JP7360575B2 - 釣りシミュレーション装置及び方法 - Google Patents
釣りシミュレーション装置及び方法 Download PDFInfo
- Publication number
- JP7360575B2 JP7360575B2 JP2022524240A JP2022524240A JP7360575B2 JP 7360575 B2 JP7360575 B2 JP 7360575B2 JP 2022524240 A JP2022524240 A JP 2022524240A JP 2022524240 A JP2022524240 A JP 2022524240A JP 7360575 B2 JP7360575 B2 JP 7360575B2
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- Japan
- Prior art keywords
- fishing
- fishing line
- simulation device
- main motor
- pulley
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/818—Fishing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8035—Virtual fishing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0141—Head-up displays characterised by optical features characterised by the informative content of the display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Optics & Photonics (AREA)
- Entrepreneurship & Innovation (AREA)
- Mechanical Means For Catching Fish (AREA)
Description
Claims (13)
- 釣り竿に装着され、釣り糸が巻かれる手動式駆動プーリーが備えられ、釣り糸が両方向に移動可能な釣りリール;及び
前記釣り竿及び釣りリールに連結される前記釣り糸を牽引するメインモーター;を含んで構成され、前記釣り糸が前記釣り竿、釣りリール及びメインモーターを順次経由して無限循環式で連結されたことを特徴とする釣りシミュレーション装置。 - 前記駆動プーリーにはアイドラープーリーが噛み合っており、前記アイドラープーリーは、入力プーリー及び出力プーリーの2個で構成され、前記駆動プーリーの外周面で互いに隣接するように設置されることによって、釣り糸が駆動プーリーの外周面に最大限に多く接触できるようにし、摩擦力を高めるようにしたことを特徴とする、請求項1に記載の釣りシミュレーション装置。
- 前記出力プーリーは、ヒンジによって回動可能なテンショナーの自由端に設置され、このテンショナーにスプリングが設置されることによって、前記出力プーリーが駆動プーリーと弾性的に接触するようになったことを特徴とする、請求項2に記載の釣りシミュレーション装置。
- 前記駆動プーリー又は前記駆動プーリーに噛み合うアイドラープーリーに近接した位置には、釣り糸が通過し得る案内チューブがさらに設置されることを特徴とする、請求項1又は請求項2に記載の釣りシミュレーション装置。
- 前記駆動プーリーの外周面には、回転方向に釣り糸が載置され得るリール円周溝が形成されていることを特徴とする、請求項1に記載の釣りシミュレーション装置。
- 前記釣りリールには、ヒンジ回動するベールと、前記ベールの自由端が選択的に接触するリミットスイッチと、が設置され、ベールとリミットスイッチの接触により、前記メインモーターに、釣り糸を解いたりテンションを維持する信号が印加されるようになったことを特徴とする、請求項1に記載の釣りシミュレーション装置。
- 前記メインモーターは、釣り糸が巻かれるベルト駆動プーリー及び多数の補助プーリーで構成され、ベルト駆動プーリーの外周面を巻いていく釣り糸を外側でベルトが覆っている形態で構成され、釣り糸が滑ることなく駆動できるようにしたことを特徴とする、請求項1に記載の釣りシミュレーション装置。
- 前記ベルト駆動プーリーに近接した位置には、ベルト駆動プーリーの周囲に巻かれる釣り糸が通過し得る案内チューブがさらに設置されることを特徴とする、請求項7に記載の釣りシミュレーション装置。
- 前記釣り竿の前方には、左右移動モーターによって左右に移動する左右移動プレートが設置され、この左右移動プレートの下側には、前後移動モーターによって前後に移動する前後移動プレートが設置され、前記前後移動プレートに前記メインモーターが設置されることによってこれらが共に移動するようになり、左右移動プレートには、釣り糸がメインモーターと連結できるように前後方向に長く案内溝が形成されていることを特徴とする、請求項1に記載の釣りシミュレーション装置。
- 前記メインモーターの上端には、釣り糸が通過するブッシュが前記案内溝を貫通するように設置されることを特徴とする、請求項9に記載の釣りシミュレーション装置。
- 前記メインモーターを駆動させるために入力されるプログラムによって仮想空間を視聴覚的に示すディスプレイ部が備えられることを特徴とする、請求項1に記載の釣りシミュレーション装置。
- 前記ディスプレイ部は、HMD、スクリーン及びディスプレイパネルのうち一つであることを特徴とする、請求項11に記載の釣りシミュレーション装置。
- 前記釣り竿の動きを感知し、その信号を出力するトラッキングセンサーをさらに含むことを特徴とする、請求項1に記載の釣りシミュレーション装置。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020190133929A KR102422204B1 (ko) | 2019-10-25 | 2019-10-25 | 낚시 시뮬레이션 장치 |
KR10-2019-0133929 | 2019-10-25 | ||
PCT/KR2020/014406 WO2021080315A2 (ko) | 2019-10-25 | 2020-10-21 | 낚시 시뮬레이션 장치 및 방법 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2023509564A JP2023509564A (ja) | 2023-03-09 |
JP7360575B2 true JP7360575B2 (ja) | 2023-10-13 |
Family
ID=75619916
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022524240A Active JP7360575B2 (ja) | 2019-10-25 | 2020-10-21 | 釣りシミュレーション装置及び方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20220370897A1 (ja) |
EP (1) | EP4049733A4 (ja) |
JP (1) | JP7360575B2 (ja) |
KR (1) | KR102422204B1 (ja) |
CN (1) | CN114845790A (ja) |
WO (1) | WO2021080315A2 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102413939B1 (ko) * | 2021-08-13 | 2022-06-29 | (주)피닉스스튜디오 | 홈 트롤링 낚시 시뮬레이션 시스템 |
Citations (1)
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-
2019
- 2019-10-25 KR KR1020190133929A patent/KR102422204B1/ko active IP Right Grant
-
2020
- 2020-10-21 JP JP2022524240A patent/JP7360575B2/ja active Active
- 2020-10-21 CN CN202080073629.2A patent/CN114845790A/zh active Pending
- 2020-10-21 US US17/770,867 patent/US20220370897A1/en active Pending
- 2020-10-21 EP EP20879207.7A patent/EP4049733A4/en active Pending
- 2020-10-21 WO PCT/KR2020/014406 patent/WO2021080315A2/ko unknown
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3069377U (ja) | 1999-12-01 | 2000-06-16 | 株式会社ホリ | 家庭用tvゲ―ム機の釣りシミュレ―ションゲ―ム用コントロ―ラ |
Also Published As
Publication number | Publication date |
---|---|
US20220370897A1 (en) | 2022-11-24 |
KR20210049523A (ko) | 2021-05-06 |
WO2021080315A3 (ko) | 2021-07-22 |
JP2023509564A (ja) | 2023-03-09 |
WO2021080315A2 (ko) | 2021-04-29 |
KR102422204B1 (ko) | 2022-07-19 |
CN114845790A (zh) | 2022-08-02 |
EP4049733A2 (en) | 2022-08-31 |
EP4049733A4 (en) | 2023-11-15 |
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