JP6656518B2 - Gaming machine - Google Patents

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JP6656518B2
JP6656518B2 JP2015209742A JP2015209742A JP6656518B2 JP 6656518 B2 JP6656518 B2 JP 6656518B2 JP 2015209742 A JP2015209742 A JP 2015209742A JP 2015209742 A JP2015209742 A JP 2015209742A JP 6656518 B2 JP6656518 B2 JP 6656518B2
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海野 達也
達也 海野
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株式会社高尾
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Description

本発明は、始動口への入球に起因し当否判定を行い、判定が小当り時に特定領域に入球することにより大当り遊技への移行を可能とする遊技機に関する。 The present invention relates to a gaming machine that makes a determination as to whether or not it is a hit due to a ball entering a starting opening, and that allows a transition to a big hit game by entering a specific area when the determination is a small hit.

従来の遊技機には、始動口への入球に起因して特別図柄の変動を伴う当否判定を行い、判定結果が大当りであれば大入賞口を長時間開放する大当り遊技が実施される「第1種」の遊技性を備え、大当り遊技終了後に、始動口を開閉する普通電動役物の開放時間が延長される開放延長遊技を実施可能としたものがある(例えば特許文献1参照)。これによれば、通常遊技時は勿論、開放延長遊技時においても図柄の変動演出で楽しむ遊技構成であり、更に開放延長遊技においては特別図柄の当否判定の回数が増えるので、短い時間で大当りが狙える。 In the conventional gaming machine, a jackpot game in which a special symbol is fluctuated due to a change in a special symbol due to a ball entering the starting port, and if the result of the determination is a large jackpot, a large jackpot is opened for a long time. There is a type of game that has a "first type" of playability, and is capable of performing an open extension game in which the opening time of a normal electric accessory that opens and closes a start port is extended after a big hit game is completed (for example, see Patent Document 1). According to this, not only during the normal game, but also during the extended opening game, it is a game configuration that enjoys the fluctuation effect of the symbol, and in the extended extended game, the number of times of determining whether or not the special symbol is accepted increases, so that the big hit in a short time I can aim.

従来の他の遊技機として、前記「第1種」の遊技性と、特別図柄の判定結果が小当りであればVゾーン(特定領域)を備えた大入賞口を短時間開放する小当り遊技が実施され、前記Vゾーンへの入球により大当り遊技が実施される「第2種」の遊技性とを兼ね備えた「混合機」がある(例えば特許文献2参照)。
この種の遊技機は、通常遊技では図柄の並びにより大当り(図柄当り)を狙う遊技を行い、開放延長遊技では小当りにて大入賞口内のVゾーンへの入球を狙う遊技を行うことにより、短時間での大当り(役物当り)発生を実現させる遊技構成とている。
短時間で役物当りの発生が可能な理由は、Vゾーンへの入賞率がおよそ10分の1と高い確率とされるため、確率変動機能を備えた遊技機よりも高い大当り発生率を実現できる場合がある点や、大入賞口内に入球した遊技球がVゾーンへ入るか否かで結果がわかるため図柄変動での変動演出などはそれ程必要なく変動時間を極限まで短縮できる点である。
As another conventional gaming machine, a small hit game in which a large winning opening provided with a V zone (specific area) is opened for a short time if the determination result of the special symbol is a small hit and the special symbol determination result is a small hit. There is a "mixer" having both "second type" playability in which a big hit game is performed by entering the V zone (for example, see Patent Document 2).
In this type of gaming machine, in a normal game, a game aiming at a series of bigger hits (symbols per game) is performed, and in an extended opening game, a game aiming at entering a V zone in a big winning opening with a small hit is performed. The game configuration is such that a big hit (gear per hit) is realized in a short time.
The reason why it is possible to generate hits in a short time is that the winning rate in the V zone is a high probability of about 1/10, so a big hit rate is realized compared to a gaming machine with a probability variation function In some cases, the result can be determined by whether or not a game ball that has entered the special winning opening enters the V-zone, so that a fluctuation effect due to pattern fluctuation can be shortened to the utmost without much need for a fluctuation effect due to symbol fluctuation. .

特開2002−113189号公報JP-A-2002-113189 特開2012−050608号公報JP 2012-050608 A

従来の遊技機の前者と後者とでは、遊技構成の相違から同じ開放延長遊技状態でも興趣のポイントが大きく異なる。しかしながら後者の混合機では、開放延長遊技状態において、スピード感のある役物当りを狙った遊技を楽しむことができるものの、図柄演出を伴う図柄当りを狙った遊技を充分に楽しむことができるとは言えない。
そこで本発明は、小当り遊技を実施する遊技機において、遊技が単調とならず、高い遊技性を有する遊技機を提供することを課題としてなされたものである。
The former and the latter of the conventional gaming machines have significantly different points of interest even in the same open extended gaming state due to the difference in gaming configuration. However, in the latter mixing machine, in the extended open game state, although it is possible to enjoy a game aimed at a hit with a sense of speed, it is possible to sufficiently enjoy a game aimed at a hit with a symbol accompanied by a symbol effect. I can not say.
Therefore, an object of the present invention is to provide a gaming machine that implements a small hit game, in which the gaming is not monotonous and has high gaming properties.

請求項1に記載の発明は、
遊技球が通過することにより抽選の契機となる作動口と、
開閉作動する普通電動役物と、
遊技球が常時入球可能な第1の始動口と、
前記普通電動役物に設けられた第2の始動口と、
前記第1の始動口又は前記第2の始動口への入球に起因して当否判定を行う当否判定手段と、を備え、
前記抽選により、当りと判定された場合は、前記普通電動役物を開閉作動させる当り遊技期間と、
前記当否判定により、大当りと判定された場合には、大入賞口を開閉作動させる大当り遊技を開始させる図柄当りと、
当りと判定された場合は、前記大入賞口を開閉動作させる小当り遊技を開始させ、該小当り遊技で前記大入賞口内に設けられた特定領域へ遊技球が入球することで前記大当り遊技へ移行可能とする役物当りと、を実施可能で、
前記大当り遊技の終了後に、前記普通電動役物の開放動作が延長される開放延長遊技を実施可能な遊技機において、
発射された遊技球が流下する遊技領域は、遊技球を第1の発射強度で発射したときに遊技球が主に流下可能な第1の遊技領域と、前記第1の発射強度よりも強い第2の発射強度で発射したときに遊技球が主に流下可能な第2の遊技領域と、に分けられ、
前記第1の遊技領域には、少なくとも、前記第1の始動口が設けられ、
前記第2の遊技領域には、少なくとも、前記作動口、前記普通電動役物、前記第2の始動口、前記大入賞口が設けられ、
前記大入賞口は前記普通電動役物の下流に配置され、
記開放延長遊技には、
記当り遊技期間に基づいて前記大入賞口への遊技球の入球が困難な第1の状態と、
前記第1の状態よりも前記大入賞口への遊技球の入球が容易な第2の状態と、を設け、
前記第1の状態と前記第2の状態とは、前記開放延長遊技の開始からの前記当否判定に伴う特別図柄の変動回数が所定回数に達することを条件に前記第1の状態から前記第2の状態へ又は前記第2の状態から前記第1の状態へ移行するように構成されたことを特徴とする。
The invention described in claim 1 is
An operating port that triggers a lottery when a game ball passes,
An ordinary electric accessory that opens and closes,
A first starting port in which game balls can always enter,
A second starting port provided in the ordinary electric accessory,
And a spruce judging means for performing propriety determination due to entering the sphere to the first start hole or the second start hole,
According to the lottery, if it is determined that the hit, the hit game period to open and close the normal electric auditorium,
By the spruce determination, when it is determined that the big hit has a per symbol for starting the jackpot Yu technique for opening and closing the big winning opening,
If it is determined that the small hit, said by winning opening a to start the Koatari game to be opened and closed, game balls to a specific region provided in the special winning opening at the small per game is ball entrance jackpot It is possible to carry out a per hit with a game that can be shifted to a game ,
In the gaming machine capable of performing an opening extension game in which the opening operation of the ordinary electric accessory is extended after the end of the big hit game,
The game area where the fired game balls flow down is a first game area where the game balls can mainly flow down when the game balls are fired at the first firing intensity, and a first game area which is stronger than the first firing intensity. And a second game area in which game balls can mainly flow down when fired at a firing intensity of 2,
At least the first starting port is provided in the first game area,
In the second game area, at least the operating port, the ordinary electric accessory, the second starting port, the large winning opening is provided,
The special winning opening is arranged downstream of the ordinary electric accessory ,
The front Symbol open extended game,
And incoming ball first hard state of game balls into the special winning hole on the previous Kito Ri game period,
A second state in which game balls are easier to enter into the special winning opening than in the first state,
The first state and the second state are switched from the first state to the second state on the condition that the number of times the special symbol fluctuates in accordance with the determination as to whether or not the game is open from the start of the opening extension game reaches a predetermined number. Or from the second state to the first state .

これによれば、開放延長遊技の第1の状態の時は、小当り遊技で遊技球が大入賞口には入らず、役物当りが望めないが、当否判定手段により図柄当りする可能性があるため、この間は図柄当りを狙った遊技を楽しむことができる。一方、開放延長遊技の第2の状態の時は、小当り遊技で役物当りを狙う遊技が可能となり、いわゆる従来の混合機での開放延長遊技と同じ感覚で遊技を楽しむことができる。また、特別図柄の変動回数が所定回数に達することを条件に第1の状態から第2の状態に移行させるので、役物当りを主体とする遊技と、図柄当りを主体とする遊技とを好適に切替えることができる。更に、所定回数を大当り図柄に応じて設定するので、役物当りを主体とする遊技の割合と、図柄当りを主体とする遊技の割合とを適宜切替えることができる。
このように、第1の状態と第2の状態とで、異なる遊技を味わうことができ、高い遊技性を発揮することができる。
尚、図柄当りの方が大当り遊技として有利な場合は、第1の状態で開放延長遊技を開始させ、後に第2の状態に切替えて役物当りを目指す構成が望ましい。即ち最初に図柄当りを狙う期間を与え、図柄当りを引けなかった時に役物当りを目指す遊技性となる。逆に役物当りの方が大当り遊技を有利にしている場合は逆の構成、即ち第2の状態で開放延長遊技を開始させた後に第1の状態に切替えて役物当りを目指す構成でもよい。
According to this, in the first state of the open extension game, the game ball does not enter the big winning opening due to the small hitting game, and it is not possible to expect the hitting of the role, but the possibility of hitting the symbol by the hit / fail judgment means is likely. Because there is, during this time, you can enjoy the game aiming at the symbol hit. On the other hand, in the second state of the open extension game, a game aiming at hitting a small hit is made possible by the small hit game, and the player can enjoy the game with the same feeling as a so-called conventional open extension game using a mixer. In addition, since the transition from the first state to the second state is performed on condition that the number of times the special symbol changes reaches a predetermined number, a game mainly based on an accessory and a game mainly based on a symbol are preferable. Can be switched to Furthermore, since the predetermined number of times is set according to the big hit symbol, the ratio of the game mainly based on the accessory and the ratio of the game mainly based on the symbol can be appropriately switched.
In this manner, different games can be enjoyed in the first state and the second state, and high game properties can be exhibited.
If the symbol hit is more advantageous as a big hit game, it is desirable to start the open extension game in the first state and then switch to the second state to aim at the accessory hit. That is, a period for aiming at the symbol hit is given first, and when the symbol hit cannot be closed, the gaming ability is aimed at the hit of the character. Conversely, in the case where the bonus hit is more advantageous for the big hit game, the reverse configuration may be adopted, that is, after the opening extension game is started in the second state, the mode is switched to the first state to aim for the bonus hit. .

本発明を適用した第1の実施形態の遊技機の正面図である。1 is a front view of a gaming machine according to a first embodiment of the present invention. 前記遊技機に設けられた遊技盤の正面図である。It is a front view of a game board provided in the game machine. 前記遊技盤の第2の遊技領域の説明図である。It is an explanatory view of a second game area of the game board. 前記遊技機の背面図である。It is a rear view of the gaming machine. 前記遊技機の電気ブロック図である。It is an electric block diagram of the gaming machine. 前記遊技機の遊技仕様の説明図である。It is an explanatory view of a game specification of the gaming machine. 前記遊技機の主制御装置で実行されるメインルーチンの制御内容を示すフローチャートである。It is a flow chart which shows the contents of control of the main routine performed by the main control device of the game machine. 前記主制御装置で実行される始動口入賞処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the starting opening winning process performed by the said main control apparatus. 前記主制御装置で実行される特別図柄の特図当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special figure hit / fail judgment processing of the special symbol performed by the said main control device. 前記特図当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special figure hit / fail judgment processing. 前記特図当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special figure hit determination processing. 前記特図当否判定処理の制御内容を示す第4のフローチャートである。It is the 4th flow chart which shows the control contents of the special figure hit decision processing. 前記遊技機で用いられる大当り図柄に関する説明図である。It is an explanatory view regarding a big hit symbol used in the gaming machine. 前記主制御装置で実行される特図遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special figure game processing performed by the main control unit. 前記特図遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special figure game processing. 前記特図遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special figure game processing. 前記特図遊技処理の制御内容を示す第4のフローチャートである。It is the 4th flow chart which shows the control contents of the special figure game processing. 前記特図遊技処理の制御内容を示す第5のフローチャートである。It is the 5th flow chart which shows the control contents of the special figure game processing. 前記特図遊技処理の制御内容を示す第6のフローチャートである。It is the 6th flow chart which shows the control contents of the special figure game processing. 前記特図遊技処理の制御内容を示す第7のフローチャートである。It is a seventh flowchart which shows the control content of the said special figure game processing. 前記主制御装置で実行される普通図柄の普図当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the general symbol right / wrong determination processing of the normal symbol performed by the said main control device. 前記普図当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said general figure right / wrong determination processing. 前記普図当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said general figure right / wrong determination processing. 前記普図当否判定処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said general figure right / wrong determination processing. 前記主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理1の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the general figure game content setting processing 1 which sets the game content of the hit game of a normal symbol performed by the said main control device. 前記主制御装置で実行される普図遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the general-purpose game process performed by the said main control apparatus. 前記普図遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said general-purpose game processing. 前記普図遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said general-purpose game processing. 前記遊技機で実行される普通図柄の当り遊技のタイミングチャートを示す図である。It is a figure showing a timing chart of a hit game of a normal symbol executed by the gaming machine. 前記遊技機の演出図柄表示装置に表示される演出表示態様を示す図である。It is a figure showing an effect display mode displayed on the effect symbol display device of the gaming machine. 本発明を適用した第2の実施形態の遊技機の主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理2の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the general figure game content setting processing 2 which sets the game content of the hit game of a normal symbol executed by the main control device of the gaming machine of the second embodiment to which the present invention is applied. 本発明を適用した第3の実施形態の遊技機の主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理3の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the general figure game content setting processing 3 which sets the game content of the hit game of a normal symbol executed by the main control device of the gaming machine of the third embodiment to which the present invention is applied. 前記遊技機で実行される普通図柄の当り遊技のタイミングチャートを示す図である。It is a figure showing a timing chart of a hit game of a normal symbol executed by the gaming machine. 前記遊技機で実行される特別図柄の小当り遊技のタイミングチャートを示す図である。It is a figure showing a timing chart of a small hitting game of a special symbol executed in the gaming machine. 本発明を適用した第4の実施形態の遊技機で実行される普通図柄の当り遊技のタイミングチャートを示す図である。It is a figure showing a timing chart of a hit game of a normal symbol executed in the gaming machine of the fourth embodiment to which the present invention is applied. 本発明を適用した第5の実施形態の遊技機の主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理4の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the general figure game content setting processing 4 which sets the game content of the hit game of a normal symbol executed by the main control device of the gaming machine of the fifth embodiment to which the present invention is applied.

本発明を適用した第1の実施形態の弾球遊技機たるパチンコ機を説明する。図1に示すように、パチンコ機1は、縦長の固定外郭保持枠をなす外枠10にて構成の各部を保持する構造である。外枠10には、左側の上下の位置に設けたヒンジ101を介して、板ガラス110が嵌め込まれた前枠(ガラス枠)11及び図略の内枠が開閉可能に設けてある。なお、これら前枠11及び前記内枠はシリンダ錠18により外枠10に閉鎖ロックされ、シリンダ錠18に所定の鍵を挿入し、鍵を時計回りに操作して前記内枠を開放するようになし、反時計まわりの操作により前枠11を開放する。
前枠11の板ガラス110の奥には前記内枠に保持された遊技盤2(図2)が設けてある。
A pachinko machine as a ball game machine according to a first embodiment of the present invention will be described. As shown in FIG. 1, the pachinko machine 1 has a structure in which each component of the configuration is held by an outer frame 10 that forms a vertically long fixed outer holding frame. A front frame (glass frame) 11 in which a plate glass 110 is fitted and an inner frame (not shown) are provided on the outer frame 10 via hinges 101 provided at upper and lower positions on the left side so as to be openable and closable. The front frame 11 and the inner frame are closed and locked to the outer frame 10 by a cylinder lock 18, a predetermined key is inserted into the cylinder lock 18, and the key is operated clockwise to open the inner frame. None, the front frame 11 is opened by a counterclockwise operation.
A game board 2 (FIG. 2) held by the inner frame is provided behind the plate glass 110 of the front frame 11.

前枠11の上部の左右両側位置にはそれぞれスピーカ112が設置してあり、これらにより遊技音が出力され、遊技の趣向を向上させる。また前枠11には遊技状態に応じて発光する複数の枠側装飾ランプ113のほか、遊技の異常を報知する複数のLED類が設けてある。   Speakers 112 are provided at the left and right sides of the upper portion of the front frame 11, respectively, to output game sounds, thereby improving the taste of the game. The front frame 11 is provided with a plurality of frame-side decorative lamps 113 which emit light in accordance with a game state, and a plurality of LEDs for notifying a game abnormality.

前枠11の下半部には上皿12と下皿13とが一体に形成してある。下皿13の右側には発射ハンドル14が設けてあり、該発射ハンドル14を時計回りに操作することにより発射装置が作動して、上皿12から供給された遊技球が遊技盤2に向けて発射される。また上皿12には賞球が払い出される。
下皿13は上皿12から溢れた賞球を受ける構成で、球抜きレバーの操作により下皿13に溜まった遊技球を遊技店に備えられた別箱(ドル箱)に移すことができる。
An upper plate 12 and a lower plate 13 are integrally formed in the lower half of the front frame 11. A firing handle 14 is provided on the right side of the lower plate 13, and the firing device is operated by operating the firing handle 14 clockwise, so that the game ball supplied from the upper plate 12 is directed toward the game board 2. Fired. Prize balls are paid out to the upper plate 12.
The lower plate 13 receives the prize balls overflowing from the upper plate 12, and the game balls accumulated in the lower plate 13 can be transferred to another box (dollar box) provided in the game store by operating the ball release lever.

本パチンコ機1は所謂CR機であって、プリペイドカードの読み書きを行うプリペイドカードユニット(CRユニット)CRが隣接してある。パチンコ機1には上皿12の右側に貸出ボタン171、精算ボタン172及び残高表示器173が設けてある。また上皿12の中央位置には遊技者が操作可能な遊技ボタン15と、その外周を囲むようにジョグダイヤル16が設置されている。   The pachinko machine 1 is a so-called CR machine, and is adjacent to a prepaid card unit (CR unit) CR for reading and writing a prepaid card. The pachinko machine 1 is provided with a lending button 171, a settlement button 172, and a balance display 173 on the right side of the upper plate 12. At the center of the upper plate 12, a game button 15 which can be operated by a player and a jog dial 16 are provided so as to surround the outer periphery thereof.

図2は、本パチンコ機の遊技盤2の正面図である。遊技盤2には外レール201と内レール202とによって囲まれた略円形の遊技領域20が形成されている。また遊技領域は、そのほぼ中央上方寄りの位置にセンターケース200が装着されている。これにより遊技領域20は、遊技球を所定の強度(第1の発射強度)で発射したときに遊技球が流下する左打ち領域L(第1の遊技領域)と、前記所定の強度よりも強く(第2の発射強度)で発射したときに遊技球が流下する右打ち領域R(第2の遊技領域)とに分けられる。尚、遊技領域20には図示しない多数の遊技釘や風車が植設されている。
センターケース200は中央に演出図柄表示装置21(全体の図示は省略)のLCDパネルが配設されている。また演出図柄表示装置21の左上方には補助表示部211が設けられている。尚、センターケース200には、周知のものと同様にワープ入口、ワープ樋、ステージなどが設けられている。
FIG. 2 is a front view of the game board 2 of the present pachinko machine. The game board 2 has a substantially circular game area 20 surrounded by an outer rail 201 and an inner rail 202. In the game area, a center case 200 is mounted at a position substantially above the center. Accordingly, the game area 20 is stronger than the predetermined strength (the first hit area L) where the game ball flows down when the game ball is fired at a predetermined intensity (first firing intensity). The game ball is divided into a right-hit region R (a second game region) in which a game ball flows down when fired at (second fire intensity). In the game area 20, a large number of game nails and windmills (not shown) are planted.
In the center case 200, an LCD panel of the effect design display device 21 (the whole illustration is omitted) is provided in the center. An auxiliary display unit 211 is provided at the upper left of the effect symbol display device 21. The center case 200 is provided with a warp entrance, a warp gutter, a stage, and the like, similarly to the well-known ones.

演出用検出SW511の下流には、演出用検出SW511を通過した遊技球が高い確率で通過(入球)可能な普通図柄(以下、普図という)の普図作動ゲート22(作動口)が設けられている。普図作動ゲート22は遊技球が入球して通過することにより普図の当否抽選が実行される起因となるもので、通過により普図の当り決定用乱数、普図の当り図柄決定乱数、普図のリーチ判定用乱数、普図の変動パターン決定用乱数などの複数種類の乱数が抽出される。 Downstream of the production detection SW 511, there is provided a general design operation gate 22 (operation port) for a normal symbol (hereinafter referred to as a general design) that allows a game ball having passed through the production detection SW 511 to pass (enter) with a high probability. Have been. When the game ball enters and passes through, the general-purpose operation gate 22 causes the lottery of the general-purpose to be executed. A plurality of types of random numbers are extracted, such as a random number for reach determination of a general figure and a random number for determining a variation pattern of a general figure.

図3に右打ち領域Rの詳細を示し、右打ち領域Rは、流下路203に沿って遊技球が流下するように構成されている。流下路203に沿って流下する遊技球は先ず、演出用検出SW511へ入球しこれを通過することで右打ち領域Rへ入ったことが検知される。   FIG. 3 shows the details of the right-handed area R. The right-handed area R is configured so that a game ball flows down along the downflow path 203. First, a game ball flowing down the downflow path 203 enters the effect detection SW 511 and passes through it, thereby detecting that the game ball has entered the right strike region R.

演出用検出SW511の下流には、演出用検出SW511を通過した遊技球が高い確率で通過(入球)可能な普通図柄(以下、普図という)の普図作動ゲート22が設けられている。普図作動ゲート22は遊技球が入球して通過することにより普図の当否抽選が実行される起因となるもので、通過により普図の当り決定用乱数、普図の当り図柄決定乱数、普図のリーチ判定用乱数、普図の変動パターン決定用乱数などの複数種類の乱数が抽出される。   Downstream of the effect detection SW 511, there is provided a general symbol operation gate 22 for a normal symbol (hereinafter, general symbol) that allows a game ball having passed through the effect detection SW 511 to pass (enter) with a high probability. When the game ball enters and passes through, the general-purpose operation gate 22 causes the lottery of the general-purpose to be executed. A plurality of types of random numbers are extracted, such as a random number for reach determination of a general figure and a random number for determining a variation pattern of a general figure.

普図作動ゲート22の左右両側には遊技球をパチンコ機台内へ取り込むアウト球口205が設けられている。これらは普図作動ゲート22へ入球できなかった遊技球を取り込むもので、即ち遊技球が普図作動ゲート22へ入球し通過する際に球の流下速度が落ちるため、後続の遊技球が前の球に衝突して横にそれたものを取り込むように構成されている。このように普図作動ゲート22へ連続して入球する遊技球はある程度の間隔をおくこととなる。   Out ball openings 205 for taking game balls into the pachinko machine stand are provided on both left and right sides of the general-purpose operation gate 22. These take in game balls that could not enter the general-purpose operation gate 22, that is, when the game balls enter the general-purpose operation gate 22 and pass down, the falling velocity of the ball decreases, so that the subsequent game balls It is configured so that it collides with the front sphere and takes in the sideways deflect. In this way, the game balls continuously entering the normal operation gate 22 are spaced at a certain interval.

普図作動ゲート22の下流側位置には、可動式の仕切り板からなる普通電動役物(普電役物)24により開閉可能に設けられた第2特図始動口(第2の始動口)24が設けられている。普電役物24及び第2特図始動口25へは普図作動ゲート22を入球、通過した遊技球のみが到達できる構成とされている。
第2特図始動口25は前記普図が当選すると普電役物24が作動して所定の時間開放される。尚、普電役物24は通常、第2特図始動口25を塞ぐようにその上部に突出しており、作動時に後退して第2特図始動口25を開放する。また普電役物24は非作動時において下流側に設けられた第1大入賞口6Aへ遊技球を案内するように流下路の一部をなす。
A second special figure starting port (second starting port) provided at a position on the downstream side of the general figure operating gate 22 so as to be openable and closable by an ordinary electric character (generic electric part) 24 composed of a movable partition plate. 24 are provided. The configuration is such that only the game balls that have entered and passed the general-purpose operating gate 22 can reach the general-purpose electrical item 24 and the second special figure starting port 25.
The second special map starting port 25 is opened for a predetermined period of time when the general public figure is won, and the general public goods 24 operates. In addition, the public service part 24 normally protrudes above the second special figure starting port 25 so as to cover the second special figure starting port 25, and retreats to open the second special figure starting port 25 at the time of operation. The non-operating electric part 24 forms a part of a downflow path so as to guide a game ball to the first big winning opening 6A provided on the downstream side when not in operation.

第2特図始動口25は、入球により第2特図の当否判定が実行される起因となる入球口である。第2特図始動口25への入球により第2特図の大当り決定用乱数、大当り図柄決定乱数、第2特図の変動パターン決定用乱数などの複数種類の乱数が抽出される。これら乱数に応じて第2特図の当否判定が実行され、結果は大当り、小当り、ハズレのいずれかの判定がなされる。尚、本実施形態では、通常遊技時の普図の変動時間は長く、普電役物24の開放時間は短時間に設定しているので、通常遊技時に右打ちしても第2特図始動口25での抽選は開始されないように設計されている。そのため、通常遊技時は左打ちにて第1特図始動口23で大当りを目指すのがメインとなる。   The second special map starting port 25 is a ball entry port that is used to determine whether the second special map is correct or not upon entering the ball. By entering the second special figure starting port 25, a plurality of types of random numbers such as a random number for determining a big hit, a random number for determining a big hit symbol, and a random number for determining a fluctuation pattern of the second special figure in the second special figure are extracted. Whether the second special map is correct or not is determined according to the random numbers, and the result is determined to be one of a big hit, a small hit, and a loss. In the present embodiment, the fluctuating time of the general figure during the normal game is long, and the opening time of the general purpose duty thing 24 is set to a short time. The lottery at the mouth 25 is designed not to be started. Therefore, during a normal game, the main aim is to aim for a big hit at the first special figure starting port 23 by left-handing.

普電役物24及び第2特図始動口25の下流位置に設けられた前記第1大入賞口6Aは開閉扉60の開放作動により遊技球が入球可能である。第1大入賞口6Aへは普図作動ゲート22を入球、通過し、普電役物24が非作動で第2特図始動口25へ入球できない遊技球のみが到達できる構成とされている。
第1大入賞口6Aは、第1又は第2特図の当否判定結果が小当りとなり小当り遊技において開閉される。
The first large winning opening 6A provided at a position downstream of the general public service item 24 and the second special figure starting port 25 allows game balls to enter by opening the opening / closing door 60. The first large winning opening 6A is configured so that only game balls that enter and pass through the general-purpose operating gate 22 and that cannot enter the second special-purpose starting opening 25 because the general-purpose electric appliance 24 is inactive and cannot be reached. I have.
The first special winning opening 6A is opened and closed in the small hit game, with the result of the first / second special figure winning / failing determination being a small hit.

第1大入賞口6Aへ入球した遊技球は入球領域61に送られて、その下流端に並設された特定領域62又は取込み口63のいずれかへ入球する。また入球領域61には特定領域62の上流に進退可能に設けられ、特定領域62を塞ぐように進出して遊技球を取込み口63へ案内する振分部材64が設けられている。
通常、振分部材64は特定領域62の入口を閉じている。振分部材64の作動は、例えば小当り遊技発生時に開閉するようになし、小当りの生起時に決定されるどの小当り図柄であっても一定の開閉作動を行い、第1大入賞口6Aの開閉扉60の開放タイミングで特定領域62へ入球可能、不可能と作動させることが望ましい。
The game ball that has entered the first big winning opening 6A is sent to the entry area 61, and enters the specific area 62 or the intake 63 arranged side by side at the downstream end. In the ball entry area 61, a distribution member 64 is provided so as to be able to advance and retreat upstream of the specific area 62, and advances to close the specific area 62 and guides game balls to the intake 63.
Usually, the distribution member 64 closes the entrance of the specific area 62. The operation of the distribution member 64 is performed, for example, such that the small opening game is opened and closed when a small hitting game occurs, and a constant opening and closing operation is performed for any small hitting pattern determined when the small hitting occurs. It is desirable to operate when it is possible or impossible to enter the specific area 62 at the opening timing of the door 60.

その他、振分部材64は、通常遊技、小当り遊技に拘わらず常に一定に開閉作動を繰り返すようにしてもよい。例えば振分部材64を10秒に1回、1秒間、開放するようになし、かつ第2特図の小当り時の変動時間を10秒間とすることにより、特定領域62への入球確率が約10分の1の確率とすることができる。
また、開閉扉60の開放タイミング以外でも、大当り図柄によって大当り遊技後の振分部材64又は開閉扉60の開閉動作パターンを選択したり、小当り図柄によって開閉動作のパターンを選択したりすることも考えられる。大当り図柄ならば、どの図柄で大当りするかによって、小当り遊技から大当り遊技になる可能性が変化させることができるし、小当り図柄ならば、毎回どの小当り図柄で当るかによって大当りになる期待度を異ならせることができる。
In addition, the distributing member 64 may always repeat the opening and closing operation constantly regardless of the normal game and the small hit game. For example, by setting the distributing member 64 to open once every 10 seconds for 1 second and setting the variation time at the time of the small hit in the second special map to 10 seconds, the probability of entering the specific area 62 is reduced. The probability can be about one tenth.
In addition to the opening timing of the opening / closing door 60, it is also possible to select the opening / closing operation pattern of the distribution member 64 or the opening / closing door 60 after the big hit game by the big hit symbol, or to select the opening / closing operation pattern by the small hit symbol. Conceivable. If it is a big hit design, the possibility of changing from a small hit game to a big hit game can be changed depending on which pattern hits a big hit, and if it is a small hit design, it is expected to be a big hit depending on which small hit design hits each time The degree can be different.

第1大入賞口6Aの下流には、可動式の仕切り板からなる特別電動役物(特電役物)66により開閉可能とされた第2大入賞口6Bが設けられている。第2大入賞口6Bへは普図作動ゲート22を入球、通過し、普電役物24が非作動で第2特図始動口25へ入球できずにこれを通過し、かつ開閉扉60が非作動で第1大入賞口6Aへ入球できずにこれを通過して下部流路65へ至った遊技球のみが到達できる構成とされている。
第2入賞口6Bは大当り遊技において特電役物66が作動して所定の時間開放される。尚、特電役物66は通常、第2大入賞口6Bを塞ぐようにその上部に突出しており、作動時に後退して第2大入賞口6Bを開放する。また特電役物66は非作動時において第2大入賞口6Bの下流側へ遊技球を案内するように下部流路65の一部をなす。
Downstream of the first big winning opening 6A, there is provided a second big winning opening 6B which can be opened and closed by a special electric accessory (special electrical accessory) 66 composed of a movable partition plate. The second large winning opening 6B enters and passes through the general-purpose operation gate 22, and the general-purpose electrical equipment 24 does not operate and cannot enter the second special-purpose starting opening 25, passes through it, and opens and closes. The game ball 60 is not operated and cannot enter the first big winning opening 6A, so that only the game ball that has passed therethrough and reached the lower channel 65 can be reached.
The second winning opening 6B is opened for a predetermined period of time by operating the special electric bonus object 66 in the big hit game. Note that the special electric role object 66 normally projects above the second large winning opening 6B so as to close it, and retreats to open the second large winning opening 6B when activated. In addition, the special electric part 66 forms a part of the lower flow path 65 so as to guide the game ball to the downstream side of the second big winning opening 6B when not in operation.

第2大入賞口6Bの下流には、普通入賞口27が、遊技領域20の中央下端部の盤面最下部には遊技球を取込むアウト口206が設けられている(図2)。   A normal winning opening 27 is provided downstream of the second big winning opening 6B, and an out opening 206 for taking in a game ball is provided at the bottom of the board at the lower center portion of the game area 20 (FIG. 2).

図4に示すように、パチンコ機1の裏側は、前記遊技盤2を脱着可能に取付ける内枠30が収納されている。内枠30は、前記前枠11と同様に、一方の側縁(図3の右側)の上下位置が前記外枠10にヒンジ結合され開閉可能に設置されている。内枠30には、遊技球流下通路が形成されており、上方(上流)から球タンク31、タンクレール32、払出ユニット33が設けられ、払出ユニット33の中には払出装置が設けられている。この構成により、遊技盤2の入賞口に遊技球が入賞すれば球タンク31からタンクレール32を介して所定個数の遊技球(賞球)が払出ユニット33により払出球流下通路を通り前記上皿12に払い出される。また、本実施形態では前記賞球を払い出す払出ユニット33により前記貸出ボタン171の操作で払い出される貸球も払い出す構成としてある。   As shown in FIG. 4, on the back side of the pachinko machine 1, an inner frame 30 for detachably mounting the gaming board 2 is stored. Similarly to the front frame 11, the inner frame 30 is hinged at one of its side edges (right side in FIG. 3) to the outer frame 10 and installed so as to be openable and closable. A game ball flow-down passage is formed in the inner frame 30, and a ball tank 31, a tank rail 32, and a payout unit 33 are provided from above (upstream), and a payout device is provided in the payout unit 33. . With this configuration, when a game ball wins at the winning opening of the game board 2, a predetermined number of game balls (prize balls) are passed from the ball tank 31 via the tank rail 32 by the payout unit 33 through the payout ball flow passage and the upper plate. It is paid to 12. In the present embodiment, the payout unit 33 that pays out the prize ball also pays out the lending ball that is paid out by operating the lending button 171.

パチンコ機1の裏側には、主制御装置40、払出制御装置41、サブ統合制御装置42、演出図柄制御装置43、発射制御装置44、電源基板45が設けられている。   On the back side of the pachinko machine 1, a main controller 40, a payout controller 41, a sub-integrated controller 42, an effect symbol controller 43, a launch controller 44, and a power supply board 45 are provided.

主制御装置40、サブ統合制御装置42、演出図柄制御装置43は遊技盤2に設けられ、払出制御装置41、発射制御装置44、電源基板45は内枠30に設けられている。図4では発射制御装置44が描かれていないが、払出制御装置41の下に設けてある。   The main control device 40, the sub-integrated control device 42, and the effect symbol control device 43 are provided on the game board 2, and the payout control device 41, the firing control device 44, and the power supply board 45 are provided on the inner frame 30. Although the firing control device 44 is not shown in FIG. 4, it is provided below the payout control device 41.

また、球タンク31の右側には、外部接続端子板38が設けてあり、外部接続端子板38により、遊技状態や遊技結果を示す信号が図示しないホールコンピュータへ送られる。尚、従来はホールコンピュータへ信号を送信するための外部接続端子板には、盤用(遊技盤側から出力される信号をホールコンピュータへ出力するための端子)と枠側(外枠10、前枠11、内枠30)から出力される信号をホールコンピュータへ出力するための端子)の2種類を用いているが、本実施形態では、ひとつの外部接続端子板38を介して遊技状態や遊技結果を示す信号をホールコンピュータへ送信する。   An external connection terminal plate 38 is provided on the right side of the ball tank 31. The external connection terminal plate 38 sends a signal indicating a game state or a game result to a hall computer (not shown). Conventionally, an external connection terminal board for transmitting a signal to a hall computer has a board (a terminal for outputting a signal output from the game board to the hall computer) and a frame side (outer frame 10, front frame). Although two types of terminals (terminals for outputting signals output from the frame 11 and the inner frame 30) to the hall computer are used, in the present embodiment, the game state and the game are played through one external connection terminal plate 38. A signal indicating the result is transmitted to the hall computer.

図5は本パチンコ機の電気的構成を示すもので、遊技の制御を司る主制御装置40を中心に、サブ制御装置として払出制御装置41、サブ統合制御装置42及び演出図柄制御装置43を具備する構成である。主制御装置40、払出制御装置41、サブ統合制御装置42及び演出図柄制御装置43においては、何れもCPU、ROM、RAM、入力ポート、出力ポート等を備え、これら制御装置は何れもCPUにより、2ms周期又は4ms周期の割り込み信号に起因してROMに搭載しているメインルーチン及びサブルーチンからなるプログラムが開始され、各種の制御が実行される。
発射制御装置44にはCPU、ROM、RAM等が設けられていない、しかしこれに限るわけではなく、発射制御装置44にCPU、ROM、RAM等を設けてもよい。
FIG. 5 shows an electric configuration of the pachinko machine, which is provided with a payout control device 41, a sub-integrated control device 42, and a production symbol control device 43 as sub-control devices, centering on a main control device 40 which controls a game. It is a configuration to do. The main control device 40, the payout control device 41, the sub-integrated control device 42, and the effect design control device 43 all include a CPU, a ROM, a RAM, an input port, an output port, and the like. A program including a main routine and a subroutine mounted on the ROM is started by an interrupt signal having a cycle of 2 ms or 4 ms, and various controls are executed.
The launch control device 44 is not provided with a CPU, a ROM, a RAM, and the like, but is not limited thereto. The launch control device 44 may be provided with a CPU, a ROM, a RAM, and the like.

主制御装置40は、裏配線中継端子板530及び外部接続端子板38を介して遊技施設のホールコンピュータ500と電気的に接続される。また主制御装置40には、裏配線中継端子板530や遊技盤中継端子板531を介して、前枠(ガラス枠)及び内枠が開放しているか否か検出するガラス枠開放SW(スイッチ)501、内枠開放SW502、第1特図始動口23への入球を検出する第1特図始動SW503、第2特図始動口25への入球を検出する第2特図始動SW504、作動ゲート22への入球を検出する普通図柄作動SW505、第1大入賞口6Aへの入球を検出する第1カウントSW506、第2大入賞口6Bへの入球を検出する第2カウントSW507、特定領域62への入球を検出する特定領域SW508、普通入賞口27への入球を検出する一般入賞口SW509、及び取込み口63への入球を検出する取込口SW510、右打ち領域Rへの入球を検出する演出用検出SW511等の検出信号が入力される。   The main controller 40 is electrically connected to the hall computer 500 of the game facility via the back wiring relay terminal plate 530 and the external connection terminal plate 38. The main controller 40 also has a glass frame opening SW (switch) for detecting whether the front frame (glass frame) and the inner frame are open via the back wiring relay terminal plate 530 and the game board relay terminal plate 531. 501, an inner frame opening SW 502, a first special figure starting SW 503 for detecting a ball entering the first special figure starting port 23, a second special figure starting SW 504 for detecting a ball entering the second special figure starting port 25, operation A normal symbol operation SW 505 for detecting a ball entering the gate 22, a first count SW 506 for detecting a ball entering the first large winning opening 6A, a second count SW 507 for detecting a ball entering the second large winning opening 6B, A specific area SW508 for detecting a ball entering the specific area 62, a general winning port SW509 for detecting a ball entering the normal winning port 27, an intake SW510 for detecting a ball entering the intake 63, a right-handed area R Detect ball entry Detection signals such as output detection SW511 is entered.

また主制御装置40は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成し、払出制御装置41や、演出中継端子板532を介してサブ統合制御装置42、演出図柄制御装置43へ向けてのコマンドの出力や、図柄表示装置中継端子板533を介して前記補助表示部211に設けられた、第1特図の当否判定結果を示唆する第1特図表示装置28A、第1特図の保留記憶数を示唆する第1特図保留数表示装置281、第2特図の当否判定結果を示唆する第2特図表示装置28B、普図の抽選結果を示唆する普図表示装置29の表示制御を行なう。   Further, the main controller 40 operates according to the installed program, generates various commands related to the progress of the game based on the above-described detection signals and the like, and outputs the various commands via the payout controller 41 and the effect relay terminal board 532. It outputs a command to the sub-integrated control device 42 and the effect symbol control device 43, and suggests the result of determining whether or not the first special figure is correct provided on the auxiliary display unit 211 via the symbol display device relay terminal plate 533. A first special figure display device 28A, a first special figure reservation number display device 281 that indicates the number of storages of the first special figure, a second special figure display device 28B that suggests whether the second special map is correct or not, and The display control of the general map display device 29 indicating the lottery result of the drawing is performed.

更に主制御装置40は、遊技盤中継端子板531を介して、第1大入賞口ソレノイド512、第2大入賞口ソレノイド513、振分ソレノイド514、及び普電役物ソレノイド515が接続されている。そして第1大入賞口ソレノイド511又は第2大入賞口ソレノイド512を制御して第1大入賞口6A又は第2大入賞口6Bを開放作動せしめる。また振分ソレノイド515を制御して振分部材64を作動せしめ、普電役物ソレノイド515を制御して第2特図始動口25の普電役物24の開閉作動せしめる。
主制御装置40からの出力信号は試験信号端子にも出力される他、図柄変動や大当り等の管理用の信号が外部接続端子板38を経てホールコンピュータ500に送られる。
主制御装置40と払出制御装置41とは双方向通信が可能である。
Further, the main control device 40 is connected to a first big winning opening solenoid 512, a second big winning opening solenoid 513, a distribution solenoid 514, and a general electric appliance solenoid 515 via a game board relay terminal plate 531. . Then, the first winning port solenoid 511 or the second winning port solenoid 512 is controlled to open the first winning port 6A or the second winning port 6B. In addition, the control unit controls the distribution solenoid 515 to operate the distribution member 64, and controls the general-purpose part solenoid 515 to open and close the general-purpose part 24 of the second special figure starting port 25.
The output signal from the main controller 40 is also output to a test signal terminal, and a signal for managing symbol fluctuations and big hits is sent to the hall computer 500 via the external connection terminal plate 38.
The main control device 40 and the payout control device 41 can perform two-way communication.

払出制御装置41は、裏配線中継端子板530や払出中継端子板534を介して球タンクが空状態になったことを検出する球切れSW520、遊技球が払い出されたことを検出する払出SW522、遊技球貯留皿が満杯状態になったことを検出する満杯SW523等の検出信号が入力される。また主制御装置40から送られてくるコマンドに応じて払出モータ521を稼働させて遊技球を払い出させる。更に、CRユニット端子板535を介してCRユニット60と電気的に接続され、精算表示装置173を介して球貸及び精算SW171,172による貸出要求、精算要求の操作信号を受け付け、CRユニット60とデータを送受し、貸出要求信号に応じて払出モータ521を稼働させて貸球を払い出させ、CRユニット60に挿入されているプリペイドカードの残高表示を制御する。   The payout control device 41 includes a ball out SW 520 for detecting that the ball tank is empty via the back wiring relay terminal plate 530 and the payout relay terminal plate 534, and a payout SW 522 for detecting that a game ball has been paid out. A detection signal from the full SW 523 for detecting that the game ball storage dish is full is input. In addition, the payout motor 521 is operated in response to a command sent from the main control device 40 to pay out game balls. Further, it is electrically connected to the CR unit 60 via the CR unit terminal plate 535, and receives operation signals for a ball lending and a lending request by the settlement SWs 171 and 172 via the settlement display device 173 and an operation signal of the settlement request. Data is transmitted and received, and the payout motor 521 is operated in response to the loan request signal to pay out the loaned ball, and the balance display of the prepaid card inserted in the CR unit 60 is controlled.

発射制御装置44は、発射ハンドルの回転操作を検出するスイッチ524、発射停止SW525、発射ハンドル14に遊技者が接触(操作)していることを検出するタッチSW526等の検出信号が入力される。払出制御装置41を介して主制御装置40から送られてくるコマンド(タッチSW526の信号や遊技状況を反映している)、発射ハンドル14(524)の回動信号及び発射停止SW525の信号に基づいて発射モータ527を制御して遊技球を発射及び停止させる。   The firing control device 44 receives detection signals such as a switch 524 for detecting a rotation operation of the firing handle, a fire stop SW 525, and a touch SW 526 for detecting that a player is touching (operating) the firing handle 14. Based on the command (reflecting the signal of the touch SW 526 and the game situation) sent from the main controller 40 via the payout controller 41, the rotation signal of the firing handle 14 (524), and the signal of the firing stop SW 525. By controlling the firing motor 527, the game ball is fired and stopped.

サブ統合制御装置42には、音量調節SW、遊技ボタン15やジョグダイヤル16の操作を検出する遊技SW528などの操作信号が入力される。
そしてサブ統合制御装置42は、スピーカ112を駆動して音声を出力することや、各種LEDや各種ランプ113の点灯、消灯等を制御する。更に演出図柄制御装置43へキャラクタなどを表示する擬似演出や特図の擬似図柄の表示態様のコマンドを送信する。
Operation signals of a volume control switch, a game switch 528 for detecting operation of the game buttons 15 and the jog dial 16 and the like are input to the sub integrated control device 42.
Then, the sub integrated control device 42 drives the speaker 112 to output a sound, and controls lighting and extinguishing of various LEDs and various lamps 113. Further, a command for a pseudo effect for displaying a character or the like or a display mode of a special symbol for a special figure is transmitted to the effect symbol control device 43.

演出図柄制御装置43は、LCDパネルユニットや付属ユニットと共に演出図柄表示装置21を構成している。演出図柄制御装置43は、サブ統合制御装置42から送られてくるコマンドに応じて演出図柄表示装置21のLCDパネルの表示を制御する。   The effect symbol control device 43 constitutes the effect symbol display device 21 together with the LCD panel unit and the accessory unit. The effect symbol control device 43 controls the display on the LCD panel of the effect symbol display device 21 in accordance with the command sent from the sub integrated control device 42.

次にパチンコ機1の作動を説明する。
パチンコ機1は、第1特図始動口23への入球に起因して第1特図の当否判定が、第2特図始動口25への入球に起因して第2特図の当否判定が実行される。当否判定に応じて第1特図表示装置28A又は第2特図表示装置28Bと演出図柄表示装置21の図柄変動を開始する。その後、第1又は第2特図表示装置28A,28Bに第1又は第2特図の確定図柄を、演出図柄表示装置21に第1又は第2特図に対応する擬似演出図柄を確定表示して第1又は第2特図の当否判定の結果を報知する。
判定結果が大当り(図柄当り)となると、条件装置が作動することによって役物連続作動装置が作動して第2の大入賞口6Bが賞球の獲得に有利な所定の態様で開放される大当り遊技(特別遊技)が実行される。
Next, the operation of the pachinko machine 1 will be described.
The pachinko machine 1 determines whether or not the first special figure is valid due to the ball entering the first special figure starting port 23, and determines whether the second special figure is valid due to entering the second special figure starting port 25. A determination is made. The symbol variation of the first special figure display device 28A or the second special figure display device 28B and the effect symbol display device 21 is started in accordance with the determination of success or failure. After that, the first or second special figure display device 28A, 28B confirms and displays the first or second special figure confirmed symbol, and the effect symbol display device 21 displays the pseudo effect symbol corresponding to the first or second special figure. To notify the result of the first / second special map hit / fail judgment.
When the result of the determination is a big hit (symbol hit), the condition device is operated to activate the accessory continuous operating device, and the second big winning opening 6B is opened in a predetermined manner advantageous for obtaining a prize ball. A game (special game) is executed.

一方、第1又は第2特図の当否判定の結果が小当りでは、これを起因に第1大入賞口6Aが大当り遊技の第2の大入賞口6Bよりも開放回数、開放時間が不利な態様で開放される小当り遊技が実行される。このとき、第1大入賞口6Aの特定領域62へ遊技球が入球することにより前記条件装置が作動し、これにより役物連続作動装置が作動して大当り遊技(役物当り)へ昇格(移行)可能とする基本構成を有する。   On the other hand, if the result of the first / second special map right / wrong determination is a small hit, the first big winning opening 6A is disadvantageous to the number of times and the opening time of the second big winning opening 6B of the big hit game due to this. The small hit game opened in the mode is executed. At this time, when the game ball enters the specific area 62 of the first big winning opening 6A, the condition device is activated, whereby the accessory continuous operation device is activated to be promoted to the jackpot game (per accessory) ( Transition) is possible.

大当り遊技終了後には、大当りや小当りとなった特図に応じて、普電役物24(第2特図始動口25)の開放時間を延長する(開放延長機能)とともに特図及び普図の平均変動時間を短くする時短機能が付与される時短遊技(開放延長遊技)に移行する可能性がある。
図6は本パチンコ機1の遊技仕様を示し、大当り確率は第1特図及び第2特図ともに199分の1とされ、小当り確率は第1特図が100分の1、第2特図が198分の1とされている。
また時短付与率は第1特図が50%、時短付与率は第1特図が72%とされ、時短回数は第1特図、第2特図ともに100回(図柄変動回数)又は次の大当りまでとされている。
本パチンコ機1は、時短遊技状態では、右打ちを行い、普図の抽選を当選させ、普図の当り遊技の普電役物24の作動により頻繁に開放される第2特図始動口25を狙って第2特図の図柄変動させることとなる。この場合、普図の当り遊技は、普電役物24が開放開始するまでの期間である当り遊技開始期間、普電役物24が開放する開放期間、前記開放が終了して当り遊技が終了するまでの期間である当り遊技終了期間とで構成され、普図の当り遊技の当り遊技終了期間(終了演出の時間)として、演出時間の短い第1終了期間と、演出時間の長い第2終了期間とを設け、これらを遊技の状況に応じて選択し、切替えることで普図の当り遊技時間をコントロールし、これにより第2特図始動口25及び第1大入賞口6Aへの遊技球の入球をコントロールして、第2特図の変動による図柄当り狙った遊技と、第1大入賞口6Aへの入球による役物当りを狙った遊技とのいずれの遊技をも十分に楽しませる構成である。即ち、第1終了期間では普図の当り遊技時間が短くなるので、第2始動口25へは入球するものの、第1大入賞口6Aへの入球が困難で、図柄当りを狙うこととなる。一方、第2終了期間では普図の当り遊技時間が長くなるので、第1大入賞口6Aへの入球が可能で、役物当りを狙うこととなる。
After the big hit game is over, the opening time of the public service role 24 (the second special map starting port 25) is extended (open extension function), and the special map and the general map There is a possibility that the game will shift to a time-saving game (open extension game) in which a time-saving function for shortening the average fluctuation time of the game is provided.
FIG. 6 shows the game specifications of the pachinko machine 1, the big hit probability is 1/199 for both the first special map and the second special map, and the small hit probability is 1/100 for the first special map and the second special map. The figure is reduced to 1/198.
In addition, the time saving rate is 50% for the first special figure, the time saving rate is 72% for the first special figure, and the number of time savings is 100 times for both the first special figure and the second special figure (the number of symbol changes) or the following. It is said to be a big hit.
In the pachinko machine 1, in the time-saving game state, the right-handed player makes a right-handed lottery, a lottery of a general figure is won, and the second special figure starting port 25 which is frequently opened by the operation of the general-purpose electric machine 24 of the game of the general figure And the symbol of the second special figure is changed. In this case, the hit game of the general figure is a hit game start period which is a period until the opening of the general electric role item 24, an opening period in which the general electric role product 24 is opened, the opening is ended and the hit game is ended. And a win game end period, which is a period until the game is played, and as a hit game end period (end effect time) of the hit game in the ordinary figure, a first end period in which the effect time is short and a second end in which the effect time is long. A period is provided, and these are selected and switched according to the situation of the game, thereby controlling the game time per the ordinary drawing, whereby the game ball to the second special figure starting port 25 and the first special winning port 6A is set. By controlling the ball entry, it is possible to fully enjoy both the game aimed at the symbol due to the fluctuation of the second special map and the game aimed at hitting the character by entering the first large winning opening 6A. Configuration. That is, in the first ending period, since the hitting game time of the ordinary figure is shortened, although the ball enters the second starting port 25, it is difficult to enter the first large winning opening 6A, and the aim is to aim for a symbol hit. Become. On the other hand, in the second end period, since the hitting game time in the ordinary figure is long, it is possible to enter the first big winning opening 6A and aim at hitting the bonus.

以下、作動の詳細を主制御装置40で実行されるプログラム処理に基づいて説明する。
図7は主制御装置40で実行される「メインルーチン」のフローチャートを示し、「メインルーチン」は本処理(S100〜S110,S115)と残余処理(S111)とで構成され、2ms又は4ms周期の割り込み信号に起因して開始され、最初に正常割り込みか否かを判断する(S100)。この判断はRAMの特定アドレスに特定の数値が書き込まれているか否かに基づいて行われ、ここで否定判断(S100:no)なら初期設定(S115)を実行する。前述の正常割り込みか否かを判断するための数値は、この初期設定の一環としてRAMに書き込まれる。
Hereinafter, details of the operation will be described based on the program processing executed by main controller 40.
FIG. 7 shows a flowchart of the “main routine” executed by the main controller 40. The “main routine” includes the main processing (S100 to S110, S115) and the remaining processing (S111), and has a period of 2 ms or 4 ms. The process is started due to the interrupt signal, and it is first determined whether or not the interrupt is a normal interrupt (S100). This determination is made based on whether or not a specific numerical value is written at a specific address of the RAM. If a negative determination is made here (S100: no), initialization (S115) is performed. The numerical value for determining whether or not the above-described normal interrupt is performed is written to the RAM as part of the initial setting.

正常割り込みなら(S100:yes)、初期値乱数更新処理(S101)、第1又は第2特図の当否判定用の乱数値である大当り決定用乱数(乱数カウンタ)の更新処理(S102)、第1又は第2特図の大当り図柄決定用乱数(乱数カウンタ)の更新処理(S103)、普図の当り決定用乱数(乱数カウンタ)の更新処理(S104)、第1又は第2特図のリーチに関するリーチ判定用乱数(乱数カウンタ)の更新処理(S105)、第1又は第2特図の変動パターンに関する変動パターン決定用乱数(乱数カウンタ)の更新処理(S106)、入賞確認処理(S107)、当否判定処理(S108)、各出力処理(S109)、不正監視処理(S110)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S111)をループ処理する。   If it is a normal interrupt (S100: yes), an initial value random number update process (S101), a big hit determination random number (random number counter) which is a random value for judging whether the first or second special map is correct (S102), Updating process of the big hit symbol determination random number (random number counter) of the first or second special map (S103), update process of the hit determination random number (random number counter) of the ordinary map (S104), reach of the first or second special map Update processing of the reach determination random number (random number counter) (S105), update processing of the fluctuation pattern determination random number (random number counter) relating to the fluctuation pattern of the first or second special figure (S106), winning confirmation processing (S107), The rejection determination process (S108), each output process (S109), and the fraud monitoring process (S110) are performed, and the initial random number update process is performed within the remaining time until the next interrupt signal is input. A (S111) to loop processing.

次に、本発明に関わりの深い入賞確認処理(S107)、当否判定処理(S108)及び各出力処理(S109)の一部のサブルーチンについて説明する。
図8に示す「始動口入賞処理」は、第1特図始動口23に遊技球が入球したときに抽出される当否乱数等の種々の乱数を、保留記憶として主制御装置40に格納(記憶)する。そして第1特図始動口23への入球に起因する各種コマンドをサブ統合制御装置42に送信する処理となる。本実施形態における記憶可能な保留記憶数は、第1特図始動口23への入球に起因する第1保留記憶数として4個の保留記憶が可能である。
Next, a part of the subroutine of the winning confirmation process (S107), the win / fail determination process (S108), and each output process (S109) closely related to the present invention will be described.
In the “starting port winning process” shown in FIG. 8, various random numbers such as a pass / fail random number extracted when a game ball enters the first special figure starting port 23 are stored in the main control device 40 as hold storage ( Remember. Then, a process of transmitting various commands resulting from a ball entering the first special figure starting port 23 to the sub integrated control device 42 is performed. In the present embodiment, the number of holdable storages is four as the first number of holdable storages caused by the ball entering the first special figure starting port 23.

本「始動口入賞処理」は、先ず、第1特図始動口SW503により第1特図始動口23への入球を検出したか否か判定する(S200)。入球が無ければ(S200:no)、S204の処理に移行する。入球が有れば(S200:yes)、主制御装置40に格納されている第1保留記憶の数が上限値(=4個)未満か否か確認する(S201)。上限値であれば(S201:no)、S204に進み、上限値未満であれば(S201:yes)、S202の処理において第1特図の大当り決定用乱数、大当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等を抽出し、抽出された各種の乱数を第1保留記憶として記憶し、第1保留記憶数を示す第1保留記憶カウンタに1を加算する。
続くS203の処理で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置42に送信する。
In the “starting port winning process”, first, it is determined whether or not the first special figure starting port SW 503 detects a ball entering the first special figure starting port 23 (S200). If there is no ball entry (S200: no), the process proceeds to S204. If there is a ball entry (S200: yes), it is checked whether the number of the first storages stored in the main controller 40 is less than the upper limit (= 4) (S201). If it is the upper limit value (S201: no), the process proceeds to S204, and if it is less than the upper limit value (S201: yes), in the process of S202, the big hit determination random number of the first special figure, the big hit symbol determination random number, the reach determination A random number, a random number for determining a variation pattern, and the like are extracted, and the extracted various random numbers are stored as first reserved storage, and 1 is added to a first reserved storage counter indicating the first reserved storage number.
A first hold number instruction command indicating the value of the first hold storage counter added in the subsequent process of S203 is transmitted to the sub integrated control device.

次に図9乃至図12に基づいて第1特図又は第2特図の当否判定を実行する「特図当否判定処理」を説明する。尚、以降の説明において、第1特図又は第2特図を区別する必要がある場合を除き、両者を同等と見做して単に「特図」という。
図9に示すように、「当否判定処理」は、先ず、S300の処理において条件装置の未作動を確認して大当り遊技中か否かを確認する。条件装置が作動中(S300:no)であればリターンする。
条件装置が未作動で大当り遊技中でなければ(S300:yes)、S301の処理において特図の変動が停止中か否かを確認する。変動停止中であれば(S301:yes)、S302の処理において特図の確定図柄が未表示であるか否かを確認する(S302)。
Next, the "special figure hit / fail judgment processing" for executing the hit / non-shoot judgment of the first special figure or the second special figure will be described based on FIGS. In the following description, unless the first special figure or the second special figure needs to be distinguished, both are regarded as equivalent and are simply referred to as “special figures”.
As shown in FIG. 9, in the “winning / failing determination process”, first, in the process of S300, it is confirmed whether or not the condition device is not operated to determine whether or not a big hit game is being played. If the condition device is operating (S300: no), the process returns.
If the condition device is not operated and the big hit is not being played (S300: yes), it is checked whether or not the fluctuation of the special figure is stopped in the process of S301. If the fluctuation is stopped (S301: yes), it is confirmed in the processing of S302 whether or not the final figure of the special figure is not displayed (S302).

前記S302の処理で確定図柄が未表示中であれば(S302:yes)、S303の処理において第2特図始動口25への入球があるか否かを確認する。入球があれば(S303:yes)、S304の処理において第2特図の大当り決定用乱数、大当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等の各種乱数が抽出され当否判定の対象となる。
一方、第2特図始動口25への入球がなければ(S303:no)、S305の処理において第1特図の保留記憶があるか確認する。
第1特図の保留記憶があれば(S305:yes)、S306の処理にて保留記憶のシフト処理を行う。該シフト処理により保留記憶のうち最も古い保留記憶の乱数が当否判定の対象となる。このように、第1特図よりも第2特図を優先的に当否判定することが望ましい。
第2特図始動口25への入球、第1特図の保留記憶がいずれもなければ(S305:no)、リターンする。
If the confirmed symbol is not displayed in the process of S302 (S302: yes), it is confirmed whether or not there is a ball entering the second special figure starting port 25 in the process of S303. If there is a ball (S303: yes), in the process of S304, various random numbers such as a random number for jackpot determination, a random number for jackpot symbol determination, a reach determination random number, and a variation pattern determination random number of the second special map are extracted and determined as a hit or a failure. Subject to.
On the other hand, if there is no ball entering the second special figure starting port 25 (S303: no), it is checked whether or not the first special figure is on hold in the processing of S305.
If there is a reserved storage of the first special figure (S305: yes), a shift processing of the reserved storage is performed in the processing of S306. As a result of the shift processing, the random number of the oldest hold storage among the hold storages becomes a target of the validity determination. As described above, it is desirable to determine whether the second special figure has priority over the first special figure.
If there is no ball entry into the second special figure starting port 25 and no reservation storage of the first special figure (S305: no), the process returns.

前記S304の処理又は前記S306の処理に続いて、図10に示すS310の処理では、当否判定用テーブルと前記当否判定の対象となる乱数の大当り決定用乱数とを対比して当否判定を行い、当否判定が大当り(図柄当り)であるか否かの確認を行う。大当りであれば(S310:yes)、S311の処理にて前記当否判定の対象となる乱数の大当り図柄決定用乱数の値に基づいて大当り図柄を決定し、S312の処理にて前記当否判定の対象となる乱数の変動パターン決定用乱数の値及び現在の遊技状態(時短状態、通常状態)によって変動パターン(変動時間)を決定する。   Subsequent to the processing of S304 or the processing of S306, in the processing of S310 shown in FIG. 10, a hit / fail judgment is made by comparing the hit / fail judgment table with the big hit determination random number of the random number to be judged as the hit / fail judgment. It is confirmed whether or not the hit determination is a big hit (symbol hit). If it is a big hit (S310: yes), the big hit symbol is determined based on the value of the big hit symbol determining random number of the random number to be judged in the process of S311 in the process of S311. The variation pattern (fluctuation time) is determined based on the value of the random number for determining the variation pattern of the random number and the current game state (time saving state, normal state).

次に、S313の大当り内容設定処理において、前記大当り図柄決定用乱数の値に基づいて大当り遊技(特別遊技)の内容(第2大入賞口6Bの開放パターン、オープニング演出時間、エンディング演出時間等)及び大当り遊技終了後の遊技状態等の設定を行なう。
その後、S314の処理において前記当否判定結果を示すデータ(大当り、小当り、ハズレの種類、リーチの有り無し、変動時間など)を含んだ特図変動開始コマンドをサブ統合制御装置42及び演出図柄制御装置43に出力するとともに、第1特図表示装置28A又は第2特図表示装置28Bにおいて第1特図又は第2特図を変動表示させる処理を行う。その後、リターンする。
Next, in the big hit content setting process of S313, the content of the big hit game (special game) based on the value of the big hit symbol determination random number (opening pattern of the second big winning port 6B, opening effect time, ending effect time, etc.). And a game state after the end of the big hit game is set.
Then, in the process of S314, the special figure change start command including the data indicating the hit / fail judgment result (big hit, small hit, loss type, presence / absence of reach, change time, etc.) is transmitted to the sub-integrated control device 42 and the effect symbol control. In addition to the output to the device 43, the first special map display device 28A or the second special map display device 28B performs a process of variably displaying the first special map or the second special map. Then, return.

前記S310の処理で大当りでなければ(S310:no)、S315の処理において前記大当り判定用乱数の値が前記当否判定用テーブルの小当りの当り値と一致していたか否かを判定する。小当りであれば(S315:yes)、S316の処理にて図柄決定用乱数の値に基づいて小当り図柄を決定する。   If it is not a big hit in the process of S310 (S310: no), it is determined in the process of S315 whether or not the value of the big hit determination random number matches the small hit hit value in the hit / fail judgment table. If it is a small hit (S315: yes), a small hit symbol is determined based on the value of the symbol determination random number in the process of S316.

続くS317の変動パターン決定処理では、前記変動パターン決定用乱数の値及び現在の遊技状態によって第1又は第2特図表示装置28A,28Bに表示される第1又は第2特図の小当り用の変動パターンを決定する。
次に、S318の小当り内容設定処理において、前記大当り図柄決定用乱数の値に基づいて小当り遊技の内容(第1大入賞口6Aの開放パターン、オープニング演出時間、エンディング演出時間等)及び小当り遊技終了後の遊技状態等の設定を行なう。更に遊技状態、例えば特定領域への入球率に合わせた小当り遊技時間を設定する。その後、前記S314へ移行してこの処理を行なう。
In the subsequent variation pattern determination process of S317, the first or second special figure display device 28A, 28B displays a small hit for the first or second special figure displayed on the first or second special figure display device 28A or 28B according to the value of the variation pattern determination random number and the current game state. Is determined.
Next, in the small hit content setting process in S318, the content of the small hit game (opening pattern of the first big winning opening 6A, opening effect time, ending effect time, and the like) and small effect based on the value of the big hit symbol determination random number. The game state and the like after the end of the hit game are set. Further, a small hitting game time is set according to a game state, for example, a ball entry rate to a specific area. Then, the process proceeds to S314 to perform this processing.

前記S310及びS315の処理で大当りでも小当りでもなければ(S310、S315:no)、当否判定はハズレとなって、S319の処理にてハズレ図柄を決定した後にS320の処理でハズレの変動パターンを決定する。その後、前記S314へ移行してこの処理を行なう。   If it is neither a big hit nor a small hit in the processes of S310 and S315 (S310, S315: no), the hit / fail determination is a loss, and after determining a loss symbol in the process of S319, the variation pattern of the loss is determined in the process of S320. decide. Then, the process proceeds to S314 to perform this processing.

前記図9のS301の処理で特図の変動が停止中でなければ(S301:no)、図11のS330の処理に移行して、特図の変動時間が経過したか確認する。変動時間が経していなければ(S330:no)、リターンする。
一方、変動時間が経過したことを確認すると(S340:yes)、S331の処理においてサブ統合制御装置42及び演出図柄制御装置43に図柄停止コマンドを送信する。
続くS332の処理において図柄が大当り図柄であることが確認できれば(S332:yes)、S333の処理において第1特図表示装置28A又は第2特図表示装置28Bに大当り図柄を確定表示させる処理を行う。
If the change of the special figure is not stopped in the processing of S301 in FIG. 9 (S301: no), the processing shifts to the processing of S330 in FIG. 11 and it is checked whether the fluctuation time of the special figure has elapsed. If the fluctuation time has not passed (S330: no), the process returns.
On the other hand, if it is confirmed that the fluctuating time has elapsed (S340: yes), a symbol stop command is transmitted to the sub integrated control device 42 and the effect symbol control device 43 in the process of S331.
If it is confirmed that the symbol is a big hit symbol in the subsequent process of S332 (S332: yes), a process of confirming and displaying the big hit symbol on the first special figure display device 28A or the second special figure display device 28B is performed in the process of S333. .

続いてS334の処理において条件装置の作動を開始させ、S335の処理において役物連続作動装置の作動を開始させる。条件装置は大当り遊技で役物連続作動装置の作動に必要な装置であり、役物連続作動装置は特別電動役物を連続して作動させる装置である。
その後、S336の処理において時短F(フラグ)が「1」(時短中)であることが確認できれば(S336:yes)、S337の処理において時短Fを「0」にリセットする。そしてS338の処理において大当りF(フラグ)に「1」をセットする。その後、リターンする。
Then, the operation of the condition device is started in the process of S334, and the operation of the accessory continuous operating device is started in the process of S335. The condition device is a device required for operating the accessory continuous operation device in the big hit game, and the accessory continuous operation device is a device for continuously operating the special electric accessory.
Thereafter, if it is confirmed that the time saving F (flag) is “1” (medium time saving) in the processing of S336 (S336: yes), the time saving F is reset to “0” in the processing of S337. Then, in the processing of S338, "1" is set to the big hit F (flag). Then, return.

前記S332の処理において図柄が大当り図柄であることが確認できなければ(S332:no)、S339の処理において図柄が小当り図柄であるか否かを確認する。小当り図柄であることが確認できなければ(S339:no)、S340の処理において第1特図表示装置28A又は第2特図表示装置28Bに小当り図柄を確定表示させる処理を行う。
その後、S341の処理において時短F(フラグ)が「1」(時短中)であることが確認できれば(S341:yes)、S342の処理において時短Fを「0」にリセットする。更にS343の処理において時短遊技の付与回数を制限する時短カウンタのカウント値を記憶する。これにより小当り遊技終了後に時短、小当り発生時の時短回数から継続させる。そしてS344の処理において小当りF(フラグ)に「1」をセットする。その後、リターンする。
If it is not confirmed that the symbol is a big hit symbol in the process of S332 (S332: no), it is checked whether or not the symbol is a small hit symbol in the process of S339. If the small hit symbol cannot be confirmed (S339: no), a process of confirming and displaying the small hit symbol on the first special figure display device 28A or the second special figure display device 28B is performed in the process of S340.
Thereafter, if it is confirmed that the time saving F (flag) is “1” (medium time saving) in the processing of S341 (S341: yes), the time saving F is reset to “0” in the processing of S342. Further, in the process of S343, the count value of the time reduction counter for limiting the number of times the time reduction game is provided is stored. Thus, after the small hitting game is over, the game is continued from the time savings and the number of times of savings when the small hitting occurs. Then, the small hit F (flag) is set to "1" in the process of S344. Then, return.

前記S332及びS339の処理で大当り図柄でも小当り図柄でもなければ(S332、S339:no)、ハズレ図柄であるので、S345の処理において第1特図表示装置28A又は第2特図表示装置28Bにハズレ図柄を確定表示させる処理を行う。   If it is neither a big hit symbol nor a small hit symbol in the processing of S332 and S339 (S332, S339: no), it is a lost symbol, so in the processing of S345, the first special figure display device 28A or the second special figure display device 28B is displayed. A process for confirming and displaying a lost symbol is performed.

続くS346の処理において時短Fが「1」であるか否かを確認し(時短中であるか否か)、時短Fが「1」であれば(S346:yes)、S347の処理にて前記時短カウンタを減算し、続くS348の処理において減算したカウント値が「0」であるか否かを確認する。カウント値が「0」であれば(S348:yes)、時短が終了となり、S349の処理において時短Fを「0」にリセットする。その後、リターンする。   In the subsequent process of S346, it is confirmed whether or not the time saving F is “1” (whether or not the time saving is in progress). If the time saving F is “1” (S346: yes), the process in S347 is performed. The time reduction counter is decremented, and it is confirmed whether or not the count value decremented in the subsequent processing of S348 is "0". If the count value is "0" (S348: yes), the time saving ends, and the time saving F is reset to "0" in the processing of S349. Then, return.

前記図9のS302の処理で確定図柄表示中のときは(S302:no)、図12に示すように、S340の処理において確定図柄の表示時間が経過したことを確認すると(S340:yes)、S341の確定図柄表示終了処理において第1特図表示装置28A又は第2特図表示装置28Bの確定図柄表示の終了、サブ統合制御装置42及び演出図柄制御装置43へ確定図柄表示の終了に関するコマンドを送信し、リターンする。   When the confirmed symbol is being displayed in the process of S302 in FIG. 9 (S302: no), as shown in FIG. 12, when it is confirmed that the display time of the confirmed symbol has elapsed in the process of S340 (S340: yes), In the finalized symbol display ending process of S341, a command relating to the end of the finalized symbol display of the first special figure display device 28A or the second extraordinary figure display device 28B and the termination of the finalized symbol display to the sub-integrated control device 42 and the production symbol control device 43 are given. Send and return.

図13は前記S311,S316の処理で決定される大当り図柄、小当り図柄の種類、これらの大当り図柄に対応する大当り(図柄当り)遊技の遊技内容、小当り図柄に対応する小当りから大当り(役物当り)へ移行した大当り遊技の遊技内容等を示す。
第1特図の大当り図柄は「特1大当り図柄1〜4」の4種類である。
「特1大当り図柄1,2」での大当りはいずれも、第2大入賞口6Bを29秒間開放する遊技を1ラウンドとして、これを4ラウンド行なう大当り遊技が実施される。大当り遊技終了後に時短遊技に移行されない。
「特1大当り図柄3」の大当りは、前記第2大入賞口6Bの開放を16ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、普図の当り遊技において終了演出時間の長い前記第2終了期間(終了インターバル)が設定され、役物当りを狙うこととなる。
「特1大当り図柄4」の大当りは、前記第2大入賞口6Bの開放を4ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜49回では普図の当り遊技において終了演出時間の短い前記第1終了期間(終了インターバル)が設定され、図柄当りを狙うこととなる。その後、特図の変動回数が50回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられ役物当りを狙うこととなる。
FIG. 13 shows the jackpot symbol and the type of the small hit symbol determined in the processes of S311 and S316, the game content of the big hit (symbol per symbol) game corresponding to these big hit symbols, and the small hit to the big hit (corresponding to the small hit symbol). This shows the game content of the jackpot game that has shifted to (per role).
The big hit symbols of the first special map are four types of “special big hit symbols 1 to 4”.
In each of the big hits in the “special big hit symbols 1 and 2”, a big hit game in which the game in which the second big winning opening 6B is opened for 29 seconds is one round and the round is four rounds is performed. The game is not shifted to the time-saving game after the end of the big hit game.
The big hit of the "special big hit symbol 3" is a big hit game in which the second big winning opening 6B is opened for 16 rounds. After the end of the big hit game, the time reduction game is performed until the number of times the special symbol changes reaches 100 times. Further, during the time-saving game, the second end period (end interval) having a long end effect time is set in the hit game of the ordinary figure, and the player hits the character.
The big hit of "special big hit symbol 4" is a big hit game in which the second big winning opening 6B is opened for four rounds. After the end of the big hit game, the time reduction game is performed until the number of times the special symbol changes reaches 100 times. Further, during the time-saving game, when the number of times of the special figure changes is 1 to 49, the first ending period (ending interval) in which the ending effect time is short in the hitting game of the ordinary figure is set, and the player hits the symbol. Thereafter, when the number of times the special figure changes reaches 50 times, in the hit game of the regular figure, the hit game is switched to the second end period and the player hits the accessory.

第2特図の大当り図柄は「特1大当り図柄1,2」の2種類である。
「特2大当り図柄1」の大当りは、前記第2大入賞口6Bの開放を8ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜49回では普図の当り遊技の当り遊技において終了演出時間の短い前記第1終了期間が設定される。その後、特図の変動回数が50回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられる。
「特2大当り図柄2」の大当りは、前記第2大入賞口6Bの開放を16ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜69回では普図の当り遊技の当り遊技において終了演出時間の短い前記第1終了期間が設定される。その後、特図の変動回数が70回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられる。
The big hit symbols of the second special map are two types of “special big hit symbols 1 and 2”.
The jackpot game of “special 2 jackpot symbol 1” is a jackpot game in which the second big winning opening 6B is opened for 8 rounds. After the end of the big hit game, the time reduction game is performed until the number of times the special symbol changes reaches 100 times. Further, during the time reduction game, when the number of times of the special figure changes is 1 to 49 times, the first end period in which the end effect time is short in the hit game of the regular figure is set. After that, when the number of times the special figure changes reaches 50 times, the game is switched to the second end period in the hit game of the regular figure.
The big hit of the “special 2 big hit symbol 2” is a big hit game in which the second big winning opening 6B is opened for 16 rounds. After the end of the big hit game, the time reduction game is performed until the number of times the special symbol changes reaches 100 times. Further, during the time reduction game, when the number of times of the special figure changes is 1 to 69 times, the first end period in which the end effect time is short in the hit game of the regular figure is set. Thereafter, when the number of times the special figure changes reaches 70 times, it is switched to the second end period in the hit game of the regular figure.

第1特図の小当り図柄は「特1小当り図柄1,2」の2種類である。
「特1小当り図柄1」からの役物当りは、前記第2大入賞口6Bの開放を15ラウンド行なう大当り遊技が実施される。大当り遊技終了後には時短遊技に移行されない。
「特1小当り図柄2」からの役物当りは、前記第2大入賞口6Bの開放を3ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。時短遊技中は、普図の当り遊技の当り遊技において前記第2終了期間が設定される。
The small hit symbols of the first special map are two types of “special small hit symbols 1 and 2”.
For the bonus hit from the "special 1 small hit symbol 1", a big hit game in which the second big winning opening 6B is opened for 15 rounds is executed. After the end of the big hit game, the game is not shifted to the time saving game.
The big hit game in which the second special winning opening 6B is opened for three rounds is implemented for the bonus hit from the “special small hit symbol 2”. After the end of the big hit game, the time reduction game is performed until the number of times the special symbol changes reaches 100 times. During the time-saving game, the second ending period is set in the hit game of the regular game.

第2特図の小当り図柄は「特2小当り図柄1,2」の2種類である。「特2小当り図柄1」の役物当りのときは、前記第2大入賞口6Bの開放を7ラウンド行なう大当り遊技が実施される。
一方、「特2小当り図柄2」の役物当りのときは、前記第2大入賞口6Bの開放を15ラウンド行なう大当り遊技が実施される。
いずれの図柄においても、大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜49回では普図の当り遊技の当り遊技において終了演出時間の短い前記第1終了期間が設定される。その後、特図の変動回数が50回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられる。
尚、第2特図では、図柄変動により直接大当りとなる図柄当りの方が、小当りから発展した役物当りよりも、大当り遊技の内容や時短遊技の内容が有利とされている。
The small hit symbols of the second special map are two types of “special 2 small hit symbols 1 and 2”. In the case of a special hit of the “special 2 small hit symbol 1”, a big hit game in which the second big winning opening 6B is opened for 7 rounds is executed.
On the other hand, in the case of the special hit of the “special 2 small hit symbol 2”, a big hit game in which the second big winning opening 6B is opened for 15 rounds is executed.
In any of the symbols, after the end of the big hit game, the time reduction game is performed until the number of times the special symbol changes reaches 100 times. Further, during the time reduction game, when the number of times of the special figure changes is 1 to 49 times, the first end period in which the end effect time is short in the hit game of the regular figure is set. After that, when the number of times the special figure changes reaches 50 times, the game is switched to the second end period in the hit game of the regular figure.
In the second special map, it is considered that a symbol hit which directly becomes a big hit due to a symbol change has a larger hit game content and a shorter time game content than a bonus hit developed from a small hit.

次に図14乃至図20に基づいて、主制御装置40で処理され、大当り遊技及び小当り遊技を実施する「特図遊技処理」を説明する。図14に示すように、「特図遊技処理」は先ず、S500の処理において前記大当りFが「0」であるか否かを確認する。大当りFが「0」であれば(S500:yes)、大当りでないので、S501の処理において前記小当りFが「0」であるか否かを確認する。小当りFが「0」であれば(S500:yes)、大当りでも小当りでもないのでリターンする。   Next, based on FIG. 14 to FIG. 20, the "special figure game process" which is executed by the main control device 40 and executes the big hit game and the small hit game will be described. As shown in FIG. 14, the "special figure game process" first checks whether or not the big hit F is "0" in the process of S500. If the big hit F is "0" (S500: yes), it is not a big hit, so it is checked in the process of S501 whether the small hit F is "0". If the small hit F is “0” (S500: yes), it is not a big hit or a small hit, so the routine returns.

前記S501の処理で小当りFが「0」でなければ(S501:no)、図15に示すように、S510の処理において小当り開始演出中であるか否かを確認する。小当り演出中であれば(S510:yes)、S511の処理において小当り開始演出時間が経過したか確認し、時間の経過が確認できれば(S511:yes)、続くS512の第1大入賞口開放処理において、第1大入賞口6Aの開閉扉600を前記S413(当否判定処理、図10)で設定された態様で開放せしめる。続くS513の処理において第1大入賞口6Aの特定領域62への入球を検出してこれを有効とする。   If the small hit F is not "0" in the process of S501 (S501: no), it is confirmed whether or not the small hit start effect is being performed in the process of S510 as shown in FIG. If the small hit effect is being performed (S510: yes), it is checked whether the small hit start effect time has elapsed in the process of S511, and if the time has been checked (S511: yes), the first big winning opening of subsequent S512 is opened. In the process, the opening / closing door 600 of the first big winning opening 6A is opened in the mode set in the above-mentioned S413 (win / fail judgment processing, FIG. 10). In the subsequent process of S513, a ball entering the specific area 62 of the first special winning opening 6A is detected and made valid.

前記S510の処理において小当り開始演出中でなければ(S510:no)、S514の処理において第1大入賞口6Aが開放中であるか否かを確認する。第1大入賞口6Aが開放中でなければ(S514:no)、S515の処理において前記特定領域62が有効であるか否かを確認する。特定領域62が有効でなければ(S515:no)、S516の処理において小当り終了演出中であるか否かを確認し、小当り終了演出中であれば(S516:yes)、S517の処理において小当り終了演出終了時間であるか否かを確認する。演出終了時間であれば(S517:yes)、続くS518の処理において前記小当りFを「0」にリセットして小当り遊技を終了する。更にS519の処理において前記時短Fに「1」をセットし、小当り遊技終了後に時短を継続させる。尚、この処理では前記S343の処理で記憶された時短カウンタの記憶を時短回数に設定する。その後、リターンする。   If the small hit start effect is not being performed in the process of S510 (S510: no), it is confirmed whether or not the first big winning opening 6A is being opened in the process of S514. If the first special winning opening 6A is not open (S514: no), it is confirmed whether or not the specific area 62 is valid in the processing of S515. If the specific area 62 is not valid (S515: no), it is checked whether or not the small hit end effect is being produced in the processing of S516. If the small hit end effect is being produced (S516: yes), the process of S517 is performed. It is checked whether it is the end time of the small hit effect. If it is an effect end time (S517: yes), the small hit F is reset to "0" in the subsequent processing of S518, and the small hit game is ended. Further, in the process of S519, "1" is set to the time saving F, and the time saving is continued after the small hitting game is over. In this process, the time saving counter stored in the process of S343 is set to the number of time savings. Then, return.

前記S516の処理において小当り終了演出中でなければ(S516:no)、S520の処理において小当り開始演出処理を行ない、これにより小当り開始コマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。   If the small hit end effect is not being performed in the process of S516 (S516: no), the small hit start effect process is performed in the process of S520, whereby the small hit start command is sent to the sub integrated control device 42 and the effect symbol control device 43. Send. Then, return.

前記S514の処理において第1大入賞口6Aが開放中であれば(S516:yes)、図16に示すように、S521の処理において第1大入賞口6Aへの入球数が規定数である10個に達したか否かを確認する。規定数に達したことを確認すれば(S521:yes)、S523の処理において第1大入賞口6Aを閉鎖する。
一方、規定数に達していなければ(S521:no)、S522の処理において第1大入賞口6Aの開放時間が終了したか否かを確認する。開放時間の終了が確認できれば(S522:yes)、前記S523の処理において第1大入賞口6Aを閉鎖する。
If the first special winning opening 6A is open in the process of S514 (S516: yes), the number of balls entering the first special winning opening 6A in the process of S521 is a specified number, as shown in FIG. Check if the number has reached 10. If it is confirmed that the number has reached the specified number (S521: yes), the first big winning opening 6A is closed in the process of S523.
On the other hand, if the number has not reached the prescribed number (S521: no), it is checked whether or not the opening time of the first big winning port 6A has ended in the processing of S522. If the end of the opening time is confirmed (S522: yes), the first big winning opening 6A is closed in the process of S523.

該S522の処理において第1大入賞口6Aの開放時間が終了していない(S523:no)、又は前記S515の処理において特定領域62が有効(S515:yes)であれば、図17に示すようにS530の処理において特定領域62への入球(入賞)があるか否かを確認する。   If the opening time of the first special winning opening 6A has not ended in the processing of S522 (S523: no), or if the specific area 62 is valid (S515: yes) in the processing of S515, as shown in FIG. In step S530, it is confirmed whether or not there is a ball (winning) in the specific area 62.

前記S530の処理において特定領域62への入球があれば(S530:yes)、S531の処理及びS532の処理において条件装置の作動を開始させ、役物連続作動装置の作動を開始させる。
続くS533の処理において第1大入賞口6Aが開放中であることが確認されれば(S533:yes)、S534の処理において第1大入賞口6Aを閉鎖し、更にS535の処理において特定領域62を無効化する。
その後、S536の処理において役物大当り開始演出の設定を行ない、これによりサブ統合制御装置42及び演出図柄制御装置43へ役物大当り開始コマンドを送信する。そしてS537の処理において小当りFを「0」にリセットするとともに、S538の処理において大当りFに「1」をセットする。これにより小当りから役物大当りへ移行する。その後、リターンする。
If there is a ball entering the specific area 62 in the processing of S530 (S530: yes), the operation of the condition device is started in the processing of S531 and the processing of S532, and the operation of the accessory continuous operation apparatus is started.
If it is confirmed in the subsequent processing of S533 that the first special winning opening 6A is open (S533: yes), the first special winning opening 6A is closed in the processing of S534, and the specific area 62 is further processed in the processing of S535. Disable.
After that, in the process of S536, the setting of the special hit jackpot start effect is performed, thereby transmitting the special hit jackpot start command to the sub-integrated control device 42 and the effect symbol control device 43. Then, the small hit F is reset to “0” in the processing of S537, and the big hit F is set to “1” in the processing of S538. Thereby, it shifts from a small hit to a special hit jackpot. Then, return.

前記S530の処理において特定領域62への入球がなければ(S530:no)、S539の処理において特定領域62有効期間が終了したか否かを確認し、有効期間が終了であれば(S539:yes)、S540の処理において小当り終了演出の設定を行ない、これによりサブ統合制御装置42及び演出図柄制御装置43へ小当り終了コマンドを送信する。その後、リターンする。   If there is no ball entering the specific area 62 in the processing of S530 (S530: no), it is checked whether or not the validity period of the specific area 62 has ended in the processing of S539, and if the validity period has ended (S539: Yes), the small hit end effect is set in the process of S540, and the small hit end command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then, return.

前記S500の処理において大当りFが「0」でなく(S500:no)、かつS502の処理において大当りFが「1」であれば(S502:yes)、図18に示すように、S550の処理において第2大入賞口6Bが開放中であるか否かを確認する。開放中でなければ(S550:no)、S551の処理において大当りのインターバル中であるか否かを確認する。
大当りのインターバル中であれば(S551:yes)、S552の処理においてインターバル終了時間であるか否かを確認し、インターバル終了時間であれば(S552:yes)、S553の処理において第2大入賞口6Bを開放する。その後、リターンする。
If the big hit F is not “0” in the process of S500 (S500: no) and the big hit F is “1” in the process of S502 (S502: yes), as shown in FIG. It is confirmed whether or not the second special winning opening 6B is being opened. If it is not being opened (S550: no), it is checked in the processing of S551 whether it is during the big hit interval.
If it is during the big hit interval (S551: yes), it is checked whether or not it is the interval end time in the processing of S552, and if it is the interval end time (S552: yes), the second big winning opening is made in the processing of S553. Release 6B. Then, return.

前記S551の処理においてインターバル中でなければ(S551:no)、S554の処理において大当り終了演出中であるか否かを確認し、終了演出中でなければ(S554:no)、S555の処理において大当り開始演出中であるか否かを確認する。
大当り開始演出中であれば(S555:yes)、S556の処理において大当り開始演出時間が経過したか否かを確認し、演出時間の経過を確認できれば(S556:yes)、S557の処理において第2大入賞口6Bを開放する。その後、リターンする。
If it is not during the interval in the processing of S551 (S551: no), it is checked whether or not the big hit end effect is being made in the processing of S554. If it is not the end effect (S554: no), the big hit is made in the processing of S555. Check to see if the start production is in progress.
If the big hit start effect is being performed (S555: yes), it is checked whether or not the big hit start effect time has elapsed in the processing of S556, and if the elapse of the effect time can be confirmed (S556: yes), the second process is performed in the processing of S557. Open the special winning opening 6B. Then, return.

前記S555の処理において大当り開始演出中でなければ(S555:no)、S558の処理において大当り開始演出処理を行ない、これにより大当り開始コマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。   If the big hit start effect is not being performed in the process of S555 (S555: no), the big hit start effect process is performed in the process of S558, whereby the big hit start command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then, return.

前記S550の処理において第2大入賞口6Bが開放中であれば(S550:yes)、図19に示すように、S560の処理において第2大入賞口6Bへの入球数が規定数である10個に達したか否かを確認する。規定数に達したことを確認すれば(S560:no)、S562の処理において第2大入賞口6Bを閉鎖する。
一方、規定数に達していなければ(S560:no)、S561の処理において第2大入賞口6Bの開放時間が終了したか否かを確認する。開放時間の終了を確認すれば(S561:yes)、第2大入賞口6Bを閉鎖する(S562)。
If the second special winning opening 6B is open in the process of S550 (S550: yes), the number of balls entering the second special winning opening 6B in the process of S560 is a prescribed number, as shown in FIG. Check if the number has reached 10. If it is confirmed that the predetermined number has been reached (S560: no), the second big winning opening 6B is closed in the processing of S562.
On the other hand, if the number has not reached the prescribed number (S560: no), it is checked in the processing of S561 whether or not the opening time of the second special winning opening 6B has ended. If the end of the opening time is confirmed (S561: yes), the second big winning opening 6B is closed (S562).

続くS563の処理において大当りの最終ラウンドが終了したか否かを確認する。最終ラウンドの終了でなければ(S563:no)、S564の処理において開放間インターバル(大当りインターバル)処理を行ない、これにより大当りインターバルコマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。
一方、最終ラウンドの終了であれば(S563:yes)、S565の処理において大当り終了演出処理を行ない、これにより大当り終了コマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。
In the subsequent process of S563, it is confirmed whether or not the last round of the jackpot has been completed. If the last round has not been completed (S563: no), an open interval (big hit interval) process is performed in the process of S564, whereby a big hit interval command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then, return.
On the other hand, if the last round is finished (S563: yes), the big hit end effect processing is performed in the processing of S565, and the big hit end command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then, return.

前記S554の処理(図18)において大当り終了演出中であれば(S554:yes)、図20に示すように、S570の処理において大当り終了演出時間が経過したか否かを確認し、演出時間の経過を確認できれば(S570:yes)、S571の処理において前記条件装置を停止する。そしてS572の処理において前記役物連続作動装置を停止する。   If the big hit end production is being performed in the processing of S554 (FIG. 18) (S554: yes), as shown in FIG. 20, it is checked whether the big hit end production time has elapsed in the processing of S570, and the production time is determined. If the progress can be confirmed (S570: yes), the condition device is stopped in the process of S571. Then, in the process of S572, the accessory continuous operation device is stopped.

続くS573の処理において、大当りや小当りとなった特図に応じて、大当り遊技終了後に時短付与するか否かを確認する。時短を付与する場合には(S573:yes)、S574の処理において前記時短Fに「1」をセットする。次にS575の処理において大当り遊技終了後の遊技状態を設定するようになし、時短を付与する場合には時短カウンタに制限回数である「100」を設定する。そしてS576の処理において大当りFを「0」にリセットして大当り遊技を終了する。   In the subsequent processing of S573, it is confirmed whether or not to reduce the time after the end of the big hit game, according to the special map having the big hit or the small hit. When the time saving is to be given (S573: yes), "1" is set to the time saving F in the process of S574. Next, in the process of S575, the game state after the end of the big hit game is set, and when the time saving is given, the limit number “100” is set in the time saving counter. Then, in the process of S576, the big hit F is reset to “0”, and the big hit game is ended.

特図の大当り遊技の終了後に遊技状態が時短遊技状態へ移行すると、普図の当選を狙うことができるので、右打ち遊技に切替えることとなる。次に普図の当否判定及び普図の当り遊技に関する処理を説明する。   If the gaming state shifts to the time-saving gaming state after the end of the special-hit jackpot game, it is possible to aim for the winning of the ordinary figure, and the game is switched to the right-handed game. Next, a description will be given of a process related to the determination of the success or failure of the general figure and the hit game of the general figure.

図21に示す「普図当否判定処理」は、S400の処理において第2特図始動口25を開放させるための普電役物24が作動中か確認し、作動していなければ(S400:no)、S401の処理において普図が変動中か確認し、変動中でなければ(S401:no)、S402の処理において普図の確定図柄が表示されているか確認する。尚、普電役物24が作動中(S400:yes)であれば後述の「普図遊技処理」に移行する。   The “universal figure approval / disapproval determination processing” illustrated in FIG. 21 is performed in the processing of S400 by checking whether the general electric duty object 24 for opening the second special figure starting port 25 is operating, and if not operating (S400: no) In the process of S401, it is checked whether the general figure is changing. If it is not changing (S401: no), it is checked in the process of S402 whether the fixed symbol of the general figure is displayed. In addition, if the general electric role thing 24 is operating (S400: yes), it will shift to the below-mentioned "normal figure game processing".

前記S402の処理で確定図柄が表示中でなければ(S402:no)、S403の処理において普図の作動ゲート22への入球があったか否かを確認し、作動ゲート22への入球があれば(S403:yes)、S404の処理において普図の当り決定用乱数、図柄決定用乱数、変動パターン決定用乱数等の各種乱数が抽出され当否判定の対象となる。
作動ゲート22への入球がなければ(S403:no)、「普図遊技処理」に移行する。
If the confirmed symbol is not being displayed in the process of S402 (S402: no), it is confirmed whether or not there is a ball in the operation gate 22 in the ordinary figure in the process of S403, and there is a ball in the operation gate 22. If (S403: yes), in the process of S404, various random numbers, such as a random number for determining a hit in a common figure, a random number for determining a symbol, and a random number for determining a fluctuation pattern, are extracted and are subjected to the determination of success or failure.
If there is no ball entering the operation gate 22 (S403: no), the process shifts to "universal game process".

前記S404の処理の後、図22に示すS410の処理で、時短F(フラグ)を確認して現在の遊技状態が普図の確変中(高確率)であるか確認する(時短Fが1であれば確変中)。確変中であれば(S410:yes)、S411の処理において高確率の当否判定用テーブルで当否判定を行う。確変中でなければ(S410:no)、S412の処理において通常確率(低確率)の当否判定用テーブルで当否判定を行う。そしてS413の処理において、前記S411又はS412の処理での当否判定の結果が当りか否かの確認を行う。尚、普図の当否判定では、確変中の当選確率が約1とされる。   After the processing of S404, in the processing of S410 shown in FIG. 22, the time saving F (flag) is checked to determine whether the current gaming state is in the probability change of the general figure (high probability) (when the time saving F is 1). If there is any change). If the probability change is in progress (S410: yes), a pass / fail judgment is made in the high probability pass / fail judgment table in the process of S411. If the probability change is not in progress (S410: no), in the process of S412, a pass / fail decision is made in the pass / fail decision table of normal probability (low probability). Then, in the process of S413, it is confirmed whether or not the result of the hit / fail determination in the process of S411 or S412 is a hit. In addition, in the determination of the success or failure of the ordinary figure, the winning probability during the probability change is set to about 1.

前記S413の処理において当りであれば(S413:yes)、S414の処理において前記図柄決定用乱数に基づいて普図の当り図柄を決定し、S415の処理において前記変動パターン決定用乱数に基づいて普図の当りの変動パターンを決定する。続くS416の処理において普図の当り遊技の内容(普電役物24の開放パターン(開放期間)、開始演出(当り遊技開始期間)、終了演出(当り遊技終了期間)等)の設定を行なう。   If it is a hit in the process of S413 (S413: yes), a hit symbol of a general symbol is determined in the process of S414 based on the random number for symbol determination, and a general symbol is determined in the process of S415 based on the random number for variation pattern determination. The variation pattern in the figure is determined. In the subsequent process of S416, the content of the hit game of the general public figure (opening pattern (open period) of the general electric role 24, start effect (hit game start period), end effect (hit game end period), etc.) are set.

前記当り遊技終了期間の設定は図25に示す「普図当り内容設定処理1」により、前記第1終了期間又は前記第2終了期間のいずれかが設定される。この処理では、S450の処理において特別図柄の変動回数が、時短遊技の契機となる大当り図柄又は小当り図柄に応じて設定された所定の回数(図17参照)に達したか否かを確認する。例えば、前記大当り図柄が特1大当り図柄4、特2大当り図柄1、特2小当り図柄1,2であれば、特別図柄の変動回数が50回に達したか否かを確認する。特2大当り図柄2であれば70回に達したか否かを確認する。   In the setting of the hit game end period, one of the first end period and the second end period is set by a "conventional figure hit content setting process 1" shown in FIG. In this process, it is determined whether or not the number of times the special symbol has changed in the process of S450 has reached a predetermined number (see FIG. 17) set according to the big hit symbol or the small hit symbol which triggers the time-saving game. . For example, if the big hit symbol is a special one big hit symbol 4, a special two big hit symbol 1, a special two small hit symbol 1, 2, it is checked whether or not the number of times the special symbol has changed has reached 50 times. If it is the special 2 big hit symbol 2, it is confirmed whether the number of times has reached 70 times.

特別図柄の変動回数が前記所定の回数に達していなければ(所定の回数未満、S450:yes)、S451の処理において第1終了期間が設定される。
一方、特別図柄の変動回数が前記所定の回数に達していれば(S450:no)、S452の処理において第2終了期間が設定される。その後、リターンする。
尚、前記大当り図柄が特1大当り図柄3のときは、特別図柄の変動回数に拘わらず第2終了期間とされ、特1小当り図柄2では特別図柄の変動回数に拘わらず第1終了期間とされる。
If the number of times of the change of the special symbol has not reached the predetermined number (less than the predetermined number, S450: yes), a first end period is set in the process of S451.
On the other hand, if the number of times of the change of the special symbol has reached the predetermined number (S450: no), the second end period is set in the process of S452. Then, return.
When the big hit symbol is the special one big hit symbol 3, the second end period is set regardless of the number of times the special symbol changes, and in the special one small hit symbol 2, the first end period is set regardless of the number of times the special symbol changes. Is done.

図22に戻って、前記S413の処理において、普図が当りでなければ(S413:no)、S417の処理においてハズレの変動パターンを決定する。
前記S416、又は前記S417の処理の後、S418の処理において、普図表示装置29の変動開始、及びサブ統合制御装置42や演出図柄制御装置43へ普図変動開始コマンドを送信し、「普図遊技処理」に移行する。
Returning to FIG. 22, in the process of S413, if the general figure is not a hit (S413: no), the loss variation pattern is determined in the process of S417.
After the process of S416 or S417, in the process of S418, the general symbol display device 29 transmits a general symbol change start command to the sub-integrated control device 42 and the effect symbol control device 43, and outputs Game processing ”.

前記図21のS401の処理で普図の図柄変動中のときは(S401:yes)、図23に示すように、S420の処理において普図の図柄の変動時間が経過したことを確認すると(S420:yes)、S421の確定図柄表示設定処理により普図表示装置29の確定図柄表示、サブ統合制御装置42及び演出図柄制御装置43へ普図を確定表示させるコマンドを送信する。
続いてS422の処理において確定表示させた普図が当りになる組み合わせであるか否か確認し、当りになる組み合わせであったときは(S422:yes)、S423の普図の当り遊技開始演出処理によりサブ統合制御装置42及び演出図柄制御装置43へ当り開始演出を開始させるようにコマンドを送信し、「普図遊技処理」に移行する。
In the process of S401 in FIG. 21, when the design of the general symbol is changing (S401: yes), as shown in FIG. 23, it is confirmed that the change time of the design of the general symbol has elapsed in the process of S420 (S420). : Yes), and transmits a command to the fixed symbol display of the general symbol display device 29, the sub-integrated control device 42, and the effect symbol control device 43 to determine and display the general symbol by the fixed symbol display setting process of S421.
Subsequently, it is confirmed whether or not the combination of the regular figure displayed and confirmed in the processing of S422 is a winning combination. If the combination is a winning combination (S422: yes), the winning game start rendering processing of the universal figure of S423 is performed. , A command is transmitted to the sub-integrated control device 42 and the effect symbol control device 43 to start the start effect, and the process shifts to “general figure game process”.

前記図17のS402の処理で確定図柄表示中のときは(S402:yes)、図24に示すように、S430の処理において確定図柄の表示時間が経過したことを確認すると(S430:yes)、S420の確定図柄表示終了処理において普図表示装置29の確定図柄表示の終了、サブ統合制御装置42及び演出図柄制御装置43へ普図の表示を終了させるコマンドを送信し、「普図遊技処理」へ移行する。   When the confirmed symbol is being displayed in the process of S402 in FIG. 17 (S402: yes), as shown in FIG. 24, when it is confirmed that the display time of the confirmed symbol has elapsed in the process of S430 (S430: yes), In the finalized symbol display ending process of S420, a command to end the finalized symbol display of the ordinary symbol display device 29 and to terminate the display of the ordinary symbol to the sub-integrated control device 42 and the effect symbol control device 43 are transmitted, and the “exclusive symbol game process” Move to.

図26に示す「普図遊技処理」では、先ず、S600の処理において普電役物24が開放中か確認する。普電役物24が開放中でなければ(S600:no)、S601の処理において普図当り終了演出中か確認し、普図当り終了演出中でなければ(S601:no)、S602の処理において普図当り開始演出時間が経過したか確認し、普図当り開始演出時間が経過していれば(S602:yes),S603の普電開放処理で普電役物24を開放してリターンする。   In the “general-purpose game process” illustrated in FIG. 26, first, in the process of S600, it is determined whether or not the general-purpose electrical item 24 is being opened. If the general public figure 24 is not open (S600: no), it is confirmed in the processing of S601 whether or not the end effect is being performed per figure. If it is not the end effect per figure (S601: no), the processing in S602 is not performed. It is checked whether or not the start effect time per general figure has elapsed. If the start effect time per general figure has elapsed (S602: yes), the general electric power role object 24 is opened in the general electric power release process in S603, and the process returns.

前記S600の処理で普電役物24が開放中であれば(S600:yes)、図27に示すように、S610の処理において普電役物24に10個(規定数)の入球があったか否かの確認、又はS611の処理において普電役物24の開放時間が終了したか否かを確認して、いずれか確認できれば(S610,S611:yes)、S612の処理において普電役物24を閉鎖し、S613の処理において普図当り演出終了処理を実行してリターンする。   If the general electric 24 is being opened in the processing of S600 (S600: yes), as shown in FIG. 27, in the processing of S610, has there been 10 (specified number) balls in the general electric 24? It is checked whether or not the opening time of the general public service item 24 has ended in the processing of S611, and if any of them can be confirmed (S610, S611: yes), the general public service item 24 is processed in the process of S612. Is closed, the per-figure-per-game effect ending process is executed in the process of S613, and the process returns.

前記図26のS601の処理で普図当り終了演出中であれば(S601:yes)、図28に示すように、S620の処理において前記普図当り終了演出時間が経過したか否か確認し、経過していれば(S620:yes)、S621の処理において普図当り終了コマンド送信の処理を実行し、この処理でサブ統合制御装置42及び演出図柄制御装置43に普図当り終了コマンドを送信し、普図当り遊技を終了してリターンする。   If the end effect for per-figure is being performed in the process of S601 in FIG. 26 (S601: yes), it is checked whether or not the end-perform effect for per-figure has elapsed in the process of S620, as shown in FIG. If it has passed (S620: yes), the process of transmitting a per-drawing end command is executed in the process of S621, and in this process, the per-drawing end command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then, the game per game is ended and the routine returns.

このように構成された本パチンコ機1は、通常遊技状態では左打ち遊技を行い第1特図始動口23を狙って大当り遊技を目指す。大当り遊技後に時短遊技に移行すると右打ち遊技を行い第2特図始動口25への入球を目指す。
例えば、前記「特1大当り図柄4」の大当り遊技終了は、特図の変動回数が100回まで時短遊技とされ、前半の49回までは普図の当り遊技終了期間として前記第1終了期間とされ、後半は第2終了期間とされる。
この場合、前半の49回までは図29(a)に示すように、作動ゲート22へ遊技球(ア)が入球し通過すると、普図の抽選及び普図変動が開始される。普図の変動時間は、前記作動ゲートを通過した遊技球(ア)が普電役物24に到達する前に終了するように設定されている。
時短遊技状態ではほぼ100%の確率で普図の抽選が当選するので、普図の変動終了後に普図当り遊技の開始演出(1)(図において丸付き数字で示す)が行われる。開始演出はその当り遊技開始期間を、前記遊技球(ア)が普電役物24に到達する前に該普電役物24が開放する極短い時間に設定されている。
即ち、普図の変動と普図の当り遊技開始期間とが、遊技球(ア)が普電役物24に到達する前に終了して、普電役物24が開放されるので、遊技球(ア)は普電役物24の開放により第2特図始動口25へ入球する。
The pachinko machine 1 configured as described above performs the left-handed game in the normal gaming state, and aims at the big hit game at the first special figure starting port 23. When the game shifts to the time-saving game after the big hit game, a right-handed game is performed to aim for the ball to enter the second special figure starting port 25.
For example, the big hit game end of the "special 1 big hit symbol 4" is a time-saving game in which the number of times of the special figure changes is 100 times, and the first end period is set as the hit game end period of the ordinary figure up to 49 times in the first half. The second half is the second end period.
In this case, as shown in FIG. 29 (a), when the game ball (A) enters and passes through the operation gate 22 up to the first half of 49 times, the lottery of the general figure and the fluctuation of the general figure are started. The fluctuating time in the ordinary figure is set so that the game ball (A) that has passed through the operation gate ends before reaching the ordinary electric duty product 24.
In the time-saving game state, the lottery of the general figure is won with a probability of almost 100%. Therefore, after the change of the general figure, the start effect (1) of the game per general figure (indicated by a circled number in the figure) is performed. In the start effect, the hit game start period is set to an extremely short time during which the general electric role item 24 is opened before the game ball (A) reaches the general electric role item 24.
That is, the fluctuation of the general figure and the hit game start period of the general figure end before the game ball (A) reaches the general electric role 24, and the general electric role 24 is released. (A) enters the second special figure starting port 25 by opening the public service item 24.

普図の当り遊技の普電役物24の開放される開放期間は、前記遊技球(ア)に連続して作動ゲート22へ入球し通過した遊技球(イ)が普電役物24及び第2特図始動口25へ達する程度の時間に設定することが望ましい。これにより遊技球(イ)は第2特図始動口25へ入球することとなる。尚、作動ゲート22を連続して通過する遊技球は、前記したように通過時に減速した遊技球に後続の遊技球が弾かれる場合があるので、連続する二つの遊技球間にはある程度の間隔があく。   During the open period in which the general electric game 24 is released, the game balls (a) that enter the operation gate 22 and pass through the operation balls 22 continuously from the game balls (a) and the general electric machines 24 and It is desirable to set the time to reach the second special figure starting port 25. As a result, the game ball (a) enters the second special figure starting port 25. Note that, as described above, a game ball continuously passing through the operation gate 22 may have a certain distance between two consecutive game balls because a subsequent game ball may be hit by a game ball decelerated at the time of passing as described above. There is.

開放時間が終了して普電役物24が閉じると、当り遊技の終了演出として、前記当り遊技開始期間(1)と同様に極短い時間の第1終了期間(2)で演出が行なわれる。第1終了期間(2)は前記遊技球(イ)の次に遊技球が作動ゲート22を通過する前に演出が終了するように設定することが望ましい。即ち、前記連続する二つの遊技球間の間隔よりも当り遊技終了期間を短くする。
その後、遊技球(ウ)、(エ)が作動ゲート22を通過すると、これらを契機に新たに普図の抽選及び図柄変動が開始される。そして遊技球(ウ)、(エ)は普図の当選により普電役物24が開放して第2特図始動口25へ入球する。
このように普図当り遊技の当り遊技終了期間として第1終了期間が設定さている時は、普図の作動ゲートを入球し通過した遊技球は第2特図始動口25へ入球することとなり、第1大入賞口6Aへ達する可能性が著しく低くなる。従って第1終了期間が設定されている時は、第2特図始動口25へ入球に起因する特図の変動により図柄当りを狙った遊技を楽しませることができる。
When the opening time ends and the general electricity role object 24 closes, as the end game of the hit game, an effect is performed in the first end period (2) of a very short time similarly to the hit game start period (1). The first end period (2) is desirably set so that the effect ends before the game ball passes through the operation gate 22 after the game ball (a). That is, the hit game end period is set shorter than the interval between the two consecutive game balls.
Thereafter, when the game balls (c) and (d) pass through the operation gate 22, a lottery of a general figure and a symbol change are newly started with these. Then, the game balls (c) and (d) enter the second special figure starting port 25 by opening the general electric role object 24 by winning the general figure.
As described above, when the first end period is set as the hit game end period of the per-figure per game, the game ball that has passed through the operation gate of the perfume and passed through the second special figure starting port 25 must be entered. And the possibility of reaching the first big winning opening 6A is significantly reduced. Therefore, when the first end period is set, a game aiming at a symbol hit can be enjoyed due to a change in the special figure caused by entering the second special figure starting port 25.

遊技が進行して特図の変動回数が50回に達して普図当り遊技の当り遊技終了期間が第2終了期間に切替えられると、図29(b)に示すように、作動ゲート22へ遊技球(ア)が入球し通過することを契機に普図の当り遊技が行なわれ、遊技球(ア)、これに続く遊技球(イ)は普図の当り遊技の普電役物24の開放により第2特図始動口25へ入球する。
その後、普電役物24が閉じて第2終了期間で終了演出が行われる。この場合、第2終了期間を、普電役物24の作動終了(開放期間)後に作動ゲート22を通過した遊技球(ウ)が普電役物24を通過するのに要する時間よりも長くしたので、遊技球(ウ)の作動ゲート22通過は前記普図当り遊技中となるので、遊技球(ウ)により新たに普図の抽選が行われることはない。従って、遊技球(ウ)は普電役物24及び第2特図始動口25に入球することなくこれらを素通り(通過)し、第1大入賞口6Aに達することが可能となる。そして、前記遊技球(ア)の第2特図始動口への入球を契機とする小当り遊技が実施されると、遊技球(ウ)が第1大入賞口6Aへ入球するので役物当りを狙うことができる。
When the game progresses and the number of fluctuations of the special figure reaches 50 and the hit game end period of the per-figure game is switched to the second end period, as shown in FIG. When the ball (A) enters and passes, a hit game of the general game is performed, and the game ball (A) and the game ball (B) following this play the general game 24 of the general game. The ball enters the second special figure starting port 25 by opening.
After that, the electric power role item 24 is closed, and an end effect is performed in the second end period. In this case, the second end period is made longer than the time required for the game ball (c) passing through the operation gate 22 after passing the operation of the general electric 24 to pass the general electric 24. Therefore, since the game ball (c) passes through the operation gate 22 during the game per the general figure, no new lottery drawing is performed by the game ball (c). Therefore, the game ball (c) can pass through (pass through) the general electric role object 24 and the second special figure starting port 25 without entering the first special winning opening port 25 and reach the first big winning port 6A. Then, when a small hitting game is executed with the game ball (A) entering the second special figure starting port, the game ball (C) enters the first big winning opening 6A, so that the role is played. You can aim for hits.

このように本実施形態のパチンコ機は、普図当り遊技の当り遊技終了期間を、短時間の第1終了期間と長時間の第2終了期間とに切り替えることで、時短遊技において、図柄当りを狙う遊技と、役物当りを狙う遊技とを遊技者に楽しませることができる。
尚、時短遊技で必ずしも普図当り遊技の当り遊技終了期間を切り替える必要はなく、例えば、前記「特1大当り図柄3」の大当り遊技後の時短遊技のように全て第2終了期間としてもよく、役物当りを集中的に狙う遊技ができる。一方、前記「特1小当り図柄3」の小当りからの大当り遊技後の時短遊技のように全て第1終了期間としてもよく、図柄当りを集中的に狙う遊技ができる。
As described above, the pachinko machine according to the present embodiment switches the hit game end period of the game per ordinary figure between the first end period of a short time and the second end period of a long time, thereby reducing the symbol hit in the time-saving game. The player can enjoy a game to aim for and a game to aim for a special hit.
In addition, it is not always necessary to switch the hit game end period of the game per day map in the time saving game, and for example, all may be the second end period like the time shortening game after the big hit game of the “special big hit symbol 3”, You can play games that focus on the hits. On the other hand, as in the time saving game after the big hit game from the small hit of the "special small hit symbol 3", the entire game may be set to the first end period, so that the game can be aimed at the symbol hit intensively.

次に図30に基づいて、本パチンコ機1の演出図柄表示装置21において、時短遊技状態での第1終了期間が設定されていることを示唆する演出表示、及び第2終了期間が設定されていることを示唆する演出表示の表示態様の1例を説明する。
図30(a)は第1終了期間が設定されているときの演出表示を示す。演出図柄表示装置21の表示画面の上端左寄りの位置には時短遊技の残り回数を示す制限回数表示210を行う。更に、時短遊技であることを「達吉RUSH中」として示し、かつ第1終了期間が設定されており、図柄当りを狙うモードであることを示す図柄当りモード表示211を行う。そして前記表示画面の上端右寄りにメインキャラクタの熊の達吉212を表示するとともに、表示画面の下半部に特図に対応する三桁の数値からなる擬似演出図柄213を変動表示する。
Next, based on FIG. 30, in the effect symbol display device 21 of the present pachinko machine 1, an effect display indicating that the first end period in the time saving gaming state is set, and a second end period are set. An example of the display mode of the effect display that suggests that the user is present will be described.
FIG. 30A shows an effect display when the first end period is set. At the position on the upper left of the display screen of the effect symbol display device 21, a limit number display 210 indicating the remaining number of time saving games is performed. Further, a symbol-hit mode display 211 indicating that the game is a time-saving game is indicated as “Datsuyoshi RUSH in progress”, a first end period is set, and a symbol hit mode is set. The main character bear Tatsuyoshi 212 is displayed on the upper right side of the display screen, and a pseudo effect design 213 composed of a three-digit numerical value corresponding to a special figure is displayed in the lower half of the display screen.

次に第2終了期間が設定されているときでは、図30(b)に示すように、演出図柄表示装置21の表示画面の上半部に前記制限回数表示210と、時短遊技で役物当りを狙うモードであることを示す役物当りモード表示214を行う。そして表示画面の下半部には、熊の達吉がジャンプして「V」を掴もうとするV演出表示215を行い、第1大入賞口6Aの特定領域62へ遊技球が入球することで、達吉がVを掴み、役物当り利を獲得する演出を行なうことが望ましい。尚、ジャンプするという動作で小当りの発生及び第1大入賞口6Aの開放タイミングを示すようにすれば、遊技者はキャラクタを見ているだけで全て把握することができる。   Next, when the second end period is set, as shown in FIG. 30 (b), the limited number display 210 is displayed in the upper half of the display screen of the effect symbol display device 21, and the bonus game is played in the time-saving game. Mode display 214 indicating that the mode is a mode aiming at. Then, in the lower half of the display screen, a V effect display 215 in which Tatsuyoshi Bear jumps and tries to grab "V" is performed, and a game ball enters the specific area 62 of the first big winning opening 6A. Therefore, it is desirable that Tatsuyoshi grab the V and perform an effect of acquiring a per-character benefit. If the operation of jumping indicates the occurrence of a small hit and the opening timing of the first big winning opening 6A, the player can grasp all just by looking at the character.

図30(c)は第1終了期間から第2終了期間へ切替わる時の演出表示を示す。この場合、演出図柄表示装置21の表示画面の上半部に前記制限回数表示210と、熊の達吉212を表示するとともに、表示図柄当りを狙うモードが継続されるか否かを示すモード継続表示216を行う。そして表示画面の下半部には、図柄当りモードを示すモードカード217と役物当りモードを示すモードカード218とを変動表示した後、いずれかのカードを確定表示して、モード、即ち普図当り遊技の当り遊技終了期間が切替えられたか否かを示すことが望ましい。
この演出は、前記「特1大当り図柄4」の大当り後の時短遊技と、前記「特2大当り図柄2」の大当り後の時短遊技とで、普図当り遊技の当り遊技終了期間が切替えられる時期が異なるので、遊技者の期待感を高めるものである。また前記「特1大当り図柄3」の大当り後の時短遊技や、前記「特1小当り図柄2」の小当りから移行した大当り後の時短遊技では、普図当り遊技の当り遊技終了期間が切替えられるか否かの期待感を高める。このように、1つの時短遊技で普図当り遊技の動作内容を切り替えるだけで図柄当りを目指す遊技と、役物当りを目指す遊技を作り出すことができ、バラエティに富んだ遊技を行なう事が可能となる。
FIG. 30C shows an effect display when switching from the first end period to the second end period. In this case, the limit number display 210 and the bear's Tatsuyoshi 212 are displayed in the upper half of the display screen of the effect symbol display device 21, and a mode continuation display indicating whether or not the mode aiming at the display symbol hit is continued. 216 is performed. Then, in the lower half of the display screen, a mode card 217 indicating the symbol hit mode and a mode card 218 indicating the hit hit mode are variably displayed, and one of the cards is fixedly displayed, and the mode, that is, the general It is desirable to indicate whether or not the hit game end period of the hit game has been switched.
This production is a time-saving game after the big hit of the "special one big hit symbol 4" and a time-saving game after the big hit of the "special two big hit symbol 2". Are different from each other, thereby increasing the sense of expectation of the player. In addition, in the time-saving game after the big hit of the “special one big hit symbol 3” and the time-saving game after the big hit that is shifted from the small hit of the “special small hit symbol 2”, the hit game end period of the game per the ordinary figure is switched. Raises the expectation of being able to In this way, it is possible to create a game aiming at a symbol hit and a game aiming at a hit by simply switching the operation content of the game per ordinary figure in one time reduction game, and it is possible to perform a variety of games Become.

次に本発明の第2の実施形態を説明する。先の実施形態では、普図の当り遊技の当り遊技終了期間を、特図の大当り図柄に基づき設定された特図の変動回数に応じて切替える構成であるが、本実施形態では普図の当り遊技終了期間を、普通図柄の当り遊技の契機となった普図の当り図柄に応じて第1終了期間又は第2終了期間を設定するように構成されたものである。本実施形態の基本構成は先の実施形態のそれとほぼ同じであり、相違点を説明する。   Next, a second embodiment of the present invention will be described. In the above embodiment, the hit game end period of the hit game of the general figure is configured to be switched according to the number of fluctuations of the special figure set based on the big hit symbol of the special figure. The game ending period is configured to set a first ending period or a second ending period in accordance with a hit symbol of a common symbol which has been a trigger of a hit game of a normal symbol. The basic configuration of this embodiment is almost the same as that of the previous embodiment, and the differences will be described.

本実施形態のパチンコ機は、前記図22に示したS416の処理において、図31に示す「普図当り内容設定処理2」に移行して普図の当り図柄に応じて第1終了期間又は第2終了期間を設定する。
即ち「普図当り内容設定処理2」では、S460の処理において普図の当り図柄が予め決められた所定の当り図柄であるか否かを確認し、所定の当り図柄でなければ(S460:no)、S461の処理において普図の当り遊技終了期間が第1終了期間に設定される。
前記S460の処理にて普図の当り図柄が予め決められた所定の当り図柄であれば(S460:yes)、S462の処理において普図の当り遊技終了期間が第2終了期間に設定される。
In the pachinko machine of the present embodiment, in the processing of S416 shown in FIG. 22, the routine shifts to “regular figure hit content setting processing 2” shown in FIG. 2 Set the end period.
In other words, in the “Picture per hit content setting processing 2”, it is confirmed in the processing of S460 whether or not the hit symbol of the general picture is a predetermined predetermined hit symbol, and if it is not the predetermined hit symbol (S460: no) ), In the processing of S461, the normal game end game end period is set to the first end period.
If the hit symbol in the ordinary symbol is a predetermined hit symbol in the process of S460 (S460: yes), the hit game end period of the ordinary symbol is set to the second end period in the process of S462.

本実施形態によれば先の第1の実施形態と同様な作用効果が発揮される。また、普図の当り図柄でどちらの当りを目指す遊技になるのかが決まるため、先の実施形態のように変動回数で分れることなく、1変動ごとにどちらの遊技になるか分らないという遊技性を奏する。
更にまた、普図の当り図柄は抽選で決まるため、どの図柄が選ばれるかランダムであり、同じ時短遊技回数でもどちらの遊技の比率が高くなるか不定であり、運の要素が大きくなる特徴がある。
According to the present embodiment, the same functions and effects as those of the first embodiment are exhibited. In addition, since it is determined which of the hits is the game to be aimed at with the hit symbol of the ordinary figure, the game is not separated by the number of changes as in the previous embodiment, and it is not known which game is to be changed for each change. Plays sex.
Furthermore, since the winning symbol of the regular symbol is determined by lottery, it is random which symbol is selected, it is uncertain which game ratio will be higher at the same number of time-saving games, and the factor of luck increases is there.

次に本発明の第3の実施形態を説明する。先の第1及び第2の実施形態では、普図の当り遊技の当り遊技終了期間を、演出時間の異なる第1終了期間と第2終了期間とに切替えることで、時短遊技において図柄当りを狙う遊技とするか役物当りを狙う遊技とするかを切替える構成であるが、本実施形態では普図の当り遊技の普電役物24の開放時間(普電開放態様)を、開放時間の長い第1普電開放態様(特許請求の範囲に記載の第1の状態に相当する)と、開放時間の短い第2普電開放態様(特許請求の範囲に記載の第2の状態に相当する)とに切替えることで、図柄当りを狙う遊技とするか役物当りを狙う遊技とするかを切替えるように構成されたものである。本実施形態の基本構成は前記第1の実施形態のそれとほぼ同じであり、相違点を説明する。 Next, a third embodiment of the present invention will be described. In the first and second embodiments, the hit game end period of the regular game is switched between the first end period and the second end period having different rendering times, thereby aiming at a symbol hit in the time-saving game. Although it is a configuration to switch between a game and a game aiming at a role hit, in the present embodiment, the open time of the general power role 24 of the normal hit game (the normal power release mode) is set to a long open time. A first general power release mode (corresponding to a first state described in the claims) and a second general power release mode with a short open time (corresponding to the second state described in the claims) By switching to the game, it is configured to switch between a game aiming at a symbol hit and a game aiming at a hit of an accessory. The basic configuration of this embodiment is almost the same as that of the first embodiment, and the differences will be described.

本実施形態のパチンコ機は、前記図22に示したS416の処理において、図32に示す「普図当り内容設定処理3」に移行して特図の変動回数に応じて第1普電開放態様又は第2普電開放態様を設定する。
即ち「普図当り内容設定処理3」では、S470の処理において特図の変動回数が、時短遊技の契機となる大当り図柄又は小当り図柄に応じて設定された所定の回数(図13の
第1及び第2終了インターバルの欄を参照)に達したか否かを確認する。例えば、前記大
当り図柄が特1大当り図柄4、特2大当り図柄1、特2小当り図柄1,2であれば、特別図柄の変動回数が50回に達したか否かを確認する。特2大当り図柄2であれば70回に達したか否かを確認する。
In the pachinko machine of this embodiment, in the process of S416 shown in FIG. 22 described above, the process shifts to “contents setting per ordinary figure 3” shown in FIG. Alternatively, the second normal power release mode is set.
That is, in the “regular per hit content setting process 3”, the number of times the special figure fluctuates in the process of S470 is a predetermined number of times set in accordance with the big hit symbol or the small hit symbol which triggers the time-saving game (the first number in FIG. 13). And the second end interval column). For example, if the big hit symbol is a special one big hit symbol 4, a special two big hit symbol 1, a special two small hit symbol 1, 2, it is checked whether or not the number of times the special symbol has changed has reached 50 times. If it is the special 2 big hit symbol 2, it is confirmed whether the number of times has reached 70 times.

特図の変動回数が前記所定の回数に達していなければ(所定の回数未満、S470:yes)、S471の処理において第1普電開放態様が設定される。
一方、特別図柄の変動回数が前記所定の回数に達していれば(S470:no)、S472の処理において第2普電開放態様が設定される。その後、リターンする。
尚、前記大当り図柄が「特1大当り図柄3」のときは、特別図柄の変動回数に拘わらず第2普電開放態様とされ、特1小当り図柄2では特別図柄の変動回数に拘わらず第1普電開放態様とされる。尚、第2普電開放態様は、普通電動役物の開放期間を著しく短くすることで、図3に示したように普図の作動ゲート22を通過した遊技球はほぼ一定の時間で普電役物24に至るため、その時だけ開放すれば高確率で入球することになる。そのため、短時間開放でも特図の抽選がなされ、小当り遊技が開始されるため、後に流下してきた遊技球(図33(b)(イ)参照)は普電役物24に入球することなく大入賞口6Aに至る事が可能となっている。
この構成ならば、先の実施形態が当り遊技終了期間中に普図の作動ゲートを通過してきた遊技球が複数大入賞口に入る可能性を持たせるのに対して、普図当り遊技期間が短くなっているので、普図の作動ゲートが無効になっている期間は短く、無効になっている期間に通過できる遊技球は限られているため、1球単位で特定領域62に至ることができるか否かを見せる遊技構成に好適である。例えば2種タイプの遊技機の特定領域のように、振分手段を設けて、遊技球の流下態様で楽しめる遊技機に向いている。
If the number of fluctuations of the special figure has not reached the predetermined number (less than the predetermined number, S470: yes), the first normal power release mode is set in the process of S471.
On the other hand, if the number of times of the change of the special symbol has reached the predetermined number of times (S470: no), the second ordinary power release mode is set in the process of S472. Then, return.
In addition, when the big hit symbol is “special one big hit symbol 3”, the second normal electric power release mode is set regardless of the number of times of the special symbol change, and in the special one small hit symbol 2, the second normal power open mode is performed regardless of the number of times of the special symbol change. (1) Opening mode for electric power. In the second normal power release mode, the open period of the normal electric accessory is remarkably shortened, so that the game ball passing through the operation gate 22 in the general figure as shown in FIG. In order to reach the role item 24, if it is released only at that time, it will enter with high probability. Therefore, even if the game is opened for a short time, a special drawing is drawn and a small hitting game is started, so that the game ball (see FIG. 33 (b) (a)) that has flowed down later enters the general electric service item 24. It is possible to reach the big winning opening 6A without any.
With this configuration, the previous embodiment has a possibility that a plurality of game balls passing through the operation gate of the general figure during the end period of the hit game have a possibility of entering a plurality of large winning holes. The period of time when the normal operation gate is invalid is short because it is short, and the number of game balls that can pass during the period when the operation gate is invalid is limited. This is suitable for a game configuration that shows whether or not it can be performed. For example, as in a specific area of two types of gaming machines, a distribution means is provided, which is suitable for a gaming machine that can be enjoyed in a manner in which game balls flow down.

本パチンコ機は、通常遊技状態では左打ち遊技を行い第1特図始動口23を狙って大当り遊技を目指す。大当り遊技後に時短遊技に移行すると右打ち遊技を行い第2特図始動口25への入球を目指す。
例えば、前記「特1大当り図柄4」の大当り遊技終了は、特図の変動回数が100回まで時短遊技とされ、前半の49回までは第1普電開放態様とされ、後半は第2普電開放態様とされる。
この場合、前半の49回までは図33(a)に示すように、作動ゲート22へ遊技球(ア)が入球し通過すると、普図の抽選及び普図変動が開始される。普図の変動時間は、前記作動ゲートを通過した遊技球(ア)が普電役物24に到達する前に終了するように設定されている。
時短遊技状態ではほぼ100%の確率で普図の抽選が当選するので、普図の変動終了後に普図当り遊技の開始演習(1)が行われる。開始演出はその演出時間を、前記遊技球(ア)が普電役物24に到達する前に該普電役物24が開放する極短い時間に設定されている。
即ち、普図の変動と普図の当り遊技の開始演出とが、遊技球(ア)が普電役物24に到達する前に終了して、第1普電開放態様で普電役物24が開放され、遊技球(ア)は普電役物24の開放により第2特図始動口25へ入球する。
The pachinko machine performs a left-handed game in the normal game state, and aims at the big hit game aiming at the first special figure starting port 23. When the game shifts to the time-saving game after the big hit game, a right-handed game is performed to aim for the ball to enter the second special figure starting port 25.
For example, the big hit game of the "special 1 big hit symbol 4" is a time-saving game in which the number of times of the special figure changes is 100 times, the first normal power release mode is set to the first 49 times, and the second time is set to the second general mode. The power release mode is set.
In this case, as shown in FIG. 33 (a), when the game ball (A) enters and passes through the operation gate 22 up to the first 49 times, the lottery of the general figure and the fluctuation of the general figure are started. The fluctuating time in the ordinary figure is set so that the game ball (A) that has passed through the operation gate ends before reaching the ordinary electric duty product 24.
In the time-saving game state, since the lottery of the general figure is won with a probability of almost 100%, the start practice of the game per general figure (1) is performed after the change of the general figure. In the start effect, the effect time is set to a very short time in which the electric power role object 24 is opened before the game ball (A) reaches the electric power role item 24.
That is, the variation of the general figure and the start effect of the general figure hitting game end before the game ball (A) reaches the general electric role 24, and in the first general power release mode, the general electric role 24 Is released, and the game ball (A) enters the second special figure starting port 25 by opening the public service item 24.

第1普電開放態様での普電役物24の開放時間は、前記遊技球(ア)に連続して作動ゲート22へ入球し通過した遊技球(イ)が普電役物24及び第2特図始動口25へ達する程度の時間に設定することが望ましい。これにより遊技球(イ)も第2特図始動口25へ入球することとなる。尚、前記のように連続する遊技球(ア)と遊技球(イ)とはある程度の間隔があく。   In the opening time of the general electric role 24 in the first general electric power release mode, the game ball (a) which has entered the operation gate 22 and passed through the game ball (a) continuously with the game ball (a), It is desirable to set the time to reach the special figure starting port 25. As a result, the game ball (a) also enters the second special figure starting port 25. It should be noted that there is a certain distance between the continuous game balls (A) and the game balls (A) as described above.

開放時間が終了して普電役物24が閉じると、前記開始演出(1)と同様に極短い時間の終了演出(2)が行なわれる。終了演出(2)は前記遊技球(イ)の次に遊技球が作動ゲート22を通過する前に演出が終了するように設定することが望ましい。即ち、前記連続する二つの遊技球間の間隔よりも終了演出の時間を短くする。
その後、遊技球(ウ)、(エ)が作動ゲート22を通過すると、これらを契機に新たに普図の抽選及び図柄変動が開始される。そして遊技球(ウ)、(エ)は普図の当選により普電役物24が開放して第2特図始動口25へ入球する。
このように普電役物24の普電開放態様として第1普電開放態様が設定さている時は、普図の作動ゲートを入球し通過した遊技球は第2特図始動口25へ入球することとなり、第1大入賞口6Aへ達する可能性が著しく低くなる。従って第1普電開放態様が設定されている期間は、第2特図始動口25への入球に起因する特図の変動により図柄当りを狙った遊技を楽しませることができる。
When the opening time ends and the utility part 24 closes, an end effect (2) for a very short time is performed as in the start effect (1). The end effect (2) is desirably set so that the effect ends before the game ball passes through the operation gate 22 after the game ball (a). That is, the time of the end effect is set shorter than the interval between the two consecutive game balls.
Thereafter, when the game balls (c) and (d) pass through the operation gate 22, a lottery of a general figure and a symbol change are newly started with these. Then, the game balls (c) and (d) enter the second special figure starting port 25 by opening the general electric role object 24 by winning the general figure.
As described above, when the first general electric power release mode is set as the general electric power release mode of the general electric power role 24, a game ball that has entered the general operation gate and passed therethrough enters the second special figure starting port 25. As a result, the possibility of reaching the first big winning opening 6A is significantly reduced. Therefore, during the period in which the first normal power release mode is set, a game aiming at a symbol hit can be enjoyed due to a change in the special figure caused by the ball entering the second special figure starting port 25.

遊技が進行して特図の変動回数が50回に達して普電役物24の普電開放態様が第2普電開放態様に切替えられると、図33(b)に示すように、作動ゲート22へ遊技球(ア)が入球し通過することを契機に普図の当り遊技が行なわれ、普電役物24が第2普電開放態様で開放される。この場合、普電役物24の開放時間は、少なくとも遊技球(ア)に続く遊技球(イ)が普電役物24を通過するのに要する時間よりも短くすることが望ましい。
普電役物24の第2普電開放態様での開放により、遊技球(ア)は第2特図始動口25へ入球するが、直ぐに普電役物24が閉じるので、続く遊技球(イ)は普電役物24及び第2特図始動口25に入球することなくこれらを素通り(通過)し、第1大入賞口6Aに達することが可能となる。そして、前記遊技球(ア)の第2特図始動口25への入球を契機とする小当り遊技が実施されると、遊技球(イ)が第1大入賞口6Aへ入球するので役物当りを狙うことができる。
When the game progresses and the number of times the special figure fluctuates reaches 50 times and the open state of the electric power role is switched to the second open state, the operation gate is operated as shown in FIG. When the game ball (A) enters the ball 22 and passes through it, a hit game is played as usual, and the general power role object 24 is released in the second general power release mode. In this case, it is desirable that the opening time of the general electric role 24 be shorter than at least the time required for the game ball (a) following the game ball (a) to pass through the general electric role 24.
The game ball (A) enters the second special figure starting port 25 by the opening of the public service role 24 in the second general power release mode, but since the general service role 24 closes immediately, the subsequent game ball ( B) can pass through (pass through) the general public goods 24 and the second special figure starting port 25 without entering the first special winning opening 6A and reach the first large winning opening 6A. Then, when the small hitting game is executed with the game ball (A) entering the second special figure starting port 25, the game ball (A) enters the first special winning opening 6A. You can aim for a hit.

このように本実施形態のパチンコ機は、普電役物24の普電開放態様を、長時間の第1普電開放態様と短時間の第2普電開放態様とに切り替えることで、時短遊技において、図柄当りを狙う遊技と、役物当りを狙う遊技とを遊技者に楽しませることができる。
尚、時短遊技で必ずしも普電役物24の普電開放態様を切り替える必要はなく、例えば、前記「特1大当り図柄3」の大当り遊技後の時短遊技のように全て第2普電開放態様としてもよく、役物当りを集中的に狙う遊技ができる。一方、前記「特1小当り図柄3」の小当りからの大当り遊技後の時短遊技のように全て第1普電開放態様としてもよく、図柄当りを集中的に狙う遊技ができる。
As described above, the pachinko machine according to the present embodiment switches the general power release mode of the general power role 24 between the first general power release mode for a long time and the second general power release mode for a short time. In, the player can enjoy a game aiming at a symbol hit and a game aiming at a character hit.
In addition, it is not always necessary to switch the general power opening mode of the general purpose duty thing 24 in the time saving game. For example, as in the time saving game after the big hit game of the “special 1 big hit symbol 3”, all are set as the second full power opening mode. It is also possible to play games that focus on hitting the role. On the other hand, as in the time saving game after the big hit game from the small hit of the "special 1 small hit symbol 3", all may be in the first full power release mode, and a game in which the symbol hit is intensively performed can be performed.

尚、本実施形態のパチンコ機において、普電役物24を第1普電開放態様で開放するときは、図34に示すように、特図の図柄変動から小当り遊技の終了までを、普電役物24の第1普電開放態様による開放中に終わらせることが望ましい。このようにすることにより、普図の作動と特図の作動との対応関係を1対1の関係にできる。尚、対応させる基準として、普電役物24の開放時間以外に、普図の当り遊技期間と対応させてもよいし、普図の図柄変動から普図の当り遊技終了までの期間と対応させてもよい。   In the pachinko machine according to the present embodiment, when the general electric role object 24 is opened in the first general electric power release mode, as shown in FIG. It is desirable to end the opening of the electric utility product 24 according to the first general electric power release mode. In this way, the correspondence between the operation of the ordinary figure and the operation of the special figure can be made one-to-one. In addition, as a criterion to correspond, other than the opening time of the general public figure 24, it may be made to correspond to the hit game period of the general figure, or to the period from the change of the design of the general figure to the end of the general game of the general figure. You may.

本発明を適用した第4の実施形態として、普図の当り遊技の普電役物24の普電開放態様を、開放時間と開放回数とを組み合わせた普電開放態様を設定するようにしてもよい。尚、本実施形態は前記第3の実施形態と同様の基本構成を有する。
図35(a)に示すように、第1普電開放態様として、所定の開放時間からなる1度の開放とする。所定の開放時間として、作動ゲート22へ入球し通過したことにより普図の当り遊技の契機となった遊技球(ア)に連続して作動ゲート22へ入球し通過した遊技球(イ)が普電役物24及び第2特図始動口25へ達する程度の時間に設定することが望ましい。尚、前記のように連続する遊技球(ア)と遊技球(イ)とはある程度の間隔があく。
As a fourth embodiment to which the present invention is applied, the general power release mode of the general power role object 24 of the general game hitting game may be set to the general power release mode combining the release time and the number of times of release. Good. This embodiment has the same basic configuration as that of the third embodiment.
As shown in FIG. 35 (a), as a first normal power release mode, one release is performed for a predetermined release time. As a predetermined opening time, the game ball (a) which entered the operation gate 22 and passed through the operation gate 22 continuously after the game ball (a) which was the trigger of the game hit by the ordinary drawing due to the ball being entered and passed through the operation gate 22 (a) It is desirable that the time is set such that the time reaches the electric service item 24 and the second special figure starting port 25. It should be noted that there is a certain distance between the continuous game balls (A) and the game balls (A) as described above.

第1普電開放態様では、前記遊技球(ア)、続く遊技球(イ)は第2特図始動口25へ入球することとなる。
その後、遊技球(ウ)、(エ)が作動ゲート22を通過すると、これらを契機に新たに普図の抽選及び図柄変動が開始される。そして遊技球(ウ)、(エ)は普図の当選により普電役物24が開放して第2特図始動口25へ入球する。
このように普電役物24の普電開放態様として第1普電開放態様が設定さている時は、普図の作動ゲートを入球し通過した遊技球は第2特図始動口25へ入球することとなり、第1大入賞口6Aへ達する可能性が著しく低くなる。従って第1普電開放態様が設定されている期間は、第2特図始動口25への入球に起因する特図の変動により図柄当りを狙った遊技を楽しませることができる。
In the first open mode, the game ball (A) and the following game ball (A) enter the second special figure starting port 25.
Thereafter, when the game balls (c) and (d) pass through the operation gate 22, a lottery of a general figure and a symbol change are newly started with these. Then, the game balls (c) and (d) enter the second special figure starting port 25 by opening the general electric role object 24 by winning the general figure.
As described above, when the first general electric power release mode is set as the general electric power release mode of the general electric power role 24, a game ball that has entered the general operation gate and passed therethrough enters the second special figure starting port 25. As a result, the possibility of reaching the first big winning opening 6A is significantly reduced. Therefore, during the period in which the first normal power release mode is set, a game aiming at a symbol hit can be enjoyed due to a change in the special figure caused by the ball entering the second special figure starting port 25.

図35(b)に示すように、第2普電開放態様として、極短い開放時間からなる開放を所定のインターバルをおいて2度行なう普電開放態様とする。
前記開放時間として、少なくとも、作動ゲート22へ入球し通過したことにより普図の当り遊技の契機となった遊技球(ア)に続く遊技球(イ)が普電役物24を通過するのに要する時間よりも短くすることが望ましい。また前記所定のインターバルとして、少なくとも前記遊技球(イ)が作動ゲート22を通過してから普電役物24に達するのに要する時間よりも長くすることが望ましい。
図例によれば、普電役物24の第2普電開放態様での開放により、遊技球(ア)は第2特図始動口25へ入球するが、直ぐに普電役物24が閉じるので、インターバル中の遊技球(イ)、(ウ)は普電役物24及び第2特図始動口25に入球することなくこれらを素通り(通過)し、第1大入賞口6Aに達することが可能となる。そして、前記遊技球(ア)の第2特図始動口25への入球を契機とする小当り遊技が実施されると、遊技球(イ)、(ウ)が第1大入賞口6Aへ入球するので役物当りを狙うことができる。普電開放態様として開放を2度行なうため、2度目の開放で入球する時もあり、その時は第1大入賞口6Aに入賞する可能性が生じてしまう場合がある。仮に開放回数を更に増やして大入賞口への入賞の可能性を高めれば、図柄当りがメインの遊技状態の時でも役物当りが発生する可能性が生じることから、図柄当りと役物当りが望める遊技期間と役物当りが望める遊技期間とで切替える遊技機にすることもできる。
As shown in FIG. 35 (b), as a second normal power release mode, a normal power release mode in which the release with an extremely short release time is performed twice at predetermined intervals.
As the opening time, at least the game ball (A) following the game ball (A) which triggered the game by hitting the ball at the operation gate 22 and having passed through the operation gate 22 passes through the general duty 24. It is desirable to make the time shorter than the time required for. In addition, it is desirable that the predetermined interval be longer than at least the time required for the game ball (a) to pass through the operation gate 22 and reach the general electricity role 24.
According to the illustrated example, the game ball (A) enters the second special figure starting port 25 by the opening of the public service item 24 in the second public power opening mode, but the utility device 24 is immediately closed. Therefore, the game balls (a) and (c) during the interval pass through (pass) without entering the general-purpose electrical equipment 24 and the second special figure starting port 25, and reach the first large winning opening 6A. It becomes possible. Then, when the small hitting game is executed with the game ball (A) entering the second special figure starting port 25, the game balls (A) and (C) move to the first big winning opening 6A. Since he enters the ball, he can aim for a hit. Since the opening is performed twice as the normal power opening mode, there is a case where the ball is thrown at the second opening, and at that time, there is a possibility that the possibility of winning the first big winning opening 6A may occur. If the number of open times is further increased to increase the chances of winning in the special winning opening, there is a possibility that the hitting of the role will occur even when the hitting pattern is in the main gaming state, so the hitting pattern and the hitting the role A gaming machine that can be switched between a desired gaming period and a gaming period in which the hit of an accessory can be expected can be provided.

このように本実施形態のパチンコ機は、普電役物24の普電開放態様を、開放時間と開放回数の異なる第1普電開放態様と第2普電開放態様とに切り替えることで、時短遊技において、図柄当りを狙う遊技と、役物当りを狙う遊技とを遊技者に楽しませることができる。   As described above, the pachinko machine according to the present embodiment switches the general power opening mode of the general power duty item 24 between the first normal power mode and the second normal mode in which the opening time and the number of times of opening are different, thereby shortening the time. In the game, the player can enjoy a game aiming at a symbol hit and a game aiming at a hit.

前記第3の実施形態及び前記第4の実施形態では、普図の当り遊技の普電役物24の普電開放態様を、特図の大当り図柄に基づき設定された特図の変動回数に応じて切替える構成であるが、本発明を適用した第5の実施形態として、普図の当り遊技の普電役物24の普電開放態様を、普通図柄の当り遊技の契機となった普図の当り図柄に応じて第1普電開放態様又は第2普電開放態様を設定するように構成してもよい。本実施形態は前記第3又は第4の実施形態と同一の基本構成を有する。   In the third embodiment and the fourth embodiment, the open mode of the general power role of the general game 24 of the general game is determined according to the number of fluctuations of the special figure set based on the big hit symbol of the special figure. As a fifth embodiment to which the present invention is applied, the general-purpose opening mode of the general-purpose hitting object 24 of the general-purpose hitting game is changed to the normal-type hitting game, which is a trigger of the general symbol hitting game. You may be comprised so that a 1st general electric power release mode or a 2nd general electric power release mode may be set according to a winning symbol. This embodiment has the same basic configuration as the third or fourth embodiment.

本実施形態のパチンコ機は、前記図22に示したS416の処理において、図36に示す「普図当り内容設定処理4」に移行して普図の当り図柄に応じて第1普電開放態様又は第2普電開放態様を設定する。
即ち「普図当り内容設定処理4」では、S480の処理において普図の当り図柄が予め決められた所定の当り図柄であるか否かを確認し、所定の当り図柄でなければ(S480:no)、S481の処理において普図の当り遊技の普電役物24の普電開放態様が第1普電開放態様に設定される。
前記S480の処理にて普図の当り図柄が予め決められた所定の当り図柄であれば(S480:yes)、S482の処理において普図の当り遊技の普電役物24の普電開放態様が第普電開放態様に設定される。
In the pachinko machine of the present embodiment, in the processing of S416 shown in FIG. 22, the routine shifts to “regular figure contact content setting processing 4” shown in FIG. Alternatively, the second normal power release mode is set.
In other words, in the "common symbol hit content setting process 4", in the process of S480, it is confirmed whether or not the hit symbol of the normal symbol is a predetermined predetermined hit symbol, and if it is not the predetermined hit symbol (S480: no) ), In the process of S481, the general-purpose release mode of the general-purpose role-playing object 24 of the general-purpose hit game is set to the first general-purpose release mode.
In the process of S480, if the hit symbol of the general figure is a predetermined predetermined hit symbol (S480: yes), in the process of S482, the normal power release mode of the general power role object 24 of the general hit game is set. It is set to the first full-power release mode.

本実施形態によれば前記第3又第4の実施形態と同様な作用効果が発揮される。また、普図の当り図柄によって図柄か役物かどちらの当りを目指す遊技になるのかが決まるため、前記第3又第4の実施形態のように変動回数で分れることなく、1変動ごとにどちらの遊技になるか分らないという遊技性を奏する。
更にまた、普図の当り図柄は抽選で決まるため、どの図柄が選ばれるかランダムであり、同じ時短遊技回数でもどちらの遊技の比率が高くなるか不定であり、運の要素が大きくなる特徴がある。
According to the present embodiment, the same functions and effects as those of the third and fourth embodiments are exhibited. In addition, since the game to aim for the symbol or the character is determined by the hit symbol of the ordinary figure, it is not determined by the number of times of change as in the third or fourth embodiment, but is changed for each change. Playing the game of not knowing which game to play.
Furthermore, since the winning symbol of the regular symbol is determined by lottery, it is random which symbol is selected, it is uncertain which game ratio will be higher at the same number of time-saving games, and the factor of luck increases is there.

本発明は前記各実施形態に限定されるものではなく、本発明の要旨を逸脱しない範囲でさまざまに実施できることは勿論である。例えば、前記のいずれの実施形態においても、普図と第2特図は保留記憶を行なわない構成であるが、これに限るものではない。
しかしながら、普図と第2特図で保留記憶を行なうと、例えば普図が変動していないときに特図が複数回変動する可能性があるので、遊技状況が複雑となる。このため、状況が複雑となることを防ぎ、単純に普図と第2特図との変動の関係を1対1となるように、普図と第2特図は保留記憶を行なわない方が望ましい。
また、前記のいずれの実施形態においても、第2特図の小当り確率を198分の1と低確率としているが、これに限らず、高確率(例えば199分の198など)としてもよい。これによれば、役物当りに対する遊技者の期待感を高めることができる。
The present invention is not limited to each of the above embodiments, and it goes without saying that various embodiments can be made without departing from the spirit of the present invention. For example, in any of the above-described embodiments, the ordinary figure and the second special figure have a configuration in which the reservation storage is not performed, but the present invention is not limited to this.
However, if the reservation storage is performed between the general figure and the second special figure, the special figure may fluctuate a plurality of times when the general figure does not fluctuate, thereby complicating the game situation. For this reason, it is better not to hold and store the general figure and the second special figure so as to prevent the situation from becoming complicated and to simply make the relationship between the change between the general figure and the second special figure one-to-one. desirable.
Further, in each of the above embodiments, the small hit probability of the second special map is set to a low probability of 1/198, but is not limited thereto, and may be set to a high probability (for example, 198/199). According to this, it is possible to increase the player's sense of expectation for the bonus.

更に、本発明は、パチンコ機台内に所定数の遊技球が封入され、封入された遊技球を遊技盤の遊技領域に向けて発射するとともに、発射された遊技球を回収し、回収した遊技球を再度発射することで内部の所定数の遊技球を循環的に使用して遊技を行う封入式パチンコ機に適用してもよい。   Further, according to the present invention, a predetermined number of game balls are enclosed in a pachinko machine stand, the enclosed game balls are fired toward a game area of a game board, and the shot game balls are collected, and the collected game balls are collected. The present invention may be applied to an enclosed pachinko machine that plays a game by recirculating a predetermined number of game balls inside by firing the ball again.

2 遊技盤
20 遊技領域
21 演出図柄表示装置
22 普図作動ゲート(作動口)
23 第1特図始動口(第1の始動口)
24 普通電動役物
25 第2特図始動口(第2の始動口)
40 主制御装置(当否判定手段)
6A 第1大入賞口(大入賞口)
62特定領域
L 左打ち領域(第1の遊技領域)
R 右打ち領域(第2の遊技領域)
2 game board 20 game area 21 effect design display device 22 general-purpose operation gate (operation port)
23 1st special map starting port (1st starting port)
24 Ordinary electric accessory 25 Second special figure starting port (second starting port)
40 main control unit (spruce determined hand position)
6A First Prize Winner (Grand Winner)
62 specific area L left-handed area (first game area)
R Right-handed area (second game area)

Claims (1)

遊技球が通過することにより抽選の契機となる作動口と、
開閉作動する普通電動役物と、
遊技球が常時入球可能な第1の始動口と、
前記普通電動役物に設けられた第2の始動口と、
前記第1の始動口又は前記第2の始動口への入球に起因して当否判定を行う当否判定手段と、を備え、
前記抽選により、当りと判定された場合は、前記普通電動役物を開閉作動させる当り遊技期間と、
前記当否判定により、大当りと判定された場合には、大入賞口を開閉作動させる大当り遊技を開始させる図柄当りと、
当りと判定された場合は、前記大入賞口を開閉動作させる小当り遊技を開始させ、該小当り遊技で前記大入賞口内に設けられた特定領域へ遊技球が入球することで前記大当り遊技へ移行可能とする役物当りと、を実施可能で、
前記大当り遊技の終了後に、前記普通電動役物の開放動作が延長される開放延長遊技を実施可能な遊技機において、
発射された遊技球が流下する遊技領域は、遊技球を第1の発射強度で発射したときに遊技球が主に流下可能な第1の遊技領域と、前記第1の発射強度よりも強い第2の発射強度で発射したときに遊技球が主に流下可能な第2の遊技領域と、に分けられ、
前記第1の遊技領域には、少なくとも、前記第1の始動口が設けられ、
前記第2の遊技領域には、少なくとも、前記作動口、前記普通電動役物、前記第2の始動口、前記大入賞口が設けられ、
前記大入賞口は前記普通電動役物の下流に配置され、
記開放延長遊技には、
記当り遊技期間に基づいて前記大入賞口への遊技球の入球が困難な第1の状態と、
前記第1の状態よりも前記大入賞口への遊技球の入球が容易な第2の状態と、を備え、
前記第1の状態と前記第2の状態とは、前記開放延長遊技の開始からの前記当否判定に伴う特別図柄の変動回数が所定回数に達することを条件に、前記第1の状態から前記第2の状態へ又は前記第2の状態から前記第1の状態へ移行するように構成されたことを特徴とする遊技機。
An operating port that triggers a lottery when a game ball passes,
An ordinary electric accessory that opens and closes,
A first starting port in which game balls can always enter,
A second starting port provided in the ordinary electric accessory,
And a spruce judging means for performing propriety determination due to entering the sphere to the first start hole or the second start hole,
According to the lottery, if it is determined that the hit, the hit game period to open and close the normal electric auditorium,
By the spruce determination, when it is determined that the big hit has a per symbol for starting the jackpot Yu technique for opening and closing the big winning opening,
If it is determined that the small hit, said by winning opening a to start the Koatari game to be opened and closed, game balls to a specific region provided in the special winning opening at the small per game is ball entrance jackpot It is possible to carry out a per hit with a game that can be shifted to a game ,
In the gaming machine capable of performing an opening extension game in which the opening operation of the ordinary electric accessory is extended after the end of the big hit game,
The game area where the fired game balls flow down is a first game area where the game balls can mainly flow down when the game balls are fired at the first firing intensity, and a first game area which is stronger than the first firing intensity. And a second game area in which game balls can mainly flow down when fired at a firing intensity of 2,
At least the first starting port is provided in the first game area,
In the second game area, at least the operating port, the ordinary electric accessory, the second starting port, the large winning opening is provided,
The special winning opening is arranged downstream of the ordinary electric accessory ,
The front Symbol open extended game,
And incoming ball first hard state of game balls into the special winning hole on the previous Kito Ri game period,
A second state in which game balls are easier to enter into the special winning opening than in the first state ,
The first state and the second state are changed from the first state to the second state on the condition that the number of times the special symbol fluctuates from the start of the opening extension game in accordance with the determination of success or failure reaches a predetermined number. 2. A gaming machine characterized in that the gaming machine is configured to shift to the second state or from the second state to the first state .
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JP6568134B2 (en) * 2017-04-03 2019-08-28 株式会社三共 Game machine
JP2018175246A (en) * 2017-04-10 2018-11-15 株式会社平和 Game machine
JP6721538B2 (en) * 2017-05-29 2020-07-15 株式会社三共 Amusement machine
JP6646632B2 (en) * 2017-08-02 2020-02-14 株式会社三共 Gaming machine
JP6646631B2 (en) * 2017-08-02 2020-02-14 株式会社三共 Gaming machine
JP6783734B2 (en) * 2017-09-19 2020-11-11 株式会社三共 Game machine
JP2019051188A (en) * 2017-09-19 2019-04-04 株式会社三共 Game machine
JP6783733B2 (en) * 2017-09-19 2020-11-11 株式会社三共 Game machine
JP6718897B2 (en) * 2018-02-23 2020-07-08 株式会社三共 Amusement machine
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JP6753879B2 (en) * 2018-02-26 2020-09-09 株式会社三共 Amusement machine
JP6753880B2 (en) * 2018-02-26 2020-09-09 株式会社三共 Game machine
JP2019146653A (en) * 2018-02-26 2019-09-05 株式会社三共 Game machine
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JP2020185267A (en) * 2019-05-16 2020-11-19 株式会社サンセイアールアンドディ Game machine
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