JP6902143B1 - ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ - Google Patents
ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ Download PDFInfo
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- JP6902143B1 JP6902143B1 JP2020108119A JP2020108119A JP6902143B1 JP 6902143 B1 JP6902143 B1 JP 6902143B1 JP 2020108119 A JP2020108119 A JP 2020108119A JP 2020108119 A JP2020108119 A JP 2020108119A JP 6902143 B1 JP6902143 B1 JP 6902143B1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (11)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020108119A JP6902143B1 (ja) | 2020-06-23 | 2020-06-23 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| KR1020227043196A KR102847188B1 (ko) | 2020-06-23 | 2021-03-02 | 게임 시스템, 게임 방법, 게임 프로그램 및 게임 서버 |
| CN202180016165.6A CN115209963A (zh) | 2020-06-23 | 2021-03-02 | 游戏系统、游戏方法、游戏程序以及游戏服务器 |
| PCT/JP2021/007858 WO2021261017A1 (ja) | 2020-06-23 | 2021-03-02 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2021090085A JP6982212B1 (ja) | 2020-06-23 | 2021-05-28 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2021188121A JP7328306B2 (ja) | 2020-06-23 | 2021-11-18 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| US17/889,281 US12268960B2 (en) | 2020-06-23 | 2022-08-16 | Game system, game method, game program, and game server |
| JP2023126832A JP7571220B2 (ja) | 2020-06-23 | 2023-08-03 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2024176884A JP7635458B2 (ja) | 2020-06-23 | 2024-10-09 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2025021089A JP7812951B2 (ja) | 2020-06-23 | 2025-02-12 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| US19/074,244 US20250205596A1 (en) | 2020-06-23 | 2025-03-07 | Game system, game method, game program, and game server |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020108119A JP6902143B1 (ja) | 2020-06-23 | 2020-06-23 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021090085A Division JP6982212B1 (ja) | 2020-06-23 | 2021-05-28 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP6902143B1 true JP6902143B1 (ja) | 2021-07-14 |
| JP2022002630A JP2022002630A (ja) | 2022-01-11 |
Family
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Family Applications (6)
| Application Number | Title | Priority Date | Filing Date |
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| JP2020108119A Active JP6902143B1 (ja) | 2020-06-23 | 2020-06-23 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2021090085A Active JP6982212B1 (ja) | 2020-06-23 | 2021-05-28 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2021188121A Active JP7328306B2 (ja) | 2020-06-23 | 2021-11-18 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2023126832A Active JP7571220B2 (ja) | 2020-06-23 | 2023-08-03 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2024176884A Active JP7635458B2 (ja) | 2020-06-23 | 2024-10-09 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2025021089A Active JP7812951B2 (ja) | 2020-06-23 | 2025-02-12 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
Family Applications After (5)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021090085A Active JP6982212B1 (ja) | 2020-06-23 | 2021-05-28 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2021188121A Active JP7328306B2 (ja) | 2020-06-23 | 2021-11-18 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2023126832A Active JP7571220B2 (ja) | 2020-06-23 | 2023-08-03 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2024176884A Active JP7635458B2 (ja) | 2020-06-23 | 2024-10-09 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| JP2025021089A Active JP7812951B2 (ja) | 2020-06-23 | 2025-02-12 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US12268960B2 (enExample) |
| JP (6) | JP6902143B1 (enExample) |
| KR (1) | KR102847188B1 (enExample) |
| CN (1) | CN115209963A (enExample) |
| WO (1) | WO2021261017A1 (enExample) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6902143B1 (ja) * | 2020-06-23 | 2021-07-14 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
| CN114367109A (zh) * | 2022-01-13 | 2022-04-19 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备和存储介质 |
| JP2023130683A (ja) * | 2022-03-08 | 2023-09-21 | 株式会社コナミアミューズメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
| JP7455900B2 (ja) * | 2022-06-07 | 2024-03-26 | 任天堂株式会社 | ゲームプログラム、情報処理システム、および、ゲーム処理方法 |
| JP2023182487A (ja) * | 2022-06-14 | 2023-12-26 | 広海 大谷 | ゲームとオンラインゲームに関する発明 |
| CN117679733A (zh) * | 2022-09-09 | 2024-03-12 | 腾讯科技(成都)有限公司 | 信息显示方法、装置和存储介质及电子设备 |
| CN118161854A (zh) * | 2022-12-09 | 2024-06-11 | 网易(杭州)网络有限公司 | 游戏交互方法、装置、存储介质和电子设备 |
| JP2025098742A (ja) * | 2023-12-20 | 2025-07-02 | 任天堂株式会社 | ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 |
| TWI880635B (zh) * | 2024-02-16 | 2025-04-11 | 緯雲股份有限公司 | 遊戲賽事的評分系統與其運行的評分方法 |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3561511B2 (ja) * | 2002-05-14 | 2004-09-02 | 株式会社スクウェア・エニックス | ネットワークゲームシステム、ゲームサーバ装置、ネットワークゲームの進行方法、プログラム及び記録媒体 |
| JP5419589B2 (ja) | 2009-08-07 | 2014-02-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP5547242B2 (ja) * | 2012-06-25 | 2014-07-09 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
| JP5406394B1 (ja) * | 2013-03-27 | 2014-02-05 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP5980266B2 (ja) | 2014-05-14 | 2016-08-31 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、及び情報処理方法 |
| JP6586728B2 (ja) * | 2015-01-13 | 2019-10-09 | 株式会社セガゲームス | コンピュータゲームを制御するためのコンピュータプログラム及びそれを格納する記録媒体 |
| CN106453638B (zh) * | 2016-11-24 | 2018-07-06 | 腾讯科技(深圳)有限公司 | 一种应用业务内信息交互方法及系统 |
| WO2018103634A1 (zh) * | 2016-12-06 | 2018-06-14 | 腾讯科技(深圳)有限公司 | 一种数据处理的方法及移动终端 |
| JP7471775B2 (ja) * | 2017-03-30 | 2024-04-22 | 株式会社スクウェア・エニックス | ゲームプログラム、ゲームシステム及びゲーム実行方法 |
| US10807001B2 (en) * | 2017-09-12 | 2020-10-20 | Netease (Hangzhou) Network Co., Ltd. | Information processing method, apparatus and computer readable storage medium |
| JP7154749B2 (ja) * | 2017-11-14 | 2022-10-18 | 株式会社バンダイナムコエンターテインメント | サーバシステム、ゲームシステム、プログラム及び制御方法 |
| CN108379837A (zh) * | 2018-02-01 | 2018-08-10 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
| CN108970115A (zh) * | 2018-07-13 | 2018-12-11 | 腾讯科技(深圳)有限公司 | 对战游戏中的信息显示方法、装置、设备及存储介质 |
| CN109568956B (zh) * | 2019-01-10 | 2020-03-10 | 网易(杭州)网络有限公司 | 游戏中的显示控制方法、装置、存储介质、处理器及终端 |
| JP6902143B1 (ja) | 2020-06-23 | 2021-07-14 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | ゲームシステム、ゲーム方法、ゲームプログラム、及びゲームサーバ |
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2020
- 2020-06-23 JP JP2020108119A patent/JP6902143B1/ja active Active
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2021
- 2021-03-02 CN CN202180016165.6A patent/CN115209963A/zh active Pending
- 2021-03-02 WO PCT/JP2021/007858 patent/WO2021261017A1/ja not_active Ceased
- 2021-03-02 KR KR1020227043196A patent/KR102847188B1/ko active Active
- 2021-05-28 JP JP2021090085A patent/JP6982212B1/ja active Active
- 2021-11-18 JP JP2021188121A patent/JP7328306B2/ja active Active
-
2022
- 2022-08-16 US US17/889,281 patent/US12268960B2/en active Active
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2023
- 2023-08-03 JP JP2023126832A patent/JP7571220B2/ja active Active
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2024
- 2024-10-09 JP JP2024176884A patent/JP7635458B2/ja active Active
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2025
- 2025-02-12 JP JP2025021089A patent/JP7812951B2/ja active Active
- 2025-03-07 US US19/074,244 patent/US20250205596A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US12268960B2 (en) | 2025-04-08 |
| JP2022010400A (ja) | 2022-01-14 |
| JP2024180453A (ja) | 2024-12-26 |
| KR20230008201A (ko) | 2023-01-13 |
| WO2021261017A1 (ja) | 2021-12-30 |
| JP2023133536A (ja) | 2023-09-22 |
| JP2025067962A (ja) | 2025-04-24 |
| JP7635458B2 (ja) | 2025-02-25 |
| JP7328306B2 (ja) | 2023-08-16 |
| JP2022002630A (ja) | 2022-01-11 |
| CN115209963A (zh) | 2022-10-18 |
| JP7812951B2 (ja) | 2026-02-10 |
| JP7571220B2 (ja) | 2024-10-22 |
| US20220387891A1 (en) | 2022-12-08 |
| JP2022002689A (ja) | 2022-01-11 |
| JP6982212B1 (ja) | 2021-12-17 |
| US20250205596A1 (en) | 2025-06-26 |
| KR102847188B1 (ko) | 2025-08-20 |
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