JP2003024528A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2003024528A
JP2003024528A JP2002163394A JP2002163394A JP2003024528A JP 2003024528 A JP2003024528 A JP 2003024528A JP 2002163394 A JP2002163394 A JP 2002163394A JP 2002163394 A JP2002163394 A JP 2002163394A JP 2003024528 A JP2003024528 A JP 2003024528A
Authority
JP
Japan
Prior art keywords
opening
read
closing
memory
winning opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2002163394A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP2002163394A priority Critical patent/JP2003024528A/en
Publication of JP2003024528A publication Critical patent/JP2003024528A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of always imparting a fresh feeling to a player. SOLUTION: In a pachinko game machine provided with a start winning opening 6, an electronic display 8 and an electric opening and closing big win opening 7 on the game board 2 and in which the entry of a ball driven into a game area into the start winning opening makes patterns displayed on the electronic display begin to vary and when matching patterns are arranged with a predetermined probability and brings about a big win, the electrical opening and closing big win opening gets into an open state and gets ready to receive many balls, a read-only memory 20 in which image data including lyrics and background pictures are stored and a read-only memory 21 in which sound data including accompaniments are stored, the read only memory 20 and 21 are replaceably structured.

Description

【発明の詳細な説明】 【0001】 【発明の属する技術分野】本発明は、大当たり状態とな
ると遊技客がその大当たり期間中に多数の景品球を獲得
できるようにしたパチンコ遊技機に関するものである。 【0002】 【従来の技術】遊技盤の表面に設けられた始動入賞口に
遊技領域に打ち込まれた打球が始動入賞口に入球する
と、該遊技盤に設けられたCRT,カラー液晶表示装置
等の電子ディスプレイに数字,記号,その他の図柄が3
列にて上から下に流れる如くに変動表示され、定時間後
にその図柄が左側列,右側列,中央列の順に、又はその
他の順に停止して数百分の1の確率で偶然にも例えば
「555」,「777」等の予め定められた図柄に揃う
と、いわゆる大当たり状態となって遊技盤下部に設けら
れた電動開閉大入賞口が開成状態となり、該電動開閉大
入賞口に所定個数の打球が入賞するかまたは所定時間経
過することにより該電動開閉大入賞口が閉成状態とな
り、その間に該電動開閉大入賞口内に設けられた継続入
賞口に打球が入賞していた場合に該電動開閉大入賞口が
再び開成状態となり、以降も所定の回数を限定して、例
えば16回を限度として該電動開閉大入賞口の開閉が連
続することにより、遊技客がその大当たり期間中に多数
の景品球を獲得できるようにしたパチンコ遊技機は周知
のとおりである。 【0003】ところで、上記大当たり期間中に上記電子
ディスプレイには、大当たりを表示する祝勝デモ画像、
入賞個数および電動開閉大入賞口の開閉回数等が表示さ
れると共に、スピーカから効果音またはメロディー音声
を再生させていたために、何時でも同じ画像が表示され
るだけであったので、新鮮さがなくなり遊技客の興味が
薄れている状況であった。 【0004】 【発明が解決しようとする課題】本発明は、上述に鑑み
てなされたもので、大当たり期間中に遊技をしながらカ
ラオケ等のサウンドが再生されるようにし遊技客の興味
を増大させようとするものである。 【0005】 【課題を解決するための手段】そのために本発明は、遊
技盤の表面に始動入賞口と電子ディスプレイと電動開閉
大入賞口が設けられ、遊技領域に打ち込まれた打球が始
動入賞口に入球することにより電子ディスプレイの表示
図柄が変動し予め定められた確率によって図柄が揃って
大当たりとなった場合に電動開閉大入賞口が開成状態と
なって多数の打球が該電動開閉大入賞口に入賞し得るよ
うにしたパチンコ遊技機において、歌詞および背景画等
の画像データが記憶された読出専用メモリと、伴奏等の
サウンドデータが記憶された読出専用メモリを備え、該
読出専用メモリを交換可能に構成したことを特徴とす
る。また本発明は、遊技盤の表面に始動入賞口と電子デ
ィスプレイと電動開閉大入賞口が設けられ、遊技領域に
打ち込まれた打球が始動入賞口に入球することにより電
子ディスプレイの表示図柄が変動し予め定められた確率
によって図柄が揃って大当たりとなった場合に電動開閉
大入賞口が開成状態となって多数の打球が該電動開閉大
入賞口に入賞し得るようにしたパチンコ遊技機におい
て、歌詞および背景画等の画像データが記憶された読出
専用メモリと、伴奏等のサウンドデータが記憶された読
出専用メモリを備え、図柄が揃って大当たりとなった場
合に該読出専用メモリから所定の画像データおよびサウ
ンドデータを読出してそのサウンドに同期する画像を電
子ディスプレイに表示させると共に、電動開閉大入賞口
への打球の入賞個数および該電動開閉大入賞口の連続開
閉回数等の遊技情報を該電子ディスプレイの画像中に併
せて表示することを特徴とする。また本発明は上記パチ
ンコ遊技機において、読出専用メモリに複数種類の画像
データおよびサウンドデータが記憶され、大当たりとな
った図柄の種類に応じて読出される画像データおよびサ
ウンドデータが選択されるようにしたことを特徴とす
る。 【0006】 【発明の実施の形態】次に本発明の実施の形態を図面に
従い説明する。図1にこのパチンコ遊技機1の正面図を
示し、2は遊技盤、3は遊技者が回転操作する打球発射
操作ハンドルである。遊技盤2には風車4,通常入賞口
5等が設けられているほか、始動入賞口6,電動開閉大
入賞口7、および、カラー液晶表示装置,CRT等から
なる電子ディスプレイ8が設けられている。11は大当
たり表示ランプである。図2にこのパチンコ遊技機のブ
ロック図を示す。始動入賞口6に打球が入ると図2に示
した球センサ13に検知され遊技制御基板12からの指
令により表示制御基板16が作動し、電子ディスプレイ
8に表示された3桁の数字,記号等を一斉に回転するが
如くに変動させる。そして数秒後にその変動が順次停止
し、一定の確率で「777」,「☆☆☆」等のように図
柄に揃った場合に大当たりとなり、電動開閉大入賞口7
の開閉扉9をソレノイド14の作動により開かせ遊技盤
2上を流下する打球を該電動開閉大入賞口7に極めて入
り易くする。該電動開閉大入賞口7内にはさらに継続入
賞口(Vゾーンと称されている)10が設けられてい
て、該電動開閉大入賞口7に入った打球の一部が該継続
入賞口10に入ると、その球は球センサ15を作動させ
前記遊技制御基板12に電子的にメモリされるようにな
っている。 【0007】そして該電動開閉大入賞口7に入った打球
は球センサ24により検知され入賞球が10個入るかま
たは30秒経過するとソレノイド14により該電動開閉
大入賞口7がいったんは閉じられるが、前記のように継
続入賞口10に打球が入ったことがメモリされていると
その直後に該電動開閉大入賞口7は再び開き、引き続き
電動開閉大入賞口7に打球を入り易くする。以降も同様
に継続入賞口10に打球が入賞することを条件として電
動開閉大入賞口7は最高連続開閉回数が16回となるま
で開閉を連続させる。 【0008】遊技制御基板12は、図示したように、ゲ
ーム内容が記憶された読出専用メモリ(ROM)と、そ
れを実行するマイクロプロセッサおよび入出装置(I/
O)とからなる。また表示制御基板16は、遊技制御基
板12からの指令を受けてビデオディスプレイプロセッ
サ(VDP)17、およびFM音源,PCM音源等の音
源(SOUND IC)18を作動させるサブCPU1
9、および該ビデオディスプレイプロセッサ17に着脱
自在に接続された画像データ用の読出専用メモリ(RO
M)20、音源18に着脱自在に接続されたサウンドデ
ータ用の読出専用メモリ(ROM)21、および音源1
8の音声出力を増幅しパチンコ遊技機1の前面に設けら
れたスピーカ22をドライブするアンプ23からなる。 【0009】ビデオディスプレイプロセッサ17に接続
される読出専用メモリ20には、ヒット曲等の歌詞およ
び背景画、或いはその歌手の姿像等の画像データが記憶
されている。また、音源18に接続される読出専用メモ
リ21にはそのヒット曲の伴奏および歌唱となるPCM
データ等のサウンドデータが記憶されている。 【0010】このためビデオディスプレイプロセッサ1
7は始動入賞口6に打球が入球したときサブCPU19
からの指令により電子ディスプレイ8に上記のように図
柄を変動表示すると共に、図柄が揃って大当たりとなっ
た場合にビデオディスプレイプロセッサ17は読出専用
メモリ20から所定の画像を読出し、音源18には読出
専用メモリ21から所定のサウンドデータが読出され、
電子ディスプレイ8にその画像が音源18から出力され
るサウンドに同期して表示される。図3にその電子ディ
スプレイ8の表示画像の一例を示す。この表示画像は図
4に示したように、背景プレーンの上に透明な用紙を重
ねたように遊技情報プレーンと図柄プレーンと歌手像プ
レーンと歌詞プレーンを表示する構造となっており、背
景プレーンには図3に示した「山」等の背景画が表示さ
れ、遊技情報プレーンには電動開閉大入賞口7の連続開
閉回数(ラウンド数)および入賞個数(カウント数)等
の遊技情報が表示され、図柄プレーンには「777」等
の大当たりとなった図柄が表示され、歌手像プレーンに
は特定の歌手が歌っている姿が動画にて表示され、歌詞
プレーンには表示された歌詞が曲の進行に合わせて表示
される。このためスピーカ22から流れる伴奏に合わせ
て遊技客は歌唱することができる。 【0011】なお、伴奏を聞き易くすると共に遊技客は
自身の歌声がその伴奏と合成して聞けるようにするため
に、パチンコ遊技機1前面にヘッドホンジャック(図示
せず)を設け、マイク付ヘッドホン等を遊技客に貸し与
えるようにするのもよく、これによって遊技しながら本
格的なカラオケを楽しむことも可能になる。 【0012】そして、読出専用メモリ20,21に画像
データおよびサウンドデータを夫々複数種類記憶させ、
大当たりとなった図柄に応じて読出される画像およびサ
ウンドデータが選択され、曲目および画像が変わるよう
にすることで、遊技客に常に新鮮な感覚を与えることが
でき厭がこない。なお、読出専用メモリ20,21を交
換することによって常に新らしいヒット曲に対応させる
ことも容易である。 【0013】なお、図5は本発明の一例をフローチャー
トに表わしたもので、この場合大当たりとなった数字の
図柄が偶数か奇数かによってカラオケ演奏の態様が歌
付、或いは歌なしとしている。 【0014】 【発明の効果】以上説明したように本発明によれば、歌
詞および背景画等の画像データが記憶された読出専用メ
モリと、伴奏等のサウンドデータが記憶された読出専用
メモリを備え、該読出専用メモリを交換可能に構成する
ことにより、常に新らしいヒット曲に対応させることも
容易となり、遊技とカラオケ等のエンターテイメントが
同時にできることから娯楽性を増大させる効果がある。
Description: BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko game machine which enables a player to acquire a large number of premium balls during a jackpot when the jackpot is hit. . 2. Description of the Related Art When a ball hit in a game area enters a starting winning opening provided on the surface of a game board, the CRT, a color liquid crystal display device, etc. provided on the gaming board. Numbers, symbols and other symbols on the electronic display
In a row, the symbols are displayed so as to flow from top to bottom, and after a fixed time, the symbols are stopped in the order of the left column, right column, center column, or any other order, and by chance with a hundredth of a probability, When the predetermined symbols such as "555" and "777" are aligned, a so-called big hit state is established, and the electric open / close big win prize provided at the lower part of the game board is opened, and a predetermined number of the electric open / close big win prize is provided. When the hit ball wins or the predetermined time elapses, the motorized opening and closing winning prize port is closed, and in the meantime, when the continuous opening prize port provided in the motorized opening and closing winning prize port is hit, the hit ball wins. The opening and closing of the electric opening and closing winning prize opening is again opened, and thereafter, the opening and closing of the electric opening and closing winning prize opening is limited to a predetermined number of times, for example, up to 16 times. Prize balls Unishi was pachinko machines are as well known. Meanwhile, during the jackpot period, the electronic display shows a jackpot demonstration image showing a jackpot,
The number of winnings and the number of times of opening and closing of the motorized opening and closing prize are displayed, and since the sound effect or melody sound is reproduced from the speaker, the same image is displayed at any time, so there is no freshness It was a situation where the interest of the players was fading. SUMMARY OF THE INVENTION [0004] The present invention has been made in view of the above, and increases the interest of a player by playing a karaoke sound while playing a game during a jackpot. Is to try. [0005] For this purpose, the present invention provides a start winning opening, an electronic display and a motorized opening / closing big winning opening on the surface of a game board, and a hit ball hit into a game area is provided with a starting winning opening. When the ball is entered, the display pattern of the electronic display fluctuates, and when the symbols are aligned with a predetermined probability and the jackpot is won, the electric opening and closing winning prize opening is opened and a large number of hit balls are hit by the electric opening and closing big prize. In a pachinko gaming machine that can win a prize, a read-only memory in which image data such as lyrics and a background image are stored, and a read-only memory in which sound data such as accompaniment are stored are provided. It is characterized by being configured to be exchangeable. The present invention also provides a start winning opening, an electronic display, and a motorized opening and closing winning opening on the surface of the game board, and a display pattern of the electronic display changes when a hit ball hit into the game area enters the starting winning opening. In the case of a pachinko gaming machine, when the symbols are aligned according to a predetermined probability and the jackpot is won, the electric opening and closing winning opening is opened and a number of hit balls can win the electric opening and closing winning opening. A read-only memory in which image data such as lyrics and background images are stored, and a read-only memory in which sound data such as accompaniment are stored. The data and sound data are read out and an image synchronized with the sound is displayed on the electronic display. And displaying together game information such as the continuous opening and closing frequency of the electric closing winning opening in an image of the electronic display. Further, according to the present invention, in the pachinko gaming machine, a plurality of types of image data and sound data are stored in the read-only memory, and the image data and the sound data to be read are selected according to the type of the symbol that has won the jackpot. It is characterized by having done. Next, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 shows a front view of the pachinko gaming machine 1, reference numeral 2 denotes a game board, and reference numeral 3 denotes a hit ball firing operation handle that is rotated by a player. The game board 2 is provided with a windmill 4, a normal winning opening 5 and the like, a starting winning opening 6, an electric opening and closing big winning opening 7, and an electronic display 8 including a color liquid crystal display device, a CRT and the like. I have. 11 is a jackpot indicating lamp. FIG. 2 shows a block diagram of this pachinko gaming machine. When a hit ball enters the starting winning opening 6, the ball is detected by the ball sensor 13 shown in FIG. 2 and the display control board 16 is operated by a command from the game control board 12, and the three-digit numbers, symbols, etc. displayed on the electronic display 8 are displayed. Are changed as if they are rotated all at once. Then, after a few seconds, the fluctuation stops sequentially, and when the symbols are aligned with a certain probability like “777”, “☆☆☆”, etc., a big hit occurs, and the electric opening / closing large winning opening 7
The opening / closing door 9 is opened by the operation of the solenoid 14, so that a hit ball flowing down on the game board 2 is extremely easy to enter the electric opening / closing big winning opening 7. A continuous winning opening (referred to as a V zone) 10 is further provided in the electric opening and closing winning prize port 7, and a part of the hit ball entering the electric opening and closing winning prize port 7 is replaced by the continuous winning opening 10. When the ball enters, the ball is activated by the ball sensor 15 and is electronically stored in the game control board 12. [0007] The hit ball entering the motorized opening and closing winning prize port 7 is detected by the ball sensor 24, and when 10 prize balls are inserted or 30 seconds elapse, the motorized opening and closing winning prize port 7 is once closed by the solenoid 14. As described above, when it is memorized that the ball has been hit in the continuous winning opening 10, the electric opening / closing large winning opening 7 is opened again immediately thereafter, so that the hitting of the electric opening / closing large winning opening 7 is facilitated. Thereafter, similarly, on condition that a hit ball wins in the continuous winning opening 10, the electric opening / closing large winning opening 7 is continuously opened and closed until the maximum number of continuous opening and closing times reaches 16 times. As shown in the figure, the game control board 12 has a read-only memory (ROM) in which the contents of the game are stored, a microprocessor for executing the same, and an input / output device (I / O).
O). The display control board 16 receives a command from the game control board 12 and activates a video display processor (VDP) 17 and a sound source (SOUND IC) 18 such as an FM sound source and a PCM sound source 18.
9 and a read-only memory (RO) for image data removably connected to the video display processor 17.
M) 20, a read-only memory (ROM) 21 for sound data detachably connected to the sound source 18, and the sound source 1
8 comprises an amplifier 23 which amplifies the audio output and drives a speaker 22 provided on the front of the pachinko gaming machine 1. The read-only memory 20 connected to the video display processor 17 stores lyrics and background images such as hit songs or image data such as a figure of the singer. The read-only memory 21 connected to the sound source 18 has a PCM for accompaniment and singing of the hit song.
Sound data such as data is stored. For this reason, the video display processor 1
7 is a sub CPU 19 when a hit ball enters the starting winning opening 6.
In response to a command from the electronic display 8, the symbols are variably displayed on the electronic display 8 as described above, and when the symbols become a big hit, the video display processor 17 reads a predetermined image from the read-only memory 20 and reads the predetermined image to the sound source 18. Predetermined sound data is read from the dedicated memory 21,
The image is displayed on the electronic display 8 in synchronization with the sound output from the sound source 18. FIG. 3 shows an example of a display image on the electronic display 8. As shown in FIG. 4, this display image has a structure in which a game information plane, a symbol plane, a singer image plane, and a lyric plane are displayed as if transparent paper was superimposed on the background plane. Indicates a background image such as "mountain" shown in FIG. 3, and the game information plane displays game information such as the number of successive opening / closing (round number) and winning number (count number) of the electric opening / closing large winning opening 7. , The symbol plane displays a jackpot symbol such as “777”, the singer image plane displays a video of a specific singer singing, and the lyrics plane displays the lyrics of the song. Displayed as progress progresses. Therefore, the player can sing along with the accompaniment played from the speaker 22. A headphone jack (not shown) is provided on the front of the pachinko gaming machine 1 so that the accompaniment can be easily heard and the singing voice of the player can be synthesized with the accompaniment. Etc. may be lent to the player, so that full-scale karaoke can be enjoyed while playing the game. A plurality of types of image data and sound data are stored in the read-only memories 20 and 21, respectively.
The image and sound data to be read out are selected according to the winning symbol, and the music and the image are changed, so that a fresh feeling can always be given to the player, and the player does not mind. It is easy to always correspond to a new hit song by exchanging the read-only memories 20 and 21. FIG. 5 is a flow chart showing an example of the present invention. In this case, the karaoke performance mode is singing or no singing depending on whether the number of jackpots is even or odd. As described above, according to the present invention, there is provided a read-only memory in which image data such as lyrics and background images are stored, and a read-only memory in which sound data such as accompaniment is stored. By configuring the read-only memory to be replaceable, it is easy to always correspond to a new hit song, and it is possible to play games and karaoke at the same time, thereby increasing the entertainment.

【図面の簡単な説明】 【図1】本発明に係るパチンコ遊技機の正面図。 【図2】本発明に係るパチンコ遊技機のブロック図。 【図3】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示例図。 【図4】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示構成図。 【図5】本発明に係るパチンコ遊技機のフローチャー
ト。 【符号の説明】 1 パチンコ遊技機 2 遊技盤 6 始動入賞口 7 電動開閉大入賞口 8 電子ディスプレイ 12 遊技制御基板 16 表示制御基板 17 ビデオディスプレイプロセッサ 18 音源 20,21 読出専用メモリ 22 スピーカ
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a front view of a pachinko gaming machine according to the present invention. FIG. 2 is a block diagram of a pachinko gaming machine according to the present invention. FIG. 3 is a display example of an electronic display of the pachinko gaming machine according to the present invention. FIG. 4 is a diagram showing a display configuration of an electronic display of the pachinko gaming machine according to the present invention. FIG. 5 is a flowchart of the pachinko game machine according to the present invention. [Description of Signs] 1 Pachinko gaming machine 2 Gaming board 6 Starting winning opening 7 Electric opening and closing big winning opening 8 Electronic display 12 Game control board 16 Display control board 17 Video display processor 18 Sound source 20, 21 Read-only memory 22 Speaker

Claims (1)

【特許請求の範囲】 【請求項1】 遊技盤の表面に始動入賞口と電子ディス
プレイと電動開閉大入賞口が設けられ、遊技領域に打ち
込まれた打球が始動入賞口に入球することにより電子デ
ィスプレイの表示図柄が変動し予め定められた確率によ
って図柄が揃って大当たりとなった場合に電動開閉大入
賞口が開成状態となって多数の打球が該電動開閉大入賞
口に入賞し得るようにしたパチンコ遊技機において、歌
詞および背景画等の画像データが記憶された読出専用メ
モリと、伴奏等のサウンドデータが記憶された読出専用
メモリを備え、該読出専用メモリを交換可能に構成した
ことを特徴とするパチンコ遊技機。
Claims: 1. A start winning opening, an electronic display, and an electric opening / closing big winning opening are provided on a surface of a game board, and when a hit ball hit into the game area enters the starting winning opening, an electronic game is performed. When the symbols displayed on the display fluctuate and the symbols are aligned with a predetermined probability and become a big hit, the motorized opening and closing winning prize opening is opened and a large number of hit balls can win the electric opening and closing large winning prize opening. A pachinko gaming machine having a read-only memory in which image data such as lyrics and a background image are stored, and a read-only memory in which sound data such as accompaniment are stored, wherein the read-only memory is configured to be exchangeable. Characterized pachinko machine.
JP2002163394A 2002-06-04 2002-06-04 Pachinko game machine Pending JP2003024528A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002163394A JP2003024528A (en) 2002-06-04 2002-06-04 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002163394A JP2003024528A (en) 2002-06-04 2002-06-04 Pachinko game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP8119680A Division JPH09276479A (en) 1996-04-16 1996-04-16 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2003024528A true JP2003024528A (en) 2003-01-28

Family

ID=19195001

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002163394A Pending JP2003024528A (en) 2002-06-04 2002-06-04 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2003024528A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007325840A (en) * 2006-06-09 2007-12-20 Samii Kk Slot machine
US7372926B2 (en) 2003-06-26 2008-05-13 Matsushita Electric Industrial Co., Ltd. Radio receiver apparatus

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7372926B2 (en) 2003-06-26 2008-05-13 Matsushita Electric Industrial Co., Ltd. Radio receiver apparatus
JP2007325840A (en) * 2006-06-09 2007-12-20 Samii Kk Slot machine

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