JP7488284B2 - 3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム - Google Patents
3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム Download PDFInfo
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- JP7488284B2 JP7488284B2 JP2021566187A JP2021566187A JP7488284B2 JP 7488284 B2 JP7488284 B2 JP 7488284B2 JP 2021566187 A JP2021566187 A JP 2021566187A JP 2021566187 A JP2021566187 A JP 2021566187A JP 7488284 B2 JP7488284 B2 JP 7488284B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024015950A JP2024054207A (ja) | 2020-02-14 | 2024-02-05 | 3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010093196.9A CN111282266B (zh) | 2020-02-14 | 2020-02-14 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
| CN202010093196.9 | 2020-02-14 | ||
| PCT/CN2020/128772 WO2021159795A1 (zh) | 2020-02-14 | 2020-11-13 | 三维虚拟环境中的技能瞄准方法、装置、设备及存储介质 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024015950A Division JP2024054207A (ja) | 2020-02-14 | 2024-02-05 | 3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2022534187A JP2022534187A (ja) | 2022-07-28 |
| JP7488284B2 true JP7488284B2 (ja) | 2024-05-21 |
Family
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| JP2021566187A Active JP7488284B2 (ja) | 2020-02-14 | 2020-11-13 | 3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム |
| JP2024015950A Pending JP2024054207A (ja) | 2020-02-14 | 2024-02-05 | 3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム |
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| JP2024015950A Pending JP2024054207A (ja) | 2020-02-14 | 2024-02-05 | 3次元仮想環境におけるスキル照準方法、スキル照準装置、コンピュータデバイス及びコンピュータプログラム |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US12102916B2 (enExample) |
| EP (1) | EP3939680A4 (enExample) |
| JP (2) | JP7488284B2 (enExample) |
| KR (1) | KR102681783B1 (enExample) |
| CN (1) | CN111282266B (enExample) |
| AU (1) | AU2020428058B2 (enExample) |
| CA (1) | CA3136380A1 (enExample) |
| PH (1) | PH12021552558A1 (enExample) |
| SG (1) | SG11202111792SA (enExample) |
| WO (1) | WO2021159795A1 (enExample) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111282266B (zh) * | 2020-02-14 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
| CN111821691A (zh) * | 2020-07-24 | 2020-10-27 | 腾讯科技(深圳)有限公司 | 界面显示方法、装置、终端及存储介质 |
| CN112169330B (zh) * | 2020-09-25 | 2021-12-31 | 腾讯科技(深圳)有限公司 | 虚拟环境的画面显示方法、装置、设备及介质 |
| CN112957737B (zh) * | 2021-02-25 | 2024-06-25 | 网易(杭州)网络有限公司 | 一种游戏中信息处理方法、装置、电子设备及存储介质 |
| CN113198178B (zh) | 2021-06-03 | 2023-05-26 | 腾讯科技(深圳)有限公司 | 虚拟对象的位置提示方法、装置、终端及存储介质 |
| JP7553131B2 (ja) * | 2021-08-03 | 2024-09-18 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想オブジェクトによるスキル発動の制御方法及び装置、コンピュータ装置、並びにコンピュータプログラム |
| US11484793B1 (en) * | 2021-09-02 | 2022-11-01 | Supercell Oy | Game control |
| CN114307145B (zh) * | 2022-01-04 | 2023-06-27 | 腾讯科技(深圳)有限公司 | 画面显示方法、装置、终端及存储介质 |
| CN114733199A (zh) * | 2022-03-14 | 2022-07-12 | 网易(杭州)网络有限公司 | 一种游戏控制的方法以及装置 |
| CN114675920B (zh) * | 2022-03-25 | 2024-02-02 | 北京字跳网络技术有限公司 | 布局对象的操控方法、装置、电子设备以及存储介质 |
| CN114768248B (zh) * | 2022-04-25 | 2025-11-04 | 网易(杭州)网络有限公司 | 技能的显示控制方法、装置、电子设备及存储介质 |
| WO2023245644A1 (zh) * | 2022-06-24 | 2023-12-28 | 上海莉莉丝科技股份有限公司 | 游戏控制方法、电子设备和计算机可读存储介质 |
| CN115501594B (zh) * | 2022-10-11 | 2025-07-29 | 网易(杭州)网络有限公司 | 一种显示控制方法、装置、电子设备及存储介质 |
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| JP2006141723A (ja) | 2004-11-19 | 2006-06-08 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| KR101545739B1 (ko) | 2014-03-03 | 2015-08-20 | 주식회사 화이트아웃 | 스마트디바이스의 유아이 환경에서 드래그와 드롭 방식을 이용한 알피지 캐릭터 조작 방법 |
| JP2018517449A (ja) | 2015-10-10 | 2018-07-05 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法、端末及びコンピュータ記憶媒体 |
| JP2018518997A (ja) | 2015-06-16 | 2018-07-19 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | タッチスクリーンに基づく操作及び制御方法及び端末 |
| US20180339229A1 (en) | 2017-05-26 | 2018-11-29 | Netease (Hangzhou) Network Co., Ltd. | Method and apparatus for processing information, electronic device and storage medium |
| JP6561163B1 (ja) | 2018-03-09 | 2019-08-14 | 株式会社 ディー・エヌ・エー | ゲーム装置及びゲームプログラム |
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| KR101593209B1 (ko) * | 2015-01-06 | 2016-02-11 | 라인플러스 주식회사 | 리듬 게임 서비스를 제공하는 게임 시스템 및 게임 방법 |
| CN105148517B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| CN105335065A (zh) * | 2015-10-10 | 2016-02-17 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| JP6190017B1 (ja) * | 2016-08-12 | 2017-08-30 | 株式会社コロプラ | ゲームの実行方法、プログラム、および記録媒体 |
| KR101807241B1 (ko) * | 2016-09-12 | 2017-12-08 | 주식회사 딥픽셀 | 단일 카메라 기반의 3차원 영상 해석 장치 및 방법, 3차원 영상 해석을 위한 프로그램이 기록된 컴퓨터로 읽을 수 있는 매체 |
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| CN111282266B (zh) * | 2020-02-14 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
-
2020
- 2020-02-14 CN CN202010093196.9A patent/CN111282266B/zh active Active
- 2020-11-13 CA CA3136380A patent/CA3136380A1/en active Pending
- 2020-11-13 KR KR1020217036125A patent/KR102681783B1/ko active Active
- 2020-11-13 JP JP2021566187A patent/JP7488284B2/ja active Active
- 2020-11-13 AU AU2020428058A patent/AU2020428058B2/en active Active
- 2020-11-13 SG SG11202111792SA patent/SG11202111792SA/en unknown
- 2020-11-13 WO PCT/CN2020/128772 patent/WO2021159795A1/zh not_active Ceased
- 2020-11-13 PH PH1/2021/552558A patent/PH12021552558A1/en unknown
- 2020-11-13 EP EP20918314.4A patent/EP3939680A4/en active Pending
-
2021
- 2021-10-26 US US17/511,396 patent/US12102916B2/en active Active
-
2024
- 2024-02-05 JP JP2024015950A patent/JP2024054207A/ja active Pending
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| JP2006141723A (ja) | 2004-11-19 | 2006-06-08 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| KR101545739B1 (ko) | 2014-03-03 | 2015-08-20 | 주식회사 화이트아웃 | 스마트디바이스의 유아이 환경에서 드래그와 드롭 방식을 이용한 알피지 캐릭터 조작 방법 |
| JP2018518997A (ja) | 2015-06-16 | 2018-07-19 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | タッチスクリーンに基づく操作及び制御方法及び端末 |
| JP2018517449A (ja) | 2015-10-10 | 2018-07-05 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法、端末及びコンピュータ記憶媒体 |
| US20180339229A1 (en) | 2017-05-26 | 2018-11-29 | Netease (Hangzhou) Network Co., Ltd. | Method and apparatus for processing information, electronic device and storage medium |
| JP6561163B1 (ja) | 2018-03-09 | 2019-08-14 | 株式会社 ディー・エヌ・エー | ゲーム装置及びゲームプログラム |
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Also Published As
| Publication number | Publication date |
|---|---|
| JP2022534187A (ja) | 2022-07-28 |
| CA3136380A1 (en) | 2021-08-19 |
| AU2020428058B2 (en) | 2023-07-27 |
| US20220047946A1 (en) | 2022-02-17 |
| PH12021552558A1 (en) | 2022-06-27 |
| KR20210150478A (ko) | 2021-12-10 |
| CN111282266A (zh) | 2020-06-16 |
| WO2021159795A1 (zh) | 2021-08-19 |
| EP3939680A4 (en) | 2022-06-29 |
| SG11202111792SA (en) | 2021-11-29 |
| KR102681783B1 (ko) | 2024-07-03 |
| US12102916B2 (en) | 2024-10-01 |
| CN111282266B (zh) | 2021-08-03 |
| AU2020428058A1 (en) | 2021-11-04 |
| JP2024054207A (ja) | 2024-04-16 |
| EP3939680A1 (en) | 2022-01-19 |
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