JP7479542B2 - ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法 - Google Patents

ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法 Download PDF

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Publication number
JP7479542B2
JP7479542B2 JP2023075782A JP2023075782A JP7479542B2 JP 7479542 B2 JP7479542 B2 JP 7479542B2 JP 2023075782 A JP2023075782 A JP 2023075782A JP 2023075782 A JP2023075782 A JP 2023075782A JP 7479542 B2 JP7479542 B2 JP 7479542B2
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character
player
characters
enemy
interaction
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Japanese (ja)
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JP2023108627A (ja
Inventor
勇 遠藤
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Nintendo Co Ltd
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Nintendo Co Ltd
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Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2023075782A priority Critical patent/JP7479542B2/ja
Publication of JP2023108627A publication Critical patent/JP2023108627A/ja
Priority to US18/523,289 priority patent/US12508509B2/en
Priority to EP23214071.5A priority patent/EP4458439A1/en
Priority to CN202410042368.8A priority patent/CN118873939A/zh
Priority to JP2024069656A priority patent/JP2024160693A/ja
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Publication of JP7479542B2 publication Critical patent/JP7479542B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
JP2023075782A 2023-05-01 2023-05-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法 Active JP7479542B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2023075782A JP7479542B2 (ja) 2023-05-01 2023-05-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法
US18/523,289 US12508509B2 (en) 2023-05-01 2023-11-29 Computer-readable media, information processing system, information processing apparatus, and information processing method
EP23214071.5A EP4458439A1 (en) 2023-05-01 2023-12-04 Game program, information processing system, information processing apparatus, and information processing method
CN202410042368.8A CN118873939A (zh) 2023-05-01 2024-01-11 存储有游戏程序的存储介质、信息处理系统、装置及方法
JP2024069656A JP2024160693A (ja) 2023-05-01 2024-04-23 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2023075782A JP7479542B2 (ja) 2023-05-01 2023-05-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

Related Child Applications (1)

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JP2024069656A Division JP2024160693A (ja) 2023-05-01 2024-04-23 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

Publications (2)

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JP2023108627A JP2023108627A (ja) 2023-08-04
JP7479542B2 true JP7479542B2 (ja) 2024-05-08

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JP2023075782A Active JP7479542B2 (ja) 2023-05-01 2023-05-01 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法
JP2024069656A Pending JP2024160693A (ja) 2023-05-01 2024-04-23 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法

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Country Status (4)

Country Link
US (1) US12508509B2 (https=)
EP (1) EP4458439A1 (https=)
JP (2) JP7479542B2 (https=)
CN (1) CN118873939A (https=)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112807680A (zh) * 2021-02-09 2021-05-18 腾讯科技(深圳)有限公司 虚拟场景中虚拟对象的控制方法、装置、设备及存储介质
JP7300484B2 (ja) * 2021-09-22 2023-06-29 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
JP7644285B1 (ja) 2024-03-15 2025-03-11 株式会社コロプラ プログラム、情報処理システム
WO2025258720A1 (ko) * 2024-06-13 2025-12-18 주식회사 엔씨소프트 게임 서비스를 제공하기 위한 전자 장치 및 그 방법

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001229395A (ja) 2000-02-17 2001-08-24 Namco Ltd ゲームシステム及び情報記憶媒体
JP2011186834A (ja) 2010-03-09 2011-09-22 Copcom Co Ltd ゲームプログラム、記録媒体、及びコンピュータ装置
JP2017221553A (ja) 2016-06-17 2017-12-21 株式会社カプコン ゲームプログラムおよびゲームシステム

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100458760B1 (ko) * 2000-08-29 2004-12-03 가부시끼가이샤 코에이 집단 캐릭터 표시방법, 기록매체 및 게임장치
US10909809B2 (en) * 2014-12-12 2021-02-02 Synergy Blue Llc Graphical user interface and computer processing techniques for facilitating user interaction with electronic gaming devices
CN105094346B (zh) * 2015-09-29 2018-09-25 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
JP6325618B2 (ja) * 2016-09-14 2018-05-16 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバ及びプログラム
JP7001366B2 (ja) * 2017-05-25 2022-01-19 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
US11045735B2 (en) * 2018-09-14 2021-06-29 Bandai Namco Entertainment Inc. Computer system
US11590421B2 (en) * 2021-03-29 2023-02-28 Niantic, Inc. Travel of virtual characters
CN113633974B (zh) * 2021-09-01 2023-09-15 腾讯科技(深圳)有限公司 用户实时对局信息的显示方法、装置、终端及存储介质
US12151167B2 (en) * 2022-05-31 2024-11-26 Sony Interactive Entertainment LLC Adaptive difficulty calibration for skills-based activities in virtual environments
JP7482585B2 (ja) * 2022-08-16 2024-05-14 任天堂株式会社 ゲームプログラム、情報処理システム、情報処理装置、および、ゲーム処理方法

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001229395A (ja) 2000-02-17 2001-08-24 Namco Ltd ゲームシステム及び情報記憶媒体
JP2011186834A (ja) 2010-03-09 2011-09-22 Copcom Co Ltd ゲームプログラム、記録媒体、及びコンピュータ装置
JP2017221553A (ja) 2016-06-17 2017-12-21 株式会社カプコン ゲームプログラムおよびゲームシステム

Also Published As

Publication number Publication date
US20240367048A1 (en) 2024-11-07
JP2023108627A (ja) 2023-08-04
EP4458439A1 (en) 2024-11-06
CN118873939A (zh) 2024-11-01
JP2024160693A (ja) 2024-11-14
US12508509B2 (en) 2025-12-30

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