KR102681783B1 - 3차원 가상 환경에서의 스킬 조준을 위한 방법 및 장치, 디바이스 및 저장 매체 - Google Patents
3차원 가상 환경에서의 스킬 조준을 위한 방법 및 장치, 디바이스 및 저장 매체 Download PDFInfo
- Publication number
- KR102681783B1 KR102681783B1 KR1020217036125A KR20217036125A KR102681783B1 KR 102681783 B1 KR102681783 B1 KR 102681783B1 KR 1020217036125 A KR1020217036125 A KR 1020217036125A KR 20217036125 A KR20217036125 A KR 20217036125A KR 102681783 B1 KR102681783 B1 KR 102681783B1
- Authority
- KR
- South Korea
- Prior art keywords
- aiming
- skill
- point
- virtual environment
- dimensional
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010093196.9A CN111282266B (zh) | 2020-02-14 | 2020-02-14 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
| CN202010093196.9 | 2020-02-14 | ||
| PCT/CN2020/128772 WO2021159795A1 (zh) | 2020-02-14 | 2020-11-13 | 三维虚拟环境中的技能瞄准方法、装置、设备及存储介质 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20210150478A KR20210150478A (ko) | 2021-12-10 |
| KR102681783B1 true KR102681783B1 (ko) | 2024-07-03 |
Family
ID=71022041
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217036125A Active KR102681783B1 (ko) | 2020-02-14 | 2020-11-13 | 3차원 가상 환경에서의 스킬 조준을 위한 방법 및 장치, 디바이스 및 저장 매체 |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US12102916B2 (enExample) |
| EP (1) | EP3939680A4 (enExample) |
| JP (2) | JP7488284B2 (enExample) |
| KR (1) | KR102681783B1 (enExample) |
| CN (1) | CN111282266B (enExample) |
| AU (1) | AU2020428058B2 (enExample) |
| CA (1) | CA3136380A1 (enExample) |
| PH (1) | PH12021552558A1 (enExample) |
| SG (1) | SG11202111792SA (enExample) |
| WO (1) | WO2021159795A1 (enExample) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111282266B (zh) * | 2020-02-14 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
| CN111821691A (zh) * | 2020-07-24 | 2020-10-27 | 腾讯科技(深圳)有限公司 | 界面显示方法、装置、终端及存储介质 |
| CN112169330B (zh) * | 2020-09-25 | 2021-12-31 | 腾讯科技(深圳)有限公司 | 虚拟环境的画面显示方法、装置、设备及介质 |
| CN112957737B (zh) * | 2021-02-25 | 2024-06-25 | 网易(杭州)网络有限公司 | 一种游戏中信息处理方法、装置、电子设备及存储介质 |
| CN113198178B (zh) | 2021-06-03 | 2023-05-26 | 腾讯科技(深圳)有限公司 | 虚拟对象的位置提示方法、装置、终端及存储介质 |
| JP7553131B2 (ja) * | 2021-08-03 | 2024-09-18 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想オブジェクトによるスキル発動の制御方法及び装置、コンピュータ装置、並びにコンピュータプログラム |
| US11484793B1 (en) * | 2021-09-02 | 2022-11-01 | Supercell Oy | Game control |
| CN114307145B (zh) * | 2022-01-04 | 2023-06-27 | 腾讯科技(深圳)有限公司 | 画面显示方法、装置、终端及存储介质 |
| CN114733199A (zh) * | 2022-03-14 | 2022-07-12 | 网易(杭州)网络有限公司 | 一种游戏控制的方法以及装置 |
| CN114675920B (zh) * | 2022-03-25 | 2024-02-02 | 北京字跳网络技术有限公司 | 布局对象的操控方法、装置、电子设备以及存储介质 |
| CN114768248B (zh) * | 2022-04-25 | 2025-11-04 | 网易(杭州)网络有限公司 | 技能的显示控制方法、装置、电子设备及存储介质 |
| WO2023245644A1 (zh) * | 2022-06-24 | 2023-12-28 | 上海莉莉丝科技股份有限公司 | 游戏控制方法、电子设备和计算机可读存储介质 |
| CN115501594B (zh) * | 2022-10-11 | 2025-07-29 | 网易(杭州)网络有限公司 | 一种显示控制方法、装置、电子设备及存储介质 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104898953A (zh) | 2015-06-16 | 2015-09-09 | 深圳市腾讯计算机系统有限公司 | 基于触控屏的操控方法和装置 |
| CN105194873A (zh) * | 2015-10-10 | 2015-12-30 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4583893B2 (ja) | 2004-11-19 | 2010-11-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| KR101398086B1 (ko) * | 2012-07-06 | 2014-05-30 | (주)위메이드엔터테인먼트 | 온라인 게임에서의 유저 제스처 입력 처리 방법 |
| US20150121301A1 (en) * | 2013-10-28 | 2015-04-30 | Lenovo (Beijing) Co., Ltd. | Information processing method and electronic device |
| US9937415B1 (en) * | 2013-12-17 | 2018-04-10 | Amazon Technologies, Inc. | Virtual controller for touchscreen |
| KR101545739B1 (ko) | 2014-03-03 | 2015-08-20 | 주식회사 화이트아웃 | 스마트디바이스의 유아이 환경에서 드래그와 드롭 방식을 이용한 알피지 캐릭터 조작 방법 |
| KR101593209B1 (ko) * | 2015-01-06 | 2016-02-11 | 라인플러스 주식회사 | 리듬 게임 서비스를 제공하는 게임 시스템 및 게임 방법 |
| CN105148517B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| CN105335065A (zh) * | 2015-10-10 | 2016-02-17 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| JP6190017B1 (ja) * | 2016-08-12 | 2017-08-30 | 株式会社コロプラ | ゲームの実行方法、プログラム、および記録媒体 |
| KR101807241B1 (ko) * | 2016-09-12 | 2017-12-08 | 주식회사 딥픽셀 | 단일 카메라 기반의 3차원 영상 해석 장치 및 방법, 3차원 영상 해석을 위한 프로그램이 기록된 컴퓨터로 읽을 수 있는 매체 |
| JP6854133B2 (ja) * | 2017-01-10 | 2021-04-07 | 任天堂株式会社 | 情報処理プログラム、情報処理方法、情報処理システム、および情報処理装置 |
| US20180318705A1 (en) * | 2017-05-04 | 2018-11-08 | Roblox Corporation | Touch-Screen Based Game Controller |
| CN107193479B (zh) * | 2017-05-26 | 2018-07-10 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| US10198843B1 (en) * | 2017-07-21 | 2019-02-05 | Accenture Global Solutions Limited | Conversion of 2D diagrams to 3D rich immersive content |
| CN107967096A (zh) * | 2017-11-24 | 2018-04-27 | 网易(杭州)网络有限公司 | 目标对象确定方法、装置、电子设备及存储介质 |
| CN108376424A (zh) * | 2018-02-09 | 2018-08-07 | 腾讯科技(深圳)有限公司 | 用于对三维虚拟环境进行视角切换的方法、装置、设备及存储介质 |
| JP6561163B1 (ja) | 2018-03-09 | 2019-08-14 | 株式会社 ディー・エヌ・エー | ゲーム装置及びゲームプログラム |
| US10569176B2 (en) * | 2018-06-22 | 2020-02-25 | Yacht Club Games, LLC | Video game gameplay having nuanced character movements and dynamic movement indicators |
| JP6569794B1 (ja) * | 2018-10-16 | 2019-09-04 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| CN110613933A (zh) | 2019-09-24 | 2019-12-27 | 网易(杭州)网络有限公司 | 游戏中技能释放控制方法、装置、存储介质和处理器 |
| CN111282266B (zh) * | 2020-02-14 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
-
2020
- 2020-02-14 CN CN202010093196.9A patent/CN111282266B/zh active Active
- 2020-11-13 CA CA3136380A patent/CA3136380A1/en active Pending
- 2020-11-13 KR KR1020217036125A patent/KR102681783B1/ko active Active
- 2020-11-13 JP JP2021566187A patent/JP7488284B2/ja active Active
- 2020-11-13 AU AU2020428058A patent/AU2020428058B2/en active Active
- 2020-11-13 SG SG11202111792SA patent/SG11202111792SA/en unknown
- 2020-11-13 WO PCT/CN2020/128772 patent/WO2021159795A1/zh not_active Ceased
- 2020-11-13 PH PH1/2021/552558A patent/PH12021552558A1/en unknown
- 2020-11-13 EP EP20918314.4A patent/EP3939680A4/en active Pending
-
2021
- 2021-10-26 US US17/511,396 patent/US12102916B2/en active Active
-
2024
- 2024-02-05 JP JP2024015950A patent/JP2024054207A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104898953A (zh) | 2015-06-16 | 2015-09-09 | 深圳市腾讯计算机系统有限公司 | 基于触控屏的操控方法和装置 |
| JP2018518997A (ja) * | 2015-06-16 | 2018-07-19 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | タッチスクリーンに基づく操作及び制御方法及び端末 |
| CN105194873A (zh) * | 2015-10-10 | 2015-12-30 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2022534187A (ja) | 2022-07-28 |
| CA3136380A1 (en) | 2021-08-19 |
| AU2020428058B2 (en) | 2023-07-27 |
| US20220047946A1 (en) | 2022-02-17 |
| PH12021552558A1 (en) | 2022-06-27 |
| KR20210150478A (ko) | 2021-12-10 |
| CN111282266A (zh) | 2020-06-16 |
| WO2021159795A1 (zh) | 2021-08-19 |
| EP3939680A4 (en) | 2022-06-29 |
| SG11202111792SA (en) | 2021-11-29 |
| US12102916B2 (en) | 2024-10-01 |
| CN111282266B (zh) | 2021-08-03 |
| AU2020428058A1 (en) | 2021-11-04 |
| JP2024054207A (ja) | 2024-04-16 |
| JP7488284B2 (ja) | 2024-05-21 |
| EP3939680A1 (en) | 2022-01-19 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR102681783B1 (ko) | 3차원 가상 환경에서의 스킬 조준을 위한 방법 및 장치, 디바이스 및 저장 매체 | |
| CN111589131B (zh) | 虚拟角色的控制方法、装置、设备及介质 | |
| US12036474B2 (en) | Virtual object control method and apparatus, device, and readable storage medium | |
| CN111467802B (zh) | 虚拟环境的画面显示方法、装置、设备及介质 | |
| CN111589124B (zh) | 虚拟对象的控制方法、装置、终端及存储介质 | |
| CN111589127B (zh) | 虚拟角色的控制方法、装置、设备及存储介质 | |
| CN111672106B (zh) | 虚拟场景显示方法、装置、计算机设备及存储介质 | |
| CN110755841A (zh) | 虚拟环境中道具的切换方法、装置、设备及可读存储介质 | |
| CN112870715B (zh) | 虚拟道具的投放方法、装置、终端及存储介质 | |
| CN112138384A (zh) | 虚拟投掷道具的使用方法、装置、终端及存储介质 | |
| CN111530075A (zh) | 虚拟环境的画面显示方法、装置、设备及介质 | |
| CN113117333A (zh) | 虚拟飞行载具的控制方法、装置、终端及存储介质 | |
| CN111744186A (zh) | 虚拟对象的控制方法、装置、设备及存储介质 | |
| CN113559495A (zh) | 虚拟对象释放技能的方法、装置、设备及存储介质 | |
| CN111589134A (zh) | 虚拟环境画面的显示方法、装置、设备及存储介质 | |
| CN114130010B (zh) | 虚拟对象的控制方法、装置、终端、存储介质及程序产品 | |
| HK40024145B (en) | Method and apparatus of skill targeting in three-dimensional virtual environment, terminal, and storage medium | |
| HK40024145A (en) | Method and apparatus of skill targeting in three-dimensional virtual environment, terminal, and storage medium | |
| HK40048312A (en) | Virtual flight vehicle control method, device, terminal and storage medium | |
| HK40027389B (en) | Method and apparatus for controlling a virtual character, device and medium | |
| HK40027389A (en) | Method and apparatus for controlling a virtual character, device and medium | |
| HK40027975A (en) | Method and apparatus for displaying virtual environment screen, device and storage medium | |
| HK40045972A (en) | Virtual prop delivery method and apparatus, terminal, and storage medium | |
| HK40045972B (en) | Virtual prop delivery method and apparatus, terminal, and storage medium | |
| HK40027964A (en) | Screen display method and apparatus for virtual environment, device and medium |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
|
| PR0701 | Registration of establishment |
St.27 status event code: A-2-4-F10-F11-exm-PR0701 |
|
| PR1002 | Payment of registration fee |
St.27 status event code: A-2-2-U10-U12-oth-PR1002 Fee payment year number: 1 |
|
| PG1601 | Publication of registration |
St.27 status event code: A-4-4-Q10-Q13-nap-PG1601 |