JP2019022797A - Pinball game machine - Google Patents

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JP2019022797A
JP2019022797A JP2018215449A JP2018215449A JP2019022797A JP 2019022797 A JP2019022797 A JP 2019022797A JP 2018215449 A JP2018215449 A JP 2018215449A JP 2018215449 A JP2018215449 A JP 2018215449A JP 2019022797 A JP2019022797 A JP 2019022797A
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game
special
symbol
opening
winning
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海野 達也
Tatsuya Unno
達也 海野
道雄 西ヶ谷
Michio Nishigaya
道雄 西ヶ谷
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Takao Co Ltd
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Takao Co Ltd
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Abstract

To achieve a game machine having high amusement managing both a game for aiming at accessory winning and a game for aiming at pattern winning in an opening-extended game state in the mixer-type game machine.SOLUTION: A game machine includes: an operation gate 22 of a normal pattern that game balls can enter with a high probability in an upstream position of a game area; a start pocket 25 of a special pattern openable and closable by a regular electric generator 24 in a position that only game balls entering and passing the operation gate 22 can enter; and a major winning hole 6A that only game balls passing through the operation gate 22 and do not enter the start pocket 25 can enter. One of a first completion period at which a performance is completed in a short time and a second completion period at which the performance is completed in a longer time can be set as a winning game completion period of the regular electric generator according to a game situation, and a game aiming at winning an accessory and a game aiming at winning a pattern can be switched by switching the winning game completion periods.SELECTED DRAWING: Figure 29

Description

本発明は、始動口への入球に起因し当否判定を行い、判定が小当り時に特定領域に入球することにより大当り遊技への移行を可能とする遊技機に関する。   The present invention relates to a gaming machine that makes a determination as to whether or not there is a hit due to a ball entering a starting port, and enables a transition to a big hit game by entering a specific area when the determination is a small hit.

従来の遊技機には、始動口への入球に起因して特別図柄の変動を伴う当否判定を行い、判定結果が大当りであれば大入賞口を長時間開放する大当り遊技を実施する「第1種」の遊技性を備え、大当り遊技終了後に、始動口を開閉する普通電動役物の開放時間を延長する開放延長遊技を実施可能としたものがある(例えば特許文献1参照)。
これによれば、通常遊技時は勿論、開放延長遊技時においても図柄の変動演出で楽しむ遊技構成であり、更に開放延長遊技においては特別図柄の当否判定の回数が増えるので、短い時間で大当りが狙える。
In conventional gaming machines, whether or not there is a special symbol variation due to a ball entering the start opening is determined, and if the determination result is a big hit, a big hit game is performed in which the big winning opening is opened for a long time. There is a game that has “one type” of game play ability and is capable of implementing an open extension game that extends the open time of the ordinary electric accessory that opens and closes the start opening after the big hit game ends (see, for example, Patent Document 1).
According to this, it is a game configuration that can be enjoyed by changing the effect of symbols not only in normal games but also in open extended games, and in open extended games, the number of times of special symbol success / failure determination increases, so a big hit can be made in a short time. Aim.

従来の他の遊技機として、前記「第1種」の遊技性と、特別図柄の判定結果が小当りであればVゾーン(特定領域)を備えた大入賞口を短時間開放する小当り遊技を実施し、前記Vゾーンへの入球により大当り遊技を実施する「第2種」の遊技性とを兼ね備えた「混合機」がある(例えば特許文献2参照)。
この種の遊技機では、通常遊技では図柄の並びにより大当り(図柄当り)を狙う遊技を行い、開放延長遊技では小当りにて大入賞口内のVゾーンへの入球を狙う遊技を行うことにより、短時間での大当り(役物当り)発生を実現させる遊技構成とている。
短時間で役物当りの発生が可能な理由は、Vゾーンへの入賞率がおよそ10分の1と高い確率とされるため、確率変動機能を備えた遊技機よりも高い大当り発生率を実現できる場合がある点や、大入賞口内に入球した遊技球がVゾーンへ入るか否かで結果がわかるため図柄変動での変動演出などはそれ程必要なく変動時間を極限まで短縮できる点である。
As another conventional gaming machine, if the game result of the “first type” and the determination result of the special symbol are small hits, a small hit game that opens a big winning opening with a V zone (specific area) for a short time There is a “mixer” that also has a “second type” gameability in which a big hit game is executed by entering the V zone (see, for example, Patent Document 2).
In this type of gaming machine, a game that aims at a big hit (per symbol) of a symbol in a normal game, and a game that aims to enter the V zone in the big prize opening with a small hit in an open extended game The game configuration realizes a big hit (per bonus item) in a short time.
The reason that it is possible to generate per bonus item in a short period of time is that the winning rate for the V zone is about 1/10, so it is possible to achieve a higher rate of jackpot than a game machine with a probability variation function. There are cases where it can be done, and because the result can be seen by whether or not the game ball that entered the grand prize winning slot enters the V zone, the variation effect due to symbol variation is not necessary so much and the variation time can be shortened to the limit .

特開2002−113189号公報JP 2002-113189 A 特開2012−050608号公報JP 2012-050608 A

従来の遊技機の前者と後者とでは、遊技構成の相違から同じ開放延長遊技状態でも興趣のポイントが大きく異なる。
ところで後者の混合機では、開放延長遊技状態において、スピード感のある役物当りを狙った遊技を楽しむことができるものの、図柄演出を伴う図柄当りを狙った遊技を充分に楽しむことができるとは言えない。
そこで本発明は、混合機タイプの遊技機において、開放延長遊技状態で、スピード感のある役物当りを狙った遊技性及び図柄当りを狙った遊技性のどちらも楽しむことができる高い遊技性を有する遊技機を提供することを課題としてなされたものである。
The former and the latter of the conventional gaming machines are greatly different in points of interest even in the same open extended game state due to the difference in the game configuration.
By the way, with the latter mixing machine, in the extended extended game state, while you can enjoy a game aimed at a speedy actor, you can fully enjoy a game aimed at a pattern with a pattern effect. I can not say.
Therefore, the present invention provides a gaming machine of a mixed machine type that has a high gameability that can be enjoyed both in a game with a sense of speed and with a game aiming at a symbol in an open extended game state. An object of the present invention is to provide a gaming machine having the above.

請求項1に記載の発明は、
遊技球が通過することにより普通図柄の抽選の契機となる作動ゲートと、
遊技球が常時入球可能な第1の始動口と、
前記普通図柄の抽選の結果に応じて扉部を開閉作動する普通電動役物と、
該普通電動役物により遊技球の入球が困難な状態、又は入球可能な状態若しくは入球容易な状態に切替え可能な第2の始動口と、
前記第1の始動口又は第2の始動口への入球に起因して特別図柄の当否判定を行う当否判定手段と、を備え、
該当否判定手段の判定により、大当りと判定された場合は大入賞口を開閉動作させる大当り遊技を開始し、小当りと判定された場合は前記大入賞口を開閉動作させる小当り遊技を開始する遊技機において、
発射された遊技球が流下する遊技領域は、遊技球を第1の発射強度で発射したときに遊技球が流下可能な第1の遊技領域と、前記第1の発射強度よりも強い第2の発射強度で発射したときに遊技球が流下可能な第2の遊技領域とに分けられ、
少なくとも前記第1の遊技領域を流下した遊技球が入球可能な位置に前記第1の始動口を配設せしめ、
前記第2の遊技領域には、その上流位置に遊技球の流下速度を一定速度にするための速度調整通路を、
該速度調整通路を通過した遊技球が入球可能な位置に前記作動ゲートを、
前記作動ゲートに入球し通過した遊技球が入球可能な位置に前記普通電動役物を、
更に、前記作動ゲートを入球通過し、かつ前記普通電動役物に入球しなかった遊技球が高い確率で入球可能な位置に前記大入賞口を、配設せしめ、
前記大入賞口へ遊技球を誘導する誘導路が設けられ、閉鎖状態の前記大入賞口の扉部により少なくとも前記誘導路の底面部の一部が形成され、
かつ前記誘導路には前記扉部に対応する位置に、前記誘導路を流下する遊技球の流下速度を減退させる流下速度減退手段が設けられ、
該流下速度減退手段は、前記誘導路の遊技盤側の内壁面とガラス枠側の内壁面よりそれぞれ通路内へ突出する突条部を設けてなり、
前記抽選の結果が当りとなると実施される前記普通図柄の当り遊技は、前記普通電動役物が開放開始するまでの期間である当り遊技開始期間、前記普通電動役物が開放する開放期間、前記普通電動役物の開放が終了して当り遊技が終了するまでの期間である当り遊技終了期間とで構成され、
前記当り遊技終了期間は、比較して短い第1終了期間と、比較して長い第2終了期間とを備え、所定条件によりいずれかに切替える終了期間切替手段を有することを特徴とする。
The invention described in claim 1
An operating gate that triggers a lottery of ordinary symbols by passing game balls,
A first starting port where game balls can always enter,
A normal electric accessory that opens and closes the door according to the result of lottery of the normal symbol;
A second starting port that can be switched to a state in which it is difficult to enter a game ball by the ordinary electric accessory, or a state in which a game can be entered or a state in which it is easy to enter;
A determination unit for determining whether or not a special symbol is determined due to a ball entering the first start port or the second start port,
If it is determined that the winning combination is determined to be a big hit, the big winning game for opening / closing the big winning opening is started, and if the small winning is determined, the small winning game for opening / closing the big winning opening is started. In gaming machines,
The game area in which the launched game ball flows down includes a first game area in which the game ball can flow when the game ball is launched at the first launch intensity, and a second game area that is stronger than the first launch intensity. It is divided into a second game area where game balls can flow down when launched at launch strength,
Disposing the first start opening at a position where a game ball flowing down at least the first game area can enter;
In the second game area, a speed adjustment passage for making the flow velocity of the game ball flow constant at an upstream position thereof,
The operation gate is placed at a position where a game ball that has passed through the speed adjustment passage can enter,
The ordinary electric accessory is placed at a position where a game ball that has entered and passed through the operation gate can enter.
Further, the big prize opening is arranged at a position where a game ball that has passed through the operating gate and has not entered the ordinary electric accessory can enter the ball with a high probability,
A guiding path for guiding the game ball to the grand prize winning port is provided, and at least a part of the bottom surface portion of the guiding path is formed by the door portion of the grand prize winning port in the closed state,
And in the said guidance path, the flow speed reduction means to reduce the flow speed of the game ball which flows down the said guidance path is provided in the position corresponding to the said door part,
The flow velocity reduction means is provided with a protrusion that protrudes into the passage from the inner wall surface on the game board side and the inner wall surface on the glass frame side of the guide path,
The normal symbol winning game executed when the result of the lottery wins is a hitting game start period which is a period until the normal electric accessory starts to be opened, an opening period in which the normal electric accessory is released, It is composed of a hit game end period, which is a period from the end of opening of the ordinary electric accessory to the end of the hit game,
The winning game end period includes a first end period that is shorter than the first end period and a second end period that is longer than the first end period, and has an end period switching means for switching to either one according to a predetermined condition.

これによれば、普通図柄の作動ゲートへ入球し、これを通過し、かつ普通電動役物に入球しなかった遊技球のみが大入賞口へ入球可能な構成としたので、普通図柄の当り遊技の終了期間が第1終了期間の時は、普通電動役物から第2の始動口への入球に起因する当否判定の結果が小当りと判定されて大入賞口が開放しても、遊技球は普通電動役物に入球してしまうため、大入賞口には入らない(混合機における役物当りはしない)。しかし当否判定手段により大当り(混合機における図柄当り)する可能性があるため、この間は図柄当りを狙った遊技を楽しむことができる。
一方、普通図柄の当り遊技の終了期間が第2終了期間の時は、普通図柄の当り遊技の終了期間を長くしているので、その間は遊技球が普通図柄の作動ゲートを通過しても普通図柄の抽選は行われず、そのまま遊技球が大入賞口まで至ることが可能となる。このため、役物当りを狙う遊技が可能となり、いわゆる従来の混合機での開放延長遊技と同じ感覚で遊技を楽しむことができる。
このように混合機においては、開放延長遊技で、図柄当り、役物当りという異なる遊技を味わうことができ、高い遊技性を発揮することができる。
尚、役物当りが主体になっている期間において、従来構造と同様に、図柄当りが起こり得る構成が望ましい。
According to this, since it is configured that only game balls that have entered the normal design operating gate, passed through it, and have not entered the normal electric accessory can enter the grand prize opening, When the winning game end period is the first ending period, the result of the determination of success or failure resulting from the entry from the ordinary electric accessory to the second starting opening is determined to be a small hit, and the big winning opening is opened. However, since the game ball normally enters the electric game, it does not enter the big prize opening (the game machine does not hit the game). However, since there is a possibility that a big hit (per symbol in the mixing machine) may be caused by the determination unit, it is possible to enjoy a game aimed at the symbol during this period.
On the other hand, when the end period of the normal symbol hit game is the second end period, since the end period of the normal symbol hit game is lengthened, it is normal even if the game ball passes the normal symbol operation gate during that period. The lottery of symbols is not performed, and it is possible for the game ball to reach the winning prize as it is. Therefore, it is possible to play a game aiming at a hit of an accessory, and enjoy the game with the same feeling as an open extended game with a so-called conventional mixer.
As described above, in the mixing machine, different games, that is, per symbol and per character, can be enjoyed in the open extension game, and high game performance can be exhibited.
It should be noted that, in a period in which the hits are mainly performed, it is desirable that the symbols can be hit like the conventional structure.

また、第2の遊技領域において、遊技球は、速度調整通路により流下速度が調整されるので、作動ゲートへの入球、通過がスムーズである。
更に、普通電動役物に対応する位置において、流下速度減退手段により遊技球の流下速度を遅らせることができるので、普通電動役物の扉の開放により、適切なタイミングで確実に普通電動役物へ入球させることができる。
In the second game area, the flow speed of the game ball is adjusted by the speed adjustment passage, so that the ball can smoothly enter and pass through the operation gate.
Furthermore, since the flow speed of the game ball can be delayed by the flow speed reduction means at the position corresponding to the normal electric power object, the normal electric power object can be reliably transferred to the normal electric power object by opening the door of the normal electric power object. You can enter.

尚、大入賞口は、特定領域を備えた1つの大入賞口で小当り遊技、大当り遊技(図柄当り、役物当り共に)を行なう構成でもよいし、小当り遊技だけ特定領域のある第1大入賞口で行ない、大当り遊技は異なる第2大入賞口で行なう構成でもよいし、小当り遊技、役物当りは前記第1大入賞口、図柄当りは前記第2大入賞口とする構成でもよい。
1つの大入賞口ならばスペースを取らないし、小当り遊技の時だけ前記第1大入賞口で大当り遊技は前記第2大入賞口の構成ならば、小当り遊技以外の時に特定領域に入って誤解を招いたりすることもなく遊技状態を明確にすることができる。更に、小当りと役物当りの時に前記第1大入賞口で図柄当りの時は前記第2大入賞口とする構成ならば、小当り遊技と役物当り遊技の時は特定領域を用いて図柄当り遊技時とは違う遊技感を出すことができる。
また、第1の遊技領域は第1特別図柄、第2の遊技領域は第2特別図柄と、異なる抽選手段を備えるのが好適である。このようにすれば、第1特別図柄と第2特別図柄で小当りの当選確率に差を設けたり、第1特別図柄には大当りとハズレのみ、第2特別図柄は大当り、小当りとハズレというようにすれば、開放延長遊技の時に小当りがよく発生するようでき、通常遊技と開放延長遊技で遊技性を大きく変えることができる。
普通電動役物は、入球領域の上方位置で、遊技盤の盤面に進退可能に設けたスライド板を盤面内に後退、又は盤面上に突出させることにより普通電動役物への入球可能状態、不可能状態を作り出すことが好適である。スライド板が突出している時(閉鎖状態)は、スライド板の形状や角度等により、スライド板に接触した遊技球が大入賞口に流下していくように誘導するように設けるのが好適である。
また、普通図柄の作動ゲートから普通電動役物へ至る経路は、遊技球が1球ずつしか通らない幅で形成された通路により形成されていることが好適である。他の遊技球と衝突して流下速度が変わったりすることがなく、ほぼ一定の時間で普通電動役物に到達することになり、その到達時間に合わせて普通図柄の変動時間や当り遊技の時間、特別図柄の変動時間、小当り遊技の時間を設計することが可能となる。
The big prize opening may be configured to play a small hit game or a big hit game (both per symbol and per bonus) with a single big prize opening having a specific area. The game may be performed at the big prize opening and the big hit game may be played at a different second big prize opening, or may be arranged at the first big prize opening for the small hit game and the character and the second big prize opening per symbol. Good.
If there is only one big winning hole, no space is taken, and if it is the structure of the second big winning hole in the first big winning opening only during the small hit game, the special winning area will be entered at times other than the small winning game. The gaming state can be clarified without causing misunderstanding. Further, if the first big prize opening is used at the time of small hits and winnings and the second big winning opening is used at the time of winning per symbol, a specific area is used at the time of small hitting games and games per winning combination. A feeling of gaming different from the time of gaming per symbol can be produced.
Further, it is preferable that the first game area is provided with a lottery means different from the first special symbol, and the second game area is different from the second special symbol. In this way, the first special symbol and the second special symbol have a difference in the winning probability of the small hit, the first special symbol is only the big hit and the loss, the second special symbol is the big hit, the small hit and the loss By doing so, it is possible to generate small hits frequently in open extended games, and the game performance can be greatly changed between normal games and open extended games.
The normal electric accessory can enter the normal electric accessory by moving a slide plate that can be moved forward and backward on the board surface of the game board or protruding on the board surface above the entrance area. It is preferable to create an impossible state. When the slide plate protrudes (closed state), it is preferable that the game ball that has come into contact with the slide plate is guided so as to flow down to the big prize opening according to the shape and angle of the slide plate. .
Further, it is preferable that the path from the normal design operating gate to the normal electric accessory is formed by a passage formed with a width that allows only one game ball to pass. The flow speed will not change by colliding with other game balls, and it will reach the ordinary electric accessory in a certain time, and the normal symbol fluctuation time and the time of hit game according to the arrival time It is possible to design special symbol variation time and small hit game time.

本発明を適用した第1の実施形態の遊技機の正面図である。It is a front view of the gaming machine of the first embodiment to which the present invention is applied. 前記遊技機に設けられた遊技盤の正面図である。It is a front view of the game board provided in the gaming machine. 前記遊技盤の第2の遊技領域の説明図である。It is explanatory drawing of the 2nd game area | region of the said game board. 図3のR−R線に沿う断面位置で前記第2の遊技領域に設けられた流下速度減退手段に関する第1の説明図である。FIG. 4 is a first explanatory diagram relating to a flow velocity reduction means provided in the second game area at a cross-sectional position along the line RR in FIG. 3. 図3のR−R線に沿う断面位置で前記流下速度減退手段に関する第2の説明図である。It is the 2nd explanatory view about the above-mentioned flow down speed reducing means in the section position which meets the RR line of Drawing 3. 前記遊技機の背面図である。It is a rear view of the gaming machine. 前記遊技機の電気ブロック図である。It is an electric block diagram of the gaming machine. 前記遊技機の遊技仕様の説明図である。It is explanatory drawing of the game specification of the said gaming machine. 前記遊技機の主制御装置で実行されるメインルーチンの制御内容を示すフローチャートである。It is a flowchart which shows the control content of the main routine performed with the main control apparatus of the said gaming machine. 前記主制御装置で実行される始動口入賞処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the start opening prize process performed with the said main controller. 前記主制御装置で実行される特別図柄の特図当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special symbol determination | judging determination process of the special symbol performed with the said main controller. 前記特図当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special figure determination processing. 前記特図当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special figure determination processing. 前記特図当否判定処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said special figure determination process. 前記遊技機で用いられる大当り図柄に関する説明図である。It is explanatory drawing regarding the jackpot symbol used with the said gaming machine. 前記主制御装置で実行される特図遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special figure game process performed with the said main controller. 前記特図遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special figure game process. 前記特図遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special figure game process. 前記特図遊技処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said special figure game process. 前記特図遊技処理の制御内容を示す第5のフローチャートである。It is a 5th flowchart which shows the control content of the said special figure game process. 前記特図遊技処理の制御内容を示す第6のフローチャートである。It is a 6th flowchart which shows the control content of the said special figure game process. 前記特図遊技処理の制御内容を示す第7のフローチャートである。It is a 7th flowchart which shows the control content of the said special figure game process. 前記主制御装置で実行される普通図柄の普図当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the normal symbol win / fail determination process performed with the said main controller. 前記普図当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said normal figure success / failure determination process. 前記普図当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said normal figure success / failure determination process. 前記普図当否判定処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said normal figure success / failure determination process. 前記主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理1の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the general game content setting process 1 which sets the game content of the hit game of the normal symbol performed with the said main controller. 前記主制御装置で実行される普図遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the usual game process performed with the said main controller. 前記普図遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said usual game process. 前記普図遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said usual game process. 前記遊技機で実行される普通図柄の当り遊技のタイミングチャートを示す図である。It is a figure which shows the timing chart of the hit game of the normal symbol performed with the said gaming machine. 前記遊技機の演出図柄表示装置に表示される演出表示態様を示す図である。It is a figure which shows the effect display aspect displayed on the effect symbol display apparatus of the said gaming machine. 本発明を適用した第2の実施形態の遊技機の主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理2の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the common figure game content setting process 2 which sets the game content of the hit game of the normal symbol performed with the main control apparatus of the game machine of 2nd Embodiment to which this invention is applied. 本発明を適用した第3の実施形態の遊技機の主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理3の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the common figure game content setting process 3 which sets the game content of the hit game of the normal symbol performed with the main control apparatus of the game machine of 3rd Embodiment to which this invention is applied. 前記遊技機で実行される普通図柄の当り遊技のタイミングチャートを示す図である。It is a figure which shows the timing chart of the hit game of the normal symbol performed with the said gaming machine. 前記遊技機で実行される特別図柄の小当り遊技のタイミングチャートを示す図である。It is a figure which shows the timing chart of the special symbol small hit game performed with the said gaming machine. 本発明を適用した第4の実施形態の遊技機で実行される普通図柄の当り遊技のタイミングチャートを示す図である。It is a figure which shows the timing chart of the hit game of the normal symbol performed with the game machine of 4th Embodiment to which this invention is applied. 本発明を適用した第5の実施形態の遊技機の主制御装置で実行される普通図柄の当り遊技の遊技内容を設定する普図遊技内容設定処理4の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the general game content setting process 4 which sets the game content of the hit game of the normal symbol performed with the main control apparatus of the game machine of 5th Embodiment to which this invention is applied.

本発明を適用した第1の実施形態の弾球遊技機たるパチンコ機を説明する。図1に示すように、パチンコ機1は、縦長の固定外郭保持枠をなす外枠10にて構成の各部を保持する構造である。外枠10には、左側の上下の位置に設けたヒンジ101を介して、板ガラス110が嵌め込まれた前枠(ガラス枠)11及び図略の内枠が開閉可能に設けてある。なお、これら前枠11及び前記内枠はシリンダ錠18により外枠10に閉鎖ロックされ、シリンダ錠18に所定の鍵を挿入し、鍵を時計回りに操作して前記内枠を開放するようになし、反時計まわりの操作により前枠11を開放する。
前枠11の板ガラス110の奥には前記内枠に保持された遊技盤2(図2)が設けてある。
A pachinko machine as a ball game machine according to a first embodiment to which the present invention is applied will be described. As shown in FIG. 1, the pachinko machine 1 has a structure in which each part of the configuration is held by an outer frame 10 that forms a vertically long fixed outer frame holding frame. The outer frame 10 is provided with a front frame (glass frame) 11 in which a plate glass 110 is fitted and an inner frame (not shown) that can be opened and closed via a hinge 101 provided at the upper and lower positions on the left side. The front frame 11 and the inner frame are closed and locked to the outer frame 10 by the cylinder lock 18 so that a predetermined key is inserted into the cylinder lock 18 and the key is operated clockwise to open the inner frame. None, the front frame 11 is opened by a counterclockwise operation.
A game board 2 (FIG. 2) held by the inner frame is provided behind the plate glass 110 of the front frame 11.

前枠11の上部の左右両側位置にはそれぞれスピーカ112が設置してあり、これらにより遊技音が出力され、遊技の趣向を向上させる。また前枠11には遊技状態に応じて発光する複数の枠側装飾ランプ113のほか、遊技の異常を報知する複数のLED類が設けてある。   Speakers 112 are respectively installed on the left and right sides of the upper portion of the front frame 11, so that game sounds are output thereby improving the game taste. In addition to the plurality of frame-side decorative lamps 113 that emit light in accordance with the gaming state, the front frame 11 is provided with a plurality of LEDs that notify the abnormality of the game.

前枠11の下半部には上皿12と下皿13とが一体に形成してある。下皿13の右側には発射ハンドル14が設けてあり、該発射ハンドル14を時計回りに操作することにより発射装置が作動して、上皿12から供給された遊技球が遊技盤2に向けて発射される。また上皿12には賞球が払い出される。
下皿13は上皿12から溢れた賞球を受ける構成で、球抜きレバーの操作により下皿13に溜まった遊技球を遊技店に備えられた別箱(ドル箱)に移すことができる。
An upper plate 12 and a lower plate 13 are integrally formed in the lower half of the front frame 11. A launching handle 14 is provided on the right side of the lower plate 13, and the launching device is operated by operating the firing handle 14 clockwise, so that the game ball supplied from the upper plate 12 faces the game board 2. Fired. A prize ball is paid out to the upper plate 12.
The lower tray 13 is configured to receive award balls overflowing from the upper tray 12, and the game balls accumulated in the lower tray 13 can be moved to another box (dollar box) provided in the game store by operating the ball removal lever.

本パチンコ機1は所謂CR機であって、プリペイドカードの読み書きを行うプリペイドカードユニット(CRユニット)CRが隣接してある。パチンコ機1には上皿12の右側に貸出ボタン171、精算ボタン172及び精算表示装置173が設けてある。また上皿12の中央位置には遊技者が操作可能な遊技ボタン15と、その外周を囲むようにジョグダイヤル16が設置されている。   The pachinko machine 1 is a so-called CR machine, and is adjacent to a prepaid card unit (CR unit) CR that reads and writes a prepaid card. The pachinko machine 1 is provided with a lending button 171, a settlement button 172 and a settlement display device 173 on the right side of the upper plate 12. A game button 15 that can be operated by the player and a jog dial 16 are provided at the center of the upper plate 12 so as to surround the outer periphery thereof.

図2は、本パチンコ機の遊技盤2の正面図である。遊技盤2には外レール201と内レール202とによって囲まれた略円形の遊技領域20が形成されている。また遊技領域は、そのほぼ中央上方寄りの位置にセンターケース200が装着されている。これにより遊技領域20は、遊技球を所定の強度(第1の発射強度)で発射したときに遊技球が流下する左打ち領域L(第1の遊技領域)と、前記所定の強度よりも強く(第2の発射強度)発射したときに遊技球が流下する右打ち領域R(第2の遊技領域)とに分けられる。尚、遊技領域20には図示しない多数の遊技釘や風車が植設されている。
センターケース200は中央に演出図柄表示装置21(全体の図示は省略)のLCDパネルが配設されている。また演出図柄表示装置21の左上方には補助表示部21Aが設けられている。尚、センターケース200には、周知のものと同様にワープ入口、ワープ樋、ステージなどが設けられている。
FIG. 2 is a front view of the game board 2 of the pachinko machine. In the game board 2, a substantially circular game area 20 surrounded by the outer rail 201 and the inner rail 202 is formed. In the game area, the center case 200 is mounted at a position substantially above the center. As a result, the game area 20 has a left-handed area L (first game area) where the game ball flows down when the game ball is launched at a predetermined intensity (first launch intensity), and is stronger than the predetermined intensity. (Second launch strength) It is divided into a right-handed region R (second game region) where the game ball flows down when launched. Note that a large number of game nails and windmills (not shown) are planted in the game area 20.
The center case 200 is provided with an LCD panel of the effect symbol display device 21 (not shown in its entirety) in the center. Further, an auxiliary display portion 21 </ b> A is provided at the upper left of the effect symbol display device 21. The center case 200 is provided with a warp inlet, a warp rod, a stage, and the like, as is well known.

センターケース200の直下には、常時入球(入賞)可能な第1特図始動口23(第1の始動口)が設置されている。第1特図始動口23へは、左打ち領域Lからセンターケース200のワープ樋等を流下する遊技球が入球しやすい構成である。第1特図始動口23は、入球により第1特別図柄(以下、特別図柄を特図という)の当否判定が実行される起因となる入球口である。第1特図始動口23への入球により第1特図の大当り決定用乱数、第1特図の大当り図柄決定乱数、第1特図の変動パターン決定用乱数などの複数種類の乱数が抽出され、保留記憶される。保留記憶は4つまで記憶される。これら保留記憶に基づいて第1特図の当否判定が実行され、結果は大当り、小当り、ハズレのいずれかの判定がなされる。
また左打ち領域Lには複数の普通入賞口27が配置されている。
Immediately below the center case 200, a first special figure starting port 23 (first starting port) capable of always entering (winning) is provided. A game ball that flows down from the left-handed region L through the warp kite of the center case 200 or the like easily enters the first special figure starting port 23. The first special symbol starting port 23 is a ball inlet that causes the determination of whether or not the first special symbol (hereinafter, the special symbol is referred to as a special symbol) to be executed by entering the ball. By entering the first special figure starting port 23, a plurality of types of random numbers such as the first special figure jackpot determining random number, the first special figure big hit symbol determining random number, and the first special figure variation pattern determining random number are extracted. And stored on hold. Up to four pending memories are stored. Based on these reserved memories, whether or not the first special figure is correct is determined, and the result is determined to be either big hit, small hit or lost.
In the left-handed region L, a plurality of normal winning holes 27 are arranged.

図3に右打ち領域Rの詳細を示し、右打ち領域Rは、透明な流下路203に沿って遊技球が流下するように構成されている。流下路203に沿って流下する遊技球は先ず、緩やかな傾斜姿勢で遊技盤に対して斜め横方向へ遊技球を案内する通路上部と通路下部及びこれらほぼ垂直に繋ぐ通路中間部とでほぼ逆コ小字形をなす速度調整通路204を通過し、これにより流下速度が一定の速度に落とされる。尚、速度調整通路204の中間部には演出用検出SW511が設置されており、これに入球しこれを通過することで右打ち領域Rへ入ったことが検知される。   FIG. 3 shows details of the right-handed region R, and the right-handed region R is configured so that the game ball flows down along the transparent downflow path 203. The game balls that flow down along the downflow path 203 are almost reversed at the upper part of the passage and the lower part of the passage that guide the game balls obliquely to the game board in a gentle inclination posture, and the middle part of the passage that connects these vertically. It passes through the speed adjusting passage 204 having a U-shaped shape, so that the flow speed is reduced to a constant speed. An effect detection SW 511 is installed at an intermediate portion of the speed adjustment passage 204, and entering the right-handed region R is detected by entering the ball and passing through it.

速度調整通路204の下流には、速度調整通路204を通過した遊技球が高い確率で入球し通過可能な普通図柄(以下、普図という)の普図作動ゲート22が設けられている。普図作動ゲート22は遊技球が入球して通過することにより普図の当否抽選が実行される起因となるもので、通過により普図の当り決定用乱数、普図の当り図柄決定乱数、普図のリーチ判定用乱数、普図の変動パターン決定用乱数などの複数種類の乱数が抽出される。   Downstream of the speed adjustment passage 204 is provided a normal operation gate 22 of a normal symbol (hereinafter referred to as a normal figure) through which a game ball passing through the speed adjustment passage 204 can enter and pass with a high probability. The normal operation gate 22 is a cause of the fact that a game ball enters and passes, and a lottery for lottery is executed. A plurality of types of random numbers such as ordinary reach determination random numbers and ordinary variation pattern determination random numbers are extracted.

普図作動ゲート22の左右両側には遊技球をパチンコ機台内へ取り込むアウト球口205が設けられている。これらは普図作動ゲート22直上流の通路の左右両側壁に設けられた開口部(開放手段)と連通され、普図作動ゲート22へ入球できなかった遊技球を取り込むように構成されている。即ち遊技球が普図作動ゲート22へ入球し通過する際に球の流下速度が落ちるため、後続の遊技球が前の球に衝突して横にそれて前記開口部より通路外へ飛び出した球を取り込む。これにより普図作動ゲート22へ連続して入球する遊技球はある程度の間隔をおくこととなる。   Out ball openings 205 for taking game balls into the pachinko machine base are provided on both the left and right sides of the normal operation gate 22. These are communicated with openings (opening means) provided on the left and right side walls of the passage just upstream of the normal operation gate 22 and are configured to take in game balls that could not enter the normal operation gate 22. . That is, when the game ball enters the normal operation gate 22 and passes through, the flow speed of the ball drops, so that the subsequent game ball collides with the previous ball and sways laterally and jumps out of the passage from the opening. Capture the sphere. As a result, the game balls that continuously enter the normal operation gate 22 have a certain interval.

普図作動ゲート22の下流側には、普通電動役物作動ゲート22からの遊技球を第1大入賞口6Aへ誘導する誘導路206、普通電動役物(普電役物)24及び普電役物24により開閉可能な第2特図始動口(第2の始動口)25が設けられている。普電役物24及び第2特図始動口25へは普図作動ゲート22へ入球しこれを通過した遊技球のみが到達できる構成とされている。
前記誘導路206は遊技球を左斜め下方へ緩やかに誘導する様にほぼ逆L字状をなす。
誘導路206は、遊技球を左方向へ案内する下辺部の右寄りの底壁の一部が開閉可能な普電役物24の可動式の平板体からなる扉部で構成されている。
On the downstream side of the normal operation gate 22, a guide path 206 for guiding the game ball from the normal electric accessory operating gate 22 to the first grand prize winning opening 6A, an ordinary electric accessory (general electric accessory) 24, and a general electric A second special figure starting port (second starting port) 25 that can be opened and closed by the accessory 24 is provided. Only the game ball that has entered and passed through the universal operation gate 22 can reach the general electric utility 24 and the second special figure starting port 25.
The guide path 206 has a substantially inverted L shape so as to gently guide the game ball diagonally to the left.
The guide path 206 is configured by a door portion made of a movable flat body of the universal electric component 24 that can be opened and closed at a part of the bottom wall on the right side of the lower side that guides the game ball to the left.

普電役物24は、前記普図の当否抽選の結果が当りであれば、扉部が所定の時間開放される。
普電役物24の扉部は、遊技盤の前面に張出した閉鎖位置と、遊技盤内に後退した開放位置とに進退可能に設けられ、通常、前記閉鎖位置にて普電役物24を閉じている。これにより前記第1大入賞口6Aへ遊技球を誘導可能である。
普電役物24の直下位置には第2特図始動口(第2の始動口)25が設けられ、普電役物24の開放時に第2特図始動口25へ入球可能とされている。
If the result of the lottery of the usual figure is a win, the door part of the electric utility 24 is opened for a predetermined time.
The door portion of the electric utility object 24 is provided so as to be able to advance and retreat between a closed position projecting from the front of the game board and an open position retracted into the game board. Closed. Thereby, it is possible to guide the game ball to the first big winning opening 6A.
A second special figure starting port (second starting port) 25 is provided at a position directly below the general electric utility object 24, and it is possible to enter the second special figure starting port 25 when the general electric component 24 is opened. Yes.

第2特図始動口25は、入球により第2特図の当否判定が実行される起因となる入球口である。第2特図始動口25への入球により第2特図の大当り決定用乱数、大当り図柄決定乱数、第2特図の変動パターン決定用乱数などの複数種類の乱数が抽出される。これら乱数に応じて第2特図の当否判定が実行され、結果は大当り、小当り、ハズレのいずれかの判定がなされる。尚、本実施形態では、通常遊技時の普図の変動時間は長く、普電役物の開放時間は短時間に設定しているので、通常遊技時に右打ちしても第2特図始動口25での抽選は開始されないように設計されている。そのため、通常遊技時は左打ちにて第1特図始動口23で大当りを目指すのがメインとなる。   The second special figure starting port 25 is a ball entrance that causes the determination of whether or not the second special diagram is executed by the ball entry. By entering the second special figure starting port 25, a plurality of types of random numbers such as a big hit determining random number, a big hit symbol determining random number of the second special figure, and a variation pattern determining random number of the second special figure are extracted. In response to these random numbers, whether or not the second special figure is correct is determined, and the result is determined to be either big hit, small hit or lost. In addition, in this embodiment, the fluctuation time of the usual figure at the normal game is long, and the opening time of the power utility is set to a short time. The lottery at 25 is designed not to start. Therefore, in normal games, the main goal is to hit the left with the first special figure starting port 23 by left-handed.

図3、図4に示すように、誘導路206には、普電役物24に対応する位置に遊技球の流下速度を減退させる複数の流下速度減退部207(流下速度減退手段)が設けられている。流下速度減退部207は、誘導路206の遊技盤側の内壁面206a及びガラス枠側の内壁面206bよりそれぞれ通路内へ断面ほぼ半円状に突出する突条部からなり、各内壁面206a,206bの縦方向に沿ってそれらの全高にわたって設けられている。
前記遊技盤側の内壁面206aの流下速度減退部207は、普電役物24の扉部の上流側の端末部に対応する位置及び下流側の端末部に対応する位置それぞれ設けられている。そしてガラス枠側の内壁面206bの流下速度減退部207は前記遊技盤側の2条の流下速度減退部207の中間中央に対応する位置に1条設けられている。
As shown in FIGS. 3 and 4, the guide path 206 is provided with a plurality of flow velocity reduction units 207 (flow velocity reduction means) that reduce the flow velocity of the game ball at a position corresponding to the general electric utility 24. ing. The flow velocity reduction portion 207 is composed of a ridge that protrudes in a semicircular cross-section into the passage from the inner wall surface 206a on the game board side and the inner wall surface 206b on the glass frame side of the guide path 206, and each inner wall surface 206a, They are provided over their entire height along the longitudinal direction of 206b.
The flow velocity reduction portion 207 of the inner wall surface 206a on the game board side is provided at a position corresponding to the upstream terminal portion and a position corresponding to the downstream terminal portion of the door portion of the general electric utility 24, respectively. One flow rate reduction portion 207 on the inner wall surface 206b on the glass frame side is provided at a position corresponding to the middle center of the two flow rate reduction portions 207 on the game board side.

図5(a)に示すように、誘導路206にはその上流側から下流側へ向け、遊技盤側の内壁面206aとガラス枠側の内壁面206bとに交互に流下速度減退部207を設けたので、流下する遊技球Bは各流下速度減退部207に接触して蛇行することとなり、流下速度が減速される。
また図5(b)に示すように、流下速度減退部207は普電役物24の扉部に対応する位置に3つの遊技球を滞留させることが可能で、普電役物24の扉部の開放によりこれらを普電役物24内へ入球させることができる。
As shown in FIG. 5A, the guide path 206 is provided with a flow velocity reduction portion 207 alternately on the inner wall surface 206a on the game board side and the inner wall surface 206b on the glass frame side from the upstream side to the downstream side. Therefore, the game ball B that flows down comes to meander in contact with the respective flow velocity reduction portions 207, and the flow velocity is reduced.
Further, as shown in FIG. 5B, the flow velocity reduction unit 207 can retain three game balls at a position corresponding to the door part of the general electric utility 24, and the door part of the general electric utility 24. These can be entered into the electric utility 24 by opening the door.

図3に戻って、誘導路206には、流下速度減退部207が設けられた部位の直上流側の位置に、誘導路206外へ遊技球を送出可能な開放口208が形成されている。開放口208は、普電役物24の扉部に対応する流下速度減退部207により球の流下速度が落ちて遊技球が滞留した場合、後から多くの遊技球が流下してきても、これらを遊技盤面上に送り出す役割をなし、普電役物24の扉部の上で滞留している遊技球を押し流したり、球詰まりを起こすことを防止する。   Returning to FIG. 3, the guide path 206 is formed with an opening 208 through which a game ball can be sent out of the guide path 206 at a position immediately upstream of the portion where the flow velocity reduction portion 207 is provided. If the flow velocity of the ball drops due to the flow velocity reduction unit 207 corresponding to the door portion of the electric utility object 24 and the game ball stays, the opening 208 will be used even if many game balls later flow down. It plays the role of sending it out on the game board surface, and prevents the game ball staying on the door part of the general electric utility 24 from being washed away or causing a ball clogging.

誘導路206の下流位置に設けられた前記第1大入賞口6Aは開閉扉60の開放作動により遊技球が入球可能である。第1大入賞口6Aへは普図作動ゲート22を入球、通過し、普電役物24が非作動で第2特図始動口25へ入球できない遊技球のみが到達できる構成とされている。
第1大入賞口6Aは、第1又は第2特図の当否判定結果が小当りとなり小当り遊技において開閉される。
The first big prize opening 6A provided at the downstream position of the guide path 206 can receive a game ball by opening the opening / closing door 60. Only the game ball that can enter the second special figure start opening 25 can reach the first grand prize winning opening 6A through the normal operation gate 22 and pass through the normal operation gate 22 and the second electric figure starting port 25 is inactive. Yes.
The first big winning opening 6A is opened / closed in the small hit game when the first or second special drawing is determined to be a small hit.

第1大入賞口6Aへ入球した遊技球は入球領域61に送られて、その下流端に並設された特定領域62又は取込み口63のいずれかへ入球する。また入球領域61には特定領域62の上流に進退可能に設けられ、特定領域62を塞ぐように進出して遊技球を取込み口63へ案内する振分部材64が設けられている。
通常、振分部材64は特定領域62の入口を閉じている。振分部材64の作動は、例えば小当り遊技発生時に開閉するようになし、小当りの生起時に決定されるどの小当り図柄であっても一定の開閉作動を行い、第1大入賞口6Aの開閉扉60の開放タイミングで特定領域62へ入球可能、不可能と作動させることが望ましい。
The game ball that has entered the first grand prize winning opening 6A is sent to the ball entering area 61 and enters either the specific area 62 or the intake opening 63 arranged in parallel at the downstream end thereof. Further, the ball entering area 61 is provided with a sorting member 64 which is provided so as to be able to advance and retreat upstream of the specific area 62 and which advances to close the specific area 62 and guides the game ball to the intake port 63.
Usually, the distribution member 64 closes the entrance of the specific region 62. The distribution member 64 is operated such that it opens and closes when, for example, a small hit game occurs, and a constant open and close operation is performed for any small hit symbol determined at the time of occurrence of the small hit. It is desirable that the specific area 62 be entered at the opening timing of the opening / closing door 60 and that it is possible and impossible to enter.

その他、振分部材64は、通常遊技、小当り遊技に拘わらず常に一定に開閉作動を繰り返すようにしてもよい。例えば振分部材64を10秒に1回、1秒間、開放するようになし、かつ第2特図の小当り時の変動時間を10秒間とすることにより、特定領域62への入球確率が約10分の1の確率とすることができる。
また、開閉扉60の開放タイミング以外でも、大当り図柄によって大当り遊技後の振分部材64又は開閉扉60の開閉動作パターンを選択したり、小当り図柄によって開閉動作のパターンを選択したりすることも考えられる。大当り図柄ならば、どの図柄で大当りするかによって、小当り遊技から大当り遊技になる可能性が変化させることができるし、小当り図柄ならば、毎回どの小当り図柄で当るかによって大当りになる期待度を異ならせることができる。
In addition, the allocating member 64 may always be repeatedly opened and closed regardless of the normal game or the small hit game. For example, when the sorting member 64 is opened once every 10 seconds for 1 second and the variation time at the time of the small hit of the second special figure is 10 seconds, the probability of entering the specific area 62 is increased. The probability can be about 1/10.
Besides the opening timing of the opening / closing door 60, the opening / closing operation pattern of the sorting member 64 or the opening / closing door 60 after the big hit game may be selected by the big hit symbol, or the opening / closing operation pattern may be selected by the small hit symbol. Conceivable. If it is a big hit symbol, the chance of becoming a big hit game can be changed depending on which symbol is big hit, and if it is a big hit symbol, the big hit symbol is expected depending on which small hit symbol is hit each time The degree can be varied.

第1大入賞口6Aの下流には、可動式の扉部からなる特別電動役物(特電役物)66により開閉可能とされた第2大入賞口6Bが設けられている。第2大入賞口6Bへは普図作動ゲート22を入球、通過し、普電役物24が非作動で第2特図始動口25へ入球できずにこれを通過し、かつ開閉扉60が非作動で第1大入賞口6Aへ入球できずにこれを通過して下部流路65へ至った遊技球のみが到達できる構成とされている。
第2大入賞口6Bは大当り遊技において特電役物66が作動して所定の時間開放される。尚、特電役物66は通常、第2大入賞口6Bを塞ぐようにその上部に突出しており、作動時に後退して第2大入賞口6Bを開放する。また特電役物66は非作動時において第2大入賞口6Bの下流側へ遊技球を案内するように下部流路65の一部をなす。
また下部流路65には、前記普電役物4を有する誘導路206と同様に、特電役物66に対応する位置に複数の流下速度減退部を設け、遊技球の流下速度を減退し遊技球を滞留させることが望ましい。
Downstream of the first grand prize opening 6A, a second big prize opening 6B is provided that can be opened and closed by a special electric accessory (special electric accessory) 66 including a movable door portion. The second grand prize winning opening 6B enters and passes the normal operation gate 22, and the electric utility 24 does not operate and cannot enter the second special drawing start opening 25, and passes through it. 60 is non-operating and cannot enter the first grand prize winning opening 6A, and only the game ball that has passed through to the lower flow path 65 can reach.
The second big prize winning opening 6B is opened for a predetermined time when the special electric player 66 operates in the big hit game. The special electric utility 66 normally protrudes from the upper portion so as to close the second big prize opening 6B, and retracts during operation to open the second big prize opening 6B. In addition, the special electric component 66 forms a part of the lower flow path 65 so as to guide the game ball to the downstream side of the second big prize opening 6B when not operating.
Further, the lower flow path 65 is provided with a plurality of flow velocity reduction portions at positions corresponding to the special electric utility 66 in the same manner as the guide path 206 having the general electric utility 4, thereby reducing the flow velocity of the game ball and reducing the game flow. It is desirable to retain the sphere.

第2大入賞口6Bの下流には、普通入賞口27が、遊技領域20の中央下端部の盤面最下部には遊技球を取込むアウト球口209が設けられている(図2)。   An ordinary winning port 27 is provided downstream of the second major winning port 6B, and an out ball port 209 for taking in a game ball is provided at the lowermost part of the board at the lower center of the game area 20 (FIG. 2).

図6に示すように、パチンコ機1の裏側は、前記遊技盤2を脱着可能に取付ける内枠30が収納されている。内枠30は、前記前枠11と同様に、一方の側縁(図3の右側)の上下位置が前記外枠10にヒンジ結合され開閉可能に設置されている。内枠30には、遊技球流下通路が形成されており、上方(上流)から球タンク31、タンクレール32、払出ユニット33が設けられ、払出ユニット33の中には払出装置が設けられている。この構成により、遊技盤2の入賞口に遊技球が入賞すれば球タンク31からタンクレール32を介して所定個数の遊技球(賞球)が払出ユニット33により払出球流下通路を通り前記上皿12に払い出される。また、本実施形態では前記賞球を払い出す払出ユニット33により前記貸出ボタン171の操作で払い出される貸球も払い出す構成としてある。   As shown in FIG. 6, the back side of the pachinko machine 1 houses an inner frame 30 to which the game board 2 is detachably attached. As with the front frame 11, the inner frame 30 is installed so that the vertical position of one side edge (right side in FIG. 3) is hinged to the outer frame 10 so as to be opened and closed. The inner frame 30 is formed with a game ball flow-down passage, and a ball tank 31, a tank rail 32, and a payout unit 33 are provided from above (upstream), and a payout device is provided in the payout unit 33. . With this configuration, when a game ball wins the winning opening of the game board 2, a predetermined number of game balls (prize balls) are passed from the ball tank 31 via the tank rail 32 by the payout unit 33 through the payout ball flow path and the upper plate. 12 is paid out. In the present embodiment, the payout unit 33 for paying out the prize balls also pays out the balls to be paid out by operating the lending button 171.

パチンコ機1の裏側には、主制御装置40、払出制御装置41、サブ統合制御装置42、演出図柄制御装置43、発射制御装置44、電源基板45が設けられている。   On the back side of the pachinko machine 1, a main control device 40, a payout control device 41, a sub-integrated control device 42, an effect symbol control device 43, a launch control device 44, and a power supply board 45 are provided.

主制御装置40、サブ統合制御装置42、演出図柄制御装置43は遊技盤2に設けられ、払出制御装置41、発射制御装置44、電源基板45は内枠30に設けられている。図4では発射制御装置44が描かれていないが、払出制御装置41の下に設けてある。   The main control device 40, the sub integrated control device 42, and the effect symbol control device 43 are provided on the game board 2, and the payout control device 41, the launch control device 44, and the power supply board 45 are provided on the inner frame 30. Although the launch control device 44 is not depicted in FIG. 4, it is provided under the payout control device 41.

また、球タンク31の右側には、外部接続端子板38が設けてあり、外部接続端子板38により、遊技状態や遊技結果を示す信号が図示しないホールコンピュータへ送られる。尚、従来はホールコンピュータへ信号を送信するための外部接続端子板には、盤用(遊技盤側から出力される信号をホールコンピュータへ出力するための端子)と枠側(外枠10、前枠11、内枠30から出力される信号をホールコンピュータへ出力するための端子)の2種類を用いているが、本実施形態では、ひとつの外部接続端子板38を介して遊技状態や遊技結果を示す信号をホールコンピュータへ送信する。   Further, an external connection terminal plate 38 is provided on the right side of the ball tank 31, and a signal indicating a game state and a game result is sent to a hall computer (not shown) by the external connection terminal plate 38. Conventionally, the external connection terminal board for transmitting signals to the hall computer is divided into a board (terminal for outputting a signal output from the game board side) and a frame side (outer frame 10, front Although the two types of terminals for outputting signals output from the frame 11 and the inner frame 30 to the hall computer are used, in this embodiment, the game state and the game result via one external connection terminal plate 38 are used. Is transmitted to the hall computer.

図7は本パチンコ機の電気的構成を示すもので、遊技の制御を司る主制御装置40を中心に、サブ制御装置として払出制御装置41、サブ統合制御装置42及び演出図柄制御装置43を具備する構成である。主制御装置40、払出制御装置41、サブ統合制御装置42及び演出図柄制御装置43においては、何れもCPU、ROM、RAM、入力ポート、出力ポート等を備え、これら制御装置は何れもCPUにより、2ms周期又は4ms周期の割り込み信号に起因してROMに搭載しているメインルーチン及びサブルーチンからなるプログラムが開始され、各種の制御が実行される。
発射制御装置44にはCPU、ROM、RAM等が設けられていない、しかしこれに限るわけではなく、発射制御装置44にCPU、ROM、RAM等を設けてもよい。
FIG. 7 shows the electrical configuration of the pachinko machine, which includes a main controller 40 that controls the game, a payout controller 41, a sub-integrated controller 42, and an effect symbol controller 43 as sub-controllers. It is the structure to do. The main control device 40, the payout control device 41, the sub-integrated control device 42, and the effect design control device 43 are all provided with a CPU, ROM, RAM, input port, output port, etc., all of which are controlled by the CPU. A program composed of a main routine and a subroutine mounted in the ROM is started due to an interrupt signal having a 2 ms period or a 4 ms period, and various controls are executed.
The firing control device 44 is not provided with a CPU, ROM, RAM, or the like, but is not limited thereto, and the firing control device 44 may be provided with a CPU, ROM, RAM, or the like.

主制御装置40は、裏配線中継端子板530及び外部接続端子板38を介して遊技施設のホールコンピュータ500と電気的に接続される。また主制御装置40には、裏配線中継端子板530や遊技盤中継端子板531を介して、前枠(ガラス枠)及び内枠が開放しているか否か検出するガラス枠開放SW(スイッチ)501、内枠開放SW502、第1特図始動口23への入球を検出する第1特図始動口SW503、第2特図始動口25への入球を検出する第2特図始動SW504、作動ゲート22への入球を検出する普通図柄作動SW505、第1大入賞口6Aへの入球を検出する第1カウントSW506、第2大入賞口6Bへの入球を検出する第2カウントSW507、特定領域62への入球を検出する特定領域SW508、普通入賞口27への入球を検出する一般入賞口SW509、及び取込み口63への入球を検出する取込口SW510、右打ち領域Rへの入球を検出する演出用検出SW511等の検出信号が入力される。   The main controller 40 is electrically connected to the hall computer 500 of the game facility via the back wiring relay terminal board 530 and the external connection terminal board 38. The main controller 40 also has a glass frame opening SW (switch) for detecting whether the front frame (glass frame) and the inner frame are open via the back wiring relay terminal plate 530 and the game board relay terminal plate 531. 501, an inner frame opening SW502, a first special figure starting port SW503 for detecting a ball entering the first special figure starting port 23, a second special figure starting SW504 for detecting a ball entering the second special figure starting port 25, Normal symbol operation SW 505 for detecting entry into the operation gate 22, first count SW 506 for detecting entry into the first big prize opening 6 A, and second count SW 507 for detecting entry into the second big prize opening 6 B , A specific area SW508 for detecting the entrance to the specific area 62, a general winning opening SW509 for detecting the entrance to the normal winning opening 27, the intake opening SW510 for detecting the entrance to the intake opening 63, the right-handed area Detects entry to R Detection signals such effect detection SW511 is entered.

また主制御装置40は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成し、払出制御装置41や、演出中継端子板532を介してサブ統合制御装置42、演出図柄制御装置43へ向けてのコマンドの出力や、図柄表示装置中継端子板533を介して前記補助表示部21Aに設けられた、第1特図の当否判定結果を示唆する第1特図表示装置28A、第1特図の保留記憶数を示唆する第1特図保留数表示装置281、第2特図の当否判定結果を示唆する第2特図表示装置28B、普図の抽選結果を示唆する普図表示装置29の表示制御を行なう。   The main control device 40 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals, and the like, via the payout control device 41 and the production relay terminal board 532. Output of commands to the sub-integrated control device 42 and the production symbol control device 43 and the result of determining whether or not the first special diagram is provided on the auxiliary display portion 21A via the symbol display device relay terminal board 533 is suggested. The first special figure display device 28A, the first special figure reservation number display device 281 that suggests the number of reserved memories of the first special figure, the second special figure display device 28B that suggests whether or not the second special figure is appropriate, Display control of the general map display device 29 that suggests the lottery result of the figure is performed.

更に主制御装置40は、遊技盤中継端子板531を介して、第1大入賞口ソレノイド512、第2大入賞口ソレノイド513、振分ソレノイド514、及び普電役物ソレノイド515が接続されている。そして第1大入賞口ソレノイド512を制御して第1大入賞口6Aを開放作動せしめ、第2大入賞口ソレノイド513を制御して第2大入賞口6Bを開放作動せしめる。また振分ソレノイド514を制御して振分部材64を作動せしめ、普電役物ソレノイド515を制御して普電役物24の扉部を開閉作動せしめる。
主制御装置40からの出力信号は試験信号端子にも出力される他、図柄変動や大当り等の管理用の信号が外部接続端子板38を経てホールコンピュータ500に送られる。
主制御装置40と払出制御装置41とは双方向通信が可能である。
Further, the main control device 40 is connected to a first big prize opening solenoid 512, a second big prize opening solenoid 513, a distribution solenoid 514, and a general electric utility solenoid 515 through a game board relay terminal board 531. . Then, the first big prize opening solenoid 512 is controlled to open the first big prize opening 6A, and the second big prize opening solenoid 513 is controlled to open the second big prize opening 6B. Further, the sorting solenoid 514 is controlled to actuate the sorting member 64, and the universal electrical component solenoid 515 is controlled to open and close the door of the universal electrical component 24.
An output signal from the main control device 40 is output to a test signal terminal, and a management signal such as symbol variation and jackpot is sent to the hall computer 500 through the external connection terminal plate 38.
The main control device 40 and the payout control device 41 are capable of bidirectional communication.

払出制御装置41は、裏配線中継端子板530や払出中継端子板534を介して球タンクが空状態になったことを検出する球切れSW520、遊技球が払い出されたことを検出する払出SW522、遊技球貯留皿が満杯状態になったことを検出する満杯SW523等の検出信号が入力される。また主制御装置40から送られてくるコマンドに応じて払出モータ521を稼働させて遊技球を払い出させる。更に、CRユニット端子板535を介してCRユニットCRと電気的に接続され、精算表示装置173を介して球貸及び精算SW171,172による貸出要求、精算要求の操作信号を受け付け、CRユニットCRとデータを送受し、貸出要求信号に応じて払出モータ521を稼働させて貸球を払い出させ、CRユニットCRに挿入されているプリペイドカードの残高表示を制御する。   The payout control device 41 uses a back SW relay terminal plate 530 and a payout relay terminal plate 534 to detect that the ball tank is empty, and a payout SW522 that detects that a game ball has been paid out. A detection signal such as a full SW 523 for detecting that the game ball storage tray is full is input. Further, the payout motor 521 is operated in accordance with a command sent from the main controller 40 to pay out the game ball. Further, the CR unit CR is electrically connected to the CR unit CR via the CR unit terminal plate 535, and the ball rental and settlement SW 171 and 172 request signals for settlement and settlement are received via the settlement display device 173. Data is sent and received, and the payout motor 521 is operated in accordance with the loan request signal to pay out the rental balls, and the balance display of the prepaid card inserted in the CR unit CR is controlled.

発射制御装置44は、発射ハンドルの回転操作を検出するスイッチ524、発射停止SW525、発射ハンドル14に遊技者が接触(操作)していることを検出するタッチSW526等の検出信号が入力される。払出制御装置41を介して主制御装置40から送られてくるコマンド(タッチSW526の信号や遊技状況を反映している)、発射ハンドル14(524)の回動信号及び発射停止SW525の信号に基づいて発射モータ527を制御して遊技球を発射及び停止させる。   The firing control device 44 receives detection signals such as a switch 524 that detects a rotation operation of the firing handle, a firing stop SW 525, and a touch SW 526 that detects that the player is in contact (operating) with the firing handle 14. Based on a command sent from the main control device 40 via the payout control device 41 (which reflects the signal of the touch SW 526 and the game situation), the rotation signal of the firing handle 14 (524), and the signal of the firing stop SW 525. The launch motor 527 is controlled to launch and stop the game ball.

サブ統合制御装置42には、音量調節SW、遊技ボタンやジョグダイヤルの操作を検出する遊技SW15などの操作信号が入力される。
そしてサブ統合制御装置42は、スピーカ112を駆動して音声を出力することや、各種LEDや各種ランプ113の点灯、消灯等を制御する。更に演出図柄制御装置43へキャラクタなどを表示する擬似演出や特図の擬似図柄の表示態様のコマンドを送信する。
The sub integrated control device 42 receives operation signals such as a volume adjustment SW, a game SW 15 for detecting an operation of a game button or a jog dial, and the like.
Then, the sub integrated control device 42 drives the speaker 112 to output sound, and controls lighting and extinguishing of various LEDs and various lamps 113. Furthermore, a command for a pseudo effect for displaying a character or the like or a display pattern for a special symbol for the special symbol is transmitted to the effect symbol control device 43.

演出図柄制御装置43は、LCDパネルユニットや付属ユニットと共に演出図柄表示装置21を構成している。演出図柄制御装置43は、サブ統合制御装置42から送られてくるコマンドに応じて演出図柄表示装置21のLCDパネルの表示を制御する。   The effect symbol control device 43 constitutes the effect symbol display device 21 together with the LCD panel unit and the accessory unit. The effect symbol control device 43 controls the display of the LCD panel of the effect symbol display device 21 in accordance with a command sent from the sub integrated control device 42.

次にパチンコ機1の作動を説明する。
パチンコ機1は、第1特図始動口23への入球に起因して第1特図の当否判定が、第2特図始動口25への入球に起因して第2特図の当否判定が実行される。当否判定に応じて第1特図表示装置28A又は第2特図表示装置28Bと演出図柄表示装置21の図柄変動を開始する。その後、第1又は第2特図表示装置28A,28Bに第1又は第2特図の確定図柄を、演出図柄表示装置21に第1又は第2特図に対応する擬似演出図柄を確定表示して第1又は第2特図の当否判定の結果を報知する。
判定結果が大当り(図柄当り)となると、条件装置が作動することによって役物連続作動装置が作動して第2大入賞口6Bが賞球の獲得に有利な所定の態様で開放される大当り遊技(特別遊技)が実行される。
Next, the operation of the pachinko machine 1 will be described.
The pachinko machine 1 determines whether or not the first special figure is correct due to entering the first special figure starting port 23, and whether or not the second special figure is determined based on entering the second special figure starting port 25. Judgment is performed. In response to the determination, the first special symbol display device 28A or the second special symbol display device 28B and the effect symbol display device 21 start symbol variation. Thereafter, the confirmed symbol of the first or second special figure is confirmed and displayed on the first or second special symbol display devices 28A and 28B, and the pseudo-realistic symbol corresponding to the first or second special symbol is confirmed and displayed on the effect symbol display device 21. To notify the result of the first or second special drawing determination.
When the determination result is a big hit (per symbol), the condition device is activated to operate the accessory continuous operation device, and the second big prize opening 6B is opened in a predetermined manner advantageous for winning a prize ball. (Special game) is executed.

一方、第1又は第2特図の当否判定の結果が小当りでは、これを起因に第1大入賞口6Aが大当り遊技の第2大入賞口6Bよりも開放回数、開放時間が不利な態様で開放される小当り遊技が実行される。このとき、第1大入賞口6Aの特定領域62へ遊技球が入球することにより前記条件装置が作動し、これにより役物連続作動装置が作動して大当り遊技(役物当り)へ昇格(移行)可能とする基本構成を有する。   On the other hand, if the result of the first or second special drawing determination is a small hit, the first grand prize winning port 6A has a disadvantage in the number of times of opening and the opening time are disadvantageous than the second big winning gate 6B of the big hit game. The small hit game released at is executed. At this time, when the game ball enters the specific area 62 of the first big winning opening 6A, the condition device is activated, and thereby the accessory continuous operation device is activated and promoted to the big hit game (per bonus item) ( It has a basic configuration that enables migration.

大当り遊技終了後には、大当りや小当りとなった特図に応じて、普電役物24の開放時間を延長する(開放延長機能)とともに特図及び普図の平均変動時間を短くする時短機能が付与される時短遊技(開放延長遊技)に移行する可能性がある。
図8は本パチンコ機1の遊技仕様を示し、大当り確率は第1特図及び第2特図ともに199分の1とされ、小当り確率は第1特図が100分の1、第2特図が199分の198とされている。
また時短付与率は第1特図が50%、第2特図が72%とされ、時短回数は第1特図、第2特図ともに100回(図柄変動回数)又は次の大当りまでとされている。これにより、初回は第1特図で当否判定による大当りを目指し、大当りにより時短が付与された場合は、第2特図では高確率で小当りと判定されるので、小当り遊技時に特定領域に入賞させて大当りを発生させることを目指すという、遊技状態によって異なる方法で大当りを目指す遊技を楽しむことができる。
本パチンコ機1は、時短遊技状態では、右打ちを行い、普図の抽選を当選させ、普図の当り遊技の普電役物24の作動により頻繁に開放される第2特図始動口25を狙って第2特図の図柄変動させることとなる。この場合、普図の当り遊技は、普電役物24が開放開始するまでの期間である当り遊技開始期間、普電役物24が開放する開放期間、前記開放が終了して当り遊技が終了するまでの期間である当り遊技終了期間とで構成され、普図の当り遊技の当り遊技終了期間(終了演出の時間)として、演出時間の短い第1終了期間と、演出時間の長い第2終了期間とを設け、これらを遊技の状況に応じて選択し、切替えることで普図の当り遊技時間をコントロールし、これにより第2特図始動口25及び第1大入賞口6Aへの遊技球の入球をコントロールして、第2特図の変動による図柄当り狙った遊技と、第1大入賞口6Aへの入球による役物当りを狙った遊技とのいずれの遊技をも十分に楽しませる構成である。即ち、第1終了期間では普図の当り遊技時間が短くなるので、第2特図始動口25へは入球するものの、第1大入賞口6Aへの入球が困難で、図柄当りを狙うこととなる。一方、第2終了期間では普図の当り遊技時間が長くなるので、第1大入賞口6Aへの入球が可能で、役物当りを狙うこととなる。
After the big hit game ends, according to the special figure that became a big hit or a small hit, the opening time of the power utility 24 is extended (open extension function) and the time-saving function to shorten the average fluctuation time of the special figure and the normal figure There is a possibility to shift to short games (open extended games) when is awarded.
FIG. 8 shows the gaming specifications of the pachinko machine 1, where the big hit probability is 1/199 for both the first special figure and the second special figure, and the small hit probability is 1/100 for the first special figure and the second special figure. The figure is 198/199.
In addition, the time reduction rate is 50% for the first special figure and 72% for the second special figure, and the number of time reductions is 100 times for both the first special figure and the second special figure (number of symbol fluctuations) or the next big hit. ing. As a result, aiming at the big hit by the first special figure in the first special figure, and when the short time is given by the big hit, the second special figure is judged to be a big hit with high probability, so it will be in a specific area during the small hit game. It is possible to enjoy a game aiming for a big hit in a different way depending on the game state, aiming to generate a big hit by winning.
In the short-time gaming state, the pachinko machine 1 makes a right turn, wins a normal drawing lottery, and is opened frequently by the operation of the electric utility 24 of the hitting game of the normal drawing. The design of the second special figure will be changed aiming at. In this case, the hit game of the ordinary figure is a hit game start period which is a period until the start of opening of the electric utility object 24, an opening period of opening of the electric utility object 24, and the winning game is ended after the opening is completed. It is composed of a hit game end period, which is a period until the game is finished, and as a hit game end period (end effect time) of the normal hit game, a first end period with a short effect time and a second end with a long effect time A period is provided, and these are selected according to the situation of the game and switched to control the game time per game, so that the game balls to the second special figure starting port 25 and the first grand prize winning port 6A can be controlled. By controlling the entry, you can fully enjoy both the game aimed at the symbol by the variation of the 2nd special figure and the game aimed at the role by entering the 1st big prize opening 6A. It is a configuration. That is, in the first ending period, the normal game play time is shortened, so it is difficult to enter the first special winning opening 6A although it enters the second special figure starting port 25 and aims at the symbol hit. It will be. On the other hand, in the second end period, the usual hit game time becomes long, so that it is possible to enter the first grand prize winning opening 6A and aim at the winning combination.

以下、作動の詳細を主制御装置40で実行されるプログラム処理に基づいて説明する。
図9は主制御装置40で実行される「メインルーチン」のフローチャートを示し、「メインルーチン」は本処理(S100〜S110,S115)と残余処理(S111)とで構成され、2ms又は4ms周期の割り込み信号に起因して開始され、最初に正常割り込みか否かを判断する(S100)。この判断はRAMの特定アドレスに特定の数値が書き込まれているか否かに基づいて行われ、ここで否定判断(S100:no)なら初期設定(S115)を実行する。前述の正常割り込みか否かを判断するための数値は、この初期設定の一環としてRAMに書き込まれる。
Hereinafter, details of the operation will be described based on a program process executed by the main controller 40.
FIG. 9 shows a flowchart of a “main routine” executed by the main controller 40. The “main routine” is composed of this process (S100 to S110, S115) and the remaining process (S111), and has a cycle of 2 ms or 4 ms. It is started due to the interrupt signal, and it is first determined whether or not it is a normal interrupt (S100). This determination is made based on whether or not a specific numerical value is written at a specific address in the RAM. If the determination is negative (S100: no), the initial setting (S115) is executed. The numerical value for determining whether or not the above-described normal interruption is made is written in the RAM as part of this initial setting.

正常割り込みなら(S100:yes)、初期値乱数更新処理(S101)、第1又は第2特図の当否判定用の乱数値である大当り決定用乱数(乱数カウンタ)の更新処理(S102)、第1又は第2特図の大当り図柄決定用乱数(乱数カウンタ)の更新処理(S103)、普図の当り決定用乱数(乱数カウンタ)の更新処理(S104)、第1又は第2特図のリーチに関するリーチ判定用乱数(乱数カウンタ)の更新処理(S105)、第1又は第2特図の変動パターンに関する変動パターン決定用乱数(乱数カウンタ)の更新処理(S106)、入賞確認処理(S107)、当否判定処理(S108)、各出力処理(S109)、不正監視処理(S110)を行って、次に割り込み信号が入力されるまでの残余時間内には初期値乱数更新処理(S111)をループ処理する。   If it is a normal interrupt (S100: yes), an initial value random number update process (S101), a big hit determination random number (random number counter) update process (S102), which is a random number value for determining whether or not the first or second special figure is correct, Random number determination random number (random number counter) update process (S103) of 1 or 2 special figure, random number determination random number counter (random number counter) update process (S104), reach of 1st or 2nd special figure Reach determination random number (random number counter) update process (S105), fluctuation pattern determination random number (random number counter) update process (S106) related to the fluctuation pattern of the first or second special figure, winning confirmation process (S107), The initial value random number is updated within the remaining time until the interrupt signal is input next after performing the determination process (S108), each output process (S109), and the fraud monitoring process (S110). Sense the (S111) to loop processing.

次に、本発明に関わりの深い入賞確認処理(S107)、当否判定処理(S108)及び各出力処理(S109)の一部のサブルーチンについて説明する。
図10に示す「始動口入賞処理」は、第1特図始動口23に遊技球が入球したときに抽出される当否乱数等の種々の乱数を、保留記憶として主制御装置40に格納(記憶)する。そして第1特図始動口23への入球に起因する各種コマンドをサブ統合制御装置42に送信する処理となる。本実施形態における記憶可能な保留記憶数は第1保留記憶数では4個である。
Next, a part of subroutines of the winning confirmation process (S107), the success / failure determination process (S108), and each output process (S109) which are deeply related to the present invention will be described.
In the “start opening winning process” shown in FIG. 10, various random numbers such as success / failure random numbers extracted when a game ball enters the first special figure starting opening 23 are stored in the main controller 40 as reserved storage ( Remember. Then, various commands resulting from entering the first special figure starting port 23 are transmitted to the sub integrated control device 42. In the present embodiment, the number of reserved storages that can be stored is four in the first reserved storage number.

本「始動口入賞処理」は、先ず、第1特図始動口SW503により第1特図始動口23への入球を検出したか否か判定する(S200)。入球が無ければ(S200:no)、S204の処理に移行する。入球が有れば(S200:yes)、主制御装置40に格納されている第1保留記憶の数が上限値(=4個)未満か否か確認する(S201)。上限値であれば(S201:no)、S204に進み、上限値未満であれば(S201:yes)、S202の処理において第1特図の大当り決定用乱数、大当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等を抽出し、抽出された各種の乱数を第1保留記憶として記憶し、第1保留記憶数を示す第1保留記憶カウンタに1を加算する。
続くS203の処理で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置42に送信する。
In the “start opening winning process”, first, it is determined whether or not the first special figure start opening SW503 detects a ball entering the first special figure start opening 23 (S200). If there is no entry (S200: no), the process proceeds to S204. If there is an incoming ball (S200: yes), it is confirmed whether or not the number of first reserved memories stored in the main controller 40 is less than the upper limit (= 4) (S201). If it is the upper limit value (S201: no), the process proceeds to S204, and if it is less than the upper limit value (S201: yes), the first special figure jackpot determination random number, jackpot symbol determination random number, reach determination in the process of S202 A random number, a random number for determining a variation pattern, and the like are extracted, the various random numbers extracted are stored as a first reserved memory, and 1 is added to a first reserved memory counter indicating the first reserved memory number.
A first hold number instruction command indicating the value of the first hold storage counter added in the subsequent processing of S203 is transmitted to the sub integrated control device 42.

次に図11乃至図14に基づいて第1特図又は第2特図の当否判定を実行する「特図当否判定処理」を説明する。尚、以降の説明において、第1特図又は第2特図を区別する必要がある場合を除き、両者を同等と見做して単に「特図」という。
図11に示すように、「当否判定処理」は、先ず、S300の処理において条件装置の未作動を確認して大当り遊技中か否かを確認する。条件装置が作動中(S300:no)であればリターンする。
条件装置が未作動で大当り遊技中でなければ(S300:yes)、S301の処理において特図の変動が停止中か否かを確認する。変動停止中であれば(S301:yes)、S302の処理において特図の確定図柄が未表示であるか否かを確認する(S302)。
Next, a “special figure success / failure determination process” for determining whether or not the first special figure or the second special figure is true will be described with reference to FIGS. 11 to 14. In the following description, unless the first special figure or the second special figure needs to be distinguished, the two are regarded as equivalent and simply referred to as “special figure”.
As shown in FIG. 11, in the “win / fail determination process”, first, in the process of S300, it is checked whether or not the condition device is not operating and whether or not a big hit game is being played. If the condition device is operating (S300: no), the process returns.
If the condition device is not in operation and the big hit game is not being played (S300: yes), it is confirmed in the processing of S301 whether the fluctuation of the special figure is stopped. If the fluctuation is stopped (S301: yes), it is confirmed in the process of S302 whether the special symbol of the special figure is not displayed (S302).

前記S302の処理で確定図柄が未表示中であれば(S302:yes)、S303の処理において第2特図始動口25への入球があるか否かを確認する。入球があれば(S303:yes)、S304の処理において第2特図の大当り決定用乱数、大当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等の各種乱数が抽出され当否判定の対象となる。
一方、第2特図始動口25への入球がなければ(S303:no)、S305の処理において第1特図の保留記憶があるか確認する。
第1特図の保留記憶があれば(S305:yes)、S306の処理にて保留記憶のシフト処理を行う。該シフト処理により保留記憶のうち最も古い保留記憶の乱数が当否判定の対象となる。このように、第1特図よりも第2特図を優先的に当否判定することが考えられる。しかし、第1特図と第2特図では時短付与率が異なることから、時短遊技が開始される際に、比較して付与率の低い第1特図を優先的に当否判定することにより、第1特図の保留記憶がない環境で時短遊技を行なわせることが考えられる。これならば、時短途中で第1特図が変動し、当選して時短の付与がなくなってしまうような状況を防ぎやすくなり、遊技状態の有利度を明確にすることができる。
第2特図始動口25への入球、第1特図の保留記憶がいずれもなければ(S305:no)、リターンする。
If the confirmed symbol is not displayed in the process of S302 (S302: yes), it is confirmed in the process of S303 whether there is a ball entering the second special figure starting port 25 or not. If there is an incoming ball (S303: yes), in the process of S304, various random numbers such as a big hit determination random number, a big hit symbol determination random number, a reach determination random number, a variation pattern determination random number, etc. of the second special figure are extracted to determine whether it is correct or not. It becomes the object of.
On the other hand, if there is no ball entering the second special figure starting port 25 (S303: no), it is confirmed whether or not the first special figure is on hold in the process of S305.
If there is a hold memory of the first special figure (S305: yes), a shift process of the hold memory is performed in the process of S306. The random number of the oldest hold memory among the hold memories becomes the object of the success / failure determination by the shift process. In this way, it is conceivable to determine whether or not the second special figure is given priority over the first special figure. However, since the short-time grant rate is different between the first special figure and the second special figure, when the short-time game is started, the first special figure having a lower grant rate is preferentially determined to be successful. It is conceivable that a short-time game is performed in an environment where there is no reserved memory of the first special figure. If this is the case, it becomes easier to prevent a situation in which the first special figure fluctuates in the middle of a short time, and the grant of the short time is lost due to winning, and the advantage of the gaming state can be clarified.
If there is no ball entering the second special figure starting port 25 and no holding storage of the first special figure (S305: no), the process returns.

前記S304の処理又は前記S306の処理に続いて、図12に示すS310の処理では、当否判定用テーブルと前記当否判定の対象となる乱数の大当り決定用乱数とを対比して当否判定を行い、当否判定が大当り(図柄当り)であるか否かの確認を行う。大当りであれば(S310:yes)、S311の処理にて前記当否判定の対象となる乱数の大当り図柄決定用乱数の値に基づいて大当り図柄を決定し、S312の処理にて前記当否判定の対象となる乱数の変動パターン決定用乱数の値及び現在の遊技状態(時短状態、通常状態)によって変動パターン(変動時間)を決定する。   Following the process of S304 or the process of S306, in the process of S310 shown in FIG. 12, the success / failure determination is performed by comparing the determination table for success / failure and the random number for determining the big hit of the random number to be determined for success / failure, It is confirmed whether or not the determination is a big hit (per symbol). If it is a big hit (S310: yes), the big hit symbol is determined based on the value of the random number for determining the big hit symbol of the random number that is the target of the success determination in S311, and the target of the success determination in the processing of S312 The variation pattern (variation time) is determined based on the random number for determining the variation pattern of the random number and the current gaming state (short time state, normal state).

次に、S313の大当り内容設定処理において、前記大当り図柄決定用乱数の値に基づいて大当り遊技(特別遊技)の内容(第2大入賞口6Bの開放パターン、オープニング演出時間、エンディング演出時間等)及び大当り遊技終了後の遊技状態等の設定を行なう。
その後、S314の処理において前記当否判定結果を示すデータ(大当り、小当り、ハズレの種類、リーチの有り無し、変動時間など)を含んだ特図変動開始コマンドをサブ統合制御装置42及び演出図柄制御装置43に出力するとともに、第1特図表示装置28A又は第2特図表示装置28Bにおいて第1特図又は第2特図を変動表示させる処理を行う。その後、リターンする。
Next, in the jackpot content setting process in S313, the contents of the jackpot game (special game) based on the value of the jackpot symbol determination random number (opening pattern of the second big prize opening 6B, opening effect time, ending effect time, etc.) And the game state after the big hit game is set.
After that, in the process of S314, a special figure change start command including data (big hit, small hit, loss type, presence / absence of reach, change time, etc.) indicating the success / failure determination result is sent to the sub integrated control device 42 and the effect symbol control. While outputting to the apparatus 43, the 1st special figure display apparatus 28A or the 2nd special figure display apparatus 28B performs the process which carries out the variable display of the 1st special figure or the 2nd special figure. Then return.

前記S310の処理で大当りでなければ(S310:no)、S315の処理において前記大当り判定用乱数の値が前記当否判定用テーブルの小当りの当り値と一致していたか否かを判定する。小当りであれば(S315:yes)、S316の処理にて図柄決定用乱数の値に基づいて小当り図柄を決定する。   If it is not a big hit in the process of S310 (S310: no), it is determined in the process of S315 whether or not the value of the random number for jackpot determination matches the small hit value of the hit determination table. If it is a small hit (S315: yes), the small hit symbol is determined based on the value of the random number for symbol determination in the process of S316.

続くS317の変動パターン決定処理では、前記変動パターン決定用乱数の値及び現在の遊技状態によって第1又は第2特図表示装置28A,28Bに表示される第1又は第2特図の小当り用の変動パターンを決定する。
次に、S318の小当り内容設定処理において、前記大当り図柄決定用乱数の値に基づいて小当り遊技の内容(第1大入賞口6Aの開放パターン、オープニング演出時間、エンディング演出時間等)及び小当り遊技終了後の遊技状態等の設定を行なう。更に遊技状態、例えば特定領域への入球率に合わせた小当り遊技時間を設定する。その後、前記S314へ移行してこの処理を行なう。
In the subsequent variation pattern determination process of S317, for small hits of the first or second special figure displayed on the first or second special figure display devices 28A, 28B according to the random number value for fluctuation pattern determination and the current gaming state. Determine the variation pattern.
Next, in the small hit content setting process in S318, the content of the small hit game (opening pattern of the first big winning opening 6A, opening effect time, ending effect time, etc.) and small value based on the value of the random number for determining the big hit symbol The game state after the hit game is set. Further, a small hitting game time is set in accordance with the game state, for example, a rate of entering a specific area. Thereafter, the process proceeds to S314 to perform this process.

前記S310及びS315の処理で大当りでも小当りでもなければ(S310、S315:no)、当否判定はハズレとなって、S319の処理にてハズレ図柄を決定した後にS320の処理でハズレの変動パターンを決定する。その後、前記S314へ移行してこの処理を行なう。   If neither the big hit nor the small hit is obtained in the processes of S310 and S315 (S310, S315: no), the determination of success or failure is lost, and after the lost symbol is determined in the process of S319, the fluctuation pattern of the loss is determined in the process of S320. decide. Thereafter, the process proceeds to S314 to perform this process.

前記図11のS301の処理で特図の変動が停止中でなければ(S301:no)、図13のS330の処理に移行して、特図の変動時間が経過したか確認する。変動時間が経していなければ(S330:no)、リターンする。
一方、変動時間が経過したことを確認すると(S340:yes)、S331の処理においてサブ統合制御装置42及び演出図柄制御装置43に図柄停止コマンドを送信する。
続くS332の処理において図柄が大当り図柄であることが確認できれば(S332:yes)、S333の処理において第1特図表示装置28A又は第2特図表示装置28Bに大当り図柄を確定表示させる処理を行う。
If the variation of the special figure is not stopped in the process of S301 of FIG. 11 (S301: no), the process proceeds to S330 of FIG. 13 to check whether the fluctuation time of the special figure has elapsed. If the fluctuation time has not passed (S330: no), the process returns.
On the other hand, when it is confirmed that the fluctuation time has elapsed (S340: yes), a symbol stop command is transmitted to the sub integrated control device 42 and the effect symbol control device 43 in the process of S331.
If it can be confirmed that the symbol is a big hit symbol in the subsequent processing of S332 (S332: yes), the processing of causing the first special symbol display device 28A or the second special symbol display device 28B to display the big hit symbol in the processing of S333 is performed. .

続いてS334の処理において条件装置の作動を開始させ、S335の処理において役物連続作動装置の作動を開始させる。条件装置は大当り遊技で役物連続作動装置の作動に必要な装置であり、役物連続作動装置は特別電動役物を連続して作動させる装置である。
その後、S336の処理において時短F(フラグ)が「1」(時短中)であることが確認できれば(S336:yes)、S337の処理において時短Fを「0」にリセットする。そしてS338の処理において大当りF(フラグ)に「1」をセットする。その後、リターンする。
Subsequently, the operation of the condition device is started in the processing of S334, and the operation of the accessory continuous operation device is started in the processing of S335. The condition device is a device that is necessary for the operation of the continuous action device in the jackpot game, and the continuous accessory operation device is a device that continuously operates the special electric accessory.
After that, if it can be confirmed that the time F (flag) is “1” (medium time) (S336: yes) in the process of S336, the time F is reset to “0” in the process of S337. In the process of S338, “1” is set to the big hit F (flag). Then return.

前記S332の処理において図柄が大当り図柄であることが確認できなければ(S332:no)、S339の処理において図柄が小当り図柄であるか否かを確認する。小当り図柄であることが確認できなければ(S339:no)、S340の処理において第1特図表示装置28A又は第2特図表示装置28Bに小当り図柄を確定表示させる処理を行う。
その後、S341の処理において時短F(フラグ)が「1」(時短中)であることが確認できれば(S341:yes)、S342の処理において時短Fを「0」にリセットする。更にS343の処理において時短遊技の付与回数を制限する時短カウンタのカウント値を記憶する。これにより小当り遊技終了後に時短、小当り発生時の時短回数から継続させる。そしてS344の処理において小当りF(フラグ)に「1」をセットする。その後、リターンする。
If it is not confirmed in the process of S332 that the symbol is a big hit symbol (S332: no), it is checked in S339 whether the symbol is a small hit symbol. If it is not possible to confirm that the symbol is a small hit symbol (S339: no), in the process of S340, the first special symbol display device 28A or the second special symbol display device 28B is subjected to a process of confirming and displaying the small hit symbol.
Thereafter, if it can be confirmed in the process of S341 that the time reduction F (flag) is “1” (medium time reduction) (S341: yes), the time reduction F is reset to “0” in the process of S342. Further, the count value of the hour / hour counter for limiting the number of times / hours game is given in the processing of S343 is stored. As a result, the game is continued from the short time after the small hit game is completed and from the short time when the small hit occurs. Then, in the process of S344, “1” is set to the small hit F (flag). Then return.

前記S332及びS339の処理で大当り図柄でも小当り図柄でもなければ(S332、S339:no)、ハズレ図柄であるので、S345の処理において第1特図表示装置28A又は第2特図表示装置28Bにハズレ図柄を確定表示させる処理を行う。   If it is neither a big hit symbol nor a small hit symbol in the processes of S332 and S339 (S332, S339: no), it is a lost symbol, so in the process of S345, the first special figure display device 28A or the second special figure display device 28B is used. A process of finalizing and displaying the lost symbol is performed.

続くS346の処理において時短Fが「1」であるか否かを確認し(時短中であるか否か)、時短Fが「1」であれば(S346:yes)、S347の処理にて前記時短カウンタを減算し、続くS348の処理において減算したカウント値が「0」であるか否かを確認する。カウント値が「0」であれば(S348:yes)、時短が終了となり、S349の処理において時短Fを「0」にリセットする。その後、リターンする。   In the subsequent process of S346, it is confirmed whether or not the time reduction F is “1” (whether or not the time reduction is in progress). If the time reduction F is “1” (S346: yes), the process of S347 The time reduction counter is subtracted, and it is confirmed whether or not the count value subtracted in the subsequent processing of S348 is “0”. If the count value is “0” (S348: yes), the time reduction ends, and the time reduction F is reset to “0” in the process of S349. Then return.

前記図11のS302の処理で確定図柄表示中のときは(S302:no)、図14に示すように、S350の処理において確定図柄の表示時間が経過したことを確認すると(S350:yes)、S351の確定図柄表示終了処理において第1特図表示装置28A又は第2特図表示装置28Bの確定図柄表示の終了、サブ統合制御装置42及び演出図柄制御装置43へ確定図柄表示の終了に関するコマンドを送信し、リターンする。   When the confirmed symbol is being displayed in the process of S302 of FIG. 11 (S302: no), as shown in FIG. 14, when it is confirmed that the display time of the confirmed symbol has elapsed in the process of S350 (S350: yes), In the finalized symbol display end process of S351, a command related to the end of the finalized symbol display of the first special symbol display device 28A or the second special symbol display device 28B, the end of the finalized symbol display to the sub-integrated control device 42 and the production symbol control device 43. Send and return.

図15は前記S311,S316の処理で決定される大当り図柄、小当り図柄の種類、これらの大当り図柄に対応する大当り(図柄当り)遊技の遊技内容、小当り図柄に対応する小当りから大当り(役物当り)へ移行した大当り遊技の遊技内容等を示す。
第1特図の大当り図柄は「特1大当り図柄1〜4」の4種類である。
「特1大当り図柄1,2」での大当りはいずれも、第2大入賞口6Bを29秒間開放する遊技を1ラウンドとして、これを4ラウンド行なう大当り遊技が実施される。大当り遊技終了後に時短遊技に移行されない。
「特1大当り図柄3」の大当りは、前記第2大入賞口6Bの開放を16ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、普図の当り遊技において終了演出時間の長い前記第2終了期間(終了インターバル)が設定され、役物当りを狙うこととなる。
「特1大当り図柄4」の大当りは、前記第2大入賞口6Bの開放を4ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜49回では普図の当り遊技において終了演出時間の短い前記第1終了期間(終了インターバル)が設定され、図柄当りを狙うこととなる。その後、特図の変動回数が50回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられ役物当りを狙うこととなる。
FIG. 15 shows the types of jackpot symbols and jackpot symbols determined in the processing of S311 and S316, the jackpot corresponding to these jackpot symbols (per symbol), the game content of the game, and the jackpot to jackpot corresponding to the jackpot symbol ( Shows the game contents of the jackpot game that has moved to "per bonus item".
There are four types of jackpot symbols of the first special chart: “special one jackpot symbols 1 to 4”.
In each of the big hits with “special 1 big hit symbol 1 and 2”, a game in which the second big prize opening 6B is opened for 29 seconds is defined as one round, and a big hit game is performed in which this round is four rounds. After the big hit game is over, it will not be transferred to a short-time game.
For the big hit of “special 1 big hit symbol 3”, a big hit game is performed in which the second big winning opening 6B is opened for 16 rounds. After the big hit game is over, it will be a short-time game until the number of changes of the special symbol reaches 100 times. Further, during the short-time game, the second end period (end interval) having a long end effect time in the usual hit game is set, and the hitting of the bonus item is aimed.
For the big hit of “special 1 big hit symbol 4”, a big hit game is performed in which the second big winning opening 6B is opened for four rounds. After the big hit game is over, it will be a short-time game until the number of changes of the special symbol reaches 100 times. Further, during the short-time game, when the number of fluctuations of the special figure is 1 to 49, the first end period (end interval) having a short end effect time in the normal hit game is set, and the symbol hit is aimed. After that, when the number of fluctuations of the special figure reaches 50 times, the hit game of the normal figure is switched to the second end period to aim for the bonus game.

第2特図の大当り図柄は「特1大当り図柄1,2」の2種類である。
「特2大当り図柄1」の大当りは、前記第2大入賞口6Bの開放を8ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜49回では普図の当り遊技の当り遊技において終了演出時間の短い前記第1終了期間が設定される。その後、特図の変動回数が50回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられる。
「特2大当り図柄2」の大当りは、前記第2大入賞口6Bの開放を16ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜69回では普図の当り遊技の当り遊技において終了演出時間の短い前記第1終了期間が設定される。その後、特図の変動回数が70回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられる。
There are two types of jackpot symbols of the second special chart: “special one jackpot symbols 1, 2”.
For the big hit of “special 2 big hit symbol 1”, a big hit game is performed in which the second big winning opening 6B is opened for 8 rounds. After the big hit game is over, it will be a short-time game until the number of changes of the special symbol reaches 100 times. Further, during the short-time game, when the number of fluctuations of the special figure is 1 to 49, the first end period having a short end effect time in the hit game of the normal figure is set. Thereafter, when the number of fluctuations of the special figure reaches 50, the game is switched to the second end period in the hit game of the normal figure.
For the big hit of “special 2 big hit symbol 2”, a big hit game is performed in which the second big winning opening 6B is opened for 16 rounds. After the big hit game is over, it will be a short-time game until the number of changes of the special symbol reaches 100 times. Further, during the short-time game, when the number of fluctuations of the special figure is 1 to 69, the first end period having a short end effect time in the hit game of the normal figure is set. Thereafter, when the number of fluctuations of the special figure reaches 70, the game is switched to the second end period in the hit game of the normal figure.

第1特図の小当り図柄は「特1小当り図柄1,2」の2種類である。
「特1小当り図柄1」からの役物当りは、前記第2大入賞口6Bの開放を15ラウンド行なう大当り遊技が実施される。大当り遊技終了後には時短遊技に移行されない。
「特1小当り図柄2」からの役物当りは、前記第2大入賞口6Bの開放を3ラウンド行なう大当り遊技が実施される。大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。時短遊技中は、普図の当り遊技の当り遊技において前記第2終了期間が設定される。
There are two types of small hit symbols of the first special figure, “Special 1 small hit symbols 1 and 2”.
A bonus game in which the second big prize opening 6B is opened for 15 rounds is performed for each bonus from “special 1 small bonus symbol 1”. After the big hit game is over, the game is not shifted to the short-time game.
A bonus game in which the second big prize winning opening 6B is opened for three rounds is performed for each bonus from “special 1 small bonus symbol 2”. After the big hit game is over, it will be a short-time game until the number of changes of the special symbol reaches 100 times. During the short-time game, the second end period is set in the hit game of the usual hit game.

第2特図の小当り図柄は「特2小当り図柄1,2」の2種類である。「特2小当り図柄1」の役物当りのときは、前記第2大入賞口6Bの開放を7ラウンド行なう大当り遊技が実施される。
一方、「特2小当り図柄2」の役物当りのときは、前記第2大入賞口6Bの開放を15ラウンド行なう大当り遊技が実施される。
いずれの図柄においても、大当り遊技終了後は、特別図柄の変動回数が100回に達するまで時短遊技とされる。更に時短遊技中は、特図の変動回数が1〜49回では普図の当り遊技の当り遊技において終了演出時間の短い前記第1終了期間が設定される。その後、特図の変動回数が50回に達すると、普図の当り遊技の当り遊技において前記第2終了期間に切替えられる。
尚、第2特図では、図柄変動により直接大当りとなる図柄当りの方が、小当りから発展した役物当りよりも、大当り遊技の内容や時短遊技の内容が有利とされている。
There are two types of small hit symbols of the second special chart: “Special 2 small hit symbols 1, 2”. At the time of winning the “special 2 small hit symbol 1”, a big hit game in which the second big prize opening 6B is opened for 7 rounds is executed.
On the other hand, in the case of a special feature of “special 2 small hit symbol 2”, a big hit game is performed in which the second big winning opening 6B is opened for 15 rounds.
In any of the symbols, after the big hit game is over, the special symbol is changed to a short-time game until the number of changes of the special symbol reaches 100 times. Further, during the short-time game, when the number of fluctuations of the special figure is 1 to 49, the first end period having a short end effect time in the hit game of the normal figure is set. Thereafter, when the number of fluctuations of the special figure reaches 50, the game is switched to the second end period in the hit game of the normal figure.
In the second special figure, the big hit game content and the short-time game content are more advantageous in the case of the symbol big hit directly due to the fluctuation of the symbols than in the bonus game developed from the small hit.

次に図16乃至図22に基づいて、主制御装置40で処理され、大当り遊技及び小当り遊技を実施する「特図遊技処理」を説明する。図16に示すように、「特図遊技処理」は先ず、S500の処理において前記大当りFが「0」であるか否かを確認する。大当りFが「0」であれば(S500:yes)、大当りでないので、S501の処理において前記小当りFが「0」であるか否かを確認する。小当りFが「0」であれば(S500:yes)、大当りでも小当りでもないのでリターンする。   Next, based on FIG. 16 to FIG. 22, “special game processing” which is processed by the main control device 40 and performs the big hit game and the small hit game will be described. As shown in FIG. 16, the “special game processing” first checks whether or not the big hit F is “0” in the processing of S500. If the big hit F is “0” (S500: yes), it is not a big hit, so it is confirmed in the processing of S501 whether the small hit F is “0”. If the small hit F is “0” (S500: yes), it returns because it is neither a big hit nor a small hit.

前記S501の処理で小当りFが「0」でなければ(S501:no)、図17に示すように、S510の処理において小当り開始演出中であるか否かを確認する。小当り演出中であれば(S510:yes)、S511の処理において小当り開始演出時間が経過したか確認し、時間の経過が確認できれば(S511:yes)、続くS512の第1大入賞口開放処理において、第1大入賞口6Aの開閉扉60を前記S413(当否判定処理、図10)で設定された態様で開放せしめる。続くS513の処理において第1大入賞口6Aの特定領域62への入球を検出してこれを有効とする。   If the small hit F is not “0” in the process of S501 (S501: no), as shown in FIG. 17, it is confirmed whether or not the small hit start effect is being performed in the process of S510. If the small hit effect is being performed (S510: yes), it is checked whether the small hit start effect time has elapsed in the processing of S511, and if the passage of time can be confirmed (S511: yes), the first big winning opening in S512 is subsequently opened. In the process, the opening / closing door 60 of the first grand prize winning opening 6A is opened in the manner set in the above-mentioned S413 (win / fail determination process, FIG. 10). In the subsequent processing of S513, a ball entering the specific area 62 of the first big winning opening 6A is detected and validated.

前記S510の処理において小当り開始演出中でなければ(S510:no)、S514の処理において第1大入賞口6Aが開放中であるか否かを確認する。第1大入賞口6Aが開放中でなければ(S514:no)、S515の処理において前記特定領域62が有効であるか否かを確認する。特定領域62が有効でなければ(S515:no)、S516の処理において小当り終了演出中であるか否かを確認し、小当り終了演出中であれば(S516:yes)、S517の処理において小当り終了演出終了時間であるか否かを確認する。演出終了時間であれば(S517:yes)、続くS518の処理において前記小当りFを「0」にリセットして小当り遊技を終了する。更にS519の処理において前記時短Fに「1」をセットし、小当り遊技終了後に時短を継続させる。尚、この処理では前記S343の処理で記憶された時短カウンタの記憶を時短回数に設定する。その後、リターンする。   If the small hit start effect is not being performed in the processing of S510 (S510: no), it is confirmed in S514 whether or not the first big prize winning opening 6A is being opened. If the first big prize opening 6A is not open (S514: no), it is checked in the process of S515 whether the specific area 62 is valid. If the specific area 62 is not valid (S515: no), it is checked in the process of S516 whether or not the small hit end effect is being performed. If the small hit end effect is being performed (S516: yes), the process in S517 is performed. It is confirmed whether or not it is a small hit end production end time. If it is the production end time (S517: yes), the small hit F is reset to “0” in the subsequent processing of S518 and the small hit game is ended. Further, in the process of S519, “1” is set to the time reduction F, and the time reduction is continued after the small hit game ends. In this process, the storage of the time reduction counter stored in the process of S343 is set to the number of time reductions. Then return.

前記S516の処理において小当り終了演出中でなければ(S516:no)、S520の処理において小当り開始演出処理を行ない、これにより小当り開始コマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。   If the small hit end effect is not being performed in the process of S516 (S516: no), the small hit start effect process is performed in the process of S520, whereby the small hit start command is sent to the sub integrated control device 42 and the effect symbol control device 43. Send. Then return.

前記S514の処理において第1大入賞口6Aが開放中であれば(S516:yes)、図18に示すように、S521の処理において第1大入賞口6Aへの入球数が規定数である10個に達したか否かを確認する。規定数に達したことを確認すれば(S521:yes)、S523の処理において第1大入賞口6Aを閉鎖する。
一方、規定数に達していなければ(S521:no)、S522の処理において第1大入賞口6Aの開放時間が終了したか否かを確認する。開放時間の終了が確認できれば(S522:yes)、前記S523の処理において第1大入賞口6Aを閉鎖する。
If the first big prize opening 6A is open in the process of S514 (S516: yes), as shown in FIG. 18, the number of balls entered into the first big prize opening 6A is a prescribed number in the process of S521. Check if the number has reached 10. If it is confirmed that the specified number has been reached (S521: yes), the first big prize opening 6A is closed in the process of S523.
On the other hand, if the specified number has not been reached (S521: no), it is confirmed in the processing of S522 whether or not the opening time of the first big winning opening 6A has ended. If the end of the opening time can be confirmed (S522: yes), the first big prize opening 6A is closed in the processing of S523.

該S522の処理において第1大入賞口6Aの開放時間が終了していない(S523:no)、又は前記S515の処理において特定領域62が有効(S515:yes)であれば、図19に示すようにS530の処理において特定領域62への入球(入賞)があるか否かを確認する。   If the opening time of the first grand prize opening 6A has not ended in the processing of S522 (S523: no), or if the specific area 62 is valid (S515: yes) in the processing of S515, as shown in FIG. In step S530, it is confirmed whether or not there is a pitch (winning) in the specific area 62.

前記S530の処理において特定領域62への入球があれば(S530:yes)、S531の処理及びS532の処理において条件装置の作動を開始させ、役物連続作動装置の作動を開始させる。
続くS533の処理において第1大入賞口6Aが開放中であることが確認されれば(S533:yes)、S534の処理において第1大入賞口6Aを閉鎖し、更にS535の処理において特定領域62を無効化する。
その後、S536の処理において役物当り開始演出の設定を行ない、これによりサブ統合制御装置42及び演出図柄制御装置43へ役物当り開始コマンドを送信する。そしてS537の処理において小当りFを「0」にリセットするとともに、S538の処理において大当りFに「1」をセットする。これにより小当りから役物当りへ移行する。その後、リターンする。
If there is a ball entering the specific area 62 in the processing of S530 (S530: yes), the operation of the condition device is started in the processing of S531 and the processing of S532, and the operation of the accessory continuous operation device is started.
If it is confirmed in the subsequent process of S533 that the first big prize opening 6A is being opened (S533: yes), the first big prize opening 6A is closed in the process of S534, and the specific area 62 is further processed in the process of S535. Disable.
Thereafter, the effect start start effect is set in the process of S536, and thereby a start per command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then, the small hit F is reset to “0” in the process of S537, and “1” is set to the big hit F in the process of S538. This shifts from small hits to bonuses. Then return.

前記S530の処理において特定領域62への入球がなければ(S530:no)、S539の処理において特定領域62有効期間が終了したか否かを確認し、有効期間が終了であれば(S539:yes)、S540の処理において小当り終了演出の設定を行ない、これによりサブ統合制御装置42及び演出図柄制御装置43へ小当り終了コマンドを送信する。その後、リターンする。   If there is no entry into the specific area 62 in the process of S530 (S530: no), it is confirmed in the process of S539 whether or not the effective period of the specific area 62 has ended, and if the effective period has ended (S539: yes), the small hit end effect is set in the process of S540, and thereby a small hit end command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then return.

前記S500の処理において大当りFが「0」でなく(S500:no)、かつS502の処理において大当りFが「1」であれば(S502:yes)、図20に示すように、S550の処理において第2大入賞口6Bが開放中であるか否かを確認する。開放中でなければ(S550:no)、S551の処理において大当りのインターバル中であるか否かを確認する。
大当りのインターバル中であれば(S551:yes)、S552の処理においてインターバル終了時間であるか否かを確認し、インターバル終了時間であれば(S552:yes)、S553の処理において第2大入賞口6Bを開放する。その後、リターンする。
If the big hit F is not “0” in the processing of S500 (S500: no) and the big hit F is “1” in the processing of S502 (S502: yes), as shown in FIG. It is confirmed whether or not the second big prize opening 6B is being opened. If it is not open (S550: no), it is confirmed in the processing of S551 whether or not it is during the big hit interval.
If it is during the big hit interval (S551: yes), it is confirmed whether or not it is the interval end time in the process of S552, and if it is the interval end time (S552: yes), the second big prize opening in the process of S553 Open 6B. Then return.

前記S551の処理においてインターバル中でなければ(S551:no)、S554の処理において大当り終了演出中であるか否かを確認し、終了演出中でなければ(S554:no)、S555の処理において大当り開始演出中であるか否かを確認する。
大当り開始演出中であれば(S555:yes)、S556の処理において大当り開始演出時間が経過したか否かを確認し、演出時間の経過を確認できれば(S556:yes)、S557の処理において第2大入賞口6Bを開放する。その後、リターンする。
If it is not in the interval in the process of S551 (S551: no), it is checked in the process of S554 whether or not the big hit end effect is being performed. If not in the end effect (S554: no), the big hit in the process of S555 Check if the start performance is in progress.
If the jackpot start effect is being performed (S555: yes), it is confirmed whether or not the jackpot start effect time has elapsed in the process of S556, and if the elapse of the effect time can be confirmed (S556: yes), the second process is performed in S557. The big prize opening 6B is opened. Then return.

前記S555の処理において大当り開始演出中でなければ(S555:no)、S558の処理において大当り開始演出処理を行ない、これにより大当り開始コマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。   If the jackpot start effect is not being performed in the process of S555 (S555: no), the jackpot start effect process is performed in the process of S558, thereby transmitting the jackpot start command to the sub integrated control device 42 and the effect symbol control device 43. Then return.

前記S550の処理において第2大入賞口6Bが開放中であれば(S550:yes)、図21に示すように、S560の処理において第2大入賞口6Bへの入球数が規定数である10個に達したか否かを確認する。規定数に達したことを確認すれば(S560:no)、S562の処理において第2大入賞口6Bを閉鎖する。
一方、規定数に達していなければ(S560:no)、S561の処理において第2大入賞口6Bの開放時間が終了したか否かを確認する。開放時間の終了を確認すれば(S561:yes)、第2大入賞口6Bを閉鎖する(S562)。
If the second big prize opening 6B is open in the process of S550 (S550: yes), as shown in FIG. 21, the number of balls entered into the second big prize opening 6B is a specified number in the process of S560. Check if the number has reached 10. If it is confirmed that the specified number has been reached (S560: no), the second big prize opening 6B is closed in the process of S562.
On the other hand, if the specified number has not been reached (S560: no), it is confirmed in the process of S561 whether or not the opening time of the second big winning opening 6B has ended. If the end of the opening time is confirmed (S561: yes), the second big prize opening 6B is closed (S562).

続くS563の処理において大当りの最終ラウンドが終了したか否かを確認する。最終ラウンドの終了でなければ(S563:no)、S564の処理において開放間インターバル(大当りインターバル)処理を行ない、これにより大当りインターバルコマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。
一方、最終ラウンドの終了であれば(S563:yes)、S565の処理において大当り終了演出処理を行ない、これにより大当り終了コマンドをサブ統合制御装置42及び演出図柄制御装置43へ送信する。その後、リターンする。
In the subsequent processing of S563, it is confirmed whether or not the final round of jackpot has ended. If it is not the end of the final round (S563: no), an interval between opening (big hit interval) process is performed in the process of S564, and a big hit interval command is transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then return.
On the other hand, if it is the end of the last round (S563: yes), the big hit end effect process is performed in the process of S565, and the big hit end command is thereby transmitted to the sub integrated control device 42 and the effect symbol control device 43. Then return.

前記S554の処理(図18)において大当り終了演出中であれば(S554:yes)、図22に示すように、S570の処理において大当り終了演出時間が経過したか否かを確認し、演出時間の経過を確認できれば(S570:yes)、S571の処理において前記条件装置を停止する。そしてS572の処理において前記役物連続作動装置を停止する。   If the jackpot end effect is being performed in the process of S554 (FIG. 18) (S554: yes), as shown in FIG. 22, it is confirmed whether or not the jackpot end effect time has elapsed in the process of S570. If the progress can be confirmed (S570: yes), the condition device is stopped in the process of S571. And in the process of S572, the said accessory continuous operation apparatus is stopped.

続くS573の処理において、大当りや小当りとなった特図に応じて、大当り遊技終了後に時短付与するか否かを確認する。時短を付与する場合には(S573:yes)、S574の処理において前記時短Fに「1」をセットする。次にS575の処理において大当り遊技終了後の遊技状態を設定するようになし、時短を付与する場合には時短カウンタに制限回数である「100」を設定する。そしてS576の処理において大当りFを「0」にリセットして大当り遊技を終了する。   In the subsequent processing of S573, it is confirmed whether or not to give a short time after the big hit game is finished, according to the special figure that is a big hit or a small hit. When assigning a time reduction (S573: yes), “1” is set to the time reduction F in the process of S574. Next, in the process of S575, the game state after the end of the big hit game is set, and when the time is given, “100” which is the limit number is set in the time counter. In the process of S576, the big hit F is reset to “0” and the big hit game is ended.

特図の大当り遊技の終了後に遊技状態が時短遊技状態へ移行すると、普図の当選を狙うことができるので、右打ち遊技に切替えることとなる。次に普図の当否判定及び普図の当り遊技に関する処理を説明する。   When the game state shifts to the short-time game state after the special bonus jackpot game is over, the player can aim to win the normal game, so that the game is switched to the right-handed game. Next, the process for determining whether or not the normal game is successful and the process for hitting the normal game will be described.

図23に示す「普図当否判定処理」は、S400の処理において第2特図始動口25を開放させるための普電役物24が作動中か確認し、作動していなければ(S400:no)、S401の処理において普図が変動中か確認し、変動中でなければ(S401:no)、S402の処理において普図の確定図柄が表示されているか確認する。尚、普電役物24が作動中(S400:yes)であれば後述の「普図遊技処理」に移行する。   In the “normal figure determination process” shown in FIG. 23, it is confirmed in the process of S400 whether the general utility 24 for opening the second special figure starting port 25 is in operation, and if it is not in operation (S400: no). ), It is confirmed whether or not the normal diagram is fluctuating in the process of S401, and if it is not fluctuating (S401: no), it is confirmed in the process of S402 whether or not the fixed symbol of the common figure is displayed. In addition, if the general electric utility 24 is in operation (S400: yes), the process proceeds to the “general drawing game process” described later.

前記S402の処理で確定図柄が表示中でなければ(S402:no)、S403の処理において普図の作動ゲート22への入球があったか否かを確認し、作動ゲート22への入球があれば(S403:yes)、S404の処理において普図の当り決定用乱数、図柄決定用乱数、変動パターン決定用乱数等の各種乱数が抽出され当否判定の対象となる。
作動ゲート22への入球がなければ(S403:no)、「普図遊技処理」に移行する。
If the confirmed symbol is not being displayed in the process of S402 (S402: no), it is confirmed in S403 whether or not there is a ball entering the normal operation gate 22, and there is a ball entering the operation gate 22. For example (S403: yes), various random numbers such as a normal hit determination random number, a symbol determination random number, and a variation pattern determination random number are extracted in the process of S404 and are subjected to determination of success or failure.
If there is no entry to the operation gate 22 (S403: no), the process proceeds to the “normal game process”.

前記S404の処理の後、図24に示すS410の処理で、時短F(フラグ)を確認して現在の遊技状態が普図の確変中(高確率)であるか確認する(時短Fが1であれば確変中)。確変中であれば(S410:yes)、S411の処理において高確率の当否判定用テーブルで当否判定を行う。確変中でなければ(S410:no)、S412の処理において通常確率(低確率)の当否判定用テーブルで当否判定を行う。そしてS413の処理において、前記S411又はS412の処理での当否判定の結果が当りか否かの確認を行う。尚、普図の当否判定では、確変中の当選確率が約1とされる。   After the process of S404, in the process of S410 shown in FIG. 24, the time F (flag) is confirmed to confirm whether the current gaming state is in the normal change (high probability) (the time F is 1). If there is any change) If the probability change is in progress (S410: yes), the success / failure determination is performed using the high-probability determination table in S411. If the probability change is not in progress (S410: no), whether or not it is determined based on a normal probability (low probability) determination table in S412 is performed. In the process of S413, it is confirmed whether or not the result of the determination in the process of S411 or S412 is a hit. Note that, in the normal determination of success / failure, the winning probability during probability change is about 1.

前記S413の処理において当りであれば(S413:yes)、S414の処理において前記図柄決定用乱数に基づいて普図の当り図柄を決定し、S415の処理において前記変動パターン決定用乱数に基づいて普図の当りの変動パターンを決定する。続くS416の処理において普図の当り遊技の内容(普電役物24の開放パターン(開放期間)、開始演出(当り遊技開始期間)、終了演出(当り遊技終了期間))等の設定を行なう。   If it is a win in the process of S413 (S413: yes), a win symbol of the normal figure is determined based on the random number for symbol determination in the process of S414, and a normal code is determined based on the random number for determination of the variation pattern in the process of S415. Determine the fluctuation pattern per figure. In the subsequent processing of S416, the contents of the normal hit game (opening pattern (opening period) of the general electric utility 24, start effect (winning game start period), end effect (winning game end period)) and the like are set.

前記当り遊技終了期間の設定は図27に示す「普図当り内容設定処理1」により、前記第1終了期間又は前記第2終了期間のいずれかが設定される。この処理では、S450の処理において特別図柄の変動回数が、時短遊技の契機となる大当り図柄又は小当り図柄に応じて設定された所定の回数(図17参照)に達したか否かを確認する。例えば、前記大当り図柄が特1大当り図柄4、特2大当り図柄1、特2小当り図柄1,2であれば、特別図柄の変動回数が50回に達したか否かを確認する。特2大当り図柄2であれば70回に達したか否かを確認する。   As the setting of the winning game end period, either “first end period” or “second end period” is set by “general content setting process 1” shown in FIG. In this process, it is confirmed whether or not the number of changes in the special symbol in the process of S450 has reached a predetermined number (see FIG. 17) set according to the big hit symbol or the small hit symbol that triggers the short-time game. . For example, if the big hit symbol is a special 1 big hit symbol 4, a special 2 big hit symbol 1, and a special 2 small hit symbol 1 or 2, it is checked whether or not the special symbol has reached 50 times. If it is a special 2 big hit symbol 2, it is confirmed whether it has reached 70 times.

特別図柄の変動回数が前記所定の回数に達していなければ(所定の回数未満、S450:yes)、S451の処理において第1終了期間が設定される。
一方、特別図柄の変動回数が前記所定の回数に達していれば(S450:no)、S452の処理において第2終了期間が設定される。その後、リターンする。
尚、前記大当り図柄が特1大当り図柄3のときは、特別図柄の変動回数に拘わらず第2終了期間とされ、特1小当り図柄2では特別図柄の変動回数に拘わらず第1終了期間とされる。
If the number of changes in the special symbol has not reached the predetermined number (less than the predetermined number, S450: yes), the first end period is set in the process of S451.
On the other hand, if the number of fluctuations of the special symbol has reached the predetermined number (S450: no), the second end period is set in the process of S452. Then return.
When the jackpot symbol is a special one jackpot symbol 3, the second end period is set regardless of the number of fluctuations of the special symbol. In the special jackpot symbol 2, the first end period is set regardless of the number of fluctuations of the special symbol. Is done.

図24に戻って、前記S413の処理において、普図が当りでなければ(S413:no)、S417の処理においてハズレの変動パターンを決定する。
前記S416、又は前記S417の処理の後、S418の処理において、普図表示装置29の変動開始、及びサブ統合制御装置42や演出図柄制御装置43へ普図変動開始コマンドを送信し、「普図遊技処理」に移行する。
Returning to FIG. 24, in the process of S413, if the normal figure is not hit (S413: no), the variation pattern of the loss is determined in the process of S417.
After the process of S416 or S417, in the process of S418, a change start of the general display display device 29 and a general change display start command are transmitted to the sub-integrated control device 42 and the production symbol control device 43. Move to “Game processing”.

前記図23のS401の処理で普図の図柄変動中のときは(S401:yes)、図25に示すように、S420の処理において普図の図柄の変動時間が経過したことを確認すると(S420:yes)、S421の確定図柄表示設定処理により普図表示装置29の確定図柄表示、サブ統合制御装置42及び演出図柄制御装置43へ普図を確定表示させるコマンドを送信する。
続いてS422の処理において確定表示させた普図が当りになる組合せであるか否か確認し、当りになる組合せであったときは(S422:yes)、S423の普図の当り遊技開始演出処理によりサブ統合制御装置42及び演出図柄制御装置43へ当り開始演出を開始させるようにコマンドを送信し、「普図遊技処理」に移行する。
When the normal symbol is changing in the process of S401 in FIG. 23 (S401: yes), as shown in FIG. 25, it is confirmed that the change time of the normal symbol has passed in the process of S420 (S420). : Yes), a command for confirming and displaying the universal symbol is transmitted to the definite symbol display of the universal symbol display device 29, the sub-integrated control device 42 and the effect symbol control device 43 by the fixed symbol display setting process of S421.
Subsequently, it is checked whether or not the base figure that is confirmed and displayed in the process of S422 is a winning combination, and if it is a winning combination (S422: yes), the hitting game start effect process of S423 is shown. As a result, a command is transmitted to the sub integrated control device 42 and the effect symbol control device 43 so as to start the hit effect, and the process proceeds to “general game processing”.

前記図23のS402の処理で確定図柄表示中のときは(S402:yes)、図26に示すように、S430の処理において確定図柄の表示時間が経過したことを確認すると(S430:yes)、S420の確定図柄表示終了処理において普図表示装置29の確定図柄表示の終了、サブ統合制御装置42及び演出図柄制御装置43へ普図の表示を終了させるコマンドを送信し、「普図遊技処理」へ移行する。   When the confirmed symbol is being displayed in the process of S402 in FIG. 23 (S402: yes), as shown in FIG. 26, when it is confirmed that the display time of the confirmed symbol has elapsed in the process of S430 (S430: yes), In the finalized symbol display end process of S420, the final symbol display end of the general symbol display device 29, a command to end the display of the normal symbol to the sub-integrated control device 42 and the effect symbol control device 43 are transmitted, and the “general symbol game processing” Migrate to

図28に示す「普図遊技処理」では、先ず、S600の処理において普電役物24が開放中か確認する。普電役物24が開放中でなければ(S600:no)、S601の処理において普図当り終了演出中か確認し、普図当り終了演出中でなければ(S601:no)、S602の処理において普図当り開始演出時間が経過したか確認し、普図当り開始演出時間が経過していれば(S602:yes),S603の普電開放処理で普電役物24を開放してリターンする。   In the “general-purpose game process” shown in FIG. 28, first, it is confirmed in the process of S600 whether or not the general electric utility 24 is open. If the general electric utility 24 is not open (S600: no), it is confirmed in the processing of S601 whether the end effect per ordinary figure is being performed, and if it is not in the end effect per ordinary figure (S601: no), in the processing of S602 It is confirmed whether or not the start effect time per base diagram has elapsed, and if the start effect time per base diagram has elapsed (S602: yes), the main electric utility 24 is released in the main power release process of S603 and the process returns.

前記S600の処理で普電役物24が開放中であれば(S600:yes)、図29に示すように、S610の処理において普電役物24に10個(規定数)の入球があったか否かの確認、又はS611の処理において普電役物24の開放時間が終了したか否かを確認して、いずれか確認できれば(S610,S611:yes)、S612の処理において普電役物24を閉鎖し、S613の処理において普図当り演出終了処理を実行してリターンする。   If the power utility 24 is open in the process of S600 (S600: yes), as shown in FIG. 29, has there been 10 (a prescribed number) of balls in the power utility 24 in the process of S610? If it is confirmed whether or not the opening time of the general electric utility 24 has expired in the process of S611, and either can be confirmed (S610, S611: yes), the general electric utility 24 in the process of S612. Is closed, an ordinary drawing end process is executed in the process of S613, and the process returns.

前記図28のS601の処理で普図当り終了演出中であれば(S601:yes)、図30に示すように、S620の処理において前記普図当り終了演出時間が経過したか否か確認し、経過していれば(S620:yes)、S621の処理において普図当り終了コマンド送信の処理を実行し、この処理でサブ統合制御装置42及び演出図柄制御装置43に普図当り終了コマンドを送信し、普図当り遊技を終了してリターンする。   If it is in the process of ending the normal map in the process of S601 in FIG. 28 (S601: yes), as shown in FIG. 30, it is confirmed whether the end effect time per base map has elapsed in the process of S620, If the time has elapsed (S620: yes), the process of transmitting the universal symbol end command is executed in the process of S621, and in this process, the universal symbol end command is transmitted to the sub-integrated control device 42 and the production symbol control device 43. , The game ends per game and returns.

このように構成された本パチンコ機1は、通常遊技状態では左打ち遊技を行い、第1特図始動口23を狙って大当り遊技を目指す。大当り遊技後に時短遊技に移行すると右打ち遊技を行い第2特図始動口25への入球を目指す。
例えば、前記「特1大当り図柄4」の大当り遊技終了は、特図の変動回数が100回まで時短遊技とされ、前半の49回までは普図の当り遊技終了期間として前記第1終了期間とされ、後半は第2終了期間とされる。
この場合、前半の49回までは図31(a)に示すように、作動ゲート22へ遊技球(ア)が入球し通過すると、普図の抽選及び普図変動が開始される。普図の変動時間は、前記作動ゲートを通過した遊技球(ア)が普電役物24に到達する前に終了するように設定されている。
時短遊技状態ではほぼ100%の確率で普図の抽選が当選するので、普図の変動終了後に普図当り遊技の開始演出(1)(図において丸付き数字で示す)が行われる。開始演出はその当り遊技開始期間を、前記遊技球(ア)が普電役物24に到達する前に該普電役物24が開放する極短い時間に設定されている。
即ち、普図の変動と普図の当り遊技開始期間とが、遊技球(ア)が普電役物24に到達する前に終了して、普電役物24が開放されるので、遊技球(ア)は普電役物24の開放により第2特図始動口25へ入球する。
The pachinko machine 1 configured as described above performs a left-handed game in a normal gaming state and aims at a big hit game aiming at the first special figure starting port 23. When the game shifts to a short-time game after the big hit game, a right-handed game is performed and a goal is to enter the second special figure starting port 25.
For example, the big hit game end of the “special one big hit symbol 4” is a short-time game up to the number of fluctuations of the special figure up to 100 times, and the first end period as the normal game hit game end period up to the first 49 times. The second half is the second end period.
In this case, up to 49 times in the first half, as shown in FIG. 31 (a), when the game ball (A) enters and passes through the operation gate 22, the lottery of the normal map and the change of the normal map are started. The usual fluctuation time is set so that the game ball (A) that has passed through the operation gate ends before reaching the universal utility 24.
In the short-time game state, the normal drawing lottery is won with a probability of almost 100%, so after the change of the normal drawing, the game start effect (1) (indicated by a circled number in the figure) is performed. In the start effect, the hit game start period is set to an extremely short time during which the game player 24 opens before the game ball (a) reaches the game machine 24.
That is, the fluctuation of the ordinary figure and the hitting game start period of the ordinary figure are finished before the game ball (A) reaches the universal electric component 24, and the universal electric component 24 is released. (A) enters the second special figure starting port 25 by opening the electric utility 24.

普図の当り遊技の普電役物24の開放される開放期間は、前記遊技球(ア)に連続して作動ゲート22へ入球し通過した遊技球(イ)が普電役物24及び第2特図始動口25へ達する程度の時間に設定することが望ましい。これにより遊技球(イ)は第2特図始動口25へ入球することとなる。尚、作動ゲート22を連続して通過する遊技球は、前記したように通過時に減速した遊技球に後続の遊技球が弾かれる場合があるので、連続する二つの遊技球間にはある程度の間隔があく。   During the opening period in which the general electric utility 24 of the hit game is opened, the gaming ball (A) that has entered the operation gate 22 and passed through the gaming ball (A) continuously passes through the electric utility 24 and It is desirable to set the time to reach the second special figure starting port 25. As a result, the game ball (A) enters the second special figure starting port 25. It should be noted that a game ball that passes through the operation gate 22 continuously may be hit by a game ball that has been decelerated during the passage as described above, so that there is a certain distance between the two consecutive game balls. Aki.

開放時間が終了して普電役物24が閉じると、当り遊技の終了演出として、前記当り遊技開始演出(1)と同様に極短い時間の第1終了期間(2)で演出が行なわれる。第1終了期間(2)は前記遊技球(イ)の次に遊技球が作動ゲート22を通過する前に演出が終了するように設定することが望ましい。即ち、前記連続する二つの遊技球間の間隔よりも当り遊技終了期間を短くする。
その後、遊技球(ウ)、(エ)が作動ゲート22を通過すると、これらを契機に新たに普図の抽選及び図柄変動が開始される。そして遊技球(ウ)、(エ)は普図の当選により普電役物24が開放して第2特図始動口25へ入球する。
このように普図当り遊技の当り遊技終了期間として第1終了期間が設定さている時は、普図の作動ゲートを入球し通過した遊技球は第2特図始動口25へ入球することとなり、第1大入賞口6Aへ達する可能性が著しく低くなる。従って第1終了期間が設定されている時は、第2特図始動口25へ入球に起因する特図の変動により図柄当りを狙った遊技を楽しませることができる。
When the opening time is over and the utility model 24 is closed, as the winning game end effect, the effect is performed in the first end period (2) of an extremely short time, similar to the winning game start effect (1). It is desirable that the first end period (2) is set so that the effect ends before the game ball passes the operation gate 22 after the game ball (A). That is, the winning game end period is made shorter than the interval between the two consecutive game balls.
Thereafter, when the game balls (C) and (D) pass through the operation gate 22, a lottery and a symbol change of a normal figure are newly started by using them. Then, the game balls (c) and (d) enter the second special figure starting port 25 with the universal power 24 opened by the winning of the normal figure.
In this way, when the first end period is set as the per game end period of the game per base figure, the game ball that has entered and passed through the operation gate of the base figure enters the second special chart start opening 25. Thus, the possibility of reaching the first grand prize opening 6A is significantly reduced. Therefore, when the first end period is set, it is possible to entertain a game aiming for the symbol by changing the special figure caused by entering the second special figure starting port 25.

遊技が進行して特図の変動回数が50回に達して普図当り遊技の当り遊技終了期間が第2終了期間に切替えられると、図31(b)に示すように、作動ゲート22へ遊技球(ア)が入球し通過することを契機に普図の当り遊技が行なわれ、遊技球(ア)、これに続く遊技球(イ)は普図の当り遊技の普電役物24の開放により第2特図始動口25へ入球する。
その後、普電役物24が閉じて第2終了期間で終了演出が行われる。この場合、第2終了期間を、普電役物24の作動終了(開放期間)後に作動ゲート22を通過した遊技球(ウ)が普電役物24を通過するのに要する時間よりも長くしたので、遊技球(ウ)の作動ゲート22通過は前記普図当り遊技中となるので、遊技球(ウ)により新たに普図の抽選が行われることはない。従って、遊技球(ウ)は普電役物24及び第2特図始動口25に入球することなくこれらを素通り(通過)し、第1大入賞口6Aに達することが可能となる。そして、前記遊技球(ア)の第2特図始動口25への入球を契機とする小当り遊技が実施されると、遊技球(ウ)が第1大入賞口6Aへ入球するので役物当りを狙うことができる。
When the game progresses and the number of fluctuations of the special figure reaches 50 times and the per game end game end period is switched to the second end period, as shown in FIG. When the ball (A) enters and passes, a hit game is performed, and the game ball (A) and the subsequent game ball (I) The ball enters the second special figure starting port 25 by opening.
Thereafter, the utility model 24 is closed and the end effect is performed in the second end period. In this case, the second end period is made longer than the time required for the game ball (c) that has passed through the operation gate 22 after the operation end (opening period) of the general electric component 24 to pass through the general electric component 24. Therefore, since the game ball (c) passes through the operation gate 22 during the usual game, the game ball (c) is not newly drawn by the game ball (c). Accordingly, the game ball (c) can pass through (pass) the general electric goods 24 and the second special figure start opening 25 without reaching the first special winning opening 6A. Then, when a small hit game is executed with the game ball (a) entering the second special figure starting port 25, the game ball (U) enters the first big winning port 6A. You can aim for a bonus.

このように本実施形態のパチンコ機は、普図当り遊技の当り遊技終了期間を、短時間の第1終了期間と長時間の第2終了期間とに切り替えることで、時短遊技において、図柄当りを狙う遊技と、役物当りを狙う遊技とを遊技者に楽しませることができる。
尚、時短遊技で必ずしも普図当り遊技の当り遊技終了期間を切り替える必要はなく、例えば、前記「特1大当り図柄3」の大当り遊技後の時短遊技のように全て第2終了期間としてもよく、役物当りを集中的に狙う遊技ができる。一方、前記「特1小当り図柄3」の小当りからの大当り遊技後の時短遊技のように全て第1終了期間としてもよく、図柄当りを集中的に狙う遊技ができる。
As described above, the pachinko machine according to the present embodiment switches the game-per-game end period of the game per game between the short first end period and the long second end period. It is possible to entertain a player with a game aimed at and a game aimed at a role.
In addition, it is not always necessary to switch the per game end period of the game per regular figure in the short-time game, for example, it may be the second end period for all the short-time games after the big hit game of the “special 1 big hit symbol 3”, You can play a game that intensively aims at each object. On the other hand, the first end period may be used, such as the short-time game after the big hit game from the small hit of the “special 1 small hit symbol 3”, and a game that focuses on the symbol hit point can be achieved.

次に図32に基づいて、本パチンコ機1の演出図柄表示装置21において、時短遊技状態での第1終了期間が設定されていることを示唆する演出表示、及び第2終了期間が設定されていることを示唆する演出表示の表示態様の1例を説明する。
図32(a)は第1終了期間が設定されているときの演出表示を示す。演出図柄表示装置21の表示画面の上端左寄りの位置には時短遊技の残り回数を示す制限回数表示210を行う。更に、時短遊技であることを「達吉RUSH中」として示し、かつ第1終了期間が設定されており、図柄当りを狙うモードであることを示す図柄当りモード表示211を行う。そして前記表示画面の上端右寄りにメインキャラクタの熊の達吉212を表示するとともに、表示画面の下半部に特図に対応する三桁の数値からなる擬似演出図柄213を変動表示する。
Next, based on FIG. 32, in the effect symbol display device 21 of the pachinko machine 1, the effect display indicating that the first end period in the short-time gaming state is set, and the second end period are set. An example of the display mode of the effect display that suggests that there is.
FIG. 32A shows the effect display when the first end period is set. A limited number of times display 210 indicating the remaining number of short-time games is displayed at a position near the upper left of the display screen of the effect symbol display device 21. Further, the time-short game is indicated as “during Tatsuyoshi RUSH”, and the first end period is set, and the per-symbol mode display 211 indicating that the mode is aimed at per symbol. The main character Kuma no Tatsuyoshi 212 is displayed on the right side of the upper end of the display screen, and a pseudo effect pattern 213 made up of a three-digit numerical value corresponding to a special figure is displayed in the lower half of the display screen.

次に第2終了期間が設定されているときでは、図32(b)に示すように、演出図柄表示装置21の表示画面の上半部に前記制限回数表示210と、時短遊技で役物当りを狙うモードであることを示す役物当りモード表示214を行う。そして表示画面の下半部には、熊の達吉がジャンプして「V」を掴もうとするV演出表示215を行い、第1大入賞口6Aの特定領域62へ入球が入球することで、達吉がVを掴み、役物当り利を獲得する演出を行なうことが望ましい。尚、ジャンプするという動作で小当りの発生及び第1大入賞口6Aの開放タイミングを示すようにすれば、遊技者はキャラクタを見ているだけで全て把握することができる。   Next, when the second end period is set, as shown in FIG. 32 (b), the limit number display 210 is displayed on the upper half portion of the display screen of the effect symbol display device 21, and the bonus game is played in the short-time game. A mode-per-function display 214 indicating that the mode is aimed at the target is performed. Then, in the lower half of the display screen, Tatsuyoshi Bear bears a V effect display 215 that tries to grab "V", and the ball enters the specific area 62 of the first big prize opening 6A. Therefore, it is desirable that Tatsuyoshi grabs V and performs an effect of acquiring interest per character. If the action of jumping indicates the occurrence of a small hit and the opening timing of the first big winning opening 6A, the player can grasp all by just looking at the character.

図32(c)は第1終了期間から第2終了期間へ切替わる時の演出表示を示す。この場合、演出図柄表示装置21の表示画面の上半部に前記制限回数表示210と、熊の達吉212を表示するとともに、表示図柄当りを狙うモードが継続されるか否かを示すモード継続表示216を行う。そして表示画面の下半部には、図柄当りモードを示すモードカード217と役物当りモードを示すモードカード218とを変動表示した後、いずれかのカードを確定表示して、モード、即ち普図当り遊技の当り遊技終了期間が切替えられたか否かを示すことが望ましい。
この演出は、前記「特1大当り図柄4」の大当り後の時短遊技と、前記「特2大当り図柄2」の大当り後の時短遊技とで、普図当り遊技の当り遊技終了期間が切替えられる時期が異なるので、遊技者の期待感を高めるものである。また前記「特1大当り図柄3」の大当り後の時短遊技や、前記「特1小当り図柄2」の小当りから移行した大当り後の時短遊技では、普図当り遊技の当り遊技終了期間が切替えられるか否かの期待感を高める。このように、1つの時短遊技で普図当り遊技の動作内容を切り替えるだけで図柄当りを目指す遊技と、役物当りを目指す遊技を作り出すことができ、バラエティに富んだ遊技を行なう事が可能となる。
FIG. 32C shows the effect display when switching from the first end period to the second end period. In this case, the limit number display 210 and the bear's Tatsuyoshi 212 are displayed on the upper half of the display screen of the effect symbol display device 21 and a mode continuation display indicating whether or not the mode aiming at the display symbol is continued. 216 is performed. In the lower half of the display screen, the mode card 217 indicating the per-design mode and the mode card 218 indicating the per-function mode are variably displayed, and one of the cards is confirmed and displayed. It is desirable to indicate whether the winning game end period of the winning game has been switched.
This effect is the time when the game end period of the game per game is switched between the short game after the big hit of the “special 1 big hit symbol 4” and the short game after the big hit of the “special 2 big hit symbol 2” However, it will increase the player's expectation. In addition, the short game after the big hit of the “Special 1 Big Bonus Symbol 3” and the short game after the big hit that has shifted from the small bonus of the “Special 1 Small Bonus Design 2” will switch the per game end period of the game per common figure Increase the expectation of whether or not In this way, it is possible to create a game that aims at a symbol per game and a game that aims at a bonus by simply switching the operation content of the game per normal diagram in one short-time game, and it is possible to perform a variety of games Become.

また、右打ち領域Rにおいて、遊技球は、速度調整通路204により流下速度が調整され、かつ、普図作動ゲート22と並設された開口部(放出手段)及びアウト球口205の作用効果により普図作動ゲート22への入球、通過がスムーズである。
更に、前記放出手段及びアウト球口205の作用効果により普図作動ゲート22への入球にある程度の間隔をおくようにしたこと、普電役物24に対応する位置において、流下速度減退部207により遊技球の流下速度を落とすことができるので、普電役物24の扉部の開放により、適切なタイミングで確実に普通電動役物24及び第2特図始動口25へ遊技球を入球させることができる。
この場合にも、普電役物24の扉部に対応する位置で流下速度減退部207により必要以上に球の流下速度が落ちて遊技球が滞留し、後から多くの遊技球が流下してきても、これらは開放口208から遊技盤面上に放出され、扉部の上で滞留している遊技球を押し出したり、球詰まりを起こすことを防止する効果を奏する。
In the right-handed region R, the flow speed of the game ball is adjusted by the speed adjustment passage 204, and the action effect of the opening (release means) and the out-ball mouth 205 arranged in parallel with the normal operation gate 22 is achieved. The entrance to the usual operation gate 22 and the passage are smooth.
Further, due to the action and effect of the discharge means and the out-ball opening 205, the entrance into the normal operation gate 22 is provided with a certain distance, and at a position corresponding to the general electric utility 24, the flow velocity reduction part 207 is provided. Since the flow velocity of the game ball can be reduced by the above, the game ball enters the normal electric accessory 24 and the second special-purpose start opening 25 reliably at an appropriate timing by opening the door portion of the general electric player 24. Can be made.
Also in this case, the flow velocity reduction unit 207 causes the flow velocity of the ball to drop more than necessary at a position corresponding to the door portion of the electric utility object 24 and the game balls stay, and many game balls flow down later. However, they are released from the opening port 208 onto the game board surface, and have an effect of preventing the game balls staying on the door part from being pushed out or causing a ball clogging.

次に本発明の第2の実施形態を説明する。先の実施形態では、普図の当り遊技の当り遊技終了期間を、特図の大当り図柄に基づき設定された特図の変動回数に応じて切替える構成であるが、本実施形態では普図の当り遊技終了期間を、普通図柄の当り遊技の契機となった普図の当り図柄に応じて第1終了期間又は第2終了期間を設定するように構成されたものである。本実施形態の基本構成は先の実施形態のそれとほぼ同じであり、相違点を説明する。   Next, a second embodiment of the present invention will be described. In the previous embodiment, the hit game end period of the hit game of the normal figure is configured to be switched according to the number of fluctuations of the special figure set based on the big hit symbol of the special figure. The game end period is configured to set the first end period or the second end period in accordance with the normal symbol winning pattern that triggered the normal symbol hitting game. The basic configuration of this embodiment is almost the same as that of the previous embodiment, and differences will be described.

本実施形態のパチンコ機は、前記図22に示したS416の処理において、図33に示す「普図当り内容設定処理2」に移行して普図の当り図柄に応じて第1終了期間又は第2終了期間を設定する。
即ち「普図当り内容設定処理2」では、S460の処理において普図の当り図柄が予め決められた所定の当り図柄であるか否かを確認し、所定の当り図柄でなければ(S460:no)、S461の処理において普図の当り遊技終了期間が第1終了期間に設定される。
前記S460の処理にて普図の当り図柄が予め決められた所定の当り図柄であれば(S460:yes)、S462の処理において普図の当り遊技終了期間が第2終了期間に設定される。
In the process of S416 shown in FIG. 22, the pachinko machine according to the present embodiment shifts to “normal content setting processing 2” shown in FIG. 2 Set the end period.
That is, in the “common symbol content setting process 2”, it is confirmed in the process of S460 whether or not the universal symbol is a predetermined predetermined symbol, and if it is not the predetermined symbol (S460: no) ), In the process of S461, the normal hit game end period is set to the first end period.
If the hit symbol of the usual figure is a predetermined hit symbol determined in advance in the process of S460 (S460: yes), the hit game end period of the usual figure is set as the second end period in the process of S462.

本実施形態によれば先の第1の実施形態と同様な作用効果が発揮される。また、普図の当り図柄でどちらの当りを目指す遊技になるのかが決まるため、先の実施形態のように変動回数で分れることなく、1変動ごとにどちらの遊技になるか分らないという遊技性を奏する。
更にまた、普図の当り図柄は抽選で決まるため、どの図柄が選ばれるかランダムであり、同じ時短遊技回数でもどちらの遊技の比率が高くなるか不定であり、運の要素が大きくなる特徴がある。
According to this embodiment, the same effect as the first embodiment is exhibited. In addition, since the game that aims at which win will be determined by the hit pattern of the usual figure, the game that does not know which game will be changed for each change, as in the previous embodiment, without being understood by the number of fluctuations Play sex.
Furthermore, since the winning symbol is determined by lottery, it is random which symbol is selected, and it is uncertain which game ratio will be higher at the same number of short-time games, and the element of luck will increase. is there.

次に本発明の第3の実施形態を説明する。先の第1及び第2の実施形態では、普図の当り遊技の当り遊技終了期間を、演出時間の異なる第1終了期間と第2終了期間とに切替えることで、時短遊技において図柄当りを狙う遊技とするか役物当りを狙う遊技とするかを切替える構成であるが、本実施形態では普図の当り遊技の普電役物24の開放時間(普電開放態様)を、開放時間の長い第1普電開放態様と、開放時間の短い第2普電開放態様とに切替えることで、図柄当りを狙う遊技とするか役物当りを狙う遊技とするかを切替えるように構成されたものである。本実施形態の基本構成は前記第1の実施形態のそれとほぼ同じであり、相違点を説明する。   Next, a third embodiment of the present invention will be described. In the first and second embodiments, the winning game end period of the normal game is switched between the first end period and the second end period having different production times, thereby aiming to win a symbol in a short-time game. Although it is the structure which switches whether it is set as a game or the game aiming at the hit of an actor, in this embodiment, the opening time (the opening mode of the ordinary electric power) of the hit electric game 24 in the normal game is long. By switching between the first public train release mode and the second public train release mode with a short opening time, it is configured to switch between a game aiming at a symbol or a game aiming at an object. is there. The basic configuration of this embodiment is almost the same as that of the first embodiment, and the differences will be described.

本実施形態のパチンコ機は、前記図24に示したS416の処理において、図34に示す「普図当り内容設定処理3」に移行して特図の変動回数に応じて第1普電開放態様又は第2普電開放態様を設定する。
即ち「普図当り内容設定処理3」では、S470の処理において特図の変動回数が、時短遊技の契機となる大当り図柄又は小当り図柄に応じて設定された所定の回数(図13の第1及び第2終了インターバルの欄を参照)に達したか否かを確認する。例えば、前記大当り図柄が特1大当り図柄4、特2大当り図柄1、特2小当り図柄1,2であれば、特別図柄の変動回数が50回に達したか否かを確認する。特2大当り図柄2であれば70回に達したか否かを確認する。
In the process of S416 shown in FIG. 24, the pachinko machine according to the present embodiment shifts to “contents setting process 3 per common figure” shown in FIG. Or the 2nd general electric train opening mode is set up.
That is, in the “per-game content setting process 3”, the number of changes of the special figure in the process of S470 is a predetermined number of times set according to the big hit symbol or the small hit symbol that triggers the short-time game (the first figure in FIG. 13). And (see the second end interval column). For example, if the big hit symbol is a special 1 big hit symbol 4, a special 2 big hit symbol 1, and a special 2 small hit symbol 1 or 2, it is checked whether or not the special symbol has reached 50 times. If it is a special 2 big hit symbol 2, it is confirmed whether it has reached 70 times.

特図の変動回数が前記所定の回数に達していなければ(所定の回数未満、S470:yes)、S471の処理において第1普電開放態様が設定される。
一方、特別図柄の変動回数が前記所定の回数に達していれば(S470:no)、S472の処理において第2普電開放態様が設定される。その後、リターンする。
尚、前記大当り図柄が「特1大当り図柄3」のときは、特別図柄の変動回数に拘わらず第2普電開放態様とされ、特1小当り図柄2では特別図柄の変動回数に拘わらず第1普電開放態様とされる。尚、第2普電開放態様は、普通電動役物の開放期間を著しく短くすることで、図3に示したように普図の作動ゲート22を通過した遊技球はほぼ一定の時間で普電役物24に至るため、その時だけ開放すれば高確率で入球することになる。そのため、短時間開放でも特図の抽選がなされ、小当り遊技が開始されるため、後に流下してきた遊技球(図33(b)(イ)参照)は普電役物24に入球することなく大入賞口6Aに至る事が可能となっている。
この構成ならば、先の実施形態が当り遊技終了期間中に普図の作動ゲートを通過してきた遊技球が複数大入賞口に入る可能性を持たせるのに対して、普図当り遊技期間が短くなっているので、普図の作動ゲートが無効になっている期間は短く、無効になっている期間に通過できる遊技球は限られているため、1球単位で特定領域62に至ることができるか否かを見せる遊技構成に好適である。例えば2種タイプの遊技機の特定領域のように、振分手段を設けて、遊技球の流下態様で楽しめる遊技機に向いている。
If the number of fluctuations of the special figure has not reached the predetermined number of times (less than the predetermined number, S470: yes), the first public power release mode is set in the processing of S471.
On the other hand, if the number of fluctuations of the special symbol has reached the predetermined number (S470: no), the second public power release mode is set in the process of S472. Then return.
When the big hit symbol is “special one big hit symbol 3”, it is set to the second open mode regardless of the number of fluctuations in the special symbol, and in the special one small hit symbol 2, the number is changed regardless of the number of fluctuations in the special symbol. 1 It is set as a mode of open electric power. Note that the second electric power release mode significantly shortens the opening period of the ordinary electric utility, so that the game ball that has passed the normal operation gate 22 as shown in FIG. Since it reaches the accessory 24, if it opens only at that time, it will enter a ball with high probability. Therefore, a special drawing will be drawn even if it is opened for a short time, and a small hit game will be started, so that the game balls that have flowed down later (see FIG. 33 (b) (b)) will enter the electric utility 24. It is possible to reach 6A.
With this configuration, the previous embodiment has a possibility that a game ball that has passed through the operation gate of the usual figure during the game end period will enter a plurality of large winning holes, whereas the game period per figure is Since it is shorter, the period during which the normal operation gate is disabled is short, and the number of game balls that can be passed during the disabled period is limited, so it may reach the specific area 62 in units of one ball. It is suitable for a game configuration showing whether or not it can be done. For example, as in a specific area of two types of gaming machines, it is suitable for gaming machines that are provided with sorting means and that can be enjoyed in the manner of the flow of gaming balls.

本パチンコ機は、通常遊技状態では左打ち遊技を行い、第1特図始動口23を狙って大当り遊技を目指す。大当り遊技後に時短遊技に移行すると右打ち遊技を行い第2特図始動口25への入球を目指す。
例えば、前記「特1大当り図柄4」の大当り遊技終了は、特図の変動回数が100回まで時短遊技とされ、前半の49回までは第1普電開放態様とされ、後半は第2普電開放態様とされる。
この場合、前半の49回までは図35(a)に示すように、作動ゲート22へ遊技球(ア)が入球し通過すると、普図の抽選及び普図変動が開始される。普図の変動時間は、前記作動ゲートを通過した遊技球(ア)が普電役物24に到達する前に終了するように設定されている。
時短遊技状態ではほぼ100%の確率で普図の抽選が当選するので、普図の変動終了後に普図当り遊技の開始演出(1)が行われる。開始演出はその演出時間を、前記遊技球(ア)が普電役物24に到達する前に該普電役物24が開放する極短い時間に設定されている。
即ち、普図の変動と普図の当り遊技の開始演出とが、遊技球(ア)が普電役物24に到達する前に終了して、第1普電開放態様で普電役物24が開放され、遊技球(ア)は普電役物24の開放により第2特図始動口25へ入球する。
This pachinko machine performs a left-handed game in the normal gaming state and aims at a big hit game aiming at the first special figure starting port 23. When the game shifts to a short-time game after the big hit game, a right-handed game is performed and a goal is to enter the second special figure starting port 25.
For example, the end of the big hit game of the “special one big hit symbol 4” is a short-time game up to 100 times of the fluctuation of the special figure, and the first half of the first half is the first open mode until the first half 49 times. The electric release mode is adopted.
In this case, up to 49 times in the first half, as shown in FIG. 35 (a), when the game ball (A) enters and passes through the operation gate 22, the lottery and the fluctuation of the normal diagram are started. The usual fluctuation time is set so that the game ball (A) that has passed through the operation gate ends before reaching the universal utility 24.
In the short-time gaming state, the normal drawing lottery is won with a probability of almost 100%, so that the start effect (1) of the game per normal drawing is performed after the fluctuation of the normal drawing. In the start effect, the effect time is set to an extremely short time when the game ball (a) opens before the game object 24 reaches the service object 24.
In other words, the change of the usual figure and the start effect of the hit game of the usual figure are finished before the game ball (A) reaches the ordinary electric utility 24, and the electric utility 24 in the first ordinary electric release mode. Is opened, and the game ball (A) enters the second special figure starting port 25 by the opening of the electric utility item 24.

第1普電開放態様での普電役物24の開放時間は、前記遊技球(ア)に連続して作動ゲート22へ入球し通過した遊技球(イ)が普電役物24及び第2特図始動口25へ達する程度の時間に設定することが望ましい。これにより遊技球(イ)も第2特図始動口25へ入球することとなる。尚、前記のように連続する遊技球(ア)と遊技球(イ)とはある程度の間隔があく。   The opening time of the power utility 24 in the first power train opening mode is such that the game ball (A) that has entered the operation gate 22 and passed through the game ball (A) continuously passes the 2 It is desirable to set the time to reach the special figure starting port 25. As a result, the game ball (I) also enters the second special figure starting port 25. As described above, there is a certain distance between the consecutive game balls (A) and game balls (A).

開放時間が終了して普電役物24が閉じると、前記開始演出(1)と同様に極短い時間の終了演出(2)が行なわれる。終了演出(2)は前記遊技球(イ)の次に遊技球が作動ゲート22を通過する前に演出が終了するように設定することが望ましい。即ち、前記連続する二つの遊技球間の間隔よりも終了演出の時間を短くする。
その後、遊技球(ウ)、(エ)が作動ゲート22を通過すると、これらを契機に新たに普図の抽選及び図柄変動が開始される。そして遊技球(ウ)、(エ)は普図の当選により普電役物24が開放して第2特図始動口25へ入球する。
このように普電役物24の普電開放態様として第1普電開放態様が設定さている時は、普図の作動ゲートを入球し通過した遊技球は第2特図始動口25へ入球することとなり、第1大入賞口6Aへ達する可能性が著しく低くなる。従って第1普電開放態様が設定されている期間は、第2特図始動口25への入球に起因する特図の変動により図柄当りを狙った遊技を楽しませることができる。
When the opening time is over and the utility model 24 is closed, an end effect (2) of an extremely short time is performed in the same manner as the start effect (1). The end effect (2) is preferably set so that the effect ends before the game ball passes through the operation gate 22 next to the game ball (A). That is, the end effect time is made shorter than the interval between the two consecutive game balls.
Thereafter, when the game balls (C) and (D) pass through the operation gate 22, a lottery and a symbol change of a normal figure are newly started by using them. Then, the game balls (c) and (d) enter the second special figure starting port 25 with the universal power 24 opened by the winning of the normal figure.
As described above, when the first electric power release mode is set as the main electric power release mode of the electric utility object 24, the game ball that has passed through the normal operation gate enters the second special figure start opening 25. As a result, the possibility of reaching the first grand prize opening 6A is significantly reduced. Therefore, during the period in which the first normal train opening mode is set, it is possible to entertain a game aimed at the symbol by variation of the special figure caused by entering the second special figure start opening 25.

遊技が進行して特図の変動回数が50回に達して普電役物24の普電開放態様が第2普電開放態様に切替えられると、図35(b)に示すように、作動ゲート22へ遊技球(ア)が入球し通過することを契機に普図の当り遊技が行なわれ、普電役物24が第2普電開放態様で開放される。この場合、普電役物24の開放時間は、少なくとも遊技球(ア)に続く遊技球(イ)が普電役物24を通過するのに要する時間よりも短くすることが望ましい。
普電役物24の第2普電開放態様での開放により、遊技球(ア)は第2特図始動口25へ入球するが、直ぐに普電役物24が閉じるので、続く遊技球(イ)は普電役物24及び第2特図始動口25に入球することなくこれらを素通り(通過)し、第1大入賞口6Aに達することが可能となる。そして、前記遊技球(ア)の第2特図始動口25への入球を契機とする小当り遊技が実施されると、遊技球(イ)が第1大入賞口6Aへ入球するので役物当りを狙うことができる。
When the game progresses and the number of fluctuations of the special figure reaches 50 times, the normal power release mode of the general utility 24 is switched to the second general power release mode, as shown in FIG. 35 (b). When the game ball (a) enters and passes through 22, the usual hit game is performed, and the general electric utility 24 is opened in the second normal electric power release mode. In this case, it is desirable that the opening time of the electric utility object 24 is shorter than at least the time required for the gaming ball (a) following the gaming ball (a) to pass through the electric utility object 24.
The game ball (A) enters the second special figure starting port 25 by the release of the second electric utility object 24 in the second electric power release mode. However, since the second electric figure 24 closes immediately, the following game ball ( It becomes possible to pass through (pass) these without passing through the electric utility 24 and the second special figure starting opening 25 and reach the first big winning opening 6A. Then, when a small hit game is executed with the game ball (a) entering the second special figure starting port 25, the game ball (I) enters the first big winning port 6A. You can aim for a bonus.

このように本実施形態のパチンコ機は、普電役物24の普電開放態様を、長時間の第1普電開放態様と短時間の第2普電開放態様とに切り替えることで、時短遊技において、図柄当りを狙う遊技と、役物当りを狙う遊技とを遊技者に楽しませることができる。
尚、時短遊技で必ずしも普電役物の普電開放態様を切り替える必要はなく、例えば、前記「特1大当り図柄3」の大当り遊技後の時短遊技のように全て第2普電開放態様としてもよく、役物当りを集中的に狙う遊技ができる。一方、前記「特1小当り図柄3」の小当りからの大当り遊技後の時短遊技のように全て第1普電開放態様としてもよく、図柄当りを集中的に狙う遊技ができる。
As described above, the pachinko machine according to the present embodiment switches the normal power release mode of the general electric utility 24 between the long-time first public power release mode and the short-time second general power release mode. In this case, it is possible to entertain a player with a game aiming at a symbol and a game aiming at an object.
In addition, it is not always necessary to switch the mode of opening of the electric power utility in the short-time game. For example, the second electric power release mode can be used for all the short-time games after the big hit game of the “special one big hit symbol 3”. Well, you can play intensively aiming at the per character. On the other hand, as in the short-time game after the big hit game from the small hit of the “special 1 small hit symbol 3”, all may be in the first ordinary electric power release mode, and the game aiming at the symbol hit point can be performed.

尚、本実施形態のパチンコ機において、普電役物24を第1普電開放態様で開放するときは、図36に示すように、特図の図柄変動から小当り遊技の終了までを、普電役物24の第1普電開放態様による開放中に終わらせることが望ましい。このようにすることにより、普図の作動と特図の作動との対応関係を1対1の関係にできる。尚、対応させる基準として、普電役物24の開放時間以外に、普図の当り遊技期間と対応させてもよいし、普図の図柄変動から普図の当り遊技終了までの期間と対応させてもよい。   In the pachinko machine according to the present embodiment, when the general electric utility 24 is opened in the first general electric release mode, as shown in FIG. 36, from the symbol variation of the special figure to the end of the small hit game, It is desirable to end the opening of the electric utility item 24 according to the first normal electric power release mode. By doing in this way, it is possible to make a one-to-one relationship between the operation of the ordinary drawing and the operation of the special drawing. In addition, as a standard to correspond, in addition to the opening time of the general electric utility 24, it may correspond to the normal game hit game period, or may correspond to the period from the normal symbol fluctuation to the normal game hit game end. May be.

本発明を適用した第4の実施形態として、普図の当り遊技の普電役物24の普電開放態様を、開放時間と開放回数とを組み合わせた普電開放態様を設定するようにしてもよい。尚、本実施形態は前記第3の実施形態と同様の基本構成を有する。
図37(a)に示すように、第1普電開放態様として、所定の開放時間からなる1度の開放とする。所定の開放時間として、作動ゲート22へ入球し通過したことにより普図の当り遊技の契機となった遊技球(ア)に連続して作動ゲート22へ入球し通過した遊技球(イ)が普電役物24及び第2特図始動口25へ達する程度の時間に設定することが望ましい。尚、前記のように連続する遊技球(ア)と遊技球(イ)とはある程度の間隔があく。
As a fourth embodiment to which the present invention is applied, the general power release mode of the general power utility 24 of the normal game may be set to a general power release mode that combines the open time and the number of open times. Good. The present embodiment has the same basic configuration as the third embodiment.
As shown to Fig.37 (a), it is set as the 1st open | release which consists of predetermined | prescribed opening time as a 1st general electric power release mode. As a predetermined opening time, the game ball (a) that entered and passed the operation gate 22 continuously after the game ball (a) that triggered the normal game by entering and passing the operation gate 22 It is desirable to set the time to reach the electric utility 24 and the second special figure starting port 25. As described above, there is a certain distance between the consecutive game balls (A) and game balls (A).

第1普電開放態様では、前記遊技球(ア)、続く遊技球(イ)は第2特図始動口25へ入球することとなる。
その後、遊技球(ウ)、(エ)が作動ゲート22を通過すると、これらを契機に新たに普図の抽選及び図柄変動が開始される。そして遊技球(ウ)、(エ)は普図の当選により普電役物24が開放して第2特図始動口25へ入球する。
このように普電役物24の普電開放態様として第1普電開放態様が設定さている時は、普図の作動ゲートを入球し通過した遊技球は第2特図始動口25へ入球することとなり、第1大入賞口6Aへ達する可能性が著しく低くなる。従って第1普電開放態様が設定されている期間は、第2特図始動口25への入球に起因する特図の変動により図柄当りを狙った遊技を楽しませることができる。
In the first public train opening mode, the game ball (A) and the subsequent game ball (A) enter the second special figure starting port 25.
Thereafter, when the game balls (C) and (D) pass through the operation gate 22, a lottery and a symbol change of a normal figure are newly started by using them. Then, the game balls (c) and (d) enter the second special figure starting port 25 with the universal power 24 opened by the winning of the normal figure.
As described above, when the first electric power release mode is set as the main electric power release mode of the electric utility object 24, the game ball that has passed through the normal operation gate enters the second special figure start opening 25. As a result, the possibility of reaching the first grand prize opening 6A is significantly reduced. Therefore, during the period in which the first normal train opening mode is set, it is possible to entertain a game aimed at the symbol by variation of the special figure caused by entering the second special figure start opening 25.

図37(b)に示すように、第2普電開放態様として、極短い開放時間からなる開放を所定のインターバルをおいて2度行なう普電開放態様とする。
前記開放時間として、少なくとも、作動ゲート22へ入球し通過したことにより普図の当り遊技の契機となった遊技球(ア)に続く遊技球(イ)が普電役物24を通過するのに要する時間よりも短くすることが望ましい。また前記所定のインターバルとして、少なくとも前記遊技球(イ)が作動ゲート22を通過してから普電役物24に達するのに要する時間よりも長くすることが望ましい。
図例によれば、普電役物24の第2普電開放態様での開放により、遊技球(ア)は第2特図始動口25へ入球するが、直ぐに普電役物24が閉じるので、インターバル中の遊技球(イ)、(ウ)は普電役物24及び第2特図始動口25に入球することなくこれらを素通り(通過)し、第1大入賞口6Aに達することが可能となる。そして、前記遊技球(ア)の第2特図始動口25への入球を契機とする小当り遊技が実施されると、遊技球(イ)、(ウ)が第1大入賞口6Aへ入球するので役物当りを狙うことができる。普電開放態様として開放を2度行なうため、2度目の開放で入球する時もあり、その時は第1大入賞口6Aに入賞する可能性が生じてしまう場合がある。仮に開放回数を更に増やして大入賞口への入賞の可能性を高めれば、図柄当りがメインの遊技状態の時でも役物当りが発生する可能性が生じることから、図柄当りと役物当りが望める遊技期間と役物当りが望める遊技期間とで切替える遊技機にすることもできる。
As shown in FIG. 37 (b), the second power transmission opening mode is a power transmission opening mode in which opening with an extremely short opening time is performed twice at a predetermined interval.
As the opening time, at least the game ball (A) following the game ball (A) that triggered the normal game by entering and passing through the operating gate 22 passes through the general utility 24. It is desirable to make it shorter than the time required for. Further, it is desirable that the predetermined interval is longer than at least the time required for the game ball (a) to reach the general electric utility 24 after passing through the operation gate 22.
According to the illustrated example, the game ball (A) enters the second special figure starting port 25 by the opening of the electric power utility 24 in the second electric power release mode, but the electric power utility 24 is immediately closed. Therefore, the game balls (I) and (U) during the interval pass through (pass) the general electric utility 24 and the second special figure starting port 25 without reaching the first big winning port 6A. It becomes possible. Then, when a small hit game is triggered by the game ball (a) entering the second special figure starting port 25, the game balls (b) and (c) are moved to the first big prize port 6A. Because it enters the ball, you can aim to hit the role. Since the opening of the electric train is performed twice, there is a case where the player enters the ball with the second opening, and there is a possibility that the player may win the first big winning opening 6A. If the number of times of opening is further increased to increase the chances of winning a big prize opening, there is a possibility that a bonus will be generated even when the symbol is in the main gaming state. It can also be a gaming machine that switches between a desired game period and a game period in which it is possible to win a bonus.

このように本実施形態のパチンコ機は、普電役物24の普電開放態様を、開放時間と開放回数の異なる第1普電開放態様と第2普電開放態様とに切り替えることで、時短遊技において、図柄当りを狙う遊技と、役物当りを狙う遊技とを遊技者に楽しませることができる。   As described above, the pachinko machine according to the present embodiment saves time by switching the normal power release mode of the general electric utility 24 between the first general power release mode and the second general power release mode having different opening times and the number of times of opening. In the game, it is possible to entertain a player with a game aiming at a symbol and a game aiming at an object.

前記第3の実施形態及び前記第4の実施形態では、普図の当り遊技の普電役物24の普電開放態様を、特図の大当り図柄に基づき設定された特図の変動回数に応じて切替える構成であるが、本発明を適用した第5の実施形態として、普図の当り遊技の普電役物24の普電開放態様を、普通図柄の当り遊技の契機となった普図の当り図柄に応じて第1普電開放態様又は第2普電開放態様を設定するように構成してもよい。本実施形態は前記第3又は第4の実施形態と同一の基本構成を有する。   In the third embodiment and the fourth embodiment, according to the number of fluctuations of the special figure set based on the big hit symbol of the special figure, the public power release mode of the general electric utility 24 of the normal figure hit game is set. However, as a fifth embodiment to which the present invention is applied, the normal power release mode of the normal power utility 24 of the normal game is changed to the normal game that triggered the normal symbol hit game. You may comprise so that a 1st normal power release mode or a 2nd general power release mode may be set according to a winning design. This embodiment has the same basic configuration as the third or fourth embodiment.

本実施形態のパチンコ機は、前記図22に示したS416の処理において、図38に示す「普図当り内容設定処理4」に移行して普図の当り図柄に応じて第1普電開放態様又は第2普電開放態様を設定する。
即ち「普図当り内容設定処理4」では、S480の処理において普図の当り図柄が予め決められた所定の当り図柄であるか否かを確認し、所定の当り図柄でなければ(S480:no)、S481の処理において普図の当り遊技の普電役物24の普電開放態様が第1普電開放態様に設定される。
前記S480の処理にて普図の当り図柄が予め決められた所定の当り図柄であれば(S480:yes)、S482の処理において普図の当り遊技の普電役物24の普電開放態様が第2普電開放態様に設定される。
In the process of S416 shown in FIG. 22, the pachinko machine according to the present embodiment shifts to the “per-game content setting process 4” shown in FIG. Or the 2nd general electric train opening mode is set up.
That is, in the “normal symbol content setting process 4”, it is confirmed in the process of S480 whether or not the universal symbol is a predetermined predetermined symbol, and if it is not a predetermined symbol (S480: no) ), In the process of S481, the normal power release mode of the normal power utility 24 in the normal game is set to the first normal power release mode.
If the hit symbol of the normal figure is a predetermined hit symbol determined in advance in the process of S480 (S480: yes), the public power release mode of the general electric utility 24 of the hit game of the normal figure is determined in the process of S482. It is set to the 2nd public power open mode.

本実施形態によれば前記第3又第4の実施形態と同様な作用効果が発揮される。また、普図の当り図柄によって図柄か役物かどちらの当りを目指す遊技になるのかが決まるため、前記第3又第4の実施形態のように変動回数で分れることなく、1変動ごとにどちらの遊技になるか分らないという遊技性を奏する。
更にまた、普図の当り図柄は抽選で決まるため、どの図柄が選ばれるかランダムであり、同じ時短遊技回数でもどちらの遊技の比率が高くなるか不定であり、運の要素が大きくなる特徴がある。
According to the present embodiment, the same operational effects as those of the third and fourth embodiments are exhibited. In addition, since it is determined whether the game that aims to hit a symbol or a role depends on the normal hit symbol, it is not known by the number of variations as in the third or fourth embodiment. It plays a game that you don't know which game it will be.
Furthermore, since the winning symbol is determined by lottery, it is random which symbol is selected, and it is uncertain which game ratio will be higher at the same number of short-time games, and the element of luck will increase. is there.

本発明は前記各実施形態に限定されるものではなく、本発明の要旨を逸脱しない範囲でさまざまに実施できることは勿論である。例えば、前記のいずれの実施形態においても、普図と第2特図は保留記憶を行なわない構成であるが、これに限るものではない。
しかしながら、普図と第2特図で保留記憶を行なうと、例えば普図が変動していないときに特図が複数回変動する可能性があるので、遊技状況が複雑となる。このため、状況が複雑となることを防ぎ、単純に普図と第2特図との変動の関係を1対1となるように、普図と第2特図は保留記憶を行なわない方が望ましい。
The present invention is not limited to the embodiments described above, and can of course be implemented in various ways without departing from the gist of the present invention. For example, in any of the above-described embodiments, the ordinary figure and the second special figure are configured not to hold storage, but the invention is not limited to this.
However, if the hold is stored in the ordinary figure and the second special figure, for example, the special figure may fluctuate a plurality of times when the usual figure does not fluctuate, so that the gaming situation becomes complicated. For this reason, it is better not to hold the ordinary figure and the second special figure so as to prevent the situation from becoming complicated and to simply have a one-to-one relationship between the fluctuation of the ordinary figure and the second special figure. desirable.

更に、本発明は、パチンコ機台内に所定数の遊技球が封入され、封入された遊技球を遊技盤の遊技領域に向けて発射するとともに、発射された遊技球を回収し、回収した遊技球を再度発射することで内部の所定数の遊技球を循環的に使用して遊技を行う封入式パチンコ機に適用してもよい。   Furthermore, the present invention provides a predetermined number of game balls enclosed in a pachinko machine base, and fires the enclosed game balls toward the game area of the game board, collects the launched game balls, and collects the collected games. You may apply to the enclosed pachinko machine which plays a game using a predetermined number of game balls inside by circulating a ball again.

2 遊技盤
20 遊技領域
204 速度調整通路
205 アウト球口
206 誘導路
207 流下速度減退部(流下速度減退手段)
208 開放口
21 演出図柄表示装置
22 作動ゲート
23 第1特図始動口(第1の始動口)
24 普通電動役物
25 第2特図始動口(第2の始動口)
40 主制御装置(当否判定手段、普図変動パターン設定手段、終了期間切替え手段、
普電役物制御手段、普電開放態様切替手段)
6A 第1大入賞口(大入賞口)
62 特定領域
L 左打ち領域(第1の遊技領域)
R 右打ち領域(第2の遊技領域)
2 Game board 20 Game area 204 Speed adjustment passage 205 Out ball outlet 206 Guide way 207 Flow velocity reduction part (flow velocity reduction means)
208 Opening Port 21 Production Symbol Display Device 22 Actuation Gate 23 First Special Figure Starting Port (First Starting Port)
24 Ordinary electric accessory 25 Second special figure starting port (second starting port)
40 Main controller (win / fail judgment means, universal map change pattern setting means, end period switching means,
General electric utility control means, general electric open mode switching means)
6A 1st Grand Prize (Big Prize)
62 Specific area L Left-handed area (first game area)
R Right-handed area (second game area)

Claims (1)

遊技球が通過することにより普通図柄の抽選の契機となる作動ゲートと、
遊技球が常時入球可能な第1の始動口と、
前記普通図柄の抽選の結果に応じて扉部を開閉作動する普通電動役物と、
該普通電動役物により遊技球の入球が困難な状態、又は入球可能な状態若しくは入球容易な状態に切替え可能な第2の始動口と、
前記第1の始動口又は第2の始動口への入球に起因して特別図柄の当否判定を行う当否判定手段と、を備え、
該当否判定手段の判定により、大当りと判定された場合は大入賞口を開閉動作させる大当り遊技を開始し、小当りと判定された場合は前記大入賞口を開閉動作させる小当り遊技を開始する遊技機において、
発射された遊技球が流下する遊技領域は、遊技球を第1の発射強度で発射したときに遊技球が流下可能な第1の遊技領域と、前記第1の発射強度よりも強い第2の発射強度で発射したときに遊技球が流下可能な第2の遊技領域とに分けられ、
少なくとも前記第1の遊技領域を流下した遊技球が入球可能な位置に前記第1の始動口を配設せしめ、
前記第2の遊技領域には、その上流位置に遊技球の流下速度を一定速度にするための速度調整通路を、
該速度調整通路を通過した遊技球が入球可能な位置に前記作動ゲートを、
前記作動ゲートに入球し通過した遊技球が入球可能な位置に前記普通電動役物を、
更に、前記作動ゲートを入球通過し、かつ前記普通電動役物に入球しなかった遊技球が高い確率で入球可能な位置に前記大入賞口を、配設せしめ、
前記大入賞口へ遊技球を誘導する誘導路が設けられ、閉鎖状態の前記大入賞口の扉部により少なくとも前記誘導路の底面部の一部が形成され、
かつ前記誘導路には前記扉部に対応する位置に、前記誘導路を流下する遊技球の流下速度を減退させる流下速度減退手段が設けられ、
該流下速度減退手段は、前記誘導路の遊技盤側の内壁面とガラス枠側の内壁面よりそれぞれ通路内へ突出する突条部を設けてなり、
前記抽選の結果が当りとなると実施される前記普通図柄の当り遊技は、前記普通電動役物が開放開始するまでの期間である当り遊技開始期間、前記普通電動役物が開放する開放期間、前記普通電動役物の開放が終了して当り遊技が終了するまでの期間である当り遊技終了期間とで構成され、
前記当り遊技終了期間は、比較して短い第1終了期間と、比較して長い第2終了期間とを備え、所定条件によりいずれかに切替える終了期間切替手段を有することを特徴とする遊技機。
An operating gate that triggers a lottery of ordinary symbols by passing game balls,
A first starting port where game balls can always enter,
A normal electric accessory that opens and closes the door according to the result of lottery of the normal symbol;
A second starting port that can be switched to a state in which it is difficult to enter a game ball by the ordinary electric accessory, or a state in which a game can be entered or a state in which it is easy to enter;
A determination unit for determining whether or not a special symbol is determined due to a ball entering the first start port or the second start port,
If it is determined that the winning combination is determined to be a big hit, the big winning game for opening / closing the big winning opening is started, and if the small winning is determined, the small winning game for opening / closing the big winning opening is started. In gaming machines,
The game area in which the launched game ball flows down includes a first game area in which the game ball can flow when the game ball is launched at the first launch intensity, and a second game area that is stronger than the first launch intensity. It is divided into a second game area where game balls can flow down when launched at launch strength,
Disposing the first start opening at a position where a game ball flowing down at least the first game area can enter;
In the second game area, a speed adjustment passage for making the flow velocity of the game ball flow constant at an upstream position thereof,
The operation gate is placed at a position where a game ball that has passed through the speed adjustment passage can enter,
The ordinary electric accessory is placed at a position where a game ball that has entered and passed through the operation gate can enter.
Further, the big prize opening is arranged at a position where a game ball that has passed through the operating gate and has not entered the ordinary electric accessory can enter the ball with a high probability,
A guiding path for guiding the game ball to the grand prize winning port is provided, and at least a part of the bottom surface portion of the guiding path is formed by the door portion of the grand prize winning port in the closed state,
And in the said guidance path, the flow speed reduction means to reduce the flow speed of the game ball which flows down the said guidance path is provided in the position corresponding to the said door part,
The flow velocity reduction means is provided with a protrusion that protrudes into the passage from the inner wall surface on the game board side and the inner wall surface on the glass frame side of the guide path,
The normal symbol winning game executed when the result of the lottery wins is a hitting game start period which is a period until the normal electric accessory starts to be opened, an opening period in which the normal electric accessory is released, It is composed of a hit game end period, which is a period from the end of opening of the ordinary electric accessory to the end of the hit game,
The game machine characterized in that the winning game end period has a first end period that is shorter than the first end period and a second end period that is longer than the end period, and has end period switching means for switching to either one according to a predetermined condition.
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JP2022025998A (en) * 2020-07-30 2022-02-10 株式会社サンセイアールアンドディ Game machine
JP2022025968A (en) * 2020-07-30 2022-02-10 株式会社サンセイアールアンドディ Game machine

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JP2015039397A (en) * 2013-08-20 2015-03-02 株式会社平和 Game machine

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JP2011143026A (en) * 2010-01-13 2011-07-28 Sammy Corp Pachinko game machine
JP2014079497A (en) * 2012-10-18 2014-05-08 Sankyo Co Ltd Game machine
JP2015039397A (en) * 2013-08-20 2015-03-02 株式会社平和 Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022025998A (en) * 2020-07-30 2022-02-10 株式会社サンセイアールアンドディ Game machine
JP2022025968A (en) * 2020-07-30 2022-02-10 株式会社サンセイアールアンドディ Game machine
JP7210039B2 (en) 2020-07-30 2023-01-23 株式会社サンセイアールアンドディ game machine
JP7296128B2 (en) 2020-07-30 2023-06-22 株式会社サンセイアールアンドディ game machine

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