JP5801872B2 - 仮想世界処理装置及び方法 - Google Patents
仮想世界処理装置及び方法 Download PDFInfo
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- JP5801872B2 JP5801872B2 JP2013504805A JP2013504805A JP5801872B2 JP 5801872 B2 JP5801872 B2 JP 5801872B2 JP 2013504805 A JP2013504805 A JP 2013504805A JP 2013504805 A JP2013504805 A JP 2013504805A JP 5801872 B2 JP5801872 B2 JP 5801872B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Description
120 適応RV
130 適応RV/VR
140 仮想世界
Claims (7)
- 第1のベンディングセンサから第1の検出位置の第1の角度値及び第2のベンディングセンサから第2の検出位置の第2の角度値を受信する受信部と、
前記第1及び第2の角度値に基づいて、前記第1及び第2のベンディングセンサの間にある第3の検出位置の第3の角度値を計算する演算部と、
前記第3の検出位置に対応する仮想世界のオブジェクトを制御する制御情報を生成する処理部と、
前記生成された制御情報を仮想世界に送信する送信部と、
を備えることを特徴とする仮想世界処理装置。 - 前記受信部は、前記第1のベンディングセンサの特性を示す第1のセンサ特性を前記第1のベンディングセンサから、及び前記第2のベンディングセンサの特性を示す第2のセンサ特性を前記第2のベンディングセンサから受信し、前記第1及び第2のセンサ特性は、それぞれ前記第1及び第2のベンディングセンサが測定することのできる角度値の最大値及び最小値を含み、
前記処理部は、前記第1及び第2の角度値がそれぞれ前記第1及び第2のベンディングセンサが測定できる角度値の最大値よりも小さいか同一であり、最小値よりも大きいか同一である場合に前記制御情報を生成する、
ことを特徴とする請求項1に記載の仮想世界処理装置。 - 前記第1及び第2の角度値は、それぞれ前記第1及び第2の検出位置に対して複数の前記第1及び第2のベンディングセンサが前記第1及び第2の角度値を測定する場合、前記複数の第1及び第2のベンディングセンサが測定した複数の角度値の和であることを特徴とする請求項1に記載の仮想世界処理装置。
- 前記第1及び第2のセンサ特性は、2進数フォーマットに符号化されたメタデータであることを特徴とする請求項1に記載の仮想世界処理装置。
- 第1のベンディングセンサから第1の検出位置の第1の角度値及び第2のベンディングセンサから第2の検出位置の第2の角度値を受信するステップと、
前記第1及び第2の角度値に基づいて、前記第1及び第2のベンディングセンサの間にある第3の検出位置の第3の角度値を計算するステップと
前記第3の検出位置に対応する仮想世界のオブジェクトを制御する制御情報を生成するステップと、
前記生成された制御情報を仮想世界に送信するステップと、
を含むことを特徴とする仮想世界処理方法。 - 前記第1及び第2の角度値は、それぞれ前記第1及び第2の検出位置に対して複数の前記第1及び第2のベンディングセンサが前記第1及び第2の角度値を測定する場合、前記複数の第1及び第2のベンディングセンサが測定した複数の角度値の和であることを特徴とする請求項5に記載の仮想世界処理方法。
- コンピュータにより実行されると、該コンピュータに請求項5又は6の方法を実行させるプログラム。
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
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KR20100033947 | 2010-04-13 | ||
KR10-2010-0033947 | 2010-04-13 | ||
KR10-2011-0024448 | 2011-03-18 | ||
KR1020110024448A KR101835413B1 (ko) | 2010-04-13 | 2011-03-18 | 가상 세계 처리 장치 및 방법 |
PCT/KR2011/002408 WO2011129543A2 (ko) | 2010-04-13 | 2011-04-06 | 가상 세계 처리 장치 및 방법 |
Related Child Applications (1)
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JP2015167901A Division JP6316251B2 (ja) | 2010-04-13 | 2015-08-27 | 仮想世界処理装置及び方法 |
Publications (2)
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JP2013535039A JP2013535039A (ja) | 2013-09-09 |
JP5801872B2 true JP5801872B2 (ja) | 2015-10-28 |
Family
ID=45029517
Family Applications (2)
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JP2013504805A Active JP5801872B2 (ja) | 2010-04-13 | 2011-04-06 | 仮想世界処理装置及び方法 |
JP2015167901A Active JP6316251B2 (ja) | 2010-04-13 | 2015-08-27 | 仮想世界処理装置及び方法 |
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JP2015167901A Active JP6316251B2 (ja) | 2010-04-13 | 2015-08-27 | 仮想世界処理装置及び方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US9597592B2 (ja) |
EP (1) | EP2559463B1 (ja) |
JP (2) | JP5801872B2 (ja) |
KR (1) | KR101835413B1 (ja) |
CN (2) | CN104281262B (ja) |
WO (1) | WO2011129543A2 (ja) |
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2011
- 2011-03-18 KR KR1020110024448A patent/KR101835413B1/ko not_active Application Discontinuation
- 2011-04-06 WO PCT/KR2011/002408 patent/WO2011129543A2/ko active Application Filing
- 2011-04-06 JP JP2013504805A patent/JP5801872B2/ja active Active
- 2011-04-06 CN CN201410484088.9A patent/CN104281262B/zh active Active
- 2011-04-06 CN CN201180018649.0A patent/CN102858413B/zh active Active
- 2011-04-06 US US13/641,026 patent/US9597592B2/en active Active
- 2011-04-06 EP EP11769009.9A patent/EP2559463B1/en active Active
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2015
- 2015-08-27 JP JP2015167901A patent/JP6316251B2/ja active Active
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Publication number | Publication date |
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KR101835413B1 (ko) | 2018-03-09 |
JP6316251B2 (ja) | 2018-04-25 |
JP2016026342A (ja) | 2016-02-12 |
CN102858413A (zh) | 2013-01-02 |
KR20110114439A (ko) | 2011-10-19 |
EP2559463A4 (en) | 2014-02-26 |
WO2011129543A2 (ko) | 2011-10-20 |
CN104281262A (zh) | 2015-01-14 |
WO2011129543A3 (ko) | 2012-02-02 |
US20130093665A1 (en) | 2013-04-18 |
CN104281262B (zh) | 2017-08-01 |
EP2559463A2 (en) | 2013-02-20 |
JP2013535039A (ja) | 2013-09-09 |
CN102858413B (zh) | 2014-10-29 |
US9597592B2 (en) | 2017-03-21 |
EP2559463B1 (en) | 2020-10-07 |
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