KR102756416B1 - 가상 객체 제어 방법, 장치, 디바이스 및 컴퓨터 판독 가능 저장 매체 - Google Patents

가상 객체 제어 방법, 장치, 디바이스 및 컴퓨터 판독 가능 저장 매체 Download PDF

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KR102756416B1
KR102756416B1 KR1020227027850A KR20227027850A KR102756416B1 KR 102756416 B1 KR102756416 B1 KR 102756416B1 KR 1020227027850 A KR1020227027850 A KR 1020227027850A KR 20227027850 A KR20227027850 A KR 20227027850A KR 102756416 B1 KR102756416 B1 KR 102756416B1
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skill
virtual object
casting
control
response
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KR20220155424A (ko
Inventor
쟈청 웨이
산둥 쑤
캉 장
순 후
위링 완
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텐센트 테크놀로지(센젠) 컴퍼니 리미티드
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Priority claimed from CN202110526815.3A external-priority patent/CN113134232B/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020227027850A 2021-05-14 2021-10-21 가상 객체 제어 방법, 장치, 디바이스 및 컴퓨터 판독 가능 저장 매체 Active KR102756416B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202110526815.3A CN113134232B (zh) 2021-05-14 2021-05-14 虚拟对象的控制方法、装置、设备及计算机可读存储介质
CN202110526815.3 2021-05-14
PCT/CN2021/125430 WO2022237076A1 (zh) 2021-05-14 2021-10-21 虚拟对象的控制方法、装置、设备及计算机可读存储介质

Publications (2)

Publication Number Publication Date
KR20220155424A KR20220155424A (ko) 2022-11-22
KR102756416B1 true KR102756416B1 (ko) 2025-01-16

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Country Status (6)

Country Link
US (2) US11865449B2 (enExample)
EP (1) EP4154956A4 (enExample)
JP (2) JP7413563B2 (enExample)
KR (1) KR102756416B1 (enExample)
AU (1) AU2021376721A1 (enExample)
CA (1) CA3160509A1 (enExample)

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CN111298441A (zh) * 2020-01-21 2020-06-19 腾讯科技(深圳)有限公司 虚拟道具的使用方法、装置、设备及存储介质
CN113144608B (zh) * 2021-04-22 2024-02-02 网易(杭州)网络有限公司 消息发送方法、装置、设备及存储介质
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
CN118662887A (zh) * 2023-03-17 2024-09-20 腾讯科技(深圳)有限公司 虚拟场景的交互方法、装置、电子设备及存储介质
CN118079370B (zh) * 2023-12-29 2025-02-28 一点灵犀信息技术(广州)有限公司 对战游戏的信息处理方法、装置及电子设备

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US20240100434A1 (en) 2024-03-28
AU2021376721A1 (en) 2022-12-01
JP2023528119A (ja) 2023-07-04
JP7601451B2 (ja) 2024-12-17
EP4154956A4 (en) 2024-01-17
US11865449B2 (en) 2024-01-09
US12496523B2 (en) 2025-12-16
KR20220155424A (ko) 2022-11-22
CA3160509A1 (en) 2022-11-14
JP2024029117A (ja) 2024-03-05
US20220362672A1 (en) 2022-11-17
EP4154956A1 (en) 2023-03-29
JP7413563B2 (ja) 2024-01-15

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