JPH09276479A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JPH09276479A
JPH09276479A JP8119680A JP11968096A JPH09276479A JP H09276479 A JPH09276479 A JP H09276479A JP 8119680 A JP8119680 A JP 8119680A JP 11968096 A JP11968096 A JP 11968096A JP H09276479 A JPH09276479 A JP H09276479A
Authority
JP
Japan
Prior art keywords
closing
opening
electronic display
winning opening
prize winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP8119680A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP8119680A priority Critical patent/JPH09276479A/en
Publication of JPH09276479A publication Critical patent/JPH09276479A/en
Pending legal-status Critical Current

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Landscapes

  • Pinball Game Machines (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)

Abstract

PROBLEM TO BE SOLVED: To improve the interest of a player by enabling KARAOKE recorded accompaniment while playing during a great success term. SOLUTION: In a Pachinko game (Japanese pinball game) machine with which a start prize winning hole, electronic display 8 and motor-driven opening/closing great prize winning holy are provided on the surface of a play panel and a lot of hit balls can get a prize at the motor-driven opening/closing great prize winning hole by opening the motor-driven opening/closing great prize winning hole when the display picture patterns of the electronic display 8 are varied and lined up into great success with a probability set in advance by getting a prize at the start prize winning hole with the ball hit into a play area, this machine is provided with a read exclusive memory (ROM) 20 storing the image data of lyrics and background images and a ROM 21 storing the sound data of accompaniments. Then, when the picture patterns are lined up into great success, the prescribed image data and sound data are read out of the ROM 20, the image synchronized with this sound is displayed on the electronic display 8 and play information showing the number of hit balls getting the prize at the motor- driven opening/closing great prize winning hole, and how many times the motor-driven opening/closing great prize winning hole is continuously opened/closed or the like is displayed in the image on the electronic display 8 together.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、大当たりになると
遊技盤に設けられている電子ディスプレイに伴奏等のサ
ウンドと同期して歌詞等の画像が表示され、いわゆるカ
ラオケを楽しむことも可能にしたパチンコ遊技機に関す
るものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention is a pachinko machine which enables a so-called karaoke to be enjoyed by displaying an image of lyrics or the like in synchronization with the sound of an accompaniment or the like on an electronic display provided on a game board when a jackpot is hit. It relates to a gaming machine.

【0002】[0002]

【従来の技術】遊技盤の表面に設けられた始動入賞口に
遊技領域に打ち込まれた打球が始動入賞口に入球する
と、該遊技盤に設けられたCRT,カラー液晶表示装置
等の電子ディスプレイに数字,記号,その他の図柄が3
列にて上から下に流れる如くに変動表示され、定時間後
にその図柄が左側列,右側列,中央列の順に、又はその
他の順に停止して数百分の1の確率で偶然にも例えば
「555」,「777」等の予め定められた図柄に揃う
と、いわゆる大当たり状態となって遊技盤下部に設けら
れた電動開閉大入賞口が開成状態となり、該電動開閉大
入賞口に所定個数の打球が入賞するかまたは所定時間経
過することにより該電動開閉大入賞口が閉成状態とな
り、その間に該電動開閉大入賞口内に設けられた継続入
賞口に打球が入賞していた場合に該電動開閉大入賞口が
再び開成状態となり、以降も所定の回数を限定して、例
えば16回を限度として該電動開閉大入賞口の開閉が連
続することにより、遊技客がその大当たり期間中に多数
の景品球を獲得できるようにしたパチンコ遊技機は周知
のとおりである。
2. Description of the Related Art When a ball hit in a game area enters a starting winning opening provided on the surface of a game board and enters the starting winning opening, an electronic display such as a CRT or a color liquid crystal display device provided on the playing board. Numbers, symbols, and other designs are 3
It is displayed in a row so as to flow from top to bottom, and after a fixed time, the symbols stop in the left column, the right column, the center column, or in any other order, and with a probability of a few hundredth, for example When the predetermined symbols such as "555" and "777" are arranged, a so-called big hit state is established, and the electric opening / closing big winning opening provided at the bottom of the game board is in an open state, and a predetermined number of the electric opening / closing large winning opening is provided. In the case where the ball is hit or the predetermined time elapses, the electric opening / closing large winning opening is closed, and the continuous winning opening provided in the electric opening / closing large winning opening has been hit in the meantime. The electric opening / closing special winning opening is opened again, and after that, the electric opening / closing special winning opening is continuously opened and closed by limiting the predetermined number of times, for example, 16 times, so that a large number of game players are awarded during the jackpot period. You can get a free gift ball Unishi was pachinko machines are as well known.

【0003】ところで、上記大当たり期間中に上記電子
ディスプレイには、大当たりを表示する祝勝デモ画像、
入賞個数および電動開閉大入賞口の開閉回数等が表示さ
れると共に、スピーカから効果音またはメロディー音声
を再生させていたために、何時でも同じ画像が表示され
るだけであったので、新鮮さがなくなり遊技客の興味が
薄れている状況であった。
By the way, during the jackpot period, on the electronic display, a congratulatory demo image showing the jackpot,
The number of winnings and the number of times the electric opening and closing large winning opening is opened and closed are displayed, and the same image is displayed at any time because the sound effect or melody voice is played from the speaker, so the freshness disappears. It was a situation where the interest of the game players had diminished.

【0004】[0004]

【発明が解決しようとする課題】本発明は、上述に鑑み
てなされたもので、大当たり期間中に遊技をしながらカ
ラオケも出来るようにし遊技客の興味を増大させようと
するものである。
SUMMARY OF THE INVENTION The present invention has been made in view of the above circumstances, and is intended to increase the interest of a player by enabling karaoke while playing a game during a big hit period.

【0005】[0005]

【課題を解決するための手段】そのために本発明は、遊
技盤の表面に始動入賞口と電子ディスプレイと電動開閉
大入賞口が設けられ、遊技領域に打ち込まれた打球が始
動入賞口に入球することにより電子ディスプレイの表示
図柄が変動し予め定められた確率によって図柄が揃って
大当たりとなった場合に電動開閉大入賞口が開成状態と
なって多数の打球が該電動開閉大入賞口に入賞し得るよ
うにしたパチンコ遊技機において、歌詞および背景画等
の画像データが記憶された読出専用メモリと、伴奏等の
サウンドデータが記憶された読出専用メモリを備え、図
柄が揃って大当たりとなった場合に該読出専用メモリか
ら所定の画像データおよびサウンドデータ読出してその
サウンドに同期する画像を電子ディスプレイに表示させ
ると共に、電動開閉大入賞口への打球の入賞個数および
該電動開閉大入賞口の連続開閉回数等の遊技情報を該電
子ディスプレイの画像中に併せて表示することを特徴と
する。また本発明は上記パチンコ遊技機において、読出
専用メモリに複数種類の画像データおよびサウンドデー
タが記憶され、大当たりとなった図柄の種類に応じて読
出される画像データおよびサウンドデータが選択される
ようにしたことを特徴とする。
Therefore, according to the present invention, a start winning opening, an electronic display, and an electric opening / closing big winning opening are provided on the surface of a game board, and a hit ball hit in the game area enters the starting winning opening. By doing so, when the display pattern of the electronic display fluctuates and the symbols are aligned according to a predetermined probability and a big hit occurs, the electric opening / closing big winning opening becomes an open state and a large number of hit balls enter the electric opening / closing large winning opening. In the pachinko gaming machine that was made possible, it was equipped with a read-only memory in which image data such as lyrics and background images were stored, and a read-only memory in which sound data such as accompaniment was stored. In this case, the predetermined image data and sound data are read from the read-only memory, an image synchronized with the sound is displayed on the electronic display, and the motor-driven opening is performed. And displaying together game information of the continuous opening and closing times, etc. of the winning number and the electric closing winning opening of the ball into the special winning opening in an image of the electronic display. Further, in the pachinko gaming machine according to the present invention, a plurality of types of image data and sound data are stored in the read-only memory, and the image data and the sound data to be read are selected according to the type of the winning symbol. It is characterized by having done.

【0006】[0006]

【発明の実施の形態】次に本発明の実施の形態を図面に
従い説明する。図1にこのパチンコ遊技機1の正面図を
示し、2は遊技盤、3は遊技者が回転操作する打球発射
操作ハンドルである。遊技盤2には風車4,通常入賞口
5等が設けられているほか、始動入賞口6,電動開閉大
入賞口7、および、カラー液晶表示装置,CRT等から
なる電子ディスプレイ8が設けられている。11は大当
たり表示ランプである。図2にこのパチンコ遊技機のブ
ロック図を示す。始動入賞口6に打球が入ると図2に示
した球センサ13に検知され遊技制御基板12からの指
令により表示制御基板16が作動し、電子ディスプレイ
8に表示された3桁の数字,記号等を一斉に回転するが
如くに変動させる。そして数秒後にその変動が順次停止
し、一定の確率で「777」,「☆☆☆」等のように図
柄に揃った場合に大当たりとなり、電動開閉大入賞口7
の開閉扉9をソレノイド14の作動により開かせ遊技盤
2上を流下する打球を該電動開閉大入賞口7に極めて入
り易くする。該電動開閉大入賞口7内にはさらに継続入
賞口(Vゾーンと称されている)10が設けられてい
て、該電動開閉大入賞口7に入った打球の一部が該継続
入賞口10に入ると、その球は球センサ15を作動させ
前記遊技制御基板12に電子的にメモリされるようにな
っている。
Next, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 shows a front view of the pachinko gaming machine 1, reference numeral 2 denotes a game board, and reference numeral 3 denotes a hit ball firing operation handle that is rotated by a player. The game board 2 is provided with a windmill 4, a regular winning opening 5 and the like, a starting winning opening 6, an electric opening / closing big winning opening 7, and an electronic display 8 including a color liquid crystal display device, a CRT and the like. There is. 11 is a jackpot display lamp. FIG. 2 shows a block diagram of this pachinko gaming machine. When a ball hits the start winning opening 6, the ball sensor 13 shown in FIG. 2 detects the ball, and the display control board 16 operates in response to a command from the game control board 12 to display the three-digit number or symbol displayed on the electronic display 8. Fluctuate like rotating all at once. Then, after a few seconds, the fluctuation stops sequentially, and when the symbols are aligned with a certain probability like “777”, “☆☆☆”, etc., a jackpot is won, and the electric opening / closing large winning opening 7
The opening / closing door 9 is opened by the operation of the solenoid 14 so that a hit ball flowing down on the game board 2 can be extremely easily entered into the electric opening / closing big winning opening 7. A continuous winning opening (referred to as a V zone) 10 is further provided in the electric opening and closing winning prize 7, and a part of the hit ball entering the electric opening and closing winning prize 7 is the continuous winning opening 10. When entering, the ball is actuated by the ball sensor 15 to be electronically stored in the game control board 12.

【0007】そして該電動開閉大入賞口7に入った打球
は球センサ24により検知され入賞球が10個入るかま
たは30秒経過するとソレノイド14により該電動開閉
大入賞口7がいったんは閉じられるが、前記のように継
続入賞口10に打球が入ったことがメモリされていると
その直後に該電動開閉大入賞口7は再び開き、引き続き
電動開閉大入賞口7に打球を入り易くする。以降も同様
に継続入賞口10に打球が入賞することを条件として電
動開閉大入賞口7は最高連続開閉回数が16回となるま
で開閉を連続させる。
The ball hitting the electric opening / closing big winning opening 7 is detected by the ball sensor 24, and when 10 winning balls enter or 30 seconds elapse, the electric opening / closing big winning opening 7 is temporarily closed by the solenoid 14. As described above, when it is memorized that the continuous winning opening 10 has hit a ball, immediately after that, the electric opening / closing large winning opening 7 is reopened, and the electric opening / closing large winning opening 7 continues to be easily hit. Thereafter, similarly, on condition that a hit ball wins in the continuous winning opening 10, the electric opening / closing large winning opening 7 is continuously opened and closed until the maximum number of continuous opening and closing times reaches 16 times.

【0008】遊技制御基板12は、図示したように、ゲ
ーム内容が記憶された読出専用メモリ(ROM)と、そ
れを実行するマイクロプロセッサおよび入出装置(I/
O)とからなる。また表示制御基板16は、遊技制御基
板12からの指令を受けてビデオディスプレイプロセッ
サ(VDP)17、およびFM音源,PCM音源等の音
源(SOUND IC)18を作動させるサブCPU1
9、および該ビデオディスプレイプロセッサ17に着脱
自在に接続された画像データ用の読出専用メモリ(RO
M)20、音源18に着脱自在に接続されたサウンドデ
ータ用の読出専用メモリ(ROM)21、および音源1
8の音声出力を増幅しパチンコ遊技機1の前面に設けら
れたスピーカ22をドライブするアンプ23からなる。
As shown, the game control board 12 has a read-only memory (ROM) in which game contents are stored, a microprocessor for executing the same, and an input / output device (I / O).
O) and. The display control board 16 receives a command from the game control board 12 and activates a video display processor (VDP) 17 and a sound source (SOUND IC) 18 such as an FM sound source and a PCM sound source.
9 and a read-only memory (RO for image data removably connected to the video display processor 17
M) 20, a read-only memory (ROM) 21 for sound data that is detachably connected to the sound source 18, and the sound source 1.
It is composed of an amplifier 23 that amplifies the audio output of 8 and drives a speaker 22 provided on the front surface of the pachinko gaming machine 1.

【0009】ビデオディスプレイプロセッサ17に接続
される読出専用メモリ20には、ヒット曲等の歌詞およ
び背景画、或いはその歌手の姿像等の画像データが記憶
されている。また、音源18に接続される読出専用メモ
リ21にはそのヒット曲の伴奏および歌唱となるPCM
データ等のサウンドデータが記憶されている。
The read-only memory 20 connected to the video display processor 17 stores lyrics such as hit songs and background images, or image data such as a figure of the singer. The read-only memory 21 connected to the sound source 18 has a PCM that accompanies and sings the hit song.
Sound data such as data is stored.

【0010】このためビデオディスプレイプロセッサ1
7は始動入賞口6に打球が入球したときサブCPU19
からの指令により電子ディスプレイ8に上記のように図
柄を変動表示すると共に、図柄が揃って大当たりとなっ
た場合にビデオディスプレイプロセッサ17は読出専用
メモリ20から所定の画像を読出し、音源18には読出
専用メモリ21から所定のサウンドデータが読出され、
電子ディスプレイ8にその画像が音源18から出力され
るサウンドに同期して表示される。図3にその電子ディ
スプレイ8の表示画像の一例を示す。この表示画像は図
4に示したように、背景プレーンの上に透明な用紙を重
ねたように遊技情報プレーンと図柄プレーンと歌手像プ
レーンと歌詞プレーンを表示する構造となっており、背
景プレーンには図3に示した「山」等の背景画が表示さ
れ、遊技情報プレーンには電動開閉大入賞口7の連続開
閉回数(ラウンド数)および入賞個数(カウント数)等
の遊技情報が表示され、図柄プレーンには「777」等
の大当たりとなった図柄が表示され、歌手像プレーンに
は特定の歌手が歌っている姿が動画にて表示され、歌詞
プレーンには表示された歌詞が曲の進行に合わせて表示
される。このためスピーカ22から流れる伴奏に合わせ
て遊技客は歌唱することができる。
Therefore, the video display processor 1
7 is a sub CPU 19 when a hit ball enters the starting winning opening 6
In accordance with a command from, the symbols are variably displayed on the electronic display 8 as described above, and when the symbols are aligned and become a big hit, the video display processor 17 reads out a predetermined image from the read-only memory 20 and reads out to the sound source 18. Predetermined sound data is read from the dedicated memory 21,
The image is displayed on the electronic display 8 in synchronization with the sound output from the sound source 18. FIG. 3 shows an example of a display image on the electronic display 8. As shown in FIG. 4, this display image has a structure in which a game information plane, a pattern plane, a singer image plane, and a lyrics plane are displayed as if a transparent sheet is overlaid on the background plane. The background image such as "mountain" shown in FIG. 3 is displayed, and the game information plane displays game information such as the number of continuous opening and closing (round number) and the winning number (count number) of the electric opening and closing big winning opening 7. , A jackpot such as "777" is displayed on the pattern plane, a singer singing is displayed as a video on the singer image plane, and the displayed lyrics are displayed on the lyrics plane. Displayed as the process progresses. Therefore, the player can sing along with the accompaniment played from the speaker 22.

【0011】なお、伴奏を聞き易くすると共に遊技客は
自身の歌声がその伴奏と合成して聞けるようにするため
に、パチンコ遊技機1前面にヘッドホンジャック(図示
せず)を設け、マイク付ヘッドホン等を遊技客に貸し与
えるようにするのもよく、これによって遊技しながら本
格的なカラオケを楽しむことも可能になる。
A headphone jack (not shown) is provided on the front of the pachinko gaming machine 1 in order to make the accompaniment easy to hear and for the player to listen to his / her own singing voice in combination with the accompaniment. It is also possible to lend the game to the players, so that it is possible to enjoy full-fledged karaoke while playing.

【0012】そして、読出専用メモリ20,21に画像
データおよびサウンドデータを夫々複数種類記憶させ、
大当たりとなった図柄に応じて読出される画像およびサ
ウンドデータが選択され、曲目および画像が変わるよう
にすることで、遊技客に常に新鮮な感覚を与えることが
でき厭がこない。なお、読出専用メモリ20,21を交
換することによって常に新らしいヒット曲に対応させる
ことも容易である。
A plurality of types of image data and sound data are stored in the read-only memories 20 and 21, respectively.
By selecting the image and sound data to be read according to the winning pattern and changing the song and image, it is possible to give the player a fresh feeling at all times. It should be noted that by exchanging the read-only memories 20 and 21, it is easy to always deal with new hit songs.

【0013】なお、図5は本発明の一例をフローチャー
トに表わしたもので、この場合大当たりとなった数字の
図柄が偶数か奇数かによってカラオケ演奏の態様が歌
付、或いは歌なしとしている。
FIG. 5 is a flow chart showing an example of the present invention. In this case, the mode of karaoke performance is set to singing or not singing depending on whether the symbol of the number which has been a big hit is an even number or an odd number.

【0014】[0014]

【発明の効果】以上説明したように本発明によれば、大
当たり期間中に電子ディスプレイにサウンドに同期する
画像を表示し遊技情報も併せて表示されるようにしたの
で、遊技とカラオケが同時にでき娯楽性を増大させる効
果がある。
As described above, according to the present invention, an image synchronized with the sound is displayed on the electronic display and the game information is also displayed during the big hit period, so that the game and the karaoke can be performed at the same time. It has the effect of increasing entertainment.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係るパチンコ遊技機の正面図。FIG. 1 is a front view of a pachinko gaming machine according to the present invention.

【図2】本発明に係るパチンコ遊技機のブロック図。FIG. 2 is a block diagram of a pachinko gaming machine according to the present invention.

【図3】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示例図。
FIG. 3 is a view showing a display example of an electronic display of the pachinko gaming machine according to the present invention.

【図4】本発明に係るパチンコ遊技機の電子ディスプレ
イの表示構成図。
FIG. 4 is a diagram showing a display configuration of an electronic display of the pachinko gaming machine according to the present invention.

【図5】本発明に係るパチンコ遊技機のフローチャー
ト。
FIG. 5 is a flowchart of a pachinko gaming machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 パチンコ遊技機 2 遊技盤 6 始動入賞口 7 電動開閉大入賞口 8 電子ディスプレイ 12 遊技制御基板 16 表示制御基板 17 ビデオディスプレイプロセッサ 18 音源 20,21 読出専用メモリ 22 スピーカ 1 Pachinko game machine 2 Game board 6 Start winning hole 7 Electric opening and closing big winning hole 8 Electronic display 12 Game control board 16 Display control board 17 Video display processor 18 Sound source 20, 21 Read only memory 22 Speaker

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤の表面に始動入賞口と電子ディス
プレイと電動開閉大入賞口が設けられ、遊技領域に打ち
込まれた打球が始動入賞口に入球することにより電子デ
ィスプレイの表示図柄が変動し予め定められた確率によ
って図柄が揃って大当たりとなった場合に電動開閉大入
賞口が開成状態となって多数の打球が該電動開閉大入賞
口に入賞し得るようにしたパチンコ遊技機において、歌
詞および背景画等の画像データが記憶された読出専用メ
モリと、伴奏等のサウンドデータが記憶された読出専用
メモリを備え、図柄が揃って大当たりとなった場合に該
読出専用メモリから所定の画像データおよびサウンドデ
ータ読出してそのサウンドに同期する画像を電子ディス
プレイに表示させると共に、電動開閉大入賞口への打球
の入賞個数および該電動開閉大入賞口の連続開閉回数等
の遊技情報を該電子ディスプレイの画像中に併せて表示
することを特徴としたパチンコ遊技機。
1. A start winning opening, an electronic display, and an electric opening / closing large winning opening are provided on the surface of the game board, and the display pattern of the electronic display fluctuates as the ball hit into the game area enters the starting winning opening. However, in the case of a pachinko game machine in which a large number of hit balls can enter the electric opening and closing special winning opening when the electric opening and closing special winning opening is in an open state when the symbols are aligned and jackpots are set according to a predetermined probability. It is equipped with a read-only memory that stores image data such as lyrics and background images, and a read-only memory that stores sound data such as accompaniment. Data and sound data are read out and an image synchronized with the sound is displayed on an electronic display, and the number of hit balls to the electric opening / closing big winning opening and A pachinko gaming machine characterized by displaying game information such as the number of consecutive opening / closing of the electric opening / closing big winning a prize in the image of the electronic display.
【請求項2】 読出専用メモリに複数種類の画像データ
およびサウンドデータが記憶され、大当たりとなった図
柄の種類に応じて読出される画像データおよびサウンド
データが選択されるようにした請求項1に記載のパチン
コ遊技機。
2. The read-only memory stores a plurality of types of image data and sound data, and the image data and sound data to be read is selected according to the type of the symbol that has been a big hit. Pachinko machine described.
JP8119680A 1996-04-16 1996-04-16 Pachinko game machine Pending JPH09276479A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8119680A JPH09276479A (en) 1996-04-16 1996-04-16 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8119680A JPH09276479A (en) 1996-04-16 1996-04-16 Pachinko game machine

Related Child Applications (3)

Application Number Title Priority Date Filing Date
JP2002163395A Division JP2003024529A (en) 2002-06-04 2002-06-04 Pachinko game machine
JP2002163394A Division JP2003024528A (en) 2002-06-04 2002-06-04 Pachinko game machine
JP2002163393A Division JP2003024527A (en) 2002-06-04 2002-06-04 Pachinko game machine

Publications (1)

Publication Number Publication Date
JPH09276479A true JPH09276479A (en) 1997-10-28

Family

ID=14767397

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8119680A Pending JPH09276479A (en) 1996-04-16 1996-04-16 Pachinko game machine

Country Status (1)

Country Link
JP (1) JPH09276479A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167646A (en) * 2005-12-23 2007-07-05 Justine Gevisser Gaming system including karaoke function

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167646A (en) * 2005-12-23 2007-07-05 Justine Gevisser Gaming system including karaoke function

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