歌手像プレーンと歌詞プレーンを表示する構造となって
おり、背景プレーンには図3に示した「山,雲」等の背
景画が表示され、図柄プレーンには数字,記号等の変動
図柄が表示され、歌手像プレーンには特定の歌手のキャ
ラクタ等が動画にて表示され、歌詞プレーンには歌詞が
曲の進行に合わせて表示される。また、音源18からは
読出されたサウンドファイルに従い伴奏がアンプ23を
通しスピーカ22に出力される。このためスピーカ22
から流れる伴奏に合わせて遊技客は歌唱することができ
る。
When the player operates the operation button 25, the video display processor 17 reads a predetermined image file from the read-only memory 20, and the sound source 18 reads a predetermined sound file from the read-only memory 21. The image is displayed on the display 8 in synchronization with the sound output from the sound source 18. FIG. 3 shows an example of a display image on the electronic display 8. As shown in FIG. 4, this display image has a structure in which a game information plane, a symbol plane, a singer image plane, and a lyrics plane are displayed as if a transparent sheet is overlaid on a background plane. Displays a background image such as "mountain, clouds" shown in FIG. 3, a symbol plane displays a fluctuating pattern such as numbers and symbols, and a singer image plane displays a moving image of a specific singer character or the like. The lyrics are displayed on the lyrics plane as the song progresses. Further, the accompaniment is output from the sound source 18 to the speaker 22 through the amplifier 23 in accordance with the read sound file. Therefore, the speaker 22
The player can sing along with the accompaniment played from the song.

【0012】なお、伴奏を聞き易くすると共に、遊技者
が自身の歌声をその伴奏と合成して聞けるようにするた
めに、パチンコ遊技機1前面にヘッドホンジャック(図
示せず)を設け、マイク付ヘッドホン等を遊技者に貸し
与えられるようにするのもよく、これによって遊技しな
がら本格的なカラオケを楽しむことも可能になる。
A headphone jack (not shown) is provided on the front of the pachinko gaming machine 1 so that the accompaniment can be easily heard and the player can hear his or her own singing voice combined with the accompaniment. Headphones and the like may be lent to the player, so that full-scale karaoke can be enjoyed while playing the game.

【0013】読出専用メモリ20,21には曲目に応じ
た画像ファイルおよびサウンドファイルを夫々複数種類
記憶させ、遊技者の好みによって選曲できるようにする
のがよい。なお、この読出専用メモリ20,21を交換
することによって常に新らしいヒット曲に対応させるこ
とも可能である。
It is preferable that a plurality of types of image files and sound files are stored in the read-only memories 20 and 21 in accordance with the music number so that the music can be selected according to the preference of the player. It is also possible to always correspond to a new hit song by exchanging the read-only memories 20 and 21.

【0014】そして一曲が終るとタイマーの作動によっ
て通常の遊技状態に戻り、スピーカ22からは効果音が
発声されるようになる。そこで遊技者はさらに続けてカ
ラオケした場合は操作ボタン25を再操作する。また、
曲の途中で操作ボタン25を操作することにより、演奏
が中断され通常の遊技状態に戻る。
When one song ends, the timer returns to the normal game state, and the speaker 22 emits a sound effect. Therefore, the player operates the operation button 25 again when karaoke is continued. Also,
By operating the operation button 25 in the middle of the music, the performance is interrupted and the normal game state is returned.

【0015】こうして遊技者はパチンコとカラオケを同
時に楽しむことができるが、その間電子ディスプレイ8
に表示されている変動図柄が、予め決められた確率によ
って「777」等の所定の図柄に揃い大当たり状態とな
ると、図4に示した遊技情報プレーンに電動開閉大入賞
口7の連続開閉回数(ラウンド数)および入賞個数(カ
ウント数)等の遊技情報が表示され、電子ディスプレイ
8は図5に示したような画像に切換る。このためカラオ
ケ中に突然大当たりが発生しても、遊技者は従来どおり
これらの情報が見られその大当たりに対して落ち着いて
対処することができ、一時に多数の賞球が得られる。
In this way, the player can enjoy pachinko and karaoke at the same time.
When the variable symbol displayed in the game information plane is in a big hit state with a predetermined symbol such as "777" at a predetermined probability, the number of consecutive opening / closing of the electric opening / closing large winning opening 7 in the game information plane shown in FIG. The game information such as the number of rounds and the number of winnings (the number of counts) is displayed, and the electronic display 8 switches to an image as shown in FIG. For this reason, even if a jackpot suddenly occurs during karaoke, the player can see such information as before and calmly deal with the jackpot, and can obtain many prize balls at a time.

【0016】なお、このようにカラオケプレイ中に大当
たりが発生した場合は、カラオケを一時中断させ、電子
ディスプレイ8に大当たり祝勝のデモ画像を表示させる
と共にスピーカ22には勝利の効果音が発声されるよう
にしてもよい。
If a big hit occurs during the karaoke play, the karaoke is temporarily stopped, a demo image of the big win celebration is displayed on the electronic display 8, and a sound effect of the victory is uttered on the speaker 22. You may do so.

【0017】[0017]

【発明の効果】以上説明したように本発明のカラオケ付
きパチンコ遊技機によれば、変動図柄が表示される電子
ディスプレイにその変動図柄と併せてサウンドと同期す
る歌詞等のカラオケ画像が表示されるようにしたので、
パチンコとカラオケを同時に支障なく楽しむことがで
き、娯楽性を顕著に増大させる効果がある。
As described above, according to the pachinko gaming machine with karaoke of the present invention, a karaoke image such as lyrics synchronized with the sound is displayed on the electronic display on which the fluctuating symbol is displayed in addition to the fluctuating symbol. So,
Pachinko and karaoke can be enjoyed at the same time without any trouble, and this has the effect of significantly increasing the entertainment.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の正面図。FIG. 1 is a front view of a pachinko gaming machine according to the present invention.

【図2】本発明に係るパチンコ遊技機のブロック図。FIG. 2 is a block diagram of a pachinko gaming machine according to the present invention.

【図3】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示例図。
FIG. 3 is a view showing a display example of an electronic display of the pachinko gaming machine according to the present invention.

【図4】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示構成図。
FIG. 4 is a diagram showing a display configuration of an electronic display of the pachinko gaming machine according to the present invention.

【図5】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示例図。
FIG. 5 is a view showing a display example of an electronic display of the pachinko gaming machine according to the present invention.

【符号の説明】 1 パチンコ遊技機 2 遊技盤 6 始動入賞口 7 電動開閉大入賞口 8 電子ディスプレイ 12 遊技制御基板 16 表示制御基板 17 ビデオディスプレイプロセッサ 18 音源 20,21 読出専用メモリ 22 スピーカ 25 操作ボタン[Description of Signs] 1 Pachinko machine 2 Game board 6 Starting winning opening 7 Electric opening and closing winning opening 8 Electronic display 12 Game control board 16 Display control board 17 Video display processor 18 Sound source 20, 21 Read only memory 22 Speaker 25 Operation button

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤の表面に始動入賞口と電子ディス
プレイと電動開閉大入賞口が設けられ、遊技領域に打ち
込まれた打球が始動入賞口に入球することにより電子デ
ィスプレイに変動図柄が表示され、予め定められた確率
によって大当たりとなった場合に電動開閉大入賞口が開
成状態となり打球が入賞し易くなるパチンコ遊技機にお
いて、歌詞および背景画等の画像ファイルが記憶された
読出専用メモリと、伴奏等のサウンドファイルが記憶さ
れた読出専用メモリを備え、パチンコ遊技機の前面に設
けられた操作ボタンを操作することにより、該読出専用
メモリから所定の画像ファイルおよびサウンドファイル
が読出され、そのサウンドを再生すると共にそのサウン
ドと同期するカラオケ画像が前記電子ディスプレイに前
記変動図柄と併せて表示されるようにしたことを特徴と
するカラオケ付きパチンコ遊技機。
A winning winning opening, an electronic display, and a motorized open / close winning winning opening are provided on the surface of a game board, and a moving symbol is displayed on the electronic display when a hit ball hit into the gaming area enters the starting winning winning opening. In the case of a pachinko game machine in which a large winning prize opening is opened when a jackpot is hit with a predetermined probability and a hit ball is easy to win, a read-only memory in which image files such as lyrics and a background image are stored. A read-only memory in which sound files such as accompaniment are stored, and by operating an operation button provided on the front of the pachinko gaming machine, predetermined image files and sound files are read out from the read-only memory. A karaoke image that plays a sound and is synchronized with the sound is displayed on the electronic display together with the fluctuating symbols. A pachinko game machine with karaoke characterized by being displayed.
【請求項2】 大当たり状態となった場合に、電動開閉
大入賞口への打球の入賞個数および該電動開閉大入賞口
の連続開閉回数等の遊技情報が該電子ディスプレイに表
示されるようにしたことを特徴とする請求項1に記載の
カラオケ付きパチンコ遊技機。
2. In the case of a big hit state, game information such as the number of hit balls hitting the electric opening / closing large winning opening and the number of continuous opening / closing of the electric opening / closing large winning opening is displayed on the electronic display. The pachinko gaming machine with karaoke according to claim 1.
JP16040997A 1997-06-02 1997-06-02 Pachinko machine Expired - Lifetime JP3989052B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP16040997A JP3989052B2 (en) 1997-06-02 1997-06-02 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP16040997A JP3989052B2 (en) 1997-06-02 1997-06-02 Pachinko machine

Publications (2)

Publication Number Publication Date
JPH10328375A true JPH10328375A (en) 1998-12-15
JP3989052B2 JP3989052B2 (en) 2007-10-10

Family

ID=15714321

Family Applications (1)

Application Number Title Priority Date Filing Date
JP16040997A Expired - Lifetime JP3989052B2 (en) 1997-06-02 1997-06-02 Pachinko machine

Country Status (1)

Country Link
JP (1) JP3989052B2 (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002282426A (en) * 2001-03-26 2002-10-02 Heiwa Corp Game machine
JP2007167646A (en) * 2005-12-23 2007-07-05 Justine Gevisser Gaming system including karaoke function
JP2011255225A (en) * 2011-09-28 2011-12-22 Universal Entertainment Corp Game machine
JP2012192236A (en) * 2012-07-11 2012-10-11 Universal Entertainment Corp Game machine
JP2014158813A (en) * 2014-03-03 2014-09-04 Universal Entertainment Corp Game machine
JP2015089480A (en) * 2013-11-07 2015-05-11 タイヨーエレック株式会社 Game machine
JP2016063870A (en) * 2014-09-22 2016-04-28 株式会社平和 Game machine
JP2016101191A (en) * 2014-11-27 2016-06-02 京楽産業.株式会社 Game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002282426A (en) * 2001-03-26 2002-10-02 Heiwa Corp Game machine
JP2007167646A (en) * 2005-12-23 2007-07-05 Justine Gevisser Gaming system including karaoke function
JP2011255225A (en) * 2011-09-28 2011-12-22 Universal Entertainment Corp Game machine
JP2012192236A (en) * 2012-07-11 2012-10-11 Universal Entertainment Corp Game machine
JP2015089480A (en) * 2013-11-07 2015-05-11 タイヨーエレック株式会社 Game machine
JP2014158813A (en) * 2014-03-03 2014-09-04 Universal Entertainment Corp Game machine
JP2016063870A (en) * 2014-09-22 2016-04-28 株式会社平和 Game machine
JP2016101191A (en) * 2014-11-27 2016-06-02 京楽産業.株式会社 Game machine

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