JP7413563B2 - 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム - Google Patents
仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム Download PDFInfo
- Publication number
- JP7413563B2 JP7413563B2 JP2022555148A JP2022555148A JP7413563B2 JP 7413563 B2 JP7413563 B2 JP 7413563B2 JP 2022555148 A JP2022555148 A JP 2022555148A JP 2022555148 A JP2022555148 A JP 2022555148A JP 7413563 B2 JP7413563 B2 JP 7413563B2
- Authority
- JP
- Japan
- Prior art keywords
- skill
- virtual object
- release
- control
- response
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023219097A JP7601451B2 (ja) | 2021-05-14 | 2023-12-26 | 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110526815.3A CN113134232B (zh) | 2021-05-14 | 2021-05-14 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
| CN202110526815.3 | 2021-05-14 | ||
| PCT/CN2021/125430 WO2022237076A1 (zh) | 2021-05-14 | 2021-10-21 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023219097A Division JP7601451B2 (ja) | 2021-05-14 | 2023-12-26 | 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023528119A JP2023528119A (ja) | 2023-07-04 |
| JP7413563B2 true JP7413563B2 (ja) | 2024-01-15 |
Family
ID=83977519
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022555148A Active JP7413563B2 (ja) | 2021-05-14 | 2021-10-21 | 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム |
| JP2023219097A Active JP7601451B2 (ja) | 2021-05-14 | 2023-12-26 | 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023219097A Active JP7601451B2 (ja) | 2021-05-14 | 2023-12-26 | 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム |
Country Status (6)
| Country | Link |
|---|---|
| US (2) | US11865449B2 (enExample) |
| EP (1) | EP4154956A4 (enExample) |
| JP (2) | JP7413563B2 (enExample) |
| KR (1) | KR102756416B1 (enExample) |
| AU (1) | AU2021376721A1 (enExample) |
| CA (1) | CA3160509A1 (enExample) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111298441A (zh) * | 2020-01-21 | 2020-06-19 | 腾讯科技(深圳)有限公司 | 虚拟道具的使用方法、装置、设备及存储介质 |
| CN113144608B (zh) * | 2021-04-22 | 2024-02-02 | 网易(杭州)网络有限公司 | 消息发送方法、装置、设备及存储介质 |
| CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
| CN118662887A (zh) * | 2023-03-17 | 2024-09-20 | 腾讯科技(深圳)有限公司 | 虚拟场景的交互方法、装置、电子设备及存储介质 |
| CN118079370B (zh) * | 2023-12-29 | 2025-02-28 | 一点灵犀信息技术(广州)有限公司 | 对战游戏的信息处理方法、装置及电子设备 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006314349A (ja) | 2005-05-10 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP2018517449A (ja) | 2015-10-10 | 2018-07-05 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法、端末及びコンピュータ記憶媒体 |
| JP2020036907A (ja) | 2015-09-29 | 2020-03-12 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法、端末及びコンピュータ記憶媒体 |
| WO2021043000A1 (zh) | 2019-09-04 | 2021-03-11 | 腾讯科技(深圳)有限公司 | 信息交互方法和相关装置 |
Family Cites Families (27)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090143141A1 (en) * | 2002-08-06 | 2009-06-04 | Igt | Intelligent Multiplayer Gaming System With Multi-Touch Display |
| JP3795856B2 (ja) * | 2002-12-09 | 2006-07-12 | 株式会社スクウェア・エニックス | ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体 |
| US7789741B1 (en) * | 2003-02-28 | 2010-09-07 | Microsoft Corporation | Squad vs. squad video game |
| JP3860828B2 (ja) * | 2005-03-24 | 2006-12-20 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| JP4260770B2 (ja) * | 2005-05-09 | 2009-04-30 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US20060287027A1 (en) * | 2005-05-13 | 2006-12-21 | Mark Hardisty | Real-time control system for console-based gaming |
| US8210943B1 (en) * | 2006-05-06 | 2012-07-03 | Sony Computer Entertainment America Llc | Target interface |
| US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
| US20080214304A1 (en) * | 2007-03-02 | 2008-09-04 | Electronic Arts, Inc. | User interface for selecting items in a video game |
| US8834245B2 (en) * | 2007-08-17 | 2014-09-16 | Nintendo Co., Ltd. | System and method for lock on target tracking with free targeting capability |
| JP5390115B2 (ja) * | 2008-03-31 | 2014-01-15 | 株式会社バンダイナムコゲームス | プログラム、ゲームシステム |
| US8777708B2 (en) * | 2008-06-27 | 2014-07-15 | Microsoft Corporation | Targeting control in a simulated environment |
| US8342926B2 (en) * | 2008-07-13 | 2013-01-01 | Sony Computer Entertainment America Llc | Game aim assist |
| KR101398086B1 (ko) * | 2012-07-06 | 2014-05-30 | (주)위메이드엔터테인먼트 | 온라인 게임에서의 유저 제스처 입력 처리 방법 |
| EP3008685A4 (en) * | 2013-06-11 | 2017-01-25 | Wemade IO Co., Ltd. | Method and apparatus for automatically targeting target objects in a computer game |
| US9764226B2 (en) * | 2014-03-12 | 2017-09-19 | Wargaming.Net Limited | Providing enhanced game mechanics |
| EP3298596A4 (en) | 2015-05-18 | 2018-10-17 | Gameco, Inc. | Video game gaming system |
| CN104898953B (zh) | 2015-06-16 | 2016-10-26 | 深圳市腾讯计算机系统有限公司 | 基于触控屏的操控方法和装置 |
| CN105194871B (zh) | 2015-09-14 | 2017-03-22 | 网易(杭州)网络有限公司 | 一种控制游戏角色的方法 |
| CN105677334B (zh) | 2015-12-29 | 2019-05-31 | 珠海金山网络游戏科技有限公司 | 一种通用的游戏状态控制系统和方法 |
| KR101869819B1 (ko) | 2016-04-11 | 2018-06-21 | (주) 덱스인트게임즈 | 사용자 캐릭터의 자동 공격 제어 방법 |
| CN111249730B (zh) | 2020-01-15 | 2021-08-24 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及可读存储介质 |
| CN111589142B (zh) | 2020-05-15 | 2023-03-21 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及介质 |
| CN111672127B (zh) | 2020-06-06 | 2022-04-08 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备以及存储介质 |
| US11351457B2 (en) * | 2020-09-11 | 2022-06-07 | Riot Games, Inc. | Selecting an anchored offset targeting position |
| CN112604305B (zh) | 2020-12-17 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
| CN113134232B (zh) | 2021-05-14 | 2023-05-16 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
-
2021
- 2021-10-21 EP EP21941641.9A patent/EP4154956A4/en active Pending
- 2021-10-21 KR KR1020227027850A patent/KR102756416B1/ko active Active
- 2021-10-21 CA CA3160509A patent/CA3160509A1/en active Pending
- 2021-10-21 JP JP2022555148A patent/JP7413563B2/ja active Active
- 2021-10-21 AU AU2021376721A patent/AU2021376721A1/en not_active Abandoned
-
2022
- 2022-05-17 US US17/746,673 patent/US11865449B2/en active Active
-
2023
- 2023-12-05 US US18/530,187 patent/US12496523B2/en active Active
- 2023-12-26 JP JP2023219097A patent/JP7601451B2/ja active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006314349A (ja) | 2005-05-10 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP2020036907A (ja) | 2015-09-29 | 2020-03-12 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法、端末及びコンピュータ記憶媒体 |
| JP2018517449A (ja) | 2015-10-10 | 2018-07-05 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法、端末及びコンピュータ記憶媒体 |
| WO2021043000A1 (zh) | 2019-09-04 | 2021-03-11 | 腾讯科技(深圳)有限公司 | 信息交互方法和相关装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20240100434A1 (en) | 2024-03-28 |
| AU2021376721A1 (en) | 2022-12-01 |
| JP2023528119A (ja) | 2023-07-04 |
| JP7601451B2 (ja) | 2024-12-17 |
| EP4154956A4 (en) | 2024-01-17 |
| KR102756416B1 (ko) | 2025-01-16 |
| US11865449B2 (en) | 2024-01-09 |
| US12496523B2 (en) | 2025-12-16 |
| KR20220155424A (ko) | 2022-11-22 |
| CA3160509A1 (en) | 2022-11-14 |
| JP2024029117A (ja) | 2024-03-05 |
| US20220362672A1 (en) | 2022-11-17 |
| EP4154956A1 (en) | 2023-03-29 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN108619721B (zh) | 虚拟场景中的距离信息显示方法、装置及计算机设备 | |
| CN112494955B (zh) | 虚拟对象的技能释放方法、装置、终端及存储介质 | |
| CN108710525B (zh) | 虚拟场景中的地图展示方法、装置、设备及存储介质 | |
| JP7635304B2 (ja) | 視点回転の方法、装置、端末およびコンピュータプログラム | |
| JP7413563B2 (ja) | 仮想オブジェクトの制御方法、装置、機器及びコンピュータプログラム | |
| EP4011471A1 (en) | Virtual object control method and apparatus, device, and readable storage medium | |
| CN111672115B (zh) | 虚拟对象控制方法、装置、计算机设备及存储介质 | |
| CN113041620B (zh) | 显示位置标记的方法、装置、设备及存储介质 | |
| CN111589127A (zh) | 虚拟角色的控制方法、装置、设备及存储介质 | |
| CN113134232B (zh) | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 | |
| US12061773B2 (en) | Method and apparatus for determining selected target, device, and storage medium | |
| CN113509729A (zh) | 虚拟道具的控制方法、装置、计算机设备及存储介质 | |
| HK40048751A (en) | Method and apparatus for controlling virtual object, device and computer readable storage medium | |
| HK40048751B (en) | Method and apparatus for controlling virtual object, device and computer readable storage medium | |
| HK40054088A (en) | Operation control method, device, equipment and computer readable storage medium | |
| CN113633976A (zh) | 操作控制方法、装置、设备及计算机可读存储介质 | |
| CN121233001A (zh) | 人机交互方法、装置、设备及计算机可读存储介质 | |
| HK40028510B (en) | Virtual object control method and apparatus, computer device and storage medium | |
| HK40028510A (en) | Virtual object control method and apparatus, computer device and storage medium | |
| CN120983898A (zh) | 游戏交互方法、装置、设备及计算机可读存储介质 | |
| HK40053530A (en) | Virtual prop control method, device, computer equipment and storage medium | |
| CN114011073A (zh) | 控制载具的方法、装置、设备及计算机可读存储介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20220913 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20220913 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20230718 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20231013 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20231127 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20231227 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 7413563 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |