JP6182147B2 - ライバル表示との非同期ゲームプレー - Google Patents
ライバル表示との非同期ゲームプレー Download PDFInfo
- Publication number
- JP6182147B2 JP6182147B2 JP2014534618A JP2014534618A JP6182147B2 JP 6182147 B2 JP6182147 B2 JP 6182147B2 JP 2014534618 A JP2014534618 A JP 2014534618A JP 2014534618 A JP2014534618 A JP 2014534618A JP 6182147 B2 JP6182147 B2 JP 6182147B2
- Authority
- JP
- Japan
- Prior art keywords
- user
- rival
- game
- event
- play
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5593—Details of game data or player data management involving scheduling aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201161542256P | 2011-10-02 | 2011-10-02 | |
| US61/542,256 | 2011-10-02 | ||
| US13/280,194 | 2011-10-24 | ||
| US13/280,194 US20130084969A1 (en) | 2011-10-02 | 2011-10-24 | Asynchronous gameplay with rival display |
| PCT/US2012/058171 WO2013052388A1 (en) | 2011-10-02 | 2012-09-30 | Asynchronous gameplay with rival display |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2014531945A JP2014531945A (ja) | 2014-12-04 |
| JP2014531945A5 JP2014531945A5 (enExample) | 2015-11-19 |
| JP6182147B2 true JP6182147B2 (ja) | 2017-08-16 |
Family
ID=47993103
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2014534618A Expired - Fee Related JP6182147B2 (ja) | 2011-10-02 | 2012-09-30 | ライバル表示との非同期ゲームプレー |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20130084969A1 (enExample) |
| EP (1) | EP2761576A4 (enExample) |
| JP (1) | JP6182147B2 (enExample) |
| KR (1) | KR20140069339A (enExample) |
| WO (1) | WO2013052388A1 (enExample) |
Families Citing this family (34)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20130017872A1 (en) * | 2011-07-12 | 2013-01-17 | Sony Computer Entertainment Inc. | Method and system for tag-based grouping of online communities |
| US9576434B2 (en) | 2011-07-25 | 2017-02-21 | Sony Interactive Entertainment Inc. | Implementing computer activity-based challenges |
| US10486064B2 (en) | 2011-11-23 | 2019-11-26 | Sony Interactive Entertainment America Llc | Sharing buffered gameplay in response to an input request |
| US9116555B2 (en) | 2011-11-23 | 2015-08-25 | Sony Computer Entertainment America Llc | Gaming controller |
| US8672765B2 (en) | 2012-03-13 | 2014-03-18 | Sony Computer Entertainment America Llc | System and method for capturing and sharing console gaming data |
| US10960300B2 (en) | 2011-11-23 | 2021-03-30 | Sony Interactive Entertainment LLC | Sharing user-initiated recorded gameplay with buffered gameplay |
| US10525347B2 (en) * | 2012-03-13 | 2020-01-07 | Sony Interactive Entertainment America Llc | System and method for capturing and sharing console gaming data |
| US11406906B2 (en) | 2012-03-13 | 2022-08-09 | Sony Interactive Entertainment LLC | Network connected controller for direct to cloud gaming |
| US10913003B2 (en) | 2012-03-13 | 2021-02-09 | Sony Interactive Entertainment LLC | Mini-games accessed through a sharing interface |
| US9345966B2 (en) | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
| US9364743B2 (en) | 2012-12-21 | 2016-06-14 | Sony Interactive Entertainment America Llc | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
| US9352226B2 (en) | 2012-12-21 | 2016-05-31 | Sony Interactive Entertainment America Llc | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
| US9259652B2 (en) * | 2013-03-06 | 2016-02-16 | Electronic Arts Inc. | Time-shifted multiplayer game |
| US10065121B2 (en) | 2013-10-30 | 2018-09-04 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for recording data of network interaction protocol |
| CN104598461B (zh) * | 2013-10-30 | 2018-08-03 | 腾讯科技(深圳)有限公司 | 网络交互协议数据记录的方法和装置 |
| JP6348726B2 (ja) * | 2014-02-13 | 2018-06-27 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
| JP2015150172A (ja) * | 2014-02-13 | 2015-08-24 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
| US10092833B2 (en) * | 2014-06-27 | 2018-10-09 | Amazon Technologies, Inc. | Game session sharing |
| GB2529192B (en) * | 2014-08-12 | 2017-12-06 | Sony Interactive Entertainment Europe Ltd | Apparatus and method of user interaction |
| JP2017196338A (ja) * | 2016-04-28 | 2017-11-02 | 株式会社コナミデジタルエンタテインメント | 情報処理装置、サーバ装置、及びプログラム |
| JP6389345B2 (ja) * | 2018-02-14 | 2018-09-12 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP7196459B2 (ja) * | 2018-08-14 | 2022-12-27 | 株式会社セガ | ゲームプログラム |
| US11896909B2 (en) | 2018-12-14 | 2024-02-13 | Sony Interactive Entertainment LLC | Experience-based peer recommendations |
| CN110538455B (zh) * | 2019-09-05 | 2021-03-19 | 腾讯科技(深圳)有限公司 | 虚拟对象的移动控制方法、装置、终端及存储介质 |
| US11213748B2 (en) | 2019-11-01 | 2022-01-04 | Sony Interactive Entertainment Inc. | Content streaming with gameplay launch |
| US11517824B2 (en) * | 2020-04-07 | 2022-12-06 | Riot Games, Inc. | Dynamic event-based ranking methods and systems |
| US11420130B2 (en) | 2020-05-28 | 2022-08-23 | Sony Interactive Entertainment Inc. | Media-object binding for dynamic generation and displaying of play data associated with media |
| US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
| US11517826B2 (en) * | 2020-06-10 | 2022-12-06 | Snap Inc. | Game result overlay system |
| CN116457066A (zh) * | 2020-11-09 | 2023-07-18 | 索尼互动娱乐股份有限公司 | 交互式内容标题的可重玩活动 |
| JP7164649B2 (ja) * | 2021-03-11 | 2022-11-01 | グリー株式会社 | ゲーム制御方法、コンピュータ及び制御プログラム |
| US20230222465A1 (en) * | 2021-10-11 | 2023-07-13 | Social Venture Partners, LLC | Competition Management |
| JP7315640B2 (ja) * | 2021-11-08 | 2023-07-26 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法 |
| KR20230159208A (ko) | 2022-05-13 | 2023-11-21 | 라이징윙스 주식회사 | 동일한 게임 플레이 환경을 제공하는 방법 및 장치 |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3942278B2 (ja) * | 1998-08-06 | 2007-07-11 | 株式会社バンダイナムコゲームス | 通信ゲームシステム |
| JP2001058087A (ja) * | 1999-06-14 | 2001-03-06 | Sony Corp | ゲームコントローラ、エンタテインメントシステム及びゲーム実行方法、並びにゲームソフトプログラムダウンロード方法 |
| JP4020567B2 (ja) * | 2000-05-15 | 2007-12-12 | 株式会社コナミデジタルエンタテインメント | ゲーム機およびそのゲーム環境設定ネットワークシステム |
| JP2003320164A (ja) * | 2002-05-07 | 2003-11-11 | Taito Corp | レーシングゲームシステム |
| US8090618B1 (en) * | 2002-12-12 | 2012-01-03 | Massive Incorporated | Online game commerce system |
| US20060030407A1 (en) * | 2004-07-16 | 2006-02-09 | Dixon Thayer | Multiple player real-time on-line sports competition system |
| JP2008510525A (ja) * | 2004-08-20 | 2008-04-10 | アイジーティー | 賭ゲームの関数を決定する対話型ゲーム装置及び方法 |
| CA2603482A1 (en) * | 2005-04-06 | 2006-10-12 | Dynamite Games Pty Ltd | Networked gaming apparatus with competitive feature game |
| US8696464B2 (en) * | 2005-08-19 | 2014-04-15 | Nintendo Co., Ltd. | Enhanced method and apparatus for selecting and rendering performance data |
| JP5068080B2 (ja) * | 2007-01-09 | 2012-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置、プログラム及び情報記憶媒体 |
| JP5122824B2 (ja) | 2007-01-09 | 2013-01-16 | 株式会社バンダイナムコゲームス | ゲーム装置、サーバ装置及びプログラム |
| JP2009045350A (ja) * | 2007-08-22 | 2009-03-05 | Aruze Corp | 複数の競争対象によるレースを実行するゲーム装置及びゲーム制御方法 |
| JP2009018199A (ja) * | 2008-10-27 | 2009-01-29 | Sega Corp | ゲーム情報処理装置及びそのコンピュータプログラム |
| US8444490B2 (en) * | 2008-12-15 | 2013-05-21 | Tetris Online, Inc. | Interactive asynchronous game offline play architecture |
| JP5500572B2 (ja) * | 2008-12-27 | 2014-05-21 | 株式会社カプコン | ゲームプログラム、そのゲームプログラムを記録した記録媒体及びゲームシステム |
| JP2013532008A (ja) * | 2010-05-28 | 2013-08-15 | テトリス オンライン インコーポレイテッド | 対話式ハイブリッド非同期コンピュータ・ゲーム・インフラストラクチャ |
| US9061211B1 (en) * | 2011-09-07 | 2015-06-23 | Zynga Inc. | Notifying users of actions in cross-platform environments |
-
2011
- 2011-10-24 US US13/280,194 patent/US20130084969A1/en not_active Abandoned
-
2012
- 2012-09-30 WO PCT/US2012/058171 patent/WO2013052388A1/en not_active Ceased
- 2012-09-30 KR KR1020147011836A patent/KR20140069339A/ko not_active Withdrawn
- 2012-09-30 JP JP2014534618A patent/JP6182147B2/ja not_active Expired - Fee Related
- 2012-09-30 EP EP12839106.7A patent/EP2761576A4/en not_active Withdrawn
Also Published As
| Publication number | Publication date |
|---|---|
| HK1179561A1 (zh) | 2013-10-04 |
| EP2761576A1 (en) | 2014-08-06 |
| JP2014531945A (ja) | 2014-12-04 |
| US20130084969A1 (en) | 2013-04-04 |
| KR20140069339A (ko) | 2014-06-09 |
| WO2013052388A1 (en) | 2013-04-11 |
| EP2761576A4 (en) | 2014-11-26 |
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