JPH09276517A - Control system for game player of pachinko, pachinko slot machine or the like - Google Patents

Control system for game player of pachinko, pachinko slot machine or the like

Info

Publication number
JPH09276517A
JPH09276517A JP11546196A JP11546196A JPH09276517A JP H09276517 A JPH09276517 A JP H09276517A JP 11546196 A JP11546196 A JP 11546196A JP 11546196 A JP11546196 A JP 11546196A JP H09276517 A JPH09276517 A JP H09276517A
Authority
JP
Japan
Prior art keywords
image
game
pachinko
customer
service
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP11546196A
Other languages
Japanese (ja)
Inventor
Toshiyuki Saito
敏之 斉藤
Nobuo Uchizumi
信夫 内住
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Yamaha Motor Co Ltd
Original Assignee
Yamaha Motor Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yamaha Motor Co Ltd filed Critical Yamaha Motor Co Ltd
Priority to JP11546196A priority Critical patent/JPH09276517A/en
Publication of JPH09276517A publication Critical patent/JPH09276517A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To accurately control only players who play a game without issuing a card by picking up an image of the face of players by an image pickup means, and controlling the players on the basis of data on which an image is processed when the input number of game materials exceeds a preset value and/or when game time exceeds preset time. SOLUTION: When a system is started, the ball hitting number or play time is judged by a photographing judging means 21, and when it is not less than a specified value, an image of a game player is picked up. This image is checked up with registering data by an image judging means 24 after being processed by an image processing means 32. When the image is already registered, new history data is additionally registered. On the one hand, when it is not registered, history data is newly prepared and registered. Next, the number the store coming times of a game player is judged on the basis of history data of the game player, and when it is less than the prescribed number of times, prescribed service is imparted. On the one hand, when the number of store coming times is not less than the prescribed number of times, and when income and expenditure judged by an income-expenditure calculating means 22 is less than the prescribed number (the negative number), another service is imparted.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】この発明は、パチンコ,パチ
スロ等の遊戯顧客の管理システムに関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a management system for game customers such as pachinko and pachislot machines.

【0002】[0002]

【従来の技術】従来におけるこの種の管理システムは、
顧客毎に磁気カードを作成し、このカードに基づいて当
該顧客を管理していた。
2. Description of the Related Art A conventional management system of this type is
A magnetic card was created for each customer, and the customer was managed based on this card.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、かかる
従来の管理システムにあっては、当該磁気カードを他人
に貸すことができるため、本人を正確に管理することが
できず、また、希望者のみにしかカードを発行できない
ため、顧客全員の管理をすることができず、そのうえ、
例え、顧客がカードを有していても、使用しない場合に
は管理することができない、という不都合を有した。
However, in such a conventional management system, since the magnetic card can be lent to another person, it is not possible to accurately manage the person himself / herself, and only the person who desires it can do so. Since we can only issue cards, we can not manage all the customers, and moreover,
For example, even if the customer has a card, it cannot be managed if it is not used.

【0004】この発明の課題はかかる不都合を解消する
ことである。
An object of the present invention is to eliminate such inconvenience.

【0005】[0005]

【課題を解決するための手段】前記課題を達成するため
に、この発明に係るパチンコ,パチスロ等の遊戯顧客の
管理システムにおいては、玉数又はメダル数等の遊戯材
の投入数が設定値を越えた場合若しくは/及び遊戯時間
が設定時間を越えた場合に、遊戯装置又はその近傍に設
けられた撮像手段により当該顧客の顔面を撮像した画像
を画像処理し、この画像処理したデータに基づいて顧客
を管理するものであるため、
In order to achieve the above object, in the management system for game customers such as pachinko and pachislot according to the present invention, the number of inserted play materials such as the number of balls or the number of medals is set to a set value. When the game time is exceeded or / and when the play time exceeds the set time, an image of the face of the customer is image-processed by the image pickup means provided in the game machine or in the vicinity thereof, and based on the image-processed data. Because it manages customers,

【0006】従来のようにカードを発行することなく顧
客管理できる結果、顧客に何ら手間をかけさせることな
く顧客全員を管理することができ、且つ、従来のように
カードの貸し借りという概念はなくなるため、遊戯した
顧客のみを正確に管理することができるものである。
As a result of being able to manage a customer without issuing a card as in the conventional case, all the customers can be managed without causing any trouble to the customer, and the concept of lending and borrowing a card as in the conventional case disappears. It is possible to accurately manage only the customers who have played.

【0007】なお、画像処理したデータに基づいて既登
録人物か否かを判断し、既登録人物の場合にはその人の
履歴を追加記録し、又、新規顧客の場合には新規の履歴
を作成登録し、且つ、この履歴に応じて、当該遊戯者に
対して出玉率等の変更、表示装置の作動又は玉等の補給
のうち少なくとも一つを行う手段を備えれば、顧客に対
して、きめの細かい管理を自動的に行うことができるも
のである。
Incidentally, it is judged based on the image-processed data whether or not the person is a registered person, and in the case of a registered person, the history of the person is additionally recorded, and in the case of a new customer, a new history is recorded. If a means is provided for creating and registering, and changing at least one of the payout rate, the operation of the display device, and the replenishment of balls according to this history, the customer can be provided. Therefore, fine-tuned management can be automatically performed.

【0008】さらに、前記出玉率等の変更、前記表示装
置の作動および前記玉等の補給の管理内容等の少なくと
も一つを外部入力装置によって変更可能とすれば、当該
遊戯店の事情に応じて適切な顧客管理をすることができ
るものである。
Further, if it is possible to change at least one of the change of the payout rate and the like, the operation of the display device and the management content of the replenishment of the ball and the like by an external input device, it is possible to meet the circumstances of the amusement store. It is possible to properly manage customers.

【0009】さらに、当該遊戯者に対して、前記出玉率
等の変更、前記表示装置の作動および前記玉等の補給の
管理内容等の変更を行うか否かを判断する基準を変更可
能とすれば、当該遊戯店の事情に応じてなお一層適切な
顧客管理をすることができるものである。
Furthermore, it is possible to change the criteria for judging whether or not to change the payout rate and the like, the operation of the display device and the management contents of the supply of the balls and the like for the player. By doing so, it is possible to perform more appropriate customer management according to the circumstances of the amusement store.

【0010】[0010]

【発明の実施の形態】以下、本発明の実施の形態を図面
に基づいて説明する。図1はこの発明に係るパチンコ,
パチスロ等の遊戯顧客の管理システムのブロック図、図
2はその管理システムのフローチャートである。
Embodiments of the present invention will be described below with reference to the drawings. 1 is a pachinko machine according to the present invention,
FIG. 2 is a block diagram of a management system for game customers such as pachislot machines, and FIG. 2 is a flowchart of the management system.

【0011】図1において、10はパチンコ台であり、こ
のパチンコ台10はプレー時間カウントセンサ11と打込数
カウントセンサ12と出玉数カウントセンサ13とを備えて
いる。
In FIG. 1, 10 is a pachinko machine, and this pachinko machine 10 is provided with a play time count sensor 11, a hit count counter 12, and a payout count sensor 13.

【0012】20はCPUであり、撮影判定手段21と収支
計算手段22と登録用データ処理手段23と画像判定手段24
とデータ登録手段25とサービス判定手段26とを備えてい
る。
Reference numeral 20 denotes a CPU, which includes a photographing determination means 21, a balance calculation means 22, a registration data processing means 23, and an image determination means 24.
And a data registration means 25 and a service determination means 26.

【0013】CPU20の撮影判定手段21はプレー時間カ
ウントセンサ11および打込数カウントセンサ12からの信
号によって遊戯者を撮像するか否かを判断する。撮像す
る場合にはカメラ31にその旨の信号を送る。カメラ31か
らの信号は画像処理手段32によって処理され、CPU20
の前記画像判定手段24に送られる。この画像判定手段24
は送られてきた画像を登録データと比較したのち前記登
録用データ処理手段23に信号を送る。なお、特定の登録
データ(指名手配者の写真等)と一致した場合にはモニ
タ出力手段33によって出力することもできる。前記登録
用データ処理手段23には、他にプレー時間カウントセン
サ11および収支計算手段22からも信号が送られることに
よって当該遊戯者の履歴が新たに作成される。ここに、
収支計算手段22は打込数カウントセンサ12および出玉数
カウントセンサ13からの信号に基づいて収支を判定する
手段である。さて、前記登録用データ処理手段23によっ
て作成された履歴の信号はデータ登録手段25に送られ
る。なお、このデータ登録手段25には画像登録手段34に
よって特定のデータ(指名手配者の写真等)を登録する
こともできる。この画像登録によって指名手配者の写真
を入力しておけば防犯のためになる。データ登録手段25
のデータ登録の信号はサービス判定手段26に送られ、こ
のサービス判定手段26に判断によって表示サービス手段
35,出玉率サービス手段36又は/及び玉貸サービス手段
37に信号が送られ、これらの手段35,36,37に相応するサ
ービスを提供する。ここに、表示サービス手段とは遊戯
装置内又は近傍に設けた表示灯・画像・スピーカ等を意
味し、出玉率サービスとは出玉率を増加させることであ
り、玉貸サービスとは設定数の玉をサービスとして補給
して上げることをいう。なお、これらのサービスの根拠
となるサービス判定手段26には前記データ登録手段25の
データ登録に基づいて、遊戯管理者が、サービス設定情
報管理手段38によって情報を加えることができる。
The shooting determination means 21 of the CPU 20 determines whether or not to image the player based on signals from the play time count sensor 11 and the hit count counter sensor 12. When taking an image, a signal to that effect is sent to the camera 31. The signal from the camera 31 is processed by the image processing means 32, and the CPU 20
Is sent to the image determination means 24. This image determination means 24
Sends a signal to the registration data processing means 23 after comparing the sent image with the registration data. It should be noted that the monitor output means 33 can output the data when it matches the specific registration data (photograph of the wanted person, etc.). A signal is also sent to the registration data processing means 23 from the play time count sensor 11 and the income / expenditure calculation means 22 to newly create the history of the player. here,
The balance calculation means 22 is means for determining the balance based on signals from the number-of-runs count sensor 12 and the number-of-balls count sensor 13. The history signal created by the registration data processing means 23 is sent to the data registration means 25. It should be noted that specific data (photograph of wanted person, etc.) can be registered in the data registration means 25 by the image registration means 34. By registering this image, you can enter the photograph of the wanted person for crime prevention. Data registration means 25
The data registration signal is sent to the service judging means 26, and the service judging means 26 judges the display service means.
35, ball payout rate service means 36 and / or ball lending service means
A signal is sent to 37 to provide the services corresponding to these means 35, 36, 37. Here, the display service means means an indicator light, an image, a speaker, etc. provided in or near the game device, the payout rate service is to increase the payout rate, and the ball lending service is the set number. It means replenishing and raising the balls as a service. Incidentally, based on the data registration of the data registration means 25, the game manager can add information to the service determination means 26, which is the basis of these services, by the service setting information management means 38.

【0014】次に、図2のフローチャートに基づいて、
このシステムを説明する。
Next, based on the flowchart of FIG.
This system will be described.

【0015】システムがスタートすると撮影判定手段21
によって、打玉数が判定される。規定値以上の場合には
カメラ31によって遊戯者の画像が撮像される。また、打
玉数が規定値未満の場合にはプレー時間が判定され、規
定値以上の場合にはカメラ31によって遊戯者の画像が撮
像される。なお、プレー時間が規定値未満の場合には再
度打玉数が判定される。
When the system starts, the photographing determination means 21
The number of hits is determined by. When the value is equal to or larger than the specified value, the camera 31 captures an image of the player. Further, when the number of hit balls is less than the specified value, the play time is determined, and when the number is more than the specified value, the camera 31 captures the image of the player. If the playing time is less than the specified value, the number of hits is determined again.

【0016】撮像された遊戯者の画像は、画像処理手段
32によって処理された後、画像判定手段24によって登録
データに照合される。当該画像が既に登録済みの場合に
は過去の履歴データを検索し新規な履歴データを追加登
録する。一方、未登録の場合には新規に履歴データを作
成して登録する。なお、特定の登録データ(指名手配者
の写真)と一致した場合にはモニタ出力手段33によって
出力する。
The captured image of the player is image processing means.
After being processed by 32, it is collated with the registration data by the image determination means 24. If the image has already been registered, past history data is searched for and new history data is additionally registered. On the other hand, if not registered, history data is newly created and registered. It should be noted that, if it matches the specific registration data (photograph of the wanted person), it is output by the monitor output means 33.

【0017】次に、当該遊戯者の前記履歴データに基づ
いて、当該遊戯者の来店回数が日でもって判断される。
所定回数(n回)未満場合にはサービスIII が提供され
る。このサービスIII とは遊戯に対して少し損をしてい
る遊戯者に提供されるサービス(表示サービス, 出玉率
サービスおよび/又は玉貸サービス)である。
Next, based on the history data of the player, the number of times the player has visited the store is determined on a daily basis.
If the number of times is less than the predetermined number (n times), the service III is provided. This service III is a service (display service, payout rate service and / or ball lending service) provided to a player who has a slight loss on play.

【0018】また、当該遊戯者の来店回数が所定回数
(n回)以上の場合には、収支計算手段22によって収支
(出玉数−打玉数)が判定される。この収支が所定数
(A1)(負の数)未満の場合にはサービスI が提供さ
れる。このサービスI は遊戯において多くの損をしてい
る遊戯者に提供されるサービス(表示サービス, 出玉率
サービスおよび/又は玉貸サービス)である。一方、こ
の収支が所定数(A1)(負の数)以上の場合には再度
収支計算手段22によって収支が判定されこの収支が所定
数(A2)(A2>A1)未満の場合にはサービスIIが
提供される。このサービスIIは遊戯に対して中くらいの
損をしている遊戯者に提供されるサービス(表示サービ
ス, 出玉率サービスおよび/又は玉貸サービス)であ
る。
If the player visits the store a predetermined number of times (n times) or more, the balance calculation means 22 makes a balance.
(Number of balls-number of hits) is determined. If this balance is less than the predetermined number (A1) (negative number), service I will be provided. This service I is a service (display service, payout rate service and / or ball lending service) provided to a player who loses a lot of money in the game. On the other hand, if this balance is equal to or greater than the predetermined number (A1) (negative number), the balance is again determined by the balance calculation means 22, and if this balance is less than the predetermined number (A2) (A2> A1), the service II Will be provided. This service II is a service (display service, payout rate service and / or ball lending service) provided to a player who has a moderate loss on play.

【0019】サービスの提供が終了すると再度撮影判定
手段21によって、打玉数が判定される。
When the provision of the service is completed, the shooting determination means 21 determines the number of hit balls again.

【0020】[0020]

【発明の効果】この発明に係るパチンコ,パチスロ等の
遊戯顧客の管理システムにおいては、玉数又はメダル数
等の遊戯材の投入数が設定値を越えた場合若しくは/及
び遊戯時間が設定時間を越えた場合に、遊戯装置又はそ
の近傍に設けられた撮像手段により当該顧客の顔面を撮
像した画像を画像処理し、この画像処理したデータに基
づいて顧客を管理するものであるため、
In the management system for play customers such as pachinko and pachislot according to the present invention, when the number of inserted play materials such as the number of balls or the number of medals exceeds the set value and / or the play time is set to the set time. In the case of exceeding, the image processing of the image of the face of the customer is performed by the image pickup means provided in the game apparatus or in the vicinity thereof, and the customer is managed based on the image-processed data.

【0021】従来のようにカードを発行することなく顧
客管理できる結果、顧客に何ら手間をかけさせることな
く顧客全員を管理することができ、且つ、従来のように
カードの貸し借りという概念はなくなるため、遊戯した
顧客のみを正確に管理することができるものである。
Since the customer can be managed without issuing a card as in the conventional case, all the customers can be managed without causing any trouble to the customer, and the concept of lending / borrowing the card is eliminated as in the conventional case. It is possible to accurately manage only the customers who have played.

【0022】なお、画像処理したデータに基づいて既登
録人物か否かを判断し、既登録人物の場合にはその人の
履歴を追加記録し、又、新規顧客の場合には新規の履歴
を作成登録し、且つ、この履歴に応じて、当該遊戯者に
対して出玉率等の変更、表示装置の作動又は玉等の補給
のうち少なくとも一つを行う手段を備えれば、顧客に対
して、きめの細かい管理を自動的に行うことができるも
のである。
Incidentally, it is judged whether or not the person is a registered person based on the image-processed data. In the case of a registered person, the history of the person is additionally recorded, and in the case of a new customer, a new history is recorded. If a means is provided for creating and registering, and changing at least one of the payout rate, the operation of the display device, and the replenishment of balls according to this history, the customer can be provided. Therefore, fine-tuned management can be automatically performed.

【0023】さらに、前記出玉率等の変更、前記表示装
置の作動および前記玉等の補給の管理内容等の少なくと
も一つを外部入力装置によって変更可能とすれば、当該
遊戯店の事情に応じて適切な顧客管理をすることができ
るものである。
Furthermore, if at least one of the change of the payout rate, the operation of the display device and the management content of the replenishment of the balls and the like can be changed by an external input device, depending on the circumstances of the amusement store. It is possible to properly manage customers.

【0024】さらに、当該遊戯者に対して、前記出玉率
等の変更、前記表示装置の作動および前記玉等の補給の
管理内容等の変更を行うか否かを判断する基準を変更可
能とすれば、当該遊戯店の事情に応じてなお一層適切な
顧客管理をすることができるものである。
Further, it is possible to change the criteria for judging whether or not to change the payout rate and the like, the operation of the display device and the management contents of the supply of the balls and the like for the player. By doing so, it is possible to perform more appropriate customer management according to the circumstances of the amusement store.

【図面の簡単な説明】[Brief description of drawings]

【図1】この発明に係るパチンコ,パチスロ等の遊戯顧
客の管理システムのブロック図である。
FIG. 1 is a block diagram of a management system for game customers such as pachinko and pachislot machines according to the present invention.

【図2】この発明に係る管理システムのフローチャート
である。
FIG. 2 is a flowchart of a management system according to the present invention.

【符号の説明】[Explanation of symbols]

11 … プレー時間カウントセンサ 12 … 打込数カウントセンサ 21 … 撮影判定手段 25 … データ登録手段 31 … カメラ(撮像手段) 32 … 画像処理手段 38 … サービス設定情報管理手段 11 ... Play time count sensor 12 ... Hit count counter sensor 21 ... Shooting determination means 25 ... Data registration means 31 ... Camera (imaging means) 32 ... Image processing means 38 ... Service setting information management means

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 玉数又はメダル数等の遊戯材の投入数が
設定値を越えた場合若しくは/及び遊戯時間が設定時間
を越えた場合に、遊戯装置又はその近傍に設けられた撮
像手段により当該顧客の顔面を撮像した後この撮像した
画像を画像処理し、 この画像処理したデータに基づいて顧客を管理するパチ
ンコ,パチスロ等の遊戯顧客の管理システム。
1. When the number of inserted play materials such as the number of balls or the number of medals exceeds a set value, and / or the play time exceeds a set time, an image pickup means provided in the play device or in the vicinity thereof. A management system for amusement customers such as pachinko and pachislot, which images the face of the customer, processes the captured image, and manages the customer based on the image-processed data.
【請求項2】 画像処理したデータに基づいて既登録人
物か否かを判断し、既登録人物の場合にはその人の履歴
を追加記録し、又、新規顧客の場合には新規の履歴を作
成登録し、且つ、この履歴に応じて、当該遊戯者に対し
て出玉率等の変更、表示装置の作動又は玉等の補給のう
ち少なくとも一つを行う手段を備えた請求項1のパチン
コ,パチスロ等の遊戯顧客の管理システム。
2. A judgment is made as to whether or not the person is a registered person based on the image-processed data, and in the case of a registered person, the history of that person is additionally recorded, and in the case of a new customer, a new history is recorded. The pachinko machine according to claim 1, further comprising means for creating and registering, and for performing at least one of changing the payout rate, operating the display device, and replenishing balls according to the history. , A management system for game customers such as pachislot machines.
【請求項3】 前記出玉率等の変更、前記表示装置の作
動および前記玉等の補給の管理内容等の少なくとも一つ
を外部入力装置によって変更可能とした請求項2のパチ
ンコ,パチスロ等の遊戯顧客の管理システム。
3. A pachinko machine, a pachi-slot, etc. according to claim 2, wherein at least one of the change of the payout rate and the like, the operation of the display device and the management content of the supply of the ball and the like can be changed by an external input device. Yugi customer management system.
【請求項4】 当該遊戯者に対して、前記出玉率等の変
更、前記表示装置の作動および前記玉等の補給の管理内
容等の変更を行うか否かを判断する基準を変更可能とし
た請求項3のパチンコ,パチスロ等の遊戯顧客の管理シ
ステム。
4. It is possible to change the criteria for judging whether or not to change the payout rate and the like, the operation of the display device and the management content of the supply of the balls and the like for the player. 4. A management system for game customers such as pachinko and pachislot according to claim 3.
JP11546196A 1996-04-13 1996-04-13 Control system for game player of pachinko, pachinko slot machine or the like Pending JPH09276517A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11546196A JPH09276517A (en) 1996-04-13 1996-04-13 Control system for game player of pachinko, pachinko slot machine or the like

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11546196A JPH09276517A (en) 1996-04-13 1996-04-13 Control system for game player of pachinko, pachinko slot machine or the like

Publications (1)

Publication Number Publication Date
JPH09276517A true JPH09276517A (en) 1997-10-28

Family

ID=14663127

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11546196A Pending JPH09276517A (en) 1996-04-13 1996-04-13 Control system for game player of pachinko, pachinko slot machine or the like

Country Status (1)

Country Link
JP (1) JPH09276517A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001178958A (en) * 1999-12-24 2001-07-03 Sankyo Kk Player collation and confirmation system
JP2007287138A (en) * 2006-03-23 2007-11-01 Omron Corp Monitoring device and method, monitoring system and program
JP2007295548A (en) * 2006-03-28 2007-11-08 Omron Corp Monitoring device and method, and program
JP2008187532A (en) * 2007-01-30 2008-08-14 Omron Corp Monitoring apparatus and method, and program

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001178958A (en) * 1999-12-24 2001-07-03 Sankyo Kk Player collation and confirmation system
JP2007287138A (en) * 2006-03-23 2007-11-01 Omron Corp Monitoring device and method, monitoring system and program
JP2007295548A (en) * 2006-03-28 2007-11-08 Omron Corp Monitoring device and method, and program
JP2008187532A (en) * 2007-01-30 2008-08-14 Omron Corp Monitoring apparatus and method, and program

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