JPH0984940A - Pinball game machine - Google Patents

Pinball game machine

Info

Publication number
JPH0984940A
JPH0984940A JP26806995A JP26806995A JPH0984940A JP H0984940 A JPH0984940 A JP H0984940A JP 26806995 A JP26806995 A JP 26806995A JP 26806995 A JP26806995 A JP 26806995A JP H0984940 A JPH0984940 A JP H0984940A
Authority
JP
Japan
Prior art keywords
ball
metal member
game control
integrated circuit
conductive metal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP26806995A
Other languages
Japanese (ja)
Inventor
Shohachi Ugawa
詔八 鵜川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sankyo Co Ltd
Original Assignee
Sankyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sankyo Co Ltd filed Critical Sankyo Co Ltd
Priority to JP26806995A priority Critical patent/JPH0984940A/en
Publication of JPH0984940A publication Critical patent/JPH0984940A/en
Withdrawn legal-status Critical Current

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  • Elimination Of Static Electricity (AREA)
  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To prevent the dielectric breakdown and malfunctions due to static electricity of an integrated circuit by connecting a ground pattern, arranging a conductive metal member near the integrated circuit part of an electric circuit part and lowering potential around the integrated circuit parts. SOLUTION: A CPU provided with a central arithmetic processing function, a readable and writable memory RAM and a read-only memory ROM are attached to a game control substrate 31. The conductive metal member 41 is arranged near the memory ROM, the conductive metal member 41 is provided with four-foot parts 43 and the foot parts 43 are inserted to the attachment hole of the game control substrate 31 and fixed to the game control substrate 31 by soldering 47. A part where the soldering 47 is attached forms the ground pattern of the game control substrate 31. The ground pattern is tightly attached to a conductive frame body and the conductive frame body is connected to a ground line. The ground line is connected through a connector to a ground electric wire.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は弾球遊技機に係わり、特
に、集積回路部品を含む電気回路部を備えた弾球遊技機
における静電気に対する誤動作防止手段に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine, and more particularly to means for preventing malfunction of static electricity in a ball game machine having an electric circuit section including integrated circuit parts.

【0002】[0002]

【従来の技術】弾球遊技機として、例えば、パチンコ球
を利用するパチンコ遊技機が知られている。パチンコ遊
技機はガラス板で覆われた遊技領域に打出されたパチン
コ球が入賞口に入ると所定数のパチンコ球が賞球として
放出されるものであるが、近年、可変表示装置や可変入
賞球装置が用いられ、可変表示装置の表示結果により可
変入賞球装置が複雑に制御されるものが広く普及してい
る。
2. Description of the Related Art As a ball game machine, for example, a pachinko game machine using a pachinko ball is known. In a pachinko gaming machine, a predetermined number of pachinko balls are released as prize balls when a pachinko ball hit in a game area covered with a glass plate enters a winning opening, but in recent years, a variable display device and a variable winning ball have been released. A device in which a variable winning ball device is complicatedly controlled according to a display result of a variable display device is widely used.

【0003】このようなパチンコ遊技機では遊技動作を
制御する電気回路部に、中央演算処理機能やデータ記憶
機能を有する集積回路部品が用いられている。一方、パ
チンコ遊技機の遊技盤にはプラスチック部品が用いられ
ており、プラスチック部品とパチンコ球が衝突すると静
電気が発生する。
In such a pachinko game machine, an integrated circuit component having a central processing function and a data storage function is used in an electric circuit section for controlling a game operation. On the other hand, plastic parts are used for the game board of the pachinko game machine, and static electricity is generated when the plastic parts collide with the pachinko ball.

【0004】また、電気回路部を不正に改造することを
防止するために、電気回路部をカバーで覆う場合は、点
検しやすいように透明な材質を用いなければならないと
いう要請がある。上記のようなパチンコ遊技機の遊技領
域で発生した静電気は非導電性のカバー等を通して電気
回路部の集積回路部品に作用し、集積回路部品を破壊
し、あるいは誤動作させることがあった。
Further, in order to prevent unauthorized modification of the electric circuit section, there is a demand that when the electric circuit section is covered with a cover, a transparent material must be used for easy inspection. The static electricity generated in the game area of the pachinko gaming machine as described above may act on the integrated circuit parts of the electric circuit section through the non-conductive cover or the like, destroy the integrated circuit parts, or cause the malfunction.

【0005】[0005]

【発明が解決しようとする課題】本発明は上記した点に
鑑みてなされたものであって、その目的とするところ
は、遊技動作を制御する電気回路部の集積回路部品が静
電気により破壊され、あるいは誤動作することを防止し
た弾球遊技機を提供することにある。
SUMMARY OF THE INVENTION The present invention has been made in view of the above-mentioned points, and an object thereof is to destroy an integrated circuit component of an electric circuit section for controlling a game operation by static electricity, Another object is to provide a ball game machine that prevents malfunction.

【0006】[0006]

【課題を解決するための手段】本発明の弾球遊技機は、
遊技動作を制御する電気回路部を備えた弾球遊技機にお
いて、前記電気回路部は少なくとも1つ以上の集積回路
部品を有し、前記集積回路部品の一部または全部に導電
性金属部材を近接配置し電気回路部のアースパターンに
接続したものである。
The ball-playing machine of the present invention,
In a ball game machine provided with an electric circuit section for controlling a game operation, the electric circuit section has at least one or more integrated circuit parts, and a conductive metal member is close to a part or all of the integrated circuit part. It is arranged and connected to the ground pattern of the electric circuit section.

【0007】さらに、前記弾球遊技機において、中央演
算処理機能を有する前記集積回路部品に導電性金属部材
を近接配置したものである。
Further, in the above ball game machine, a conductive metal member is disposed close to the integrated circuit component having a central processing function.

【0008】さらに、同弾球遊技機において、データ記
憶機能を有する前記集積回路部品に導電性金属部材を近
接配置したものである。
Further, in the same ball game machine, a conductive metal member is arranged in proximity to the integrated circuit component having a data storage function.

【0009】[0009]

【作用】電気回路部の集積回路部品の近傍に配置され、
アースパターンに接続れた導電性金属部材は、集積回路
部品周囲の電位を低め、遊技盤で発生した静電気による
集積回路部品の破壊や誤動作を防止する。また、導電性
金属部材は電気回路部全体を覆う必要がないので、電気
回路部の不正な改造に対しては、目視で簡単に点検でき
るようにすることが可能である。
[Function] The electric circuit is arranged in the vicinity of the integrated circuit component,
The conductive metal member connected to the ground pattern lowers the potential around the integrated circuit component and prevents destruction or malfunction of the integrated circuit component due to static electricity generated in the game board. Further, since it is not necessary for the conductive metal member to cover the entire electric circuit portion, it is possible to easily visually inspect the illegal modification of the electric circuit portion.

【0010】[0010]

【実施例】本発明の実施例であるパチンコ遊技機を図面
に基づいて説明する。図1は本発明の実施例であるパチ
ンコ遊技機1を示す正面図である。パチンコ遊技機1の
基体1aには遊技盤1bが固定され、その上に透明板保
持枠5が配置されている。透明板保持枠5で保持された
ガラス板は区画レールで囲まれた遊技盤1bの円形の遊
技領域3を覆っている。基体1a上には打球供給皿6,
打球力調整部8、余剰玉受皿7および灰皿12が配置さ
れている。
DESCRIPTION OF THE PREFERRED EMBODIMENTS A pachinko gaming machine according to an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a front view showing a pachinko gaming machine 1 which is an embodiment of the present invention. A game board 1b is fixed to a base body 1a of the pachinko gaming machine 1, and a transparent plate holding frame 5 is arranged thereon. The glass plate held by the transparent plate holding frame 5 covers the circular game area 3 of the game board 1b surrounded by the partition rails. On the base body 1a, a hitting ball supply tray 6,
A ball striking force adjusting unit 8, a surplus ball tray 7 and an ashtray 12 are arranged.

【0011】パチンコ遊技機1の左側に取付けられたカ
ードユニット2はプリペイドカードにより貸球を供給す
る。すなわち、カードユニット2のカード挿入口13に
プリペードカードを挿入してキーを操作すると所定数の
貸球が図示していない球排出装置より打球供給皿6に排
出される。打球力調整部8を時計方向に回すと打球供給
皿6から供給された玉が打球装置により遊技領域3内に
打出される。打球の強さは打球力調整部8の回動角で調
整される。打球供給皿6の玉一杯になると余剰玉受皿7
に溢れ出し、さらに、操作部6aによりシャッターを開
くと余剰玉受皿7に落下する。
The card unit 2 attached to the left side of the pachinko gaming machine 1 supplies a ball to the player with a prepaid card. That is, when a prepaid card is inserted into the card insertion slot 13 of the card unit 2 and a key is operated, a predetermined number of balls to be lent are discharged from the ball discharging device (not shown) to the hit ball supply tray 6. When the ball striking force adjusting unit 8 is rotated clockwise, the balls supplied from the ball striking plate 6 are shot into the game area 3 by the ball striking device. The strength of the hit ball is adjusted by the turning angle of the hitting force adjusting unit 8. Surplus ball receiving tray 7 when the ball of the hitting ball supply tray 6 is full
When the shutter is opened by the operation unit 6a, the ball falls onto the surplus ball tray 7.

【0012】図2に示すパチンコ遊技機1の裏面側に
は、賞品玉として供される多量の遊技玉を貯留しておく
玉貯留タンク20、遊技場の管理コンピュータ(図示し
ない)との情報信号をやり取りするための端子等が設け
られたターミナル制御部30、パチンコ遊技機1におけ
る遊技全般の動作を制御する遊技制御部16、打玉の入
賞に応じて前記賞球払出装置からの賞品玉の払い出しを
制御する賞球制御部20a、LED等を含むランプ類全
般の動作を制御する装飾制御部21、前記打球力調整部
8の回転操作に基づいて打玉を発射する発射制御部2
7、図1に示す可変表示装置4の表示を制御する表示制
御部15、カードユニット2との間で情報信号をやり取
りするためのカードユニット中継部22等が配置されて
いる。遊技制御部16については後に詳述する。
On the back side of the pachinko gaming machine 1 shown in FIG. 2, an information signal with a ball storage tank 20 for storing a large amount of game balls to be used as prize balls, and a management computer (not shown) in the game hall. A terminal control unit 30 provided with terminals for exchanging information, a game control unit 16 that controls the overall operation of the game in the pachinko gaming machine 1, and the prize balls from the prize ball payout device according to the winning of a hit ball. A prize ball control unit 20a for controlling payout, a decoration control unit 21 for controlling the operation of all lamps including LEDs, and a firing control unit 2 for firing a ball based on the rotation operation of the ball striking force adjusting unit 8.
7, a display control unit 15 for controlling the display of the variable display device 4 shown in FIG. 1, a card unit relay unit 22 for exchanging information signals with the card unit 2, and the like are arranged. The game control unit 16 will be described in detail later.

【0013】図1に示す遊技領域3の中央には可変表示
装置4が配置され、遊技領域3の下方には、大入賞口が
開閉される可変入賞球装置14が配置されている。入賞
口は可変表示装置4の頂上、可変表示装置4の右下およ
び左下および可変入賞球装置14の左右に合計5個設け
られている。さらに、遊技球の落下の方向に変化を与え
るものとし風車や多数の釘が遊技盤面に設けられてい
る。可変表示装置4の中央の窓から3個のドラムからな
る可変表示部4cが露出している。可変表示部4cの各
ドラムの表面に図柄、数字等が描かれている。これらの
各ドラムは夫々パルスモータで回転駆動される。可変入
賞球装置14の上方に配置された始動入賞口4aは、打
玉が入賞することにより可変表示部4cの各ドラムの回
転を開始させるものである。
A variable display device 4 is arranged in the center of the game area 3 shown in FIG. 1, and a variable winning ball device 14 for opening and closing a special winning opening is arranged below the game area 3. Five winning holes are provided on the top of the variable display device 4, the lower right and lower left of the variable display device 4, and the left and right of the variable winning ball device 14. Further, a windmill and a large number of nails are provided on the game board surface so as to change the direction in which the game balls fall. A variable display portion 4c composed of three drums is exposed from the central window of the variable display device 4. Designs, numbers and the like are drawn on the surface of each drum of the variable display portion 4c. Each of these drums is driven to rotate by a pulse motor. The start winning port 4a arranged above the variable winning ball device 14 is for starting the rotation of each drum of the variable display portion 4c when a ball is hit.

【0014】可変入賞球装置14の開閉板14aはソレ
ノイド14bで駆動されて大入賞口を開閉する。大入賞
口に入った玉は2つの通路のいずれかに別れて進み、そ
の各通路には特定玉検出器14cおよび入賞玉検出器1
4dが設けられている。始動入賞口4aに入賞した玉は
図示していない始動玉検出器を通過する。上記の始動玉
検出器,特定玉検出器14cおよび入賞玉検出器14d
としては近接スイッチが用いられている。
The opening / closing plate 14a of the variable winning ball device 14 is driven by a solenoid 14b to open and close the special winning opening. The ball entering the special winning opening proceeds in one of two passages, and in each passage, the specific ball detector 14c and the winning ball detector 1
4d is provided. The ball that has won the starting winning opening 4a passes through a starting ball detector (not shown). The above-mentioned starting ball detector, specific ball detector 14c, and winning ball detector 14d
A proximity switch is used as.

【0015】前述の各入賞口および始動入賞口に入った
玉は図示していない入賞玉処理装置に導かれ、入賞玉処
理装置は賞球制御部20aで制御されこれらの入賞玉1
個に対して5個の賞球を打球供給皿6に放出する。ま
た、大入賞口に入った玉は上記とは別の入口より入賞玉
処理装置に導かれ、入賞玉処理装置はその入賞玉1個に
対して15個の賞球を打球供給皿6に放出する。入賞口
に入らなかった玉は遊技領域3の下部に設けられたアウ
ト口3aより遊技盤外に排出される。
The balls that have entered the above-mentioned winning holes and the starting winning holes are guided to a winning ball processing device (not shown), and the winning ball processing device is controlled by the winning ball control section 20a.
Five award balls are discharged to the hit ball supply tray 6 for each piece. Further, the balls entering the special winning opening are guided to the winning ball processing device through an entrance different from the above, and the winning ball processing device discharges 15 winning balls for one winning ball to the hitting ball supply tray 6. To do. The balls that have not entered the winning opening are discharged to the outside of the game board through the out opening 3a provided at the bottom of the game area 3.

【0016】なお、可変入賞球装置の大入賞口を開閉す
る開閉板14の開閉の動作は次のように行われる。ま
ず、始動入賞口4aに入賞すると始動玉検出器で玉が検
出され、可変表示部4cが変動を始める。そして所定時
間経過後左側の表示区画の表示変動が停止し、次に右側
の表示区画、さらに真中の表示区画の順に変動が停止す
る。これら3つの表示区画で横または斜めに同一図柄が
並んだ場合に大当たりとなる。表示変動中あるいは大当
り中に始動入賞口4cに玉が入ると、最大4回まで入賞
回数が記憶され、記憶された入賞回数だけ可変表示部4
cの表示変動が繰返される。記憶された入賞回数は始動
記憶表示器4bに表示される。大当たりとなった場合、
開閉板14aが約29秒間開放されるが、その間大入賞
口に10個の玉が入ると開閉板14aは閉じられる。開
閉板14aが開いている間に大入賞口に入賞した回数は
入賞個数表示器14eに表示される。
The opening / closing operation of the opening / closing plate 14 for opening / closing the special winning opening of the variable winning ball device is performed as follows. First, when a winning is made in the starting winning opening 4a, a ball is detected by the starting ball detector, and the variable display portion 4c starts to change. After a lapse of a predetermined time, the display change of the left display section stops, and then the change stops in the order of the right display section and then the middle display section. It becomes a big hit when the same symbols are lined up horizontally or diagonally in these three display sections. When a ball enters the starting winning opening 4c during display change or big hit, the number of winnings is stored up to four times, and the variable display unit 4 can store the number of winnings stored.
The display fluctuation of c is repeated. The stored winning count is displayed on the starting memory display 4b. If it becomes a jackpot,
The opening / closing plate 14a is opened for about 29 seconds, and when 10 balls enter the special winning opening, the opening / closing plate 14a is closed. The number of winnings at the special winning opening while the opening / closing plate 14a is open is displayed on the winning number display 14e.

【0017】開閉板14aが開いているときに特定玉検
出器14cが玉を検出すると、V入賞となり開閉板14
aの開放動作が終了した後、再び開閉板14aが開放さ
れる。このような開放動作は最初の開放を含めて最高で
16回まで繰返される。大当たり中の開閉板14aの開
放回数は開成回数表示器14fに表示される。大当たり
中は遊技領域3の周囲に配置された蛍光管11a、11
bが点滅し、また、可変表示部4cの変動中および停止
する時、さらに、大当たり時には遊技領域の左右上方に
配置された左側スピーカ9aおよび右側スピーカ9bか
ら効果音が出力される。遊技領域3の上方に配置された
LED10は装飾効果を向上させる。
When the specific ball detector 14c detects a ball when the opening / closing plate 14a is open, a V prize is achieved and the opening / closing plate 14 is opened.
After the opening operation of a is completed, the opening / closing plate 14a is opened again. Such an opening operation is repeated up to 16 times including the first opening. The number of times the opening / closing plate 14a is open during the big hit is displayed on the opening number indicator 14f. During the big hit, fluorescent tubes 11a, 11 arranged around the game area 3
b blinks, and when the variable display unit 4c is changing and when it is stopped, and when it is a big hit, sound effects are output from the left speaker 9a and the right speaker 9b arranged above and to the left and right of the game area. The LED 10 arranged above the game area 3 enhances the decorative effect.

【0018】上記のような、遊技動作は遊技制御部1
6、表示制御部15、賞球制御部20aおよび装飾制御
部21により制御される。すなわち、遊技制御部16に
は始動玉検出器、特定玉検出器14cおよび入賞玉検出
器14dからの信号が入力され、その信号に基づき賞球
制御部20aを介して入賞玉処理装置を駆動し、また、
表示制御部15を介して可変表示部4cを駆動する。遊
技制御部16はさらに、可変入賞球装置14のソレノイ
ド14bを駆動して開閉板14aを開閉し、装飾制御部
21を介して各種ランプやLEDを点灯させ、また、左
側スピーカ9aおよび右側スピーカ9bを駆動する。
The game operation as described above is performed by the game control section 1
6, the display controller 15, the prize ball controller 20 a, and the decoration controller 21. That is, signals from the starting ball detector, the specific ball detector 14c and the winning ball detector 14d are input to the game control unit 16, and the winning ball processing device is driven via the winning ball control unit 20a based on the signals. ,Also,
The variable display section 4c is driven via the display control section 15. The game control unit 16 further drives the solenoid 14b of the variable winning ball device 14 to open / close the opening / closing plate 14a to turn on various lamps and LEDs via the decoration control unit 21, and also the left speaker 9a and the right speaker 9b. To drive.

【0019】遊技制御部16はさらにカードユニット中
継部22を介してカードユニット2と接続されており、
パチンコ遊技機1に設けられた図示していないスイッチ
の信号によりカードユニット2を制御する。また、遊技
制御部16からの管理情報はターミナル制御部30を介
して店内の管理装置に出力される。管理情報としては、
可変表示装置の表示変動回数を示す有効始動情報、大当
りの回数を示す大当り情報等がある。
The game control section 16 is further connected to the card unit 2 via the card unit relay section 22,
The card unit 2 is controlled by a signal from a switch (not shown) provided in the pachinko gaming machine 1. Also, the management information from the game control unit 16 is output to the management device in the store via the terminal control unit 30. As management information,
There are effective start information indicating the number of display fluctuations of the variable display device, and big hit information indicating the number of big hits.

【0020】次に、遊技制御部16の構造を図3乃至図
5により説明する。図3に示す遊技制御基板31とそれ
に取付けられた部品により遊技制御部が形成されてい
る。遊技制御基板31には中央演算処理機能を有するC
PU17、読み書き可能なメモリであるRAM18およ
び読み出し専用のメモリであるROM19が取り付けら
れている。遊技制御基板31の四隅には取付穴32、3
2…が設けられている。
Next, the structure of the game control unit 16 will be described with reference to FIGS. A game control unit is formed by the game control board 31 shown in FIG. 3 and the components attached thereto. C having a central processing function on the game control board 31
A PU 17, a RAM 18 that is a readable / writable memory, and a ROM 19 that is a read-only memory are attached. Mounting holes 32, 3 at the four corners of the game control board 31
2 ... are provided.

【0021】金属板で作られた導電性枠本体33は遊技
制御基板31を収容し、導電性物質を含有したプラスチ
ック製の枠基体39に取付けられる。すなわち、ネジ3
8は遊技制御基板31の取付穴32および導電性枠本体
33の取付穴36を挿通して枠基体39の取付ボス40
に締着される。導電性枠本体33の底面には多数の開口
穴34、34…が設けられている。導電性枠本体33に
収容された遊技制御基板31を覆うように金属板で作ら
れた導電性カバー28が導電性枠本体33に締着され
る。すなわち、ネジ38は導電性枠本体33の取付穴3
3aを挿通し、導電性カバー28の取付ネジ穴35に締
着される。なお、導電性枠本体33、導電性カバー28
は導電性物質を含有したプラスチックで形成してもよ
い。
A conductive frame main body 33 made of a metal plate accommodates the game control board 31 and is attached to a plastic frame base 39 containing a conductive substance. That is, screw 3
8 is the mounting boss 40 of the frame base 39 by inserting the mounting hole 32 of the game control board 31 and the mounting hole 36 of the conductive frame body 33.
Fastened to. A large number of opening holes 34, 34 ... Are provided on the bottom surface of the conductive frame body 33. A conductive cover 28 made of a metal plate is fastened to the conductive frame body 33 so as to cover the game control board 31 housed in the conductive frame body 33. That is, the screw 38 is attached to the mounting hole 3 of the conductive frame body 33.
3a is inserted and fastened to the mounting screw hole 35 of the conductive cover 28. The conductive frame main body 33 and the conductive cover 28
May be formed of a plastic containing a conductive material.

【0022】導電性カバー28には多数の開口部29、
29…が設けられている。導電性カバー28はさらにプ
ラスチック製の透明カバー23で覆われる。すなわち、
透明カバー23に設けられた弾性変形可能なフック部2
4、24…は導電性枠本体33の係合穴37、37…に
係止される。透明カバー23には多数の放熱穴25と遊
技制御基板31のラベルを貼付けるためのシール貼付凹
部26が設けられている。このように導電性枠本体3
3、導電性カバー28、透明カバー23および枠基体3
9で覆われた遊技制御基板31は遊技盤の裏面に配置さ
れるが透光性材料や金属板の穴を通して点検でき、遊技
制御基板31の不正な改造が防止される。
The conductive cover 28 has a large number of openings 29,
29 ... are provided. The conductive cover 28 is further covered with a transparent cover 23 made of plastic. That is,
Elastically deformable hook portion 2 provided on the transparent cover 23
.. are locked in the engaging holes 37, 37 .. The transparent cover 23 is provided with a large number of heat dissipation holes 25 and a seal attaching concave portion 26 for attaching a label of the game control board 31. In this way, the conductive frame body 3
3, conductive cover 28, transparent cover 23 and frame base 3
Although the game control board 31 covered with 9 is arranged on the back surface of the game board, it can be inspected through a hole of a translucent material or a metal plate to prevent unauthorized modification of the game control board 31.

【0023】次に、図4および図5を参照して、遊技制
御基板31に取付けられたROM19に近接配置される
導電性金属部材41の取付け状態を説明する。ROM1
9は足部46、46…を介して遊技制御基板31に取付
けられる。すなわち、ROM19は通常プリント基板へ
集積回路部品を取付ける方法で取付けられている。導電
性金属部材41には4つの足部43、43…が設けられ
ている。足部43、43…は遊技制御基板31の取付け
穴45、45…を挿通して、図5(A)および(B)に
示すように遊技制御基板31にハンダ47で固着され
る。なお、ハンダ47が付けられる部分は遊技制御基板
31のアースパターンである。アースパターンは導電性
枠本体33に締着される。導電性枠本体33はさらに図
2に示すアース線51に接続される。アース線51はコ
ネクター52を介して接地電線に接続される。
Next, with reference to FIG. 4 and FIG. 5, the mounting state of the conductive metal member 41 arranged in the vicinity of the ROM 19 mounted on the game control board 31 will be described. ROM1
9 is attached to the game control board 31 via the legs 46, 46, .... That is, the ROM 19 is usually mounted on a printed circuit board by a method of mounting integrated circuit parts. The conductive metal member 41 is provided with four legs 43, 43 ... The legs 43, 43 ... Are inserted through the mounting holes 45, 45 ... Of the game control board 31, and are fixed to the game control board 31 with solder 47 as shown in FIGS. 5 (A) and 5 (B). The part to which the solder 47 is attached is the ground pattern of the game control board 31. The ground pattern is fastened to the conductive frame body 33. The conductive frame body 33 is further connected to the ground wire 51 shown in FIG. The ground wire 51 is connected to the ground wire via the connector 52.

【0024】このように導電性金属部材41はROM1
9を覆うように取付けられるが、導電性金属部材41の
網状透視窓42を介してROM19の印字部44を見る
ことができる。図5(A)に示すROM19の端面と導
電性金属部材41との隙間L1およびROM19の上面
と導電性金属部材41との隙間L2は約1mmに設定さ
れている。また、図5(B)に示すROM19の足部4
6と導電性金属部材41との隙間L3は約1mmに設定
されている。CPU17にもROM19と同様に導電性
金属部材41が近接配置される。
Thus, the conductive metal member 41 is the ROM 1
Although it is attached so as to cover 9, the printing portion 44 of the ROM 19 can be seen through the mesh-like transparent window 42 of the conductive metal member 41. A gap L1 between the end surface of the ROM 19 and the conductive metal member 41 and a gap L2 between the upper surface of the ROM 19 and the conductive metal member 41 shown in FIG. 5A are set to about 1 mm. In addition, the foot portion 4 of the ROM 19 shown in FIG.
The gap L3 between 6 and the conductive metal member 41 is set to about 1 mm. Similar to the ROM 19, the CPU 17 is also provided with the conductive metal member 41 in the vicinity thereof.

【0025】上記構成において、導電性枠本体33、導
電性カバー28および導電性金属部材41は遊技制御部
16に対し外部からの静電気や不正電波の侵入を防止す
るが、導電性金属部材41は集積回路部品に極めて近接
しているので特に静電気や不正電波の侵入を有効に防止
する。この実施例のように、導電性金属部材41を集積
回路部品を覆うように取付けると、集積回路部品の取替
え等を防止する効果がある。なお、導電性金属部材41
は遊技制御基板31のRAM18等の他の集積回路部品
に配置してもよく、また、賞球制御部20a等の他の電
気回路部に設けてもよい。
In the above structure, the conductive frame main body 33, the conductive cover 28 and the conductive metal member 41 prevent static electricity and illegal radio waves from entering the game control section 16 from the outside, but the conductive metal member 41 is Since it is very close to the integrated circuit parts, it effectively prevents the intrusion of static electricity and illegal radio waves. When the conductive metal member 41 is attached so as to cover the integrated circuit component as in this embodiment, there is an effect of preventing replacement of the integrated circuit component. The conductive metal member 41
May be arranged in another integrated circuit component such as the RAM 18 of the game control board 31, or may be provided in another electric circuit unit such as the prize ball control unit 20a.

【0026】図6に上記実施例の変形例を示す。この例
では、導電性金属部材49が遊技制御基板31の取付穴
48を介して取付けられアースパターンに接続される。
導電性金属部材49はROM19の足部46、46…と
近接しており、ROM19に対し外部からの静電気や不
正電波の侵入を防止する。導電性金属部材49の両端に
は先端が尖った避雷針部50が設けられており、電位低
下効果を大きくしている。この例では、ROM19をソ
ケットを介して遊技制御基板31に取付けた場合にハン
ダ除去することなくROM19の取替えが可能となり、
また、ROM19の点検が容易となる。
FIG. 6 shows a modification of the above embodiment. In this example, the conductive metal member 49 is attached through the attachment hole 48 of the game control board 31 and connected to the ground pattern.
The conductive metal member 49 is close to the legs 46, 46 ... Of the ROM 19 and prevents static electricity or illegal radio waves from entering the ROM 19. A lightning rod portion 50 having a sharp tip is provided at both ends of the conductive metal member 49 to enhance the potential lowering effect. In this example, when the ROM 19 is attached to the game control board 31 via the socket, the ROM 19 can be replaced without removing the solder,
Moreover, the inspection of the ROM 19 becomes easy.

【0027】[0027]

【発明の効果】以上説明したように、本発明の弾球遊技
機によれば、導電性金属部材が集積回路部品周囲の電位
を低め、遊技盤で発生した静電気による集積回路部品の
破壊や誤動作を防止する。また、導電性金属部材は電気
回路部全体を覆う必要はないので、電気回路部の不正な
改造に対しては、目視で簡単に点検できるようにするこ
とが可能である。
As described above, according to the ball game machine of the present invention, the conductive metal member lowers the potential around the integrated circuit component, and the static electricity generated on the game board destroys or malfunctions the integrated circuit component. Prevent. Further, since it is not necessary for the conductive metal member to cover the entire electric circuit portion, it is possible to easily visually inspect the electric circuit portion for unauthorized modification.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の実施例であるパチンコ遊技機を示す正
面図である。
FIG. 1 is a front view showing a pachinko gaming machine that is an embodiment of the present invention.

【図2】同パチンコ遊技機を示す背面図である。FIG. 2 is a rear view showing the pachinko gaming machine.

【図3】同パチンコ遊技機の遊技制御基板の取付状態を
示す分解斜視図である。
FIG. 3 is an exploded perspective view showing a mounting state of a game control board of the pachinko gaming machine.

【図4】同パチンコ遊技機の遊技制御基板の部分を示す
分解斜視図である。
FIG. 4 is an exploded perspective view showing a portion of a game control board of the pachinko gaming machine.

【図5】図5(a)は図4に示す部分の縦断面図、図5
(B)は同部分の横断面図である。
5 (a) is a vertical cross-sectional view of the portion shown in FIG. 4, FIG.
(B) is a cross-sectional view of the same portion.

【図6】同実施例の変形例における遊技制御基板の部分
を示す分解斜視図である。
FIG. 6 is an exploded perspective view showing a portion of a game control board according to a modified example of the embodiment.

【符号の説明】[Explanation of symbols]

1 パチンコ遊技機、1a 基体、1b 遊技盤、2
カードユニット、3遊技領域、3a アウト口、4 可
変表示装置、4a 始動入賞口、4b 始動記憶表示
器、4c 可変表示部、5 透明板保持枠、6 打球供
給皿、6a 操作部、7 余剰玉受皿、8 打球力調整
部、9a 左側スピーカ、9b 右側スピーカ、10
LED、11a、11b 蛍光管、12 灰皿、13
カード挿入口、14 可変入賞球装置、14a 開閉
板、14b ソレノイド、14c特定玉検出器、14d
入賞玉検出器、14e 入賞個数表示器、14f 開
成回数表示器、15 表示制御部、16 遊技制御部、
17 CPU、18 RAM、19 ROM、20 玉
貯蔵タンク、20a 賞球制御部、21 装飾制御部、
22 カードユニット中継部、23 透明カバー、24
フック部、25放熱穴、26 シール貼付凹部、27
発射制御部、28 導電性カバー、29開口部、30
ターミナル制御部、31 遊技制御基板、32 取付
穴、33導電性枠本体、33a 取付穴、34 開口
穴、35 取付ネジ穴、36 取付穴、37 係合穴、
38 ネジ、39 枠基体、40 取付ボス、41 導
電性金属部材、42 網状透視窓、43 足部、44
印字部、45 取付穴、46 足部、47 ハンダ、4
8 取付穴、49 導電性金属部材、50 避雷針部、
51 アース線、52 コネクター
1 Pachinko machine, 1a base, 1b game board, 2
Card unit, 3 game area, 3a outlet, 4 variable display device, 4a start winning slot, 4b start memory indicator, 4c variable display part, 5 transparent plate holding frame, 6 ball supply plate, 6a operating part, 7 surplus ball Saucer, 8 ball striking power adjustment unit, 9a left speaker, 9b right speaker, 10
LED, 11a, 11b Fluorescent tube, 12 Ashtray, 13
Card insertion slot, 14 variable winning ball device, 14a open / close plate, 14b solenoid, 14c specific ball detector, 14d
Prize winning ball detector, 14e winning number display, 14f opening number display, 15 display control section, 16 game control section,
17 CPU, 18 RAM, 19 ROM, 20 ball storage tank, 20a prize ball control unit, 21 decoration control unit,
22 card unit relay section, 23 transparent cover, 24
Hook part, 25 heat dissipation hole, 26 Seal attachment concave part, 27
Fire control unit, 28 conductive cover, 29 opening, 30
Terminal control section, 31 game control board, 32 mounting hole, 33 conductive frame body, 33a mounting hole, 34 opening hole, 35 mounting screw hole, 36 mounting hole, 37 engaging hole,
38 screws, 39 frame base, 40 mounting boss, 41 conductive metal member, 42 reticulated see-through window, 43 feet, 44
Printed area, 45 mounting holes, 46 feet, 47 solder, 4
8 mounting holes, 49 conductive metal member, 50 lightning rod part,
51 ground wire, 52 connector

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 遊技動作を制御する電気回路部を備えた
弾球遊技機において、前記電気回路部は少なくとも1つ
以上の集積回路部品を有し、前記集積回路部品の一部ま
たは全部に導電性金属部材を近接配置し電気回路部のア
ースパターンに接続したことを特徴とする弾球遊技機。
1. A ball game machine provided with an electric circuit unit for controlling a game operation, wherein the electric circuit unit has at least one or more integrated circuit parts, and a part or all of the integrated circuit parts are electrically conductive. A ball-playing machine characterized in that a conductive metal member is disposed in close proximity and connected to an earth pattern of an electric circuit section.
【請求項2】 前記導電性金属部材が近接配置される集
積回路部品は中央演算処理機能を有する部品である請求
項1の弾球遊技機。
2. The ball game machine according to claim 1, wherein the integrated circuit component in which the conductive metal member is arranged in proximity is a component having a central processing function.
【請求項3】 前記導電性金属部材が近接配置される集
積回路部品はデータ記憶機能を有する部品である請求項
1の弾球遊技機。
3. The ball game machine according to claim 1, wherein the integrated circuit component to which the conductive metal member is arranged in proximity is a component having a data storage function.
JP26806995A 1995-09-22 1995-09-22 Pinball game machine Withdrawn JPH0984940A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26806995A JPH0984940A (en) 1995-09-22 1995-09-22 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP26806995A JPH0984940A (en) 1995-09-22 1995-09-22 Pinball game machine

Publications (1)

Publication Number Publication Date
JPH0984940A true JPH0984940A (en) 1997-03-31

Family

ID=17453458

Family Applications (1)

Application Number Title Priority Date Filing Date
JP26806995A Withdrawn JPH0984940A (en) 1995-09-22 1995-09-22 Pinball game machine

Country Status (1)

Country Link
JP (1) JPH0984940A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000070528A (en) * 1999-09-16 2000-03-07 Toyomaru Sangyo Kk Control substrate case of game machine
JP2006326104A (en) * 2005-05-27 2006-12-07 Samii Kk Controller of game machine
JP2006326103A (en) * 2005-05-27 2006-12-07 Samii Kk Controller of game machine
JP2008288092A (en) * 2007-05-18 2008-11-27 Mitsubishi Electric Corp Electrostatic protection structure
JP2011152200A (en) * 2010-01-26 2011-08-11 Daito Giken:Kk Game machine
JP2012094897A (en) * 2012-01-13 2012-05-17 Canon Inc Electronic apparatus and metal plate
JP2014028117A (en) * 2012-06-27 2014-02-13 Sammy Corp Board case unit

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000070528A (en) * 1999-09-16 2000-03-07 Toyomaru Sangyo Kk Control substrate case of game machine
JP2006326104A (en) * 2005-05-27 2006-12-07 Samii Kk Controller of game machine
JP2006326103A (en) * 2005-05-27 2006-12-07 Samii Kk Controller of game machine
JP2008288092A (en) * 2007-05-18 2008-11-27 Mitsubishi Electric Corp Electrostatic protection structure
JP2011152200A (en) * 2010-01-26 2011-08-11 Daito Giken:Kk Game machine
JP2012094897A (en) * 2012-01-13 2012-05-17 Canon Inc Electronic apparatus and metal plate
JP2014028117A (en) * 2012-06-27 2014-02-13 Sammy Corp Board case unit

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