JP2007319527A - System and method for confirming member - Google Patents

System and method for confirming member Download PDF

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JP2007319527A
JP2007319527A JP2006154757A JP2006154757A JP2007319527A JP 2007319527 A JP2007319527 A JP 2007319527A JP 2006154757 A JP2006154757 A JP 2006154757A JP 2006154757 A JP2006154757 A JP 2006154757A JP 2007319527 A JP2007319527 A JP 2007319527A
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face image
reference face
player
game
captured
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Yuki Kaname
雄喜 要
Junji Mashita
淳二 眞下
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Glory Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To accurately confirm members. <P>SOLUTION: A member management T/C 10 registers a picked-up face image, which is picked-up by game-related equipment such as a counter 30, a gift management device 40, a card processing unit 50, and a token dispenser 70, as a "reference face image". The T/C 10 acquires the picked-up face image picked-up by the game-related equipment as an "input face image" in the same way, and collates the "input face image" with the "reference face image" as the face images for collation. Consequently, the collation is performed through the use of the reference face image which is picked-up in an image pick-up situation being the same as that of the input face image. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、会員用記録媒体の使用者である遊技客の顔画像が撮像された入力顔画像と、会員用記録媒体の登録者である会員の顔画像が撮像された参照顔画像とを照合して、当該遊技客が会員本人であるか否かの会員確認を行う会員確認システム及び会員確認方法に関する。   The present invention collates an input face image obtained by capturing a face image of a player who is a user of a member recording medium and a reference face image obtained by capturing a face image of a member who is a registrant of the member recording medium. The present invention also relates to a member confirmation system and a member confirmation method for confirming whether or not the player is the member himself / herself.

従来より、パチンコ遊技やパチスロ遊技を提供する遊技店においては、遊技客の囲い込みを実現するために、予め所定の会員登録を行った遊技客に対して会員用記録媒体(例えば、「会員カード」)を発行し、この会員カードに関連付けた登録情報を用いて、イベントなど各情報を提供する「情報配信サービス」や、貯玉/貯メダルとして獲得玉/獲得メダルを預り受けた範囲内で、再貸出し、いわゆる「再プレイ」並びに景品交換を行う「貯玉/貯メダルサービス」などの各種会員サービスを提供している。   Conventionally, in a game store that provides pachinko games or pachislot games, a member recording medium (for example, a “member card”) is used for a player who has registered in advance in order to realize the enclosure of the player. ) And using the registration information associated with this membership card, the “Information Distribution Service” that provides various information such as events, and within the scope of receiving the earned ball / acquired medal as a stored / medal Various member services such as lending, so-called “re-play” and “save / medal service” for exchanging prizes are provided.

さらに、かかる「会員カード」を会員登録を行った会員本人以外の人物に利用されることを防止する技術として、特許文献1には、所定の会員登録を行う遊技客に「会員カード」を発行するのと引き換えに、その会員カードの登録者となる会員の顔部分を撮像した顔画像を参照顔画像として記憶管理する一方で、「再プレイ」機能が付加された台間機にて会員カードを受け入れた場合に、当該台間機が帰属する遊技席に着座した遊技客の顔部分を撮像し、該撮像した顔画像を入力顔画像として、先に記憶管理した参照顔画像と照合することで、当該会員カードを保持する遊技客が会員本人であるか否かの会員確認を行う会員確認システムが開示されている。   Furthermore, as a technique for preventing such “member card” from being used by a person other than the member who registered as a member, Patent Document 1 issues a “member card” to a player who performs predetermined member registration. In exchange, the face image of the member who is the registered member of the member card is stored and managed as a reference face image. The face part of the player seated at the gaming seat to which the intermediary machine belongs is captured, and the captured face image is used as an input face image and collated with the reference face image previously stored and managed. Thus, a member confirmation system for confirming whether or not the player who holds the member card is the member is disclosed.

特開2001−190808号公報JP 2001-190808 A

しかしながら、上記した従来技術(特許文献1)においては、参照顔画像及び入力顔画像をそれぞれ異なる撮像状況で撮像するので、照合用顔画像として各々を比較するに相応しい参照顔画像及び入力顔画像を得ることができず、会員確認を精度良く行うには自ずから限界があるという問題点があった。   However, in the above-described prior art (Patent Document 1), the reference face image and the input face image are picked up in different image pickup situations, so that a reference face image and an input face image suitable for comparing each as the face image for comparison are obtained. There is a problem that there is a limit to the accuracy of membership confirmation.

例えば、上記の従来技術において、専用の会員登録用端末では、被撮像者の顔正面と正対した位置に撮像手段を付設することができるので、会員カードの登録者となる会員の顔正面部分を主被写体とした参照顔画像を撮像することができるが、台間機では、台間機自身の設置場所に依存した箇所(すなわち、パチンコ機の左部もしくはパチスロ機の右部)に撮像手段の設置箇所が制約されるので、会員カードの使用者である遊技客の顔正面左部が主被写体となる入力顔画像しか撮像することができない。このように、異なる撮像方向から撮像された参照顔画像及び入力顔画像を照合用顔画像として用いたのでは、双方が会員本人である参照顔画像及び入力顔画像を照合した場合でも、別人物(NG)と判定してしまう事態も生じ得るため、上記した従来技術では、会員確認を精度良く行うことができない。   For example, in the above-described prior art, in the dedicated member registration terminal, the imaging means can be attached at a position directly opposite the face front of the person to be imaged, so that the face front portion of the member who becomes the member card registrant The reference face image with the main subject as the main subject can be imaged. However, in the inter-machine, the imaging means is provided at a place depending on the installation location of the inter-machine itself (that is, the left part of the pachinko machine or the right part of the pachislot machine). Therefore, only the input face image in which the left front part of the face of the player who is the user of the member card is the main subject can be captured. As described above, when the reference face image and the input face image captured from different image capturing directions are used as the face image for verification, even if both the reference face image and the input face image that are both members are verified, different persons are used. Since there may be a situation where it is determined as (NG), the above-described conventional technology cannot perform member confirmation with high accuracy.

そこで、本発明は、上述した従来技術による課題(問題点)を解消するためになされたものであり、会員確認を精度良く行うことができる会員確認システム及び会員確認方法を提供することを目的とする。   Accordingly, the present invention has been made to solve the above-described problems (problems) caused by the prior art, and an object of the present invention is to provide a member confirmation system and a member confirmation method that can perform member confirmation with high accuracy. To do.

上述した課題を解決し、目的を達成するために、請求項1の発明に係る会員確認システムは、会員用記録媒体の使用者である遊技客の顔画像が撮像された入力顔画像と、前記会員用記録媒体の登録者である会員の顔画像が撮像された参照顔画像とを照合して、当該遊技客が前記会員本人であるか否かの会員確認を行う会員確認システムであって、遊技店内に配設された遊技関連機器にて前記会員が以前に撮像された参照顔画像を記憶する参照顔画像記憶手段と、当該遊技関連機器にて前記遊技客が撮像された入力顔画像と、前記参照顔画像記憶手段によって記憶された参照顔画像とを照合する照合処理手段とを備えたことを特徴とする。   In order to solve the above-described problems and achieve the object, the member confirmation system according to the invention of claim 1 includes an input face image obtained by capturing a face image of a player who is a user of a member recording medium, A member confirmation system for confirming a member's identity as to whether or not the player is the member himself / herself by comparing a reference face image obtained by capturing a member's face image as a registered member of the member recording medium, Reference face image storage means for storing a reference face image previously captured by the member in a game-related device disposed in a game store; and an input face image in which the player is imaged by the game-related device; And a collation processing means for collating the reference face image stored by the reference face image storage means.

また、請求項2の発明に係る会員確認システムは、上記の発明において、前記参照顔画像記憶手段は、遊技媒体の貸出処理を行う貸出処理機、遊技媒体の計数を行う計数機、並びに、前記遊技客によって獲得された獲得遊技媒体の景品交換処理を行う景品管理装置にて前記会員が撮像された参照顔画像それぞれを記憶するものであって、前記照合処理手段は、前記貸出処理機、前記計数機もしくは前記景品管理装置のいずれかにて前記遊技客が撮像された入力顔画像と、前記参照顔画像記憶手段によって記憶された当該入力顔画像と同一の遊技関連機器にて撮像された参照顔画像とを照合することを特徴とする。   In the member confirmation system according to the invention of claim 2, in the above invention, the reference face image storage means includes a lending processor that lends game media, a counter that counts game media, and the Each of the reference face images captured by the member is stored in a prize management device that performs a prize exchange process of the acquired gaming media acquired by the player, and the verification processing means includes the lending processor, An input face image of the player imaged by either the counter or the prize management device, and a reference imaged by the same game-related equipment as the input face image stored by the reference face image storage means It is characterized by collating with a face image.

また、請求項3の発明に係る会員確認システムは、上記の発明において、前記遊技関連機器にて前記遊技客が撮像された入力顔画像を履歴顔画像として蓄積する履歴顔画像蓄積手段をさらに備えたことを特徴とする。   In addition, the member confirmation system according to the invention of claim 3 further includes history face image storage means for storing, as the history face image, an input face image taken by the player in the game related device. It is characterized by that.

また、請求項4の発明に係る会員確認システムは、上記の発明において、前記履歴顔画像蓄積手段によって蓄積された履歴顔画像のうち、前記入力顔画像との類似度が前記参照顔画像よりも高い履歴顔画像を新たな参照顔画像として前記参照顔画像記憶手段に登録する参照顔画像更新手段をさらに備えたことを特徴とする。   According to a fourth aspect of the present invention, in the member confirmation system according to the first aspect, the similarity between the history face image accumulated by the history face image accumulation unit and the input face image is higher than that of the reference face image. Reference face image updating means for registering a high history face image in the reference face image storage means as a new reference face image is further provided.

また、請求項5の発明に係る会員確認システムは、上記の発明において、最新の撮像画像を参照顔画像記憶手段に登録する最新参照顔画像登録手段を有することを特徴とする。   According to a fifth aspect of the present invention, the member confirmation system includes the latest reference face image registration means for registering the latest captured image in the reference face image storage means in the above invention.

また、請求項6の発明に係る会員確認方法は、会員用記録媒体の使用者である遊技客の顔画像が撮像された入力顔画像と、前記会員用記録媒体の登録者である会員の顔画像が撮像された参照顔画像とを照合して、当該遊技客が前記会員本人であるか否かの会員確認を行う会員確認方法であって、遊技店内に配設された遊技関連機器にて前記会員が以前に撮像された参照顔画像を参照顔画像記憶手段に登録する参照顔画像登録工程と、当該遊技関連機器にて前記遊技客が撮像された入力顔画像と、前記参照顔画像記憶手段によって記憶された参照顔画像とを照合する照合処理工程とを含んだことを特徴とする。   According to a sixth aspect of the present invention, there is provided a member confirmation method comprising: an input face image obtained by capturing a face image of a player who is a user of a member recording medium; and a face of a member who is a registrant of the member recording medium. A member verification method for verifying a member's identity as to whether or not the player is the member himself by comparing with a reference face image from which the image has been captured, in a game-related device arranged in a game store A reference face image registration step of registering a reference face image previously captured by the member in a reference face image storage unit, an input face image in which the player is captured by the game-related device, and the reference face image storage And a collation processing step of collating the reference face image stored by the means.

本発明によれば、遊技店内に配設された遊技関連機器にて会員が以前に撮像された参照顔画像を記憶し、当該遊技関連機器にて遊技客が撮像された入力顔画像と、記憶した参照顔画像とを照合することとしたので、同様の撮像状況で撮像された参照顔画像及び入力顔画像を用いて照合処理を行うことができ、会員確認を精度良く行うことが可能な会員確認システム及び会員確認方法が得られるという効果を奏する。   According to the present invention, a reference face image previously captured by a member at a game-related device arranged in a game store is stored, an input face image where a player is imaged by the game-related device, and storage Since the reference face image is collated, the collation process can be performed using the reference face image and the input face image captured in the same imaging state, and the member can perform the member confirmation with high accuracy. The confirmation system and the member confirmation method can be obtained.

また、本発明によれば、遊技媒体の貸出処理を行う貸出処理機、遊技媒体の計数を行う計数機、並びに、遊技客によって獲得された獲得遊技媒体の景品交換処理を行う景品管理装置にて会員が撮像された参照顔画像それぞれを記憶し、貸出処理機、計数機もしくは景品管理装置のいずれかにて遊技客が撮像された入力顔画像と、記憶した当該入力顔画像と同一の遊技関連機器にて撮像された参照顔画像とを照合することとしたので、同様の撮像状況で撮像された参照顔画像及び入力顔画像を用いた照合処理を遊技関連機器ごとに区別して行うことができ、遊技店内に多種多様な遊技関連機器が配設された場合でも、会員確認を精度良く行うことが可能な会員確認システムが得られるという効果を奏する。   According to the present invention, the lending processing machine for lending gaming media, the counting machine for counting gaming media, and the prize management device for exchanging prizes for acquired gaming media acquired by the player Each reference face image captured by the member is stored, and the input face image in which the player is imaged by any of the lending processor, the counter, or the prize management device, and the same game-related as the stored input face image Since the reference face image captured by the device is collated, collation processing using the reference face image and the input face image captured in the same imaging state can be performed separately for each game-related device. Even when a variety of game-related devices are arranged in the game store, there is an effect that a member confirmation system capable of performing member confirmation with high accuracy can be obtained.

また、本発明によれば、遊技関連機器にて遊技客が撮像された入力顔画像を履歴顔画像として蓄積することとしたので、会員本人でないと判定した遊技客の「入力顔画像」を不正者の「参照顔画像」として用いることができ、遊技店内に存在する不正者の分析並びに特定を行うことが可能な会員確認システムが得られるという効果を奏する。   In addition, according to the present invention, since the input face image captured by the player in the game-related device is stored as the history face image, the “input face image” of the player who is determined not to be a member is illegal. It is possible to obtain a member confirmation system that can be used as a “reference face image” of a person and can analyze and specify an unauthorized person existing in the game store.

また、本発明によれば、蓄積した履歴顔画像のうち、入力顔画像との類似度が参照顔画像よりも高い履歴顔画像を新たな参照顔画像として登録することとしたので、会員カードの登録者である会員の顔形が変形した場合でも、その変形に追従して参照顔画像を更新することが可能な会員確認システムが得られるという効果を奏する。   Further, according to the present invention, among the accumulated history face images, the history face image having a higher similarity to the input face image than the reference face image is registered as a new reference face image. Even when the face shape of the member who is the registrant is deformed, the member confirmation system capable of updating the reference face image following the deformation is obtained.

また、本発明によれば、最新の撮像画像を参照顔画像記憶手段に登録することとしたので、会員用記録媒体の登録者である会員の現在の顔に最も近い顔画像を参照顔画像として更新することができ、会員確認をより精度良く行うことが可能な会員確認システムが得られるという効果を奏する。   Further, according to the present invention, since the latest captured image is registered in the reference face image storage means, the face image closest to the current face of the member who is the registrant of the member recording medium is used as the reference face image. There is an effect that a member confirmation system that can be updated and can perform member confirmation with higher accuracy can be obtained.

以下に添付図面を参照して、本発明に係る会員確認システム(会員確認方法)の好適な実施例を詳細に説明する。なお、以下では、本発明に係る会員確認システムを実施例1として説明した後に、本発明に含まれる他の実施例を実施例2として説明する。   Exemplary embodiments of a member confirmation system (member confirmation method) according to the present invention will be described below in detail with reference to the accompanying drawings. In the following, the member confirmation system according to the present invention will be described as a first embodiment, and then another embodiment included in the present invention will be described as a second embodiment.

以下の実施例1では、実施例1に係る会員確認システムの概要および特徴、システムを構成する各装置の構成および処理の流れを順に説明する。   In the following first embodiment, the outline and features of the member confirmation system according to the first embodiment, the configuration of each device constituting the system, and the flow of processing will be described in order.

[概要および特徴]
まず最初に、図1を用いて、実施例1に係る会員確認システムの概要および特徴を説明する。図1は、実施例1に係る会員確認システムの概要および特徴を説明するための説明図である。
[Overview and Features]
First, the outline and characteristics of the member confirmation system according to the first embodiment will be described with reference to FIG. FIG. 1 is an explanatory diagram for explaining the outline and features of the member confirmation system according to the first embodiment.

この会員確認システム1は、会員カードの使用者である遊技客の顔画像が撮像された「入力顔画像」と、会員カードの登録者である会員の顔画像が撮像された「参照顔画像」とを照合して、当該遊技客が会員本人であるか否かの会員確認を行うものであり、同図に示すように、会員カードに記録された会員識別子(以下、「会員ID」と言う。)に対応付けて、上記の「参照顔画像」を始め、各種の会員情報を記憶管理する会員管理T/C10と、パチンコ玉の玉貸し処理を行うカード処理ユニット50とを備える。   This member confirmation system 1 includes an “input face image” obtained by capturing a face image of a player who is a user of a member card and a “reference face image” obtained by capturing a face image of a member who is a registered member of the member card. And confirming whether or not the player is the member himself / herself, as shown in the figure, the member identifier recorded on the member card (hereinafter referred to as “member ID”) .), A member management T / C 10 that stores and manages various member information, including the above-mentioned “reference face image”, and a card processing unit 50 that performs pachinko ball lending processing.

このカード処理ユニット50−1及び50−2は、パチンコ遊技を提供するパチンコ機に併設される台間機であるが、パチンコ玉の玉貸し処理を主機能とする他、貯玉として獲得玉を預り受けた範囲内で、パチンコ玉の再貸出しを行う「再プレイ」機能が付加されるとともに、当該カード処理ユニット50−1が帰属する遊技席に着座した遊技客を撮像する撮像装置が付設されている。   These card processing units 50-1 and 50-2 are stand machines that are attached to the pachinko machines that provide pachinko games. Within the received range, a “replay” function for re-lending pachinko balls is added, and an imaging device for imaging a player sitting at the gaming seat to which the card processing unit 50-1 belongs is attached. Yes.

ここで、本実施例1に係る会員確認システム1は、遊技店内に配設された遊技関連機器にて会員が以前に撮像された参照顔画像を記憶し、当該遊技関連機器にて遊技客が撮像された入力顔画像と、先のように記憶した参照顔画像とを照合する点に主たる特徴があり、かかる一連の処理によって、会員確認を精度良く行うことができるようにしている。   Here, the member confirmation system 1 according to the first embodiment stores a reference face image previously captured by a member at a game-related device arranged in a game store, and the player can play the game-related device. The main feature is that the captured input face image is compared with the reference face image stored as described above, and the member confirmation can be performed with high accuracy by such a series of processes.

すなわち、かかる会員確認システム1においては、同様の撮像状況で撮像した参照顔画像及び入力顔画像を用いて照合処理を行うために、カード処理ユニットにて撮像された撮像顔画像を「参照顔画像」として登録する一方で、同様に、カード処理ユニットにて撮像された撮像顔画像を「入力顔画像」として取得し、これらの照合用顔画像を用いて照合処理を行う。   That is, in this member confirmation system 1, in order to perform the collation process using the reference face image and the input face image captured in the same imaging situation, the captured face image captured by the card processing unit is referred to as “reference face image”. In the same manner, the captured face image captured by the card processing unit is acquired as an “input face image”, and collation processing is performed using these collation face images.

例えば、カード処理ユニット50−1に会員カードが挿入された時点では、会員管理DB14において会員ID「0001」に対応する「カード処理ユニット対会員」の参照顔画像が登録されておらず、一方、カード処理ユニット50−2に会員カードが挿入された時点では、会員管理DB14において会員ID「0001」に対応する「カード処理ユニット対会員」の参照顔画像が登録されていることを前提にして、上記した主たる特徴を具体的に説明する。   For example, when the member card is inserted into the card processing unit 50-1, the reference face image of “card processing unit versus member” corresponding to the member ID “0001” is not registered in the member management DB 14, At the time when the member card is inserted into the card processing unit 50-2, it is assumed that the reference face image of “card processing unit versus member” corresponding to the member ID “0001” is registered in the member management DB 14. The above main features will be specifically described.

このカード処理ユニット50−1では、会員カードが挿入された場合に、該会員カードを内部に受け入れて会員ID「0001」を読み取るとともに、当該カード処理ユニット50−1に付設した撮像装置にて遊技席に着座した遊技客の顔正面左部が主被写体像となる顔画像を撮像し(図3参照)、これら会員ID「0001」及び撮像顔画像を含む貯玉残高問合せを会員管理T/C10に行う。   In the card processing unit 50-1, when a member card is inserted, the member card is received inside and the member ID “0001” is read, and a game is played by an imaging device attached to the card processing unit 50-1. A face image in which the left front part of the player's face seated in the seat is the main subject image is captured (see FIG. 3), and a storage balance inquiry including the member ID “0001” and the captured face image is sent to the member management T / C10. Do.

この貯玉残高問合せを受け付けた会員管理T/C10は、会員ID「0001」に対応付けて「カード処理ユニット対会員」の参照顔画像を会員管理DB14に登録していないので、カード処理ユニット50−1にて撮像された撮像顔画像を「参照顔画像」として登録するとともに、当該会員ID「0001」に対応付けられた貯玉残高を会員管理DB14から読み出し、該読み出した貯玉残高をカード処理ユニット50−1に応答する。なお、この貯玉残高応答を受け付けたカード処理ユニット50−1は、所定の表示部に貯玉残高を表示する。   The member management T / C 10 that has received this storage balance inquiry has not registered the reference face image of “card processing unit vs. member” in the member management DB 14 in association with the member ID “0001”. 1 is registered as a “reference face image”, the stored balance corresponding to the member ID “0001” is read from the member management DB 14, and the read stored balance is stored in the card processing unit 50. Responds to -1. In addition, the card processing unit 50-1 that has received this accumulated ball balance response displays the accumulated ball balance on a predetermined display unit.

このように、カード処理ユニット50−1にて会員カードを受け入れた際に、その会員カードの会員ID「0001」に対応付けて「カード処理ユニット対会員」の参照顔画像を会員管理DB14に登録していなければ、カード処理ユニット50−1にて会員を撮像した撮像顔画像を「参照顔画像」として会員管理DB14に登録する。   Thus, when the card processing unit 50-1 accepts the member card, the reference face image of “card processing unit versus member” is registered in the member management DB 14 in association with the member ID “0001” of the member card. If not, the captured face image captured by the card processing unit 50-1 is registered in the member management DB 14 as a “reference face image”.

一方、カード処理ユニット50−2にて会員カードが挿入された場合においても、カード処理ユニット50−1とのケースと同様に、会員カードを内部に受け入れて会員ID「0001」を読み取るとともに、当該カード処理ユニット50−2に付設した撮像装置にて遊技席に着座した遊技客の顔正面左部が主被写体像となる顔画像を撮像し(図3参照)、これら会員ID「0001」及び撮像顔画像を含む貯玉残高問合せを会員管理T/C10に行う。   On the other hand, even when a member card is inserted in the card processing unit 50-2, the member card is received inside and the member ID “0001” is read, as in the case with the card processing unit 50-1. A face image in which the left front part of the face of the player seated at the game seat is the main subject image is picked up by the image pickup device attached to the card processing unit 50-2 (see FIG. 3). A storage balance inquiry including a face image is made to the member management T / C 10.

この貯玉残高問合せを受け付けた会員管理T/C10では、先のカード処理ユニット50−1にて撮像された撮像顔画像を「参照顔画像」として登録しているので、カード処理ユニット50−2にて撮像された撮像顔画像を「入力顔画像」とし、会員管理DB14から読み出した「参照顔画像」、すなわちカード処理ユニット50−1にて撮像された撮像顔画像との照合を行う。   In the member management T / C 10 that has received the storage balance inquiry, the captured face image captured by the previous card processing unit 50-1 is registered as the “reference face image”. The captured face image captured in this way is set as an “input face image”, and the “reference face image” read from the member management DB 14, that is, the captured face image captured by the card processing unit 50-1 is collated.

より具体的には、この会員管理T/C10は、これら「入力顔画像」と「参照顔画像」の間で類似度を算出し、該算出した類似度が所定値以上である場合に、当該会員カードを保持する遊技客が会員本人であると判定して、当該会員ID「0001」に対応付けられた貯玉残高を会員管理DB14から読み出し、該読み出した貯玉残高をカード処理ユニット50−1に応答する。また、「入力顔画像」と「参照顔画像」の類似度が所定値未満である場合には、当該会員カードを保持する遊技客が会員本人ではないと判定して、会員本人以外の第三者が会員カードを不正利用している旨の従業員報知を行う。なお、ここで言う「会員カードを保持する遊技客」とは、遊技店内で会員カードを利用する利用者を意味し、特許請求の範囲における「使用者」を指している。また、「会員本人」とは、会員カードの本来の所有者を意味し、特許請求の範囲における「登録者」を指している。   More specifically, the member management T / C 10 calculates a similarity between the “input face image” and the “reference face image”, and when the calculated similarity is a predetermined value or more, It is determined that the player holding the membership card is the member himself / herself, the stored money balance associated with the member ID “0001” is read from the member management DB 14, and the read stored money balance is read to the card processing unit 50-1. respond. If the similarity between the “input face image” and the “reference face image” is less than a predetermined value, it is determined that the player holding the member card is not the member, and a third person other than the member An employee is notified that a person is illegally using a membership card. The “player who holds the membership card” here means a user who uses the membership card in the amusement shop, and indicates a “user” in the claims. The “member himself / herself” means the original owner of the membership card and refers to the “registrant” in the claims.

このように、カード処理ユニットにて撮像された撮像顔画像を「参照顔画像」として登録する一方で、同様に、カード処理ユニットにて撮像された撮像顔画像を「入力顔画像」として取得し、これらの「入力顔画像」及び「参照顔画像」を照合用顔画像として照合処理を行うことで、入力顔画像と同様の撮像方向、すなわち遊技客の左前方(図3参照)から撮像された参照顔画像を用いて照合処理を行うことができる。   In this way, while registering the captured face image captured by the card processing unit as the “reference face image”, similarly, the captured face image captured by the card processing unit is acquired as the “input face image”. These “input face images” and “reference face images” are collated as face images for collation, so that they are picked up from the same shooting direction as the input face images, that is, from the left front of the player (see FIG. 3). The matching process can be performed using the reference face image.

したがって、上記した従来技術の例で言えば、異なる撮像状況で撮像された参照顔画像及び入力顔画像を用いて照合処理を行うのではなく、同様の撮像状況で撮像された参照顔画像及び入力顔画像を用いて照合処理を行うことで、上記した主たる特徴のように、会員確認を精度良く行うことが可能になる。   Therefore, in the example of the conventional technique described above, the reference face image and the input imaged in the same imaging situation are used instead of performing the matching process using the reference face image and the input face image captured in different imaging situations. By performing the collation processing using the face image, it becomes possible to perform member confirmation with high accuracy like the main feature described above.

さらに、これに関連して、上記した従来技術のように、遊技客が会員登録を行う際に参照顔画像を撮像するのではなく、遊技客が遊技を行う際に参照顔画像を撮像するので、遊技客が遊技を行う上で必須の流れの中で参照顔画像を撮像することができ、会員登録時に会員となる遊技客の顔画像を撮像する手間を不要化することができる。   Further, in this connection, as in the conventional technique described above, the reference face image is not captured when the player performs membership registration, but the reference face image is captured when the player plays a game. The reference face image can be taken in a flow that is essential for the player to play a game, and the trouble of taking the face image of the player who becomes a member at the time of member registration can be eliminated.

[会員確認システムの構成]
続いて、図2を用いて、実施例1に係る会員確認システムの各装置(主に、会員管理T/C10)の構成を説明する。図2は、実施例1に係る会員管理T/Cの構成を示す機能ブロック図である。
[Configuration of Member Confirmation System]
Next, the configuration of each device (mainly the member management T / C 10) of the member confirmation system according to the first embodiment will be described with reference to FIG. FIG. 2 is a functional block diagram illustrating the configuration of the member management T / C according to the first embodiment.

同図に示すように、この会員確認システム1は、会員管理T/C10を中心にして、島コントローラ20と、計数機30と、景品管理装置40とが相互に通信可能に接続されて構成される。なお、島コントローラ20には、各島に設置された複数のパチンコ機60又は複数のパチスロ機80それぞれに併設されたカード処理ユニット50又はメダル貸し機70が接続されている。   As shown in the figure, this member confirmation system 1 is composed of an island controller 20, a counter 30, and a prize management device 40 that are communicably connected to each other with a member management T / C 10 at the center. The The island controller 20 is connected to a card processing unit 50 or a medal lending machine 70 provided in each of a plurality of pachinko machines 60 or a plurality of pachislot machines 80 installed on each island.

このうち、カード処理ユニット50は、パチンコ遊技を提供するパチンコ機60に併設される台間機であるが、パチンコ玉の玉貸し処理を主機能とする他、貯玉として獲得玉を預り受けた範囲内で、パチンコ玉の再貸出しを行う「再プレイ」機能が付加されるとともに、当該カード処理ユニット50が帰属する遊技席に着座した遊技客を撮像する撮像装置が付設されている。   Of these, the card processing unit 50 is a stand machine attached to the pachinko machine 60 that provides pachinko games. The card processing unit 50 has a pachinko ball lending process as its main function, and the range in which the acquired balls are entrusted. In addition, a “replay” function for re-lending pachinko balls is added, and an image pickup device for picking up an image of a player sitting at the game seat to which the card processing unit 50 belongs is attached.

このカード処理ユニット50では、遊技客によって会員カードが挿入されると、この会員カードを内部に受け入れて会員IDを読み取るとともに、当該カード処理ユニット50に付設した撮像装置にて遊技席に着座した遊技客の顔部分を被写体として撮像し、これら会員ID及び撮像顔画像を含む貯玉残高問合せを会員管理T/C10に行う。   In this card processing unit 50, when a member card is inserted by a player, the member card is received inside and the member ID is read, and a game seated in a gaming seat by an imaging device attached to the card processing unit 50. The customer's face part is imaged as a subject, and a storage balance inquiry including the member ID and the captured face image is made to the member management T / C 10.

図3に示すように、カード処理ユニット50の設置場所は、パチンコ機60の左部であり、カード処理ユニット50に付設される撮像装置の設置箇所もパチンコ機60の左部に制約されるので、かかる撮像装置では、遊技席に着座した遊技客の顔部分を左前方から撮像することとなり、遊技客の顔正面左部が主被写体像となる顔画像を撮像顔画像として得られる。   As shown in FIG. 3, the installation location of the card processing unit 50 is the left part of the pachinko machine 60, and the installation location of the imaging device attached to the card processing unit 50 is also restricted by the left part of the pachinko machine 60. In such an imaging apparatus, the face portion of the player seated at the game seat is imaged from the left front, and a face image in which the left front portion of the player's face is the main subject image is obtained as the captured face image.

また、カード処理ユニット50は、会員本人以外の第三者に会員カードが利用されることを防止するために、会員管理T/C10から貯玉残高応答を受け付けた後に初めて、貯玉残高の引落し要求を受付可能な操作状態に移行し、貯玉残高応答を受け付けない限りは、貯玉残高の引落し要求の操作入力を行うことが不可能なように構成されている。   In addition, the card processing unit 50 requests the withdrawal of the stored balance only after accepting the stored balance response from the member management T / C 10 in order to prevent the membership card from being used by a third party other than the member. As long as the operation state is shifted to an acceptable operation state and a response to the stored ball balance is not accepted, an operation input for a request for withdrawal of the stored ball balance is impossible.

メダル貸し機70は、パチスロ遊技を提供するパチスロ機80に併設される台間機であるが、メダルの貸出し処理を主機能とする他、貯メダルとして獲得メダルを預り受けた範囲内で、メダルの再貸出しを行う「再プレイ」機能が付加されるとともに、当該メダル貸し機70が帰属する遊技席に着座した遊技客を撮像する撮像装置が付設されている。   The medal lending machine 70 is a pedestrian machine that is attached to the pachislot machine 80 that provides the pachislot game. In addition to the main function of medal lending processing, the medal lending machine is within the range where the acquired medal is entrusted. In addition, a “replay” function for re-renting is added, and an image pickup device for picking up an image of a player seated in the game seat to which the medal lending machine 70 belongs is attached.

このメダル貸し機70では、遊技客によって会員カードが挿入されると、この会員カードを内部に受け入れて会員IDを読み取るとともに、当該メダル貸し機70に付設した撮像装置にて遊技席に着座した遊技客の顔部分を被写体として撮像し、これら会員ID及び撮像顔画像を含む貯メダル残高問合せを会員管理T/C10に行う。   In this medal lending machine 70, when a member card is inserted by a player, the member card is received inside and the member ID is read, and a game seated at a game seat by an imaging device attached to the medal lending machine 70 A customer's face part is imaged as a subject, and a member medal balance inquiry including the member ID and the captured face image is made to the member management T / C 10.

図4に示すように、メダル貸し機70の設置場所は、パチスロ機80の右部であり、メダル貸し機70に付設される撮像装置の設置箇所もパチスロ機80の右部に制約されるので、かかる撮像装置では、遊技席に着座した遊技客の顔部分を右前方から撮像することとなり、遊技客の顔正面右部が主被写体像となる顔画像を撮像顔画像として得られる。   As shown in FIG. 4, the place where the medal lending machine 70 is installed is the right part of the pachislot machine 80, and the place where the imaging device attached to the medal lending machine 70 is also restricted to the right part of the pachislot machine 80. In such an imaging apparatus, the face portion of the player seated in the gaming seat is imaged from the front right, and a face image in which the right front portion of the player's face is the main subject image is obtained as the captured face image.

また、メダル貸し機70は、会員本人以外の第三者に会員カードが利用されることを防止するために、会員管理T/C10から貯メダル残高応答を受け付けた後に初めて、貯メダル残高の引落し要求を受付可能な操作状態に移行し、貯メダル残高応答を受け付けない限りは、貯メダル残高の引落し要求の操作入力を行うことが不可能なように構成されている。   In addition, the medal lending machine 70 deducts the stored medal balance only after receiving a medal balance response from the member management T / C 10 in order to prevent a third party other than the member from using the member card. However, it is configured so that it is impossible to perform an operation input for a withdrawal request for a saved medal balance unless a response to a saved medal balance response is accepted.

計数機30は、遊技客が獲得した獲得遊技媒体の計数機能、並びに、計数値を関連付けた計数記録媒体(以下、「計数レシート」と言う。)の発行機能を主機能とするものであるが、本発明に関連する構成として、獲得遊技媒体を計数した計数値を貯玉残高/貯メダル残高に加算する「貯玉/貯メダル」の機能が付加されるとともに、当該計数機30に設けられた所定の表示部に正対した遊技客を撮像する撮像装置が付設されている。なお、本実施例1では、獲得遊技媒体の計数機能に加えて計数レシートの発行機能を兼務する計数機30を例示したが、獲得遊技媒体の計数機能を行う計数機と、計数レシートの発行処理を行う計数レシート発行機とを別体で構成してもよい。また、上記の「計数レシート」には、「計数値」そのものを記録してもよいし、「計数値」に対応付けた計数識別子(計数ID)のみを記録してもよい。   The counter 30 has a main function of a counting function of an acquired game medium acquired by a player and a function of issuing a count recording medium (hereinafter referred to as “counting receipt”) associated with a count value. As a configuration related to the present invention, a function of “storing ball / storing medal” for adding the counting value obtained by counting the acquired game media to the savings balance / storing medal balance is added, and a predetermined provided in the counter 30 is provided. An image pickup apparatus for picking up an image of a player facing the display unit is attached. In the first embodiment, the counter 30 that also has the function of issuing a count receipt in addition to the function of counting the acquired game medium is illustrated. However, the counter that performs the count function of the acquired game medium and the process of issuing the count receipt The counting receipt issuing machine that performs the above may be configured separately. Further, the “count receipt” may be recorded as “count value” itself, or only the count identifier (count ID) associated with “count value” may be recorded.

この計数機30では、獲得遊技媒体の計数時に会員カードが挿入されると、この会員カードを内部に受け入れて会員IDを読み取るとともに、当該計数機30に付設した撮像装置にて所定の表示部に正対した遊技客の顔部分を被写体として撮像し、これら会員ID及び撮像顔画像を含む貯玉残高/貯メダル残高の問合せを会員管理T/C10に行う。   In this counter 30, when a membership card is inserted at the time of counting the acquired game media, the membership card is received inside and the member ID is read, and the imaging device attached to the counter 30 displays it on a predetermined display unit. The face portion of the player facing the player is imaged as a subject, and the member management T / C 10 is inquired of the balance of stored balls / stored medal balance including the member ID and the captured face image.

図5に示すように、計数機30に付設される撮像装置の設置箇所は、計数機30の構造上、特段の制約を受けないので、かかる撮像装置では、計数機30に設けられた表示部に正対した遊技客の顔部分を正面から撮像することができ、遊技客の顔正面が主被写体像となる顔画像を撮像顔画像として得られる。   As shown in FIG. 5, the installation location of the imaging device attached to the counter 30 is not particularly restricted due to the structure of the counting device 30, so in this imaging device, the display unit provided in the counting device 30. The face portion of the player facing the player can be imaged from the front, and a face image in which the front face of the player is the main subject image is obtained as the captured face image.

また、計数機30は、会員本人以外の第三者に会員カードが利用されることを防止するために、会員管理T/C10から貯玉残高/貯メダル残高の応答を受け付けた後に初めて、獲得遊技媒体を計数した計数値の貯玉加算要求或いは貯メダル加算要求を受付可能な操作状態に移行し、貯玉残高/貯メダル残高の応答を受け付けない限りは、計数値の貯玉加算要求或いは貯メダル加算要求の操作入力を行うことが不可能なように構成されている。   In addition, the counting machine 30 is only acquired after receiving a response of the balance of stored balls / stored medal balance from the member management T / C 10 in order to prevent a member card from being used by a third party other than the member himself / herself. Unless a transition is made to an operation state in which a request for adding a stored ball count or a request for adding a medal can be accepted, and a response of a stored ball balance / stored medal balance is not accepted, a request for adding a count value or a request for adding a medal is made. It is configured so that it is impossible to perform the operation input.

景品管理装置40は、計数レシートに関連付けられた計数値と引き換えに、引き換え分の計数値に相当する景品を払い出すように制御する景品交換処理を主機能とするものであるが、本発明に関連する機能として、計数レシートに関連付けられた計数値を貯玉残高/貯メダル残高に加算する「貯玉/貯メダル」の機能が付加されるとともに、当該景品管理装置に設けられた所定の表示部に正対した遊技客を撮像する撮像装置が付設されている。   The prize management device 40 has, as a main function, a prize exchange process for controlling to give away a prize corresponding to a count value for exchange in exchange for a count value associated with a count receipt. As a related function, a function of “storing ball / storing medal” for adding the count value associated with the counting receipt to the storing ball balance / storing medal balance is added to a predetermined display unit provided in the prize management device. An imaging device for imaging a directly facing player is attached.

この景品管理装置40では、景品交換処理時に会員カードが挿入されると、この会員カードを内部に受け入れて会員IDを読み取るとともに、当該景品管理装置40に付設した撮像装置にて所定の表示部に正対した遊技客の顔部分を被写体として撮像し、これら会員ID及び撮像顔画像を含む貯玉残高/貯メダル残高の問合せを会員管理T/C10に行う。   In the prize management device 40, when a membership card is inserted during the prize exchange process, the membership card is received inside and the member ID is read, and the image display device attached to the prize management device 40 uses a predetermined display unit. The face portion of the player facing the player is imaged as a subject, and the member management T / C 10 is inquired of the balance of stored balls / stored medal balance including the member ID and the captured face image.

図6に示すように、景品管理装置40に付設される撮像装置は、景品管理装置40の構造上、遊技客の顔正面に正対した高さ位置に設けることができないので、かかる撮像装置では、景品管理装置40に設けられた表示部に正対した遊技客の顔部分を正面下部から撮像することとなり、遊技客の顔正面下部が主被写体像となる顔画像を撮像顔画像として得られる。   As shown in FIG. 6, the imaging device attached to the prize management device 40 cannot be provided at a height position facing the front face of the player due to the structure of the prize management device 40. Then, the face part of the player facing the display unit provided in the prize management device 40 is imaged from the lower front part, and the face image in which the lower front part of the player face is the main subject image is obtained as the captured face image. .

また、景品管理装置40は、会員本人以外の第三者に会員カードが利用されることを防止するために、会員管理T/C10から貯玉残高/貯メダル残高の応答を受け付けた後に初めて、計数レシートに関連付けられた計数値の貯玉加算要求或いは貯メダル加算要求を受付可能な操作状態に移行し、貯玉残高/貯メダル残高の応答を受け付けない限りは、計数値の貯玉加算要求或いは貯メダル加算要求の操作入力を行うことが不可能なように構成されている。   In addition, the prize management device 40 does not count for the first time after receiving a response of the savings balance / medal balance from the member management T / C 10 in order to prevent a third party other than the member from using the membership card. As long as there is a transition to an operation state that can accept a request for adding a stored value or a medal addition request for a count value associated with a receipt, and a response to a stored balance / medal balance is not accepted, a request for adding a stored value or an added medal is made. It is configured so that it is impossible to perform a requested operation input.

次に、実施例1に係る会員管理T/C10の構成を説明する。図2に示すように、この会員管理T/C10は、入力部11と、出力部12と、通信制御IF部13と、会員管理DB14と、制御部15とを備える。   Next, the configuration of the member management T / C 10 according to the first embodiment will be described. As shown in FIG. 2, the member management T / C 10 includes an input unit 11, an output unit 12, a communication control IF unit 13, a member management DB 14, and a control unit 15.

このうち、入力部11は、各種の情報を入力するキーボード、マウスおよびトラックボールなどの指示入力手段であり、例えば、会員管理DB14に記憶された情報の閲覧要求を受け付ける。   Among these, the input unit 11 is an instruction input unit such as a keyboard, a mouse, and a trackball for inputting various types of information. For example, the input unit 11 receives a browsing request for information stored in the member management DB 14.

出力部12は、各種の情報を出力するモニタなどの出力表示手段であり、例えば、会員管理DB14に記憶された情報を出力する。また、通信制御IF部13は、各種装置(例えば、島コントローラ20、計数機30や景品管理装置40などの装置)との間で各種通信の制御を行う処理部である。   The output unit 12 is an output display unit such as a monitor that outputs various types of information, and outputs information stored in the member management DB 14, for example. The communication control IF unit 13 is a processing unit that controls various communications with various devices (for example, devices such as the island controller 20, the counter 30 and the prize management device 40).

会員管理DB14は、予め登録処理された遊技客(会員)の会員情報を記憶するデータベースであり、具体的には、会員IDごとに、「各遊技関連機器対会員」の参照顔画像、貯玉残高や貯メダル残高などの情報を対応付けて記憶している。なお、遊技関連機器とは、計数機30、景品管理装置40、カード処理ユニット50及びメダル貸し機70などの機器を指し、この会員管理DB14は、後述する参照顔画像登録処理部15aによってこれらの遊技関連機器にて撮像された会員の参照顔画像が登録される。   The member management DB 14 is a database for storing member information of players (members) registered in advance. Specifically, for each member ID, a reference face image of “each game-related device vs. member”, a balance of the ball And information such as a stored medal balance are stored in association with each other. The game-related equipment refers to equipment such as the counter 30, the prize management device 40, the card processing unit 50, and the medal lending machine 70. The member management DB 14 is referred to by the reference face image registration processing unit 15a described later. The member's reference face image captured by the game-related device is registered.

制御部15は、OS(Operating System)などの制御プログラム、各種の処理手順などを規定したプログラムおよび所要データを格納するための内部メモリを有し、これらによって種々の処理を実行する処理部であり、特に本発明に密接に関連するものとしては、参照顔画像登録処理部15aと、照合処理部15bと、貯玉/貯メダル処理部15cとを備える。   The control unit 15 includes a control program such as an OS (Operating System), a program that defines various processing procedures, and an internal memory for storing necessary data, and is a processing unit that executes various processes using these. In particular, those closely related to the present invention include a reference face image registration processing unit 15a, a matching processing unit 15b, and a stored / medal processing unit 15c.

このうち、参照顔画像登録処理部15aは、遊技関連機器にて会員が撮像された「参照顔画像」を会員管理DB14に登録するように制御する処理部である。具体的には、計数機30、景品管理装置40、カード処理ユニット50及びメダル貸し機70などの遊技関連機器から会員ID及び撮像顔画像を含む貯玉残高/貯メダル残高の問合せを受け付けた場合に、当該会員IDに対応付けて「遊技関連機器対会員」の参照顔画像を会員管理DB14に登録していなければ、当該遊技関連機器にて会員が撮像された撮像顔画像を「参照顔画像」として会員管理DB14に登録する。   Among these, the reference face image registration processing unit 15 a is a processing unit that controls to register in the member management DB 14 a “reference face image” in which a member is captured by the game-related device. More specifically, when an inquiry about the balance of a stored ball / stored medal balance including a member ID and a captured face image is received from a game-related device such as the counter 30, the prize management device 40, the card processing unit 50, and the medal lending machine 70. If the reference face image of “game-related device vs. member” is not registered in the member management DB 14 in association with the member ID, the captured face image of the member captured by the game-related device is referred to as “reference face image”. As registered in the member management DB 14.

照合処理部15bは、計数機30、景品管理装置40、カード処理ユニット50又はメダル貸し機70にて遊技客が撮像された入力顔画像と、会員管理DB14によって記憶された当該入力顔画像と同一の遊技関連機器にて撮像された参照顔画像とを照合する処理部である。   The matching processing unit 15b is the same as the input face image in which the player is imaged by the counter 30, the prize management device 40, the card processing unit 50, or the medal lending machine 70, and the input face image stored by the member management DB 14. It is a process part which collates with the reference face image imaged with this game related apparatus.

より具体的には、計数機30から貯玉残高/貯メダル残高の問合せを受け付けた場合には、会員管理DB14に記憶された該当会員IDに対応する「計数機対会員」の参照顔画像を読み出し、景品管理装置40から貯玉残高/貯メダル残高の問合せを受け付けた場合には、会員管理DB14に記憶された該当会員IDに対応する「景品管理装置対会員」の参照顔画像を読み出し、カード処理ユニット50から貯玉残高問合せを受け付けた場合には、会員管理DB14に記憶された該当会員IDに対応する「カード処理ユニット対会員」の参照顔画像を読み出し、また、メダル貸し機70から貯メダル残高問合せを受け付けた場合には、会員管理DB14に記憶された該当会員IDに対応する「メダル貸し機対会員」の参照顔画像を読み出し、このようにして読み出した遊技関連機器対会員の「参照顔画像」と、当該遊技関連機器にて遊技客が撮像された「入力顔画像」との類似度を算出する。   More specifically, when an inquiry about the balance of stored balls / stored medal balance is received from the counter 30, the reference face image of “counter versus member” corresponding to the corresponding member ID stored in the member management DB 14 is read out. When the inquiries about the stored ball balance / stored medal balance are received from the free gift management device 40, the reference face image of “free gift management device vs. member” corresponding to the corresponding member ID stored in the member management DB 14 is read out, and the card processing is performed. When a stored ball balance inquiry is received from the unit 50, the reference face image of “card processing unit vs. member” corresponding to the corresponding member ID stored in the member management DB 14 is read, and the stored medal balance from the medal lending machine 70 When the inquiry is accepted, a reference face image of “medal lending machine vs. member” corresponding to the corresponding member ID stored in the member management DB 14 is read, "Reference face image" way read gaming equipment pair members, game customer at the amusement equipment to calculate the similarity between the captured "input face image".

照合処理部15bは、このようにして算出した「入力顔画像」と「参照顔画像」の類似度が所定値以上であるか否かを判定する。例えば、これら「入力顔画像」と「参照顔画像」の類似度が所定値以上である場合には、当該会員カードを保持する遊技客が会員本人であると判定し、また、「入力顔画像」と「参照顔画像」の類似度が所定値未満である場合には、当該会員カードを保持する遊技客が会員本人ではないと判定する。なお、「入力顔画像」と「参照顔画像」の類似度が所定値未満であると判定した場合には、会員本人以外の第三者が会員カードを不正利用している旨の画面表示を出力部12を通じて行う。   The collation processing unit 15b determines whether or not the similarity between the “input face image” and the “reference face image” calculated in this way is equal to or greater than a predetermined value. For example, if the similarity between these “input face image” and “reference face image” is equal to or greater than a predetermined value, it is determined that the player holding the member card is the member himself, and “input face image” When the similarity between “” and “reference face image” is less than a predetermined value, it is determined that the player holding the member card is not the member himself. If it is determined that the similarity between the “input face image” and the “reference face image” is less than the predetermined value, a screen display indicating that a third party other than the member himself / herself has illegally used the member card is displayed. This is done through the output unit 12.

このように、計数機30、景品管理装置40、カード処理ユニット50並びにメダル貸し機70にて会員が撮像された参照顔画像それぞれを記憶し、これらの遊技関連機器うちいずれかにて遊技客が撮像された「入力顔画像」と、会員管理DB14によって記憶された当該入力顔画像と同一の遊技関連機器にて撮像された「参照顔画像」とを照合することで、同様の撮像状況で撮像された参照顔画像及び入力顔画像を用いた照合処理を遊技関連機器ごとに区別して行うことができ、遊技店内に多種多様な遊技関連機器が配設された場合でも、会員確認を精度良く行うことが可能である。   In this way, the reference face images captured by the members in the counting machine 30, the prize management device 40, the card processing unit 50, and the medal lending machine 70 are stored, and the player can use any of these game-related devices. The captured “input face image” is collated with the “reference face image” captured by the same game-related device as the input face image stored by the member management DB 14, thereby capturing an image in the same imaging state. The matching process using the reference face image and the input face image can be performed separately for each game-related device, and even when a variety of game-related devices are installed in the game store, the member confirmation is performed with high accuracy. It is possible.

貯玉/貯メダル処理部15cは、貯玉残高への貯玉加算及び貯玉減算、並びに、貯メダル残高への貯メダル加算及び貯メダル減算を行う処理部である。具体的には、照合処理部15bによって「入力顔画像」と「参照顔画像」の類似度が所定値以上であると判定された場合には、該当会員IDに対応付けられた貯玉残高/貯メダル残高を会員管理DB14から読み出し、該読み出した貯玉残高/貯メダル残高を当該遊技関連機器に応答する。   The stored / medal processing unit 15c is a processing unit that performs the addition and subtraction of the stored ball to the stored balance, and the addition and subtraction of the stored medal to the stored medal balance. Specifically, when the matching processing unit 15b determines that the similarity between the “input face image” and the “reference face image” is equal to or greater than a predetermined value, the stored balance / save associated with the corresponding member ID. The medal balance is read out from the member management DB 14, and the read-out balance / stored medal balance is returned to the game-related device.

なお、この貯玉/貯メダル処理部15cでは、貯玉残高/貯メダル残高の応答を遊技関連機器に行った場合、或いは、参照顔画像登録処理部15aによって「参照顔画像」が会員管理DB14に登録された場合には、その会員カードが当該遊技関連機器から排出されない限り、以降の貯玉残高/貯メダル残高の引落し要求、或いは、貯玉加算要求或いは貯メダル加算要求に応答して、貯玉残高への貯玉加算/貯玉減算、或いは、貯メダル残高への貯メダル加算/貯メダル減算を行うことが許容される。   It should be noted that in the stored ball / stored medal processing unit 15c, when a response of the stored ball balance / stored medal balance is made to the game-related device, or the “reference face image” is registered in the member management DB 14 by the reference face image registration processing unit 15a. If the membership card is not ejected from the game-related device, it will be returned to the savings balance in response to a subsequent withdrawal request for the savings / medal balance, or a savings addition request or a medal addition request. It is permissible to add / subtract a stored ball or add / subtract a stored medal to the balance of stored medals.

[処理の流れ]
次に、図7を用いて、実施例1に係る会員確認システムの処理の流れを説明する。図7は、実施例1に係る照合処理の手順を示すフローチャートである。この「照合処理」は、計数機30、景品管理装置40、カード処理ユニット50もしくはメダル貸し機70のうちいずれかの遊技関連機器から会員ID及び撮像顔画像を含む貯玉残高/貯メダル残高の問合せを受け付けた場合に、開始されることとなる。
[Process flow]
Next, the flow of processing of the member confirmation system according to the first embodiment will be described with reference to FIG. FIG. 7 is a flowchart illustrating the procedure of the collation process according to the first embodiment. This “collation processing” is an inquiry about the balance of stored balls / medal balance including a member ID and a captured face image from any of the game-related devices among the counter 30, the prize management device 40, the card processing unit 50, or the medal lending machine 70. Will be started when it is accepted.

同図に示すように、遊技関連機器から会員ID及び撮像顔画像を含む貯玉残高/貯メダル残高の問合せを受け付けた場合(ステップS701肯定)に、参照顔画像登録処理部15aは、当該会員IDに対応付けて「遊技関連機器対会員」の参照顔画像を会員管理DB14に登録しているか否かを判定する(ステップS702)。   As shown in the figure, when an inquiry about the balance of stored balls / stored medal balance including a member ID and a captured face image is received from a game-related device (Yes in step S701), the reference face image registration processing unit 15a It is determined whether or not the reference face image of “game-related equipment vs. member” is registered in the member management DB 14 in association with (step S702).

このとき、当該会員IDに対応付けて「遊技関連機器対会員」の参照顔画像を会員管理DB14に登録していないと判定した場合(ステップS702否定)に、参照顔画像登録処理部15aは、当該遊技関連機器にて会員が撮像された撮像顔画像を「参照顔画像」として会員管理DB14に登録し(ステップS703)、その後、貯玉/貯メダル処理部15cは、該当会員IDに対応付けられた貯玉残高/貯メダル残高を会員管理DB14から読み出し、該読み出した貯玉残高/貯メダル残高を当該遊技関連機器に応答し(ステップS704)、処理を終了する。   At this time, when it is determined that the reference face image of “game-related equipment vs. member” is not registered in the member management DB 14 in association with the member ID (No in step S702), the reference face image registration processing unit 15a The captured face image of the member imaged by the game-related device is registered in the member management DB 14 as a “reference face image” (step S703), and thereafter, the stored / medal processing unit 15c is associated with the corresponding member ID. The stored ball balance / stored medal balance is read from the member management DB 14, the read stored ball balance / stored medal balance is returned to the game-related device (step S704), and the process is terminated.

一方、当該会員IDに対応付けて「遊技関連機器対会員」の参照顔画像を会員管理DB14に登録していると判定した場合(ステップS702肯定)に、照合処理部15bは、会員管理DB14に記憶された該当会員IDに対応する「遊技関連機器対会員」の参照顔画像を読み出し(ステップS705)、このようにして読み出した遊技関連機器対会員の「参照顔画像」と、当該遊技関連機器にて遊技客が撮像された「入力顔画像」との類似度を算出する(ステップS706)。   On the other hand, when it is determined that the reference face image of “game-related device vs. member” is registered in the member management DB 14 in association with the member ID (Yes in step S702), the verification processing unit 15b stores the reference face image in the member management DB 14. The reference face image of “game-related equipment vs. member” corresponding to the stored member ID is read (step S705), and the “reference face image” of the game-related equipment vs. member thus read and the game-related equipment The similarity with the “input face image” in which the player is imaged is calculated (step S706).

ここで、照合処理部15bによって「入力顔画像」と「参照顔画像」の類似度が所定値以上であると判定された場合、すなわち当該会員カードを保持する遊技客が会員本人であると判定された場合(ステップS707肯定)には、貯玉/貯メダル処理部15cは、該当会員IDに対応付けられた貯玉残高/貯メダル残高を会員管理DB14から読み出し、該読み出した貯玉残高/貯メダル残高を当該遊技関連機器に応答し(ステップS708)、処理を終了する。   Here, when the matching processing unit 15b determines that the similarity between the “input face image” and the “reference face image” is equal to or greater than a predetermined value, that is, it is determined that the player holding the member card is the member himself / herself. If it is determined (Yes at Step S707), the stored ball / medal processing unit 15c reads the stored ball balance / stored medal balance associated with the member ID from the member management DB 14, and the read stored ball balance / stored medal balance. To the game-related device (step S708), and the process ends.

また、「入力顔画像」と「参照顔画像」の類似度が所定値未満であると判定した場合(ステップS707否定)には、照合処理部15bは、会員本人以外の第三者が会員カードを不正利用している旨の画面表示を出力部12を通じて行い(ステップS709)、処理を終了する。   If it is determined that the similarity between the “input face image” and the “reference face image” is less than a predetermined value (No at step S707), the verification processing unit 15b allows a third party other than the member to receive a member card. Is displayed through the output unit 12 (step S709), and the process ends.

上述してきたように、実施例1に係る会員確認システム1によれば、遊技関連機器にて撮像された撮像顔画像を「参照顔画像」として登録する一方で、同様に、遊技関連機器にて撮像された撮像顔画像を「入力顔画像」として取得し、これらの照合用顔画像を用いて照合処理を行うように構成したので、同様の撮像状況で撮像された参照顔画像及び入力顔画像を用いて照合処理を行うことができ、会員確認を精度良く行うことが可能である。   As described above, according to the member confirmation system 1 according to the first embodiment, while the captured face image captured by the game related device is registered as the “reference face image”, the game related device similarly Since the captured face image is acquired as an “input face image” and the matching face image is used to perform the matching process, the reference face image and the input face image captured in the same shooting situation are used. It is possible to perform a collation process using, and to perform member confirmation with high accuracy.

さて、これまで本発明の実施例について説明したが、本発明は上述した実施例以外にも、種々の異なる形態にて実施されてよいものである。そこで、以下では、本発明に含まれる他の実施例を説明する。   Although the embodiments of the present invention have been described so far, the present invention may be implemented in various different forms other than the embodiments described above. Therefore, another embodiment included in the present invention will be described below.

例えば、本発明では、計数機30、景品管理装置40、カード処理ユニット50及びメダル貸し機70などの遊技関連機器にて遊技客が撮像された入力顔画像を履歴顔画像として蓄積するようにしてもよい。例えば、「入力顔画像」と「参照顔画像」との照合を行った際に、当該会員カードを保持する遊技客が会員本人でないと判定されたならば、その「入力顔画像」を不正者の「参照顔画像」として用いることで、遊技店内に存在する不正者の分析並びに特定を行うことが可能である。   For example, in the present invention, an input face image captured by a player in a game-related device such as the counter 30, the prize management device 40, the card processing unit 50, and the medal lending machine 70 is accumulated as a history face image. Also good. For example, when it is determined that the player holding the member card is not the member himself when the “input face image” is compared with the “reference face image”, the “input face image” is determined to be an unauthorized person. By using as a “reference face image”, it is possible to analyze and identify an unauthorized person existing in the game store.

さらに、本発明では、このように蓄積した「履歴顔画像」のうち、「入力顔画像」との類似度が「参照顔画像」よりも高い「履歴顔画像」を新たな「参照顔画像」として会員管理DB14に登録するようにしてもよい。すなわち、これによって、会員カードの登録者である会員の顔形が変形した場合でも、その変形に追従して参照顔画像を更新することが可能である。   Further, according to the present invention, among the “history face images” accumulated in this way, a “history face image” having a higher similarity to the “input face image” than the “reference face image” is replaced with a new “reference face image”. May be registered in the member management DB 14. That is, even if the face shape of the member who is the registered member of the member card is deformed, the reference face image can be updated following the deformation.

また、本発明では、履歴顔画像として蓄積した顔画像のうち、最新の撮像画像を参照顔画像として会員管理DB14に登録するようにしてもよい。すなわち、これによって、会員カードの登録者である会員の現在の顔に最も近い顔画像を参照顔画像として更新することができ、会員確認をより精度良く行うことが可能になる。   In the present invention, among the face images accumulated as history face images, the latest captured image may be registered in the member management DB 14 as a reference face image. That is, this makes it possible to update the face image closest to the current face of the member who is the registered member of the member card as the reference face image, and to perform member confirmation with higher accuracy.

また、本実施例において説明した各処理のうち、自動的におこなわれるものとして説明した処理の全部または一部を手動的におこなうこともでき、あるいは、手動的におこなわれるものとして説明した処理の全部または一部を公知の方法で自動的におこなうこともできる。この他、上記文書中や図面中で示した処理手順、制御手順、具体的名称、各種のデータやパラメータを含む情報については、特記する場合を除いて任意に変更することができる。   In addition, among the processes described in this embodiment, all or part of the processes described as being performed automatically can be performed manually, or the processes described as being performed manually can be performed. All or a part can be automatically performed by a known method. In addition, the processing procedure, control procedure, specific name, and information including various data and parameters shown in the above-described document and drawings can be arbitrarily changed unless otherwise specified.

また、図示した各装置の各構成要素は機能概念的なものであり、必ずしも物理的に図示の如く構成されていることを要しない。すなわち、各装置の分散・統合の具体的形態は図示のものに限られず、その全部または一部を、各種の負荷や使用状況などに応じて、任意の単位で機能的または物理的に分散・統合して構成することができる。さらに、各装置にて行なわれる各処理機能は、その全部または任意の一部が、CPUおよび当該CPUにて解析実行されるプログラムにて実現され、あるいは、ワイヤードロジックによるハードウェアとして実現され得る。   Further, each component of each illustrated apparatus is functionally conceptual, and does not necessarily need to be physically configured as illustrated. In other words, the specific form of distribution / integration of each device is not limited to that shown in the figure, and all or a part thereof may be functionally or physically distributed or arbitrarily distributed in arbitrary units according to various loads or usage conditions. Can be integrated and configured. Further, all or any part of each processing function performed in each device may be realized by a CPU and a program analyzed and executed by the CPU, or may be realized as hardware by wired logic.

以上のように、本発明に係る会員確認システム及び会員確認方法は、会員確認を精度良く行うことができる会員確認システム及び会員確認方法に適している。   As described above, the member confirmation system and the member confirmation method according to the present invention are suitable for the member confirmation system and the member confirmation method capable of performing member confirmation with high accuracy.

実施例1に係る会員確認システム1の概要および特徴を説明するための説明図である。It is explanatory drawing for demonstrating the outline | summary and the characteristic of the member confirmation system 1 which concern on Example 1. FIG. 実施例1に係る会員管理T/C10の構成を示す機能ブロック図である。It is a functional block diagram which shows the structure of member management T / C10 which concerns on Example 1. FIG. カード処理ユニット50にて撮像される撮像顔画像の撮像特性を説明するための説明図である。FIG. 10 is an explanatory diagram for describing imaging characteristics of a captured face image captured by the card processing unit 50. メダル貸し機70にて撮像される撮像顔画像の撮像特性を説明するための説明図である。It is explanatory drawing for demonstrating the imaging characteristic of the captured face image imaged with the medal lending machine. 計数機30にて撮像される撮像顔画像の撮像特性を説明するための説明図である。It is explanatory drawing for demonstrating the imaging characteristic of the captured face image imaged with the counter. 景品管理装置40にて撮像される撮像顔画像の撮像特性を説明するための説明図である。It is explanatory drawing for demonstrating the imaging characteristic of the captured face image imaged with the prize management apparatus. 実施例1に係る照合処理の手順を示すフローチャートである。3 is a flowchart illustrating a procedure of collation processing according to the first embodiment.

符号の説明Explanation of symbols

1 会員確認システム
10 会員管理T/C
11 入力部
12 出力部
13 通信制御IF部
14 会員管理DB
15 制御部
15a 参照顔画像登録処理部
15b 照合処理部
15c 貯玉/貯メダル処理部
20 島コントローラ
30 計数機
40 景品管理装置
50 カード処理ユニット
60 パチンコ機
70 メダル貸し機
80 パチスロ機
1 Member confirmation system 10 Member management T / C
11 Input unit 12 Output unit 13 Communication control IF unit 14 Member management DB
DESCRIPTION OF SYMBOLS 15 Control part 15a Reference face image registration process part 15b Collation process part 15c Savings ball / medal processing part 20 Island controller 30 Counter 40 Prize management device 50 Card processing unit 60 Pachinko machine 70 Medal lending machine 80 Pachislot machine

Claims (6)

会員用記録媒体の使用者である遊技客の顔画像が撮像された入力顔画像と、前記会員用記録媒体の登録者である会員の顔画像が撮像された参照顔画像とを照合して、当該遊技客が前記会員本人であるか否かの会員確認を行う会員確認システムであって、
遊技店内に配設された遊技関連機器にて前記会員が以前に撮像された参照顔画像を記憶する参照顔画像記憶手段と、
当該遊技関連機器にて前記遊技客が撮像された入力顔画像と、前記参照顔画像記憶手段によって記憶された参照顔画像とを照合する照合処理手段と
を備えたことを特徴とする会員確認システム。
The input face image obtained by capturing the face image of the player who is the user of the member recording medium is compared with the reference face image obtained by capturing the face image of the member who is the registrant of the member recording medium, A member confirmation system for confirming whether or not the player is the member himself / herself,
Reference face image storage means for storing a reference face image previously captured by the member at a game-related device disposed in a game store;
A member confirmation system comprising: a collation processing unit that collates an input face image captured by the player with the game-related device and a reference face image stored by the reference face image storage unit. .
前記参照顔画像記憶手段は、遊技媒体の貸出処理を行う貸出処理機、遊技媒体の計数を行う計数機、並びに、前記遊技客によって獲得された獲得遊技媒体の景品交換処理を行う景品管理装置にて前記会員が撮像された参照顔画像それぞれを記憶するものであって、
前記照合処理手段は、前記貸出処理機、前記計数機もしくは前記景品管理装置のいずれかにて前記遊技客が撮像された入力顔画像と、前記参照顔画像記憶手段によって記憶された当該入力顔画像と同一の遊技関連機器にて撮像された参照顔画像とを照合することを特徴とする請求項1に記載の会員確認システム。
The reference face image storage means is provided in a lending processing machine for lending gaming media, a counting machine for counting gaming media, and a prize management device for exchanging prizes for acquired gaming media acquired by the player. Each of the reference face images taken by the member is stored,
The collation processing means includes an input face image in which the player is imaged by any of the lending processor, the counter, or the prize management device, and the input face image stored by the reference face image storage means. The member confirmation system according to claim 1, wherein a reference face image captured by the same game-related device is collated.
前記遊技関連機器にて前記遊技客が撮像された入力顔画像を履歴顔画像として蓄積する履歴顔画像蓄積手段をさらに備えたことを特徴とする請求項1または2に記載の会員確認システム。   3. The member confirmation system according to claim 1, further comprising history face image storage means for storing, as a history face image, an input face image taken by the player at the game related device. 前記履歴顔画像蓄積手段によって蓄積された履歴顔画像のうち、前記入力顔画像との類似度が前記参照顔画像よりも高い履歴顔画像を新たな参照顔画像として前記参照顔画像記憶手段に登録する参照顔画像更新手段をさらに備えたことを特徴とする請求項3に記載の会員確認システム。   Of the history face images stored by the history face image storage means, a history face image having a higher similarity to the input face image than the reference face image is registered in the reference face image storage means as a new reference face image. The member confirmation system according to claim 3, further comprising a reference face image update means for performing the operation. 最新の撮像画像を参照顔画像記憶手段に登録する最新参照顔画像登録手段を有することを特徴とする請求項3に記載の会員確認システム。   4. The member confirmation system according to claim 3, further comprising latest reference face image registration means for registering the latest captured image in the reference face image storage means. 会員用記録媒体の使用者である遊技客の顔画像が撮像された入力顔画像と、前記会員用記録媒体の登録者である会員の顔画像が撮像された参照顔画像とを照合して、当該遊技客が前記会員本人であるか否かの会員確認を行う会員確認方法であって、
遊技店内に配設された遊技関連機器にて前記会員が以前に撮像された参照顔画像を参照顔画像記憶手段に登録する参照顔画像登録工程と、
当該遊技関連機器にて前記遊技客が撮像された入力顔画像と、前記参照顔画像記憶手段によって記憶された参照顔画像とを照合する照合処理工程と
を含んだことを特徴とする会員確認方法。
The input face image obtained by capturing the face image of the player who is the user of the member recording medium is compared with the reference face image obtained by capturing the face image of the member who is the registrant of the member recording medium, A member confirmation method for confirming whether or not the player is the member himself / herself,
A reference face image registration step of registering in the reference face image storage means a reference face image previously captured by the member at a game-related device disposed in a game store;
A member confirmation method comprising: a collation processing step of collating an input face image captured by the player with the game-related device and a reference face image stored by the reference face image storage unit .
JP2006154757A 2006-06-02 2006-06-02 System and method for confirming member Pending JP2007319527A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009261783A (en) * 2008-04-28 2009-11-12 Glory Ltd Game medium lending machine and game system
JP2011041764A (en) * 2009-08-24 2011-03-03 Sanko Electronics Co Ltd Game customer management system
JP2017047317A (en) * 2016-12-13 2017-03-09 株式会社ユニバーサルエンターテインメント System for game hall
JP2017140197A (en) * 2016-02-09 2017-08-17 株式会社三共 System for game and device for game

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009261783A (en) * 2008-04-28 2009-11-12 Glory Ltd Game medium lending machine and game system
JP2011041764A (en) * 2009-08-24 2011-03-03 Sanko Electronics Co Ltd Game customer management system
JP2017140197A (en) * 2016-02-09 2017-08-17 株式会社三共 System for game and device for game
JP2017047317A (en) * 2016-12-13 2017-03-09 株式会社ユニバーサルエンターテインメント System for game hall

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