JPH05317508A - Operation mode setting device for japanese pinball game @(3754/24)pachinko) machine - Google Patents

Operation mode setting device for japanese pinball game @(3754/24)pachinko) machine

Info

Publication number
JPH05317508A
JPH05317508A JP4148191A JP14819192A JPH05317508A JP H05317508 A JPH05317508 A JP H05317508A JP 4148191 A JP4148191 A JP 4148191A JP 14819192 A JP14819192 A JP 14819192A JP H05317508 A JPH05317508 A JP H05317508A
Authority
JP
Japan
Prior art keywords
operation mode
key
memory
game
read
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP4148191A
Other languages
Japanese (ja)
Inventor
Isamu Hayakawa
勇 早川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NIKKO DENKI KK
Original Assignee
NIKKO DENKI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NIKKO DENKI KK filed Critical NIKKO DENKI KK
Priority to JP4148191A priority Critical patent/JPH05317508A/en
Publication of JPH05317508A publication Critical patent/JPH05317508A/en
Pending legal-status Critical Current

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  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To rewrite a set operation mode and also to become nonvolatile even if a power source is turned off in the operation mode setting device of the pinball machine constituted so that a hit is generated with prescribed probability. CONSTITUTION:A microcomputer 6 for controlling a game, an electrical rewritable read-only memory 9 which can set several kinds of operation modes for controlling probability by which a hit in its game is generated, and a key switch 10 which can rewrite the set operation mode of the read-only memory concerned by outputting a pulse signal are disposed on a printed board 2. In such a case, the key switch 10 is soldered directly to the printed board 2, and also, on the side wall of a plastic case 3 for covering the printed board 2, a through-hole 11 for protruding a key inserting part 12 of the key inserting part 12 of the key switch 10 is opened, and by the operation of a key 13 inserted into the key inserting part 12 so as to be freely attachable/detachable, a desired operation mode can be set to the read-only memory 9.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、例えばスロットルマシ
ンのような数字合わせ等の電子ゲーム部を有しており、
そのゲーム中で当りの出る確率をそのゲームを統括して
いるマイクロコンピュータに予め設定しておくことで、
そのゲームがその設定された動作モード、即ち所定の確
率で当りが出るように構成されるパチンコ機の動作モー
ド設定装置に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention has an electronic game unit for adjusting numbers such as a throttle machine,
By setting the probability of winning in the game in advance in the microcomputer controlling the game,
The present invention relates to a pachinko machine operation mode setting device configured such that the game is hit with the set operation mode, that is, a predetermined probability.

【0002】[0002]

【従来の技術】特定の入賞口に打玉が入賞するとスロッ
トルマシンのような数字合わせ,絵合わせ等のゲームが
実行され、大当り,中当り,小当り等の遊技者にとって
有利或いは不利な結果が出るパチンコ機においては、そ
のゲームを統括しているマイクロコンピュータに上記の
ような大当り,中当り,小当り等が出る確率を予め任意
に設定しておくことでゲーム結果が概略その設定どおり
となるように制御できるようにしたものがすでに試験的
に実用化されている。
2. Description of the Related Art When a ball hits a specific winning opening, a game such as a number matching or picture matching like a throttle machine is executed, and a result such as a big hit, a middle hit, a small hit or the like is obtained for a player. On a pachinko machine, the probability that a big hit, a medium hit, a small hit, etc. will be set in advance in the microcomputer that controls the game so that the game result will be roughly as set. Those that can be controlled to have been put to practical use on a trial basis.

【0003】例えば、遊技場では、設定し得る動作モー
ドとして、開店時サービスモード,特別サービスモー
ド,モーニングサービスモード,平常時モード等が考え
られ、経営者はその各モードから1つを選択して遊技機
のマイクロコンピュータに記憶させることによりその後
はその動作モードに従い当りの確率或いは当り発生パタ
ーン等が決定されるようにしたものである。
For example, in a game arcade, the operation modes that can be set include a service mode at opening, a special service mode, a morning service mode, a normal mode, etc., and the manager selects one of the modes. By storing it in the microcomputer of the gaming machine, the probability of hitting, the pattern of hitting, etc. are determined thereafter according to the operation mode.

【0004】[0004]

【発明が解決しようとする課題】ところでマイクロコン
ピュータに記憶された上記動作モードのような一時的記
憶内容は遊技場では夜間電源をオフすることで消去され
てしまうので、何らかの記憶保持手段を必要とするが、
その設定に必要な機構とメモリについて望ましいものが
提示されていなかった。
By the way, since temporary storage contents such as the above-mentioned operation modes stored in the microcomputer are erased by turning off the power at night in the game arcade, some kind of memory holding means is required. But
The desired mechanism and memory required for the setting were not presented.

【0005】[0005]

【課題を解決するための手段】本発明のパチンコ機の動
作モード設定装置は上記課題を解決しようとするもの
で、ゲームを統括するマイクロコンピュータと、そのゲ
ーム中の当りの出る確率を制御する数種類の動作モード
が設定し得る電気的書換え可能読み出し専用メモリと、
パルス信号を出して該読み出し専用メモリの設定動作モ
ードを書換え得るキースイッチとを一枚のプリント基板
上に配設して該キースイッチを該プリント基板に直接ハ
ンダ付けすると共に、該プリント基板を被うプラスチッ
クケースの側壁に前記キースイッチの鍵差込部を突出さ
せる貫通孔を開設し、該鍵差込部に着脱自在に差し込ま
れた鍵の操作により所期の動作モードを前記読み出し専
用メモリに設定し得るようにしたことを特徴とするもの
である。
SUMMARY OF THE INVENTION An operation mode setting device for a pachinko machine according to the present invention is intended to solve the above-mentioned problems, and includes a microcomputer for controlling a game and several types for controlling the probability of hitting the game. An electrically rewritable read-only memory whose operation mode can be set,
A key switch that outputs a pulse signal and can rewrite the set operation mode of the read-only memory is provided on one printed circuit board, the key switch is directly soldered to the printed circuit board, and the printed circuit board is covered. A through hole is formed in the side wall of the plastic case to project the key insertion part of the key switch, and the intended operation mode is set to the read-only memory by operating the key that is detachably inserted in the key insertion part. It is characterized in that it can be set.

【0006】また本発明は上記パチンコ機の動作モード
設定装置において、複数個の発光ダイオードからなり読
み出し専用メモリに設定された動作モードを表示する設
定状況表示装置を備え、該表示装置はキースイッチの鍵
操作により表示または非表示に切換えられるようにした
ことを特徴としたものである。
Further, according to the present invention, in the operation mode setting device for a pachinko machine, there is provided a setting status display device for displaying the operation mode set in a read-only memory, which comprises a plurality of light emitting diodes, and the display device is a key switch. It is characterized in that it can be switched to display or non-display by key operation.

【0007】[0007]

【作用】キースイッチの取付が容易になると共に、その
鍵差込部に鍵を差し込み操作することで電気的書換え可
能読み出し専用メモリ、即ちEEPROMに簡単に必要
な動作モードを不揮発性に設定できる。
The operation of the key switch is facilitated, and the operation mode required for the electrically rewritable read-only memory, that is, the EEPROM can be easily set to the non-volatile state by inserting the key into the key insertion portion.

【0008】またその設定動作モードは鍵操作により発
光ダイオードに表示され容易に確認できる。
The set operation mode is displayed on the light emitting diode by a key operation and can be easily confirmed.

【0009】[0009]

【実施例】次に図と共に本発明の一実施例を説明する。
図1にこのパチンコ機の正面、図2にその裏面を示す。
このパチンコ機ではその遊技盤面に0〜9の数字を表示
し得るセグメント表示器を3個並設してなるスロットル
(数字合わせ)ゲーム機1が設けられ、該ゲーム機1を
コントロールする制御基板であるプリント基板2がこの
パチンコ機の裏側のプラスチックケース3内に収納して
設けられている。
DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described with reference to the drawings.
FIG. 1 shows the front of the pachinko machine, and FIG. 2 shows the back.
This pachinko machine is provided with a throttle (numerical matching) game machine 1 in which three segment displays capable of displaying numbers 0 to 9 are arranged in parallel on the game board surface, and a control board for controlling the game machine 1 is provided. A printed circuit board 2 is housed and provided in a plastic case 3 on the back side of the pachinko machine.

【0010】即ち、このプリント基板2には例えば遊技
盤面上に設けられたセーフ玉受口器4に打玉が入賞する
と、ゲーム機1に表示される数字をランダムに可変制御
し、予め決められた数字の組合わせで停止することによ
り大当たり,中当たり,小当たり等の結果を出し、その
結果に従い遊技盤面に設けられた他のセーフ玉受口器5
を所定時間開かしめるようにするなどゲームを統括する
マイクロコンピュータが構成されている。
That is, when a hit ball is won in a safe ball receptacle 4 provided on the game board surface of the printed board 2, for example, the numbers displayed on the game machine 1 are randomly variably controlled and predetermined. By stopping with a combination of numbers, a big hit, a middle hit, a small hit, etc. are produced, and another safe ball receptacle 5 provided on the game board surface according to the result.
A microcomputer that controls the game is configured so that the game can be opened for a predetermined time.

【0011】6は該マイクロコンピュータの主要部品で
あるCPU(中央制御装置)で、該CPU6にはゲーム
内容が予め記憶されたROM(読み出し専用メモリ)
7、クロックジェネレータ8が接続されている。
Reference numeral 6 denotes a CPU (central control unit) which is a main part of the microcomputer, and the CPU 6 has a ROM (read-only memory) in which game contents are stored in advance.
7 and a clock generator 8 are connected.

【0012】9はこのCPU6に接続された電気的書換
え可能読み出し専用メモリ(EEPROM)で、該EE
PROM9にはゲーム中に当りの出る確率を例えば7段
階に設定し得るようになっている。10はこのEEPR
OM9の設定動作モードが書換えられるようにCPU6
に接続されたキースイッチである。なお、上記CPU6
とROM7、クロックジェネレータ8、EEPROM9
等このマイクロコンピュータを構成するチップ、および
キースイッチ10はプリント基板2に直接ハンダ付けさ
れている。
Reference numeral 9 denotes an electrically rewritable read-only memory (EEPROM) connected to the CPU 6,
In the PROM 9, the probability of winning during the game can be set in, for example, 7 stages. 10 is this EEPR
CPU6 so that the setting operation mode of OM9 can be rewritten
Is a key switch connected to. In addition, the CPU 6
And ROM 7, clock generator 8, EEPROM 9
Etc. The chip and the key switch 10 constituting this microcomputer are directly soldered to the printed board 2.

【0013】そしてプラスチックケース3の側壁に貫通
孔11を開設し、キースイッチ10の円筒状の鍵差込部
12を該貫通孔11に差し込んで、該鍵差込部12を貫
通孔11より外に突出させ、該鍵差込部12に着脱自在
に差し込み得る鍵13により該キースイッチ10を操作
し得るようにしている。この場合キースイッチ10は接
点a,b,cを有した3接点型ロータリースイッチであ
る。
Then, a through hole 11 is opened in the side wall of the plastic case 3, the cylindrical key inserting portion 12 of the key switch 10 is inserted into the through hole 11, and the key inserting portion 12 is located outside the through hole 11. The key switch 10 can be operated by a key 13 that is made to protrude into the key insertion portion 12 and can be detachably inserted into the key insertion portion 12. In this case, the key switch 10 is a three-contact rotary switch having contacts a, b and c.

【0014】また、14は同じくCPU6に接続される
ようにプリント基板2の端部にプラスチックケース3外
に突出するように設けられた3個の発光ダイオードから
なる設定状況表示装置である。
Reference numeral 14 is a setting status display device, which is also composed of three light emitting diodes and is provided at the end of the printed circuit board 2 so as to be projected to the outside of the plastic case 3 so as to be connected to the CPU 6.

【0015】前記キースイッチ10は鍵13を鍵差込部
12に差し込んだとき接点bがオンしており、鍵13を
左回転させ接点aをオンさせると前記設定状況表示装置
14の発光ダイオードが点灯して現在の接点aの設定状
況がその点灯状況によって表示される。また、鍵13を
右回転させ接点cをオンさせるとその回転の度にパルス
信号がCPU6に発信され、EEPROM9の設定動作
モードを1つ宛歩進させて記憶内容を書換え得るように
なっている。そして、鍵13を接点bに戻し鍵13を抜
くことにより動作モードの設定が終り、以降はその動作
モードがEEPROM9に不揮発性に記憶され、電源を
オフしてもその設定動作モードの記憶は保持され、次回
に電源をオンしたときCPU6は該EEPROM9に記
憶された設定動作モードに従いゲーム中に当りの出る確
率を制御する。
In the key switch 10, the contact b is turned on when the key 13 is inserted into the key insertion portion 12, and when the key 13 is rotated counterclockwise to turn on the contact a, the light emitting diode of the setting status display device 14 is turned on. When the light is turned on, the current setting status of the contact a is displayed according to the lighting status. When the key 13 is rotated to the right and the contact point c is turned on, a pulse signal is transmitted to the CPU 6 each time the contact 13 is turned on, the set operation mode of the EEPROM 9 is advanced to one, and the stored contents can be rewritten. .. Then, the key 13 is returned to the contact b, and the key 13 is removed to complete the setting of the operation mode. Thereafter, the operation mode is stored in the EEPROM 9 in a non-volatile manner, and the set operation mode is retained even when the power is turned off. When the power is turned on next time, the CPU 6 controls the probability of hitting during the game according to the set operation mode stored in the EEPROM 9.

【0016】なお、キースイッチ10はプリント基板2
に直接ハンダ付けされるので組付けが容易で、しかもそ
の鍵穴がプラスチックケース3の側壁により出るように
したのでパチンコ機の裏側より鍵13により簡単に操作
できる。そして鍵13を差し込まないと設定状況表示装
置14が表示されないようにすることで無用に設定状況
が遊技者に判ることのないようにしている。
The key switch 10 is the printed circuit board 2
Since it is directly soldered to, the keyhole is made to come out from the side wall of the plastic case 3 so that it can be easily operated by the key 13 from the back side of the pachinko machine. The setting status display device 14 is not displayed unless the key 13 is inserted so that the setting status is not unnecessarily known to the player.

【0017】[0017]

【発明の効果】このように本発明のパチンコ機の動作モ
ード設定装置は、電気的書換え可能読み出し専用メモリ
(EEPROM)にゲーム中に当り出る確率を記憶さ
せ、キースイッチによってその設定を書換え得るように
したので、これによりパチンコ遊技場における個々のパ
チンコ機の出玉率を設定どおり自由にコントロールで
き、しかもその設定状況は鍵操作をしない限り電源がオ
フされても消去されないため、従来からパチンコ機の出
玉率調節手段として行なわれていた釘操作と同様の出玉
率コントロールが容易にできるようになるなど有益な効
果がある。
As described above, the operation mode setting apparatus for a pachinko machine according to the present invention stores the probability of hitting in the game in the electrically rewritable read only memory (EEPROM), and the setting can be rewritten by the key switch. As a result, it is possible to freely control the payout rate of each pachinko machine at the pachinko machine according to the setting, and the setting status is not erased even if the power is turned off unless the key is operated. This has a beneficial effect such that the ball output rate can be easily controlled in the same manner as the nail operation which has been performed as the ball output rate adjusting means.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係るパチンコ機の正面図。FIG. 1 is a front view of a pachinko machine according to the present invention.

【図2】同上裏面図。FIG. 2 is a rear view of the same.

【図3】マイクロコンピュータが構成されたプラスチッ
クケースの部分破断斜視図。
FIG. 3 is a partially cutaway perspective view of a plastic case including a microcomputer.

【図4】図3の横断面図。4 is a cross-sectional view of FIG.

【図5】マイクロコンピュータのブロック図。FIG. 5 is a block diagram of a microcomputer.

【符号の説明】[Explanation of symbols]

1 ゲーム機 2 プリント基板 3 プラスチックケース 6 CPU 7 ROM 9 EEPROM(電気的書換え可能読み出し
専用メモリ) 10 キースイッチ 12 鍵差込部 13 鍵 14 設定状況表示装置
1 Game Machine 2 Printed Circuit Board 3 Plastic Case 6 CPU 7 ROM 9 EEPROM (Electrically Rewritable Read-Only Memory) 10 Key Switch 12 Key Insertion Section 13 Key 14 Setting Status Display Device

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 ゲームを統括するマイクロコンピュータ
と、そのゲーム中の当りの出る確率を制御する数種類の
動作モードが設定し得る電気的書換え可能読み出し専用
メモリと、パルス信号を出して該読み出し専用メモリの
設定動作モードを書換え得るキースイッチとを一枚のプ
リント基板上に配設して該キースイッチを該プリント基
板に直接ハンダ付けすると共に、該プリント基板を被う
プラスチックケースの側壁に前記キースイッチの鍵差込
部を突出させる貫通孔を開設し、該鍵差込部に着脱自在
に差し込まれた鍵の操作により所期の動作モードを前記
読み出し専用メモリに設定し得るようにしたことを特徴
とするパチンコ機の動作モード設定装置。
1. A microcomputer for controlling a game, an electrically rewritable read-only memory capable of setting several kinds of operation modes for controlling the probability of hitting during the game, and a read-only memory for issuing a pulse signal. And a key switch capable of rewriting the setting operation mode of (1) are mounted on one printed circuit board and the key switch is directly soldered to the printed circuit board, and the key switch is mounted on a side wall of a plastic case covering the printed circuit board. The through-hole for projecting the key insertion part is opened, and a desired operation mode can be set in the read-only memory by operating a key that is detachably inserted into the key insertion part. An operation mode setting device for a pachinko machine.
【請求項2】 複数個の発光ダイオードからなり読み出
し専用メモリに設定された動作モードを表示する設定状
況表示装置を備え、該表示装置はキースイッチの鍵操作
により表示または非表示に切換えられるようにしたこと
を特徴とする請求項1に記載のパチンコ機の動作モード
設定装置。
2. A setting status display device comprising a plurality of light emitting diodes for displaying an operation mode set in a read-only memory, wherein the display device can be switched between display and non-display by key operation of a key switch. The operation mode setting device for a pachinko machine according to claim 1, characterized in that.
JP4148191A 1992-05-13 1992-05-13 Operation mode setting device for japanese pinball game @(3754/24)pachinko) machine Pending JPH05317508A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4148191A JPH05317508A (en) 1992-05-13 1992-05-13 Operation mode setting device for japanese pinball game @(3754/24)pachinko) machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4148191A JPH05317508A (en) 1992-05-13 1992-05-13 Operation mode setting device for japanese pinball game @(3754/24)pachinko) machine

Publications (1)

Publication Number Publication Date
JPH05317508A true JPH05317508A (en) 1993-12-03

Family

ID=15447290

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4148191A Pending JPH05317508A (en) 1992-05-13 1992-05-13 Operation mode setting device for japanese pinball game @(3754/24)pachinko) machine

Country Status (1)

Country Link
JP (1) JPH05317508A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004041479A (en) * 2002-07-12 2004-02-12 Daito Giken:Kk Game machine
JP2006101968A (en) * 2004-10-01 2006-04-20 Sanyo Product Co Ltd Game machine
JP2007202870A (en) * 2006-02-02 2007-08-16 Sanyo Product Co Ltd Game machine
JP2008055228A (en) * 2007-11-16 2008-03-13 Sanyo Product Co Ltd Game machine
JP2008086794A (en) * 2007-11-16 2008-04-17 Sanyo Product Co Ltd Game machine
JP2012000512A (en) * 2011-10-05 2012-01-05 Sanyo Product Co Ltd Game machine
JP2012000513A (en) * 2011-10-05 2012-01-05 Sanyo Product Co Ltd Game machine
JP2012010949A (en) * 2010-06-30 2012-01-19 Kyoraku Sangyo Kk Game machine
JP2012010950A (en) * 2010-06-30 2012-01-19 Kyoraku Sangyo Kk Game machine

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004041479A (en) * 2002-07-12 2004-02-12 Daito Giken:Kk Game machine
JP2006101968A (en) * 2004-10-01 2006-04-20 Sanyo Product Co Ltd Game machine
JP4548079B2 (en) * 2004-10-01 2010-09-22 株式会社三洋物産 Game machine
JP2007202870A (en) * 2006-02-02 2007-08-16 Sanyo Product Co Ltd Game machine
JP2008055228A (en) * 2007-11-16 2008-03-13 Sanyo Product Co Ltd Game machine
JP2008086794A (en) * 2007-11-16 2008-04-17 Sanyo Product Co Ltd Game machine
JP2012010949A (en) * 2010-06-30 2012-01-19 Kyoraku Sangyo Kk Game machine
JP2012010950A (en) * 2010-06-30 2012-01-19 Kyoraku Sangyo Kk Game machine
JP2012000512A (en) * 2011-10-05 2012-01-05 Sanyo Product Co Ltd Game machine
JP2012000513A (en) * 2011-10-05 2012-01-05 Sanyo Product Co Ltd Game machine

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